qsv_api: fix building with libmfx disabled
[libav.git] / doc / general.texi
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1\input texinfo @c -*- texinfo -*-
2
3@settitle General Documentation
4@titlepage
d0e1cd3d 5@center @titlefont{General Documentation}
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6@end titlepage
7
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8@top
9
10@contents
d0e1cd3d 11
9bdfe9ac 12@chapter External libraries
d0e1cd3d 13
f8a45fa1 14Libav can be hooked up with a number of external libraries to add support
d0e1cd3d 15for more formats. None of them are used by default, their use has to be
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16explicitly requested by passing the appropriate flags to
17@command{./configure}.
d0e1cd3d 18
9bdfe9ac 19@section OpenCORE and VisualOn libraries
d0e1cd3d 20
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21Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
22libraries provide encoders for a number of audio codecs.
0b175caa 23
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24@float NOTE
25OpenCORE and VisualOn libraries are under the Apache License 2.0
26(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
0b175caa 27incompatible with the LGPL version 2.1 and GPL version 2. You have to
f8a45fa1 28upgrade Libav's license to LGPL version 3 (or if you have enabled
0b175caa 29GPL components, GPL version 3) to use it.
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30@end float
31
32@subsection OpenCORE AMR
33
34Libav can make use of the OpenCORE libraries for AMR-NB
35decoding/encoding and AMR-WB decoding.
36
37Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
38instructions for installing the libraries.
39Then pass @code{--enable-libopencore-amrnb} and/or
40@code{--enable-libopencore-amrwb} to configure to enable them.
41
42@subsection VisualOn AAC encoder library
43
44Libav can make use of the VisualOn AACenc library for AAC encoding.
45
46Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
47instructions for installing the library.
48Then pass @code{--enable-libvo-aacenc} to configure to enable it.
49
50@subsection VisualOn AMR-WB encoder library
51
52Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
53
54Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
55instructions for installing the library.
56Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
57
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58@subsection Fraunhofer AAC library
59
60Libav can make use of the Fraunhofer AAC library for AAC encoding.
61
62Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
63instructions for installing the library.
64Then pass @code{--enable-libfdk-aac} to configure to enable it.
65
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66@section LAME
67
68Libav can make use of the LAME library for MP3 encoding.
69
70Go to @url{http://lame.sourceforge.net/} and follow the
71instructions for installing the library.
72Then pass @code{--enable-libmp3lame} to configure to enable it.
73
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74@section TwoLAME
75
76Libav can make use of the TwoLAME library for MP2 encoding.
77
78Go to @url{http://www.twolame.org/} and follow the
79instructions for installing the library.
80Then pass @code{--enable-libtwolame} to configure to enable it.
81
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82@section libvpx
83
84Libav can make use of the libvpx library for VP8 encoding.
85
86Go to @url{http://www.webmproject.org/} and follow the instructions for
87installing the library. Then pass @code{--enable-libvpx} to configure to
88enable it.
89
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90@section libwavpack
91
92Libav can make use of the libwavpack library for WavPack encoding.
93
94Go to @url{http://www.wavpack.com/} and follow the instructions for
95installing the library. Then pass @code{--enable-libwavpack} to configure to
96enable it.
97
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98@section OpenH264
99
100Libav can make use of the OpenH264 library for H.264 encoding.
101
102Go to @url{http://www.openh264.org/} and follow the instructions for
103installing the library. Then pass @code{--enable-libopenh264} to configure to
104enable it.
105
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106@section x264
107
108Libav can make use of the x264 library for H.264 encoding.
109
110Go to @url{http://www.videolan.org/developers/x264.html} and follow the
111instructions for installing the library. Then pass @code{--enable-libx264} to
112configure to enable it.
113
114@float NOTE
115x264 is under the GNU Public License Version 2 or later
116(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
117details), you must upgrade Libav's license to GPL in order to use it.
118@end float
119
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120@section x265
121
122Libav can make use of the x265 library for HEVC encoding.
123
124Go to @url{http://x265.org/developers.html} and follow the instructions
125for installing the library. Then pass @code{--enable-libx265} to configure
126to enable it.
127
128@float note
129x265 is under the GNU Public License Version 2 or later
130(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
f53e274f 131details), you must upgrade Libav's license to GPL in order to use it.
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132@end float
133
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134@section libilbc
135
136iLBC is a narrowband speech codec that has been made freely available
137by Google as part of the WebRTC project. libilbc is a packaging friendly
138copy of the iLBC codec. Libav can make use of the libilbc library for
139iLBC encoding and decoding.
140
141Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for
142installing the library. Then pass @code{--enable-libilbc} to configure to
143enable it.
144
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145@section AviSynth
146
147Libav can read AviSynth scripts as input. To enable support you need a
148suitable @file{avisynth_c.h} header to compile against. The header in
149classic AviSynth's CVS repository is not compatible as it has not been
150updated to support AviSynth 2.6. AviSynth 2.5 is not supported by Libav.
151Once you have the appropriate header, pass @code{--enable-avisynth} to
152configure to enable AviSynth support.
153
154For Windows, supported AviSynth variants are
155@url{http://avisynth.nl, AviSynth 2.6} for 32-bit builds and
156@url{http://avs-plus.net, AviSynth+ 0.1} for 32-bit and 64-bit builds.
157The necessary @file{avisynth_c.h} header is the variant in the @file{extras/}
158directory of the @url{https://www.videolan.org/developers/x264.html, x264}
159source tree. For convenience, this header is also available from a
160@url{https://github.com/qyot27/avisynth_headers, temporary repository}
161along with an installation routine.
162
163For Linux and OS X, the supported AviSynth variant is
164@url{https://github.com/avxsynth/avxsynth, AvxSynth}.
165@file{avxsynth_c.h} is installed as part of the normal
166build routine, as illustrated on
167@url{https://github.com/avxsynth/avxsynth/wiki/System-Setup, AvxSynth's wiki}.
168(the instructions for compiling its prerequisites are outdated, as FFMS 2.18
169or higher is now needed; the list of dependencies to be downloaded from the
170repositories is still the same, though).
0b175caa 171
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172@float NOTE
173AviSynth and AvxSynth are loaded dynamically. Distributors can build Libav
174with @code{--enable-avisynth}, and the binaries will work regardless of the
175end user having AviSynth or AvxSynth installed - they'll only need to be
176installed to use AviSynth scripts (obviously).
