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d0e1cd3d DB |
1 | \input texinfo @c -*- texinfo -*- |
2 | ||
3 | @settitle General Documentation | |
4 | @titlepage | |
d0e1cd3d | 5 | @center @titlefont{General Documentation} |
d0e1cd3d DB |
6 | @end titlepage |
7 | ||
a8f0814a JG |
8 | @top |
9 | ||
10 | @contents | |
d0e1cd3d | 11 | |
9bdfe9ac | 12 | @chapter External libraries |
d0e1cd3d | 13 | |
f8a45fa1 | 14 | Libav can be hooked up with a number of external libraries to add support |
d0e1cd3d | 15 | for more formats. None of them are used by default, their use has to be |
90c9edba DB |
16 | explicitly requested by passing the appropriate flags to |
17 | @command{./configure}. | |
d0e1cd3d | 18 | |
c438899a LB |
19 | @section Alliance for Open Media libaom |
20 | ||
9bf9358b | 21 | Libav can make use of the libaom and libdav1d libraries for AV1 decoding. |
c438899a LB |
22 | |
23 | Go to @url{http://aomedia.org/} and follow the instructions for | |
9bf9358b | 24 | installing libaom. Then pass @code{--enable-libaom} to configure to |
c438899a LB |
25 | enable it. |
26 | ||
9bf9358b JA |
27 | Go to @url{https://code.videolan.org/videolan/dav1d/} and follow the |
28 | instructions for installing libdav1d. Then pass @code{--enable-libdav1d} | |
29 | to configure to enable it. | |
30 | ||
9bdfe9ac | 31 | @section OpenCORE and VisualOn libraries |
d0e1cd3d | 32 | |
37eeb5e2 MS |
33 | Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer |
34 | libraries provide encoders for a number of audio codecs. | |
0b175caa | 35 | |
9bdfe9ac LB |
36 | @float NOTE |
37 | OpenCORE and VisualOn libraries are under the Apache License 2.0 | |
38 | (see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is | |
0b175caa | 39 | incompatible with the LGPL version 2.1 and GPL version 2. You have to |
f8a45fa1 | 40 | upgrade Libav's license to LGPL version 3 (or if you have enabled |
0b175caa | 41 | GPL components, GPL version 3) to use it. |
9bdfe9ac LB |
42 | @end float |
43 | ||
44 | @subsection OpenCORE AMR | |
45 | ||
46 | Libav can make use of the OpenCORE libraries for AMR-NB | |
47 | decoding/encoding and AMR-WB decoding. | |
48 | ||
49 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the | |
50 | instructions for installing the libraries. | |
51 | Then pass @code{--enable-libopencore-amrnb} and/or | |
52 | @code{--enable-libopencore-amrwb} to configure to enable them. | |
53 | ||
54 | @subsection VisualOn AAC encoder library | |
55 | ||
56 | Libav can make use of the VisualOn AACenc library for AAC encoding. | |
57 | ||
58 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the | |
59 | instructions for installing the library. | |
60 | Then pass @code{--enable-libvo-aacenc} to configure to enable it. | |
61 | ||
62 | @subsection VisualOn AMR-WB encoder library | |
63 | ||
64 | Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding. | |
65 | ||
66 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the | |
67 | instructions for installing the library. | |
68 | Then pass @code{--enable-libvo-amrwbenc} to configure to enable it. | |
69 | ||
37eeb5e2 MS |
70 | @subsection Fraunhofer AAC library |
71 | ||
72 | Libav can make use of the Fraunhofer AAC library for AAC encoding. | |
73 | ||
74 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the | |
75 | instructions for installing the library. | |
76 | Then pass @code{--enable-libfdk-aac} to configure to enable it. | |
77 | ||
9bdfe9ac LB |
78 | @section LAME |
79 | ||
80 | Libav can make use of the LAME library for MP3 encoding. | |
81 | ||
82 | Go to @url{http://lame.sourceforge.net/} and follow the | |
83 | instructions for installing the library. | |
84 | Then pass @code{--enable-libmp3lame} to configure to enable it. | |
85 | ||
718907cd PM |
86 | @section TwoLAME |
87 | ||
88 | Libav can make use of the TwoLAME library for MP2 encoding. | |
89 | ||
90 | Go to @url{http://www.twolame.org/} and follow the | |
91 | instructions for installing the library. | |
92 | Then pass @code{--enable-libtwolame} to configure to enable it. | |
93 | ||
9bdfe9ac LB |
94 | @section libvpx |
95 | ||
96 | Libav can make use of the libvpx library for VP8 encoding. | |
97 | ||
98 | Go to @url{http://www.webmproject.org/} and follow the instructions for | |
99 | installing the library. Then pass @code{--enable-libvpx} to configure to | |
100 | enable it. | |
101 | ||
84d3ff50 AK |
102 | @section libwavpack |
103 | ||
104 | Libav can make use of the libwavpack library for WavPack encoding. | |
105 | ||
106 | Go to @url{http://www.wavpack.com/} and follow the instructions for | |
107 | installing the library. Then pass @code{--enable-libwavpack} to configure to | |
108 | enable it. | |
109 | ||
bdbb8c68 DB |
110 | @section libxavs |
111 | ||
112 | Libav can make use of the libxavs library for Xavs encoding. | |
113 | ||
114 | Go to @url{http://xavs.sf.net/} and follow the instructions for | |
115 | installing the library. Then pass @code{--enable-libxavs} to configure to | |
116 | enable it. | |
117 | ||
71ec3d36 MS |
118 | @section OpenH264 |
119 | ||
82b75251 | 120 | Libav can make use of the OpenH264 library for H.264 encoding and decoding. |
71ec3d36 MS |
121 | |
122 | Go to @url{http://www.openh264.org/} and follow the instructions for | |
123 | installing the library. Then pass @code{--enable-libopenh264} to configure to | |
124 | enable it. | |
125 | ||
82b75251 MS |
126 | For decoding, this library is much more limited than the built-in decoder |
127 | in libavcodec; currently, this library lacks support for decoding B-frames | |
128 | and some other main/high profile features. (It currently only supports | |
129 | constrained baseline profile and CABAC.) Using it is mostly useful for | |
130 | testing and for taking advantage of Cisco's patent portfolio license | |
131 | (@url{http://www.openh264.org/BINARY_LICENSE.txt}). | |
132 | ||
9bdfe9ac LB |
133 | @section x264 |
134 | ||
135 | Libav can make use of the x264 library for H.264 encoding. | |
136 | ||
137 | Go to @url{http://www.videolan.org/developers/x264.html} and follow the | |
138 | instructions for installing the library. Then pass @code{--enable-libx264} to | |
139 | configure to enable it. | |
140 | ||
141 | @float NOTE | |
142 | x264 is under the GNU Public License Version 2 or later | |
143 | (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for | |
144 | details), you must upgrade Libav's license to GPL in order to use it. | |
145 | @end float | |
146 | ||
50ea9315 DB |
147 | @section x265 |
148 | ||
149 | Libav can make use of the x265 library for HEVC encoding. | |
150 | ||
151 | Go to @url{http://x265.org/developers.html} and follow the instructions | |
152 | for installing the library. Then pass @code{--enable-libx265} to configure | |
153 | to enable it. | |
154 | ||
155 | @float note | |
156 | x265 is under the GNU Public License Version 2 or later | |
157 | (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for | |
f53e274f | 158 | details), you must upgrade Libav's license to GPL in order to use it. |
50ea9315 DB |
159 | @end float |
160 | ||
233d2fa0 AYO |
161 | @section kvazaar |
162 | ||
