doc: split platform specific information
[libav.git] / doc / general.texi
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1\input texinfo @c -*- texinfo -*-
2
3@settitle General Documentation
4@titlepage
d0e1cd3d 5@center @titlefont{General Documentation}
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6@end titlepage
7
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8@top
9
10@contents
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11
12@chapter external libraries
13
f8a45fa1 14Libav can be hooked up with a number of external libraries to add support
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15for more formats. None of them are used by default, their use has to be
16explicitly requested by passing the appropriate flags to @file{./configure}.
17
87a84431 18@section OpenCORE AMR
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f8a45fa1 20Libav can make use of the OpenCORE libraries for AMR-NB
87a84431 21decoding/encoding and AMR-WB decoding.
0b175caa 22
1eb0811e 23Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the instructions for
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24installing the libraries. Then pass @code{--enable-libopencore-amrnb} and/or
25@code{--enable-libopencore-amrwb} to configure to enable the libraries.
26
27Note that OpenCORE is under the Apache License 2.0 (see
28@url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
29incompatible with the LGPL version 2.1 and GPL version 2. You have to
f8a45fa1 30upgrade Libav's license to LGPL version 3 (or if you have enabled
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31GPL components, GPL version 3) to use it.
32
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33
34@chapter Supported File Formats and Codecs
35
0584b718 36You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
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37
38@section File Formats
39
f8a45fa1 40Libav supports the following file formats through the @code{libavformat}
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41library:
42
43@multitable @columnfractions .4 .1 .1 .4
b3de4544 44@item Name @tab Encoding @tab Decoding @tab Comments
64c2f20a 45@item 4xm @tab @tab X
c6b2dc34 46 @tab 4X Technologies format, used in some games.
f0b19bd3 47@item 8088flex TMV @tab @tab X
574b183d 48@item Adobe Filmstrip @tab X @tab X
39271be4 49@item Audio IFF (AIFF) @tab X @tab X
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50@item American Laser Games MM @tab @tab X
51 @tab Multimedia format used in games like Mad Dog McCree.
39271be4 52@item 3GPP AMR @tab X @tab X
cd223e0b 53@item Apple HTTP Live Streaming @tab @tab X
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54@item ASF @tab X @tab X
55@item AVI @tab X @tab X
39271be4 56@item AVISynth @tab @tab X
c6b2dc34 57@item AVS @tab @tab X
d698c5d3 58 @tab Multimedia format used by the Creature Shock game.
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59@item Beam Software SIFF @tab @tab X
60 @tab Audio and video format used in some games by Beam Software.
61@item Bethesda Softworks VID @tab @tab X
d698c5d3 62 @tab Used in some games from Bethesda Softworks.
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63@item Bink @tab @tab X
64 @tab Multimedia format used by many games.
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65@item Bitmap Brothers JV @tab @tab X
66 @tab Used in Z and Z95 games.
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67@item Brute Force & Ignorance @tab @tab X
68 @tab Used in the game Flash Traffic: City of Angels.
b21e6b70 69@item BWF @tab X @tab X
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70@item CRI ADX @tab @tab X
71 @tab Audio-only format used in console video games.
f545e006 72@item Discworld II BMV @tab @tab X
913c3e2c 73@item Interplay C93 @tab @tab X
d698c5d3 74 @tab Used in the game Cyberia from Interplay.
913c3e2c 75@item Delphine Software International CIN @tab @tab X
d698c5d3 76 @tab Multimedia format used by Delphine Software games.
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77@item CD+G @tab @tab X
78 @tab Video format used by CD+G karaoke disks
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79@item Core Audio Format @tab @tab X
80 @tab Apple Core Audio Format
39271be4 81@item CRC testing format @tab X @tab
913c3e2c 82@item Creative Voice @tab X @tab X
d698c5d3 83 @tab Created for the Sound Blaster Pro.
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84@item CRYO APC @tab @tab X
85 @tab Audio format used in some games by CRYO Interactive Entertainment.
39271be4 86@item D-Cinema audio @tab X @tab X
e6565055 87@item Deluxe Paint Animation @tab @tab X
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88@item DFA @tab @tab X
89 @tab This format is used in Chronomaster game
913c3e2c 90@item DV video @tab X @tab X
c6b2dc34 91@item DXA @tab @tab X
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92 @tab This format is used in the non-Windows version of the Feeble Files
93 game and different game cutscenes repacked for use with ScummVM.
39271be4 94@item Electronic Arts cdata @tab @tab X
c6b2dc34 95@item Electronic Arts Multimedia @tab @tab X
d698c5d3 96 @tab Used in various EA games; files have extensions like WVE and UV2.
4d58e4cb 97@item FFM (AVserver live feed) @tab X @tab X
39271be4 98@item Flash (SWF) @tab X @tab X
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99@item Flash 9 (AVM2) @tab X @tab X
100 @tab Only embedded audio is decoded.
