dca: Switch dca_sample_rates to avpriv_ prefix; it is used across libs
[libav.git] / doc / general.texi
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1\input texinfo @c -*- texinfo -*-
2
3@settitle General Documentation
4@titlepage
d0e1cd3d 5@center @titlefont{General Documentation}
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6@end titlepage
7
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8@top
9
10@contents
d0e1cd3d 11
9bdfe9ac 12@chapter External libraries
d0e1cd3d 13
f8a45fa1 14Libav can be hooked up with a number of external libraries to add support
d0e1cd3d 15for more formats. None of them are used by default, their use has to be
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16explicitly requested by passing the appropriate flags to
17@command{./configure}.
d0e1cd3d 18
9bdfe9ac 19@section OpenCORE and VisualOn libraries
d0e1cd3d 20
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21Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
22libraries provide encoders for a number of audio codecs.
0b175caa 23
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24@float NOTE
25OpenCORE and VisualOn libraries are under the Apache License 2.0
26(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
0b175caa 27incompatible with the LGPL version 2.1 and GPL version 2. You have to
f8a45fa1 28upgrade Libav's license to LGPL version 3 (or if you have enabled
0b175caa 29GPL components, GPL version 3) to use it.
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30@end float
31
32@subsection OpenCORE AMR
33
34Libav can make use of the OpenCORE libraries for AMR-NB
35decoding/encoding and AMR-WB decoding.
36
37Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
38instructions for installing the libraries.
39Then pass @code{--enable-libopencore-amrnb} and/or
40@code{--enable-libopencore-amrwb} to configure to enable them.
41
42@subsection VisualOn AAC encoder library
43
44Libav can make use of the VisualOn AACenc library for AAC encoding.
45
46Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
47instructions for installing the library.
48Then pass @code{--enable-libvo-aacenc} to configure to enable it.
49
50@subsection VisualOn AMR-WB encoder library
51
52Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
53
54Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
55instructions for installing the library.
56Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
57
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58@subsection Fraunhofer AAC library
59
60Libav can make use of the Fraunhofer AAC library for AAC encoding.
61
62Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
63instructions for installing the library.
64Then pass @code{--enable-libfdk-aac} to configure to enable it.
65
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66@section LAME
67
68Libav can make use of the LAME library for MP3 encoding.
69
70Go to @url{http://lame.sourceforge.net/} and follow the
71instructions for installing the library.
72Then pass @code{--enable-libmp3lame} to configure to enable it.
73
74@section libvpx
75
76Libav can make use of the libvpx library for VP8 encoding.
77
78Go to @url{http://www.webmproject.org/} and follow the instructions for
79installing the library. Then pass @code{--enable-libvpx} to configure to
80enable it.
81
82@section x264
83
84Libav can make use of the x264 library for H.264 encoding.
85
86Go to @url{http://www.videolan.org/developers/x264.html} and follow the
87instructions for installing the library. Then pass @code{--enable-libx264} to
88configure to enable it.
89
90@float NOTE
91x264 is under the GNU Public License Version 2 or later
92(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
93details), you must upgrade Libav's license to GPL in order to use it.
94@end float
95
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96@section libilbc
97
98iLBC is a narrowband speech codec that has been made freely available
99by Google as part of the WebRTC project. libilbc is a packaging friendly
100copy of the iLBC codec. Libav can make use of the libilbc library for
101iLBC encoding and decoding.
102
103Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for
104installing the library. Then pass @code{--enable-libilbc} to configure to
105enable it.
106
0b175caa 107
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108
109@chapter Supported File Formats and Codecs
110
0584b718 111You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
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112
113@section File Formats
114
f8a45fa1 115Libav supports the following file formats through the @code{libavformat}
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116library:
117
118@multitable @columnfractions .4 .1 .1 .4
b3de4544 119@item Name @tab Encoding @tab Decoding @tab Comments
64c2f20a 120@item 4xm @tab @tab X
c6b2dc34 121 @tab 4X Technologies format, used in some games.
f0b19bd3 122@item 8088flex TMV @tab @tab X
574b183d 123@item Adobe Filmstrip @tab X @tab X
39271be4 124@item Audio IFF (AIFF) @tab X @tab X
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125@item American Laser Games MM @tab @tab X
126 @tab Multimedia format used in games like Mad Dog McCree.
39271be4 127@item 3GPP AMR @tab X @tab X
cd223e0b 128@item Apple HTTP Live Streaming @tab @tab X
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129@item ASF @tab X @tab X
130@item AVI @tab X @tab X
39271be4 131@item AVISynth @tab @tab X
c6b2dc34 132@item AVS @tab @tab X
d698c5d3 133 @tab Multimedia format used by the Creature Shock game.
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134@item Beam Software SIFF @tab @tab X
135 @tab Audio and video format used in some games by Beam Software.
136@item Bethesda Softworks VID @tab @tab X
d698c5d3 137 @tab Used in some games from Bethesda Softworks.
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138@item Bink @tab @tab X
139 @tab Multimedia format used by many games.
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140@item Bitmap Brothers JV @tab @tab X
141 @tab Used in Z and Z95 games.
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142@item Brute Force & Ignorance @tab @tab X
143 @tab Used in the game Flash Traffic: City of Angels.
b21e6b70 144@item BWF @tab X @tab X
779ef255 145@item CRI ADX @tab X @tab X
a17c3c7d 146 @tab Audio-only format used in console video games.
f545e006 147@item Discworld II BMV @tab @tab X
913c3e2c 148@item Interplay C93 @tab @tab X
d698c5d3 149 @tab Used in the game Cyberia from Interplay.
913c3e2c 150@item Delphine Software International CIN @tab @tab X
d698c5d3 151 @tab Multimedia format used by Delphine Software games.