163 | Libav can make use of the kvazaar library for HEVC encoding. | |
164 | ||
165 | Go to @url{https://github.com/ultravideo/kvazaar} and follow the | |
166 | instructions for installing the library. Then pass | |
167 | @code{--enable-libkvazaar} to configure to enable it. | |
168 | ||
3641b048 MS |
169 | @section libilbc |
170 | ||
171 | iLBC is a narrowband speech codec that has been made freely available | |
172 | by Google as part of the WebRTC project. libilbc is a packaging friendly | |
173 | copy of the iLBC codec. Libav can make use of the libilbc library for | |
174 | iLBC encoding and decoding. | |
175 | ||
176 | Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for | |
177 | installing the library. Then pass @code{--enable-libilbc} to configure to | |
178 | enable it. | |
179 | ||
728e80cd B |
180 | @section libhdcd |
181 | ||
182 | Libav can make use of the libhdcd library for High Definition Compatible | |
183 | Digital (HDCD) decoding via the @code{hdcd} filter. | |
184 | ||
185 | Go to @url{https://github.com/bp0/libhdcd} and follow the instructions for | |
186 | installing the library. Then pass @code{--enable-libhdcd} to configure to | |
187 | enable it. | |
188 | ||
908836e2 SH |
189 | @section AviSynth |
190 | ||
191 | Libav can read AviSynth scripts as input. To enable support you need a | |
11881196 SH |
192 | suitable @file{avisynth_c.h} header to compile against. The header as |
193 | provided by AviSynth+ is fully compatible. AviSynth 2.5 is not supported | |
194 | by Libav. Once you have the appropriate header, pass | |
195 | @code{--enable-avisynth} to configure to enable AviSynth support. | |
908836e2 SH |
196 | |
197 | For Windows, supported AviSynth variants are | |
7a5f4447 SH |
198 | @url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and |
199 | @url{http://avs-plus.net, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds. | |
11881196 SH |
200 | @url{https://github.com/AviSynth/AviSynthPlus, AviSynth+'s git repository} |
201 | provides a GNU-style Makefile which can install just the headers using | |
202 | @code{make install PREFIX=/install/prefix}. | |
203 | ||
204 | @float NOTE | |
bf864627 SH |
205 | There is currently a regression in AviSynth+'s @code{capi.h} header as of |
206 | October 2016, which interferes with the ability for builds of Libav to use | |
207 | MSVC-built binaries of AviSynth. Until this is resolved, you can make sure | |
208 | a known good version is installed by checking out a version from before | |
209 | the regression occurred: | |
210 | ||
211 | @code{git clone -b MT git://github.com/AviSynth/AviSynthPlus.git @* | |
212 | cd AviSynthPlus @* | |
213 | git checkout -b oldheader b4f292b4dbfad149697fb65c6a037bb3810813f9 @* | |
214 | make install PREFIX=/install/prefix} | |
215 | @end float | |
216 | ||
217 | @float NOTE | |
11881196 SH |
218 | When using AviSynth+'s installed headers, the user must also pass |
219 | the avisynth/ include directory to @code{--extra-cflags}. For example, | |
220 | if the PREFIX given to AviSynth+'s Makefile was /usr/i686-w64-mingw32, | |
221 | then the correct command would be | |
222 | @code{--extra-cflags="-I/usr/i686-w64-mingw32/include/avisynth"}. | |
223 | @end float | |
908836e2 SH |
224 | |
225 | For Linux and OS X, the supported AviSynth variant is | |
226 | @url{https://github.com/avxsynth/avxsynth, AvxSynth}. | |
227 | @file{avxsynth_c.h} is installed as part of the normal | |
228 | build routine, as illustrated on | |
229 | @url{https://github.com/avxsynth/avxsynth/wiki/System-Setup, AvxSynth's wiki}. | |
230 | (the instructions for compiling its prerequisites are outdated, as FFMS 2.18 | |
231 | or higher is now needed; the list of dependencies to be downloaded from the | |
232 | repositories is still the same, though). | |
0b175caa | 233 | |
908836e2 SH |
234 | @float NOTE |
235 | AviSynth and AvxSynth are loaded dynamically. Distributors can build Libav | |
236 | with @code{--enable-avisynth}, and the binaries will work regardless of the | |
237 | end user having AviSynth or AvxSynth installed - they'll only need to be | |
238 | installed to use AviSynth scripts (obviously). | |
239 | @end float | |
d0e1cd3d | 240 | |
a9a2f361 AK |
241 | @section Intel QuickSync Video |
242 | ||
243 | Libav can use Intel QuickSync Video (QSV) for accelerated encoding and decoding | |
244 | of multiple codecs. To use QSV, Libav must be linked against the @code{libmfx} | |
245 | dispatcher, which loads the actual decoding libraries. | |
246 | ||
247 | The dispatcher is open source and can be downloaded from | |
248 | @url{https://github.com/lu-zero/mfx_dispatch.git}. Libav needs to be configured | |
249 | with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to | |
250 | locate the dispatcher's @code{.pc} files. | |
251 | ||
34c11333 MW |
252 | @section AMD VCE |
253 | ||
254 | Libav can use the AMD Advanced Media Framework library for accelerated H.264 and HEVC encoding on VCE enabled hardware under Windows. | |
255 | ||
256 | To enable support you must obtain the AMF framework header files from @url{https://github.com/GPUOpen-LibrariesAndSDKs/AMF.git}. | |
257 | ||
258 | Create an @code{AMF/} directory in the system include path. | |
259 | Copy the contents of @code{AMF/amf/public/include/} into that directory. | |
260 | Then Configure Libav with @code{--enable-amf}. | |
261 | ||
d0e1cd3d DB |
262 | @chapter Supported File Formats and Codecs |
263 | ||
0584b718 | 264 | You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list. |
d0e1cd3d DB |
265 | |
266 | @section File Formats | |
267 | ||
f8a45fa1 | 268 | Libav supports the following file formats through the @code{libavformat} |
d0e1cd3d DB |
269 | library: |
270 | ||
271 | @multitable @columnfractions .4 .1 .1 .4 | |
b3de4544 | 272 | @item Name @tab Encoding @tab Decoding @tab Comments |
64c2f20a | 273 | @item 4xm @tab @tab X |
c6b2dc34 | 274 | @tab 4X Technologies format, used in some games. |
f0b19bd3 | 275 | @item 8088flex TMV @tab @tab X |
574b183d | 276 | @item Adobe Filmstrip @tab X @tab X |
39271be4 | 277 | @item Audio IFF (AIFF) @tab X @tab X |
64c2f20a DB |
278 | @item American Laser Games MM @tab @tab X |
279 | @tab Multimedia format used in games like Mad Dog McCree. | |
39271be4 | 280 | @item 3GPP AMR @tab X @tab X |
70daeacd PM |
281 | @item Amazing Studio Packed Animation File @tab @tab X |
282 | @tab Multimedia format used in game Heart Of Darkness. | |
cd223e0b | 283 | @item Apple HTTP Live Streaming @tab @tab X |
c6b2dc34 DB |
284 | @item ASF @tab X @tab X |
285 | @item AVI @tab X @tab X | |
0e8c6f22 | 286 | @item AviSynth @tab @tab X |
c6b2dc34 | 287 | @item AVS @tab @tab X |
d698c5d3 | 288 | @tab Multimedia format used by the Creature Shock game. |
913c3e2c DB |
289 | @item Beam Software SIFF @tab @tab X |
290 | @tab Audio and video format used in some games by Beam Software. | |
291 | @item Bethesda Softworks VID @tab @tab X | |
d698c5d3 | 292 | @tab Used in some games from Bethesda Softworks. |
2e375df5 PR |
293 | @item Bink @tab @tab X |
294 | @tab Multimedia format used by many games. | |
402f9ad5 PR |
295 | @item Bitmap Brothers JV @tab @tab X |
