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1 | \input texinfo @c -*- texinfo -*- |
2 | ||
3 | @settitle General Documentation | |
4 | @titlepage | |
5 | @sp 7 | |
6 | @center @titlefont{General Documentation} | |
7 | @sp 3 | |
8 | @end titlepage | |
9 | ||
10 | ||
11 | @chapter external libraries | |
12 | ||
13 | FFmpeg can be hooked up with a number of external libraries to add support | |
14 | for more formats. None of them are used by default, their use has to be | |
15 | explicitly requested by passing the appropriate flags to @file{./configure}. | |
16 | ||
17 | @section AMR | |
18 | ||
50e4d833 DB |
19 | AMR comes in two different flavors, wideband and narrowband. FFmpeg can make |
20 | use of the AMR wideband (floating-point mode) and the AMR narrowband | |
21 | (floating-point mode) reference decoders and encoders. | |
d0e1cd3d DB |
22 | |
23 | Go to @url{http://www.penguin.cz/~utx/amr} and follow the instructions for | |
24 | installing the libraries. Then pass @code{--enable-libamr-nb} and/or | |
25 | @code{--enable-libamr-wb} to configure to enable the libraries. | |
26 | ||
68e7d442 DB |
27 | Note that libamr is copyrighted without any sort of license grant. This means |
28 | that you can use it if you legally obtained it but you are not allowed to | |
29 | redistribute it in any way. @strong{Any FFmpeg binaries with libamr support | |
30 | you create are non-free and unredistributable!} | |
31 | ||
d0e1cd3d DB |
32 | |
33 | @chapter Supported File Formats and Codecs | |
34 | ||
35 | You can use the @code{-formats} option to have an exhaustive list. | |
36 | ||
37 | @section File Formats | |
38 | ||
39 | FFmpeg supports the following file formats through the @code{libavformat} | |
40 | library: | |
41 | ||
42 | @multitable @columnfractions .4 .1 .1 .4 | |
b3de4544 | 43 | @item Name @tab Encoding @tab Decoding @tab Comments |
64c2f20a | 44 | @item 4xm @tab @tab X |
c6b2dc34 | 45 | @tab 4X Technologies format, used in some games. |
39271be4 | 46 | @item Audio IFF (AIFF) @tab X @tab X |
64c2f20a DB |
47 | @item American Laser Games MM @tab @tab X |
48 | @tab Multimedia format used in games like Mad Dog McCree. | |
39271be4 | 49 | @item 3GPP AMR @tab X @tab X |
c6b2dc34 DB |
50 | @item ASF @tab X @tab X |
51 | @item AVI @tab X @tab X | |
39271be4 | 52 | @item AVISynth @tab @tab X |
c6b2dc34 | 53 | @item AVS @tab @tab X |
d698c5d3 | 54 | @tab Multimedia format used by the Creature Shock game. |
913c3e2c DB |
55 | @item Beam Software SIFF @tab @tab X |
56 | @tab Audio and video format used in some games by Beam Software. | |
57 | @item Bethesda Softworks VID @tab @tab X | |
d698c5d3 | 58 | @tab Used in some games from Bethesda Softworks. |
913c3e2c DB |
59 | @item Brute Force & Ignorance @tab @tab X |
60 | @tab Used in the game Flash Traffic: City of Angels. | |
61 | @item Interplay C93 @tab @tab X | |
d698c5d3 | 62 | @tab Used in the game Cyberia from Interplay. |
913c3e2c | 63 | @item Delphine Software International CIN @tab @tab X |
d698c5d3 | 64 | @tab Multimedia format used by Delphine Software games. |
39271be4 | 65 | @item CRC testing format @tab X @tab |
913c3e2c | 66 | @item Creative Voice @tab X @tab X |
d698c5d3 | 67 | @tab Created for the Sound Blaster Pro. |
64c2f20a DB |
68 | @item CRYO APC @tab @tab X |
69 | @tab Audio format used in some games by CRYO Interactive Entertainment. | |
39271be4 | 70 | @item D-Cinema audio @tab X @tab X |
913c3e2c | 71 | @item DV video @tab X @tab X |
c6b2dc34 | 72 | @item DXA @tab @tab X |
d698c5d3 DB |
73 | @tab This format is used in the non-Windows version of the Feeble Files |
74 | game and different game cutscenes repacked for use with ScummVM. | |
39271be4 | 75 | @item Electronic Arts cdata @tab @tab X |
c6b2dc34 | 76 | @item Electronic Arts Multimedia @tab @tab X |
d698c5d3 | 77 | @tab Used in various EA games; files have extensions like WVE and UV2. |
39271be4 DB |
78 | @item FFM (FFserver live feed) @tab X @tab X |
79 | @item Flash (SWF) @tab X @tab X | |
913c3e2c DB |
80 | @item Flash 9 (AVM2) @tab X @tab X |
81 | @tab Only embedded audio is decoded. | |
82 | @item FLI/FLC/FLX animation @tab @tab X | |
d698c5d3 | 83 | @tab .fli/.flc files |
dd2d651d | 84 | @item Flash Video (FLV) @tab @tab X |
d698c5d3 | 85 | @tab Macromedia Flash video files |
39271be4 | 86 | @item framecrc testing format @tab X @tab |
055dc116 SG |
87 | @item FunCom ISS @tab @tab X |
88 | @tab Audio format used in various games from FunCom like The Longest Journey. | |
39271be4 | 89 | @item GIF Animation @tab X @tab |
c6b2dc34 | 90 | @item GXF @tab X @tab X |
d698c5d3 | 91 | @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley |
64c2f20a | 92 | playout servers. |
dd2d651d | 93 | @item id Quake II CIN video @tab @tab X |
76ec3939 | 94 | @item id RoQ @tab X @tab X |
d698c5d3 | 95 | @tab Used in Quake III, Jedi Knight 2, other computer games. |
c6b2dc34 | 96 | @item IFF @tab @tab X |
d698c5d3 | 97 | @tab Interchange File Format |
c6b2dc34 | 98 | @item Interplay MVE @tab @tab X |
d698c5d3 | 99 | @tab Format used in various Interplay computer games. |
c6b2dc34 | 100 | @item LMLM4 @tab @tab X |
d698c5d3 | 101 | @tab Used by Linux Media Labs MPEG-4 PCI boards |
64c2f20a | 102 | @item Matroska @tab X @tab X |
39271be4 | 103 | @item Matroska audio @tab X @tab |
913c3e2c | 104 | @item MAXIS XA @tab @tab X |
d698c5d3 | 105 | @tab Used in Sim City 3000; file extension .xa. |
64c2f20a | 106 | @item Monkey's Audio @tab @tab X |
822cc8f7 | 107 | @item Motion Pixels MVI @tab @tab X |
913c3e2c DB |
108 | @item MOV/QuickTime/MP4 @tab X @tab X |
109 | @tab 3GP, 3GP2, PSP, iPod variants supported | |
4d973c68 DB |
110 | @item MP2 @tab X @tab X |
111 | @item MP3 @tab X @tab X | |
913c3e2c DB |
112 | @item MPEG-1 System @tab X @tab X |
113 | @tab muxed audio and video, VCD format supported | |
114 | @item MPEG-PS (program stream) @tab X @tab X | |
115 | @tab also known as @code{VOB} file, SVCD and DVD format supported | |
116 | @item MPEG-TS (transport stream) @tab X @tab X | |
d698c5d3 | 117 | @tab also known as DVB Transport Stream |
c6b2dc34 | 118 | @item MPEG-4 @tab X @tab X |
d698c5d3 | 119 | @tab MPEG-4 is a variant of QuickTime. |
39271be4 | 120 | @item MIME multipart JPEG @tab X @tab |
bac4c85c | 121 | @item MSN TCP webcam @tab @tab X |
d698c5d3 | 122 | @tab Used by MSN Messenger webcam streams. |
39271be4 DB |
123 | @item MTV @tab @tab X |
124 | @item Musepack @tab @tab X | |
125 | @item Musepack SV8 @tab @tab X | |
913c3e2c DB |
126 | @item Material eXchange Format (MXF) @tab X @tab X |
127 | @tab SMPTE 377M, used by D-Cinema, broadcast industry. | |
a9d3c669 BC |
128 | @item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X |
129 | @tab SMPTE 386M, D-10/IMX Mapping. | |
913c3e2c DB |
130 | @item NC camera feed @tab @tab X |
131 | @tab NC (AVIP NC4600) camera streams | |
ade29f99 JR |
132 | @item NTT TwinVQ (VQF) @tab @tab X |
133 | @tab Nippon Telegraph and Telephone Corporation TwinVQ. | |
913c3e2c | 134 | @item Nullsoft Streaming Video @tab @tab X |
39271be4 | 135 | @item NuppelVideo @tab @tab X |
c6b2dc34 | 136 | @item NUT @tab X @tab X |
d698c5d3 | 137 | @tab NUT Open Container Format |
39271be4 | 138 | @item Ogg @tab X @tab X |
913c3e2c | 139 | @item TechnoTrend PVA @tab @tab X |
d698c5d3 | 140 | @tab Used by TechnoTrend DVB PCI boards. |
43dedc1e | 141 | @item raw ADTS (AAC) @tab X @tab X |
76ec3939 | 142 | @item raw AC-3 @tab X @tab X |
adc5abf7 | 143 | @item raw Chinese AVS video @tab @tab X |
43dedc1e DB |
144 | @item raw CRI ADX @tab X @tab X |
145 | @item raw Dirac @tab X @tab X | |
146 | @item raw DNxHD @tab X @tab X | |
147 | @item raw DTS @tab X @tab X | |
148 | @item raw E-AC-3 @tab X @tab X | |
149 | @item raw FLAC @tab X @tab X | |
150 | @item raw GSM @tab @tab X | |
151 | @item raw H.261 @tab X @tab X | |
152 | @item raw H.263 @tab X @tab X | |
153 | @item raw H.264 @tab X @tab X | |
154 | @item raw Ingenient MJPEG @tab @tab X | |
76ec3939 | 155 | @item raw MJPEG @tab X @tab X |
43dedc1e DB |
156 | @item raw MLP @tab @tab X |
157 | @item raw MPEG @tab @tab X | |
158 | @item raw MPEG-1 @tab @tab X | |
159 | @item raw MPEG-2 @tab @tab X | |
160 | @item raw MPEG-4 @tab X @tab X | |
161 | @item raw NULL @tab X @tab | |
81b55ee5 | 162 | @item raw video @tab X @tab X |
43dedc1e DB |
163 | @item raw id RoQ @tab X @tab |
164 | @item raw Shorten @tab @tab X | |
23d9cc45 | 165 | @item raw TrueHD @tab X @tab X |
43dedc1e DB |
166 | @item raw VC-1 @tab @tab X |
167 | @item raw PCM A-law @tab X @tab X | |
168 | @item raw PCM mu-law @tab X @tab X | |
169 | @item raw PCM signed 8 bit @tab X @tab X | |
170 | @item raw PCM signed 16 bit big-endian @tab X @tab X | |