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152@item CD+G @tab @tab X
153 @tab Video format used by CD+G karaoke disks
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154@item Commodore CDXL @tab @tab X
155 @tab Amiga CD video format
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156@item Core Audio Format @tab @tab X
157 @tab Apple Core Audio Format
39271be4 158@item CRC testing format @tab X @tab
913c3e2c 159@item Creative Voice @tab X @tab X
d698c5d3 160 @tab Created for the Sound Blaster Pro.
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161@item CRYO APC @tab @tab X
162 @tab Audio format used in some games by CRYO Interactive Entertainment.
39271be4 163@item D-Cinema audio @tab X @tab X
e6565055 164@item Deluxe Paint Animation @tab @tab X
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165@item DFA @tab @tab X
166 @tab This format is used in Chronomaster game
913c3e2c 167@item DV video @tab X @tab X
c6b2dc34 168@item DXA @tab @tab X
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169 @tab This format is used in the non-Windows version of the Feeble Files
170 game and different game cutscenes repacked for use with ScummVM.
39271be4 171@item Electronic Arts cdata @tab @tab X
c6b2dc34 172@item Electronic Arts Multimedia @tab @tab X
d698c5d3 173 @tab Used in various EA games; files have extensions like WVE and UV2.
4d58e4cb 174@item FFM (AVserver live feed) @tab X @tab X
39271be4 175@item Flash (SWF) @tab X @tab X
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176@item Flash 9 (AVM2) @tab X @tab X
177 @tab Only embedded audio is decoded.
178@item FLI/FLC/FLX animation @tab @tab X
d698c5d3 179 @tab .fli/.flc files
6ffd7edd 180@item Flash Video (FLV) @tab X @tab X
d698c5d3 181 @tab Macromedia Flash video files
39271be4 182@item framecrc testing format @tab X @tab
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183@item FunCom ISS @tab @tab X
184 @tab Audio format used in various games from FunCom like The Longest Journey.
39271be4 185@item GIF Animation @tab X @tab
c6b2dc34 186@item GXF @tab X @tab X
d698c5d3 187 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
64c2f20a 188 playout servers.
dd2d651d 189@item id Quake II CIN video @tab @tab X
76ec3939 190@item id RoQ @tab X @tab X
d698c5d3 191 @tab Used in Quake III, Jedi Knight 2, other computer games.
3b39e273 192@item IEC61937 encapsulation @tab X @tab X
c6b2dc34 193@item IFF @tab @tab X
d698c5d3 194 @tab Interchange File Format
a2b251a0 195@item iLBC @tab X @tab X
c6b2dc34 196@item Interplay MVE @tab @tab X
d698c5d3 197 @tab Format used in various Interplay computer games.
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198@item IV8 @tab @tab X
199 @tab A format generated by IndigoVision 8000 video server.
54bc6403 200@item IVF (On2) @tab X @tab X
173bb37f 201 @tab A format used by libvpx
0ca36b4d 202@item LATM @tab X @tab X
c6b2dc34 203@item LMLM4 @tab @tab X
d698c5d3 204 @tab Used by Linux Media Labs MPEG-4 PCI boards
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205@item LXF @tab @tab X
206 @tab VR native stream format, used by Leitch/Harris' video servers.
64c2f20a 207@item Matroska @tab X @tab X
39271be4 208@item Matroska audio @tab X @tab
fd5b124d 209@item FFmpeg metadata @tab X @tab X
a4651511 210 @tab Metadata in text format.
913c3e2c 211@item MAXIS XA @tab @tab X
d698c5d3 212 @tab Used in Sim City 3000; file extension .xa.
61dc238b 213@item MD Studio @tab @tab X
9d09ebf1 214@item Mobotix .mxg @tab @tab X
64c2f20a 215@item Monkey's Audio @tab @tab X
822cc8f7 216@item Motion Pixels MVI @tab @tab X
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217@item MOV/QuickTime/MP4 @tab X @tab X
218 @tab 3GP, 3GP2, PSP, iPod variants supported
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219@item MP2 @tab X @tab X
220@item MP3 @tab X @tab X
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221@item MPEG-1 System @tab X @tab X
222 @tab muxed audio and video, VCD format supported
223@item MPEG-PS (program stream) @tab X @tab X
224 @tab also known as @code{VOB} file, SVCD and DVD format supported
225@item MPEG-TS (transport stream) @tab X @tab X
d698c5d3 226 @tab also known as DVB Transport Stream
c6b2dc34 227@item MPEG-4 @tab X @tab X
d698c5d3 228 @tab MPEG-4 is a variant of QuickTime.
39271be4 229@item MIME multipart JPEG @tab X @tab
bac4c85c 230@item MSN TCP webcam @tab @tab X
d698c5d3 231 @tab Used by MSN Messenger webcam streams.
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232@item MTV @tab @tab X
233@item Musepack @tab @tab X
234@item Musepack SV8 @tab @tab X
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235@item Material eXchange Format (MXF) @tab X @tab X
236 @tab SMPTE 377M, used by D-Cinema, broadcast industry.
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237@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
238 @tab SMPTE 386M, D-10/IMX Mapping.
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239@item NC camera feed @tab @tab X
240 @tab NC (AVIP NC4600) camera streams
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241@item NTT TwinVQ (VQF) @tab @tab X
242 @tab Nippon Telegraph and Telephone Corporation TwinVQ.