296 | @tab Used in Z and Z95 games. | |
913c3e2c DB |
297 | @item Brute Force & Ignorance @tab @tab X |
298 | @tab Used in the game Flash Traffic: City of Angels. | |
b21e6b70 | 299 | @item BWF @tab X @tab X |
779ef255 | 300 | @item CRI ADX @tab X @tab X |
a17c3c7d | 301 | @tab Audio-only format used in console video games. |
f545e006 | 302 | @item Discworld II BMV @tab @tab X |
913c3e2c | 303 | @item Interplay C93 @tab @tab X |
d698c5d3 | 304 | @tab Used in the game Cyberia from Interplay. |
913c3e2c | 305 | @item Delphine Software International CIN @tab @tab X |
d698c5d3 | 306 | @tab Multimedia format used by Delphine Software games. |
062cd5a9 | 307 | @item Digital Speech Standard (DSS) @tab @tab X |
22526c1f VG |
308 | @item Canopus HQ @tab @tab X |
309 | @item Canopus HQA @tab @tab X | |
35c6ce76 | 310 | @item Canopus HQX @tab @tab X |
a3d995c1 MT |
311 | @item CD+G @tab @tab X |
312 | @tab Video format used by CD+G karaoke disks | |
dc4e5748 PM |
313 | @item Commodore CDXL @tab @tab X |
314 | @tab Amiga CD video format | |
5f14b565 PR |
315 | @item Core Audio Format @tab @tab X |
316 | @tab Apple Core Audio Format | |
39271be4 | 317 | @item CRC testing format @tab X @tab |
913c3e2c | 318 | @item Creative Voice @tab X @tab X |
d698c5d3 | 319 | @tab Created for the Sound Blaster Pro. |
64c2f20a DB |
320 | @item CRYO APC @tab @tab X |
321 | @tab Audio format used in some games by CRYO Interactive Entertainment. | |
39271be4 | 322 | @item D-Cinema audio @tab X @tab X |
e6565055 | 323 | @item Deluxe Paint Animation @tab @tab X |
42315dab KS |
324 | @item DFA @tab @tab X |
325 | @tab This format is used in Chronomaster game | |
5c018ee1 | 326 | @item DirectDraw Surface @tab @tab X |
913c3e2c | 327 | @item DV video @tab X @tab X |
c6b2dc34 | 328 | @item DXA @tab @tab X |
d698c5d3 DB |
329 | @tab This format is used in the non-Windows version of the Feeble Files |
330 | game and different game cutscenes repacked for use with ScummVM. | |
39271be4 | 331 | @item Electronic Arts cdata @tab @tab X |
c6b2dc34 | 332 | @item Electronic Arts Multimedia @tab @tab X |
d698c5d3 | 333 | @tab Used in various EA games; files have extensions like WVE and UV2. |
39271be4 | 334 | @item Flash (SWF) @tab X @tab X |
913c3e2c DB |
335 | @item Flash 9 (AVM2) @tab X @tab X |
336 | @tab Only embedded audio is decoded. | |
337 | @item FLI/FLC/FLX animation @tab @tab X | |
d698c5d3 | 338 | @tab .fli/.flc files |
6ffd7edd | 339 | @item Flash Video (FLV) @tab X @tab X |
d698c5d3 | 340 | @tab Macromedia Flash video files |
39271be4 | 341 | @item framecrc testing format @tab X @tab |
055dc116 SG |
342 | @item FunCom ISS @tab @tab X |
343 | @tab Audio format used in various games from FunCom like The Longest Journey. | |
39271be4 | 344 | @item GIF Animation @tab X @tab |
c6b2dc34 | 345 | @item GXF @tab X @tab X |
d698c5d3 | 346 | @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley |
64c2f20a | 347 | playout servers. |
9af7a852 DK |
348 | @item HNM @tab @tab X |
349 | @tab Only version 4 supported, used in some games from Cryo Interactive | |
dd2d651d | 350 | @item id Quake II CIN video @tab @tab X |
76ec3939 | 351 | @item id RoQ @tab X @tab X |
d698c5d3 | 352 | @tab Used in Quake III, Jedi Knight 2, other computer games. |
3b39e273 | 353 | @item IEC61937 encapsulation @tab X @tab X |
c6b2dc34 | 354 | @item IFF @tab @tab X |
d698c5d3 | 355 | @tab Interchange File Format |
a2b251a0 | 356 | @item iLBC @tab X @tab X |
c6b2dc34 | 357 | @item Interplay MVE @tab @tab X |
d698c5d3 | 358 | @tab Format used in various Interplay computer games. |
7c3c53c8 RP |
359 | @item IV8 @tab @tab X |
360 | @tab A format generated by IndigoVision 8000 video server. | |
54bc6403 | 361 | @item IVF (On2) @tab X @tab X |
173bb37f | 362 | @tab A format used by libvpx |
0ca36b4d | 363 | @item LATM @tab X @tab X |
c6b2dc34 | 364 | @item LMLM4 @tab @tab X |
d698c5d3 | 365 | @tab Used by Linux Media Labs MPEG-4 PCI boards |
8878e3b2 TH |
366 | @item LXF @tab @tab X |
367 | @tab VR native stream format, used by Leitch/Harris' video servers. | |
64c2f20a | 368 | @item Matroska @tab X @tab X |
39271be4 | 369 | @item Matroska audio @tab X @tab |
fd5b124d | 370 | @item FFmpeg metadata @tab X @tab X |
a4651511 | 371 | @tab Metadata in text format. |
913c3e2c | 372 | @item MAXIS XA @tab @tab X |
d698c5d3 | 373 | @tab Used in Sim City 3000; file extension .xa. |
61dc238b | 374 | @item MD Studio @tab @tab X |
9d09ebf1 | 375 | @item Mobotix .mxg @tab @tab X |
64c2f20a | 376 | @item Monkey's Audio @tab @tab X |
822cc8f7 | 377 | @item Motion Pixels MVI @tab @tab X |
913c3e2c DB |
378 | @item MOV/QuickTime/MP4 @tab X @tab X |
379 | @tab 3GP, 3GP2, PSP, iPod variants supported | |
4d973c68 DB |
380 | @item MP2 @tab X @tab X |
381 | @item MP3 @tab X @tab X | |
913c3e2c DB |
382 | @item MPEG-1 System @tab X @tab X |
383 | @tab muxed audio and video, VCD format supported | |
384 | @item MPEG-PS (program stream) @tab X @tab X | |
385 | @tab also known as @code{VOB} file, SVCD and DVD format supported | |
386 | @item MPEG-TS (transport stream) @tab X @tab X | |
d698c5d3 | 387 | @tab also known as DVB Transport Stream |
c6b2dc34 | 388 | @item MPEG-4 @tab X @tab X |
d698c5d3 | 389 | @tab MPEG-4 is a variant of QuickTime. |
cde7df25 KS |
390 | @item Mirillis FIC video @tab @tab X |
391 | @tab No cursor rendering. | |
39271be4 | 392 | @item MIME multipart JPEG @tab X @tab |
bac4c85c | 393 | @item MSN TCP webcam @tab @tab X |
d698c5d3 | 394 | @tab Used by MSN Messenger webcam streams. |
39271be4 DB |
395 | @item MTV @tab @tab X |
396 | @item Musepack @tab @tab X | |
397 | @item Musepack SV8 @tab @tab X | |
913c3e2c DB |
398 | @item Material eXchange Format (MXF) @tab X @tab X |
399 | @tab SMPTE 377M, used by D-Cinema, broadcast industry. | |
a9d3c669 BC |
400 | @item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X |
401 | @tab SMPTE 386M, D-10/IMX Mapping. | |
913c3e2c DB |
402 | @item NC camera feed @tab @tab X |
403 | @tab NC (AVIP NC4600) camera streams | |
ade29f99 JR |
404 | @item NTT TwinVQ (VQF) @tab @tab X |
405 | @tab Nippon Telegraph and Telephone Corporation TwinVQ. | |
913c3e2c | 406 | @item Nullsoft Streaming Video @tab @tab X |
39271be4 | 407 | @item NuppelVideo @tab @tab X |
c6b2dc34 | 408 | @item NUT @tab X @tab X |
d698c5d3 | 409 | @tab NUT Open Container Format |
39271be4 | 410 | @item Ogg @tab X @tab X |
f28070a1 | 411 | @item Playstation Portable PMP @tab @tab X |
913c3e2c | 412 | @item TechnoTrend PVA @tab @tab X |
d698c5d3 | 413 | @tab Used by TechnoTrend DVB PCI boards. |
cdce0fb8 | 414 | @item QCP @tab @tab X |
43dedc1e | 415 | @item raw ADTS (AAC) @tab X @tab X |
76ec3939 | 416 | @item raw AC-3 @tab X @tab X |
de295976 | 417 | @item raw Chinese AVS video @tab X @tab X |
43dedc1e DB |
418 | @item raw CRI ADX @tab X @tab X |
419 | @item raw Dirac @tab X @tab X | |
420 | @item raw DNxHD @tab X @tab X | |
421 | @item raw DTS @tab X @tab X | |
422 | @item raw E-AC-3 @tab X @tab X | |
423 | @item raw FLAC @tab X @tab X | |
424 | @item raw GSM @tab @tab X | |
425 | @item raw H.261 @tab X @tab X | |
426 | @item raw H.263 @tab X @tab X | |
427 | @item raw H.264 @tab X @tab X | |
