aarch64: Add assembly support for -fsanitize=hwaddress tagged globals.
[libav.git] / doc / general.texi
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1\input texinfo @c -*- texinfo -*-
2
3@settitle General Documentation
4@titlepage
d0e1cd3d 5@center @titlefont{General Documentation}
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6@end titlepage
7
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8@top
9
10@contents
d0e1cd3d 11
9bdfe9ac 12@chapter External libraries
d0e1cd3d 13
f8a45fa1 14Libav can be hooked up with a number of external libraries to add support
d0e1cd3d 15for more formats. None of them are used by default, their use has to be
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16explicitly requested by passing the appropriate flags to
17@command{./configure}.
d0e1cd3d 18
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19@section Alliance for Open Media libaom
20
9bf9358b 21Libav can make use of the libaom and libdav1d libraries for AV1 decoding.
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22
23Go to @url{http://aomedia.org/} and follow the instructions for
9bf9358b 24installing libaom. Then pass @code{--enable-libaom} to configure to
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25enable it.
26
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27Go to @url{https://code.videolan.org/videolan/dav1d/} and follow the
28instructions for installing libdav1d. Then pass @code{--enable-libdav1d}
29to configure to enable it.
30
9bdfe9ac 31@section OpenCORE and VisualOn libraries
d0e1cd3d 32
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33Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
34libraries provide encoders for a number of audio codecs.
0b175caa 35
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36@float NOTE
37OpenCORE and VisualOn libraries are under the Apache License 2.0
38(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
0b175caa 39incompatible with the LGPL version 2.1 and GPL version 2. You have to
f8a45fa1 40upgrade Libav's license to LGPL version 3 (or if you have enabled
0b175caa 41GPL components, GPL version 3) to use it.
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42@end float
43
44@subsection OpenCORE AMR
45
46Libav can make use of the OpenCORE libraries for AMR-NB
47decoding/encoding and AMR-WB decoding.
48
49Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
50instructions for installing the libraries.
51Then pass @code{--enable-libopencore-amrnb} and/or
52@code{--enable-libopencore-amrwb} to configure to enable them.
53
54@subsection VisualOn AAC encoder library
55
56Libav can make use of the VisualOn AACenc library for AAC encoding.
57
58Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
59instructions for installing the library.
60Then pass @code{--enable-libvo-aacenc} to configure to enable it.
61
62@subsection VisualOn AMR-WB encoder library
63
64Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
65
66Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
67instructions for installing the library.
68Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
69
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70@subsection Fraunhofer AAC library
71
72Libav can make use of the Fraunhofer AAC library for AAC encoding.
73
74Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
75instructions for installing the library.
76Then pass @code{--enable-libfdk-aac} to configure to enable it.
77
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78@section LAME
79
80Libav can make use of the LAME library for MP3 encoding.
81
82Go to @url{http://lame.sourceforge.net/} and follow the
83instructions for installing the library.
84Then pass @code{--enable-libmp3lame} to configure to enable it.
85
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86@section TwoLAME
87
88Libav can make use of the TwoLAME library for MP2 encoding.
89
90Go to @url{http://www.twolame.org/} and follow the
91instructions for installing the library.
92Then pass @code{--enable-libtwolame} to configure to enable it.
93
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94@section libvpx
95
96Libav can make use of the libvpx library for VP8 encoding.
97
98Go to @url{http://www.webmproject.org/} and follow the instructions for
99installing the library. Then pass @code{--enable-libvpx} to configure to
100enable it.
101
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102@section libwavpack
103
104Libav can make use of the libwavpack library for WavPack encoding.
105
106Go to @url{http://www.wavpack.com/} and follow the instructions for
107installing the library. Then pass @code{--enable-libwavpack} to configure to
108enable it.
109
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110@section libxavs
111
112Libav can make use of the libxavs library for Xavs encoding.
113
114Go to @url{http://xavs.sf.net/} and follow the instructions for
115installing the library. Then pass @code{--enable-libxavs} to configure to
116enable it.
117
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118@section OpenH264
119
82b75251 120Libav can make use of the OpenH264 library for H.264 encoding and decoding.
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121
122Go to @url{http://www.openh264.org/} and follow the instructions for
123installing the library. Then pass @code{--enable-libopenh264} to configure to
124enable it.
125
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126For decoding, this library is much more limited than the built-in decoder
127in libavcodec; currently, this library lacks support for decoding B-frames
128and some other main/high profile features. (It currently only supports
129constrained baseline profile and CABAC.) Using it is mostly useful for
130testing and for taking advantage of Cisco's patent portfolio license
131(@url{http://www.openh264.org/BINARY_LICENSE.txt}).
132
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133@section x264
134
135Libav can make use of the x264 library for H.264 encoding.
136
137Go to @url{http://www.videolan.org/developers/x264.html} and follow the
138instructions for installing the library. Then pass @code{--enable-libx264} to
139configure to enable it.
140
141@float NOTE
142x264 is under the GNU Public License Version 2 or later
143(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
144details), you must upgrade Libav's license to GPL in order to use it.
145@end float
146
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147@section x265
148
149Libav can make use of the x265 library for HEVC encoding.
150
151Go to @url{http://x265.org/developers.html} and follow the instructions
152for installing the library. Then pass @code{--enable-libx265} to configure
153to enable it.
154
155@float note
156x265 is under the GNU Public License Version 2 or later
157(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
f53e274f 158details), you must upgrade Libav's license to GPL in order to use it.
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159@end float
160
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161@section kvazaar
162
163Libav can make use of the kvazaar library for HEVC encoding.
164
165Go to @url{https://github.com/ultravideo/kvazaar} and follow the
166instructions for installing the library. Then pass
167@code{--enable-libkvazaar} to configure to enable it.
168
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169@section libilbc
170
171iLBC is a narrowband speech codec that has been made freely available
172by Google as part of the WebRTC project. libilbc is a packaging friendly
173copy of the iLBC codec. Libav can make use of the libilbc library for
174iLBC encoding and decoding.
175
176Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for
177installing the library. Then pass @code{--enable-libilbc} to configure to
178enable it.
179
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180@section libhdcd
181
182Libav can make use of the libhdcd library for High Definition Compatible
183Digital (HDCD) decoding via the @code{hdcd} filter.
184
185Go to @url{https://github.com/bp0/libhdcd} and follow the instructions for
186installing the library. Then pass @code{--enable-libhdcd} to configure to
187enable it.
188
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189@section AviSynth
190
191Libav can read AviSynth scripts as input. To enable support you need a
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192suitable @file{avisynth_c.h} header to compile against. The header as
193provided by AviSynth+ is fully compatible. AviSynth 2.5 is not supported
194by Libav. Once you have the appropriate header, pass
195@code{--enable-avisynth} to configure to enable AviSynth support.
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196
197For Windows, supported AviSynth variants are
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198@url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and
199@url{http://avs-plus.net, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds.
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200@url{https://github.com/AviSynth/AviSynthPlus, AviSynth+'s git repository}
201provides a GNU-style Makefile which can install just the headers using
202@code{make install PREFIX=/install/prefix}.