101@item FLI/FLC/FLX animation @tab @tab X
d698c5d3 102 @tab .fli/.flc files
6ffd7edd 103@item Flash Video (FLV) @tab X @tab X
d698c5d3 104 @tab Macromedia Flash video files
39271be4 105@item framecrc testing format @tab X @tab
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106@item FunCom ISS @tab @tab X
107 @tab Audio format used in various games from FunCom like The Longest Journey.
39271be4 108@item GIF Animation @tab X @tab
c6b2dc34 109@item GXF @tab X @tab X
d698c5d3 110 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
64c2f20a 111 playout servers.
dd2d651d 112@item id Quake II CIN video @tab @tab X
76ec3939 113@item id RoQ @tab X @tab X
d698c5d3 114 @tab Used in Quake III, Jedi Knight 2, other computer games.
3b39e273 115@item IEC61937 encapsulation @tab X @tab X
c6b2dc34 116@item IFF @tab @tab X
d698c5d3 117 @tab Interchange File Format
c6b2dc34 118@item Interplay MVE @tab @tab X
d698c5d3 119 @tab Format used in various Interplay computer games.
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120@item IV8 @tab @tab X
121 @tab A format generated by IndigoVision 8000 video server.
54bc6403 122@item IVF (On2) @tab X @tab X
173bb37f 123 @tab A format used by libvpx
0ca36b4d 124@item LATM @tab X @tab X
c6b2dc34 125@item LMLM4 @tab @tab X
d698c5d3 126 @tab Used by Linux Media Labs MPEG-4 PCI boards
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127@item LXF @tab @tab X
128 @tab VR native stream format, used by Leitch/Harris' video servers.
64c2f20a 129@item Matroska @tab X @tab X
39271be4 130@item Matroska audio @tab X @tab
fd5b124d 131@item FFmpeg metadata @tab X @tab X
a4651511 132 @tab Metadata in text format.
913c3e2c 133@item MAXIS XA @tab @tab X
d698c5d3 134 @tab Used in Sim City 3000; file extension .xa.
61dc238b 135@item MD Studio @tab @tab X
9d09ebf1 136@item Mobotix .mxg @tab @tab X
64c2f20a 137@item Monkey's Audio @tab @tab X
822cc8f7 138@item Motion Pixels MVI @tab @tab X
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139@item MOV/QuickTime/MP4 @tab X @tab X
140 @tab 3GP, 3GP2, PSP, iPod variants supported
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141@item MP2 @tab X @tab X
142@item MP3 @tab X @tab X
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143@item MPEG-1 System @tab X @tab X
144 @tab muxed audio and video, VCD format supported
145@item MPEG-PS (program stream) @tab X @tab X
146 @tab also known as @code{VOB} file, SVCD and DVD format supported
147@item MPEG-TS (transport stream) @tab X @tab X
d698c5d3 148 @tab also known as DVB Transport Stream
c6b2dc34 149@item MPEG-4 @tab X @tab X
d698c5d3 150 @tab MPEG-4 is a variant of QuickTime.
39271be4 151@item MIME multipart JPEG @tab X @tab
bac4c85c 152@item MSN TCP webcam @tab @tab X
d698c5d3 153 @tab Used by MSN Messenger webcam streams.
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154@item MTV @tab @tab X
155@item Musepack @tab @tab X
156@item Musepack SV8 @tab @tab X
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157@item Material eXchange Format (MXF) @tab X @tab X
158 @tab SMPTE 377M, used by D-Cinema, broadcast industry.
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159@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
160 @tab SMPTE 386M, D-10/IMX Mapping.
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161@item NC camera feed @tab @tab X
162 @tab NC (AVIP NC4600) camera streams
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163@item NTT TwinVQ (VQF) @tab @tab X
164 @tab Nippon Telegraph and Telephone Corporation TwinVQ.
913c3e2c 165@item Nullsoft Streaming Video @tab @tab X
39271be4 166@item NuppelVideo @tab @tab X
c6b2dc34 167@item NUT @tab X @tab X
d698c5d3 168 @tab NUT Open Container Format
39271be4 169@item Ogg @tab X @tab X
f28070a1 170@item Playstation Portable PMP @tab @tab X
913c3e2c 171@item TechnoTrend PVA @tab @tab X
d698c5d3 172 @tab Used by TechnoTrend DVB PCI boards.