50ea9315 | 428 | @item raw HEVC @tab X @tab X |
43dedc1e | 429 | @item raw Ingenient MJPEG @tab @tab X |
76ec3939 | 430 | @item raw MJPEG @tab X @tab X |
43dedc1e DB |
431 | @item raw MLP @tab @tab X |
432 | @item raw MPEG @tab @tab X | |
433 | @item raw MPEG-1 @tab @tab X | |
434 | @item raw MPEG-2 @tab @tab X | |
435 | @item raw MPEG-4 @tab X @tab X | |
436 | @item raw NULL @tab X @tab | |
81b55ee5 | 437 | @item raw video @tab X @tab X |
43dedc1e DB |
438 | @item raw id RoQ @tab X @tab |
439 | @item raw Shorten @tab @tab X | |
57231e4d | 440 | @item raw TAK @tab @tab X |
23d9cc45 | 441 | @item raw TrueHD @tab X @tab X |
43dedc1e DB |
442 | @item raw VC-1 @tab @tab X |
443 | @item raw PCM A-law @tab X @tab X | |
444 | @item raw PCM mu-law @tab X @tab X | |
445 | @item raw PCM signed 8 bit @tab X @tab X | |
446 | @item raw PCM signed 16 bit big-endian @tab X @tab X | |
447 | @item raw PCM signed 16 bit little-endian @tab X @tab X | |
448 | @item raw PCM signed 24 bit big-endian @tab X @tab X | |
449 | @item raw PCM signed 24 bit little-endian @tab X @tab X | |
450 | @item raw PCM signed 32 bit big-endian @tab X @tab X | |
451 | @item raw PCM signed 32 bit little-endian @tab X @tab X | |
452 | @item raw PCM unsigned 8 bit @tab X @tab X | |
453 | @item raw PCM unsigned 16 bit big-endian @tab X @tab X | |
454 | @item raw PCM unsigned 16 bit little-endian @tab X @tab X | |
455 | @item raw PCM unsigned 24 bit big-endian @tab X @tab X | |
456 | @item raw PCM unsigned 24 bit little-endian @tab X @tab X | |
457 | @item raw PCM unsigned 32 bit big-endian @tab X @tab X | |
458 | @item raw PCM unsigned 32 bit little-endian @tab X @tab X | |
459 | @item raw PCM floating-point 32 bit big-endian @tab X @tab X | |
460 | @item raw PCM floating-point 32 bit little-endian @tab X @tab X | |
461 | @item raw PCM floating-point 64 bit big-endian @tab X @tab X | |
462 | @item raw PCM floating-point 64 bit little-endian @tab X @tab X | |
39271be4 | 463 | @item RDT @tab @tab X |
913c3e2c | 464 | @item REDCODE R3D @tab @tab X |
7eb68edb | 465 | @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. |
64c2f20a | 466 | @item RealMedia @tab X @tab X |
39271be4 | 467 | @item Redirector @tab @tab X |
913c3e2c | 468 | @item Renderware TeXture Dictionary @tab @tab X |
c45fcf30 | 469 | @item Resolume DXV @tab @tab X |
c6b2dc34 | 470 | @item RL2 @tab @tab X |
d698c5d3 | 471 | @tab Audio and video format used in some games by Entertainment Software Partners. |
39271be4 | 472 | @item RPL/ARMovie @tab @tab X |
e8723e24 | 473 | @item Lego Mindstorms RSO @tab X @tab X |
6bf22e18 S |
474 | @item RTMP @tab X @tab X |
475 | @tab Output is performed by publishing stream to RTMP server | |
44594cc7 | 476 | @item RTP @tab X @tab X |
6f5a3d0a | 477 | @item RTSP @tab X @tab X |
01c8d258 | 478 | @item SAP @tab X @tab X |
9a3202a9 | 479 | @item Screenpresso @tab @tab X |
39271be4 | 480 | @item SDP @tab @tab X |
c6b2dc34 | 481 | @item Sega FILM/CPK @tab @tab X |
d698c5d3 | 482 | @tab Used in many Sega Saturn console games. |
55ddd700 | 483 | @item Silicon Graphics Movie @tab @tab X |
913c3e2c | 484 | @item Sierra SOL @tab @tab X |
d698c5d3 | 485 | @tab .sol files used in Sierra Online games. |
c6b2dc34 | 486 | @item Sierra VMD @tab @tab X |
d698c5d3 | 487 | @tab Used in Sierra CD-ROM games. |
c6b2dc34 | 488 | @item Smacker @tab @tab X |
d698c5d3 | 489 | @tab Multimedia format used by many games. |
ffa0923e | 490 | @item SMJPEG @tab X @tab X |
b5aecc6b | 491 | @tab Used in certain Loki game ports. |
eeadcdfd PM |
492 | @item Smush |
493 | @tab Multimedia format used in some LucasArts games. | |
f40e7eb5 | 494 | @item Sony OpenMG (OMA) @tab X @tab X |
913c3e2c DB |
495 | @tab Audio format used in Sony Sonic Stage and Sony Vegas. |
496 | @item Sony PlayStation STR @tab @tab X | |
740e89cf | 497 | @item Sony Wave64 (W64) @tab @tab X |
cbfe5bee | 498 | @item SoX native format @tab X @tab X |
64c2f20a | 499 | @item SUN AU format @tab X @tab X |
247e370e | 500 | @item TDSC @tab @tab X |
5a717094 | 501 | @item Text files @tab @tab X |
c6b2dc34 | 502 | @item THP @tab @tab X |
d698c5d3 | 503 | @tab Used on the Nintendo GameCube. |
913c3e2c DB |
504 | @item Tiertex Limited SEQ @tab @tab X |
505 | @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. | |
39271be4 DB |
506 | @item True Audio @tab @tab X |
507 | @item VC-1 test bitstream @tab X @tab X | |
7ca3e520 | 508 | @item Vidvox Hap @tab X @tab X |
c6b2dc34 | 509 | @item WAV @tab X @tab X |
39271be4 | 510 | @item WavPack @tab @tab X |
316d6c15 | 511 | @item WebM @tab X @tab X |
82ca054a | 512 | @item Windows Televison (WTV) @tab @tab X |
913c3e2c | 513 | @item Wing Commander III movie @tab @tab X |
d698c5d3 | 514 | @tab Multimedia format used in Origin's Wing Commander III computer game. |
913c3e2c DB |
515 | @item Westwood Studios audio @tab @tab X |
516 | @tab Multimedia format used in Westwood Studios games. | |
517 | @item Westwood Studios VQA @tab @tab X | |
518 | @tab Multimedia format used in Westwood Studios games. | |
c6c6c1aa SH |
519 | @item XMV @tab @tab X |
520 | @tab Microsoft video container used in Xbox games. | |
ad4c5034 MH |
521 | @item xWMA @tab @tab X |
522 | @tab Microsoft audio container used by XAudio 2. | |
39271be4 | 523 | @item YUV4MPEG pipe @tab X @tab X |
148bcae9 | 524 | @item Psygnosis YOP @tab @tab X |
0e714f88 | 525 | @item ZeroCodec Lossless Video @tab @tab X |
d0e1cd3d DB |
526 | @end multitable |
527 | ||
528 | @code{X} means that encoding (resp. decoding) is supported. | |
529 | ||
530 | @section Image Formats | |
531 | ||
43fb279f | 532 | Libav can read and write images for each frame of a video sequence. The |
d0e1cd3d DB |
533 | following image formats are supported: |
534 | ||
535 | @multitable @columnfractions .4 .1 .1 .4 | |
b3de4544 | 536 | @item Name @tab Encoding @tab Decoding @tab Comments |
9db80acb DV |
537 | @item .Y.U.V @tab X @tab X |
538 | @tab one raw file per component | |
e50f5d3c VG |
539 | @item Alias PIX @tab X @tab X |
540 | @tab Alias/Wavefront PIX image format | |
9db80acb DV |
541 | @item animated GIF @tab X @tab X |
542 | @tab Only uncompressed GIFs are generated. | |
f2937cc6 DV |
543 | @item BMP @tab X @tab X |
544 | @tab Microsoft BMP image | |
ae17878f AN |
545 | @item BRender PIX @tab @tab X |
546 | @tab Argonaut BRender 3D engine image format. | |
e27ce0ee | 547 | @item DPX @tab X @tab X |
94d3d6a4 | 548 | @tab Digital Picture Exchange |
38389058 JC |
549 | @item EXR @tab @tab X |
550 | @tab OpenEXR | |
9db80acb DV |
551 | @item JPEG @tab X @tab X |
552 | @tab Progressive JPEG is not supported. | |
c81a7063 NB |
553 | @item JPEG 2000 @tab E @tab X |
554 | @tab encoding supported through external library libopenjpeg | |
f2937cc6 DV |
555 | @item JPEG-LS @tab X @tab X |
556 | @item LJPEG @tab X @tab | |
557 | @tab Lossless JPEG | |
ddea12a6 | 558 | @item PAM @tab X @tab X |
9db80acb | 559 | @tab PAM is a PNM extension with alpha support. |
ddea12a6 | 560 | @item PBM @tab X @tab X |
f2937cc6 | 561 | @tab Portable BitMap image |
effcedf7 | 562 | @item PCX @tab X @tab X |
9db80acb | 563 | @tab PC Paintbrush |
ddea12a6 | 564 | @item PGM @tab X @tab X |