203
204@float NOTE
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205There is currently a regression in AviSynth+'s @code{capi.h} header as of
206October 2016, which interferes with the ability for builds of Libav to use
207MSVC-built binaries of AviSynth. Until this is resolved, you can make sure
208a known good version is installed by checking out a version from before
209the regression occurred:
210
211@code{git clone -b MT git://github.com/AviSynth/AviSynthPlus.git @*
212cd AviSynthPlus @*
213git checkout -b oldheader b4f292b4dbfad149697fb65c6a037bb3810813f9 @*
214make install PREFIX=/install/prefix}
215@end float
216
217@float NOTE
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218When using AviSynth+'s installed headers, the user must also pass
219the avisynth/ include directory to @code{--extra-cflags}. For example,
220if the PREFIX given to AviSynth+'s Makefile was /usr/i686-w64-mingw32,
221then the correct command would be
222@code{--extra-cflags="-I/usr/i686-w64-mingw32/include/avisynth"}.
223@end float
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224
225For Linux and OS X, the supported AviSynth variant is
226@url{https://github.com/avxsynth/avxsynth, AvxSynth}.
227@file{avxsynth_c.h} is installed as part of the normal
228build routine, as illustrated on
229@url{https://github.com/avxsynth/avxsynth/wiki/System-Setup, AvxSynth's wiki}.
230(the instructions for compiling its prerequisites are outdated, as FFMS 2.18
231or higher is now needed; the list of dependencies to be downloaded from the
232repositories is still the same, though).
0b175caa 233
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234@float NOTE
235AviSynth and AvxSynth are loaded dynamically. Distributors can build Libav
236with @code{--enable-avisynth}, and the binaries will work regardless of the
237end user having AviSynth or AvxSynth installed - they'll only need to be
238installed to use AviSynth scripts (obviously).
239@end float
d0e1cd3d 240
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241@section Intel QuickSync Video
242
243Libav can use Intel QuickSync Video (QSV) for accelerated encoding and decoding
244of multiple codecs. To use QSV, Libav must be linked against the @code{libmfx}
245dispatcher, which loads the actual decoding libraries.
246
247The dispatcher is open source and can be downloaded from
248@url{https://github.com/lu-zero/mfx_dispatch.git}. Libav needs to be configured
249with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to
250locate the dispatcher's @code{.pc} files.
251
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252@section AMD VCE
253
254Libav can use the AMD Advanced Media Framework library for accelerated H.264 and HEVC encoding on VCE enabled hardware under Windows.
255
256To enable support you must obtain the AMF framework header files from @url{https://github.com/GPUOpen-LibrariesAndSDKs/AMF.git}.
257
258Create an @code{AMF/} directory in the system include path.
259Copy the contents of @code{AMF/amf/public/include/} into that directory.
260Then Configure Libav with @code{--enable-amf}.
261
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262@chapter Supported File Formats and Codecs
263
0584b718 264You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
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265
266@section File Formats
267
f8a45fa1 268Libav supports the following file formats through the @code{libavformat}
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269library:
270
271@multitable @columnfractions .4 .1 .1 .4
b3de4544 272@item Name @tab Encoding @tab Decoding @tab Comments
64c2f20a 273@item 4xm @tab @tab X
c6b2dc34 274 @tab 4X Technologies format, used in some games.
f0b19bd3 275@item 8088flex TMV @tab @tab X
574b183d 276@item Adobe Filmstrip @tab X @tab X
39271be4 277@item Audio IFF (AIFF) @tab X @tab X
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278@item American Laser Games MM @tab @tab X
279 @tab Multimedia format used in games like Mad Dog McCree.
39271be4 280@item 3GPP AMR @tab X @tab X
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281@item Amazing Studio Packed Animation File @tab @tab X
282 @tab Multimedia format used in game Heart Of Darkness.
cd223e0b 283@item Apple HTTP Live Streaming @tab @tab X
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284@item ASF @tab X @tab X
285@item AVI @tab X @tab X
0e8c6f22 286@item AviSynth @tab @tab X
c6b2dc34 287@item AVS @tab @tab X
d698c5d3 288 @tab Multimedia format used by the Creature Shock game.
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289@item Beam Software SIFF @tab @tab X
290 @tab Audio and video format used in some games by Beam Software.
291@item Bethesda Softworks VID @tab @tab X
d698c5d3 292 @tab Used in some games from Bethesda Softworks.
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293@item Bink @tab @tab X
294 @tab Multimedia format used by many games.
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295@item Bitmap Brothers JV @tab @tab X
296 @tab Used in Z and Z95 games.
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297@item Brute Force & Ignorance @tab @tab X
298 @tab Used in the game Flash Traffic: City of Angels.
b21e6b70 299@item BWF @tab X @tab X
779ef255 300@item CRI ADX @tab X @tab X
a17c3c7d 301 @tab Audio-only format used in console video games.
f545e006 302@item Discworld II BMV @tab @tab X
913c3e2c 303@item Interplay C93 @tab @tab X
d698c5d3 304 @tab Used in the game Cyberia from Interplay.
913c3e2c 305@item Delphine Software International CIN @tab @tab X
d698c5d3 306 @tab Multimedia format used by Delphine Software games.
062cd5a9 307@item Digital Speech Standard (DSS) @tab @tab X
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308@item Canopus HQ @tab @tab X
309@item Canopus HQA @tab @tab X
35c6ce76 310@item Canopus HQX @tab @tab X
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311@item CD+G @tab @tab X
312 @tab Video format used by CD+G karaoke disks
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313@item Commodore CDXL @tab @tab X
314 @tab Amiga CD video format
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315@item Core Audio Format @tab @tab X
316 @tab Apple Core Audio Format
39271be4 317@item CRC testing format @tab X @tab
913c3e2c 318@item Creative Voice @tab X @tab X
d698c5d3 319 @tab Created for the Sound Blaster Pro.
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320@item CRYO APC @tab @tab X
321 @tab Audio format used in some games by CRYO Interactive Entertainment.
39271be4 322@item D-Cinema audio @tab X @tab X
e6565055 323@item Deluxe Paint Animation @tab @tab X
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324@item DFA @tab @tab X
325 @tab This format is used in Chronomaster game
5c018ee1 326@item DirectDraw Surface @tab @tab X
913c3e2c 327@item DV video @tab X @tab X
c6b2dc34 328@item DXA @tab @tab X
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329 @tab This format is used in the non-Windows version of the Feeble Files
330 game and different game cutscenes repacked for use with ScummVM.
39271be4 331@item Electronic Arts cdata @tab @tab X
c6b2dc34 332@item Electronic Arts Multimedia @tab @tab X
d698c5d3 333 @tab Used in various EA games; files have extensions like WVE and UV2.
39271be4 334@item Flash (SWF) @tab X @tab X
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335@item Flash 9 (AVM2) @tab X @tab X
336 @tab Only embedded audio is decoded.
337@item FLI/FLC/FLX animation @tab @tab X
d698c5d3 338 @tab .fli/.flc files
6ffd7edd 339@item Flash Video (FLV) @tab X @tab X
d698c5d3 340 @tab Macromedia Flash video files
39271be4 341@item framecrc testing format @tab X @tab
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342@item FunCom ISS @tab @tab X
343 @tab Audio format used in various games from FunCom like The Longest Journey.
39271be4 344@item GIF Animation @tab X @tab
c6b2dc34 345@item GXF @tab X @tab X
d698c5d3 346 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
64c2f20a 347 playout servers.