cdce0fb8 173@item QCP @tab @tab X
43dedc1e 174@item raw ADTS (AAC) @tab X @tab X
76ec3939 175@item raw AC-3 @tab X @tab X
de295976 176@item raw Chinese AVS video @tab X @tab X
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177@item raw CRI ADX @tab X @tab X
178@item raw Dirac @tab X @tab X
179@item raw DNxHD @tab X @tab X
180@item raw DTS @tab X @tab X
181@item raw E-AC-3 @tab X @tab X
182@item raw FLAC @tab X @tab X
183@item raw GSM @tab @tab X
184@item raw H.261 @tab X @tab X
185@item raw H.263 @tab X @tab X
186@item raw H.264 @tab X @tab X
187@item raw Ingenient MJPEG @tab @tab X
76ec3939 188@item raw MJPEG @tab X @tab X
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189@item raw MLP @tab @tab X
190@item raw MPEG @tab @tab X
191@item raw MPEG-1 @tab @tab X
192@item raw MPEG-2 @tab @tab X
193@item raw MPEG-4 @tab X @tab X
194@item raw NULL @tab X @tab
81b55ee5 195@item raw video @tab X @tab X
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196@item raw id RoQ @tab X @tab
197@item raw Shorten @tab @tab X
23d9cc45 198@item raw TrueHD @tab X @tab X
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199@item raw VC-1 @tab @tab X
200@item raw PCM A-law @tab X @tab X
201@item raw PCM mu-law @tab X @tab X
202@item raw PCM signed 8 bit @tab X @tab X
203@item raw PCM signed 16 bit big-endian @tab X @tab X
204@item raw PCM signed 16 bit little-endian @tab X @tab X
205@item raw PCM signed 24 bit big-endian @tab X @tab X
206@item raw PCM signed 24 bit little-endian @tab X @tab X
207@item raw PCM signed 32 bit big-endian @tab X @tab X
208@item raw PCM signed 32 bit little-endian @tab X @tab X
209@item raw PCM unsigned 8 bit @tab X @tab X
210@item raw PCM unsigned 16 bit big-endian @tab X @tab X
211@item raw PCM unsigned 16 bit little-endian @tab X @tab X
212@item raw PCM unsigned 24 bit big-endian @tab X @tab X
213@item raw PCM unsigned 24 bit little-endian @tab X @tab X
214@item raw PCM unsigned 32 bit big-endian @tab X @tab X
215@item raw PCM unsigned 32 bit little-endian @tab X @tab X
216@item raw PCM floating-point 32 bit big-endian @tab X @tab X
217@item raw PCM floating-point 32 bit little-endian @tab X @tab X
218@item raw PCM floating-point 64 bit big-endian @tab X @tab X
219@item raw PCM floating-point 64 bit little-endian @tab X @tab X
39271be4 220@item RDT @tab @tab X
913c3e2c 221@item REDCODE R3D @tab @tab X
7eb68edb 222 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
64c2f20a 223@item RealMedia @tab X @tab X
39271be4 224@item Redirector @tab @tab X
913c3e2c 225@item Renderware TeXture Dictionary @tab @tab X
c6b2dc34 226@item RL2 @tab @tab X
d698c5d3 227 @tab Audio and video format used in some games by Entertainment Software Partners.
39271be4 228@item RPL/ARMovie @tab @tab X
e8723e24 229@item Lego Mindstorms RSO @tab X @tab X
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230@item RTMP @tab X @tab X
231 @tab Output is performed by publishing stream to RTMP server
44594cc7 232@item RTP @tab X @tab X
6f5a3d0a 233@item RTSP @tab X @tab X
01c8d258 234@item SAP @tab X @tab X
39271be4 235@item SDP @tab @tab X
c6b2dc34 236@item Sega FILM/CPK @tab @tab X
d698c5d3 237 @tab Used in many Sega Saturn console games.
913c3e2c 238@item Sierra SOL @tab @tab X
d698c5d3 239 @tab .sol files used in Sierra Online games.
c6b2dc34 240@item Sierra VMD @tab @tab X
d698c5d3 241 @tab Used in Sierra CD-ROM games.
c6b2dc34 242@item Smacker @tab @tab X
d698c5d3 243 @tab Multimedia format used by many games.
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244@item Sony OpenMG (OMA) @tab @tab X
245 @tab Audio format used in Sony Sonic Stage and Sony Vegas.
246@item Sony PlayStation STR @tab @tab X
740e89cf 247@item Sony Wave64 (W64) @tab @tab X
cbfe5bee 248@item SoX native format @tab X @tab X
64c2f20a 249@item SUN AU format @tab X @tab X
5a717094 250@item Text files @tab @tab X
c6b2dc34 251@item THP @tab @tab X
d698c5d3 252 @tab Used on the Nintendo GameCube.
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253@item Tiertex Limited SEQ @tab @tab X
254 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
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255@item True Audio @tab @tab X
256@item VC-1 test bitstream @tab X @tab X
c6b2dc34 257@item WAV @tab X @tab X
39271be4 258@item WavPack @tab @tab X
316d6c15 259@item WebM @tab X @tab X
82ca054a 260@item Windows Televison (WTV) @tab @tab X
913c3e2c 261@item Wing Commander III movie @tab @tab X
d698c5d3 262 @tab Multimedia format used in Origin's Wing Commander III computer game.