177@end float
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178
179@chapter Supported File Formats and Codecs
180
0584b718 181You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
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182
183@section File Formats
184
f8a45fa1 185Libav supports the following file formats through the @code{libavformat}
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186library:
187
188@multitable @columnfractions .4 .1 .1 .4
b3de4544 189@item Name @tab Encoding @tab Decoding @tab Comments
64c2f20a 190@item 4xm @tab @tab X
c6b2dc34 191 @tab 4X Technologies format, used in some games.
f0b19bd3 192@item 8088flex TMV @tab @tab X
574b183d 193@item Adobe Filmstrip @tab X @tab X
39271be4 194@item Audio IFF (AIFF) @tab X @tab X
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195@item American Laser Games MM @tab @tab X
196 @tab Multimedia format used in games like Mad Dog McCree.
39271be4 197@item 3GPP AMR @tab X @tab X
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198@item Amazing Studio Packed Animation File @tab @tab X
199 @tab Multimedia format used in game Heart Of Darkness.
cd223e0b 200@item Apple HTTP Live Streaming @tab @tab X
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201@item ASF @tab X @tab X
202@item AVI @tab X @tab X
0e8c6f22 203@item AviSynth @tab @tab X
c6b2dc34 204@item AVS @tab @tab X
d698c5d3 205 @tab Multimedia format used by the Creature Shock game.
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206@item Beam Software SIFF @tab @tab X
207 @tab Audio and video format used in some games by Beam Software.
208@item Bethesda Softworks VID @tab @tab X
d698c5d3 209 @tab Used in some games from Bethesda Softworks.
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210@item Bink @tab @tab X
211 @tab Multimedia format used by many games.
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212@item Bitmap Brothers JV @tab @tab X
213 @tab Used in Z and Z95 games.
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214@item Brute Force & Ignorance @tab @tab X
215 @tab Used in the game Flash Traffic: City of Angels.
b21e6b70 216@item BWF @tab X @tab X
779ef255 217@item CRI ADX @tab X @tab X
a17c3c7d 218 @tab Audio-only format used in console video games.
f545e006 219@item Discworld II BMV @tab @tab X
913c3e2c 220@item Interplay C93 @tab @tab X
d698c5d3 221 @tab Used in the game Cyberia from Interplay.
913c3e2c 222@item Delphine Software International CIN @tab @tab X
d698c5d3 223 @tab Multimedia format used by Delphine Software games.
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224@item CD+G @tab @tab X
225 @tab Video format used by CD+G karaoke disks
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226@item Commodore CDXL @tab @tab X
227 @tab Amiga CD video format
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228@item Core Audio Format @tab @tab X
229 @tab Apple Core Audio Format
39271be4 230@item CRC testing format @tab X @tab
913c3e2c 231@item Creative Voice @tab X @tab X
d698c5d3 232 @tab Created for the Sound Blaster Pro.
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233@item CRYO APC @tab @tab X
234 @tab Audio format used in some games by CRYO Interactive Entertainment.
39271be4 235@item D-Cinema audio @tab X @tab X
e6565055 236@item Deluxe Paint Animation @tab @tab X
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237@item DFA @tab @tab X
238 @tab This format is used in Chronomaster game
913c3e2c 239@item DV video @tab X @tab X
c6b2dc34 240@item DXA @tab @tab X
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241 @tab This format is used in the non-Windows version of the Feeble Files
242 game and different game cutscenes repacked for use with ScummVM.
39271be4 243@item Electronic Arts cdata @tab @tab X
c6b2dc34 244@item Electronic Arts Multimedia @tab @tab X
d698c5d3 245 @tab Used in various EA games; files have extensions like WVE and UV2.
39271be4 246@item Flash (SWF) @tab X @tab X
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247@item Flash 9 (AVM2) @tab X @tab X
248 @tab Only embedded audio is decoded.
249@item FLI/FLC/FLX animation @tab @tab X
d698c5d3 250 @tab .fli/.flc files
6ffd7edd 251@item Flash Video (FLV) @tab X @tab X
d698c5d3 252 @tab Macromedia Flash video files
39271be4 253@item framecrc testing format @tab X @tab
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254@item FunCom ISS @tab @tab X
255 @tab Audio format used in various games from FunCom like The Longest Journey.
39271be4 256@item GIF Animation @tab X @tab
c6b2dc34 257@item GXF @tab X @tab X
d698c5d3 258 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
64c2f20a 259 playout servers.
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260@item HNM @tab @tab X
261 @tab Only version 4 supported, used in some games from Cryo Interactive
dd2d651d 262@item id Quake II CIN video @tab @tab X
76ec3939 263@item id RoQ @tab X @tab X
d698c5d3 264 @tab Used in Quake III, Jedi Knight 2, other computer games.
3b39e273 265@item IEC61937 encapsulation @tab X @tab X
c6b2dc34 266@item IFF @tab @tab X
d698c5d3 267 @tab Interchange File Format
a2b251a0 268@item iLBC @tab X @tab X
c6b2dc34 269@item Interplay MVE @tab @tab X
d698c5d3 270 @tab Format used in various Interplay computer games.
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271@item IV8 @tab @tab X
272 @tab A format generated by IndigoVision 8000 video server.
54bc6403 273@item IVF (On2) @tab X @tab X
173bb37f 274 @tab A format used by libvpx
0ca36b4d 275@item LATM @tab X @tab X
c6b2dc34 276@item LMLM4 @tab @tab X
d698c5d3 277 @tab Used by Linux Media Labs MPEG-4 PCI boards
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278@item LXF @tab @tab X
279 @tab VR native stream format, used by Leitch/Harris' video servers.
64c2f20a 280@item Matroska @tab X @tab X
39271be4 281@item Matroska audio @tab X @tab
fd5b124d 282@item FFmpeg metadata @tab X @tab X
a4651511 283 @tab Metadata in text format.
913c3e2c 284@item MAXIS XA @tab @tab X
d698c5d3 285 @tab Used in Sim City 3000; file extension .xa.
61dc238b 286@item MD Studio @tab @tab X
9d09ebf1 287@item Mobotix .mxg @tab @tab X
64c2f20a 288@item Monkey's Audio @tab @tab X
822cc8f7 289@item Motion Pixels MVI @tab @tab X
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290@item MOV/QuickTime/MP4 @tab X @tab X
291 @tab 3GP, 3GP2, PSP, iPod variants supported
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292@item MP2 @tab X @tab X
293@item MP3 @tab X @tab X
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294@item MPEG-1 System @tab X @tab X
295 @tab muxed audio and video, VCD format supported
296@item MPEG-PS (program stream) @tab X @tab X
297 @tab also known as @code{VOB} file, SVCD and DVD format supported
298@item MPEG-TS (transport stream) @tab X @tab X
d698c5d3 299 @tab also known as DVB Transport Stream
c6b2dc34 300@item MPEG-4 @tab X @tab X
d698c5d3 301 @tab MPEG-4 is a variant of QuickTime.