314511ab | 565 | @tab Portable GrayMap image |
ddea12a6 | 566 | @item PGMYUV @tab X @tab X |
9db80acb | 567 | @tab PGM with U and V components in YUV 4:2:0 |
a526d619 PR |
568 | @item PIC @tab @tab X |
569 | @tab Pictor/PC Paint | |
9db80acb DV |
570 | @item PNG @tab X @tab X |
571 | @tab 2/4 bpp not supported yet | |
ddea12a6 | 572 | @item PPM @tab X @tab X |
314511ab | 573 | @tab Portable PixelMap image |
9db80acb DV |
574 | @item PTX @tab @tab X |
575 | @tab V.Flash PTX format | |
9db80acb DV |
576 | @item SGI @tab X @tab X |
577 | @tab SGI RGB image format | |
d7840529 | 578 | @item Sun Rasterfile @tab X @tab X |
a1c5b6ec | 579 | @tab Sun RAS image format |
9db80acb DV |
580 | @item TIFF @tab X @tab X |
581 | @tab YUV, JPEG and some extension is not supported yet. | |
a1c5b6ec JR |
582 | @item Truevision Targa @tab X @tab X |
583 | @tab Targa (.TGA) image format | |
be7c3231 JR |
584 | @item WebP @tab E @tab X |
585 | @tab WebP image format, encoding supported through external library libwebp | |
678082b4 | 586 | @item XBM @tab X @tab X |
0afd8f12 | 587 | @tab X BitMap image format |
27ed027b PM |
588 | @item XWD @tab X @tab X |
589 | @tab X Window Dump image format | |
d0e1cd3d DB |
590 | @end multitable |
591 | ||
592 | @code{X} means that encoding (resp. decoding) is supported. | |
593 | ||
9a77d59a JM |
594 | @code{E} means that support is provided through an external library. |
595 | ||
d0e1cd3d DB |
596 | @section Video Codecs |
597 | ||
598 | @multitable @columnfractions .4 .1 .1 .4 | |
b3de4544 | 599 | @item Name @tab Encoding @tab Decoding @tab Comments |
9510f59a | 600 | @item 4X Movie @tab @tab X |
d698c5d3 | 601 | @tab Used in certain computer games. |
f0b19bd3 | 602 | @item 8088flex TMV @tab @tab X |
9510f59a DB |
603 | @item 8SVX exponential @tab @tab X |
604 | @item 8SVX fibonacci @tab @tab X | |
8fb9e198 TB |
605 | @item A64 multicolor @tab X @tab |
606 | @tab Creates video suitable to be played on a commodore 64 (multicolor mode). | |
70daeacd | 607 | @item Amazing Studio PAF Video @tab @tab X |
913c3e2c | 608 | @item American Laser Games MM @tab @tab X |
d698c5d3 | 609 | @tab Used in games like Mad Dog McCree. |
a1c5b6ec | 610 | @item AMV Video @tab @tab X |
d698c5d3 | 611 | @tab Used in Chinese MP3 players. |
5a717094 | 612 | @item ANSI/ASCII art @tab @tab X |
1232a164 | 613 | @item Apple Intermediate Codec @tab @tab X |
d66d8b83 | 614 | @item Apple MJPEG-B @tab @tab X |
aba5b948 | 615 | @item Apple Pixlet @tab @tab X |
1a265f61 | 616 | @item Apple ProRes @tab X @tab X |
d66d8b83 | 617 | @item Apple QuickDraw @tab @tab X |
d698c5d3 | 618 | @tab fourcc: qdrw |
d66d8b83 | 619 | @item Asus v1 @tab X @tab X |
d698c5d3 | 620 | @tab fourcc: ASV1 |
d66d8b83 | 621 | @item Asus v2 @tab X @tab X |
d698c5d3 | 622 | @tab fourcc: ASV2 |
d66d8b83 | 623 | @item ATI VCR1 @tab @tab X |
d698c5d3 | 624 | @tab fourcc: VCR1 |
d66d8b83 | 625 | @item ATI VCR2 @tab @tab X |
d698c5d3 | 626 | @tab fourcc: VCR2 |
588f8cd8 | 627 | @item Auravision Aura @tab @tab X |
ce293510 | 628 | @item Auravision Aura 2 @tab @tab X |
dd2d651d | 629 | @item Autodesk Animator Flic video @tab @tab X |
d66d8b83 | 630 | @item Autodesk RLE @tab @tab X |
d698c5d3 | 631 | @tab fourcc: AASC |
9bf9358b JA |
632 | @item AV1 @tab E @tab E |
633 | @tab Supported through external libraries libaom and libdav1d | |
9510f59a | 634 | @item AVS (Audio Video Standard) video @tab @tab X |
d698c5d3 | 635 | @tab Video encoding used by the Creature Shock game. |
68dddf53 | 636 | @item Beam Software VB @tab @tab X |
9510f59a | 637 | @item Bethesda VID video @tab @tab X |
d698c5d3 | 638 | @tab Used in some games from Bethesda Softworks. |
342c7dfd | 639 | @item Bink Video @tab @tab X |
402f9ad5 | 640 | @item Bitmap Brothers JV video @tab @tab X |
9510f59a DB |
641 | @item Brute Force & Ignorance @tab @tab X |
642 | @tab Used in the game Flash Traffic: City of Angels. | |
bac4c85c | 643 | @item C93 video @tab @tab X |
d698c5d3 | 644 | @tab Codec used in Cyberia game. |
d66d8b83 | 645 | @item CamStudio @tab @tab X |
d698c5d3 | 646 | @tab fourcc: CSCD |
a3d995c1 MT |
647 | @item CD+G @tab @tab X |
648 | @tab Video codec for CD+G karaoke disks | |
dc4e5748 PM |
649 | @item CDXL @tab @tab X |
650 | @tab Amiga CD video codec | |
de295976 SG |
651 | @item Chinese AVS video @tab E @tab X |
652 | @tab AVS1-P2, JiZhun profile, encoding through external library libxavs | |
5f794aa1 | 653 | @item Cineform HD @tab @tab X |
9510f59a DB |
654 | @item Delphine Software International CIN video @tab @tab X |
655 | @tab Codec used in Delphine Software International games. | |
f545e006 | 656 | @item Discworld II BMV Video @tab @tab X |
45eaac02 | 657 | @item Canopus Lossless Codec @tab @tab X |
89e632de | 658 | @item Cinepak @tab X @tab X |
e93947b7 | 659 | @item Cirrus Logic AccuPak @tab X @tab X |
d698c5d3 | 660 | @tab fourcc: CLJR |
9510f59a | 661 | @item Creative YUV (CYUV) @tab @tab X |
42315dab KS |
662 | @item DFA @tab @tab X |
663 | @tab Codec used in Chronomaster game. | |
82ced5a9 | 664 | @item Dirac @tab E @tab E |
a229d6c2 | 665 | @tab supported through external library libschroedinger |
a1ae40fd | 666 | @item Deluxe Paint Animation @tab @tab X |
9510f59a DB |
667 | @item DNxHD @tab X @tab X |
668 | @tab aka SMPTE VC3 | |
68dddf53 | 669 | @item Duck TrueMotion 1.0 @tab @tab X |
d698c5d3 | 670 | @tab fourcc: DUCK |
68dddf53 | 671 | @item Duck TrueMotion 2.0 @tab @tab X |
d698c5d3 | 672 | @tab fourcc: TM20 |
470cd0c5 PM |
673 | @item Duck TrueMotion 2.0 RT @tab @tab X |
674 | @tab fourcc: TR20 | |
9510f59a | 675 | @item DV (Digital Video) @tab X @tab X |
19341c58 | 676 | @item Dxtory capture format @tab @tab X |
9510f59a | 677 | @item Feeble Files/ScummVM DXA @tab @tab X |
d698c5d3 | 678 | @tab Codec originally used in Feeble Files game. |
9510f59a | 679 | @item Electronic Arts CMV video @tab @tab X |
d698c5d3 | 680 | @tab Used in NHL 95 game. |
c63ea92b | 681 | @item Electronic Arts Madcow video @tab @tab X |
dd2d651d DB |
682 | @item Electronic Arts TGV video @tab @tab X |
683 | @item Electronic Arts TGQ video @tab @tab X | |
684 | @item Electronic Arts TQI video @tab @tab X | |
685 | @item Escape 124 @tab @tab X | |
350914fc | 686 | @item Escape 130 @tab @tab X |
f4258b13 | 687 | @item FFmpeg video codec #1 @tab X @tab X |
d698c5d3 | 688 | @tab experimental lossless codec (fourcc: FFV1) |
dd2d651d | 689 | @item Flash Screen Video v1 @tab X @tab X |
d698c5d3 | 690 | @tab fourcc: FSV1 |
c2d23309 | 691 | @item Flash Screen Video v2 @tab @tab X |
dd2d651d | 692 | @item Flash Video (FLV) @tab X @tab X |
d698c5d3 | 693 | @tab Sorenson H.263 used in Flash |
95a8a03a | 694 | @item FM Screen Capture Codec @tab @tab X |
41dd77bd | 695 | @item Forward Uncompressed @tab @tab X |
dd2d651d | 696 | @item Fraps @tab @tab X |
08c2d8f0 KS |
697 | @item Go2Meeting @tab @tab X |
698 | @tab fourcc: G2M2, G2M3 | |
2d66a58c KS |
699 | @item Go2Webinar @tab @tab X |
700 | @tab fourcc: G2M4 | |
d66d8b83 | 701 | @item H.261 @tab X @tab X |
dd2d651d DB |
702 | @item H.263 / H.263-1996 @tab X @tab X |
703 | @item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X | |