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348@item HNM @tab @tab X
349 @tab Only version 4 supported, used in some games from Cryo Interactive
dd2d651d 350@item id Quake II CIN video @tab @tab X
76ec3939 351@item id RoQ @tab X @tab X
d698c5d3 352 @tab Used in Quake III, Jedi Knight 2, other computer games.
3b39e273 353@item IEC61937 encapsulation @tab X @tab X
c6b2dc34 354@item IFF @tab @tab X
d698c5d3 355 @tab Interchange File Format
a2b251a0 356@item iLBC @tab X @tab X
c6b2dc34 357@item Interplay MVE @tab @tab X
d698c5d3 358 @tab Format used in various Interplay computer games.
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359@item IV8 @tab @tab X
360 @tab A format generated by IndigoVision 8000 video server.
54bc6403 361@item IVF (On2) @tab X @tab X
173bb37f 362 @tab A format used by libvpx
0ca36b4d 363@item LATM @tab X @tab X
c6b2dc34 364@item LMLM4 @tab @tab X
d698c5d3 365 @tab Used by Linux Media Labs MPEG-4 PCI boards
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366@item LXF @tab @tab X
367 @tab VR native stream format, used by Leitch/Harris' video servers.
64c2f20a 368@item Matroska @tab X @tab X
39271be4 369@item Matroska audio @tab X @tab
fd5b124d 370@item FFmpeg metadata @tab X @tab X
a4651511 371 @tab Metadata in text format.
913c3e2c 372@item MAXIS XA @tab @tab X
d698c5d3 373 @tab Used in Sim City 3000; file extension .xa.
61dc238b 374@item MD Studio @tab @tab X
9d09ebf1 375@item Mobotix .mxg @tab @tab X
64c2f20a 376@item Monkey's Audio @tab @tab X
822cc8f7 377@item Motion Pixels MVI @tab @tab X
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378@item MOV/QuickTime/MP4 @tab X @tab X
379 @tab 3GP, 3GP2, PSP, iPod variants supported
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380@item MP2 @tab X @tab X
381@item MP3 @tab X @tab X
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382@item MPEG-1 System @tab X @tab X
383 @tab muxed audio and video, VCD format supported
384@item MPEG-PS (program stream) @tab X @tab X
385 @tab also known as @code{VOB} file, SVCD and DVD format supported
386@item MPEG-TS (transport stream) @tab X @tab X
d698c5d3 387 @tab also known as DVB Transport Stream
c6b2dc34 388@item MPEG-4 @tab X @tab X
d698c5d3 389 @tab MPEG-4 is a variant of QuickTime.
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390@item Mirillis FIC video @tab @tab X
391 @tab No cursor rendering.
39271be4 392@item MIME multipart JPEG @tab X @tab
bac4c85c 393@item MSN TCP webcam @tab @tab X
d698c5d3 394 @tab Used by MSN Messenger webcam streams.
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395@item MTV @tab @tab X
396@item Musepack @tab @tab X
397@item Musepack SV8 @tab @tab X
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398@item Material eXchange Format (MXF) @tab X @tab X
399 @tab SMPTE 377M, used by D-Cinema, broadcast industry.
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400@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
401 @tab SMPTE 386M, D-10/IMX Mapping.
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402@item NC camera feed @tab @tab X
403 @tab NC (AVIP NC4600) camera streams
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404@item NTT TwinVQ (VQF) @tab @tab X
405 @tab Nippon Telegraph and Telephone Corporation TwinVQ.
913c3e2c 406@item Nullsoft Streaming Video @tab @tab X
39271be4 407@item NuppelVideo @tab @tab X
c6b2dc34 408@item NUT @tab X @tab X
d698c5d3 409 @tab NUT Open Container Format
39271be4 410@item Ogg @tab X @tab X
f28070a1 411@item Playstation Portable PMP @tab @tab X
913c3e2c 412@item TechnoTrend PVA @tab @tab X
d698c5d3 413 @tab Used by TechnoTrend DVB PCI boards.
cdce0fb8 414@item QCP @tab @tab X
43dedc1e 415@item raw ADTS (AAC) @tab X @tab X
76ec3939 416@item raw AC-3 @tab X @tab X
de295976 417@item raw Chinese AVS video @tab X @tab X
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418@item raw CRI ADX @tab X @tab X
419@item raw Dirac @tab X @tab X
420@item raw DNxHD @tab X @tab X
421@item raw DTS @tab X @tab X
422@item raw E-AC-3 @tab X @tab X
423@item raw FLAC @tab X @tab X
424@item raw GSM @tab @tab X
425@item raw H.261 @tab X @tab X
426@item raw H.263 @tab X @tab X
427@item raw H.264 @tab X @tab X
50ea9315 428@item raw HEVC @tab X @tab X
43dedc1e 429@item raw Ingenient MJPEG @tab @tab X
76ec3939 430@item raw MJPEG @tab X @tab X
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431@item raw MLP @tab @tab X
432@item raw MPEG @tab @tab X
433@item raw MPEG-1 @tab @tab X
434@item raw MPEG-2 @tab @tab X
435@item raw MPEG-4 @tab X @tab X
436@item raw NULL @tab X @tab
81b55ee5 437@item raw video @tab X @tab X
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438@item raw id RoQ @tab X @tab
439@item raw Shorten @tab @tab X
57231e4d 440@item raw TAK @tab @tab X
23d9cc45 441@item raw TrueHD @tab X @tab X
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442@item raw VC-1 @tab @tab X
443@item raw PCM A-law @tab X @tab X
444@item raw PCM mu-law @tab X @tab X
445@item raw PCM signed 8 bit @tab X @tab X
446@item raw PCM signed 16 bit big-endian @tab X @tab X
447@item raw PCM signed 16 bit little-endian @tab X @tab X
448@item raw PCM signed 24 bit big-endian @tab X @tab X
449@item raw PCM signed 24 bit little-endian @tab X @tab X
450@item raw PCM signed 32 bit big-endian @tab X @tab X
451@item raw PCM signed 32 bit little-endian @tab X @tab X
452@item raw PCM unsigned 8 bit @tab X @tab X
453@item raw PCM unsigned 16 bit big-endian @tab X @tab X
454@item raw PCM unsigned 16 bit little-endian @tab X @tab X
455@item raw PCM unsigned 24 bit big-endian @tab X @tab X
456@item raw PCM unsigned 24 bit little-endian @tab X @tab X
457@item raw PCM unsigned 32 bit big-endian @tab X @tab X
458@item raw PCM unsigned 32 bit little-endian @tab X @tab X
459@item raw PCM floating-point 32 bit big-endian @tab X @tab X
460@item raw PCM floating-point 32 bit little-endian @tab X @tab X
461@item raw PCM floating-point 64 bit big-endian @tab X @tab X
462@item raw PCM floating-point 64 bit little-endian @tab X @tab X
39271be4 463@item RDT @tab @tab X
913c3e2c 464@item REDCODE R3D @tab @tab X
7eb68edb 465 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
64c2f20a 466@item RealMedia @tab X @tab X
39271be4 467@item Redirector @tab @tab X
913c3e2c 468@item Renderware TeXture Dictionary @tab @tab X
c45fcf30 469@item Resolume DXV @tab @tab X
c6b2dc34 470@item RL2 @tab @tab X
d698c5d3 471 @tab Audio and video format used in some games by Entertainment Software Partners.