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302@item Mirillis FIC video @tab @tab X
303 @tab No cursor rendering.
39271be4 304@item MIME multipart JPEG @tab X @tab
bac4c85c 305@item MSN TCP webcam @tab @tab X
d698c5d3 306 @tab Used by MSN Messenger webcam streams.
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307@item MTV @tab @tab X
308@item Musepack @tab @tab X
309@item Musepack SV8 @tab @tab X
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310@item Material eXchange Format (MXF) @tab X @tab X
311 @tab SMPTE 377M, used by D-Cinema, broadcast industry.
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312@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
313 @tab SMPTE 386M, D-10/IMX Mapping.
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314@item NC camera feed @tab @tab X
315 @tab NC (AVIP NC4600) camera streams
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316@item NTT TwinVQ (VQF) @tab @tab X
317 @tab Nippon Telegraph and Telephone Corporation TwinVQ.
913c3e2c 318@item Nullsoft Streaming Video @tab @tab X
39271be4 319@item NuppelVideo @tab @tab X
c6b2dc34 320@item NUT @tab X @tab X
d698c5d3 321 @tab NUT Open Container Format
39271be4 322@item Ogg @tab X @tab X
f28070a1 323@item Playstation Portable PMP @tab @tab X
913c3e2c 324@item TechnoTrend PVA @tab @tab X
d698c5d3 325 @tab Used by TechnoTrend DVB PCI boards.
cdce0fb8 326@item QCP @tab @tab X
43dedc1e 327@item raw ADTS (AAC) @tab X @tab X
76ec3939 328@item raw AC-3 @tab X @tab X
de295976 329@item raw Chinese AVS video @tab X @tab X
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330@item raw CRI ADX @tab X @tab X
331@item raw Dirac @tab X @tab X
332@item raw DNxHD @tab X @tab X
333@item raw DTS @tab X @tab X
334@item raw E-AC-3 @tab X @tab X
335@item raw FLAC @tab X @tab X
336@item raw GSM @tab @tab X
337@item raw H.261 @tab X @tab X
338@item raw H.263 @tab X @tab X
339@item raw H.264 @tab X @tab X
50ea9315 340@item raw HEVC @tab X @tab X
43dedc1e 341@item raw Ingenient MJPEG @tab @tab X
76ec3939 342@item raw MJPEG @tab X @tab X
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343@item raw MLP @tab @tab X
344@item raw MPEG @tab @tab X
345@item raw MPEG-1 @tab @tab X
346@item raw MPEG-2 @tab @tab X
347@item raw MPEG-4 @tab X @tab X
348@item raw NULL @tab X @tab
81b55ee5 349@item raw video @tab X @tab X
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350@item raw id RoQ @tab X @tab
351@item raw Shorten @tab @tab X
57231e4d 352@item raw TAK @tab @tab X
23d9cc45 353@item raw TrueHD @tab X @tab X
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354@item raw VC-1 @tab @tab X
355@item raw PCM A-law @tab X @tab X
356@item raw PCM mu-law @tab X @tab X
357@item raw PCM signed 8 bit @tab X @tab X
358@item raw PCM signed 16 bit big-endian @tab X @tab X
359@item raw PCM signed 16 bit little-endian @tab X @tab X
360@item raw PCM signed 24 bit big-endian @tab X @tab X
361@item raw PCM signed 24 bit little-endian @tab X @tab X
362@item raw PCM signed 32 bit big-endian @tab X @tab X
363@item raw PCM signed 32 bit little-endian @tab X @tab X
364@item raw PCM unsigned 8 bit @tab X @tab X
365@item raw PCM unsigned 16 bit big-endian @tab X @tab X
366@item raw PCM unsigned 16 bit little-endian @tab X @tab X
367@item raw PCM unsigned 24 bit big-endian @tab X @tab X
368@item raw PCM unsigned 24 bit little-endian @tab X @tab X
369@item raw PCM unsigned 32 bit big-endian @tab X @tab X
370@item raw PCM unsigned 32 bit little-endian @tab X @tab X
371@item raw PCM floating-point 32 bit big-endian @tab X @tab X
372@item raw PCM floating-point 32 bit little-endian @tab X @tab X
373@item raw PCM floating-point 64 bit big-endian @tab X @tab X
374@item raw PCM floating-point 64 bit little-endian @tab X @tab X
39271be4 375@item RDT @tab @tab X
913c3e2c 376@item REDCODE R3D @tab @tab X
7eb68edb 377 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
64c2f20a 378@item RealMedia @tab X @tab X
39271be4 379@item Redirector @tab @tab X
913c3e2c 380@item Renderware TeXture Dictionary @tab @tab X
c6b2dc34 381@item RL2 @tab @tab X
d698c5d3 382 @tab Audio and video format used in some games by Entertainment Software Partners.
39271be4 383@item RPL/ARMovie @tab @tab X
e8723e24 384@item Lego Mindstorms RSO @tab X @tab X
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385@item RTMP @tab X @tab X
386 @tab Output is performed by publishing stream to RTMP server
44594cc7 387@item RTP @tab X @tab X
6f5a3d0a 388@item RTSP @tab X @tab X
01c8d258 389@item SAP @tab X @tab X
39271be4 390@item SDP @tab @tab X
c6b2dc34 391@item Sega FILM/CPK @tab @tab X
d698c5d3 392 @tab Used in many Sega Saturn console games.
55ddd700 393@item Silicon Graphics Movie @tab @tab X
913c3e2c 394@item Sierra SOL @tab @tab X
d698c5d3 395 @tab .sol files used in Sierra Online games.
c6b2dc34 396@item Sierra VMD @tab @tab X
d698c5d3 397 @tab Used in Sierra CD-ROM games.
c6b2dc34 398@item Smacker @tab @tab X
d698c5d3 399 @tab Multimedia format used by many games.
ffa0923e 400@item SMJPEG @tab X @tab X
b5aecc6b 401 @tab Used in certain Loki game ports.
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402@item Smush
403 @tab Multimedia format used in some LucasArts games.
f40e7eb5 404@item Sony OpenMG (OMA) @tab X @tab X
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405 @tab Audio format used in Sony Sonic Stage and Sony Vegas.
406@item Sony PlayStation STR @tab @tab X
740e89cf 407@item Sony Wave64 (W64) @tab @tab X
cbfe5bee 408@item SoX native format @tab X @tab X
64c2f20a 409@item SUN AU format @tab X @tab X
5a717094 410@item Text files @tab @tab X
c6b2dc34 411@item THP @tab @tab X
d698c5d3 412 @tab Used on the Nintendo GameCube.