913c3e2c 243@item Nullsoft Streaming Video @tab @tab X
39271be4 244@item NuppelVideo @tab @tab X
c6b2dc34 245@item NUT @tab X @tab X
d698c5d3 246 @tab NUT Open Container Format
39271be4 247@item Ogg @tab X @tab X
f28070a1 248@item Playstation Portable PMP @tab @tab X
913c3e2c 249@item TechnoTrend PVA @tab @tab X
d698c5d3 250 @tab Used by TechnoTrend DVB PCI boards.
cdce0fb8 251@item QCP @tab @tab X
43dedc1e 252@item raw ADTS (AAC) @tab X @tab X
76ec3939 253@item raw AC-3 @tab X @tab X
de295976 254@item raw Chinese AVS video @tab X @tab X
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255@item raw CRI ADX @tab X @tab X
256@item raw Dirac @tab X @tab X
257@item raw DNxHD @tab X @tab X
258@item raw DTS @tab X @tab X
259@item raw E-AC-3 @tab X @tab X
260@item raw FLAC @tab X @tab X
261@item raw GSM @tab @tab X
262@item raw H.261 @tab X @tab X
263@item raw H.263 @tab X @tab X
264@item raw H.264 @tab X @tab X
265@item raw Ingenient MJPEG @tab @tab X
76ec3939 266@item raw MJPEG @tab X @tab X
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267@item raw MLP @tab @tab X
268@item raw MPEG @tab @tab X
269@item raw MPEG-1 @tab @tab X
270@item raw MPEG-2 @tab @tab X
271@item raw MPEG-4 @tab X @tab X
272@item raw NULL @tab X @tab
81b55ee5 273@item raw video @tab X @tab X
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274@item raw id RoQ @tab X @tab
275@item raw Shorten @tab @tab X
23d9cc45 276@item raw TrueHD @tab X @tab X
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277@item raw VC-1 @tab @tab X
278@item raw PCM A-law @tab X @tab X
279@item raw PCM mu-law @tab X @tab X
280@item raw PCM signed 8 bit @tab X @tab X
281@item raw PCM signed 16 bit big-endian @tab X @tab X
282@item raw PCM signed 16 bit little-endian @tab X @tab X
283@item raw PCM signed 24 bit big-endian @tab X @tab X
284@item raw PCM signed 24 bit little-endian @tab X @tab X
285@item raw PCM signed 32 bit big-endian @tab X @tab X
286@item raw PCM signed 32 bit little-endian @tab X @tab X
287@item raw PCM unsigned 8 bit @tab X @tab X
288@item raw PCM unsigned 16 bit big-endian @tab X @tab X
289@item raw PCM unsigned 16 bit little-endian @tab X @tab X
290@item raw PCM unsigned 24 bit big-endian @tab X @tab X
291@item raw PCM unsigned 24 bit little-endian @tab X @tab X
292@item raw PCM unsigned 32 bit big-endian @tab X @tab X
293@item raw PCM unsigned 32 bit little-endian @tab X @tab X
294@item raw PCM floating-point 32 bit big-endian @tab X @tab X
295@item raw PCM floating-point 32 bit little-endian @tab X @tab X
296@item raw PCM floating-point 64 bit big-endian @tab X @tab X
297@item raw PCM floating-point 64 bit little-endian @tab X @tab X
39271be4 298@item RDT @tab @tab X
913c3e2c 299@item REDCODE R3D @tab @tab X
7eb68edb 300 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
64c2f20a 301@item RealMedia @tab X @tab X
39271be4 302@item Redirector @tab @tab X
913c3e2c 303@item Renderware TeXture Dictionary @tab @tab X
c6b2dc34 304@item RL2 @tab @tab X
d698c5d3 305 @tab Audio and video format used in some games by Entertainment Software Partners.
39271be4 306@item RPL/ARMovie @tab @tab X
e8723e24 307@item Lego Mindstorms RSO @tab X @tab X
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308@item RTMP @tab X @tab X
309 @tab Output is performed by publishing stream to RTMP server
44594cc7 310@item RTP @tab X @tab X
6f5a3d0a 311@item RTSP @tab X @tab X
01c8d258 312@item SAP @tab X @tab X
39271be4 313@item SDP @tab @tab X
c6b2dc34 314@item Sega FILM/CPK @tab @tab X
d698c5d3 315 @tab Used in many Sega Saturn console games.
913c3e2c 316@item Sierra SOL @tab @tab X
d698c5d3 317 @tab .sol files used in Sierra Online games.
c6b2dc34 318@item Sierra VMD @tab @tab X
d698c5d3 319 @tab Used in Sierra CD-ROM games.
c6b2dc34 320@item Smacker @tab @tab X
d698c5d3 321 @tab Multimedia format used by many games.
ffa0923e 322@item SMJPEG @tab X @tab X
b5aecc6b 323 @tab Used in certain Loki game ports.
f40e7eb5 324@item Sony OpenMG (OMA) @tab X @tab X
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325 @tab Audio format used in Sony Sonic Stage and Sony Vegas.
326@item Sony PlayStation STR @tab @tab X
740e89cf 327@item Sony Wave64 (W64) @tab @tab X
cbfe5bee 328@item SoX native format @tab X @tab X
64c2f20a 329@item SUN AU format @tab X @tab X
5a717094 330@item Text files @tab @tab X
c6b2dc34 331@item THP @tab @tab X
d698c5d3 332 @tab Used on the Nintendo GameCube.
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333@item Tiertex Limited SEQ @tab @tab X
334 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
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335@item True Audio @tab @tab X
336@item VC-1 test bitstream @tab X @tab X
c6b2dc34 337@item WAV @tab X @tab X
39271be4 338@item WavPack @tab @tab X
316d6c15 339@item WebM @tab X @tab X
82ca054a 340@item Windows Televison (WTV) @tab @tab X
913c3e2c 341@item Wing Commander III movie @tab @tab X
d698c5d3 342 @tab Multimedia format used in Origin's Wing Commander III computer game.
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343@item Westwood Studios audio @tab @tab X
344 @tab Multimedia format used in Westwood Studios games.
345@item Westwood Studios VQA @tab @tab X
346 @tab Multimedia format used in Westwood Studios games.
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347@item XMV @tab @tab X
348 @tab Microsoft video container used in Xbox games.
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349@item xWMA @tab @tab X
350 @tab Microsoft audio container used by XAudio 2.
39271be4 351@item YUV4MPEG pipe @tab X @tab X
148bcae9 352@item Psygnosis YOP @tab @tab X
0e714f88 353@item ZeroCodec Lossless Video @tab @tab X
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354@end multitable
355
356@code{X} means that encoding (resp. decoding) is supported.