171 | @item raw PCM signed 16 bit little-endian @tab X @tab X | |
172 | @item raw PCM signed 24 bit big-endian @tab X @tab X | |
173 | @item raw PCM signed 24 bit little-endian @tab X @tab X | |
174 | @item raw PCM signed 32 bit big-endian @tab X @tab X | |
175 | @item raw PCM signed 32 bit little-endian @tab X @tab X | |
176 | @item raw PCM unsigned 8 bit @tab X @tab X | |
177 | @item raw PCM unsigned 16 bit big-endian @tab X @tab X | |
178 | @item raw PCM unsigned 16 bit little-endian @tab X @tab X | |
179 | @item raw PCM unsigned 24 bit big-endian @tab X @tab X | |
180 | @item raw PCM unsigned 24 bit little-endian @tab X @tab X | |
181 | @item raw PCM unsigned 32 bit big-endian @tab X @tab X | |
182 | @item raw PCM unsigned 32 bit little-endian @tab X @tab X | |
183 | @item raw PCM floating-point 32 bit big-endian @tab X @tab X | |
184 | @item raw PCM floating-point 32 bit little-endian @tab X @tab X | |
185 | @item raw PCM floating-point 64 bit big-endian @tab X @tab X | |
186 | @item raw PCM floating-point 64 bit little-endian @tab X @tab X | |
39271be4 | 187 | @item RDT @tab @tab X |
913c3e2c | 188 | @item REDCODE R3D @tab @tab X |
7eb68edb | 189 | @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. |
64c2f20a | 190 | @item RealMedia @tab X @tab X |
39271be4 | 191 | @item Redirector @tab @tab X |
913c3e2c | 192 | @item Renderware TeXture Dictionary @tab @tab X |
c6b2dc34 | 193 | @item RL2 @tab @tab X |
d698c5d3 | 194 | @tab Audio and video format used in some games by Entertainment Software Partners. |
39271be4 DB |
195 | @item RPL/ARMovie @tab @tab X |
196 | @item RTP @tab @tab X | |
197 | @item RTSP @tab @tab X | |
198 | @item SDP @tab @tab X | |
c6b2dc34 | 199 | @item Sega FILM/CPK @tab @tab X |
d698c5d3 | 200 | @tab Used in many Sega Saturn console games. |
913c3e2c | 201 | @item Sierra SOL @tab @tab X |
d698c5d3 | 202 | @tab .sol files used in Sierra Online games. |
c6b2dc34 | 203 | @item Sierra VMD @tab @tab X |
d698c5d3 | 204 | @tab Used in Sierra CD-ROM games. |
c6b2dc34 | 205 | @item Smacker @tab @tab X |
d698c5d3 | 206 | @tab Multimedia format used by many games. |
913c3e2c DB |
207 | @item Sony OpenMG (OMA) @tab @tab X |
208 | @tab Audio format used in Sony Sonic Stage and Sony Vegas. | |
209 | @item Sony PlayStation STR @tab @tab X | |
64c2f20a | 210 | @item SUN AU format @tab X @tab X |
c6b2dc34 | 211 | @item THP @tab @tab X |
d698c5d3 | 212 | @tab Used on the Nintendo GameCube. |
913c3e2c DB |
213 | @item Tiertex Limited SEQ @tab @tab X |
214 | @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. | |
39271be4 DB |
215 | @item True Audio @tab @tab X |
216 | @item VC-1 test bitstream @tab X @tab X | |
c6b2dc34 | 217 | @item WAV @tab X @tab X |
39271be4 | 218 | @item WavPack @tab @tab X |
913c3e2c | 219 | @item Wing Commander III movie @tab @tab X |
d698c5d3 | 220 | @tab Multimedia format used in Origin's Wing Commander III computer game. |
913c3e2c DB |
221 | @item Westwood Studios audio @tab @tab X |
222 | @tab Multimedia format used in Westwood Studios games. | |
223 | @item Westwood Studios VQA @tab @tab X | |
224 | @tab Multimedia format used in Westwood Studios games. | |
39271be4 | 225 | @item YUV4MPEG pipe @tab X @tab X |
d0e1cd3d DB |
226 | @end multitable |
227 | ||
228 | @code{X} means that encoding (resp. decoding) is supported. | |
229 | ||
230 | @section Image Formats | |
231 | ||
232 | FFmpeg can read and write images for each frame of a video sequence. The | |
233 | following image formats are supported: | |
234 | ||
235 | @multitable @columnfractions .4 .1 .1 .4 | |
b3de4544 | 236 | @item Name @tab Encoding @tab Decoding @tab Comments |
9db80acb DV |
237 | @item .Y.U.V @tab X @tab X |
238 | @tab one raw file per component | |
239 | @item animated GIF @tab X @tab X | |
240 | @tab Only uncompressed GIFs are generated. | |
f2937cc6 DV |
241 | @item BMP @tab X @tab X |
242 | @tab Microsoft BMP image | |
9db80acb DV |
243 | @item JPEG @tab X @tab X |
244 | @tab Progressive JPEG is not supported. | |
245 | @item JPEG 2000 @tab @tab E | |
246 | @tab decoding supported through external library libopenjpeg | |
f2937cc6 DV |
247 | @item JPEG-LS @tab X @tab X |
248 | @item LJPEG @tab X @tab | |
249 | @tab Lossless JPEG | |
ddea12a6 | 250 | @item PAM @tab X @tab X |
9db80acb | 251 | @tab PAM is a PNM extension with alpha support. |
ddea12a6 | 252 | @item PBM @tab X @tab X |
f2937cc6 | 253 | @tab Portable BitMap image |
effcedf7 | 254 | @item PCX @tab X @tab X |
9db80acb | 255 | @tab PC Paintbrush |
ddea12a6 | 256 | @item PGM @tab X @tab X |
314511ab | 257 | @tab Portable GrayMap image |
ddea12a6 | 258 | @item PGMYUV @tab X @tab X |
9db80acb DV |
259 | @tab PGM with U and V components in YUV 4:2:0 |
260 | @item PNG @tab X @tab X | |
261 | @tab 2/4 bpp not supported yet | |
ddea12a6 | 262 | @item PPM @tab X @tab X |
314511ab | 263 | @tab Portable PixelMap image |
9db80acb DV |
264 | @item PTX @tab @tab X |
265 | @tab V.Flash PTX format | |
9db80acb DV |
266 | @item SGI @tab X @tab X |
267 | @tab SGI RGB image format | |
a1c5b6ec JR |
268 | @item Sun Rasterfile @tab @tab X |
269 | @tab Sun RAS image format | |
9db80acb DV |
270 | @item TIFF @tab X @tab X |
271 | @tab YUV, JPEG and some extension is not supported yet. | |
a1c5b6ec JR |
272 | @item Truevision Targa @tab X @tab X |
273 | @tab Targa (.TGA) image format | |
d0e1cd3d DB |
274 | @end multitable |
275 | ||
276 | @code{X} means that encoding (resp. decoding) is supported. | |
277 | ||
9a77d59a JM |
278 | @code{E} means that support is provided through an external library. |
279 | ||
d0e1cd3d DB |
280 | @section Video Codecs |
281 | ||
282 | @multitable @columnfractions .4 .1 .1 .4 | |
b3de4544 | 283 | @item Name @tab Encoding @tab Decoding @tab Comments |
9510f59a | 284 | @item 4X Movie @tab @tab X |
d698c5d3 | 285 | @tab Used in certain computer games. |
9510f59a DB |
286 | @item 8SVX exponential @tab @tab X |
287 | @item 8SVX fibonacci @tab @tab X | |
913c3e2c | 288 | @item American Laser Games MM @tab @tab X |
d698c5d3 | 289 | @tab Used in games like Mad Dog McCree. |
a1c5b6ec | 290 | @item AMV Video @tab @tab X |
d698c5d3 | 291 | @tab Used in Chinese MP3 players. |
d66d8b83 DB |
292 | @item Apple MJPEG-B @tab @tab X |
293 | @item Apple QuickDraw @tab @tab X | |
d698c5d3 | 294 | @tab fourcc: qdrw |
d66d8b83 | 295 | @item Asus v1 @tab X @tab X |
d698c5d3 | 296 | @tab fourcc: ASV1 |
d66d8b83 | 297 | @item Asus v2 @tab X @tab X |
d698c5d3 | 298 | @tab fourcc: ASV2 |
d66d8b83 | 299 | @item ATI VCR1 @tab @tab X |
d698c5d3 | 300 | @tab fourcc: VCR1 |
d66d8b83 | 301 | @item ATI VCR2 @tab @tab X |
d698c5d3 | 302 | @tab fourcc: VCR2 |
dd2d651d | 303 | @item Autodesk Animator Flic video @tab @tab X |
d66d8b83 | 304 | @item Autodesk RLE @tab @tab X |
d698c5d3 | 305 | @tab fourcc: AASC |
9510f59a | 306 | @item AVS (Audio Video Standard) video @tab @tab X |
d698c5d3 | 307 | @tab Video encoding used by the Creature Shock game. |
68dddf53 | 308 | @item Beam Software VB @tab @tab X |
9510f59a | 309 | @item Bethesda VID video @tab @tab X |
d698c5d3 | 310 | @tab Used in some games from Bethesda Softworks. |
9510f59a DB |
311 | @item Brute Force & Ignorance @tab @tab X |
312 | @tab Used in the game Flash Traffic: City of Angels. | |
bac4c85c | 313 | @item C93 video @tab @tab X |
d698c5d3 | 314 | @tab Codec used in Cyberia game. |
d66d8b83 | 315 | @item CamStudio @tab @tab X |
d698c5d3 | 316 | @tab fourcc: CSCD |
9510f59a DB |
317 | @item Chinese AVS video @tab @tab X |
318 | @tab AVS1-P2, JiZhun profile | |
319 | @item Delphine Software International CIN video @tab @tab X | |
320 | @tab Codec used in Delphine Software International games. | |
d66d8b83 DB |
321 | @item Cinepak @tab @tab X |
322 | @item Cirrus Logic AccuPak @tab @tab X | |
d698c5d3 | 323 | @tab fourcc: CLJR |
9510f59a | 324 | @item Creative YUV (CYUV) @tab @tab X |
82ced5a9 | 325 | @item Dirac @tab E @tab E |
360f980b | 326 | @tab supported through external libdirac/libschroedinger libraries |
9510f59a DB |
327 | @item DNxHD @tab X @tab X |
328 | @tab aka SMPTE VC3 | |
68dddf53 | 329 | @item Duck TrueMotion 1.0 @tab @tab X |
d698c5d3 | 330 | @tab fourcc: DUCK |
68dddf53 | 331 | @item Duck TrueMotion 2.0 @tab @tab X |
d698c5d3 | 332 | @tab fourcc: TM20 |
9510f59a DB |
333 | @item DV (Digital Video) @tab X @tab X |
334 | @item Feeble Files/ScummVM DXA @tab @tab X | |
d698c5d3 | 335 | @tab Codec originally used in Feeble Files game. |
9510f59a | 336 | @item Electronic Arts CMV video @tab @tab X |
d698c5d3 | 337 | @tab Used in NHL 95 game. |
dd2d651d DB |
338 | @item Electronic Arts TGV video @tab @tab X |