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413@item Tiertex Limited SEQ @tab @tab X
414 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
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415@item True Audio @tab @tab X
416@item VC-1 test bitstream @tab X @tab X
c6b2dc34 417@item WAV @tab X @tab X
39271be4 418@item WavPack @tab @tab X
316d6c15 419@item WebM @tab X @tab X
82ca054a 420@item Windows Televison (WTV) @tab @tab X
913c3e2c 421@item Wing Commander III movie @tab @tab X
d698c5d3 422 @tab Multimedia format used in Origin's Wing Commander III computer game.
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423@item Westwood Studios audio @tab @tab X
424 @tab Multimedia format used in Westwood Studios games.
425@item Westwood Studios VQA @tab @tab X
426 @tab Multimedia format used in Westwood Studios games.
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427@item XMV @tab @tab X
428 @tab Microsoft video container used in Xbox games.
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429@item xWMA @tab @tab X
430 @tab Microsoft audio container used by XAudio 2.
39271be4 431@item YUV4MPEG pipe @tab X @tab X
148bcae9 432@item Psygnosis YOP @tab @tab X
0e714f88 433@item ZeroCodec Lossless Video @tab @tab X
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434@end multitable
435
436@code{X} means that encoding (resp. decoding) is supported.
437
438@section Image Formats
439
43fb279f 440Libav can read and write images for each frame of a video sequence. The
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441following image formats are supported:
442
443@multitable @columnfractions .4 .1 .1 .4
b3de4544 444@item Name @tab Encoding @tab Decoding @tab Comments
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445@item .Y.U.V @tab X @tab X
446 @tab one raw file per component
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447@item Alias PIX @tab X @tab X
448 @tab Alias/Wavefront PIX image format
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449@item animated GIF @tab X @tab X
450 @tab Only uncompressed GIFs are generated.
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451@item BMP @tab X @tab X
452 @tab Microsoft BMP image
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453@item BRender PIX @tab @tab X
454 @tab Argonaut BRender 3D engine image format.
e27ce0ee 455@item DPX @tab X @tab X
94d3d6a4 456 @tab Digital Picture Exchange
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457@item EXR @tab @tab X
458 @tab OpenEXR
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459@item JPEG @tab X @tab X
460 @tab Progressive JPEG is not supported.
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461@item JPEG 2000 @tab E @tab X
462 @tab encoding supported through external library libopenjpeg
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463@item JPEG-LS @tab X @tab X
464@item LJPEG @tab X @tab
465 @tab Lossless JPEG
ddea12a6 466@item PAM @tab X @tab X
9db80acb 467 @tab PAM is a PNM extension with alpha support.
ddea12a6 468@item PBM @tab X @tab X
f2937cc6 469 @tab Portable BitMap image
effcedf7 470@item PCX @tab X @tab X
9db80acb 471 @tab PC Paintbrush
ddea12a6 472@item PGM @tab X @tab X
314511ab 473 @tab Portable GrayMap image
ddea12a6 474@item PGMYUV @tab X @tab X
9db80acb 475 @tab PGM with U and V components in YUV 4:2:0
a526d619
PR
476@item PIC @tab @tab X
477 @tab Pictor/PC Paint
9db80acb
DV
478@item PNG @tab X @tab X
479 @tab 2/4 bpp not supported yet
ddea12a6 480@item PPM @tab X @tab X
314511ab 481 @tab Portable PixelMap image
9db80acb
DV
482@item PTX @tab @tab X
483 @tab V.Flash PTX format
9db80acb
DV
484@item SGI @tab X @tab X
485 @tab SGI RGB image format
d7840529 486@item Sun Rasterfile @tab X @tab X
a1c5b6ec 487 @tab Sun RAS image format
9db80acb
DV
488@item TIFF @tab X @tab X
489 @tab YUV, JPEG and some extension is not supported yet.
a1c5b6ec
JR
490@item Truevision Targa @tab X @tab X
491 @tab Targa (.TGA) image format
be7c3231
JR
492@item WebP @tab E @tab X
493 @tab WebP image format, encoding supported through external library libwebp
678082b4 494@item XBM @tab X @tab X
0afd8f12 495 @tab X BitMap image format
27ed027b
PM
496@item XWD @tab X @tab X
497 @tab X Window Dump image format
d0e1cd3d
DB
498@end multitable
499
500@code{X} means that encoding (resp. decoding) is supported.
501
9a77d59a
JM
502@code{E} means that support is provided through an external library.
503
d0e1cd3d
DB
504@section Video Codecs
505
506@multitable @columnfractions .4 .1 .1 .4
b3de4544 507@item Name @tab Encoding @tab Decoding @tab Comments
9510f59a 508@item 4X Movie @tab @tab X
d698c5d3 509 @tab Used in certain computer games.
f0b19bd3 510@item 8088flex TMV @tab @tab X
9510f59a
DB
511@item 8SVX exponential @tab @tab X
512@item 8SVX fibonacci @tab @tab X
8fb9e198
TB
513@item A64 multicolor @tab X @tab
514 @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
70daeacd 515@item Amazing Studio PAF Video @tab @tab X
913c3e2c 516@item American Laser Games MM @tab @tab X
d698c5d3 517 @tab Used in games like Mad Dog McCree.
a1c5b6ec 518@item AMV Video @tab @tab X
d698c5d3 519 @tab Used in Chinese MP3 players.
5a717094 520@item ANSI/ASCII art @tab @tab X
1232a164 521@item Apple Intermediate Codec @tab @tab X
d66d8b83 522@item Apple MJPEG-B @tab @tab X
1a265f61 523@item Apple ProRes @tab X @tab X
d66d8b83 524@item Apple QuickDraw @tab @tab X
d698c5d3 525 @tab fourcc: qdrw
d66d8b83 526@item Asus v1 @tab X @tab X
d698c5d3 527 @tab fourcc: ASV1
d66d8b83 528@item Asus v2 @tab X @tab X
d698c5d3 529 @tab fourcc: ASV2
d66d8b83 530@item ATI VCR1 @tab @tab X
d698c5d3 531 @tab fourcc: VCR1
d66d8b83 532@item ATI VCR2 @tab @tab X
d698c5d3 533 @tab fourcc: VCR2
588f8cd8 534@item Auravision Aura @tab @tab X
ce293510 535@item Auravision Aura 2 @tab @tab X
dd2d651d 536@item Autodesk Animator Flic video @tab @tab X
d66d8b83 537@item Autodesk RLE @tab @tab X
d698c5d3 538 @tab fourcc: AASC
9510f59a 539@item AVS (Audio Video Standard) video @tab @tab X
d698c5d3 540 @tab Video encoding used by the Creature Shock game.