357
358@section Image Formats
359
43fb279f 360Libav can read and write images for each frame of a video sequence. The
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361following image formats are supported:
362
363@multitable @columnfractions .4 .1 .1 .4
b3de4544 364@item Name @tab Encoding @tab Decoding @tab Comments
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365@item .Y.U.V @tab X @tab X
366 @tab one raw file per component
367@item animated GIF @tab X @tab X
368 @tab Only uncompressed GIFs are generated.
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369@item BMP @tab X @tab X
370 @tab Microsoft BMP image
e27ce0ee 371@item DPX @tab X @tab X
94d3d6a4 372 @tab Digital Picture Exchange
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373@item JPEG @tab X @tab X
374 @tab Progressive JPEG is not supported.
453c02f9 375@item JPEG 2000 @tab E @tab E
9db80acb 376 @tab decoding supported through external library libopenjpeg
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377@item JPEG-LS @tab X @tab X
378@item LJPEG @tab X @tab
379 @tab Lossless JPEG
ddea12a6 380@item PAM @tab X @tab X
9db80acb 381 @tab PAM is a PNM extension with alpha support.
ddea12a6 382@item PBM @tab X @tab X
f2937cc6 383 @tab Portable BitMap image
effcedf7 384@item PCX @tab X @tab X
9db80acb 385 @tab PC Paintbrush
ddea12a6 386@item PGM @tab X @tab X
314511ab 387 @tab Portable GrayMap image
ddea12a6 388@item PGMYUV @tab X @tab X
9db80acb 389 @tab PGM with U and V components in YUV 4:2:0
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390@item PIC @tab @tab X
391 @tab Pictor/PC Paint
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392@item PNG @tab X @tab X
393 @tab 2/4 bpp not supported yet
ddea12a6 394@item PPM @tab X @tab X
314511ab 395 @tab Portable PixelMap image
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396@item PTX @tab @tab X
397 @tab V.Flash PTX format
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398@item SGI @tab X @tab X
399 @tab SGI RGB image format
d7840529 400@item Sun Rasterfile @tab X @tab X
a1c5b6ec 401 @tab Sun RAS image format
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402@item TIFF @tab X @tab X
403 @tab YUV, JPEG and some extension is not supported yet.
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404@item Truevision Targa @tab X @tab X
405 @tab Targa (.TGA) image format
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406@item XBM @tab X @tab
407 @tab X BitMap image format
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408@item XWD @tab X @tab X
409 @tab X Window Dump image format
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410@end multitable
411
412@code{X} means that encoding (resp. decoding) is supported.
413
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414@code{E} means that support is provided through an external library.
415
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416@section Video Codecs
417
418@multitable @columnfractions .4 .1 .1 .4
b3de4544 419@item Name @tab Encoding @tab Decoding @tab Comments
9510f59a 420@item 4X Movie @tab @tab X
d698c5d3 421 @tab Used in certain computer games.
f0b19bd3 422@item 8088flex TMV @tab @tab X
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423@item 8SVX exponential @tab @tab X
424@item 8SVX fibonacci @tab @tab X
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425@item A64 multicolor @tab X @tab
426 @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
913c3e2c 427@item American Laser Games MM @tab @tab X
d698c5d3 428 @tab Used in games like Mad Dog McCree.
a1c5b6ec 429@item AMV Video @tab @tab X
d698c5d3 430 @tab Used in Chinese MP3 players.
5a717094 431@item ANSI/ASCII art @tab @tab X
d66d8b83 432@item Apple MJPEG-B @tab @tab X
1a265f61 433@item Apple ProRes @tab X @tab X
d66d8b83 434@item Apple QuickDraw @tab @tab X
d698c5d3 435 @tab fourcc: qdrw
d66d8b83 436@item Asus v1 @tab X @tab X
d698c5d3 437 @tab fourcc: ASV1
d66d8b83 438@item Asus v2 @tab X @tab X
d698c5d3 439 @tab fourcc: ASV2
d66d8b83 440@item ATI VCR1 @tab @tab X
d698c5d3 441 @tab fourcc: VCR1
d66d8b83 442@item ATI VCR2 @tab @tab X
d698c5d3 443 @tab fourcc: VCR2
588f8cd8 444@item Auravision Aura @tab @tab X
ce293510 445@item Auravision Aura 2 @tab @tab X
dd2d651d 446@item Autodesk Animator Flic video @tab @tab X
d66d8b83 447@item Autodesk RLE @tab @tab X
d698c5d3 448 @tab fourcc: AASC
9510f59a 449@item AVS (Audio Video Standard) video @tab @tab X
d698c5d3 450 @tab Video encoding used by the Creature Shock game.
68dddf53 451@item Beam Software VB @tab @tab X
9510f59a 452@item Bethesda VID video @tab @tab X
d698c5d3 453 @tab Used in some games from Bethesda Softworks.
342c7dfd 454@item Bink Video @tab @tab X
402f9ad5 455@item Bitmap Brothers JV video @tab @tab X
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456@item Brute Force & Ignorance @tab @tab X
457 @tab Used in the game Flash Traffic: City of Angels.
bac4c85c 458@item C93 video @tab @tab X
d698c5d3 459 @tab Codec used in Cyberia game.
d66d8b83 460@item CamStudio @tab @tab X
d698c5d3 461 @tab fourcc: CSCD
a3d995c1
MT
462@item CD+G @tab @tab X
463 @tab Video codec for CD+G karaoke disks
dc4e5748
PM
464@item CDXL @tab @tab X
465 @tab Amiga CD video codec
de295976
SG
466@item Chinese AVS video @tab E @tab X
467 @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
9510f59a
DB
468@item Delphine Software International CIN video @tab @tab X
469 @tab Codec used in Delphine Software International games.
f545e006 470@item Discworld II BMV Video @tab @tab X
d66d8b83 471@item Cinepak @tab @tab X
e93947b7 472@item Cirrus Logic AccuPak @tab X @tab X
d698c5d3 473 @tab fourcc: CLJR
9510f59a 474@item Creative YUV (CYUV) @tab @tab X
42315dab
KS
475@item DFA @tab @tab X
476 @tab Codec used in Chronomaster game.