39271be4 472@item RPL/ARMovie @tab @tab X
e8723e24 473@item Lego Mindstorms RSO @tab X @tab X
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474@item RTMP @tab X @tab X
475 @tab Output is performed by publishing stream to RTMP server
44594cc7 476@item RTP @tab X @tab X
6f5a3d0a 477@item RTSP @tab X @tab X
01c8d258 478@item SAP @tab X @tab X
9a3202a9 479@item Screenpresso @tab @tab X
39271be4 480@item SDP @tab @tab X
c6b2dc34 481@item Sega FILM/CPK @tab @tab X
d698c5d3 482 @tab Used in many Sega Saturn console games.
55ddd700 483@item Silicon Graphics Movie @tab @tab X
913c3e2c 484@item Sierra SOL @tab @tab X
d698c5d3 485 @tab .sol files used in Sierra Online games.
c6b2dc34 486@item Sierra VMD @tab @tab X
d698c5d3 487 @tab Used in Sierra CD-ROM games.
c6b2dc34 488@item Smacker @tab @tab X
d698c5d3 489 @tab Multimedia format used by many games.
ffa0923e 490@item SMJPEG @tab X @tab X
b5aecc6b 491 @tab Used in certain Loki game ports.
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PM
492@item Smush
493 @tab Multimedia format used in some LucasArts games.
f40e7eb5 494@item Sony OpenMG (OMA) @tab X @tab X
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DB
495 @tab Audio format used in Sony Sonic Stage and Sony Vegas.
496@item Sony PlayStation STR @tab @tab X
740e89cf 497@item Sony Wave64 (W64) @tab @tab X
cbfe5bee 498@item SoX native format @tab X @tab X
64c2f20a 499@item SUN AU format @tab X @tab X
247e370e 500@item TDSC @tab @tab X
5a717094 501@item Text files @tab @tab X
c6b2dc34 502@item THP @tab @tab X
d698c5d3 503 @tab Used on the Nintendo GameCube.
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DB
504@item Tiertex Limited SEQ @tab @tab X
505 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
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DB
506@item True Audio @tab @tab X
507@item VC-1 test bitstream @tab X @tab X
7ca3e520 508@item Vidvox Hap @tab X @tab X
c6b2dc34 509@item WAV @tab X @tab X
39271be4 510@item WavPack @tab @tab X
316d6c15 511@item WebM @tab X @tab X
82ca054a 512@item Windows Televison (WTV) @tab @tab X
913c3e2c 513@item Wing Commander III movie @tab @tab X
d698c5d3 514 @tab Multimedia format used in Origin's Wing Commander III computer game.
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DB
515@item Westwood Studios audio @tab @tab X
516 @tab Multimedia format used in Westwood Studios games.
517@item Westwood Studios VQA @tab @tab X
518 @tab Multimedia format used in Westwood Studios games.
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SH
519@item XMV @tab @tab X
520 @tab Microsoft video container used in Xbox games.
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MH
521@item xWMA @tab @tab X
522 @tab Microsoft audio container used by XAudio 2.
39271be4 523@item YUV4MPEG pipe @tab X @tab X
148bcae9 524@item Psygnosis YOP @tab @tab X
0e714f88 525@item ZeroCodec Lossless Video @tab @tab X
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DB
526@end multitable
527
528@code{X} means that encoding (resp. decoding) is supported.
529
530@section Image Formats
531
43fb279f 532Libav can read and write images for each frame of a video sequence. The
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DB
533following image formats are supported:
534
535@multitable @columnfractions .4 .1 .1 .4
b3de4544 536@item Name @tab Encoding @tab Decoding @tab Comments
9db80acb
DV
537@item .Y.U.V @tab X @tab X
538 @tab one raw file per component
e50f5d3c
VG
539@item Alias PIX @tab X @tab X
540 @tab Alias/Wavefront PIX image format
9db80acb
DV
541@item animated GIF @tab X @tab X
542 @tab Only uncompressed GIFs are generated.
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DV
543@item BMP @tab X @tab X
544 @tab Microsoft BMP image
ae17878f
AN
545@item BRender PIX @tab @tab X
546 @tab Argonaut BRender 3D engine image format.
e27ce0ee 547@item DPX @tab X @tab X
94d3d6a4 548 @tab Digital Picture Exchange
38389058
JC
549@item EXR @tab @tab X
550 @tab OpenEXR
9db80acb
DV
551@item JPEG @tab X @tab X
552 @tab Progressive JPEG is not supported.
c81a7063
NB
553@item JPEG 2000 @tab E @tab X
554 @tab encoding supported through external library libopenjpeg
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DV
555@item JPEG-LS @tab X @tab X
556@item LJPEG @tab X @tab
557 @tab Lossless JPEG
ddea12a6 558@item PAM @tab X @tab X
9db80acb 559 @tab PAM is a PNM extension with alpha support.
ddea12a6 560@item PBM @tab X @tab X
f2937cc6 561 @tab Portable BitMap image
effcedf7 562@item PCX @tab X @tab X
9db80acb 563 @tab PC Paintbrush
ddea12a6 564@item PGM @tab X @tab X
314511ab 565 @tab Portable GrayMap image
ddea12a6 566@item PGMYUV @tab X @tab X
9db80acb 567 @tab PGM with U and V components in YUV 4:2:0
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PR
568@item PIC @tab @tab X
569 @tab Pictor/PC Paint
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DV
570@item PNG @tab X @tab X
571 @tab 2/4 bpp not supported yet
ddea12a6 572@item PPM @tab X @tab X
314511ab 573 @tab Portable PixelMap image
9db80acb
DV
574@item PTX @tab @tab X
575 @tab V.Flash PTX format
9db80acb
DV
576@item SGI @tab X @tab X
577 @tab SGI RGB image format
d7840529 578@item Sun Rasterfile @tab X @tab X
a1c5b6ec 579 @tab Sun RAS image format
9db80acb
DV
580@item TIFF @tab X @tab X
581 @tab YUV, JPEG and some extension is not supported yet.
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JR
582@item Truevision Targa @tab X @tab X
583 @tab Targa (.TGA) image format
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JR
584@item WebP @tab E @tab X
585 @tab WebP image format, encoding supported through external library libwebp
678082b4 586@item XBM @tab X @tab X
0afd8f12 587 @tab X BitMap image format
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PM
588@item XWD @tab X @tab X
589 @tab X Window Dump image format
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DB
590@end multitable
591
592@code{X} means that encoding (resp. decoding) is supported.
593
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JM
594@code{E} means that support is provided through an external library.
595
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DB
596@section Video Codecs
597
598@multitable @columnfractions .4 .1 .1 .4
b3de4544 599@item Name @tab Encoding @tab Decoding @tab Comments
9510f59a 600@item 4X Movie @tab @tab X
d698c5d3 601 @tab Used in certain computer games.
f0b19bd3 602@item 8088flex TMV @tab @tab X
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DB
603@item 8SVX exponential @tab @tab X
604@item 8SVX fibonacci @tab @tab X
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TB
605@item A64 multicolor @tab X @tab
606 @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
70daeacd 607@item Amazing Studio PAF Video @tab @tab X
913c3e2c 608@item American Laser Games MM @tab @tab X
d698c5d3 609 @tab Used in games like Mad Dog McCree.
a1c5b6ec 610@item AMV Video @tab @tab X
d698c5d3 611 @tab Used in Chinese MP3 players.
