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[libav.git] / doc / general.texi
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1\input texinfo @c -*- texinfo -*-
2
3@settitle General Documentation
4@titlepage
d0e1cd3d 5@center @titlefont{General Documentation}
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6@end titlepage
7
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8@top
9
10@contents
d0e1cd3d 11
9bdfe9ac 12@chapter External libraries
d0e1cd3d 13
f8a45fa1 14Libav can be hooked up with a number of external libraries to add support
d0e1cd3d 15for more formats. None of them are used by default, their use has to be
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16explicitly requested by passing the appropriate flags to
17@command{./configure}.
d0e1cd3d 18
9bdfe9ac 19@section OpenCORE and VisualOn libraries
d0e1cd3d 20
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21Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
22libraries provide encoders for a number of audio codecs.
0b175caa 23
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24@float NOTE
25OpenCORE and VisualOn libraries are under the Apache License 2.0
26(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
0b175caa 27incompatible with the LGPL version 2.1 and GPL version 2. You have to
f8a45fa1 28upgrade Libav's license to LGPL version 3 (or if you have enabled
0b175caa 29GPL components, GPL version 3) to use it.
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30@end float
31
32@subsection OpenCORE AMR
33
34Libav can make use of the OpenCORE libraries for AMR-NB
35decoding/encoding and AMR-WB decoding.
36
37Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
38instructions for installing the libraries.
39Then pass @code{--enable-libopencore-amrnb} and/or
40@code{--enable-libopencore-amrwb} to configure to enable them.
41
42@subsection VisualOn AAC encoder library
43
44Libav can make use of the VisualOn AACenc library for AAC encoding.
45
46Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
47instructions for installing the library.
48Then pass @code{--enable-libvo-aacenc} to configure to enable it.
49
50@subsection VisualOn AMR-WB encoder library
51
52Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
53
54Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
55instructions for installing the library.
56Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
57
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58@subsection Fraunhofer AAC library
59
60Libav can make use of the Fraunhofer AAC library for AAC encoding.
61
62Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
63instructions for installing the library.
64Then pass @code{--enable-libfdk-aac} to configure to enable it.
65
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66@section LAME
67
68Libav can make use of the LAME library for MP3 encoding.
69
70Go to @url{http://lame.sourceforge.net/} and follow the
71instructions for installing the library.
72Then pass @code{--enable-libmp3lame} to configure to enable it.
73
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74@section TwoLAME
75
76Libav can make use of the TwoLAME library for MP2 encoding.
77
78Go to @url{http://www.twolame.org/} and follow the
79instructions for installing the library.
80Then pass @code{--enable-libtwolame} to configure to enable it.
81
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82@section libvpx
83
84Libav can make use of the libvpx library for VP8 encoding.
85
86Go to @url{http://www.webmproject.org/} and follow the instructions for
87installing the library. Then pass @code{--enable-libvpx} to configure to
88enable it.
89
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90@section libwavpack
91
92Libav can make use of the libwavpack library for WavPack encoding.
93
94Go to @url{http://www.wavpack.com/} and follow the instructions for
95installing the library. Then pass @code{--enable-libwavpack} to configure to
96enable it.
97
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98@section OpenH264
99
100Libav can make use of the OpenH264 library for H.264 encoding.
101
102Go to @url{http://www.openh264.org/} and follow the instructions for
103installing the library. Then pass @code{--enable-libopenh264} to configure to
104enable it.
105
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106@section x264
107
108Libav can make use of the x264 library for H.264 encoding.
109
110Go to @url{http://www.videolan.org/developers/x264.html} and follow the
111instructions for installing the library. Then pass @code{--enable-libx264} to
112configure to enable it.
113
114@float NOTE
115x264 is under the GNU Public License Version 2 or later
116(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
117details), you must upgrade Libav's license to GPL in order to use it.
118@end float
119
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120@section x265
121
122Libav can make use of the x265 library for HEVC encoding.
123
124Go to @url{http://x265.org/developers.html} and follow the instructions
125for installing the library. Then pass @code{--enable-libx265} to configure
126to enable it.
127
128@float note
129x265 is under the GNU Public License Version 2 or later
130(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
f53e274f 131details), you must upgrade Libav's license to GPL in order to use it.
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132@end float
133
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134@section libilbc
135
136iLBC is a narrowband speech codec that has been made freely available
137by Google as part of the WebRTC project. libilbc is a packaging friendly
138copy of the iLBC codec. Libav can make use of the libilbc library for
139iLBC encoding and decoding.
140
141Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for
142installing the library. Then pass @code{--enable-libilbc} to configure to
143enable it.
144
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145@section AviSynth
146
147Libav can read AviSynth scripts as input. To enable support you need a
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148suitable @file{avisynth_c.h} header to compile against. The header as
149provided by AviSynth+ is fully compatible. AviSynth 2.5 is not supported
150by Libav. Once you have the appropriate header, pass
151@code{--enable-avisynth} to configure to enable AviSynth support.
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152
153For Windows, supported AviSynth variants are
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154@url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and
155@url{http://avs-plus.net, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds.
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156@url{https://github.com/AviSynth/AviSynthPlus, AviSynth+'s git repository}
157provides a GNU-style Makefile which can install just the headers using
158@code{make install PREFIX=/install/prefix}.
159
160@float NOTE
161When using AviSynth+'s installed headers, the user must also pass
162the avisynth/ include directory to @code{--extra-cflags}. For example,
163if the PREFIX given to AviSynth+'s Makefile was /usr/i686-w64-mingw32,
164then the correct command would be
165@code{--extra-cflags="-I/usr/i686-w64-mingw32/include/avisynth"}.
166@end float
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167
168For Linux and OS X, the supported AviSynth variant is
169@url{https://github.com/avxsynth/avxsynth, AvxSynth}.
170@file{avxsynth_c.h} is installed as part of the normal
171build routine, as illustrated on
172@url{https://github.com/avxsynth/avxsynth/wiki/System-Setup, AvxSynth's wiki}.
173(the instructions for compiling its prerequisites are outdated, as FFMS 2.18
174or higher is now needed; the list of dependencies to be downloaded from the
175repositories is still the same, though).
0b175caa 176
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177@float NOTE
178AviSynth and AvxSynth are loaded dynamically. Distributors can build Libav
179with @code{--enable-avisynth}, and the binaries will work regardless of the
180end user having AviSynth or AvxSynth installed - they'll only need to be
181installed to use AviSynth scripts (obviously).
182@end float
d0e1cd3d 183
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184@section Intel QuickSync Video
185
186Libav can use Intel QuickSync Video (QSV) for accelerated encoding and decoding
187of multiple codecs. To use QSV, Libav must be linked against the @code{libmfx}
188dispatcher, which loads the actual decoding libraries.
189
190The dispatcher is open source and can be downloaded from
191@url{https://github.com/lu-zero/mfx_dispatch.git}. Libav needs to be configured
192with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to
193locate the dispatcher's @code{.pc} files.