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263@item Westwood Studios audio @tab @tab X
264 @tab Multimedia format used in Westwood Studios games.
265@item Westwood Studios VQA @tab @tab X
266 @tab Multimedia format used in Westwood Studios games.
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267@item XMV @tab @tab X
268 @tab Microsoft video container used in Xbox games.
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269@item xWMA @tab @tab X
270 @tab Microsoft audio container used by XAudio 2.
39271be4 271@item YUV4MPEG pipe @tab X @tab X
148bcae9 272@item Psygnosis YOP @tab @tab X
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273@end multitable
274
275@code{X} means that encoding (resp. decoding) is supported.
276
277@section Image Formats
278
43fb279f 279Libav can read and write images for each frame of a video sequence. The
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280following image formats are supported:
281
282@multitable @columnfractions .4 .1 .1 .4
b3de4544 283@item Name @tab Encoding @tab Decoding @tab Comments
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284@item .Y.U.V @tab X @tab X
285 @tab one raw file per component
286@item animated GIF @tab X @tab X
287 @tab Only uncompressed GIFs are generated.
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288@item BMP @tab X @tab X
289 @tab Microsoft BMP image
e27ce0ee 290@item DPX @tab X @tab X
94d3d6a4 291 @tab Digital Picture Exchange
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292@item JPEG @tab X @tab X
293 @tab Progressive JPEG is not supported.
294@item JPEG 2000 @tab @tab E
295 @tab decoding supported through external library libopenjpeg
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296@item JPEG-LS @tab X @tab X
297@item LJPEG @tab X @tab
298 @tab Lossless JPEG
ddea12a6 299@item PAM @tab X @tab X
9db80acb 300 @tab PAM is a PNM extension with alpha support.
ddea12a6 301@item PBM @tab X @tab X
f2937cc6 302 @tab Portable BitMap image
effcedf7 303@item PCX @tab X @tab X
9db80acb 304 @tab PC Paintbrush
ddea12a6 305@item PGM @tab X @tab X
314511ab 306 @tab Portable GrayMap image
ddea12a6 307@item PGMYUV @tab X @tab X
9db80acb 308 @tab PGM with U and V components in YUV 4:2:0
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309@item PIC @tab @tab X
310 @tab Pictor/PC Paint
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311@item PNG @tab X @tab X
312 @tab 2/4 bpp not supported yet
ddea12a6 313@item PPM @tab X @tab X
314511ab 314 @tab Portable PixelMap image
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315@item PTX @tab @tab X
316 @tab V.Flash PTX format
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317@item SGI @tab X @tab X
318 @tab SGI RGB image format
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319@item Sun Rasterfile @tab @tab X
320 @tab Sun RAS image format
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321@item TIFF @tab X @tab X
322 @tab YUV, JPEG and some extension is not supported yet.
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323@item Truevision Targa @tab X @tab X
324 @tab Targa (.TGA) image format
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325@end multitable
326
327@code{X} means that encoding (resp. decoding) is supported.
328
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329@code{E} means that support is provided through an external library.
330
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331@section Video Codecs
332
333@multitable @columnfractions .4 .1 .1 .4
b3de4544 334@item Name @tab Encoding @tab Decoding @tab Comments
9510f59a 335@item 4X Movie @tab @tab X
d698c5d3 336 @tab Used in certain computer games.
f0b19bd3 337@item 8088flex TMV @tab @tab X
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338@item 8SVX exponential @tab @tab X
339@item 8SVX fibonacci @tab @tab X
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340@item A64 multicolor @tab X @tab
341 @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
913c3e2c 342@item American Laser Games MM @tab @tab X
d698c5d3 343 @tab Used in games like Mad Dog McCree.
a1c5b6ec 344@item AMV Video @tab @tab X
d698c5d3 345 @tab Used in Chinese MP3 players.
5a717094 346@item ANSI/ASCII art @tab @tab X
d66d8b83 347@item Apple MJPEG-B @tab @tab X
be64629a 348@item Apple ProRes @tab @tab X
d66d8b83 349@item Apple QuickDraw @tab @tab X
d698c5d3 350 @tab fourcc: qdrw
d66d8b83 351@item Asus v1 @tab X @tab X
d698c5d3 352 @tab fourcc: ASV1
d66d8b83 353@item Asus v2 @tab X @tab X
d698c5d3 354 @tab fourcc: ASV2
d66d8b83 355@item ATI VCR1 @tab @tab X
d698c5d3 356 @tab fourcc: VCR1
d66d8b83 357@item ATI VCR2 @tab @tab X
d698c5d3 358 @tab fourcc: VCR2
588f8cd8 359@item Auravision Aura @tab @tab X
ce293510 360@item Auravision Aura 2 @tab @tab X
dd2d651d 361@item Autodesk Animator Flic video @tab @tab X
d66d8b83 362@item Autodesk RLE @tab @tab X
d698c5d3 363 @tab fourcc: AASC
9510f59a 364@item AVS (Audio Video Standard) video @tab @tab X
d698c5d3 365 @tab Video encoding used by the Creature Shock game.