68dddf53 541@item Beam Software VB @tab @tab X
9510f59a 542@item Bethesda VID video @tab @tab X
d698c5d3 543 @tab Used in some games from Bethesda Softworks.
342c7dfd 544@item Bink Video @tab @tab X
402f9ad5 545@item Bitmap Brothers JV video @tab @tab X
9510f59a
DB
546@item Brute Force & Ignorance @tab @tab X
547 @tab Used in the game Flash Traffic: City of Angels.
bac4c85c 548@item C93 video @tab @tab X
d698c5d3 549 @tab Codec used in Cyberia game.
d66d8b83 550@item CamStudio @tab @tab X
d698c5d3 551 @tab fourcc: CSCD
a3d995c1
MT
552@item CD+G @tab @tab X
553 @tab Video codec for CD+G karaoke disks
dc4e5748
PM
554@item CDXL @tab @tab X
555 @tab Amiga CD video codec
de295976
SG
556@item Chinese AVS video @tab E @tab X
557 @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
9510f59a
DB
558@item Delphine Software International CIN video @tab @tab X
559 @tab Codec used in Delphine Software International games.
f545e006 560@item Discworld II BMV Video @tab @tab X
45eaac02 561@item Canopus Lossless Codec @tab @tab X
d66d8b83 562@item Cinepak @tab @tab X
e93947b7 563@item Cirrus Logic AccuPak @tab X @tab X
d698c5d3 564 @tab fourcc: CLJR
9510f59a 565@item Creative YUV (CYUV) @tab @tab X
42315dab
KS
566@item DFA @tab @tab X
567 @tab Codec used in Chronomaster game.
82ced5a9 568@item Dirac @tab E @tab E
a229d6c2 569 @tab supported through external library libschroedinger
a1ae40fd 570@item Deluxe Paint Animation @tab @tab X
9510f59a
DB
571@item DNxHD @tab X @tab X
572 @tab aka SMPTE VC3
68dddf53 573@item Duck TrueMotion 1.0 @tab @tab X
d698c5d3 574 @tab fourcc: DUCK
68dddf53 575@item Duck TrueMotion 2.0 @tab @tab X
d698c5d3 576 @tab fourcc: TM20
9510f59a 577@item DV (Digital Video) @tab X @tab X
19341c58 578@item Dxtory capture format @tab @tab X
9510f59a 579@item Feeble Files/ScummVM DXA @tab @tab X
d698c5d3 580 @tab Codec originally used in Feeble Files game.
9510f59a 581@item Electronic Arts CMV video @tab @tab X
d698c5d3 582 @tab Used in NHL 95 game.
c63ea92b 583@item Electronic Arts Madcow video @tab @tab X
dd2d651d
DB
584@item Electronic Arts TGV video @tab @tab X
585@item Electronic Arts TGQ video @tab @tab X
586@item Electronic Arts TQI video @tab @tab X
587@item Escape 124 @tab @tab X
350914fc 588@item Escape 130 @tab @tab X
f4258b13 589@item FFmpeg video codec #1 @tab X @tab X
d698c5d3 590 @tab experimental lossless codec (fourcc: FFV1)
dd2d651d 591@item Flash Screen Video v1 @tab X @tab X
d698c5d3 592 @tab fourcc: FSV1
c2d23309 593@item Flash Screen Video v2 @tab @tab X
dd2d651d 594@item Flash Video (FLV) @tab X @tab X
d698c5d3 595 @tab Sorenson H.263 used in Flash
41dd77bd 596@item Forward Uncompressed @tab @tab X
dd2d651d 597@item Fraps @tab @tab X
2d66a58c
KS
598@item Go2Webinar @tab @tab X
599 @tab fourcc: G2M4
d66d8b83 600@item H.261 @tab X @tab X
dd2d651d
DB
601@item H.263 / H.263-1996 @tab X @tab X
602@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
603@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
71ec3d36 604 @tab encoding supported through external library libx264 and OpenH264
50ea9315
DB
605@item HEVC @tab X @tab X
606 @tab encoding supported through the external library libx265
9af7a852 607@item HNM version 4 @tab @tab X
d66d8b83 608@item HuffYUV @tab X @tab X
dd2d651d 609@item HuffYUV FFmpeg variant @tab X @tab X
d66d8b83 610@item IBM Ultimotion @tab @tab X
d698c5d3 611 @tab fourcc: ULTI
bac4c85c 612@item id Cinematic video @tab @tab X
d698c5d3 613 @tab Used in Quake II.
a1c5b6ec 614@item id RoQ video @tab X @tab X
d698c5d3 615 @tab Used in Quake III, Jedi Knight 2, other computer games.
b9e06ddd 616@item IFF ILBM @tab @tab X
da9cea77 617 @tab IFF interleaved bitmap
b9e06ddd
PR
618@item IFF ByteRun1 @tab @tab X
619 @tab IFF run length encoded bitmap
dd2d651d
DB
620@item Intel H.263 @tab @tab X
621@item Intel Indeo 2 @tab @tab X
d66d8b83 622@item Intel Indeo 3 @tab @tab X
adfe0c94 623@item Intel Indeo 4 @tab @tab X
5bebe94d 624@item Intel Indeo 5 @tab @tab X
dd2d651d 625@item Interplay C93 @tab @tab X
9510f59a 626 @tab Used in the game Cyberia from Interplay.
dd2d651d 627@item Interplay MVE video @tab @tab X
d698c5d3 628 @tab Used in Interplay .MVE files.
dd2d651d 629@item Karl Morton's video codec @tab @tab X
d698c5d3 630 @tab Codec used in Worms games.
bf354122
DV
631@item Kega Game Video (KGV1) @tab @tab X
632 @tab Kega emulator screen capture codec.
d267b339 633@item Lagarith @tab @tab X
dd2d651d
DB
634@item LCL (LossLess Codec Library) MSZH @tab @tab X
635@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
d66d8b83 636@item LOCO @tab @tab X
a420ccd4
PM
637@item LucasArts SANM @tab @tab X
638 @tab Used in LucasArts SMUSH animations.
d66d8b83 639@item lossless MJPEG @tab X @tab X
edf35d83
KS
640@item Microsoft ATC Screen @tab @tab X
641 @tab Also known as Microsoft Screen 3.