194
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195@chapter Supported File Formats and Codecs
196
0584b718 197You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
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198
199@section File Formats
200
f8a45fa1 201Libav supports the following file formats through the @code{libavformat}
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202library:
203
204@multitable @columnfractions .4 .1 .1 .4
b3de4544 205@item Name @tab Encoding @tab Decoding @tab Comments
64c2f20a 206@item 4xm @tab @tab X
c6b2dc34 207 @tab 4X Technologies format, used in some games.
f0b19bd3 208@item 8088flex TMV @tab @tab X
574b183d 209@item Adobe Filmstrip @tab X @tab X
39271be4 210@item Audio IFF (AIFF) @tab X @tab X
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211@item American Laser Games MM @tab @tab X
212 @tab Multimedia format used in games like Mad Dog McCree.
39271be4 213@item 3GPP AMR @tab X @tab X
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214@item Amazing Studio Packed Animation File @tab @tab X
215 @tab Multimedia format used in game Heart Of Darkness.
cd223e0b 216@item Apple HTTP Live Streaming @tab @tab X
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217@item ASF @tab X @tab X
218@item AVI @tab X @tab X
0e8c6f22 219@item AviSynth @tab @tab X
c6b2dc34 220@item AVS @tab @tab X
d698c5d3 221 @tab Multimedia format used by the Creature Shock game.
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222@item Beam Software SIFF @tab @tab X
223 @tab Audio and video format used in some games by Beam Software.
224@item Bethesda Softworks VID @tab @tab X
d698c5d3 225 @tab Used in some games from Bethesda Softworks.
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226@item Bink @tab @tab X
227 @tab Multimedia format used by many games.
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228@item Bitmap Brothers JV @tab @tab X
229 @tab Used in Z and Z95 games.
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230@item Brute Force & Ignorance @tab @tab X
231 @tab Used in the game Flash Traffic: City of Angels.
b21e6b70 232@item BWF @tab X @tab X
779ef255 233@item CRI ADX @tab X @tab X
a17c3c7d 234 @tab Audio-only format used in console video games.
f545e006 235@item Discworld II BMV @tab @tab X
913c3e2c 236@item Interplay C93 @tab @tab X
d698c5d3 237 @tab Used in the game Cyberia from Interplay.
913c3e2c 238@item Delphine Software International CIN @tab @tab X
d698c5d3 239 @tab Multimedia format used by Delphine Software games.
062cd5a9 240@item Digital Speech Standard (DSS) @tab @tab X
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241@item Canopus HQ @tab @tab X
242@item Canopus HQA @tab @tab X
35c6ce76 243@item Canopus HQX @tab @tab X
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244@item CD+G @tab @tab X
245 @tab Video format used by CD+G karaoke disks
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246@item Commodore CDXL @tab @tab X
247 @tab Amiga CD video format
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248@item Core Audio Format @tab @tab X
249 @tab Apple Core Audio Format
39271be4 250@item CRC testing format @tab X @tab
913c3e2c 251@item Creative Voice @tab X @tab X
d698c5d3 252 @tab Created for the Sound Blaster Pro.
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253@item CRYO APC @tab @tab X
254 @tab Audio format used in some games by CRYO Interactive Entertainment.
39271be4 255@item D-Cinema audio @tab X @tab X
e6565055 256@item Deluxe Paint Animation @tab @tab X
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257@item DFA @tab @tab X
258 @tab This format is used in Chronomaster game
5c018ee1 259@item DirectDraw Surface @tab @tab X
913c3e2c 260@item DV video @tab X @tab X
c6b2dc34 261@item DXA @tab @tab X
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262 @tab This format is used in the non-Windows version of the Feeble Files
263 game and different game cutscenes repacked for use with ScummVM.
39271be4 264@item Electronic Arts cdata @tab @tab X
c6b2dc34 265@item Electronic Arts Multimedia @tab @tab X
d698c5d3 266 @tab Used in various EA games; files have extensions like WVE and UV2.
39271be4 267@item Flash (SWF) @tab X @tab X
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268@item Flash 9 (AVM2) @tab X @tab X
269 @tab Only embedded audio is decoded.
270@item FLI/FLC/FLX animation @tab @tab X
d698c5d3 271 @tab .fli/.flc files
6ffd7edd 272@item Flash Video (FLV) @tab X @tab X
d698c5d3 273 @tab Macromedia Flash video files
39271be4 274@item framecrc testing format @tab X @tab
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275@item FunCom ISS @tab @tab X
276 @tab Audio format used in various games from FunCom like The Longest Journey.
39271be4 277@item GIF Animation @tab X @tab
c6b2dc34 278@item GXF @tab X @tab X
d698c5d3 279 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
64c2f20a 280 playout servers.
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281@item HNM @tab @tab X
282 @tab Only version 4 supported, used in some games from Cryo Interactive
dd2d651d 283@item id Quake II CIN video @tab @tab X
76ec3939 284@item id RoQ @tab X @tab X
d698c5d3 285 @tab Used in Quake III, Jedi Knight 2, other computer games.
3b39e273 286@item IEC61937 encapsulation @tab X @tab X
c6b2dc34 287@item IFF @tab @tab X
d698c5d3 288 @tab Interchange File Format
a2b251a0 289@item iLBC @tab X @tab X
c6b2dc34 290@item Interplay MVE @tab @tab X
d698c5d3 291 @tab Format used in various Interplay computer games.
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292@item IV8 @tab @tab X
293 @tab A format generated by IndigoVision 8000 video server.
54bc6403 294@item IVF (On2) @tab X @tab X
173bb37f 295 @tab A format used by libvpx
0ca36b4d 296@item LATM @tab X @tab X
c6b2dc34 297@item LMLM4 @tab @tab X
d698c5d3 298 @tab Used by Linux Media Labs MPEG-4 PCI boards
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299@item LXF @tab @tab X
300 @tab VR native stream format, used by Leitch/Harris' video servers.
64c2f20a 301@item Matroska @tab X @tab X
39271be4 302@item Matroska audio @tab X @tab
fd5b124d 303@item FFmpeg metadata @tab X @tab X
a4651511 304 @tab Metadata in text format.
913c3e2c 305@item MAXIS XA @tab @tab X
d698c5d3 306 @tab Used in Sim City 3000; file extension .xa.