68dddf53 366@item Beam Software VB @tab @tab X
9510f59a 367@item Bethesda VID video @tab @tab X
d698c5d3 368 @tab Used in some games from Bethesda Softworks.
342c7dfd 369@item Bink Video @tab @tab X
402f9ad5 370@item Bitmap Brothers JV video @tab @tab X
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371@item Brute Force & Ignorance @tab @tab X
372 @tab Used in the game Flash Traffic: City of Angels.
bac4c85c 373@item C93 video @tab @tab X
d698c5d3 374 @tab Codec used in Cyberia game.
d66d8b83 375@item CamStudio @tab @tab X
d698c5d3 376 @tab fourcc: CSCD
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377@item CD+G @tab @tab X
378 @tab Video codec for CD+G karaoke disks
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379@item Chinese AVS video @tab E @tab X
380 @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
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381@item Delphine Software International CIN video @tab @tab X
382 @tab Codec used in Delphine Software International games.
f545e006 383@item Discworld II BMV Video @tab @tab X
d66d8b83 384@item Cinepak @tab @tab X
e93947b7 385@item Cirrus Logic AccuPak @tab X @tab X
d698c5d3 386 @tab fourcc: CLJR
9510f59a 387@item Creative YUV (CYUV) @tab @tab X
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388@item DFA @tab @tab X
389 @tab Codec used in Chronomaster game.
82ced5a9 390@item Dirac @tab E @tab E
360f980b 391 @tab supported through external libdirac/libschroedinger libraries
a1ae40fd 392@item Deluxe Paint Animation @tab @tab X
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393@item DNxHD @tab X @tab X
394 @tab aka SMPTE VC3
68dddf53 395@item Duck TrueMotion 1.0 @tab @tab X
d698c5d3 396 @tab fourcc: DUCK
68dddf53 397@item Duck TrueMotion 2.0 @tab @tab X
d698c5d3 398 @tab fourcc: TM20
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399@item DV (Digital Video) @tab X @tab X
400@item Feeble Files/ScummVM DXA @tab @tab X
d698c5d3 401 @tab Codec originally used in Feeble Files game.
9510f59a 402@item Electronic Arts CMV video @tab @tab X
d698c5d3 403 @tab Used in NHL 95 game.
c63ea92b 404@item Electronic Arts Madcow video @tab @tab X
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405@item Electronic Arts TGV video @tab @tab X
406@item Electronic Arts TGQ video @tab @tab X
407@item Electronic Arts TQI video @tab @tab X
408@item Escape 124 @tab @tab X
f4258b13 409@item FFmpeg video codec #1 @tab X @tab X
d698c5d3 410 @tab experimental lossless codec (fourcc: FFV1)
dd2d651d 411@item Flash Screen Video v1 @tab X @tab X
d698c5d3 412 @tab fourcc: FSV1
c2d23309 413@item Flash Screen Video v2 @tab @tab X
dd2d651d 414@item Flash Video (FLV) @tab X @tab X
d698c5d3 415 @tab Sorenson H.263 used in Flash
dd2d651d 416@item Fraps @tab @tab X
d66d8b83 417@item H.261 @tab X @tab X
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418@item H.263 / H.263-1996 @tab X @tab X
419@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
420@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
360f980b 421 @tab encoding supported through external library libx264
dd2d651d 422@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @tab X
d66d8b83 423@item HuffYUV @tab X @tab X
dd2d651d 424@item HuffYUV FFmpeg variant @tab X @tab X
d66d8b83 425@item IBM Ultimotion @tab @tab X
d698c5d3 426 @tab fourcc: ULTI
bac4c85c 427@item id Cinematic video @tab @tab X
d698c5d3 428 @tab Used in Quake II.
a1c5b6ec 429@item id RoQ video @tab X @tab X
d698c5d3 430 @tab Used in Quake III, Jedi Knight 2, other computer games.
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431@item IFF ILBM @tab @tab X
432 @tab IFF interlaved bitmap
433@item IFF ByteRun1 @tab @tab X
434 @tab IFF run length encoded bitmap
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DB
435@item Intel H.263 @tab @tab X
436@item Intel Indeo 2 @tab @tab X
d66d8b83 437@item Intel Indeo 3 @tab @tab X
5bebe94d 438@item Intel Indeo 5 @tab @tab X
dd2d651d 439@item Interplay C93 @tab @tab X
9510f59a 440 @tab Used in the game Cyberia from Interplay.
dd2d651d 441@item Interplay MVE video @tab @tab X
d698c5d3 442 @tab Used in Interplay .MVE files.
dd2d651d 443@item Karl Morton's video codec @tab @tab X
d698c5d3 444 @tab Codec used in Worms games.