5b7e3a19
KS
642@item Microsoft Expression Encoder Screen @tab @tab X
643 @tab Also known as Microsoft Titanium Screen 2.
d66d8b83 644@item Microsoft RLE @tab @tab X
005c80b6
KS
645@item Microsoft Screen 1 @tab @tab X
646 @tab Also known as Windows Media Video V7 Screen.
ee769c6a
AD
647@item Microsoft Screen 2 @tab @tab X
648 @tab Also known as Windows Media Video V9 Screen.
dd2d651d 649@item Microsoft Video 1 @tab @tab X
d66d8b83 650@item Mimic @tab @tab X
d698c5d3 651 @tab Used in MSN Messenger Webcam streams.
d66d8b83 652@item Miro VideoXL @tab @tab X
d698c5d3 653 @tab fourcc: VIXL
eacf8613 654@item MJPEG (Motion JPEG) @tab X @tab X
ce02f9be 655@item Mobotix MxPEG video @tab @tab X
dd2d651d
DB
656@item Motion Pixels video @tab @tab X
657@item MPEG-1 video @tab X @tab X
dd2d651d
DB
658@item MPEG-2 video @tab X @tab X
659@item MPEG-4 part 2 @tab X @tab X
29e4046e 660 @tab libxvidcore can be used alternatively for encoding.
f7af2c1d 661@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
dd2d651d
DB
662@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
663@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
eacf8613 664@item Nintendo Gamecube THP video @tab @tab X
641992de
DB
665@item NuppelVideo/RTjpeg @tab @tab X
666 @tab Video encoding used in NuppelVideo files.
d66d8b83 667@item On2 VP3 @tab @tab X
d698c5d3 668 @tab still experimental
d66d8b83 669@item On2 VP5 @tab @tab X
d698c5d3 670 @tab fourcc: VP50
d66d8b83 671@item On2 VP6 @tab @tab X
d698c5d3 672 @tab fourcc: VP60,VP61,VP62
ac4b32df
PR
673@item On2 VP7 @tab @tab X
674 @tab fourcc: VP70,VP71
3b636f21
DC
675@item VP8 @tab E @tab X
676 @tab fourcc: VP80, encoding supported through external library libvpx
72ca830f
RB
677@item VP9 @tab E @tab X
678 @tab Encoding supported through external library libvpx
d66d8b83 679@item planar RGB @tab @tab X
d698c5d3 680 @tab fourcc: 8BPS
a1c5b6ec 681@item Q-team QPEG @tab @tab X
d698c5d3 682 @tab fourccs: QPEG, Q1.0, Q1.1
9510f59a 683@item QuickTime 8BPS video @tab @tab X
a1c5b6ec
JR
684@item QuickTime Animation (RLE) video @tab X @tab X
685 @tab fourcc: 'rle '
686@item QuickTime Graphics (SMC) @tab @tab X
687 @tab fourcc: 'smc '
688@item QuickTime video (RPZA) @tab @tab X
689 @tab fourcc: rpza
43836928 690@item R10K AJA Kona 10-bit RGB Codec @tab @tab X
4aaab0a3 691@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X
a1c5b6ec 692@item Raw Video @tab X @tab X
d0e1cd3d
DB
693@item RealVideo 1.0 @tab X @tab X
694@item RealVideo 2.0 @tab X @tab X
6beb8b26
KS
695@item RealVideo 3.0 @tab @tab X
696 @tab still far from ideal
11c0f9ec 697@item RealVideo 4.0 @tab @tab X
68dddf53 698@item Renderware TXD (TeXture Dictionary) @tab @tab X
d698c5d3 699 @tab Texture dictionaries used by the Renderware Engine.
a1c5b6ec
JR
700@item RL2 video @tab @tab X
701 @tab used in some games by Entertainment Software Partners
68dddf53
JR
702@item Sierra VMD video @tab @tab X
703 @tab Used in Sierra VMD files.
86a04326
PR
704@item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X
705@item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X
07761294 706@item Silicon Graphics RLE 8-bit video @tab @tab X
bac4c85c 707@item Smacker video @tab @tab X
d698c5d3 708 @tab Video encoding used in Smacker.
68dddf53 709@item SMPTE VC-1 @tab @tab X
eacf8613 710@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
a1c5b6ec 711@item Sorenson Vector Quantizer 1 @tab X @tab X
d698c5d3 712 @tab fourcc: SVQ1
a1c5b6ec 713@item Sorenson Vector Quantizer 3 @tab @tab X
d698c5d3 714 @tab fourcc: SVQ3
a1c5b6ec 715@item Sunplus JPEG (SP5X) @tab @tab X
d698c5d3 716 @tab fourcc: SP5X
68dddf53 717@item TechSmith Screen Capture Codec @tab @tab X
d698c5d3 718 @tab fourcc: TSCC
781888da
KS
719@item TechSmith Screen Capture Codec 2 @tab @tab X
720 @tab fourcc: TSC2
82ced5a9 721@item Theora @tab E @tab X
360f980b 722 @tab encoding supported through external library libtheora
a1c5b6ec 723@item Tiertex Limited SEQ video @tab @tab X
d698c5d3 724 @tab Codec used in DOS CD-ROM FlashBack game.
1ab5a780 725@item Ut Video @tab X @tab X
80f6c0bb
DB
726@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
727@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
c433a3f9 728@item VBLE Lossless Codec @tab @tab X
eacf8613 729@item VMware Screen Codec / VMware Video @tab @tab X
d698c5d3 730 @tab Codec used in videos captured by VMware.
eacf8613 731@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
45ecda85 732@item Windows Media Image @tab @tab X
dd2d651d 733@item Windows Media Video 7 @tab X @tab X
eacf8613 734@item Windows Media Video 8 @tab X @tab X
68dddf53
JR
735@item Windows Media Video 9 @tab @tab X
736 @tab not completely working
eacf8613
JR
737@item Wing Commander III / Xan @tab @tab X
738 @tab Used in Wing Commander III .MVE files.
44ddfd47
KS
739@item Wing Commander IV / Xan @tab @tab X
740 @tab Used in Wing Commander IV.
d66d8b83
DB
741@item Winnov WNV1 @tab @tab X
742@item WMV7 @tab X @tab X
39271be4 743@item YAMAHA SMAF @tab X @tab X
148bcae9 744@item Psygnosis YOP Video @tab @tab X
d66d8b83 745@item ZLIB @tab X @tab X
d698c5d3 746 @tab part of LCL, encoder experimental
eacf8613 747@item Zip Motion Blocks Video @tab X @tab X
d698c5d3 748 @tab Encoder works only in PAL8.
d0e1cd3d
DB
749@end multitable
750
751@code{X} means that encoding (resp. decoding) is supported.
752
82ced5a9
DB
753@code{E} means that support is provided through an external library.