704 | @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X | |
71ec3d36 | 705 | @tab encoding supported through external library libx264 and OpenH264 |
50ea9315 | 706 | @item HEVC @tab X @tab X |
233d2fa0 | 707 | @tab encoding supported through external library libx265 and libkvazaar |
9af7a852 | 708 | @item HNM version 4 @tab @tab X |
d66d8b83 | 709 | @item HuffYUV @tab X @tab X |
dd2d651d | 710 | @item HuffYUV FFmpeg variant @tab X @tab X |
d66d8b83 | 711 | @item IBM Ultimotion @tab @tab X |
d698c5d3 | 712 | @tab fourcc: ULTI |
bac4c85c | 713 | @item id Cinematic video @tab @tab X |
d698c5d3 | 714 | @tab Used in Quake II. |
a1c5b6ec | 715 | @item id RoQ video @tab X @tab X |
d698c5d3 | 716 | @tab Used in Quake III, Jedi Knight 2, other computer games. |
b9e06ddd | 717 | @item IFF ILBM @tab @tab X |
da9cea77 | 718 | @tab IFF interleaved bitmap |
b9e06ddd PR |
719 | @item IFF ByteRun1 @tab @tab X |
720 | @tab IFF run length encoded bitmap | |
dd2d651d DB |
721 | @item Intel H.263 @tab @tab X |
722 | @item Intel Indeo 2 @tab @tab X | |
d66d8b83 | 723 | @item Intel Indeo 3 @tab @tab X |
adfe0c94 | 724 | @item Intel Indeo 4 @tab @tab X |
5bebe94d | 725 | @item Intel Indeo 5 @tab @tab X |
dd2d651d | 726 | @item Interplay C93 @tab @tab X |
9510f59a | 727 | @tab Used in the game Cyberia from Interplay. |
dd2d651d | 728 | @item Interplay MVE video @tab @tab X |
d698c5d3 | 729 | @tab Used in Interplay .MVE files. |
189157c3 KS |
730 | @item Iterated Systems ClearVideo @tab @tab X |
731 | @tab I-frames only | |
dd2d651d | 732 | @item Karl Morton's video codec @tab @tab X |
d698c5d3 | 733 | @tab Codec used in Worms games. |
bf354122 DV |
734 | @item Kega Game Video (KGV1) @tab @tab X |
735 | @tab Kega emulator screen capture codec. | |
d267b339 | 736 | @item Lagarith @tab @tab X |
dd2d651d DB |
737 | @item LCL (LossLess Codec Library) MSZH @tab @tab X |
738 | @item LCL (LossLess Codec Library) ZLIB @tab E @tab E | |
d66d8b83 | 739 | @item LOCO @tab @tab X |
a420ccd4 PM |
740 | @item LucasArts SANM @tab @tab X |
741 | @tab Used in LucasArts SMUSH animations. | |
d66d8b83 | 742 | @item lossless MJPEG @tab X @tab X |
d78fd2fa | 743 | @item MagicYUV Lossless Video @tab @tab X |
edf35d83 KS |
744 | @item Microsoft ATC Screen @tab @tab X |
745 | @tab Also known as Microsoft Screen 3. | |
5b7e3a19 KS |
746 | @item Microsoft Expression Encoder Screen @tab @tab X |
747 | @tab Also known as Microsoft Titanium Screen 2. | |
d66d8b83 | 748 | @item Microsoft RLE @tab @tab X |
005c80b6 KS |
749 | @item Microsoft Screen 1 @tab @tab X |
750 | @tab Also known as Windows Media Video V7 Screen. | |
ee769c6a AD |
751 | @item Microsoft Screen 2 @tab @tab X |
752 | @tab Also known as Windows Media Video V9 Screen. | |
dd2d651d | 753 | @item Microsoft Video 1 @tab @tab X |
d66d8b83 | 754 | @item Mimic @tab @tab X |
d698c5d3 | 755 | @tab Used in MSN Messenger Webcam streams. |
d66d8b83 | 756 | @item Miro VideoXL @tab @tab X |
d698c5d3 | 757 | @tab fourcc: VIXL |
eacf8613 | 758 | @item MJPEG (Motion JPEG) @tab X @tab X |
ce02f9be | 759 | @item Mobotix MxPEG video @tab @tab X |
dd2d651d DB |
760 | @item Motion Pixels video @tab @tab X |
761 | @item MPEG-1 video @tab X @tab X | |
dd2d651d DB |
762 | @item MPEG-2 video @tab X @tab X |
763 | @item MPEG-4 part 2 @tab X @tab X | |
29e4046e | 764 | @tab libxvidcore can be used alternatively for encoding. |
f7af2c1d | 765 | @item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X |
dd2d651d DB |
766 | @item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X |
767 | @item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X | |
eacf8613 | 768 | @item Nintendo Gamecube THP video @tab @tab X |
641992de DB |
769 | @item NuppelVideo/RTjpeg @tab @tab X |
770 | @tab Video encoding used in NuppelVideo files. | |
d66d8b83 | 771 | @item On2 VP3 @tab @tab X |
d698c5d3 | 772 | @tab still experimental |
d66d8b83 | 773 | @item On2 VP5 @tab @tab X |
d698c5d3 | 774 | @tab fourcc: VP50 |
d66d8b83 | 775 | @item On2 VP6 @tab @tab X |
d698c5d3 | 776 | @tab fourcc: VP60,VP61,VP62 |
ac4b32df PR |
777 | @item On2 VP7 @tab @tab X |
778 | @tab fourcc: VP70,VP71 | |
3b636f21 DC |
779 | @item VP8 @tab E @tab X |
780 | @tab fourcc: VP80, encoding supported through external library libvpx | |
72ca830f RB |
781 | @item VP9 @tab E @tab X |
782 | @tab Encoding supported through external library libvpx | |
d66d8b83 | 783 | @item planar RGB @tab @tab X |
d698c5d3 | 784 | @tab fourcc: 8BPS |
a1c5b6ec | 785 | @item Q-team QPEG @tab @tab X |
d698c5d3 | 786 | @tab fourccs: QPEG, Q1.0, Q1.1 |
9510f59a | 787 | @item QuickTime 8BPS video @tab @tab X |
a1c5b6ec JR |
788 | @item QuickTime Animation (RLE) video @tab X @tab X |
789 | @tab fourcc: 'rle ' | |
790 | @item QuickTime Graphics (SMC) @tab @tab X | |
791 | @tab fourcc: 'smc ' | |
792 | @item QuickTime video (RPZA) @tab @tab X | |
793 | @tab fourcc: rpza | |
43836928 | 794 | @item R10K AJA Kona 10-bit RGB Codec @tab @tab X |
4aaab0a3 | 795 | @item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X |
a1c5b6ec | 796 | @item Raw Video @tab X @tab X |
d0e1cd3d DB |
797 | @item RealVideo 1.0 @tab X @tab X |
798 | @item RealVideo 2.0 @tab X @tab X | |
6beb8b26 KS |
799 | @item RealVideo 3.0 @tab @tab X |
800 | @tab still far from ideal | |
11c0f9ec | 801 | @item RealVideo 4.0 @tab @tab X |
68dddf53 | 802 | @item Renderware TXD (TeXture Dictionary) @tab @tab X |
d698c5d3 | 803 | @tab Texture dictionaries used by the Renderware Engine. |
a1c5b6ec JR |
804 | @item RL2 video @tab @tab X |
805 | @tab used in some games by Entertainment Software Partners | |
68dddf53 JR |
806 | @item Sierra VMD video @tab @tab X |
807 | @tab Used in Sierra VMD files. | |
86a04326 PR |
808 | @item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X |
809 | @item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X | |
07761294 | 810 | @item Silicon Graphics RLE 8-bit video @tab @tab X |
bac4c85c | 811 | @item Smacker video @tab @tab X |
d698c5d3 | 812 | @tab Video encoding used in Smacker. |
68dddf53 | 813 | @item SMPTE VC-1 @tab @tab X |
eacf8613 | 814 | @item Sony PlayStation MDEC (Motion DECoder) @tab @tab X |
a1c5b6ec | 815 | @item Sorenson Vector Quantizer 1 @tab X @tab X |
d698c5d3 | 816 | @tab fourcc: SVQ1 |
a1c5b6ec | 817 | @item Sorenson Vector Quantizer 3 @tab @tab X |
d698c5d3 | 818 | @tab fourcc: SVQ3 |
a1c5b6ec | 819 | @item Sunplus JPEG (SP5X) @tab @tab X |
d698c5d3 | 820 | @tab fourcc: SP5X |
68dddf53 | 821 | @item TechSmith Screen Capture Codec @tab @tab X |
d698c5d3 | 822 | @tab fourcc: TSCC |
781888da KS |
823 | @item TechSmith Screen Capture Codec 2 @tab @tab X |
824 | @tab fourcc: TSC2 | |
82ced5a9 | 825 | @item Theora @tab E @tab X |
360f980b | 826 | @tab encoding supported through external library libtheora |
a1c5b6ec | 827 | @item Tiertex Limited SEQ video @tab @tab X |
d698c5d3 | 828 | @tab Codec used in DOS CD-ROM FlashBack game. |
1ab5a780 | 829 | @item Ut Video @tab X @tab X |
80f6c0bb DB |
830 | @item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X |
831 | @item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X | |
c433a3f9 | 832 | @item VBLE Lossless Codec @tab @tab X |