5a717094 612@item ANSI/ASCII art @tab @tab X
1232a164 613@item Apple Intermediate Codec @tab @tab X
d66d8b83 614@item Apple MJPEG-B @tab @tab X
aba5b948 615@item Apple Pixlet @tab @tab X
1a265f61 616@item Apple ProRes @tab X @tab X
d66d8b83 617@item Apple QuickDraw @tab @tab X
d698c5d3 618 @tab fourcc: qdrw
d66d8b83 619@item Asus v1 @tab X @tab X
d698c5d3 620 @tab fourcc: ASV1
d66d8b83 621@item Asus v2 @tab X @tab X
d698c5d3 622 @tab fourcc: ASV2
d66d8b83 623@item ATI VCR1 @tab @tab X
d698c5d3 624 @tab fourcc: VCR1
d66d8b83 625@item ATI VCR2 @tab @tab X
d698c5d3 626 @tab fourcc: VCR2
588f8cd8 627@item Auravision Aura @tab @tab X
ce293510 628@item Auravision Aura 2 @tab @tab X
dd2d651d 629@item Autodesk Animator Flic video @tab @tab X
d66d8b83 630@item Autodesk RLE @tab @tab X
d698c5d3 631 @tab fourcc: AASC
9bf9358b
JA
632@item AV1 @tab E @tab E
633 @tab Supported through external libraries libaom and libdav1d
9510f59a 634@item AVS (Audio Video Standard) video @tab @tab X
d698c5d3 635 @tab Video encoding used by the Creature Shock game.
68dddf53 636@item Beam Software VB @tab @tab X
9510f59a 637@item Bethesda VID video @tab @tab X
d698c5d3 638 @tab Used in some games from Bethesda Softworks.
342c7dfd 639@item Bink Video @tab @tab X
402f9ad5 640@item Bitmap Brothers JV video @tab @tab X
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DB
641@item Brute Force & Ignorance @tab @tab X
642 @tab Used in the game Flash Traffic: City of Angels.
bac4c85c 643@item C93 video @tab @tab X
d698c5d3 644 @tab Codec used in Cyberia game.
d66d8b83 645@item CamStudio @tab @tab X
d698c5d3 646 @tab fourcc: CSCD
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MT
647@item CD+G @tab @tab X
648 @tab Video codec for CD+G karaoke disks
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PM
649@item CDXL @tab @tab X
650 @tab Amiga CD video codec
de295976
SG
651@item Chinese AVS video @tab E @tab X
652 @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
5f794aa1 653@item Cineform HD @tab @tab X
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DB
654@item Delphine Software International CIN video @tab @tab X
655 @tab Codec used in Delphine Software International games.
f545e006 656@item Discworld II BMV Video @tab @tab X
45eaac02 657@item Canopus Lossless Codec @tab @tab X
89e632de 658@item Cinepak @tab X @tab X
e93947b7 659@item Cirrus Logic AccuPak @tab X @tab X
d698c5d3 660 @tab fourcc: CLJR
9510f59a 661@item Creative YUV (CYUV) @tab @tab X
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KS
662@item DFA @tab @tab X
663 @tab Codec used in Chronomaster game.
82ced5a9 664@item Dirac @tab E @tab E
a229d6c2 665 @tab supported through external library libschroedinger
a1ae40fd 666@item Deluxe Paint Animation @tab @tab X
9510f59a
DB
667@item DNxHD @tab X @tab X
668 @tab aka SMPTE VC3
68dddf53 669@item Duck TrueMotion 1.0 @tab @tab X
d698c5d3 670 @tab fourcc: DUCK
68dddf53 671@item Duck TrueMotion 2.0 @tab @tab X
d698c5d3 672 @tab fourcc: TM20
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PM
673@item Duck TrueMotion 2.0 RT @tab @tab X
674 @tab fourcc: TR20
9510f59a 675@item DV (Digital Video) @tab X @tab X
19341c58 676@item Dxtory capture format @tab @tab X
9510f59a 677@item Feeble Files/ScummVM DXA @tab @tab X
d698c5d3 678 @tab Codec originally used in Feeble Files game.
9510f59a 679@item Electronic Arts CMV video @tab @tab X
d698c5d3 680 @tab Used in NHL 95 game.
c63ea92b 681@item Electronic Arts Madcow video @tab @tab X
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DB
682@item Electronic Arts TGV video @tab @tab X
683@item Electronic Arts TGQ video @tab @tab X
684@item Electronic Arts TQI video @tab @tab X
685@item Escape 124 @tab @tab X
350914fc 686@item Escape 130 @tab @tab X
f4258b13 687@item FFmpeg video codec #1 @tab X @tab X
d698c5d3 688 @tab experimental lossless codec (fourcc: FFV1)
dd2d651d 689@item Flash Screen Video v1 @tab X @tab X
d698c5d3 690 @tab fourcc: FSV1
c2d23309 691@item Flash Screen Video v2 @tab @tab X
dd2d651d 692@item Flash Video (FLV) @tab X @tab X
d698c5d3 693 @tab Sorenson H.263 used in Flash
95a8a03a 694@item FM Screen Capture Codec @tab @tab X
41dd77bd 695@item Forward Uncompressed @tab @tab X
dd2d651d 696@item Fraps @tab @tab X
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KS
697@item Go2Meeting @tab @tab X
698 @tab fourcc: G2M2, G2M3
2d66a58c
KS
699@item Go2Webinar @tab @tab X
700 @tab fourcc: G2M4
d66d8b83 701@item H.261 @tab X @tab X
dd2d651d
DB
702@item H.263 / H.263-1996 @tab X @tab X
703@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
704@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
71ec3d36 705 @tab encoding supported through external library libx264 and OpenH264
50ea9315 706@item HEVC @tab X @tab X
233d2fa0 707 @tab encoding supported through external library libx265 and libkvazaar
9af7a852 708@item HNM version 4 @tab @tab X
d66d8b83 709@item HuffYUV @tab X @tab X
dd2d651d 710@item HuffYUV FFmpeg variant @tab X @tab X
d66d8b83 711@item IBM Ultimotion @tab @tab X
d698c5d3 712 @tab fourcc: ULTI
bac4c85c 713@item id Cinematic video @tab @tab X
d698c5d3 714 @tab Used in Quake II.
a1c5b6ec 715@item id RoQ video @tab X @tab X
d698c5d3 716 @tab Used in Quake III, Jedi Knight 2, other computer games.
b9e06ddd 717@item IFF ILBM @tab @tab X
da9cea77 718 @tab IFF interleaved bitmap
b9e06ddd
PR
719@item IFF ByteRun1 @tab @tab X
720 @tab IFF run length encoded bitmap
dd2d651d
DB
721@item Intel H.263 @tab @tab X
722@item Intel Indeo 2 @tab @tab X
d66d8b83 723@item Intel Indeo 3 @tab @tab X
adfe0c94 724@item Intel Indeo 4 @tab @tab X
5bebe94d 725@item Intel Indeo 5 @tab @tab X
dd2d651d 726@item Interplay C93 @tab @tab X
9510f59a 727 @tab Used in the game Cyberia from Interplay.
dd2d651d 728@item Interplay MVE video @tab @tab X
d698c5d3 729 @tab Used in Interplay .MVE files.