754
d0e1cd3d
DB
755@section Audio Codecs
756
485ec4f1 757@multitable @columnfractions .4 .1 .1 .4
b3de4544 758@item Name @tab Encoding @tab Decoding @tab Comments
16d81b27 759@item 8SVX audio @tab @tab X
82ced5a9 760@item AAC @tab E @tab X
d89e738a 761 @tab encoding supported through external library libfaac and libvo-aacenc
c76d1bb2 762@item AC-3 @tab IX @tab X
fd75cedd
DB
763@item ADPCM 4X Movie @tab @tab X
764@item ADPCM CDROM XA @tab @tab X
765@item ADPCM Creative Technology @tab @tab X
766 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
767@item ADPCM Electronic Arts @tab @tab X
768 @tab Used in various EA titles.
769@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
770 @tab Used in Sim City 3000.
771@item ADPCM Electronic Arts R1 @tab @tab X
772@item ADPCM Electronic Arts R2 @tab @tab X
773@item ADPCM Electronic Arts R3 @tab @tab X
774@item ADPCM Electronic Arts XAS @tab @tab X
21e681ba 775@item ADPCM G.722 @tab X @tab X
fd75cedd
DB
776@item ADPCM G.726 @tab X @tab X
777@item ADPCM IMA AMV @tab @tab X
778 @tab Used in AMV files
779@item ADPCM IMA Electronic Arts EACS @tab @tab X
780@item ADPCM IMA Electronic Arts SEAD @tab @tab X
781@item ADPCM IMA Funcom @tab @tab X
782@item ADPCM IMA QuickTime @tab X @tab X
783@item ADPCM IMA Loki SDL MJPEG @tab @tab X
784@item ADPCM IMA WAV @tab X @tab X
785@item ADPCM IMA Westwood @tab @tab X
786@item ADPCM ISS IMA @tab @tab X
787 @tab Used in FunCom games.
788@item ADPCM IMA Duck DK3 @tab @tab X
789 @tab Used in some Sega Saturn console games.
790@item ADPCM IMA Duck DK4 @tab @tab X
791 @tab Used in some Sega Saturn console games.
792@item ADPCM Microsoft @tab X @tab X
793@item ADPCM MS IMA @tab X @tab X
794@item ADPCM Nintendo Gamecube THP @tab @tab X
795@item ADPCM QT IMA @tab X @tab X
796@item ADPCM SEGA CRI ADX @tab X @tab X
797 @tab Used in Sega Dreamcast games.
798@item ADPCM Shockwave Flash @tab X @tab X
799@item ADPCM SMJPEG IMA @tab @tab X
800 @tab Used in certain Loki game ports.
801@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
802@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
803@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
6f273093
PM
804@item ADPCM VIMA
805 @tab Used in LucasArts SMUSH animations.
fd75cedd
DB
806@item ADPCM Westwood Studios IMA @tab @tab X
807 @tab Used in Westwood Studios games like Command and Conquer.
808@item ADPCM Yamaha @tab X @tab X
2bcaf2fe 809@item AMR-NB @tab E @tab X
4fe3edaa 810 @tab encoding supported through external library libopencore-amrnb
f502ff3f
MS
811@item AMR-WB @tab E @tab X
812 @tab encoding supported through external library libvo-amrwbenc
70daeacd 813@item Amazing Studio PAF Audio @tab @tab X
833e90dd 814@item Apple lossless audio @tab X @tab X
d698c5d3 815 @tab QuickTime fourcc 'alac'
7df9e693
DB
816@item ATRAC1 @tab @tab X
817@item ATRAC3 @tab @tab X
e6f0bb65 818@item ATRAC3+ @tab @tab X
c0d3f516
PR
819@item Bink Audio @tab @tab X
820 @tab Used in Bink and Smacker files in many games.
9510f59a 821@item Delphine Software International CIN audio @tab @tab X
d698c5d3 822 @tab Codec used in Delphine Software International games.
f545e006 823@item Discworld II BMV Audio @tab @tab X
9510f59a
DB
824@item COOK @tab @tab X
825 @tab All versions except 5.1 are supported.
9510f59a 826@item DCA (DTS Coherent Acoustics) @tab @tab X
12dd57fd
DB
827@item DPCM id RoQ @tab X @tab X
828 @tab Used in Quake III, Jedi Knight 2, other computer games.
829@item DPCM Interplay @tab @tab X
830 @tab Used in various Interplay computer games.
831@item DPCM Sierra Online @tab @tab X
832 @tab Used in Sierra Online game audio files.
833@item DPCM Sol @tab @tab X
834@item DPCM Xan @tab @tab X
eff9011d 835 @tab Used in Origin's Wing Commander IV AVI files.
16d81b27 836@item DSP Group TrueSpeech @tab @tab X
16d81b27 837@item DV audio @tab @tab X
aa47c35d 838@item Enhanced AC-3 @tab X @tab X
dd2d651d 839@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
55c3a4f6 840@item G.723.1 @tab @tab X
b576934d
RD
841@item GSM @tab E @tab X
842 @tab encoding supported through external library libgsm
843@item GSM Microsoft variant @tab E @tab X
844 @tab encoding supported through external library libgsm
c6061443 845@item IAC (Indeo Audio Coder) @tab @tab X
3641b048
MS
846@item iLBC (Internet Low Bitrate Codec) @tab E @tab E
847 @tab encoding and decoding supported through external library libilbc
dd2d651d 848@item IMC (Intel Music Coder) @tab @tab X
dd2d651d
DB
849@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
850@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
9ba4821d
RP
851@item MLP (Meridian Lossless Packing) @tab @tab X
852 @tab Used in DVD-Audio discs.
16d81b27 853@item Monkey's Audio @tab @tab X
d698c5d3 854 @tab Only versions 3.97-3.99 are supported.