61dc238b 307@item MD Studio @tab @tab X
9d09ebf1 308@item Mobotix .mxg @tab @tab X
64c2f20a 309@item Monkey's Audio @tab @tab X
822cc8f7 310@item Motion Pixels MVI @tab @tab X
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311@item MOV/QuickTime/MP4 @tab X @tab X
312 @tab 3GP, 3GP2, PSP, iPod variants supported
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313@item MP2 @tab X @tab X
314@item MP3 @tab X @tab X
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315@item MPEG-1 System @tab X @tab X
316 @tab muxed audio and video, VCD format supported
317@item MPEG-PS (program stream) @tab X @tab X
318 @tab also known as @code{VOB} file, SVCD and DVD format supported
319@item MPEG-TS (transport stream) @tab X @tab X
d698c5d3 320 @tab also known as DVB Transport Stream
c6b2dc34 321@item MPEG-4 @tab X @tab X
d698c5d3 322 @tab MPEG-4 is a variant of QuickTime.
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323@item Mirillis FIC video @tab @tab X
324 @tab No cursor rendering.
39271be4 325@item MIME multipart JPEG @tab X @tab
bac4c85c 326@item MSN TCP webcam @tab @tab X
d698c5d3 327 @tab Used by MSN Messenger webcam streams.
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328@item MTV @tab @tab X
329@item Musepack @tab @tab X
330@item Musepack SV8 @tab @tab X
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331@item Material eXchange Format (MXF) @tab X @tab X
332 @tab SMPTE 377M, used by D-Cinema, broadcast industry.
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333@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
334 @tab SMPTE 386M, D-10/IMX Mapping.
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335@item NC camera feed @tab @tab X
336 @tab NC (AVIP NC4600) camera streams
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337@item NTT TwinVQ (VQF) @tab @tab X
338 @tab Nippon Telegraph and Telephone Corporation TwinVQ.
913c3e2c 339@item Nullsoft Streaming Video @tab @tab X
39271be4 340@item NuppelVideo @tab @tab X
c6b2dc34 341@item NUT @tab X @tab X
d698c5d3 342 @tab NUT Open Container Format
39271be4 343@item Ogg @tab X @tab X
f28070a1 344@item Playstation Portable PMP @tab @tab X
913c3e2c 345@item TechnoTrend PVA @tab @tab X
d698c5d3 346 @tab Used by TechnoTrend DVB PCI boards.
cdce0fb8 347@item QCP @tab @tab X
43dedc1e 348@item raw ADTS (AAC) @tab X @tab X
76ec3939 349@item raw AC-3 @tab X @tab X
de295976 350@item raw Chinese AVS video @tab X @tab X
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351@item raw CRI ADX @tab X @tab X
352@item raw Dirac @tab X @tab X
353@item raw DNxHD @tab X @tab X
354@item raw DTS @tab X @tab X
355@item raw E-AC-3 @tab X @tab X
356@item raw FLAC @tab X @tab X
357@item raw GSM @tab @tab X
358@item raw H.261 @tab X @tab X
359@item raw H.263 @tab X @tab X
360@item raw H.264 @tab X @tab X
50ea9315 361@item raw HEVC @tab X @tab X
43dedc1e 362@item raw Ingenient MJPEG @tab @tab X
76ec3939 363@item raw MJPEG @tab X @tab X
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364@item raw MLP @tab @tab X
365@item raw MPEG @tab @tab X
366@item raw MPEG-1 @tab @tab X
367@item raw MPEG-2 @tab @tab X
368@item raw MPEG-4 @tab X @tab X
369@item raw NULL @tab X @tab
81b55ee5 370@item raw video @tab X @tab X
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371@item raw id RoQ @tab X @tab
372@item raw Shorten @tab @tab X
57231e4d 373@item raw TAK @tab @tab X
23d9cc45 374@item raw TrueHD @tab X @tab X
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375@item raw VC-1 @tab @tab X
376@item raw PCM A-law @tab X @tab X
377@item raw PCM mu-law @tab X @tab X
378@item raw PCM signed 8 bit @tab X @tab X
379@item raw PCM signed 16 bit big-endian @tab X @tab X
380@item raw PCM signed 16 bit little-endian @tab X @tab X
381@item raw PCM signed 24 bit big-endian @tab X @tab X
382@item raw PCM signed 24 bit little-endian @tab X @tab X
383@item raw PCM signed 32 bit big-endian @tab X @tab X
384@item raw PCM signed 32 bit little-endian @tab X @tab X
385@item raw PCM unsigned 8 bit @tab X @tab X
386@item raw PCM unsigned 16 bit big-endian @tab X @tab X
387@item raw PCM unsigned 16 bit little-endian @tab X @tab X
388@item raw PCM unsigned 24 bit big-endian @tab X @tab X
389@item raw PCM unsigned 24 bit little-endian @tab X @tab X
390@item raw PCM unsigned 32 bit big-endian @tab X @tab X
391@item raw PCM unsigned 32 bit little-endian @tab X @tab X
392@item raw PCM floating-point 32 bit big-endian @tab X @tab X
393@item raw PCM floating-point 32 bit little-endian @tab X @tab X
394@item raw PCM floating-point 64 bit big-endian @tab X @tab X
395@item raw PCM floating-point 64 bit little-endian @tab X @tab X
39271be4 396@item RDT @tab @tab X
913c3e2c 397@item REDCODE R3D @tab @tab X
7eb68edb 398 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
64c2f20a 399@item RealMedia @tab X @tab X
39271be4 400@item Redirector @tab @tab X
913c3e2c 401@item Renderware TeXture Dictionary @tab @tab X
c45fcf30 402@item Resolume DXV @tab @tab X
c6b2dc34 403@item RL2 @tab @tab X
d698c5d3 404 @tab Audio and video format used in some games by Entertainment Software Partners.
39271be4 405@item RPL/ARMovie @tab @tab X
e8723e24 406@item Lego Mindstorms RSO @tab X @tab X
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407@item RTMP @tab X @tab X
408 @tab Output is performed by publishing stream to RTMP server
44594cc7 409@item RTP @tab X @tab X
6f5a3d0a 410@item RTSP @tab X @tab X
01c8d258 411@item SAP @tab X @tab X
9a3202a9 412@item Screenpresso @tab @tab X
39271be4 413@item SDP @tab @tab X
c6b2dc34 414@item Sega FILM/CPK @tab @tab X
d698c5d3 415 @tab Used in many Sega Saturn console games.
55ddd700 416@item Silicon Graphics Movie @tab @tab X
913c3e2c 417@item Sierra SOL @tab @tab X
d698c5d3 418 @tab .sol files used in Sierra Online games.
c6b2dc34 419@item Sierra VMD @tab @tab X
d698c5d3 420 @tab Used in Sierra CD-ROM games.
c6b2dc34 421@item Smacker @tab @tab X
d698c5d3 422 @tab Multimedia format used by many games.
ffa0923e 423@item SMJPEG @tab X @tab X
b5aecc6b 424 @tab Used in certain Loki game ports.
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425@item Smush
426 @tab Multimedia format used in some LucasArts games.
f40e7eb5 427@item Sony OpenMG (OMA) @tab X @tab X
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428 @tab Audio format used in Sony Sonic Stage and Sony Vegas.