bf354122
DV
445@item Kega Game Video (KGV1) @tab @tab X
446 @tab Kega emulator screen capture codec.
d267b339 447@item Lagarith @tab @tab X
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DB
448@item LCL (LossLess Codec Library) MSZH @tab @tab X
449@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
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DB
450@item LOCO @tab @tab X
451@item lossless MJPEG @tab X @tab X
452@item Microsoft RLE @tab @tab X
dd2d651d 453@item Microsoft Video 1 @tab @tab X
d66d8b83 454@item Mimic @tab @tab X
d698c5d3 455 @tab Used in MSN Messenger Webcam streams.
d66d8b83 456@item Miro VideoXL @tab @tab X
d698c5d3 457 @tab fourcc: VIXL
eacf8613 458@item MJPEG (Motion JPEG) @tab X @tab X
ce02f9be 459@item Mobotix MxPEG video @tab @tab X
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DB
460@item Motion Pixels video @tab @tab X
461@item MPEG-1 video @tab X @tab X
462@item MPEG-1/2 video XvMC (X-Video Motion Compensation) @tab @tab X
463@item MPEG-1/2 video (VDPAU acceleration) @tab @tab X
464@item MPEG-2 video @tab X @tab X
465@item MPEG-4 part 2 @tab X @tab X
466 @ libxvidcore can be used alternatively for encoding.
f7af2c1d 467@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
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DB
468@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
469@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
eacf8613 470@item Nintendo Gamecube THP video @tab @tab X
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DB
471@item NuppelVideo/RTjpeg @tab @tab X
472 @tab Video encoding used in NuppelVideo files.
d66d8b83 473@item On2 VP3 @tab @tab X
d698c5d3 474 @tab still experimental
d66d8b83 475@item On2 VP5 @tab @tab X
d698c5d3 476 @tab fourcc: VP50
d66d8b83 477@item On2 VP6 @tab @tab X
d698c5d3 478 @tab fourcc: VP60,VP61,VP62
3b636f21
DC
479@item VP8 @tab E @tab X
480 @tab fourcc: VP80, encoding supported through external library libvpx
d66d8b83 481@item planar RGB @tab @tab X
d698c5d3 482 @tab fourcc: 8BPS
a1c5b6ec 483@item Q-team QPEG @tab @tab X
d698c5d3 484 @tab fourccs: QPEG, Q1.0, Q1.1
9510f59a 485@item QuickTime 8BPS video @tab @tab X
a1c5b6ec
JR
486@item QuickTime Animation (RLE) video @tab X @tab X
487 @tab fourcc: 'rle '
488@item QuickTime Graphics (SMC) @tab @tab X
489 @tab fourcc: 'smc '
490@item QuickTime video (RPZA) @tab @tab X
491 @tab fourcc: rpza
43836928 492@item R10K AJA Kona 10-bit RGB Codec @tab @tab X
4aaab0a3 493@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X
a1c5b6ec 494@item Raw Video @tab X @tab X
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DB
495@item RealVideo 1.0 @tab X @tab X
496@item RealVideo 2.0 @tab X @tab X
6beb8b26
KS
497@item RealVideo 3.0 @tab @tab X
498 @tab still far from ideal
11c0f9ec 499@item RealVideo 4.0 @tab @tab X
68dddf53 500@item Renderware TXD (TeXture Dictionary) @tab @tab X
d698c5d3 501 @tab Texture dictionaries used by the Renderware Engine.
a1c5b6ec
JR
502@item RL2 video @tab @tab X
503 @tab used in some games by Entertainment Software Partners
68dddf53
JR
504@item Sierra VMD video @tab @tab X
505 @tab Used in Sierra VMD files.
bac4c85c 506@item Smacker video @tab @tab X
d698c5d3 507 @tab Video encoding used in Smacker.
68dddf53 508@item SMPTE VC-1 @tab @tab X
d66d8b83 509@item Snow @tab X @tab X
d698c5d3 510 @tab experimental wavelet codec (fourcc: SNOW)
eacf8613 511@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
a1c5b6ec 512@item Sorenson Vector Quantizer 1 @tab X @tab X
d698c5d3 513 @tab fourcc: SVQ1
a1c5b6ec 514@item Sorenson Vector Quantizer 3 @tab @tab X
d698c5d3 515 @tab fourcc: SVQ3
a1c5b6ec 516@item Sunplus JPEG (SP5X) @tab @tab X
d698c5d3 517 @tab fourcc: SP5X
68dddf53 518@item TechSmith Screen Capture Codec @tab @tab X
d698c5d3 519 @tab fourcc: TSCC
82ced5a9 520@item Theora @tab E @tab X
360f980b 521 @tab encoding supported through external library libtheora
a1c5b6ec 522@item Tiertex Limited SEQ video @tab @tab X
d698c5d3 523 @tab Codec used in DOS CD-ROM FlashBack game.