eacf8613 | 833 | @item VMware Screen Codec / VMware Video @tab @tab X |
d698c5d3 | 834 | @tab Codec used in videos captured by VMware. |
eacf8613 | 835 | @item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X |
45ecda85 | 836 | @item Windows Media Image @tab @tab X |
dd2d651d | 837 | @item Windows Media Video 7 @tab X @tab X |
eacf8613 | 838 | @item Windows Media Video 8 @tab X @tab X |
68dddf53 JR |
839 | @item Windows Media Video 9 @tab @tab X |
840 | @tab not completely working | |
eacf8613 JR |
841 | @item Wing Commander III / Xan @tab @tab X |
842 | @tab Used in Wing Commander III .MVE files. | |
44ddfd47 KS |
843 | @item Wing Commander IV / Xan @tab @tab X |
844 | @tab Used in Wing Commander IV. | |
d66d8b83 DB |
845 | @item Winnov WNV1 @tab @tab X |
846 | @item WMV7 @tab X @tab X | |
39271be4 | 847 | @item YAMAHA SMAF @tab X @tab X |
148bcae9 | 848 | @item Psygnosis YOP Video @tab @tab X |
d66d8b83 | 849 | @item ZLIB @tab X @tab X |
d698c5d3 | 850 | @tab part of LCL, encoder experimental |
eacf8613 | 851 | @item Zip Motion Blocks Video @tab X @tab X |
d698c5d3 | 852 | @tab Encoder works only in PAL8. |
d0e1cd3d DB |
853 | @end multitable |
854 | ||
855 | @code{X} means that encoding (resp. decoding) is supported. | |
856 | ||
82ced5a9 DB |
857 | @code{E} means that support is provided through an external library. |
858 | ||
d0e1cd3d DB |
859 | @section Audio Codecs |
860 | ||
485ec4f1 | 861 | @multitable @columnfractions .4 .1 .1 .4 |
b3de4544 | 862 | @item Name @tab Encoding @tab Decoding @tab Comments |
16d81b27 | 863 | @item 8SVX audio @tab @tab X |
82ced5a9 | 864 | @item AAC @tab E @tab X |
d89e738a | 865 | @tab encoding supported through external library libfaac and libvo-aacenc |
c76d1bb2 | 866 | @item AC-3 @tab IX @tab X |
fd75cedd DB |
867 | @item ADPCM 4X Movie @tab @tab X |
868 | @item ADPCM CDROM XA @tab @tab X | |
869 | @item ADPCM Creative Technology @tab @tab X | |
870 | @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 | |
871 | @item ADPCM Electronic Arts @tab @tab X | |
872 | @tab Used in various EA titles. | |
873 | @item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X | |
874 | @tab Used in Sim City 3000. | |
875 | @item ADPCM Electronic Arts R1 @tab @tab X | |
876 | @item ADPCM Electronic Arts R2 @tab @tab X | |
877 | @item ADPCM Electronic Arts R3 @tab @tab X | |
878 | @item ADPCM Electronic Arts XAS @tab @tab X | |
21e681ba | 879 | @item ADPCM G.722 @tab X @tab X |
fd75cedd DB |
880 | @item ADPCM G.726 @tab X @tab X |
881 | @item ADPCM IMA AMV @tab @tab X | |
882 | @tab Used in AMV files | |
883 | @item ADPCM IMA Electronic Arts EACS @tab @tab X | |
884 | @item ADPCM IMA Electronic Arts SEAD @tab @tab X | |
885 | @item ADPCM IMA Funcom @tab @tab X | |
886 | @item ADPCM IMA QuickTime @tab X @tab X | |
887 | @item ADPCM IMA Loki SDL MJPEG @tab @tab X | |
888 | @item ADPCM IMA WAV @tab X @tab X | |
889 | @item ADPCM IMA Westwood @tab @tab X | |
890 | @item ADPCM ISS IMA @tab @tab X | |
891 | @tab Used in FunCom games. | |
892 | @item ADPCM IMA Duck DK3 @tab @tab X | |
893 | @tab Used in some Sega Saturn console games. | |
894 | @item ADPCM IMA Duck DK4 @tab @tab X | |
895 | @tab Used in some Sega Saturn console games. | |
896 | @item ADPCM Microsoft @tab X @tab X | |
897 | @item ADPCM MS IMA @tab X @tab X | |
898 | @item ADPCM Nintendo Gamecube THP @tab @tab X | |
899 | @item ADPCM QT IMA @tab X @tab X | |
900 | @item ADPCM SEGA CRI ADX @tab X @tab X | |
901 | @tab Used in Sega Dreamcast games. | |
902 | @item ADPCM Shockwave Flash @tab X @tab X | |
903 | @item ADPCM SMJPEG IMA @tab @tab X | |
904 | @tab Used in certain Loki game ports. | |
905 | @item ADPCM Sound Blaster Pro 2-bit @tab @tab X | |
906 | @item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X | |
907 | @item ADPCM Sound Blaster Pro 4-bit @tab @tab X | |
6f273093 PM |
908 | @item ADPCM VIMA |
909 | @tab Used in LucasArts SMUSH animations. | |
fd75cedd DB |
910 | @item ADPCM Westwood Studios IMA @tab @tab X |
911 | @tab Used in Westwood Studios games like Command and Conquer. | |
912 | @item ADPCM Yamaha @tab X @tab X | |
2bcaf2fe | 913 | @item AMR-NB @tab E @tab X |
4fe3edaa | 914 | @tab encoding supported through external library libopencore-amrnb |
f502ff3f MS |
915 | @item AMR-WB @tab E @tab X |
916 | @tab encoding supported through external library libvo-amrwbenc | |
70daeacd | 917 | @item Amazing Studio PAF Audio @tab @tab X |
833e90dd | 918 | @item Apple lossless audio @tab X @tab X |
d698c5d3 | 919 | @tab QuickTime fourcc 'alac' |
7df9e693 DB |
920 | @item ATRAC1 @tab @tab X |
921 | @item ATRAC3 @tab @tab X | |
e6f0bb65 | 922 | @item ATRAC3+ @tab @tab X |
c0d3f516 PR |
923 | @item Bink Audio @tab @tab X |
924 | @tab Used in Bink and Smacker files in many games. | |
9510f59a | 925 | @item Delphine Software International CIN audio @tab @tab X |
d698c5d3 | 926 | @tab Codec used in Delphine Software International games. |
c56b9b1e | 927 | @item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X |
f545e006 | 928 | @item Discworld II BMV Audio @tab @tab X |
9510f59a DB |
929 | @item COOK @tab @tab X |
930 | @tab All versions except 5.1 are supported. | |
9510f59a | 931 | @item DCA (DTS Coherent Acoustics) @tab @tab X |
217e4ff4 | 932 | @tab supported extensions: XCh, XLL (partially) |
12dd57fd DB |
933 | @item DPCM id RoQ @tab X @tab X |
934 | @tab Used in Quake III, Jedi Knight 2, other computer games. | |
935 | @item DPCM Interplay @tab @tab X | |
936 | @tab Used in various Interplay computer games. | |
937 | @item DPCM Sierra Online @tab @tab X | |
938 | @tab Used in Sierra Online game audio files. | |
939 | @item DPCM Sol @tab @tab X | |
940 | @item DPCM Xan @tab @tab X | |
eff9011d | 941 | @tab Used in Origin's Wing Commander IV AVI files. |
16d81b27 | 942 | @item DSP Group TrueSpeech @tab @tab X |
16d81b27 | 943 | @item DV audio @tab @tab X |
aa47c35d | 944 | @item Enhanced AC-3 @tab X @tab X |
dd2d651d | 945 | @item FLAC (Free Lossless Audio Codec) @tab X @tab IX |
f023d57d | 946 | @item G.723.1 @tab X @tab X |
b576934d RD |
947 | @item GSM @tab E @tab X |
948 | @tab encoding supported through external library libgsm | |
949 | @item GSM Microsoft variant @tab E @tab X | |
950 | @tab encoding supported through external library libgsm | |
c6061443 | 951 | @item IAC (Indeo Audio Coder) @tab @tab X |
3641b048 MS |
952 | @item iLBC (Internet Low Bitrate Codec) @tab E @tab E |
953 | @tab encoding and decoding supported through external library libilbc | |
dd2d651d | 954 | @item IMC (Intel Music Coder) @tab @tab X |
dd2d651d DB |
955 | @item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X |
956 | @item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X | |
9ba4821d RP |
957 | @item MLP (Meridian Lossless Packing) @tab @tab X |
958 | @tab Used in DVD-Audio discs. | |
16d81b27 | 959 | @item Monkey's Audio @tab @tab X |
d698c5d3 | 960 | @tab Only versions 3.97-3.99 are supported. |
dd2d651d | 961 | @item MP1 (MPEG audio layer 1) @tab @tab IX |
718907cd PM |
962 | @item MP2 (MPEG audio layer 2) @tab IE @tab IX |
963 | @tab encoding supported also through external library TwoLAME | |
dd2d651d DB |
964 | @item MP3 (MPEG audio layer 3) @tab E @tab IX |