189157c3
KS
730@item Iterated Systems ClearVideo @tab @tab X
731 @tab I-frames only
dd2d651d 732@item Karl Morton's video codec @tab @tab X
d698c5d3 733 @tab Codec used in Worms games.
bf354122
DV
734@item Kega Game Video (KGV1) @tab @tab X
735 @tab Kega emulator screen capture codec.
d267b339 736@item Lagarith @tab @tab X
dd2d651d
DB
737@item LCL (LossLess Codec Library) MSZH @tab @tab X
738@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
d66d8b83 739@item LOCO @tab @tab X
a420ccd4
PM
740@item LucasArts SANM @tab @tab X
741 @tab Used in LucasArts SMUSH animations.
d66d8b83 742@item lossless MJPEG @tab X @tab X
d78fd2fa 743@item MagicYUV Lossless Video @tab @tab X
edf35d83
KS
744@item Microsoft ATC Screen @tab @tab X
745 @tab Also known as Microsoft Screen 3.
5b7e3a19
KS
746@item Microsoft Expression Encoder Screen @tab @tab X
747 @tab Also known as Microsoft Titanium Screen 2.
d66d8b83 748@item Microsoft RLE @tab @tab X
005c80b6
KS
749@item Microsoft Screen 1 @tab @tab X
750 @tab Also known as Windows Media Video V7 Screen.
ee769c6a
AD
751@item Microsoft Screen 2 @tab @tab X
752 @tab Also known as Windows Media Video V9 Screen.
dd2d651d 753@item Microsoft Video 1 @tab @tab X
d66d8b83 754@item Mimic @tab @tab X
d698c5d3 755 @tab Used in MSN Messenger Webcam streams.
d66d8b83 756@item Miro VideoXL @tab @tab X
d698c5d3 757 @tab fourcc: VIXL
eacf8613 758@item MJPEG (Motion JPEG) @tab X @tab X
ce02f9be 759@item Mobotix MxPEG video @tab @tab X
dd2d651d
DB
760@item Motion Pixels video @tab @tab X
761@item MPEG-1 video @tab X @tab X
dd2d651d
DB
762@item MPEG-2 video @tab X @tab X
763@item MPEG-4 part 2 @tab X @tab X
29e4046e 764 @tab libxvidcore can be used alternatively for encoding.
f7af2c1d 765@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
dd2d651d
DB
766@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
767@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
eacf8613 768@item Nintendo Gamecube THP video @tab @tab X
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DB
769@item NuppelVideo/RTjpeg @tab @tab X
770 @tab Video encoding used in NuppelVideo files.
d66d8b83 771@item On2 VP3 @tab @tab X
d698c5d3 772 @tab still experimental
d66d8b83 773@item On2 VP5 @tab @tab X
d698c5d3 774 @tab fourcc: VP50
d66d8b83 775@item On2 VP6 @tab @tab X
d698c5d3 776 @tab fourcc: VP60,VP61,VP62
ac4b32df
PR
777@item On2 VP7 @tab @tab X
778 @tab fourcc: VP70,VP71
3b636f21
DC
779@item VP8 @tab E @tab X
780 @tab fourcc: VP80, encoding supported through external library libvpx
72ca830f
RB
781@item VP9 @tab E @tab X
782 @tab Encoding supported through external library libvpx
d66d8b83 783@item planar RGB @tab @tab X
d698c5d3 784 @tab fourcc: 8BPS
a1c5b6ec 785@item Q-team QPEG @tab @tab X
d698c5d3 786 @tab fourccs: QPEG, Q1.0, Q1.1
9510f59a 787@item QuickTime 8BPS video @tab @tab X
a1c5b6ec
JR
788@item QuickTime Animation (RLE) video @tab X @tab X
789 @tab fourcc: 'rle '
790@item QuickTime Graphics (SMC) @tab @tab X
791 @tab fourcc: 'smc '
792@item QuickTime video (RPZA) @tab @tab X
793 @tab fourcc: rpza
43836928 794@item R10K AJA Kona 10-bit RGB Codec @tab @tab X
4aaab0a3 795@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X
a1c5b6ec 796@item Raw Video @tab X @tab X
d0e1cd3d
DB
797@item RealVideo 1.0 @tab X @tab X
798@item RealVideo 2.0 @tab X @tab X
6beb8b26
KS
799@item RealVideo 3.0 @tab @tab X
800 @tab still far from ideal
11c0f9ec 801@item RealVideo 4.0 @tab @tab X
68dddf53 802@item Renderware TXD (TeXture Dictionary) @tab @tab X
d698c5d3 803 @tab Texture dictionaries used by the Renderware Engine.
a1c5b6ec
JR
804@item RL2 video @tab @tab X
805 @tab used in some games by Entertainment Software Partners
68dddf53
JR
806@item Sierra VMD video @tab @tab X
807 @tab Used in Sierra VMD files.
86a04326
PR
808@item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X
809@item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X
07761294 810@item Silicon Graphics RLE 8-bit video @tab @tab X
bac4c85c 811@item Smacker video @tab @tab X
d698c5d3 812 @tab Video encoding used in Smacker.
68dddf53 813@item SMPTE VC-1 @tab @tab X
eacf8613 814@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
a1c5b6ec 815@item Sorenson Vector Quantizer 1 @tab X @tab X
d698c5d3 816 @tab fourcc: SVQ1
a1c5b6ec 817@item Sorenson Vector Quantizer 3 @tab @tab X
d698c5d3 818 @tab fourcc: SVQ3
a1c5b6ec 819@item Sunplus JPEG (SP5X) @tab @tab X
d698c5d3 820 @tab fourcc: SP5X
68dddf53 821@item TechSmith Screen Capture Codec @tab @tab X
d698c5d3 822 @tab fourcc: TSCC
781888da
KS
823@item TechSmith Screen Capture Codec 2 @tab @tab X
824 @tab fourcc: TSC2
82ced5a9 825@item Theora @tab E @tab X
360f980b 826 @tab encoding supported through external library libtheora
a1c5b6ec 827@item Tiertex Limited SEQ video @tab @tab X
d698c5d3 828 @tab Codec used in DOS CD-ROM FlashBack game.
1ab5a780 829@item Ut Video @tab X @tab X
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DB
830@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
831@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
c433a3f9 832@item VBLE Lossless Codec @tab @tab X
eacf8613 833@item VMware Screen Codec / VMware Video @tab @tab X
d698c5d3 834 @tab Codec used in videos captured by VMware.
eacf8613 835@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
45ecda85 836@item Windows Media Image @tab @tab X
dd2d651d 837@item Windows Media Video 7 @tab X @tab X
eacf8613 838@item Windows Media Video 8 @tab X @tab X
68dddf53
JR
839@item Windows Media Video 9 @tab @tab X
840 @tab not completely working
eacf8613
JR
841@item Wing Commander III / Xan @tab @tab X
842 @tab Used in Wing Commander III .MVE files.