339 | @item Electronic Arts TGQ video @tab @tab X | |
340 | @item Electronic Arts TQI video @tab @tab X | |
341 | @item Escape 124 @tab @tab X | |
342 | @item FFmpeg codec #1 @tab X @tab X | |
d698c5d3 | 343 | @tab experimental lossless codec (fourcc: FFV1) |
dd2d651d | 344 | @item Flash Screen Video v1 @tab X @tab X |
d698c5d3 | 345 | @tab fourcc: FSV1 |
dd2d651d | 346 | @item Flash Video (FLV) @tab X @tab X |
d698c5d3 | 347 | @tab Sorenson H.263 used in Flash |
dd2d651d | 348 | @item Fraps @tab @tab X |
d66d8b83 | 349 | @item H.261 @tab X @tab X |
dd2d651d DB |
350 | @item H.263 / H.263-1996 @tab X @tab X |
351 | @item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X | |
352 | @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X | |
360f980b | 353 | @tab encoding supported through external library libx264 |
dd2d651d | 354 | @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @tab X |
d66d8b83 | 355 | @item HuffYUV @tab X @tab X |
dd2d651d | 356 | @item HuffYUV FFmpeg variant @tab X @tab X |
d66d8b83 | 357 | @item IBM Ultimotion @tab @tab X |
d698c5d3 | 358 | @tab fourcc: ULTI |
bac4c85c | 359 | @item id Cinematic video @tab @tab X |
d698c5d3 | 360 | @tab Used in Quake II. |
a1c5b6ec | 361 | @item id RoQ video @tab X @tab X |
d698c5d3 | 362 | @tab Used in Quake III, Jedi Knight 2, other computer games. |
dd2d651d DB |
363 | @item Intel H.263 @tab @tab X |
364 | @item Intel Indeo 2 @tab @tab X | |
d66d8b83 | 365 | @item Intel Indeo 3 @tab @tab X |
dd2d651d | 366 | @item Interplay C93 @tab @tab X |
9510f59a | 367 | @tab Used in the game Cyberia from Interplay. |
dd2d651d | 368 | @item Interplay MVE video @tab @tab X |
d698c5d3 | 369 | @tab Used in Interplay .MVE files. |
dd2d651d | 370 | @item Karl Morton's video codec @tab @tab X |
d698c5d3 | 371 | @tab Codec used in Worms games. |
dd2d651d DB |
372 | @item LCL (LossLess Codec Library) MSZH @tab @tab X |
373 | @item LCL (LossLess Codec Library) ZLIB @tab E @tab E | |
d66d8b83 DB |
374 | @item LOCO @tab @tab X |
375 | @item lossless MJPEG @tab X @tab X | |
376 | @item Microsoft RLE @tab @tab X | |
dd2d651d | 377 | @item Microsoft Video 1 @tab @tab X |
d66d8b83 | 378 | @item Mimic @tab @tab X |
d698c5d3 | 379 | @tab Used in MSN Messenger Webcam streams. |
d66d8b83 | 380 | @item Miro VideoXL @tab @tab X |
d698c5d3 | 381 | @tab fourcc: VIXL |
eacf8613 | 382 | @item MJPEG (Motion JPEG) @tab X @tab X |
dd2d651d DB |
383 | @item Motion Pixels video @tab @tab X |
384 | @item MPEG-1 video @tab X @tab X | |
385 | @item MPEG-1/2 video XvMC (X-Video Motion Compensation) @tab @tab X | |
386 | @item MPEG-1/2 video (VDPAU acceleration) @tab @tab X | |
387 | @item MPEG-2 video @tab X @tab X | |
388 | @item MPEG-4 part 2 @tab X @tab X | |
389 | @ libxvidcore can be used alternatively for encoding. | |
390 | @item MPEG-4 part 2 Microsoft variant version 1 @tab X @tab X | |
391 | @item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X | |
392 | @item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X | |
eacf8613 | 393 | @item Nintendo Gamecube THP video @tab @tab X |
641992de DB |
394 | @item NuppelVideo/RTjpeg @tab @tab X |
395 | @tab Video encoding used in NuppelVideo files. | |
d66d8b83 | 396 | @item On2 VP3 @tab @tab X |
d698c5d3 | 397 | @tab still experimental |
d66d8b83 | 398 | @item On2 VP5 @tab @tab X |
d698c5d3 | 399 | @tab fourcc: VP50 |
d66d8b83 | 400 | @item On2 VP6 @tab @tab X |
d698c5d3 | 401 | @tab fourcc: VP60,VP61,VP62 |
d66d8b83 | 402 | @item planar RGB @tab @tab X |
d698c5d3 | 403 | @tab fourcc: 8BPS |
a1c5b6ec | 404 | @item Q-team QPEG @tab @tab X |
d698c5d3 | 405 | @tab fourccs: QPEG, Q1.0, Q1.1 |
9510f59a | 406 | @item QuickTime 8BPS video @tab @tab X |
a1c5b6ec JR |
407 | @item QuickTime Animation (RLE) video @tab X @tab X |
408 | @tab fourcc: 'rle ' | |
409 | @item QuickTime Graphics (SMC) @tab @tab X | |
410 | @tab fourcc: 'smc ' | |
411 | @item QuickTime video (RPZA) @tab @tab X | |
412 | @tab fourcc: rpza | |
413 | @item Raw Video @tab X @tab X | |
d0e1cd3d DB |
414 | @item RealVideo 1.0 @tab X @tab X |
415 | @item RealVideo 2.0 @tab X @tab X | |
6beb8b26 KS |
416 | @item RealVideo 3.0 @tab @tab X |
417 | @tab still far from ideal | |
11c0f9ec | 418 | @item RealVideo 4.0 @tab @tab X |
68dddf53 | 419 | @item Renderware TXD (TeXture Dictionary) @tab @tab X |
d698c5d3 | 420 | @tab Texture dictionaries used by the Renderware Engine. |
a1c5b6ec JR |
421 | @item RL2 video @tab @tab X |
422 | @tab used in some games by Entertainment Software Partners | |
68dddf53 JR |
423 | @item Sierra VMD video @tab @tab X |
424 | @tab Used in Sierra VMD files. | |
bac4c85c | 425 | @item Smacker video @tab @tab X |
d698c5d3 | 426 | @tab Video encoding used in Smacker. |
68dddf53 | 427 | @item SMPTE VC-1 @tab @tab X |
d66d8b83 | 428 | @item Snow @tab X @tab X |
d698c5d3 | 429 | @tab experimental wavelet codec (fourcc: SNOW) |
eacf8613 | 430 | @item Sony PlayStation MDEC (Motion DECoder) @tab @tab X |
a1c5b6ec | 431 | @item Sorenson Vector Quantizer 1 @tab X @tab X |
d698c5d3 | 432 | @tab fourcc: SVQ1 |
a1c5b6ec | 433 | @item Sorenson Vector Quantizer 3 @tab @tab X |
d698c5d3 | 434 | @tab fourcc: SVQ3 |
a1c5b6ec | 435 | @item Sunplus JPEG (SP5X) @tab @tab X |
d698c5d3 | 436 | @tab fourcc: SP5X |
68dddf53 | 437 | @item TechSmith Screen Capture Codec @tab @tab X |
d698c5d3 | 438 | @tab fourcc: TSCC |
82ced5a9 | 439 | @item Theora @tab E @tab X |
360f980b | 440 | @tab encoding supported through external library libtheora |
a1c5b6ec | 441 | @item Tiertex Limited SEQ video @tab @tab X |
d698c5d3 | 442 | @tab Codec used in DOS CD-ROM FlashBack game. |
eacf8613 | 443 | @item VMware Screen Codec / VMware Video @tab @tab X |
d698c5d3 | 444 | @tab Codec used in videos captured by VMware. |
eacf8613 | 445 | @item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X |
dd2d651d | 446 | @item Windows Media Video 7 @tab X @tab X |
eacf8613 | 447 | @item Windows Media Video 8 @tab X @tab X |
68dddf53 JR |
448 | @item Windows Media Video 9 @tab @tab X |
449 | @tab not completely working | |
eacf8613 JR |
450 | @item Wing Commander III / Xan @tab @tab X |
451 | @tab Used in Wing Commander III .MVE files. | |
d66d8b83 DB |
452 | @item Winnov WNV1 @tab @tab X |
453 | @item WMV7 @tab X @tab X | |
39271be4 | 454 | @item YAMAHA SMAF @tab X @tab X |
d66d8b83 | 455 | @item ZLIB @tab X @tab X |
d698c5d3 | 456 | @tab part of LCL, encoder experimental |
eacf8613 | 457 | @item Zip Motion Blocks Video @tab X @tab X |
d698c5d3 | 458 | @tab Encoder works only in PAL8. |
d0e1cd3d DB |
459 | @end multitable |
460 | ||
461 | @code{X} means that encoding (resp. decoding) is supported. | |
462 | ||
82ced5a9 DB |
463 | @code{E} means that support is provided through an external library. |
464 | ||
d0e1cd3d DB |
465 | @section Audio Codecs |
466 | ||
485ec4f1 | 467 | @multitable @columnfractions .4 .1 .1 .4 |
b3de4544 | 468 | @item Name @tab Encoding @tab Decoding @tab Comments |
16d81b27 | 469 | @item 8SVX audio @tab @tab X |
82ced5a9 | 470 | @item AAC @tab E @tab X |
360f980b | 471 | @tab encoding supported through external library libfaac |
c76d1bb2 | 472 | @item AC-3 @tab IX @tab X |
fd75cedd DB |
473 | @item ADPCM 4X Movie @tab @tab X |
474 | @item ADPCM CDROM XA @tab @tab X | |
475 | @item ADPCM Creative Technology @tab @tab X | |
476 | @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 | |
477 | @item ADPCM Electronic Arts @tab @tab X | |
478 | @tab Used in various EA titles. | |
479 | @item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X | |
480 | @tab Used in Sim City 3000. | |
481 | @item ADPCM Electronic Arts R1 @tab @tab X | |
482 | @item ADPCM Electronic Arts R2 @tab @tab X | |
483 | @item ADPCM Electronic Arts R3 @tab @tab X | |
484 | @item ADPCM Electronic Arts XAS @tab @tab X | |
485 | @item ADPCM G.726 @tab X @tab X | |
486 | @item ADPCM IMA AMV @tab @tab X | |
487 | @tab Used in AMV files | |
488 | @item ADPCM IMA Electronic Arts EACS @tab @tab X | |
489 | @item ADPCM IMA Electronic Arts SEAD @tab @tab X | |
490 | @item ADPCM IMA Funcom @tab @tab X | |
491 | @item ADPCM IMA QuickTime @tab X @tab X | |
492 | @item ADPCM IMA Loki SDL MJPEG @tab @tab X | |
493 | @item ADPCM IMA WAV @tab X @tab X | |
494 | @item ADPCM IMA Westwood @tab @tab X | |
495 | @item ADPCM ISS IMA @tab @tab X | |
496 | @tab Used in FunCom games. | |
497 | @item ADPCM IMA Duck DK3 @tab @tab X | |
498 | @tab Used in some Sega Saturn console games. | |
499 | @item ADPCM IMA Duck DK4 @tab @tab X | |
500 | @tab Used in some Sega Saturn console games. | |
501 | @item ADPCM Microsoft @tab X @tab X | |
502 | @item ADPCM MS IMA @tab X @tab X | |
503 | @item ADPCM Nintendo Gamecube THP @tab @tab X | |