82ced5a9 477@item Dirac @tab E @tab E
a229d6c2 478 @tab supported through external library libschroedinger
a1ae40fd 479@item Deluxe Paint Animation @tab @tab X
9510f59a
DB
480@item DNxHD @tab X @tab X
481 @tab aka SMPTE VC3
68dddf53 482@item Duck TrueMotion 1.0 @tab @tab X
d698c5d3 483 @tab fourcc: DUCK
68dddf53 484@item Duck TrueMotion 2.0 @tab @tab X
d698c5d3 485 @tab fourcc: TM20
9510f59a 486@item DV (Digital Video) @tab X @tab X
19341c58 487@item Dxtory capture format @tab @tab X
9510f59a 488@item Feeble Files/ScummVM DXA @tab @tab X
d698c5d3 489 @tab Codec originally used in Feeble Files game.
9510f59a 490@item Electronic Arts CMV video @tab @tab X
d698c5d3 491 @tab Used in NHL 95 game.
c63ea92b 492@item Electronic Arts Madcow video @tab @tab X
dd2d651d
DB
493@item Electronic Arts TGV video @tab @tab X
494@item Electronic Arts TGQ video @tab @tab X
495@item Electronic Arts TQI video @tab @tab X
496@item Escape 124 @tab @tab X
f4258b13 497@item FFmpeg video codec #1 @tab X @tab X
d698c5d3 498 @tab experimental lossless codec (fourcc: FFV1)
dd2d651d 499@item Flash Screen Video v1 @tab X @tab X
d698c5d3 500 @tab fourcc: FSV1
c2d23309 501@item Flash Screen Video v2 @tab @tab X
dd2d651d 502@item Flash Video (FLV) @tab X @tab X
d698c5d3 503 @tab Sorenson H.263 used in Flash
41dd77bd 504@item Forward Uncompressed @tab @tab X
dd2d651d 505@item Fraps @tab @tab X
d66d8b83 506@item H.261 @tab X @tab X
dd2d651d
DB
507@item H.263 / H.263-1996 @tab X @tab X
508@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
509@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
360f980b 510 @tab encoding supported through external library libx264
dd2d651d 511@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @tab X
d66d8b83 512@item HuffYUV @tab X @tab X
dd2d651d 513@item HuffYUV FFmpeg variant @tab X @tab X
d66d8b83 514@item IBM Ultimotion @tab @tab X
d698c5d3 515 @tab fourcc: ULTI
bac4c85c 516@item id Cinematic video @tab @tab X
d698c5d3 517 @tab Used in Quake II.
a1c5b6ec 518@item id RoQ video @tab X @tab X
d698c5d3 519 @tab Used in Quake III, Jedi Knight 2, other computer games.
b9e06ddd 520@item IFF ILBM @tab @tab X
da9cea77 521 @tab IFF interleaved bitmap
b9e06ddd
PR
522@item IFF ByteRun1 @tab @tab X
523 @tab IFF run length encoded bitmap
dd2d651d
DB
524@item Intel H.263 @tab @tab X
525@item Intel Indeo 2 @tab @tab X
d66d8b83 526@item Intel Indeo 3 @tab @tab X
adfe0c94 527@item Intel Indeo 4 @tab @tab X
5bebe94d 528@item Intel Indeo 5 @tab @tab X
dd2d651d 529@item Interplay C93 @tab @tab X
9510f59a 530 @tab Used in the game Cyberia from Interplay.
dd2d651d 531@item Interplay MVE video @tab @tab X
d698c5d3 532 @tab Used in Interplay .MVE files.
dd2d651d 533@item Karl Morton's video codec @tab @tab X
d698c5d3 534 @tab Codec used in Worms games.
bf354122
DV
535@item Kega Game Video (KGV1) @tab @tab X
536 @tab Kega emulator screen capture codec.
d267b339 537@item Lagarith @tab @tab X
dd2d651d
DB
538@item LCL (LossLess Codec Library) MSZH @tab @tab X
539@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
d66d8b83
DB
540@item LOCO @tab @tab X
541@item lossless MJPEG @tab X @tab X
edf35d83
KS
542@item Microsoft ATC Screen @tab @tab X
543 @tab Also known as Microsoft Screen 3.
5b7e3a19
KS
544@item Microsoft Expression Encoder Screen @tab @tab X
545 @tab Also known as Microsoft Titanium Screen 2.
d66d8b83 546@item Microsoft RLE @tab @tab X
005c80b6
KS
547@item Microsoft Screen 1 @tab @tab X
548 @tab Also known as Windows Media Video V7 Screen.
dd2d651d 549@item Microsoft Video 1 @tab @tab X
d66d8b83 550@item Mimic @tab @tab X
d698c5d3 551 @tab Used in MSN Messenger Webcam streams.
d66d8b83 552@item Miro VideoXL @tab @tab X
d698c5d3 553 @tab fourcc: VIXL
eacf8613 554@item MJPEG (Motion JPEG) @tab X @tab X
ce02f9be 555@item Mobotix MxPEG video @tab @tab X
dd2d651d
DB
556@item Motion Pixels video @tab @tab X
557@item MPEG-1 video @tab X @tab X
558@item MPEG-1/2 video XvMC (X-Video Motion Compensation) @tab @tab X
559@item MPEG-1/2 video (VDPAU acceleration) @tab @tab X
560@item MPEG-2 video @tab X @tab X
561@item MPEG-4 part 2 @tab X @tab X
29e4046e 562 @tab libxvidcore can be used alternatively for encoding.
f7af2c1d 563@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
dd2d651d
DB
564@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
565@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
eacf8613 566@item Nintendo Gamecube THP video @tab @tab X
641992de
DB
567@item NuppelVideo/RTjpeg @tab @tab X
568 @tab Video encoding used in NuppelVideo files.