44ddfd47
KS
843@item Wing Commander IV / Xan @tab @tab X
844 @tab Used in Wing Commander IV.
d66d8b83
DB
845@item Winnov WNV1 @tab @tab X
846@item WMV7 @tab X @tab X
39271be4 847@item YAMAHA SMAF @tab X @tab X
148bcae9 848@item Psygnosis YOP Video @tab @tab X
d66d8b83 849@item ZLIB @tab X @tab X
d698c5d3 850 @tab part of LCL, encoder experimental
eacf8613 851@item Zip Motion Blocks Video @tab X @tab X
d698c5d3 852 @tab Encoder works only in PAL8.
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DB
853@end multitable
854
855@code{X} means that encoding (resp. decoding) is supported.
856
82ced5a9
DB
857@code{E} means that support is provided through an external library.
858
d0e1cd3d
DB
859@section Audio Codecs
860
485ec4f1 861@multitable @columnfractions .4 .1 .1 .4
b3de4544 862@item Name @tab Encoding @tab Decoding @tab Comments
16d81b27 863@item 8SVX audio @tab @tab X
82ced5a9 864@item AAC @tab E @tab X
d89e738a 865 @tab encoding supported through external library libfaac and libvo-aacenc
c76d1bb2 866@item AC-3 @tab IX @tab X
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DB
867@item ADPCM 4X Movie @tab @tab X
868@item ADPCM CDROM XA @tab @tab X
869@item ADPCM Creative Technology @tab @tab X
870 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
871@item ADPCM Electronic Arts @tab @tab X
872 @tab Used in various EA titles.
873@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
874 @tab Used in Sim City 3000.
875@item ADPCM Electronic Arts R1 @tab @tab X
876@item ADPCM Electronic Arts R2 @tab @tab X
877@item ADPCM Electronic Arts R3 @tab @tab X
878@item ADPCM Electronic Arts XAS @tab @tab X
21e681ba 879@item ADPCM G.722 @tab X @tab X
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DB
880@item ADPCM G.726 @tab X @tab X
881@item ADPCM IMA AMV @tab @tab X
882 @tab Used in AMV files
883@item ADPCM IMA Electronic Arts EACS @tab @tab X
884@item ADPCM IMA Electronic Arts SEAD @tab @tab X
885@item ADPCM IMA Funcom @tab @tab X
886@item ADPCM IMA QuickTime @tab X @tab X
887@item ADPCM IMA Loki SDL MJPEG @tab @tab X
888@item ADPCM IMA WAV @tab X @tab X
889@item ADPCM IMA Westwood @tab @tab X
890@item ADPCM ISS IMA @tab @tab X
891 @tab Used in FunCom games.
892@item ADPCM IMA Duck DK3 @tab @tab X
893 @tab Used in some Sega Saturn console games.
894@item ADPCM IMA Duck DK4 @tab @tab X
895 @tab Used in some Sega Saturn console games.
896@item ADPCM Microsoft @tab X @tab X
897@item ADPCM MS IMA @tab X @tab X
898@item ADPCM Nintendo Gamecube THP @tab @tab X
899@item ADPCM QT IMA @tab X @tab X
900@item ADPCM SEGA CRI ADX @tab X @tab X
901 @tab Used in Sega Dreamcast games.
902@item ADPCM Shockwave Flash @tab X @tab X
903@item ADPCM SMJPEG IMA @tab @tab X
904 @tab Used in certain Loki game ports.
905@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
906@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
907@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
6f273093
PM
908@item ADPCM VIMA
909 @tab Used in LucasArts SMUSH animations.
fd75cedd
DB
910@item ADPCM Westwood Studios IMA @tab @tab X
911 @tab Used in Westwood Studios games like Command and Conquer.
912@item ADPCM Yamaha @tab X @tab X
2bcaf2fe 913@item AMR-NB @tab E @tab X
4fe3edaa 914 @tab encoding supported through external library libopencore-amrnb
f502ff3f
MS
915@item AMR-WB @tab E @tab X
916 @tab encoding supported through external library libvo-amrwbenc
70daeacd 917@item Amazing Studio PAF Audio @tab @tab X
833e90dd 918@item Apple lossless audio @tab X @tab X
d698c5d3 919 @tab QuickTime fourcc 'alac'
7df9e693
DB
920@item ATRAC1 @tab @tab X
921@item ATRAC3 @tab @tab X
e6f0bb65 922@item ATRAC3+ @tab @tab X
c0d3f516
PR
923@item Bink Audio @tab @tab X
924 @tab Used in Bink and Smacker files in many games.
9510f59a 925@item Delphine Software International CIN audio @tab @tab X
d698c5d3 926 @tab Codec used in Delphine Software International games.
c56b9b1e 927@item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X
f545e006 928@item Discworld II BMV Audio @tab @tab X
9510f59a
DB
929@item COOK @tab @tab X
930 @tab All versions except 5.1 are supported.
9510f59a 931@item DCA (DTS Coherent Acoustics) @tab @tab X
217e4ff4 932 @tab supported extensions: XCh, XLL (partially)
12dd57fd
DB
933@item DPCM id RoQ @tab X @tab X
934 @tab Used in Quake III, Jedi Knight 2, other computer games.
935@item DPCM Interplay @tab @tab X
936 @tab Used in various Interplay computer games.
937@item DPCM Sierra Online @tab @tab X
938 @tab Used in Sierra Online game audio files.
939@item DPCM Sol @tab @tab X
940@item DPCM Xan @tab @tab X
eff9011d 941 @tab Used in Origin's Wing Commander IV AVI files.
16d81b27 942@item DSP Group TrueSpeech @tab @tab X
16d81b27 943@item DV audio @tab @tab X
aa47c35d 944@item Enhanced AC-3 @tab X @tab X
dd2d651d 945@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
f023d57d 946@item G.723.1 @tab X @tab X
b576934d
RD
947@item GSM @tab E @tab X
948 @tab encoding supported through external library libgsm
949@item GSM Microsoft variant @tab E @tab X
950 @tab encoding supported through external library libgsm
c6061443 951@item IAC (Indeo Audio Coder) @tab @tab X
3641b048
MS
952@item iLBC (Internet Low Bitrate Codec) @tab E @tab E
953 @tab encoding and decoding supported through external library libilbc
dd2d651d 954@item IMC (Intel Music Coder) @tab @tab X
dd2d651d
DB
955@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
956@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
9ba4821d
RP
957@item MLP (Meridian Lossless Packing) @tab @tab X
958 @tab Used in DVD-Audio discs.