0d8506b8 524@item Ut Video @tab @tab X
ca0bb1c4 525@item V210 Quicktime Uncompressed 4:2:2 10-bit @tab X @tab X
c433a3f9 526@item VBLE Lossless Codec @tab @tab X
eacf8613 527@item VMware Screen Codec / VMware Video @tab @tab X
d698c5d3 528 @tab Codec used in videos captured by VMware.
eacf8613 529@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
45ecda85 530@item Windows Media Image @tab @tab X
dd2d651d 531@item Windows Media Video 7 @tab X @tab X
eacf8613 532@item Windows Media Video 8 @tab X @tab X
68dddf53
JR
533@item Windows Media Video 9 @tab @tab X
534 @tab not completely working
eacf8613
JR
535@item Wing Commander III / Xan @tab @tab X
536 @tab Used in Wing Commander III .MVE files.
44ddfd47
KS
537@item Wing Commander IV / Xan @tab @tab X
538 @tab Used in Wing Commander IV.
d66d8b83
DB
539@item Winnov WNV1 @tab @tab X
540@item WMV7 @tab X @tab X
39271be4 541@item YAMAHA SMAF @tab X @tab X
148bcae9 542@item Psygnosis YOP Video @tab @tab X
d66d8b83 543@item ZLIB @tab X @tab X
d698c5d3 544 @tab part of LCL, encoder experimental
eacf8613 545@item Zip Motion Blocks Video @tab X @tab X
d698c5d3 546 @tab Encoder works only in PAL8.
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DB
547@end multitable
548
549@code{X} means that encoding (resp. decoding) is supported.
550
82ced5a9
DB
551@code{E} means that support is provided through an external library.
552
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DB
553@section Audio Codecs
554
485ec4f1 555@multitable @columnfractions .4 .1 .1 .4
b3de4544 556@item Name @tab Encoding @tab Decoding @tab Comments
16d81b27 557@item 8SVX audio @tab @tab X
82ced5a9 558@item AAC @tab E @tab X
d89e738a 559 @tab encoding supported through external library libfaac and libvo-aacenc
c76d1bb2 560@item AC-3 @tab IX @tab X
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DB
561@item ADPCM 4X Movie @tab @tab X
562@item ADPCM CDROM XA @tab @tab X
563@item ADPCM Creative Technology @tab @tab X
564 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
565@item ADPCM Electronic Arts @tab @tab X
566 @tab Used in various EA titles.
567@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
568 @tab Used in Sim City 3000.
569@item ADPCM Electronic Arts R1 @tab @tab X
570@item ADPCM Electronic Arts R2 @tab @tab X
571@item ADPCM Electronic Arts R3 @tab @tab X
572@item ADPCM Electronic Arts XAS @tab @tab X
21e681ba 573@item ADPCM G.722 @tab X @tab X
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DB
574@item ADPCM G.726 @tab X @tab X
575@item ADPCM IMA AMV @tab @tab X
576 @tab Used in AMV files
577@item ADPCM IMA Electronic Arts EACS @tab @tab X
578@item ADPCM IMA Electronic Arts SEAD @tab @tab X
579@item ADPCM IMA Funcom @tab @tab X
580@item ADPCM IMA QuickTime @tab X @tab X
581@item ADPCM IMA Loki SDL MJPEG @tab @tab X
582@item ADPCM IMA WAV @tab X @tab X
583@item ADPCM IMA Westwood @tab @tab X
584@item ADPCM ISS IMA @tab @tab X
585 @tab Used in FunCom games.
586@item ADPCM IMA Duck DK3 @tab @tab X
587 @tab Used in some Sega Saturn console games.
588@item ADPCM IMA Duck DK4 @tab @tab X
589 @tab Used in some Sega Saturn console games.
590@item ADPCM Microsoft @tab X @tab X
591@item ADPCM MS IMA @tab X @tab X
592@item ADPCM Nintendo Gamecube THP @tab @tab X
593@item ADPCM QT IMA @tab X @tab X
594@item ADPCM SEGA CRI ADX @tab X @tab X
595 @tab Used in Sega Dreamcast games.
596@item ADPCM Shockwave Flash @tab X @tab X
597@item ADPCM SMJPEG IMA @tab @tab X
598 @tab Used in certain Loki game ports.
599@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
600@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
601@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
602@item ADPCM Westwood Studios IMA @tab @tab X
603 @tab Used in Westwood Studios games like Command and Conquer.
604@item ADPCM Yamaha @tab X @tab X
2bcaf2fe 605@item AMR-NB @tab E @tab X
4fe3edaa 606 @tab encoding supported through external library libopencore-amrnb
f502ff3f
MS
607@item AMR-WB @tab E @tab X
608 @tab encoding supported through external library libvo-amrwbenc
833e90dd 609@item Apple lossless audio @tab X @tab X
d698c5d3 610 @tab QuickTime fourcc 'alac'
61dc238b 611@item Atrac 1 @tab @tab X
9510f59a 612@item Atrac 3 @tab @tab X
c0d3f516
PR
613@item Bink Audio @tab @tab X
614 @tab Used in Bink and Smacker files in many games.