504 | @item ADPCM QT IMA @tab X @tab X | |
505 | @item ADPCM SEGA CRI ADX @tab X @tab X | |
506 | @tab Used in Sega Dreamcast games. | |
507 | @item ADPCM Shockwave Flash @tab X @tab X | |
508 | @item ADPCM SMJPEG IMA @tab @tab X | |
509 | @tab Used in certain Loki game ports. | |
510 | @item ADPCM Sound Blaster Pro 2-bit @tab @tab X | |
511 | @item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X | |
512 | @item ADPCM Sound Blaster Pro 4-bit @tab @tab X | |
513 | @item ADPCM Westwood Studios IMA @tab @tab X | |
514 | @tab Used in Westwood Studios games like Command and Conquer. | |
515 | @item ADPCM Yamaha @tab X @tab X | |
82ced5a9 | 516 | @item AMR-NB @tab E @tab E |
360f980b | 517 | @tab supported through external library libamrnb |
82ced5a9 | 518 | @item AMR-WB @tab E @tab E |
360f980b | 519 | @tab supported through external library libamrwb |
833e90dd | 520 | @item Apple lossless audio @tab X @tab X |
d698c5d3 | 521 | @tab QuickTime fourcc 'alac' |
9510f59a | 522 | @item Atrac 3 @tab @tab X |
9510f59a | 523 | @item Delphine Software International CIN audio @tab @tab X |
d698c5d3 | 524 | @tab Codec used in Delphine Software International games. |
9510f59a DB |
525 | @item COOK @tab @tab X |
526 | @tab All versions except 5.1 are supported. | |
9510f59a | 527 | @item DCA (DTS Coherent Acoustics) @tab @tab X |
12dd57fd DB |
528 | @item DPCM id RoQ @tab X @tab X |
529 | @tab Used in Quake III, Jedi Knight 2, other computer games. | |
530 | @item DPCM Interplay @tab @tab X | |
531 | @tab Used in various Interplay computer games. | |
532 | @item DPCM Sierra Online @tab @tab X | |
533 | @tab Used in Sierra Online game audio files. | |
534 | @item DPCM Sol @tab @tab X | |
535 | @item DPCM Xan @tab @tab X | |
16d81b27 | 536 | @item DSP Group TrueSpeech @tab @tab X |
16d81b27 | 537 | @item DV audio @tab @tab X |
44723c84 | 538 | @item Enhanced AC-3 @tab @tab X |
dd2d651d | 539 | @item FLAC (Free Lossless Audio Codec) @tab X @tab IX |
dd2d651d | 540 | @item G.729 @tab @tab X |
82ced5a9 | 541 | @item GSM @tab E @tab E |
3f33271a | 542 | @tab supported through external library libgsm |
dd2d651d | 543 | @item GSM Microsoft variant @tab E @tab E |
3f33271a | 544 | @tab supported through external library libgsm |
dd2d651d | 545 | @item IMC (Intel Music Coder) @tab @tab X |
dd2d651d DB |
546 | @item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X |
547 | @item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X | |
9ba4821d RP |
548 | @item MLP (Meridian Lossless Packing) @tab @tab X |
549 | @tab Used in DVD-Audio discs. | |
16d81b27 | 550 | @item Monkey's Audio @tab @tab X |
d698c5d3 | 551 | @tab Only versions 3.97-3.99 are supported. |
dd2d651d DB |
552 | @item MP1 (MPEG audio layer 1) @tab @tab IX |
553 | @item MP2 (MPEG audio layer 2) @tab IX @tab IX | |
554 | @item MP3 (MPEG audio layer 3) @tab E @tab IX | |
555 | @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported | |
dd2d651d DB |
556 | @item Musepack SV7 @tab @tab X |
557 | @item Musepack SV8 @tab @tab X | |
641992de | 558 | @item Nellymoser Asao @tab X @tab X |
641992de DB |
559 | @item PCM A-law @tab X @tab X |
560 | @item PCM mu-law @tab X @tab X | |
561 | @item PCM 16-bit little-endian planar @tab @tab X | |
562 | @item PCM 32-bit floating point big-endian @tab X @tab X | |
563 | @item PCM 32-bit floating point little-endian @tab X @tab X | |
564 | @item PCM 64-bit floating point big-endian @tab X @tab X | |
565 | @item PCM 64-bit floating point little-endian @tab X @tab X | |
566 | @item PCM D-Cinema audio signed 24-bit @tab X @tab X | |
567 | @item PCM signed 8-bit @tab X @tab X | |
568 | @item PCM signed 16-bit big-endian @tab X @tab X | |
569 | @item PCM signed 16-bit little-endian @tab X @tab X | |
570 | @item PCM signed 24-bit big-endian @tab X @tab X | |
571 | @item PCM signed 24-bit little-endian @tab X @tab X | |
572 | @item PCM signed 32-bit big-endian @tab X @tab X | |
573 | @item PCM signed 32-bit little-endian @tab X @tab X | |
574 | @item PCM unsigned 8-bit @tab X @tab X | |
575 | @item PCM unsigned 16-bit big-endian @tab X @tab X | |
576 | @item PCM unsigned 16-bit little-endian @tab X @tab X | |
577 | @item PCM unsigned 24-bit big-endian @tab X @tab X | |
578 | @item PCM unsigned 24-bit little-endian @tab X @tab X | |
579 | @item PCM unsigned 32-bit big-endian @tab X @tab X | |
580 | @item PCM unsigned 32-bit little-endian @tab X @tab X | |
581 | @item PCM Zork @tab X @tab X | |
73b458e3 | 582 | @item QCELP / PureVoice @tab @tab X |
a1c5b6ec | 583 | @item QDesign Music Codec 2 @tab @tab X |
d698c5d3 | 584 | @tab There are still some distortions. |
a1c5b6ec | 585 | @item RealAudio 1.0 (14.4K) @tab @tab X |
d698c5d3 | 586 | @tab Real 14400 bit/s codec |
a1c5b6ec | 587 | @item RealAudio 2.0 (28.8K) @tab @tab X |
d698c5d3 | 588 | @tab Real 28800 bit/s codec |
a1c5b6ec | 589 | @item RealAudio 3.0 (dnet) @tab IX @tab X |
a692130f | 590 | @tab Real low bitrate AC-3 codec |
bac4c85c | 591 | @item Shorten @tab @tab X |
68dddf53 JR |
592 | @item Sierra VMD audio @tab @tab X |
593 | @tab Used in Sierra VMD files. | |
bac4c85c | 594 | @item Smacker audio @tab @tab X |
e6fa1ca5 JR |
595 | @item Sonic @tab X @tab X |
596 | @tab experimental codec | |
597 | @item Sonic lossless @tab X @tab X | |
598 | @tab experimental codec | |
82ced5a9 | 599 | @item Speex @tab @tab E |
360f980b | 600 | @tab supported through external library libspeex |
16d81b27 | 601 | @item True Audio (TTA) @tab @tab X |
9ba4821d RP |
602 | @item TrueHD @tab @tab X |
603 | @tab Used in HD-DVD and Blu-Ray discs. | |
dd2d651d DB |
604 | @item Vorbis @tab E @tab X |
605 | @ A native but very primitive encoder exists. | |
bac4c85c | 606 | @item WavPack @tab @tab X |
eacf8613 JR |
607 | @item Westwood Audio (SND1) @tab @tab X |
608 | @item Windows Media Audio 1 @tab X @tab X | |
609 | @item Windows Media Audio 2 @tab X @tab X | |
d698c5d3 | 610 | @tab Used in Origin's Wing Commander IV AVI files. |
d0e1cd3d DB |
611 | @end multitable |
612 | ||
613 | @code{X} means that encoding (resp. decoding) is supported. | |
614 | ||
82ced5a9 DB |
615 | @code{E} means that support is provided through an external library. |
616 | ||
d0e1cd3d DB |
617 | @code{I} means that an integer-only version is available, too (ensures high |
618 | performance on systems without hardware floating point support). | |
619 | ||
bd3151f2 DB |
620 | @section Subtitle Formats |
621 | ||
000bbebb | 622 | @multitable @columnfractions .4 .1 .1 .1 .1 |
9afc2917 | 623 | @item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding |
913c3e2c | 624 | @item SSA/ASS @tab X @tab X |
9afc2917 DB |
625 | @item DVB @tab X @tab X @tab X @tab X |
626 | @item DVD @tab X @tab X @tab X @tab X | |
627 | @item XSUB @tab @tab @tab @tab X | |
bd3151f2 DB |
628 | @end multitable |
629 | ||
630 | @code{X} means that the feature is supported. | |
631 | ||
fbd52050 DB |
632 | @section Network Protocols |
633 | ||
000bbebb | 634 | @multitable @columnfractions .4 .1 |
fbd52050 DB |
635 | @item Name @tab Support |
636 | @item file @tab X | |
637 | @item Gopher @tab X | |
638 | @item HTTP @tab X | |
639 | @item pipe @tab X | |
640 | @item RTP @tab X | |
641 | @item TCP @tab X | |
642 | @item UDP @tab X | |
643 | @end multitable | |
644 | ||
645 | @code{X} means that the protocol is supported. | |
646 | ||
647 | ||
fa3f2a35 DB |
648 | @section Input/Output Devices |
649 | ||
650 | @multitable @columnfractions .4 .1 .1 | |
651 | @item Name @tab Input @tab Output | |
652 | @item ALSA @tab X @tab X | |
653 | @item BEOS audio @tab X @tab X | |
654 | @item BKTR @tab X @tab | |
655 | @item DV1394 @tab X @tab | |
656 | @item LIBDC1394 @tab X @tab | |
657 | @item OSS @tab X @tab X | |
658 | @item Video4Linux @tab X @tab | |
659 | @item Video4Linux2 @tab X @tab | |
660 | @item VfW capture @tab X @tab | |
661 | @item X11 grabbing @tab X @tab | |
662 | @end multitable | |
663 | ||
23869b4a | 664 | @code{X} means that input/output is supported. |
fa3f2a35 DB |
665 | |
666 | ||
d0e1cd3d DB |
667 | @chapter Platform Specific information |
668 | ||
669 | @section BSD | |
670 | ||
671 | BSD make will not build FFmpeg, you need to install and use GNU Make | |
672 | (@file{gmake}). | |
673 | ||
674 | @section Windows | |
675 | ||
46a845d0 | 676 | To get help and instructions for building FFmpeg under Windows, check out |
d0e1cd3d | 677 | the FFmpeg Windows Help Forum at |
ab5ce4ae | 678 | @url{http://ffmpeg.arrozcru.org/}. |
d0e1cd3d DB |
679 | |
680 | @subsection Native Windows compilation | |
681 | ||
c1989552 | 682 | FFmpeg can be built to run natively on Windows using the MinGW tools. Install |
126cadc7 RP |