429@item Sony PlayStation STR @tab @tab X
740e89cf 430@item Sony Wave64 (W64) @tab @tab X
cbfe5bee 431@item SoX native format @tab X @tab X
64c2f20a 432@item SUN AU format @tab X @tab X
247e370e 433@item TDSC @tab @tab X
5a717094 434@item Text files @tab @tab X
c6b2dc34 435@item THP @tab @tab X
d698c5d3 436 @tab Used on the Nintendo GameCube.
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437@item Tiertex Limited SEQ @tab @tab X
438 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
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439@item True Audio @tab @tab X
440@item VC-1 test bitstream @tab X @tab X
7ca3e520 441@item Vidvox Hap @tab X @tab X
c6b2dc34 442@item WAV @tab X @tab X
39271be4 443@item WavPack @tab @tab X
316d6c15 444@item WebM @tab X @tab X
82ca054a 445@item Windows Televison (WTV) @tab @tab X
913c3e2c 446@item Wing Commander III movie @tab @tab X
d698c5d3 447 @tab Multimedia format used in Origin's Wing Commander III computer game.
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448@item Westwood Studios audio @tab @tab X
449 @tab Multimedia format used in Westwood Studios games.
450@item Westwood Studios VQA @tab @tab X
451 @tab Multimedia format used in Westwood Studios games.
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452@item XMV @tab @tab X
453 @tab Microsoft video container used in Xbox games.
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454@item xWMA @tab @tab X
455 @tab Microsoft audio container used by XAudio 2.
39271be4 456@item YUV4MPEG pipe @tab X @tab X
148bcae9 457@item Psygnosis YOP @tab @tab X
0e714f88 458@item ZeroCodec Lossless Video @tab @tab X
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459@end multitable
460
461@code{X} means that encoding (resp. decoding) is supported.
462
463@section Image Formats
464
43fb279f 465Libav can read and write images for each frame of a video sequence. The
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466following image formats are supported:
467
468@multitable @columnfractions .4 .1 .1 .4
b3de4544 469@item Name @tab Encoding @tab Decoding @tab Comments
9db80acb
DV
470@item .Y.U.V @tab X @tab X
471 @tab one raw file per component
e50f5d3c
VG
472@item Alias PIX @tab X @tab X
473 @tab Alias/Wavefront PIX image format
9db80acb
DV
474@item animated GIF @tab X @tab X
475 @tab Only uncompressed GIFs are generated.
f2937cc6
DV
476@item BMP @tab X @tab X
477 @tab Microsoft BMP image
ae17878f
AN
478@item BRender PIX @tab @tab X
479 @tab Argonaut BRender 3D engine image format.
e27ce0ee 480@item DPX @tab X @tab X
94d3d6a4 481 @tab Digital Picture Exchange
38389058
JC
482@item EXR @tab @tab X
483 @tab OpenEXR
9db80acb
DV
484@item JPEG @tab X @tab X
485 @tab Progressive JPEG is not supported.
c81a7063
NB
486@item JPEG 2000 @tab E @tab X
487 @tab encoding supported through external library libopenjpeg
f2937cc6
DV
488@item JPEG-LS @tab X @tab X
489@item LJPEG @tab X @tab
490 @tab Lossless JPEG
ddea12a6 491@item PAM @tab X @tab X
9db80acb 492 @tab PAM is a PNM extension with alpha support.
ddea12a6 493@item PBM @tab X @tab X
f2937cc6 494 @tab Portable BitMap image
effcedf7 495@item PCX @tab X @tab X
9db80acb 496 @tab PC Paintbrush
ddea12a6 497@item PGM @tab X @tab X
314511ab 498 @tab Portable GrayMap image
ddea12a6 499@item PGMYUV @tab X @tab X
9db80acb 500 @tab PGM with U and V components in YUV 4:2:0
a526d619
PR
501@item PIC @tab @tab X
502 @tab Pictor/PC Paint
9db80acb
DV
503@item PNG @tab X @tab X
504 @tab 2/4 bpp not supported yet
ddea12a6 505@item PPM @tab X @tab X
314511ab 506 @tab Portable PixelMap image
9db80acb
DV
507@item PTX @tab @tab X
508 @tab V.Flash PTX format
9db80acb
DV
509@item SGI @tab X @tab X
510 @tab SGI RGB image format
d7840529 511@item Sun Rasterfile @tab X @tab X
a1c5b6ec 512 @tab Sun RAS image format
9db80acb
DV
513@item TIFF @tab X @tab X
514 @tab YUV, JPEG and some extension is not supported yet.
a1c5b6ec
JR
515@item Truevision Targa @tab X @tab X
516 @tab Targa (.TGA) image format
be7c3231
JR
517@item WebP @tab E @tab X
518 @tab WebP image format, encoding supported through external library libwebp
678082b4 519@item XBM @tab X @tab X
0afd8f12 520 @tab X BitMap image format
27ed027b
PM
521@item XWD @tab X @tab X
522 @tab X Window Dump image format
d0e1cd3d
DB
523@end multitable
524
525@code{X} means that encoding (resp. decoding) is supported.
526
9a77d59a
JM
527@code{E} means that support is provided through an external library.
528
d0e1cd3d
DB
529@section Video Codecs
530
531@multitable @columnfractions .4 .1 .1 .4
b3de4544 532@item Name @tab Encoding @tab Decoding @tab Comments
9510f59a 533@item 4X Movie @tab @tab X
d698c5d3 534 @tab Used in certain computer games.
f0b19bd3 535@item 8088flex TMV @tab @tab X
9510f59a
DB
536@item 8SVX exponential @tab @tab X
537@item 8SVX fibonacci @tab @tab X
8fb9e198
TB
538@item A64 multicolor @tab X @tab
539 @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
70daeacd 540@item Amazing Studio PAF Video @tab @tab X
913c3e2c 541@item American Laser Games MM @tab @tab X
d698c5d3 542 @tab Used in games like Mad Dog McCree.
a1c5b6ec 543@item AMV Video @tab @tab X
d698c5d3 544 @tab Used in Chinese MP3 players.
5a717094 545@item ANSI/ASCII art @tab @tab X
1232a164 546@item Apple Intermediate Codec @tab @tab X
d66d8b83 547@item Apple MJPEG-B @tab @tab X
1a265f61 548@item Apple ProRes @tab X @tab X
d66d8b83 549@item Apple QuickDraw @tab @tab X
d698c5d3 550 @tab fourcc: qdrw
d66d8b83 551@item Asus v1 @tab X @tab X
d698c5d3 552 @tab fourcc: ASV1
d66d8b83 553@item Asus v2 @tab X @tab X
d698c5d3 554 @tab fourcc: ASV2
d66d8b83 555@item ATI VCR1 @tab @tab X
d698c5d3 556 @tab fourcc: VCR1
d66d8b83 557@item ATI VCR2 @tab @tab X
d698c5d3 558 @tab fourcc: VCR2
588f8cd8 559@item Auravision Aura @tab @tab X
ce293510 560@item Auravision Aura 2 @tab @tab X
dd2d651d 561@item Autodesk Animator Flic video @tab @tab X
d66d8b83 562@item Autodesk RLE @tab @tab X
d698c5d3 563 @tab fourcc: AASC
9510f59a 564@item AVS (Audio Video Standard) video @tab @tab X
d698c5d3 565 @tab Video encoding used by the Creature Shock game.