d66d8b83 569@item On2 VP3 @tab @tab X
d698c5d3 570 @tab still experimental
d66d8b83 571@item On2 VP5 @tab @tab X
d698c5d3 572 @tab fourcc: VP50
d66d8b83 573@item On2 VP6 @tab @tab X
d698c5d3 574 @tab fourcc: VP60,VP61,VP62
3b636f21
DC
575@item VP8 @tab E @tab X
576 @tab fourcc: VP80, encoding supported through external library libvpx
d66d8b83 577@item planar RGB @tab @tab X
d698c5d3 578 @tab fourcc: 8BPS
a1c5b6ec 579@item Q-team QPEG @tab @tab X
d698c5d3 580 @tab fourccs: QPEG, Q1.0, Q1.1
9510f59a 581@item QuickTime 8BPS video @tab @tab X
a1c5b6ec
JR
582@item QuickTime Animation (RLE) video @tab X @tab X
583 @tab fourcc: 'rle '
584@item QuickTime Graphics (SMC) @tab @tab X
585 @tab fourcc: 'smc '
586@item QuickTime video (RPZA) @tab @tab X
587 @tab fourcc: rpza
43836928 588@item R10K AJA Kona 10-bit RGB Codec @tab @tab X
4aaab0a3 589@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X
a1c5b6ec 590@item Raw Video @tab X @tab X
d0e1cd3d
DB
591@item RealVideo 1.0 @tab X @tab X
592@item RealVideo 2.0 @tab X @tab X
6beb8b26
KS
593@item RealVideo 3.0 @tab @tab X
594 @tab still far from ideal
11c0f9ec 595@item RealVideo 4.0 @tab @tab X
68dddf53 596@item Renderware TXD (TeXture Dictionary) @tab @tab X
d698c5d3 597 @tab Texture dictionaries used by the Renderware Engine.
a1c5b6ec
JR
598@item RL2 video @tab @tab X
599 @tab used in some games by Entertainment Software Partners
68dddf53
JR
600@item Sierra VMD video @tab @tab X
601 @tab Used in Sierra VMD files.
bac4c85c 602@item Smacker video @tab @tab X
d698c5d3 603 @tab Video encoding used in Smacker.
68dddf53 604@item SMPTE VC-1 @tab @tab X
d66d8b83 605@item Snow @tab X @tab X
d698c5d3 606 @tab experimental wavelet codec (fourcc: SNOW)
eacf8613 607@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
a1c5b6ec 608@item Sorenson Vector Quantizer 1 @tab X @tab X
d698c5d3 609 @tab fourcc: SVQ1
a1c5b6ec 610@item Sorenson Vector Quantizer 3 @tab @tab X
d698c5d3 611 @tab fourcc: SVQ3
a1c5b6ec 612@item Sunplus JPEG (SP5X) @tab @tab X
d698c5d3 613 @tab fourcc: SP5X
68dddf53 614@item TechSmith Screen Capture Codec @tab @tab X
d698c5d3 615 @tab fourcc: TSCC
781888da
KS
616@item TechSmith Screen Capture Codec 2 @tab @tab X
617 @tab fourcc: TSC2
82ced5a9 618@item Theora @tab E @tab X
360f980b 619 @tab encoding supported through external library libtheora
a1c5b6ec 620@item Tiertex Limited SEQ video @tab @tab X
d698c5d3 621 @tab Codec used in DOS CD-ROM FlashBack game.
0d8506b8 622@item Ut Video @tab @tab X
80f6c0bb
DB
623@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
624@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
c433a3f9 625@item VBLE Lossless Codec @tab @tab X
eacf8613 626@item VMware Screen Codec / VMware Video @tab @tab X
d698c5d3 627 @tab Codec used in videos captured by VMware.
eacf8613 628@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
45ecda85 629@item Windows Media Image @tab @tab X
dd2d651d 630@item Windows Media Video 7 @tab X @tab X
eacf8613 631@item Windows Media Video 8 @tab X @tab X
68dddf53
JR
632@item Windows Media Video 9 @tab @tab X
633 @tab not completely working
eacf8613
JR
634@item Wing Commander III / Xan @tab @tab X
635 @tab Used in Wing Commander III .MVE files.
44ddfd47
KS
636@item Wing Commander IV / Xan @tab @tab X
637 @tab Used in Wing Commander IV.
d66d8b83
DB
638@item Winnov WNV1 @tab @tab X
639@item WMV7 @tab X @tab X
39271be4 640@item YAMAHA SMAF @tab X @tab X
148bcae9 641@item Psygnosis YOP Video @tab @tab X
d66d8b83 642@item ZLIB @tab X @tab X
d698c5d3 643 @tab part of LCL, encoder experimental
eacf8613 644@item Zip Motion Blocks Video @tab X @tab X
d698c5d3 645 @tab Encoder works only in PAL8.
d0e1cd3d
DB
646@end multitable
647
648@code{X} means that encoding (resp. decoding) is supported.
649
82ced5a9
DB
650@code{E} means that support is provided through an external library.
651
d0e1cd3d
DB
652@section Audio Codecs
653
485ec4f1 654@multitable @columnfractions .4 .1 .1 .4
b3de4544 655@item Name @tab Encoding @tab Decoding @tab Comments
16d81b27 656@item 8SVX audio @tab @tab X
82ced5a9 657@item AAC @tab E @tab X
d89e738a 658 @tab encoding supported through external library libfaac and libvo-aacenc
c76d1bb2 659@item AC-3 @tab IX @tab X
fd75cedd
DB
660@item ADPCM 4X Movie @tab @tab X
661@item ADPCM CDROM XA @tab @tab X
662@item ADPCM Creative Technology @tab @tab X
663 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
664@item ADPCM Electronic Arts @tab @tab X
665 @tab Used in various EA titles.
666@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
667 @tab Used in Sim City 3000.