683 | the latest versions of MSYS and MinGW from @url{http://www.mingw.org/}. |
684 | You can find detailed installation | |
d0e1cd3d DB |
685 | instructions in the download section and the FAQ. |
686 | ||
126cadc7 RP |
687 | FFmpeg does not build out-of-the-box with the packages the automated MinGW |
688 | installer provides. It also requires coreutils to be installed and many other | |
689 | packages updated to the latest version. The minimum version for some packages | |
690 | are listed below: | |
691 | ||
692 | @itemize | |
693 | @item bash 3.1 | |
694 | @item msys-make 3.81-2 (note: not mingw32-make) | |
2014b51c | 695 | @item w32api 3.13 |
126cadc7 RP |
696 | @item mingw-runtime 3.15 |
697 | @end itemize | |
698 | ||
0f898714 DB |
699 | You will also need to pass @code{-fno-common} to the compiler to work around |
700 | a GCC bug (see @url{http://gcc.gnu.org/bugzilla/show_bug.cgi?id=37216}). | |
701 | ||
c1989552 | 702 | Within the MSYS shell, configure and make with: |
d0e1cd3d | 703 | |
c1989552 | 704 | @example |
0f898714 | 705 | ./configure --enable-memalign-hack --extra-cflags=-fno-common |
c1989552 RP |
706 | make |
707 | make install | |
708 | @end example | |
d0e1cd3d | 709 | |
c1989552 RP |
710 | This will install @file{ffmpeg.exe} along with many other development files |
711 | to @file{/usr/local}. You may specify another install path using the | |
712 | @code{--prefix} option in @file{configure}. | |
d0e1cd3d | 713 | |
c1989552 | 714 | Notes: |
d0e1cd3d | 715 | |
c1989552 | 716 | @itemize |
d0e1cd3d | 717 | |
c1989552 RP |
718 | @item In order to compile FFplay, you must have the MinGW development library |
719 | of SDL. Get it from @url{http://www.libsdl.org}. | |
720 | Edit the @file{bin/sdl-config} script so that it points to the correct prefix | |
721 | where SDL was installed. Verify that @file{sdl-config} can be launched from | |
722 | the MSYS command line. | |
d0e1cd3d | 723 | |
d0e1cd3d | 724 | @item By using @code{./configure --enable-shared} when configuring FFmpeg, |
c1989552 | 725 | you can build libavutil, libavcodec and libavformat as DLLs. |
d0e1cd3d DB |
726 | |
727 | @end itemize | |
728 | ||
c1989552 | 729 | @subsection Microsoft Visual C++ compatibility |
d0e1cd3d | 730 | |
c1989552 RP |
731 | As stated in the FAQ, FFmpeg will not compile under MSVC++. However, if you |
732 | want to use the libav* libraries in your own applications, you can still | |
733 | compile those applications using MSVC++. But the libav* libraries you link | |
734 | to @emph{must} be built with MinGW. However, you will not be able to debug | |
735 | inside the libav* libraries, since MSVC++ does not recognize the debug | |
736 | symbols generated by GCC. | |
737 | We strongly recommend you to move over from MSVC++ to MinGW tools. | |
d0e1cd3d | 738 | |
c1989552 RP |
739 | This description of how to use the FFmpeg libraries with MSVC++ is based on |
740 | Microsoft Visual C++ 2005 Express Edition. If you have a different version, | |
741 | you might have to modify the procedures slightly. | |
d0e1cd3d | 742 | |
c1989552 | 743 | @subsubsection Using static libraries |
d0e1cd3d | 744 | |
c1989552 | 745 | Assuming you have just built and installed FFmpeg in @file{/usr/local}. |
d0e1cd3d DB |
746 | |
747 | @enumerate | |
748 | ||
749 | @item Create a new console application ("File / New / Project") and then | |
750 | select "Win32 Console Application". On the appropriate page of the | |
751 | Application Wizard, uncheck the "Precompiled headers" option. | |
752 | ||
753 | @item Write the source code for your application, or, for testing, just | |
754 | copy the code from an existing sample application into the source file | |
c1989552 | 755 | that MSVC++ has already created for you. For example, you can copy |
d95a0c67 | 756 | @file{libavformat/output-example.c} from the FFmpeg distribution. |
d0e1cd3d DB |
757 | |
758 | @item Open the "Project / Properties" dialog box. In the "Configuration" | |
759 | combo box, select "All Configurations" so that the changes you make will | |
760 | affect both debug and release builds. In the tree view on the left hand | |
761 | side, select "C/C++ / General", then edit the "Additional Include | |
c1989552 RP |
762 | Directories" setting to contain the path where the FFmpeg includes were |
763 | installed (i.e. @file{c:\msys\1.0\local\include}). | |
f010d377 RP |
764 | Do not add MinGW's include directory here, or the include files will |
765 | conflict with MSVC's. | |
c1989552 RP |
766 | |
767 | @item Still in the "Project / Properties" dialog box, select | |
768 | "Linker / General" from the tree view and edit the | |
769 | "Additional Library Directories" setting to contain the @file{lib} | |
770 | directory where FFmpeg was installed (i.e. @file{c:\msys\1.0\local\lib}), | |
771 | the directory where MinGW libs are installed (i.e. @file{c:\mingw\lib}), | |
772 | and the directory where MinGW's GCC libs are installed | |
773 | (i.e. @file{C:\mingw\lib\gcc\mingw32\4.2.1-sjlj}). Then select | |
774 | "Linker / Input" from the tree view, and add the files @file{libavformat.a}, | |
775 | @file{libavcodec.a}, @file{libavutil.a}, @file{libmingwex.a}, | |
776 | @file{libgcc.a}, and any other libraries you used (i.e. @file{libz.a}) | |
777 | to the end of "Additional Dependencies". | |
d0e1cd3d DB |
778 | |
779 | @item Now, select "C/C++ / Code Generation" from the tree view. Select | |
780 | "Debug" in the "Configuration" combo box. Make sure that "Runtime | |
781 | Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in | |
782 | the "Configuration" combo box and make sure that "Runtime Library" is | |
783 | set to "Multi-threaded DLL". | |
784 | ||
c1989552 RP |
785 | @item Click "OK" to close the "Project / Properties" dialog box. |
786 | ||
787 | @item MSVC++ lacks some C99 header files that are fundamental for FFmpeg. | |
788 | Get msinttypes from @url{http://code.google.com/p/msinttypes/downloads/list} | |
789 | and install it in MSVC++'s include directory | |
790 | (i.e. @file{C:\Program Files\Microsoft Visual Studio 8\VC\include}). | |
791 | ||
792 | @item MSVC++ also does not understand the @code{inline} keyword used by | |
793 | FFmpeg, so you must add this line before @code{#include}ing libav*: | |
794 | @example | |
795 | #define inline _inline | |
796 | @end example | |
797 | ||
c1989552 RP |
798 | @item Build your application, everything should work. |
799 | ||
800 | @end enumerate | |
801 | ||
802 | @subsubsection Using shared libraries | |
803 | ||
804 | This is how to create DLL and LIB files that are compatible with MSVC++: | |
805 | ||
806 | @enumerate | |
807 | ||
808 | @item Add a call to @file{vcvars32.bat} (which sets up the environment | |
809 | variables for the Visual C++ tools) as the first line of @file{msys.bat}. | |
810 | The standard location for @file{vcvars32.bat} is | |
811 | @file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat}, | |
812 | and the standard location for @file{msys.bat} is @file{C:\msys\1.0\msys.bat}. | |
813 | If this corresponds to your setup, add the following line as the first line | |
814 | of @file{msys.bat}: | |
815 | ||
816 | @example | |
817 | call "C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat" | |
818 | @end example | |
819 | ||
820 | Alternatively, you may start the @file{Visual Studio 2005 Command Prompt}, | |
821 | and run @file{c:\msys\1.0\msys.bat} from there. | |
822 | ||
823 | @item Within the MSYS shell, run @code{lib.exe}. If you get a help message | |
824 | from @file{Microsoft (R) Library Manager}, this means your environment | |
825 | variables are set up correctly, the @file{Microsoft (R) Library Manager} | |
826 | is on the path and will be used by FFmpeg to create | |
827 | MSVC++-compatible import libraries. | |
828 | ||
829 | @item Build FFmpeg with | |
830 | ||
831 | @example | |
832 | ./configure --enable-shared --enable-memalign-hack | |
833 | make | |
834 | make install | |
835 | @end example | |
836 | ||
837 | Your install path (@file{/usr/local/} by default) should now have the | |
838 | necessary DLL and LIB files under the @file{bin} directory. | |
d0e1cd3d DB |
839 | |
840 | @end enumerate | |
841 | ||
c1989552 RP |
842 | To use those files with MSVC++, do the same as you would do with |
843 | the static libraries, as described above. But in Step 4, | |
844 | you should only need to add the directory where the LIB files are installed | |
845 | (i.e. @file{c:\msys\usr\local\bin}). This is not a typo, the LIB files are | |
846 | installed in the @file{bin} directory. And instead of adding @file{libxx.a} | |