68dddf53 566@item Beam Software VB @tab @tab X
9510f59a 567@item Bethesda VID video @tab @tab X
d698c5d3 568 @tab Used in some games from Bethesda Softworks.
342c7dfd 569@item Bink Video @tab @tab X
402f9ad5 570@item Bitmap Brothers JV video @tab @tab X
9510f59a
DB
571@item Brute Force & Ignorance @tab @tab X
572 @tab Used in the game Flash Traffic: City of Angels.
bac4c85c 573@item C93 video @tab @tab X
d698c5d3 574 @tab Codec used in Cyberia game.
d66d8b83 575@item CamStudio @tab @tab X
d698c5d3 576 @tab fourcc: CSCD
a3d995c1
MT
577@item CD+G @tab @tab X
578 @tab Video codec for CD+G karaoke disks
dc4e5748
PM
579@item CDXL @tab @tab X
580 @tab Amiga CD video codec
de295976
SG
581@item Chinese AVS video @tab E @tab X
582 @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
9510f59a
DB
583@item Delphine Software International CIN video @tab @tab X
584 @tab Codec used in Delphine Software International games.
f545e006 585@item Discworld II BMV Video @tab @tab X
45eaac02 586@item Canopus Lossless Codec @tab @tab X
d66d8b83 587@item Cinepak @tab @tab X
e93947b7 588@item Cirrus Logic AccuPak @tab X @tab X
d698c5d3 589 @tab fourcc: CLJR
9510f59a 590@item Creative YUV (CYUV) @tab @tab X
42315dab
KS
591@item DFA @tab @tab X
592 @tab Codec used in Chronomaster game.
82ced5a9 593@item Dirac @tab E @tab E
a229d6c2 594 @tab supported through external library libschroedinger
a1ae40fd 595@item Deluxe Paint Animation @tab @tab X
9510f59a
DB
596@item DNxHD @tab X @tab X
597 @tab aka SMPTE VC3
68dddf53 598@item Duck TrueMotion 1.0 @tab @tab X
d698c5d3 599 @tab fourcc: DUCK
68dddf53 600@item Duck TrueMotion 2.0 @tab @tab X
d698c5d3 601 @tab fourcc: TM20
9510f59a 602@item DV (Digital Video) @tab X @tab X
19341c58 603@item Dxtory capture format @tab @tab X
9510f59a 604@item Feeble Files/ScummVM DXA @tab @tab X
d698c5d3 605 @tab Codec originally used in Feeble Files game.
9510f59a 606@item Electronic Arts CMV video @tab @tab X
d698c5d3 607 @tab Used in NHL 95 game.
c63ea92b 608@item Electronic Arts Madcow video @tab @tab X
dd2d651d
DB
609@item Electronic Arts TGV video @tab @tab X
610@item Electronic Arts TGQ video @tab @tab X
611@item Electronic Arts TQI video @tab @tab X
612@item Escape 124 @tab @tab X
350914fc 613@item Escape 130 @tab @tab X
f4258b13 614@item FFmpeg video codec #1 @tab X @tab X
d698c5d3 615 @tab experimental lossless codec (fourcc: FFV1)
dd2d651d 616@item Flash Screen Video v1 @tab X @tab X
d698c5d3 617 @tab fourcc: FSV1
c2d23309 618@item Flash Screen Video v2 @tab @tab X
dd2d651d 619@item Flash Video (FLV) @tab X @tab X
d698c5d3 620 @tab Sorenson H.263 used in Flash
41dd77bd 621@item Forward Uncompressed @tab @tab X
dd2d651d 622@item Fraps @tab @tab X
08c2d8f0
KS
623@item Go2Meeting @tab @tab X
624 @tab fourcc: G2M2, G2M3
2d66a58c
KS
625@item Go2Webinar @tab @tab X
626 @tab fourcc: G2M4
d66d8b83 627@item H.261 @tab X @tab X
dd2d651d
DB
628@item H.263 / H.263-1996 @tab X @tab X
629@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
630@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
71ec3d36 631 @tab encoding supported through external library libx264 and OpenH264
50ea9315
DB
632@item HEVC @tab X @tab X
633 @tab encoding supported through the external library libx265
9af7a852 634@item HNM version 4 @tab @tab X
d66d8b83 635@item HuffYUV @tab X @tab X
dd2d651d 636@item HuffYUV FFmpeg variant @tab X @tab X
d66d8b83 637@item IBM Ultimotion @tab @tab X
d698c5d3 638 @tab fourcc: ULTI
bac4c85c 639@item id Cinematic video @tab @tab X
d698c5d3 640 @tab Used in Quake II.
a1c5b6ec 641@item id RoQ video @tab X @tab X
d698c5d3 642 @tab Used in Quake III, Jedi Knight 2, other computer games.
b9e06ddd 643@item IFF ILBM @tab @tab X
da9cea77 644 @tab IFF interleaved bitmap
b9e06ddd
PR
645@item IFF ByteRun1 @tab @tab X
646 @tab IFF run length encoded bitmap
dd2d651d
DB
647@item Intel H.263 @tab @tab X
648@item Intel Indeo 2 @tab @tab X
d66d8b83 649@item Intel Indeo 3 @tab @tab X
adfe0c94 650@item Intel Indeo 4 @tab @tab X
5bebe94d 651@item Intel Indeo 5 @tab @tab X
dd2d651d 652@item Interplay C93 @tab @tab X
9510f59a 653 @tab Used in the game Cyberia from Interplay.
dd2d651d 654@item Interplay MVE video @tab @tab X
d698c5d3 655 @tab Used in Interplay .MVE files.
dd2d651d 656@item Karl Morton's video codec @tab @tab X
d698c5d3 657 @tab Codec used in Worms games.
bf354122
DV
658@item Kega Game Video (KGV1) @tab @tab X
659 @tab Kega emulator screen capture codec.
d267b339 660@item Lagarith @tab @tab X
dd2d651d
DB
661@item LCL (LossLess Codec Library) MSZH @tab @tab X
662@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
d66d8b83 663@item LOCO @tab @tab X
a420ccd4
PM
664@item LucasArts SANM @tab @tab X
665 @tab Used in LucasArts SMUSH animations.
d66d8b83 666@item lossless MJPEG @tab X @tab X
edf35d83
KS
667@item Microsoft ATC Screen @tab @tab X
668 @tab Also known as Microsoft Screen 3.