668@item ADPCM Electronic Arts R1 @tab @tab X
669@item ADPCM Electronic Arts R2 @tab @tab X
670@item ADPCM Electronic Arts R3 @tab @tab X
671@item ADPCM Electronic Arts XAS @tab @tab X
21e681ba 672@item ADPCM G.722 @tab X @tab X
fd75cedd
DB
673@item ADPCM G.726 @tab X @tab X
674@item ADPCM IMA AMV @tab @tab X
675 @tab Used in AMV files
676@item ADPCM IMA Electronic Arts EACS @tab @tab X
677@item ADPCM IMA Electronic Arts SEAD @tab @tab X
678@item ADPCM IMA Funcom @tab @tab X
679@item ADPCM IMA QuickTime @tab X @tab X
680@item ADPCM IMA Loki SDL MJPEG @tab @tab X
681@item ADPCM IMA WAV @tab X @tab X
682@item ADPCM IMA Westwood @tab @tab X
683@item ADPCM ISS IMA @tab @tab X
684 @tab Used in FunCom games.
685@item ADPCM IMA Duck DK3 @tab @tab X
686 @tab Used in some Sega Saturn console games.
687@item ADPCM IMA Duck DK4 @tab @tab X
688 @tab Used in some Sega Saturn console games.
689@item ADPCM Microsoft @tab X @tab X
690@item ADPCM MS IMA @tab X @tab X
691@item ADPCM Nintendo Gamecube THP @tab @tab X
692@item ADPCM QT IMA @tab X @tab X
693@item ADPCM SEGA CRI ADX @tab X @tab X
694 @tab Used in Sega Dreamcast games.
695@item ADPCM Shockwave Flash @tab X @tab X
696@item ADPCM SMJPEG IMA @tab @tab X
697 @tab Used in certain Loki game ports.
698@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
699@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
700@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
701@item ADPCM Westwood Studios IMA @tab @tab X
702 @tab Used in Westwood Studios games like Command and Conquer.
703@item ADPCM Yamaha @tab X @tab X
2bcaf2fe 704@item AMR-NB @tab E @tab X
4fe3edaa 705 @tab encoding supported through external library libopencore-amrnb
f502ff3f
MS
706@item AMR-WB @tab E @tab X
707 @tab encoding supported through external library libvo-amrwbenc
833e90dd 708@item Apple lossless audio @tab X @tab X
d698c5d3 709 @tab QuickTime fourcc 'alac'
61dc238b 710@item Atrac 1 @tab @tab X
9510f59a 711@item Atrac 3 @tab @tab X
c0d3f516
PR
712@item Bink Audio @tab @tab X
713 @tab Used in Bink and Smacker files in many games.
9510f59a 714@item Delphine Software International CIN audio @tab @tab X
d698c5d3 715 @tab Codec used in Delphine Software International games.
f545e006 716@item Discworld II BMV Audio @tab @tab X
9510f59a
DB
717@item COOK @tab @tab X
718 @tab All versions except 5.1 are supported.
9510f59a 719@item DCA (DTS Coherent Acoustics) @tab @tab X
12dd57fd
DB
720@item DPCM id RoQ @tab X @tab X
721 @tab Used in Quake III, Jedi Knight 2, other computer games.
722@item DPCM Interplay @tab @tab X
723 @tab Used in various Interplay computer games.
724@item DPCM Sierra Online @tab @tab X
725 @tab Used in Sierra Online game audio files.
726@item DPCM Sol @tab @tab X
727@item DPCM Xan @tab @tab X
eff9011d 728 @tab Used in Origin's Wing Commander IV AVI files.
16d81b27 729@item DSP Group TrueSpeech @tab @tab X
16d81b27 730@item DV audio @tab @tab X
aa47c35d 731@item Enhanced AC-3 @tab X @tab X
dd2d651d 732@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
55c3a4f6 733@item G.723.1 @tab @tab X
b576934d
RD
734@item GSM @tab E @tab X
735 @tab encoding supported through external library libgsm
736@item GSM Microsoft variant @tab E @tab X
737 @tab encoding supported through external library libgsm
c6061443 738@item IAC (Indeo Audio Coder) @tab @tab X
3641b048
MS
739@item iLBC (Internet Low Bitrate Codec) @tab E @tab E
740 @tab encoding and decoding supported through external library libilbc
dd2d651d 741@item IMC (Intel Music Coder) @tab @tab X
dd2d651d
DB
742@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
743@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
9ba4821d
RP
744@item MLP (Meridian Lossless Packing) @tab @tab X
745 @tab Used in DVD-Audio discs.
16d81b27 746@item Monkey's Audio @tab @tab X
d698c5d3 747 @tab Only versions 3.97-3.99 are supported.
dd2d651d
DB
748@item MP1 (MPEG audio layer 1) @tab @tab IX
749@item MP2 (MPEG audio layer 2) @tab IX @tab IX
750@item MP3 (MPEG audio layer 3) @tab E @tab IX
751 @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
99971952 752@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
dd2d651d
DB
753@item Musepack SV7 @tab @tab X
754@item Musepack SV8 @tab @tab X
641992de 755@item Nellymoser Asao @tab X @tab X
641992de
DB
756@item PCM A-law @tab X @tab X
757@item PCM mu-law @tab X @tab X
758@item PCM 16-bit little-endian planar @tab @tab X
759@item PCM 32-bit floating point big-endian @tab X @tab X
760@item PCM 32-bit floating point little-endian @tab X @tab X
761@item PCM 64-bit floating point big-endian @tab X @tab X
762@item PCM 64-bit floating point little-endian @tab X @tab X
763@item PCM D-Cinema audio signed 24-bit @tab X @tab X
764@item PCM signed 8-bit @tab X @tab X
765@item PCM signed 16-bit big-endian @tab X @tab X
766@item PCM signed 16-bit little-endian @tab X @tab X
767@item PCM signed 24-bit big-endian @tab X @tab X
768@item PCM signed 24-bit little-endian @tab X @tab X
769@item PCM signed 32-bit big-endian @tab X @tab X
770@item PCM signed 32-bit little-endian @tab X @tab X
5dd3707b 771@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
641992de
DB
772@item PCM unsigned 8-bit @tab X @tab X
773@item PCM unsigned 16-bit big-endian @tab X @tab X
774@item PCM unsigned 16-bit little-endian @tab X @tab X
775@item PCM unsigned 24-bit big-endian @tab X @tab X
776@item PCM unsigned 24-bit little-endian @tab X @tab X
777@item PCM unsigned 32-bit big-endian @tab X @tab X
778@item PCM unsigned 32-bit little-endian @tab X @tab X
85579b63 779@item PCM Zork @tab @tab X
73b458e3 780@item QCELP / PureVoice @tab @tab X
a1c5b6ec 781@item QDesign Music Codec 2 @tab @tab X
d698c5d3 782 @tab There are still some distortions.