847 | files, you should add @file{avcodec.lib}, @file{avformat.lib}, and | |
848 | @file{avutil.lib}. There should be no need for @file{libmingwex.a}, | |
849 | @file{libgcc.a}, and @file{wsock32.lib}, nor any other external library | |
850 | statically linked into the DLLs. The @file{bin} directory contains a bunch | |
851 | of DLL files, but the ones that are actually used to run your application | |
852 | are the ones with a major version number in their filenames | |
853 | (i.e. @file{avcodec-51.dll}). | |
854 | ||
d0e1cd3d DB |
855 | @subsection Cross compilation for Windows with Linux |
856 | ||
857 | You must use the MinGW cross compilation tools available at | |
858 | @url{http://www.mingw.org/}. | |
859 | ||
860 | Then configure FFmpeg with the following options: | |
861 | @example | |
862 | ./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc- | |
863 | @end example | |
864 | (you can change the cross-prefix according to the prefix chosen for the | |
865 | MinGW tools). | |
866 | ||
867 | Then you can easily test FFmpeg with Wine | |
868 | (@url{http://www.winehq.com/}). | |
869 | ||
870 | @subsection Compilation under Cygwin | |
871 | ||
8484503e VP |
872 | The main issue with the 1.5.x Cygwin versions is that newlib, its C library, |
873 | does not contain llrint(). You need to upgrade to the unstable 1.7.x versions, | |
874 | or leverage the implementation in MinGW (as explained below). | |
d0e1cd3d DB |
875 | |
876 | Just install your Cygwin with all the "Base" packages, plus the | |
877 | following "Devel" ones: | |
878 | @example | |
f496ab12 | 879 | binutils, gcc-core, make, subversion, mingw-runtime, diffutils |
d0e1cd3d DB |
880 | @end example |
881 | ||
666a1b34 VP |
882 | The experimental gcc4 package is still buggy, hence please |
883 | use the official gcc 3.4.4 or a 4.2.x compiled from source by yourself. | |
884 | ||
8484503e VP |
885 | Install the current binutils-20080624-2 as they work fine (the old |
886 | binutils-20060709-1 proved buggy on shared builds). | |
d0e1cd3d | 887 | |
29c3d42b VP |
888 | Then create a small library that just contains llrint(): |
889 | ||
890 | @example | |
891 | ar x /usr/lib/mingw/libmingwex.a llrint.o | |
892 | ar cq /usr/local/lib/libllrint.a llrint.o | |
893 | @end example | |
894 | ||
d0e1cd3d DB |
895 | Then run |
896 | ||
897 | @example | |
29c3d42b | 898 | ./configure --enable-static --disable-shared --extra-ldflags='-L /usr/local/lib' --extra-libs='-l llrint' |
d0e1cd3d DB |
899 | @end example |
900 | ||
901 | to make a static build or | |
902 | ||
903 | @example | |
29c3d42b | 904 | ./configure --enable-shared --disable-static --extra-ldflags='-L /usr/local/lib' --extra-libs='-l llrint' |
d0e1cd3d DB |
905 | @end example |
906 | ||
907 | to build shared libraries. | |
908 | ||
909 | If you want to build FFmpeg with additional libraries, download Cygwin | |
5dd9799d VP |
910 | "Devel" packages for Ogg and Vorbis from any Cygwin packages repository: |
911 | @example | |
912 | libogg-devel, libvorbis-devel | |
913 | @end example | |
914 | ||
915 | These library packages are only available from Cygwin Ports | |
be8497b0 | 916 | (@url{http://sourceware.org/cygwinports/}) : |
5dd9799d VP |
917 | |
918 | @example | |
919 | yasm, libSDL-devel, libdirac-devel, libfaac-devel, libfaad-devel, libgsm-devel, | |
920 | libmp3lame-devel, libschroedinger1.0-devel, speex-devel, libtheora-devel, | |
921 | libxvidcore-devel | |
922 | @end example | |
923 | ||
924 | The recommendation for libnut and x264 is to build them from source by | |
925 | yourself, as they evolve too quickly for Cygwin Ports to be up to date. | |
d0e1cd3d | 926 | |
cdf51395 VP |
927 | Cygwin 1.7.x has IPv6 support. You can add IPv6 to Cygwin 1.5.x by means |
928 | of the @code{libgetaddrinfo-devel} package, available at Cygwin Ports. | |
929 | ||
d0e1cd3d DB |
930 | @subsection Crosscompilation for Windows under Cygwin |
931 | ||
932 | With Cygwin you can create Windows binaries that do not need the cygwin1.dll. | |
933 | ||
934 | Just install your Cygwin as explained before, plus these additional | |
935 | "Devel" packages: | |
936 | @example | |
937 | gcc-mingw-core, mingw-runtime, mingw-zlib | |
938 | @end example | |
939 | ||
940 | and add some special flags to your configure invocation. | |
941 | ||
942 | For a static build run | |
943 | @example | |
944 | ./configure --target-os=mingw32 --enable-memalign-hack --enable-static --disable-shared --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin | |
945 | @end example | |
946 | ||
947 | and for a build with shared libraries | |
948 | @example | |
949 | ./configure --target-os=mingw32 --enable-memalign-hack --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin | |
950 | @end example | |
951 | ||
952 | @section BeOS | |
953 | ||
5f757b85 | 954 | BeOS support is broken in mysterious ways. |
d0e1cd3d | 955 | |
25b92a79 DY |
956 | @section OS/2 |
957 | ||
958 | For information about compiling FFmpeg on OS/2 see | |
959 | @url{http://www.edm2.com/index.php/FFmpeg}. | |
960 | ||
d0e1cd3d DB |
961 | @chapter Developers Guide |
962 | ||
963 | @section API | |
964 | @itemize @bullet | |
965 | @item libavcodec is the library containing the codecs (both encoding and | |
966 | decoding). Look at @file{libavcodec/apiexample.c} to see how to use it. | |
967 | ||
968 | @item libavformat is the library containing the file format handling (mux and | |
969 | demux code for several formats). Look at @file{ffplay.c} to use it in a | |
d95a0c67 DB |
970 | player. See @file{libavformat/output-example.c} to use it to generate |
971 | audio or video streams. | |
d0e1cd3d DB |
972 | |
973 | @end itemize | |
974 | ||
975 | @section Integrating libavcodec or libavformat in your program | |
976 | ||
977 | You can integrate all the source code of the libraries to link them | |
978 | statically to avoid any version problem. All you need is to provide a | |
979 | 'config.mak' and a 'config.h' in the parent directory. See the defines | |
980 | generated by ./configure to understand what is needed. | |
981 | ||
982 | You can use libavcodec or libavformat in your commercial program, but | |
983 | @emph{any patch you make must be published}. The best way to proceed is | |
984 | to send your patches to the FFmpeg mailing list. | |
985 | ||
986 | @node Coding Rules | |
987 | @section Coding Rules | |
988 | ||
989 | FFmpeg is programmed in the ISO C90 language with a few additional | |
990 | features from ISO C99, namely: | |
991 | @itemize @bullet | |
992 | @item | |
993 | the @samp{inline} keyword; | |
994 | @item | |
995 | @samp{//} comments; | |
996 | @item | |
997 | designated struct initializers (@samp{struct s x = @{ .i = 17 @};}) | |
998 | @item | |
999 | compound literals (@samp{x = (struct s) @{ 17, 23 @};}) | |
1000 | @end itemize | |
1001 | ||
1002 | These features are supported by all compilers we care about, so we will not | |
1003 | accept patches to remove their use unless they absolutely do not impair | |
1004 | clarity and performance. | |
1005 | ||
1006 | All code must compile with GCC 2.95 and GCC 3.3. Currently, FFmpeg also | |
1007 | compiles with several other compilers, such as the Compaq ccc compiler | |
1008 | or Sun Studio 9, and we would like to keep it that way unless it would | |
1009 | be exceedingly involved. To ensure compatibility, please do not use any | |
1010 | additional C99 features or GCC extensions. Especially watch out for: | |
1011 | @itemize @bullet | |
1012 | @item | |
1013 | mixing statements and declarations; | |
1014 | @item | |
1015 | @samp{long long} (use @samp{int64_t} instead); | |
1016 | @item | |
1017 | @samp{__attribute__} not protected by @samp{#ifdef __GNUC__} or similar; | |
1018 | @item | |
1019 | GCC statement expressions (@samp{(x = (@{ int y = 4; y; @})}). | |
1020 | @end itemize | |
1021 | ||
1022 | Indent size is 4. | |
1023 | The presentation is the one specified by 'indent -i4 -kr -nut'. | |
1024 | The TAB character is forbidden outside of Makefiles as is any | |
1025 | form of trailing whitespace. Commits containing either will be | |
1026 | rejected by the Subversion repository. | |
1027 | ||
1028 | The main priority in FFmpeg is simplicity and small code size in order to | |
1029 | minimize the bug count. | |
1030 | ||
1031 | Comments: Use the JavaDoc/Doxygen | |
1032 | format (see examples below) so that code documentation | |
1033 | can be generated automatically. All nontrivial functions should have a comment | |
1034 | above them explaining what the function does, even if it is just one sentence. | |
1035 | All structures and their member variables should be documented, too. | |