5b7e3a19
KS
669@item Microsoft Expression Encoder Screen @tab @tab X
670 @tab Also known as Microsoft Titanium Screen 2.
d66d8b83 671@item Microsoft RLE @tab @tab X
005c80b6
KS
672@item Microsoft Screen 1 @tab @tab X
673 @tab Also known as Windows Media Video V7 Screen.
ee769c6a
AD
674@item Microsoft Screen 2 @tab @tab X
675 @tab Also known as Windows Media Video V9 Screen.
dd2d651d 676@item Microsoft Video 1 @tab @tab X
d66d8b83 677@item Mimic @tab @tab X
d698c5d3 678 @tab Used in MSN Messenger Webcam streams.
d66d8b83 679@item Miro VideoXL @tab @tab X
d698c5d3 680 @tab fourcc: VIXL
eacf8613 681@item MJPEG (Motion JPEG) @tab X @tab X
ce02f9be 682@item Mobotix MxPEG video @tab @tab X
dd2d651d
DB
683@item Motion Pixels video @tab @tab X
684@item MPEG-1 video @tab X @tab X
dd2d651d
DB
685@item MPEG-2 video @tab X @tab X
686@item MPEG-4 part 2 @tab X @tab X
29e4046e 687 @tab libxvidcore can be used alternatively for encoding.
f7af2c1d 688@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
dd2d651d
DB
689@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
690@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
eacf8613 691@item Nintendo Gamecube THP video @tab @tab X
641992de
DB
692@item NuppelVideo/RTjpeg @tab @tab X
693 @tab Video encoding used in NuppelVideo files.
d66d8b83 694@item On2 VP3 @tab @tab X
d698c5d3 695 @tab still experimental
d66d8b83 696@item On2 VP5 @tab @tab X
d698c5d3 697 @tab fourcc: VP50
d66d8b83 698@item On2 VP6 @tab @tab X
d698c5d3 699 @tab fourcc: VP60,VP61,VP62
ac4b32df
PR
700@item On2 VP7 @tab @tab X
701 @tab fourcc: VP70,VP71
3b636f21
DC
702@item VP8 @tab E @tab X
703 @tab fourcc: VP80, encoding supported through external library libvpx
72ca830f
RB
704@item VP9 @tab E @tab X
705 @tab Encoding supported through external library libvpx
d66d8b83 706@item planar RGB @tab @tab X
d698c5d3 707 @tab fourcc: 8BPS
a1c5b6ec 708@item Q-team QPEG @tab @tab X
d698c5d3 709 @tab fourccs: QPEG, Q1.0, Q1.1
9510f59a 710@item QuickTime 8BPS video @tab @tab X
a1c5b6ec
JR
711@item QuickTime Animation (RLE) video @tab X @tab X
712 @tab fourcc: 'rle '
713@item QuickTime Graphics (SMC) @tab @tab X
714 @tab fourcc: 'smc '
715@item QuickTime video (RPZA) @tab @tab X
716 @tab fourcc: rpza
43836928 717@item R10K AJA Kona 10-bit RGB Codec @tab @tab X
4aaab0a3 718@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X
a1c5b6ec 719@item Raw Video @tab X @tab X
d0e1cd3d
DB
720@item RealVideo 1.0 @tab X @tab X
721@item RealVideo 2.0 @tab X @tab X
6beb8b26
KS
722@item RealVideo 3.0 @tab @tab X
723 @tab still far from ideal
11c0f9ec 724@item RealVideo 4.0 @tab @tab X
68dddf53 725@item Renderware TXD (TeXture Dictionary) @tab @tab X
d698c5d3 726 @tab Texture dictionaries used by the Renderware Engine.
a1c5b6ec
JR
727@item RL2 video @tab @tab X
728 @tab used in some games by Entertainment Software Partners
68dddf53
JR
729@item Sierra VMD video @tab @tab X
730 @tab Used in Sierra VMD files.
86a04326
PR
731@item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X
732@item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X
07761294 733@item Silicon Graphics RLE 8-bit video @tab @tab X
bac4c85c 734@item Smacker video @tab @tab X
d698c5d3 735 @tab Video encoding used in Smacker.
68dddf53 736@item SMPTE VC-1 @tab @tab X
eacf8613 737@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
a1c5b6ec 738@item Sorenson Vector Quantizer 1 @tab X @tab X
d698c5d3 739 @tab fourcc: SVQ1
a1c5b6ec 740@item Sorenson Vector Quantizer 3 @tab @tab X
d698c5d3 741 @tab fourcc: SVQ3
a1c5b6ec 742@item Sunplus JPEG (SP5X) @tab @tab X
d698c5d3 743 @tab fourcc: SP5X
68dddf53 744@item TechSmith Screen Capture Codec @tab @tab X
d698c5d3 745 @tab fourcc: TSCC
781888da
KS
746@item TechSmith Screen Capture Codec 2 @tab @tab X
747 @tab fourcc: TSC2
82ced5a9 748@item Theora @tab E @tab X
360f980b 749 @tab encoding supported through external library libtheora
a1c5b6ec 750@item Tiertex Limited SEQ video @tab @tab X
d698c5d3 751 @tab Codec used in DOS CD-ROM FlashBack game.
1ab5a780 752@item Ut Video @tab X @tab X
80f6c0bb
DB
753@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
754@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
c433a3f9 755@item VBLE Lossless Codec @tab @tab X
eacf8613 756@item VMware Screen Codec / VMware Video @tab @tab X
d698c5d3 757 @tab Codec used in videos captured by VMware.
eacf8613 758@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
45ecda85 759@item Windows Media Image @tab @tab X
dd2d651d 760@item Windows Media Video 7 @tab X @tab X
eacf8613 761@item Windows Media Video 8 @tab X @tab X
68dddf53
JR
762@item Windows Media Video 9 @tab @tab X
763 @tab not completely working
eacf8613
JR
764@item Wing Commander III / Xan @tab @tab X
765 @tab Used in Wing Commander III .MVE files.
44ddfd47
KS
766@item Wing Commander IV / Xan @tab @tab X
767 @tab Used in Wing Commander IV.
d66d8b83
DB
768@item Winnov WNV1 @tab @tab X
769@item WMV7 @tab X @tab X
39271be4 770@item YAMAHA SMAF @tab X @tab X
148bcae9 771@item Psygnosis YOP Video @tab @tab X
d66d8b83 772@item ZLIB @tab X @tab X
d698c5d3 773 @tab part of LCL, encoder experimental
eacf8613 774@item Zip Motion Blocks Video @tab X @tab X
d698c5d3 775 @tab Encoder works only in PAL8.
d0e1cd3d
DB
776@end multitable
777
778@code{X} means that encoding (resp. decoding) is supported.
779
82ced5a9
DB
780@code{E} means that support is provided through an external library.