d31ba231 783@item RealAudio 1.0 (14.4K) @tab X @tab X
d698c5d3 784 @tab Real 14400 bit/s codec
a1c5b6ec 785@item RealAudio 2.0 (28.8K) @tab @tab X
d698c5d3 786 @tab Real 28800 bit/s codec
a1c5b6ec 787@item RealAudio 3.0 (dnet) @tab IX @tab X
a692130f 788 @tab Real low bitrate AC-3 codec
b8560637 789@item RealAudio Lossless @tab @tab X
7bd3096f 790@item RealAudio SIPR / ACELP.NET @tab @tab X
bac4c85c 791@item Shorten @tab @tab X
68dddf53
JR
792@item Sierra VMD audio @tab @tab X
793 @tab Used in Sierra VMD files.
bac4c85c 794@item Smacker audio @tab @tab X
9aa91043 795@item SMPTE 302M AES3 audio @tab @tab X
b606a017 796@item Speex @tab E @tab E
360f980b 797 @tab supported through external library libspeex
16d81b27 798@item True Audio (TTA) @tab @tab X
9ba4821d
RP
799@item TrueHD @tab @tab X
800 @tab Used in HD-DVD and Blu-Ray discs.
7bd47335 801@item TwinVQ (VQF flavor) @tab @tab X
dd2d651d 802@item Vorbis @tab E @tab X
19fcd66c 803 @tab A native but very primitive encoder exists.
bac4c85c 804@item WavPack @tab @tab X
eacf8613
JR
805@item Westwood Audio (SND1) @tab @tab X
806@item Windows Media Audio 1 @tab X @tab X
807@item Windows Media Audio 2 @tab X @tab X
9d25f1f6 808@item Windows Media Audio Lossless @tab @tab X
c1061cc7 809@item Windows Media Audio Pro @tab @tab X
fa65584f 810@item Windows Media Audio Voice @tab @tab X
d0e1cd3d
DB
811@end multitable
812
813@code{X} means that encoding (resp. decoding) is supported.
814
82ced5a9
DB
815@code{E} means that support is provided through an external library.
816
d0e1cd3d
DB
817@code{I} means that an integer-only version is available, too (ensures high
818performance on systems without hardware floating point support).
819
bd3151f2
DB
820@section Subtitle Formats
821
000bbebb 822@multitable @columnfractions .4 .1 .1 .1 .1
9afc2917 823@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
1f0920db 824@item SSA/ASS @tab X @tab X @tab X @tab X
9afc2917
DB
825@item DVB @tab X @tab X @tab X @tab X
826@item DVD @tab X @tab X @tab X @tab X
c58b82a2 827@item PGS @tab @tab @tab @tab X
2c77c906 828@item SubRip (SRT) @tab X @tab X @tab @tab X
a4276ba2 829@item XSUB @tab @tab @tab X @tab X
bd3151f2
DB
830@end multitable
831
832@code{X} means that the feature is supported.
833
fbd52050
DB
834@section Network Protocols
835
000bbebb 836@multitable @columnfractions .4 .1
fbd52050
DB
837@item Name @tab Support
838@item file @tab X
839@item Gopher @tab X
f404c7dc 840@item HLS @tab X
fbd52050 841@item HTTP @tab X
f404c7dc
DB
842@item HTTPS @tab X
843@item MMSH @tab X
844@item MMST @tab X
fbd52050 845@item pipe @tab X
f404c7dc 846@item RTMP @tab X
acd554c1 847@item RTMPE @tab X
6aedabc9 848@item RTMPS @tab X
e312fcde 849@item RTMPT @tab X
08cd95e8 850@item RTMPTE @tab X
86991ce2 851@item RTMPTS @tab X
fbd52050 852@item RTP @tab X
f404c7dc 853@item SCTP @tab X
fbd52050 854@item TCP @tab X
f404c7dc 855@item TLS @tab X
fbd52050
DB
856@item UDP @tab X
857@end multitable
858
859@code{X} means that the protocol is supported.
860
f404c7dc
DB
861@code{E} means that support is provided through an external library.
862
fbd52050 863
fa3f2a35
DB
864@section Input/Output Devices
865
866@multitable @columnfractions .4 .1 .1
867@item Name @tab Input @tab Output
868@item ALSA @tab X @tab X
fa3f2a35
DB
869@item BKTR @tab X @tab
870@item DV1394 @tab X @tab
972880f5 871@item Linux framebuffer @tab X @tab
80ff8a16 872@item JACK @tab X @tab
972880f5 873@item LIBCDIO @tab X
fa3f2a35
DB
874@item LIBDC1394 @tab X @tab
875@item OSS @tab X @tab X
12dca02e 876@item Pulseaudio @tab X @tab
fa3f2a35
DB
877@item Video4Linux2 @tab X @tab
878@item VfW capture @tab X @tab
879@item X11 grabbing @tab X @tab
880@end multitable
881
23869b4a 882@code{X} means that input/output is supported.
fa3f2a35 883
d0e1cd3d 884@bye