1036 | @example | |
1037 | /** | |
1038 | * @@file mpeg.c | |
1039 | * MPEG codec. | |
1040 | * @@author ... | |
1041 | */ | |
1042 | ||
1043 | /** | |
1044 | * Summary sentence. | |
1045 | * more text ... | |
1046 | * ... | |
1047 | */ | |
1048 | typedef struct Foobar@{ | |
1049 | int var1; /**< var1 description */ | |
1050 | int var2; ///< var2 description | |
1051 | /** var3 description */ | |
1052 | int var3; | |
1053 | @} Foobar; | |
1054 | ||
1055 | /** | |
1056 | * Summary sentence. | |
1057 | * more text ... | |
1058 | * ... | |
1059 | * @@param my_parameter description of my_parameter | |
1060 | * @@return return value description | |
1061 | */ | |
1062 | int myfunc(int my_parameter) | |
1063 | ... | |
1064 | @end example | |
1065 | ||
1066 | fprintf and printf are forbidden in libavformat and libavcodec, | |
1067 | please use av_log() instead. | |
1068 | ||
1069 | Casts should be used only when necessary. Unneeded parentheses | |
1070 | should also be avoided if they don't make the code easier to understand. | |
1071 | ||
1072 | @section Development Policy | |
1073 | ||
1074 | @enumerate | |
1075 | @item | |
1076 | Contributions should be licensed under the LGPL 2.1, including an | |
1077 | "or any later version" clause, or the MIT license. GPL 2 including | |
1078 | an "or any later version" clause is also acceptable, but LGPL is | |
1079 | preferred. | |
1080 | @item | |
1081 | You must not commit code which breaks FFmpeg! (Meaning unfinished but | |
1082 | enabled code which breaks compilation or compiles but does not work or | |
1083 | breaks the regression tests) | |
1084 | You can commit unfinished stuff (for testing etc), but it must be disabled | |
1085 | (#ifdef etc) by default so it does not interfere with other developers' | |
1086 | work. | |
1087 | @item | |
1088 | You do not have to over-test things. If it works for you, and you think it | |
1089 | should work for others, then commit. If your code has problems | |
1090 | (portability, triggers compiler bugs, unusual environment etc) they will be | |
1091 | reported and eventually fixed. | |
1092 | @item | |
1093 | Do not commit unrelated changes together, split them into self-contained | |
1094 | pieces. Also do not forget that if part B depends on part A, but A does not | |
1095 | depend on B, then A can and should be committed first and separate from B. | |
1096 | Keeping changes well split into self-contained parts makes reviewing and | |
1097 | understanding them on the commit log mailing list easier. This also helps | |
1098 | in case of debugging later on. | |
1099 | Also if you have doubts about splitting or not splitting, do not hesitate to | |
1100 | ask/discuss it on the developer mailing list. | |
1101 | @item | |
1102 | Do not change behavior of the program (renaming options etc) without | |
1103 | first discussing it on the ffmpeg-devel mailing list. Do not remove | |
1104 | functionality from the code. Just improve! | |
1105 | ||
1106 | Note: Redundant code can be removed. | |
1107 | @item | |
1108 | Do not commit changes to the build system (Makefiles, configure script) | |
1109 | which change behavior, defaults etc, without asking first. The same | |
1110 | applies to compiler warning fixes, trivial looking fixes and to code | |
1111 | maintained by other developers. We usually have a reason for doing things | |
1112 | the way we do. Send your changes as patches to the ffmpeg-devel mailing | |
1113 | list, and if the code maintainers say OK, you may commit. This does not | |
1114 | apply to files you wrote and/or maintain. | |
1115 | @item | |
1116 | We refuse source indentation and other cosmetic changes if they are mixed | |
1117 | with functional changes, such commits will be rejected and removed. Every | |
1118 | developer has his own indentation style, you should not change it. Of course | |
1119 | if you (re)write something, you can use your own style, even though we would | |
1120 | prefer if the indentation throughout FFmpeg was consistent (Many projects | |
1121 | force a given indentation style - we do not.). If you really need to make | |
1122 | indentation changes (try to avoid this), separate them strictly from real | |
1123 | changes. | |
1124 | ||
1125 | NOTE: If you had to put if()@{ .. @} over a large (> 5 lines) chunk of code, | |
1126 | then either do NOT change the indentation of the inner part within (do not | |
1127 | move it to the right)! or do so in a separate commit | |
1128 | @item | |
1129 | Always fill out the commit log message. Describe in a few lines what you | |
1130 | changed and why. You can refer to mailing list postings if you fix a | |
1131 | particular bug. Comments such as "fixed!" or "Changed it." are unacceptable. | |
1132 | @item | |
1133 | If you apply a patch by someone else, include the name and email address in | |
1134 | the log message. Since the ffmpeg-cvslog mailing list is publicly | |
1135 | archived you should add some SPAM protection to the email address. Send an | |
1136 | answer to ffmpeg-devel (or wherever you got the patch from) saying that | |
1137 | you applied the patch. | |
1138 | @item | |
1139 | When applying patches that have been discussed (at length) on the mailing | |
1140 | list, reference the thread in the log message. | |
1141 | @item | |
1142 | Do NOT commit to code actively maintained by others without permission. | |
1143 | Send a patch to ffmpeg-devel instead. If no one answers within a reasonable | |
1144 | timeframe (12h for build failures and security fixes, 3 days small changes, | |
1145 | 1 week for big patches) then commit your patch if you think it is OK. | |
1146 | Also note, the maintainer can simply ask for more time to review! | |
1147 | @item | |
1148 | Subscribe to the ffmpeg-cvslog mailing list. The diffs of all commits | |
1149 | are sent there and reviewed by all the other developers. Bugs and possible | |
1150 | improvements or general questions regarding commits are discussed there. We | |
1151 | expect you to react if problems with your code are uncovered. | |
1152 | @item | |
1153 | Update the documentation if you change behavior or add features. If you are | |
1154 | unsure how best to do this, send a patch to ffmpeg-devel, the documentation | |
1155 | maintainer(s) will review and commit your stuff. | |
1156 | @item | |
1157 | Try to keep important discussions and requests (also) on the public | |
1158 | developer mailing list, so that all developers can benefit from them. | |
1159 | @item | |
1160 | Never write to unallocated memory, never write over the end of arrays, | |
1161 | always check values read from some untrusted source before using them | |
1162 | as array index or other risky things. | |
1163 | @item | |
1164 | Remember to check if you need to bump versions for the specific libav | |
1165 | parts (libavutil, libavcodec, libavformat) you are changing. You need | |
b98052d5 | 1166 | to change the version integer. |
d0e1cd3d DB |
1167 | Incrementing the first component means no backward compatibility to |
1168 | previous versions (e.g. removal of a function from the public API). | |
1169 | Incrementing the second component means backward compatible change | |
b98052d5 PR |
1170 | (e.g. addition of a function to the public API or extension of an |
1171 | existing data structure). | |
d0e1cd3d DB |
1172 | Incrementing the third component means a noteworthy binary compatible |
1173 | change (e.g. encoder bug fix that matters for the decoder). | |
1174 | @item | |
53407b64 | 1175 | Compiler warnings indicate potential bugs or code with bad style. If a type of |
9908c1a8 DB |
1176 | warning always points to correct and clean code, that warning should |
1177 | be disabled, not the code changed. | |
1178 | Thus the remaining warnings can either be bugs or correct code. | |
beaa4a91 | 1179 | If it is a bug, the bug has to be fixed. If it is not, the code should |
9908c1a8 DB |
1180 | be changed to not generate a warning unless that causes a slowdown |
1181 | or obfuscates the code. | |
d0e1cd3d DB |
1182 | @item |
1183 | If you add a new file, give it a proper license header. Do not copy and | |
1184 | paste it from a random place, use an existing file as template. | |
1185 | @end enumerate | |
1186 | ||
1187 | We think our rules are not too hard. If you have comments, contact us. | |
1188 | ||
1189 | Note, these rules are mostly borrowed from the MPlayer project. | |
1190 | ||
1191 | @section Submitting patches | |
1192 | ||
1193 | First, (@pxref{Coding Rules}) above if you did not yet. | |
1194 | ||
1195 | When you submit your patch, try to send a unified diff (diff '-up' | |