781
d0e1cd3d
DB
782@section Audio Codecs
783
485ec4f1 784@multitable @columnfractions .4 .1 .1 .4
b3de4544 785@item Name @tab Encoding @tab Decoding @tab Comments
16d81b27 786@item 8SVX audio @tab @tab X
82ced5a9 787@item AAC @tab E @tab X
d89e738a 788 @tab encoding supported through external library libfaac and libvo-aacenc
c76d1bb2 789@item AC-3 @tab IX @tab X
fd75cedd
DB
790@item ADPCM 4X Movie @tab @tab X
791@item ADPCM CDROM XA @tab @tab X
792@item ADPCM Creative Technology @tab @tab X
793 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
794@item ADPCM Electronic Arts @tab @tab X
795 @tab Used in various EA titles.
796@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
797 @tab Used in Sim City 3000.
798@item ADPCM Electronic Arts R1 @tab @tab X
799@item ADPCM Electronic Arts R2 @tab @tab X
800@item ADPCM Electronic Arts R3 @tab @tab X
801@item ADPCM Electronic Arts XAS @tab @tab X
21e681ba 802@item ADPCM G.722 @tab X @tab X
fd75cedd
DB
803@item ADPCM G.726 @tab X @tab X
804@item ADPCM IMA AMV @tab @tab X
805 @tab Used in AMV files
806@item ADPCM IMA Electronic Arts EACS @tab @tab X
807@item ADPCM IMA Electronic Arts SEAD @tab @tab X
808@item ADPCM IMA Funcom @tab @tab X
809@item ADPCM IMA QuickTime @tab X @tab X
810@item ADPCM IMA Loki SDL MJPEG @tab @tab X
811@item ADPCM IMA WAV @tab X @tab X
812@item ADPCM IMA Westwood @tab @tab X
813@item ADPCM ISS IMA @tab @tab X
814 @tab Used in FunCom games.
815@item ADPCM IMA Duck DK3 @tab @tab X
816 @tab Used in some Sega Saturn console games.
817@item ADPCM IMA Duck DK4 @tab @tab X
818 @tab Used in some Sega Saturn console games.
819@item ADPCM Microsoft @tab X @tab X
820@item ADPCM MS IMA @tab X @tab X
821@item ADPCM Nintendo Gamecube THP @tab @tab X
822@item ADPCM QT IMA @tab X @tab X
823@item ADPCM SEGA CRI ADX @tab X @tab X
824 @tab Used in Sega Dreamcast games.
825@item ADPCM Shockwave Flash @tab X @tab X
826@item ADPCM SMJPEG IMA @tab @tab X
827 @tab Used in certain Loki game ports.
828@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
829@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
830@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
6f273093
PM
831@item ADPCM VIMA
832 @tab Used in LucasArts SMUSH animations.
fd75cedd
DB
833@item ADPCM Westwood Studios IMA @tab @tab X
834 @tab Used in Westwood Studios games like Command and Conquer.
835@item ADPCM Yamaha @tab X @tab X
2bcaf2fe 836@item AMR-NB @tab E @tab X
4fe3edaa 837 @tab encoding supported through external library libopencore-amrnb
f502ff3f
MS
838@item AMR-WB @tab E @tab X
839 @tab encoding supported through external library libvo-amrwbenc
70daeacd 840@item Amazing Studio PAF Audio @tab @tab X
833e90dd 841@item Apple lossless audio @tab X @tab X
d698c5d3 842 @tab QuickTime fourcc 'alac'
7df9e693
DB
843@item ATRAC1 @tab @tab X
844@item ATRAC3 @tab @tab X
e6f0bb65 845@item ATRAC3+ @tab @tab X
c0d3f516
PR
846@item Bink Audio @tab @tab X
847 @tab Used in Bink and Smacker files in many games.
9510f59a 848@item Delphine Software International CIN audio @tab @tab X
d698c5d3 849 @tab Codec used in Delphine Software International games.
c56b9b1e 850@item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X
f545e006 851@item Discworld II BMV Audio @tab @tab X
9510f59a
DB
852@item COOK @tab @tab X
853 @tab All versions except 5.1 are supported.
9510f59a 854@item DCA (DTS Coherent Acoustics) @tab @tab X
217e4ff4 855 @tab supported extensions: XCh, XLL (partially)
12dd57fd
DB
856@item DPCM id RoQ @tab X @tab X
857 @tab Used in Quake III, Jedi Knight 2, other computer games.
858@item DPCM Interplay @tab @tab X
859 @tab Used in various Interplay computer games.
860@item DPCM Sierra Online @tab @tab X
861 @tab Used in Sierra Online game audio files.
862@item DPCM Sol @tab @tab X
863@item DPCM Xan @tab @tab X
eff9011d 864 @tab Used in Origin's Wing Commander IV AVI files.
16d81b27 865@item DSP Group TrueSpeech @tab @tab X
16d81b27 866@item DV audio @tab @tab X
aa47c35d 867@item Enhanced AC-3 @tab X @tab X
dd2d651d 868@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
55c3a4f6 869@item G.723.1 @tab @tab X
b576934d
RD
870@item GSM @tab E @tab X
871 @tab encoding supported through external library libgsm
872@item GSM Microsoft variant @tab E @tab X
873 @tab encoding supported through external library libgsm
c6061443 874@item IAC (Indeo Audio Coder) @tab @tab X
3641b048
MS
875@item iLBC (Internet Low Bitrate Codec) @tab E @tab E
876 @tab encoding and decoding supported through external library libilbc
dd2d651d 877@item IMC (Intel Music Coder) @tab @tab X
dd2d651d
DB
878@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
879@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
9ba4821d
RP
880@item MLP (Meridian Lossless Packing) @tab @tab X
881 @tab Used in DVD-Audio discs.
16d81b27 882@item Monkey's Audio @tab @tab X
d698c5d3 883 @tab Only versions 3.97-3.99 are supported.