965 | @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported | |
99971952 | 966 | @item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X |
dd2d651d DB |
967 | @item Musepack SV7 @tab @tab X |
968 | @item Musepack SV8 @tab @tab X | |
641992de | 969 | @item Nellymoser Asao @tab X @tab X |
e2834567 | 970 | @item On2 AVC (Audio for Video Codec) @tab @tab X |
6cb8c854 | 971 | @item Opus @tab E @tab E |
44617d6e | 972 | @tab supported through external library libopus |
641992de DB |
973 | @item PCM A-law @tab X @tab X |
974 | @item PCM mu-law @tab X @tab X | |
5a79bf02 | 975 | @item PCM signed 16-bit big-endian planar @tab @tab X |
7e52080c PM |
976 | @item PCM signed 16-bit little-endian planar @tab @tab X |
977 | @item PCM signed 24-bit little-endian planar @tab @tab X | |
978 | @item PCM signed 32-bit little-endian planar @tab @tab X | |
641992de DB |
979 | @item PCM 32-bit floating point big-endian @tab X @tab X |
980 | @item PCM 32-bit floating point little-endian @tab X @tab X | |
981 | @item PCM 64-bit floating point big-endian @tab X @tab X | |
982 | @item PCM 64-bit floating point little-endian @tab X @tab X | |
983 | @item PCM D-Cinema audio signed 24-bit @tab X @tab X | |
984 | @item PCM signed 8-bit @tab X @tab X | |
985 | @item PCM signed 16-bit big-endian @tab X @tab X | |
986 | @item PCM signed 16-bit little-endian @tab X @tab X | |
987 | @item PCM signed 24-bit big-endian @tab X @tab X | |
988 | @item PCM signed 24-bit little-endian @tab X @tab X | |
989 | @item PCM signed 32-bit big-endian @tab X @tab X | |
990 | @item PCM signed 32-bit little-endian @tab X @tab X | |
5dd3707b | 991 | @item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X |
641992de DB |
992 | @item PCM unsigned 8-bit @tab X @tab X |
993 | @item PCM unsigned 16-bit big-endian @tab X @tab X | |
994 | @item PCM unsigned 16-bit little-endian @tab X @tab X | |
995 | @item PCM unsigned 24-bit big-endian @tab X @tab X | |
996 | @item PCM unsigned 24-bit little-endian @tab X @tab X | |
997 | @item PCM unsigned 32-bit big-endian @tab X @tab X | |
998 | @item PCM unsigned 32-bit little-endian @tab X @tab X | |
85579b63 | 999 | @item PCM Zork @tab @tab X |
73b458e3 | 1000 | @item QCELP / PureVoice @tab @tab X |
a1c5b6ec | 1001 | @item QDesign Music Codec 2 @tab @tab X |
d698c5d3 | 1002 | @tab There are still some distortions. |
d31ba231 | 1003 | @item RealAudio 1.0 (14.4K) @tab X @tab X |
d698c5d3 | 1004 | @tab Real 14400 bit/s codec |
a1c5b6ec | 1005 | @item RealAudio 2.0 (28.8K) @tab @tab X |
d698c5d3 | 1006 | @tab Real 28800 bit/s codec |
a1c5b6ec | 1007 | @item RealAudio 3.0 (dnet) @tab IX @tab X |
a692130f | 1008 | @tab Real low bitrate AC-3 codec |
b8560637 | 1009 | @item RealAudio Lossless @tab @tab X |
7bd3096f | 1010 | @item RealAudio SIPR / ACELP.NET @tab @tab X |
bac4c85c | 1011 | @item Shorten @tab @tab X |
68dddf53 JR |
1012 | @item Sierra VMD audio @tab @tab X |
1013 | @tab Used in Sierra VMD files. | |
bac4c85c | 1014 | @item Smacker audio @tab @tab X |
9aa91043 | 1015 | @item SMPTE 302M AES3 audio @tab @tab X |
b606a017 | 1016 | @item Speex @tab E @tab E |
360f980b | 1017 | @tab supported through external library libspeex |
57231e4d | 1018 | @item TAK (Tom's lossless Audio Kompressor) @tab @tab X |
16d81b27 | 1019 | @item True Audio (TTA) @tab @tab X |
9ba4821d RP |
1020 | @item TrueHD @tab @tab X |
1021 | @tab Used in HD-DVD and Blu-Ray discs. | |
7bd47335 | 1022 | @item TwinVQ (VQF flavor) @tab @tab X |
dd2d651d | 1023 | @item Vorbis @tab E @tab X |
19fcd66c | 1024 | @tab A native but very primitive encoder exists. |
3e589878 | 1025 | @item Voxware MetaSound @tab @tab X |
84d3ff50 AK |
1026 | @item WavPack @tab E @tab X |
1027 | @tab supported through external library libwavpack | |
eacf8613 JR |
1028 | @item Westwood Audio (SND1) @tab @tab X |
1029 | @item Windows Media Audio 1 @tab X @tab X | |
1030 | @item Windows Media Audio 2 @tab X @tab X | |
9d25f1f6 | 1031 | @item Windows Media Audio Lossless @tab @tab X |
c1061cc7 | 1032 | @item Windows Media Audio Pro @tab @tab X |
fa65584f | 1033 | @item Windows Media Audio Voice @tab @tab X |
d0e1cd3d DB |
1034 | @end multitable |
1035 | ||
1036 | @code{X} means that encoding (resp. decoding) is supported. | |
1037 | ||
82ced5a9 DB |
1038 | @code{E} means that support is provided through an external library. |
1039 | ||
d0e1cd3d DB |
1040 | @code{I} means that an integer-only version is available, too (ensures high |
1041 | performance on systems without hardware floating point support). | |
1042 | ||
bd3151f2 DB |
1043 | @section Subtitle Formats |
1044 | ||
000bbebb | 1045 | @multitable @columnfractions .4 .1 .1 .1 .1 |
9afc2917 | 1046 | @item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding |
1f0920db | 1047 | @item SSA/ASS @tab X @tab X @tab X @tab X |
9afc2917 DB |
1048 | @item DVB @tab X @tab X @tab X @tab X |
1049 | @item DVD @tab X @tab X @tab X @tab X | |
c58b82a2 | 1050 | @item PGS @tab @tab @tab @tab X |
2c77c906 | 1051 | @item SubRip (SRT) @tab X @tab X @tab @tab X |
a4276ba2 | 1052 | @item XSUB @tab @tab @tab X @tab X |
bd3151f2 DB |
1053 | @end multitable |
1054 | ||
1055 | @code{X} means that the feature is supported. | |
1056 | ||
fbd52050 DB |
1057 | @section Network Protocols |
1058 | ||
000bbebb | 1059 | @multitable @columnfractions .4 .1 |
fbd52050 DB |
1060 | @item Name @tab Support |
1061 | @item file @tab X | |
1062 | @item Gopher @tab X | |
f404c7dc | 1063 | @item HLS @tab X |
fbd52050 | 1064 | @item HTTP @tab X |
f404c7dc | 1065 | @item HTTPS @tab X |
eb9244f2 | 1066 | @item Icecast @tab X |
f404c7dc DB |
1067 | @item MMSH @tab X |
1068 | @item MMST @tab X | |
fbd52050 | 1069 | @item pipe @tab X |
f404c7dc | 1070 | @item RTMP @tab X |
acd554c1 | 1071 | @item RTMPE @tab X |
6aedabc9 | 1072 | @item RTMPS @tab X |
e312fcde | 1073 | @item RTMPT @tab X |
08cd95e8 | 1074 | @item RTMPTE @tab X |
86991ce2 | 1075 | @item RTMPTS @tab X |
fbd52050 | 1076 | @item RTP @tab X |
f404c7dc | 1077 | @item SCTP @tab X |
fbd52050 | 1078 | @item TCP @tab X |
f404c7dc | 1079 | @item TLS @tab X |
fbd52050 DB |
1080 | @item UDP @tab X |
1081 | @end multitable | |
1082 | ||
1083 | @code{X} means that the protocol is supported. | |
1084 | ||
f404c7dc DB |
1085 | @code{E} means that support is provided through an external library. |
1086 | ||
fbd52050 | 1087 | |
fa3f2a35 DB |
1088 | @section Input/Output Devices |
1089 | ||
1090 | @multitable @columnfractions .4 .1 .1 | |
1091 | @item Name @tab Input @tab Output | |
1092 | @item ALSA @tab X @tab X | |
fa3f2a35 | 1093 | @item BKTR @tab X @tab |
972880f5 | 1094 | @item Linux framebuffer @tab X @tab |
80ff8a16 | 1095 | @item JACK @tab X @tab |
972880f5 | 1096 | @item LIBCDIO @tab X |
fa3f2a35 DB |
1097 | @item LIBDC1394 @tab X @tab |
1098 | @item OSS @tab X @tab X | |
12dca02e | 1099 | @item Pulseaudio @tab X @tab |
fa3f2a35 DB |
1100 | @item Video4Linux2 @tab X @tab |
1101 | @item VfW capture @tab X @tab | |
1102 | @item X11 grabbing @tab X @tab | |
1103 | @end multitable | |
1104 | ||
23869b4a | 1105 | @code{X} means that input/output is supported. |
fa3f2a35 | 1106 | |
d0e1cd3d | 1107 | @bye |