1196 | option). We cannot read other diffs :-) | |
1197 | ||
1198 | Also please do not submit a patch which contains several unrelated changes. | |
1199 | Split it into separate, self-contained pieces. This does not mean splitting | |
1200 | file by file. Instead, make the patch as small as possible while still | |
1201 | keeping it as a logical unit that contains an individual change, even | |
1202 | if it spans multiple files. This makes reviewing your patches much easier | |
1203 | for us and greatly increases your chances of getting your patch applied. | |
1204 | ||
1205 | Run the regression tests before submitting a patch so that you can | |
1206 | verify that there are no big problems. | |
1207 | ||
1208 | Patches should be posted as base64 encoded attachments (or any other | |
1209 | encoding which ensures that the patch will not be trashed during | |
1210 | transmission) to the ffmpeg-devel mailing list, see | |
1211 | @url{http://lists.mplayerhq.hu/mailman/listinfo/ffmpeg-devel} | |
1212 | ||
1213 | It also helps quite a bit if you tell us what the patch does (for example | |
1214 | 'replaces lrint by lrintf'), and why (for example '*BSD isn't C99 compliant | |
1215 | and has no lrint()') | |
1216 | ||
1217 | Also please if you send several patches, send each patch as a separate mail, | |
1218 | do not attach several unrelated patches to the same mail. | |
1219 | ||
28ce1839 RP |
1220 | @section New codecs or formats checklist |
1221 | ||
1222 | @enumerate | |
1223 | @item | |
1224 | Did you use av_cold for codec initialization and close functions? | |
1225 | @item | |
1226 | Did you add a long_name under NULL_IF_CONFIG_SMALL to the AVCodec or | |
1227 | AVInputFormat/AVOutputFormat struct? | |
1228 | @item | |
1229 | Did you bump the minor version number in @file{avcodec.h} or | |
1230 | @file{avformat.h}? | |
1231 | @item | |
1232 | Did you register it in @file{allcodecs.c} or @file{allformats.c}? | |
1233 | @item | |
1234 | Did you add the CodecID to @file{avcodec.h}? | |
1235 | @item | |
1236 | If it has a fourcc, did you add it to @file{libavformat/riff.c}, | |
1237 | even if it is only a decoder? | |
1238 | @item | |
1239 | Did you add a rule to compile the appropriate files in the Makefile? | |
1240 | Remember to do this even if you're just adding a format to a file that is | |
1241 | already being compiled by some other rule, like a raw demuxer. | |
1242 | @item | |
1243 | Did you add an entry to the table of supported formats or codecs in the | |
1244 | documentation? | |
1245 | @item | |
1246 | Did you add an entry in the Changelog? | |
1247 | @item | |
1248 | If it depends on a parser or a library, did you add that dependency in | |
1249 | configure? | |
1250 | @item | |
1251 | Did you "svn add" the appropriate files before commiting? | |
1252 | @end enumerate | |
1253 | ||
d0e1cd3d DB |
1254 | @section patch submission checklist |
1255 | ||
1256 | @enumerate | |
1257 | @item | |
1258 | Do the regression tests pass with the patch applied? | |
1259 | @item | |
2cdba8bf DB |
1260 | Does @code{make checkheaders} pass with the patch applied? |
1261 | @item | |
d0e1cd3d DB |
1262 | Is the patch a unified diff? |
1263 | @item | |
1264 | Is the patch against latest FFmpeg SVN? | |
1265 | @item | |
1266 | Are you subscribed to ffmpeg-dev? | |
1267 | (the list is subscribers only due to spam) | |
1268 | @item | |
1269 | Have you checked that the changes are minimal, so that the same cannot be | |
1270 | achieved with a smaller patch and/or simpler final code? | |
1271 | @item | |
1272 | If the change is to speed critical code, did you benchmark it? | |
1273 | @item | |
1274 | If you did any benchmarks, did you provide them in the mail? | |
1275 | @item | |
1276 | Have you checked that the patch does not introduce buffer overflows or | |
1277 | other security issues? | |
1278 | @item | |
63d247ea DB |
1279 | Did you test your decoder or demuxer against damaged data? If no, see |
1280 | tools/trasher and the noise bitstream filter. Your decoder or demuxer | |
1281 | should not crash or end in a (near) infinite loop when fed damaged data. | |
b885e0db | 1282 | @item |
d0e1cd3d DB |
1283 | Is the patch created from the root of the source tree, so it can be |
1284 | applied with @code{patch -p0}? | |
1285 | @item | |
1286 | Does the patch not mix functional and cosmetic changes? | |
1287 | @item | |
1288 | Did you add tabs or trailing whitespace to the code? Both are forbidden. | |
1289 | @item | |
1290 | Is the patch attached to the email you send? | |
1291 | @item | |
1292 | Is the mime type of the patch correct? It should be text/x-diff or | |
1293 | text/x-patch or at least text/plain and not application/octet-stream. | |
1294 | @item | |
1295 | If the patch fixes a bug, did you provide a verbose analysis of the bug? | |
1296 | @item | |
1297 | If the patch fixes a bug, did you provide enough information, including | |
1298 | a sample, so the bug can be reproduced and the fix can be verified? | |
1299 | Note please do not attach samples >100k to mails but rather provide a | |
0fa5f24c | 1300 | URL, you can upload to ftp://upload.ffmpeg.org |
d0e1cd3d DB |
1301 | @item |
1302 | Did you provide a verbose summary about what the patch does change? | |
1303 | @item | |
1304 | Did you provide a verbose explanation why it changes things like it does? | |
1305 | @item | |
1306 | Did you provide a verbose summary of the user visible advantages and | |
1307 | disadvantages if the patch is applied? | |
1308 | @item | |
1309 | Did you provide an example so we can verify the new feature added by the | |
1310 | patch easily? | |
1311 | @item | |
1312 | If you added a new file, did you insert a license header? It should be | |
1313 | taken from FFmpeg, not randomly copied and pasted from somewhere else. | |
1314 | @item | |
1315 | You should maintain alphabetical order in alphabetically ordered lists as | |
1316 | long as doing so does not break API/ABI compatibility. | |
1317 | @item | |
1318 | Lines with similar content should be aligned vertically when doing so | |
1319 | improves readability. | |
1320 | @item | |
1321 | Did you provide a suggestion for a clear commit log message? | |
1322 | @end enumerate | |
1323 | ||
1324 | @section Patch review process | |
1325 | ||
1326 | All patches posted to ffmpeg-devel will be reviewed, unless they contain a | |
1327 | clear note that the patch is not for SVN. | |
1328 | Reviews and comments will be posted as replies to the patch on the | |
1329 | mailing list. The patch submitter then has to take care of every comment, | |
1330 | that can be by resubmitting a changed patch or by discussion. Resubmitted | |
1331 | patches will themselves be reviewed like any other patch. If at some point | |
1332 | a patch passes review with no comments then it is approved, that can for | |
1333 | simple and small patches happen immediately while large patches will generally | |
1334 | have to be changed and reviewed many times before they are approved. | |
1335 | After a patch is approved it will be committed to the repository. | |
1336 | ||
1337 | We will review all submitted patches, but sometimes we are quite busy so | |
1338 | especially for large patches this can take several weeks. | |
1339 | ||
1340 | When resubmitting patches, please do not make any significant changes | |
1341 | not related to the comments received during review. Such patches will | |
1342 | be rejected. Instead, submit significant changes or new features as | |
1343 | separate patches. | |
1344 | ||
1345 | @section Regression tests | |
1346 | ||
1347 | Before submitting a patch (or committing to the repository), you should at least | |
1348 | test that you did not break anything. | |
1349 | ||
1350 | The regression tests build a synthetic video stream and a synthetic | |
1351 | audio stream. These are then encoded and decoded with all codecs or | |
1352 | formats. The CRC (or MD5) of each generated file is recorded in a | |
1353 | result file. A 'diff' is launched to compare the reference results and | |
1354 | the result file. | |
1355 | ||
1356 | The regression tests then go on to test the FFserver code with a | |
1357 | limited set of streams. It is important that this step runs correctly | |
1358 | as well. | |
1359 | ||
1360 | Run 'make test' to test all the codecs and formats. | |
1361 | ||
1362 | Run 'make fulltest' to test all the codecs, formats and FFserver. | |
1363 | ||
1364 | [Of course, some patches may change the results of the regression tests. In | |
1365 | this case, the reference results of the regression tests shall be modified | |
1366 | accordingly]. | |
1367 | ||
1368 | @bye |