16d81b27 959@item Monkey's Audio @tab @tab X
d698c5d3 960 @tab Only versions 3.97-3.99 are supported.
dd2d651d 961@item MP1 (MPEG audio layer 1) @tab @tab IX
718907cd
PM
962@item MP2 (MPEG audio layer 2) @tab IE @tab IX
963 @tab encoding supported also through external library TwoLAME
dd2d651d
DB
964@item MP3 (MPEG audio layer 3) @tab E @tab IX
965 @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
99971952 966@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
dd2d651d
DB
967@item Musepack SV7 @tab @tab X
968@item Musepack SV8 @tab @tab X
641992de 969@item Nellymoser Asao @tab X @tab X
e2834567 970@item On2 AVC (Audio for Video Codec) @tab @tab X
6cb8c854 971@item Opus @tab E @tab E
44617d6e 972 @tab supported through external library libopus
641992de
DB
973@item PCM A-law @tab X @tab X
974@item PCM mu-law @tab X @tab X
5a79bf02 975@item PCM signed 16-bit big-endian planar @tab @tab X
7e52080c
PM
976@item PCM signed 16-bit little-endian planar @tab @tab X
977@item PCM signed 24-bit little-endian planar @tab @tab X
978@item PCM signed 32-bit little-endian planar @tab @tab X
641992de
DB
979@item PCM 32-bit floating point big-endian @tab X @tab X
980@item PCM 32-bit floating point little-endian @tab X @tab X
981@item PCM 64-bit floating point big-endian @tab X @tab X
982@item PCM 64-bit floating point little-endian @tab X @tab X
983@item PCM D-Cinema audio signed 24-bit @tab X @tab X
984@item PCM signed 8-bit @tab X @tab X
985@item PCM signed 16-bit big-endian @tab X @tab X
986@item PCM signed 16-bit little-endian @tab X @tab X
987@item PCM signed 24-bit big-endian @tab X @tab X
988@item PCM signed 24-bit little-endian @tab X @tab X
989@item PCM signed 32-bit big-endian @tab X @tab X
990@item PCM signed 32-bit little-endian @tab X @tab X
5dd3707b 991@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
641992de
DB
992@item PCM unsigned 8-bit @tab X @tab X
993@item PCM unsigned 16-bit big-endian @tab X @tab X
994@item PCM unsigned 16-bit little-endian @tab X @tab X
995@item PCM unsigned 24-bit big-endian @tab X @tab X
996@item PCM unsigned 24-bit little-endian @tab X @tab X
997@item PCM unsigned 32-bit big-endian @tab X @tab X
998@item PCM unsigned 32-bit little-endian @tab X @tab X
85579b63 999@item PCM Zork @tab @tab X
73b458e3 1000@item QCELP / PureVoice @tab @tab X
a1c5b6ec 1001@item QDesign Music Codec 2 @tab @tab X
d698c5d3 1002 @tab There are still some distortions.
d31ba231 1003@item RealAudio 1.0 (14.4K) @tab X @tab X
d698c5d3 1004 @tab Real 14400 bit/s codec
a1c5b6ec 1005@item RealAudio 2.0 (28.8K) @tab @tab X
d698c5d3 1006 @tab Real 28800 bit/s codec
a1c5b6ec 1007@item RealAudio 3.0 (dnet) @tab IX @tab X
a692130f 1008 @tab Real low bitrate AC-3 codec
b8560637 1009@item RealAudio Lossless @tab @tab X
7bd3096f 1010@item RealAudio SIPR / ACELP.NET @tab @tab X
bac4c85c 1011@item Shorten @tab @tab X
68dddf53
JR
1012@item Sierra VMD audio @tab @tab X
1013 @tab Used in Sierra VMD files.
bac4c85c 1014@item Smacker audio @tab @tab X
9aa91043 1015@item SMPTE 302M AES3 audio @tab @tab X
b606a017 1016@item Speex @tab E @tab E
360f980b 1017 @tab supported through external library libspeex
57231e4d 1018@item TAK (Tom's lossless Audio Kompressor) @tab @tab X
16d81b27 1019@item True Audio (TTA) @tab @tab X
9ba4821d
RP
1020@item TrueHD @tab @tab X
1021 @tab Used in HD-DVD and Blu-Ray discs.
7bd47335 1022@item TwinVQ (VQF flavor) @tab @tab X
dd2d651d 1023@item Vorbis @tab E @tab X
19fcd66c 1024 @tab A native but very primitive encoder exists.
3e589878 1025@item Voxware MetaSound @tab @tab X
84d3ff50
AK
1026@item WavPack @tab E @tab X
1027 @tab supported through external library libwavpack
eacf8613
JR
1028@item Westwood Audio (SND1) @tab @tab X
1029@item Windows Media Audio 1 @tab X @tab X
1030@item Windows Media Audio 2 @tab X @tab X
9d25f1f6 1031@item Windows Media Audio Lossless @tab @tab X
c1061cc7 1032@item Windows Media Audio Pro @tab @tab X
fa65584f 1033@item Windows Media Audio Voice @tab @tab X
d0e1cd3d
DB
1034@end multitable
1035
1036@code{X} means that encoding (resp. decoding) is supported.
1037
82ced5a9
DB
1038@code{E} means that support is provided through an external library.
1039
d0e1cd3d
DB
1040@code{I} means that an integer-only version is available, too (ensures high
1041performance on systems without hardware floating point support).
1042
bd3151f2
DB
1043@section Subtitle Formats
1044
000bbebb 1045@multitable @columnfractions .4 .1 .1 .1 .1
9afc2917 1046@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
1f0920db 1047@item SSA/ASS @tab X @tab X @tab X @tab X
9afc2917
DB
1048@item DVB @tab X @tab X @tab X @tab X
1049@item DVD @tab X @tab X @tab X @tab X
c58b82a2 1050@item PGS @tab @tab @tab @tab X
2c77c906 1051@item SubRip (SRT) @tab X @tab X @tab @tab X
a4276ba2 1052@item XSUB @tab @tab @tab X @tab X
bd3151f2
DB
1053@end multitable
1054
1055@code{X} means that the feature is supported.
1056
fbd52050
DB
1057@section Network Protocols
1058
000bbebb 1059@multitable @columnfractions .4 .1
fbd52050
DB
1060@item Name @tab Support
1061@item file @tab X
1062@item Gopher @tab X
f404c7dc 1063@item HLS @tab X
fbd52050 1064@item HTTP @tab X
f404c7dc 1065@item HTTPS @tab X
eb9244f2 1066@item Icecast @tab X
f404c7dc
DB
1067@item MMSH @tab X
1068@item MMST @tab X
fbd52050 1069@item pipe @tab X
f404c7dc 1070@item RTMP @tab X
acd554c1 1071@item RTMPE @tab X
6aedabc9 1072@item RTMPS @tab X
e312fcde 1073@item RTMPT @tab X
08cd95e8 1074@item RTMPTE @tab X
86991ce2 1075@item RTMPTS @tab X
fbd52050 1076@item RTP @tab X
f404c7dc 1077@item SCTP @tab X
fbd52050 1078@item TCP @tab X
f404c7dc 1079@item TLS @tab X
fbd52050
DB
1080@item UDP @tab X
1081@end multitable
1082
1083@code{X} means that the protocol is supported.
1084
f404c7dc
DB
1085@code{E} means that support is provided through an external library.
1086
fbd52050 1087
fa3f2a35
DB
1088@section Input/Output Devices
1089
1090@multitable @columnfractions .4 .1 .1
1091@item Name @tab Input @tab Output
1092@item ALSA @tab X @tab X
fa3f2a35 1093@item BKTR @tab X @tab
972880f5 1094@item Linux framebuffer @tab X @tab
80ff8a16 1095@item JACK @tab X @tab
972880f5 1096@item LIBCDIO @tab X
fa3f2a35
DB
1097@item LIBDC1394 @tab X @tab
1098@item OSS @tab X @tab X
12dca02e 1099@item Pulseaudio @tab X @tab
fa3f2a35
DB
1100@item Video4Linux2 @tab X @tab
1101@item VfW capture @tab X @tab
1102@item X11 grabbing @tab X @tab
1103@end multitable
1104
23869b4a 1105@code{X} means that input/output is supported.
fa3f2a35 1106
d0e1cd3d 1107@bye