dd2d651d 884@item MP1 (MPEG audio layer 1) @tab @tab IX
718907cd
PM
885@item MP2 (MPEG audio layer 2) @tab IE @tab IX
886 @tab encoding supported also through external library TwoLAME
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DB
887@item MP3 (MPEG audio layer 3) @tab E @tab IX
888 @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
99971952 889@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
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DB
890@item Musepack SV7 @tab @tab X
891@item Musepack SV8 @tab @tab X
641992de 892@item Nellymoser Asao @tab X @tab X
e2834567 893@item On2 AVC (Audio for Video Codec) @tab @tab X
6cb8c854 894@item Opus @tab E @tab E
44617d6e 895 @tab supported through external library libopus
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DB
896@item PCM A-law @tab X @tab X
897@item PCM mu-law @tab X @tab X
5a79bf02 898@item PCM signed 16-bit big-endian planar @tab @tab X
7e52080c
PM
899@item PCM signed 16-bit little-endian planar @tab @tab X
900@item PCM signed 24-bit little-endian planar @tab @tab X
901@item PCM signed 32-bit little-endian planar @tab @tab X
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DB
902@item PCM 32-bit floating point big-endian @tab X @tab X
903@item PCM 32-bit floating point little-endian @tab X @tab X
904@item PCM 64-bit floating point big-endian @tab X @tab X
905@item PCM 64-bit floating point little-endian @tab X @tab X
906@item PCM D-Cinema audio signed 24-bit @tab X @tab X
907@item PCM signed 8-bit @tab X @tab X
908@item PCM signed 16-bit big-endian @tab X @tab X
909@item PCM signed 16-bit little-endian @tab X @tab X
910@item PCM signed 24-bit big-endian @tab X @tab X
911@item PCM signed 24-bit little-endian @tab X @tab X
912@item PCM signed 32-bit big-endian @tab X @tab X
913@item PCM signed 32-bit little-endian @tab X @tab X
5dd3707b 914@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
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DB
915@item PCM unsigned 8-bit @tab X @tab X
916@item PCM unsigned 16-bit big-endian @tab X @tab X
917@item PCM unsigned 16-bit little-endian @tab X @tab X
918@item PCM unsigned 24-bit big-endian @tab X @tab X
919@item PCM unsigned 24-bit little-endian @tab X @tab X
920@item PCM unsigned 32-bit big-endian @tab X @tab X
921@item PCM unsigned 32-bit little-endian @tab X @tab X
85579b63 922@item PCM Zork @tab @tab X
73b458e3 923@item QCELP / PureVoice @tab @tab X
a1c5b6ec 924@item QDesign Music Codec 2 @tab @tab X
d698c5d3 925 @tab There are still some distortions.
d31ba231 926@item RealAudio 1.0 (14.4K) @tab X @tab X
d698c5d3 927 @tab Real 14400 bit/s codec
a1c5b6ec 928@item RealAudio 2.0 (28.8K) @tab @tab X
d698c5d3 929 @tab Real 28800 bit/s codec
a1c5b6ec 930@item RealAudio 3.0 (dnet) @tab IX @tab X
a692130f 931 @tab Real low bitrate AC-3 codec
b8560637 932@item RealAudio Lossless @tab @tab X
7bd3096f 933@item RealAudio SIPR / ACELP.NET @tab @tab X
bac4c85c 934@item Shorten @tab @tab X
68dddf53
JR
935@item Sierra VMD audio @tab @tab X
936 @tab Used in Sierra VMD files.
bac4c85c 937@item Smacker audio @tab @tab X
9aa91043 938@item SMPTE 302M AES3 audio @tab @tab X
b606a017 939@item Speex @tab E @tab E
360f980b 940 @tab supported through external library libspeex
57231e4d 941@item TAK (Tom's lossless Audio Kompressor) @tab @tab X
16d81b27 942@item True Audio (TTA) @tab @tab X
9ba4821d
RP
943@item TrueHD @tab @tab X
944 @tab Used in HD-DVD and Blu-Ray discs.
7bd47335 945@item TwinVQ (VQF flavor) @tab @tab X
dd2d651d 946@item Vorbis @tab E @tab X
19fcd66c 947 @tab A native but very primitive encoder exists.
3e589878 948@item Voxware MetaSound @tab @tab X
84d3ff50
AK
949@item WavPack @tab E @tab X
950 @tab supported through external library libwavpack
eacf8613
JR
951@item Westwood Audio (SND1) @tab @tab X
952@item Windows Media Audio 1 @tab X @tab X
953@item Windows Media Audio 2 @tab X @tab X
9d25f1f6 954@item Windows Media Audio Lossless @tab @tab X
c1061cc7 955@item Windows Media Audio Pro @tab @tab X
fa65584f 956@item Windows Media Audio Voice @tab @tab X
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DB
957@end multitable
958
959@code{X} means that encoding (resp. decoding) is supported.
960
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DB
961@code{E} means that support is provided through an external library.
962
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DB
963@code{I} means that an integer-only version is available, too (ensures high
964performance on systems without hardware floating point support).
965
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DB
966@section Subtitle Formats
967
000bbebb 968@multitable @columnfractions .4 .1 .1 .1 .1
9afc2917 969@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
1f0920db 970@item SSA/ASS @tab X @tab X @tab X @tab X
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DB
971@item DVB @tab X @tab X @tab X @tab X
972@item DVD @tab X @tab X @tab X @tab X
c58b82a2 973@item PGS @tab @tab @tab @tab X
2c77c906 974@item SubRip (SRT) @tab X @tab X @tab @tab X
a4276ba2 975@item XSUB @tab @tab @tab X @tab X
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DB
976@end multitable
977
978@code{X} means that the feature is supported.
979
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DB
980@section Network Protocols
981
000bbebb 982@multitable @columnfractions .4 .1
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DB
983@item Name @tab Support
984@item file @tab X
985@item Gopher @tab X
f404c7dc 986@item HLS @tab X
fbd52050 987@item HTTP @tab X
f404c7dc 988@item HTTPS @tab X
eb9244f2 989@item Icecast @tab X
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DB
990@item MMSH @tab X
991@item MMST @tab X
fbd52050 992@item pipe @tab X
f404c7dc 993@item RTMP @tab X
acd554c1 994@item RTMPE @tab X
6aedabc9 995@item RTMPS @tab X
e312fcde 996@item RTMPT @tab X
08cd95e8 997@item RTMPTE @tab X
86991ce2 998@item RTMPTS @tab X
fbd52050 999@item RTP @tab X
f404c7dc 1000@item SCTP @tab X
fbd52050 1001@item TCP @tab X
f404c7dc 1002@item TLS @tab X
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DB
1003@item UDP @tab X
1004@end multitable
1005
1006@code{X} means that the protocol is supported.
1007
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DB
1008@code{E} means that support is provided through an external library.
1009
fbd52050 1010
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DB
1011@section Input/Output Devices
1012
1013@multitable @columnfractions .4 .1 .1
1014@item Name @tab Input @tab Output
1015@item ALSA @tab X @tab X
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DB
1016@item BKTR @tab X @tab
1017@item DV1394 @tab X @tab
972880f5 1018@item Linux framebuffer @tab X @tab
80ff8a16 1019@item JACK @tab X @tab
972880f5 1020@item LIBCDIO @tab X
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DB
1021@item LIBDC1394 @tab X @tab
1022@item OSS @tab X @tab X
12dca02e 1023@item Pulseaudio @tab X @tab
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DB
1024@item Video4Linux2 @tab X @tab
1025@item VfW capture @tab X @tab
1026@item X11 grabbing @tab X @tab
1027@end multitable
1028
23869b4a 1029@code{X} means that input/output is supported.
fa3f2a35 1030
d0e1cd3d 1031@bye