dd2d651d 855@item MP1 (MPEG audio layer 1) @tab @tab IX
718907cd
PM
856@item MP2 (MPEG audio layer 2) @tab IE @tab IX
857 @tab encoding supported also through external library TwoLAME
dd2d651d
DB
858@item MP3 (MPEG audio layer 3) @tab E @tab IX
859 @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
99971952 860@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
dd2d651d
DB
861@item Musepack SV7 @tab @tab X
862@item Musepack SV8 @tab @tab X
641992de 863@item Nellymoser Asao @tab X @tab X
e2834567 864@item On2 AVC (Audio for Video Codec) @tab @tab X
6cb8c854 865@item Opus @tab E @tab E
44617d6e 866 @tab supported through external library libopus
641992de
DB
867@item PCM A-law @tab X @tab X
868@item PCM mu-law @tab X @tab X
7e52080c
PM
869@item PCM signed 16-bit little-endian planar @tab @tab X
870@item PCM signed 24-bit little-endian planar @tab @tab X
871@item PCM signed 32-bit little-endian planar @tab @tab X
641992de
DB
872@item PCM 32-bit floating point big-endian @tab X @tab X
873@item PCM 32-bit floating point little-endian @tab X @tab X
874@item PCM 64-bit floating point big-endian @tab X @tab X
875@item PCM 64-bit floating point little-endian @tab X @tab X
876@item PCM D-Cinema audio signed 24-bit @tab X @tab X
877@item PCM signed 8-bit @tab X @tab X
878@item PCM signed 16-bit big-endian @tab X @tab X
879@item PCM signed 16-bit little-endian @tab X @tab X
880@item PCM signed 24-bit big-endian @tab X @tab X
881@item PCM signed 24-bit little-endian @tab X @tab X
882@item PCM signed 32-bit big-endian @tab X @tab X
883@item PCM signed 32-bit little-endian @tab X @tab X
5dd3707b 884@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
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885@item PCM unsigned 8-bit @tab X @tab X
886@item PCM unsigned 16-bit big-endian @tab X @tab X
887@item PCM unsigned 16-bit little-endian @tab X @tab X
888@item PCM unsigned 24-bit big-endian @tab X @tab X
889@item PCM unsigned 24-bit little-endian @tab X @tab X
890@item PCM unsigned 32-bit big-endian @tab X @tab X
891@item PCM unsigned 32-bit little-endian @tab X @tab X
85579b63 892@item PCM Zork @tab @tab X
73b458e3 893@item QCELP / PureVoice @tab @tab X
a1c5b6ec 894@item QDesign Music Codec 2 @tab @tab X
d698c5d3 895 @tab There are still some distortions.
d31ba231 896@item RealAudio 1.0 (14.4K) @tab X @tab X
d698c5d3 897 @tab Real 14400 bit/s codec
a1c5b6ec 898@item RealAudio 2.0 (28.8K) @tab @tab X
d698c5d3 899 @tab Real 28800 bit/s codec
a1c5b6ec 900@item RealAudio 3.0 (dnet) @tab IX @tab X
a692130f 901 @tab Real low bitrate AC-3 codec
b8560637 902@item RealAudio Lossless @tab @tab X
7bd3096f 903@item RealAudio SIPR / ACELP.NET @tab @tab X
bac4c85c 904@item Shorten @tab @tab X
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JR
905@item Sierra VMD audio @tab @tab X
906 @tab Used in Sierra VMD files.
bac4c85c 907@item Smacker audio @tab @tab X
9aa91043 908@item SMPTE 302M AES3 audio @tab @tab X
b606a017 909@item Speex @tab E @tab E
360f980b 910 @tab supported through external library libspeex
57231e4d 911@item TAK (Tom's lossless Audio Kompressor) @tab @tab X
16d81b27 912@item True Audio (TTA) @tab @tab X
9ba4821d
RP
913@item TrueHD @tab @tab X
914 @tab Used in HD-DVD and Blu-Ray discs.
7bd47335 915@item TwinVQ (VQF flavor) @tab @tab X
dd2d651d 916@item Vorbis @tab E @tab X
19fcd66c 917 @tab A native but very primitive encoder exists.
3e589878 918@item Voxware MetaSound @tab @tab X
84d3ff50
AK
919@item WavPack @tab E @tab X
920 @tab supported through external library libwavpack
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921@item Westwood Audio (SND1) @tab @tab X
922@item Windows Media Audio 1 @tab X @tab X
923@item Windows Media Audio 2 @tab X @tab X
9d25f1f6 924@item Windows Media Audio Lossless @tab @tab X
c1061cc7 925@item Windows Media Audio Pro @tab @tab X
fa65584f 926@item Windows Media Audio Voice @tab @tab X
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927@end multitable
928
929@code{X} means that encoding (resp. decoding) is supported.
930
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931@code{E} means that support is provided through an external library.
932
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933@code{I} means that an integer-only version is available, too (ensures high
934performance on systems without hardware floating point support).
935
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936@section Subtitle Formats
937
000bbebb 938@multitable @columnfractions .4 .1 .1 .1 .1
9afc2917 939@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
1f0920db 940@item SSA/ASS @tab X @tab X @tab X @tab X
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DB
941@item DVB @tab X @tab X @tab X @tab X
942@item DVD @tab X @tab X @tab X @tab X
c58b82a2 943@item PGS @tab @tab @tab @tab X
2c77c906 944@item SubRip (SRT) @tab X @tab X @tab @tab X
a4276ba2 945@item XSUB @tab @tab @tab X @tab X
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946@end multitable
947
948@code{X} means that the feature is supported.
949
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950@section Network Protocols
951
000bbebb 952@multitable @columnfractions .4 .1
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953@item Name @tab Support
954@item file @tab X
955@item Gopher @tab X
f404c7dc 956@item HLS @tab X
fbd52050 957@item HTTP @tab X
f404c7dc 958@item HTTPS @tab X
eb9244f2 959@item Icecast @tab X
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DB
960@item MMSH @tab X
961@item MMST @tab X
fbd52050 962@item pipe @tab X
f404c7dc 963@item RTMP @tab X
acd554c1 964@item RTMPE @tab X
6aedabc9 965@item RTMPS @tab X
e312fcde 966@item RTMPT @tab X
08cd95e8 967@item RTMPTE @tab X
86991ce2 968@item RTMPTS @tab X
fbd52050 969@item RTP @tab X
f404c7dc 970@item SCTP @tab X
fbd52050 971@item TCP @tab X
f404c7dc 972@item TLS @tab X
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DB
973@item UDP @tab X
974@end multitable
975
976@code{X} means that the protocol is supported.
977
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DB
978@code{E} means that support is provided through an external library.
979
fbd52050 980
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981@section Input/Output Devices
982
983@multitable @columnfractions .4 .1 .1
984@item Name @tab Input @tab Output
985@item ALSA @tab X @tab X
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986@item BKTR @tab X @tab
987@item DV1394 @tab X @tab
972880f5 988@item Linux framebuffer @tab X @tab
80ff8a16 989@item JACK @tab X @tab
972880f5 990@item LIBCDIO @tab X
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DB
991@item LIBDC1394 @tab X @tab
992@item OSS @tab X @tab X
12dca02e 993@item Pulseaudio @tab X @tab
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DB
994@item Video4Linux2 @tab X @tab
995@item VfW capture @tab X @tab
996@item X11 grabbing @tab X @tab
997@end multitable
998
23869b4a 999@code{X} means that input/output is supported.
fa3f2a35 1000
d0e1cd3d 1001@bye