9510f59a 615@item Delphine Software International CIN audio @tab @tab X
d698c5d3 616 @tab Codec used in Delphine Software International games.
f545e006 617@item Discworld II BMV Audio @tab @tab X
9510f59a
DB
618@item COOK @tab @tab X
619 @tab All versions except 5.1 are supported.
9510f59a 620@item DCA (DTS Coherent Acoustics) @tab @tab X
12dd57fd
DB
621@item DPCM id RoQ @tab X @tab X
622 @tab Used in Quake III, Jedi Knight 2, other computer games.
623@item DPCM Interplay @tab @tab X
624 @tab Used in various Interplay computer games.
625@item DPCM Sierra Online @tab @tab X
626 @tab Used in Sierra Online game audio files.
627@item DPCM Sol @tab @tab X
628@item DPCM Xan @tab @tab X
eff9011d 629 @tab Used in Origin's Wing Commander IV AVI files.
16d81b27 630@item DSP Group TrueSpeech @tab @tab X
16d81b27 631@item DV audio @tab @tab X
aa47c35d 632@item Enhanced AC-3 @tab X @tab X
dd2d651d 633@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
b576934d
RD
634@item GSM @tab E @tab X
635 @tab encoding supported through external library libgsm
636@item GSM Microsoft variant @tab E @tab X
637 @tab encoding supported through external library libgsm
dd2d651d 638@item IMC (Intel Music Coder) @tab @tab X
dd2d651d
DB
639@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
640@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
9ba4821d
RP
641@item MLP (Meridian Lossless Packing) @tab @tab X
642 @tab Used in DVD-Audio discs.
16d81b27 643@item Monkey's Audio @tab @tab X
d698c5d3 644 @tab Only versions 3.97-3.99 are supported.
dd2d651d
DB
645@item MP1 (MPEG audio layer 1) @tab @tab IX
646@item MP2 (MPEG audio layer 2) @tab IX @tab IX
647@item MP3 (MPEG audio layer 3) @tab E @tab IX
648 @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
99971952 649@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
dd2d651d
DB
650@item Musepack SV7 @tab @tab X
651@item Musepack SV8 @tab @tab X
641992de 652@item Nellymoser Asao @tab X @tab X
641992de
DB
653@item PCM A-law @tab X @tab X
654@item PCM mu-law @tab X @tab X
655@item PCM 16-bit little-endian planar @tab @tab X
656@item PCM 32-bit floating point big-endian @tab X @tab X
657@item PCM 32-bit floating point little-endian @tab X @tab X
658@item PCM 64-bit floating point big-endian @tab X @tab X
659@item PCM 64-bit floating point little-endian @tab X @tab X
660@item PCM D-Cinema audio signed 24-bit @tab X @tab X
661@item PCM signed 8-bit @tab X @tab X
662@item PCM signed 16-bit big-endian @tab X @tab X
663@item PCM signed 16-bit little-endian @tab X @tab X
664@item PCM signed 24-bit big-endian @tab X @tab X
665@item PCM signed 24-bit little-endian @tab X @tab X
666@item PCM signed 32-bit big-endian @tab X @tab X
667@item PCM signed 32-bit little-endian @tab X @tab X
5dd3707b 668@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
641992de
DB
669@item PCM unsigned 8-bit @tab X @tab X
670@item PCM unsigned 16-bit big-endian @tab X @tab X
671@item PCM unsigned 16-bit little-endian @tab X @tab X
672@item PCM unsigned 24-bit big-endian @tab X @tab X
673@item PCM unsigned 24-bit little-endian @tab X @tab X
674@item PCM unsigned 32-bit big-endian @tab X @tab X
675@item PCM unsigned 32-bit little-endian @tab X @tab X
85579b63 676@item PCM Zork @tab @tab X
73b458e3 677@item QCELP / PureVoice @tab @tab X
a1c5b6ec 678@item QDesign Music Codec 2 @tab @tab X
d698c5d3 679 @tab There are still some distortions.
d31ba231 680@item RealAudio 1.0 (14.4K) @tab X @tab X
d698c5d3 681 @tab Real 14400 bit/s codec
a1c5b6ec 682@item RealAudio 2.0 (28.8K) @tab @tab X
d698c5d3 683 @tab Real 28800 bit/s codec
a1c5b6ec 684@item RealAudio 3.0 (dnet) @tab IX @tab X
a692130f 685 @tab Real low bitrate AC-3 codec
7bd3096f 686@item RealAudio SIPR / ACELP.NET @tab @tab X
bac4c85c 687@item Shorten @tab @tab X
68dddf53
JR
688@item Sierra VMD audio @tab @tab X
689 @tab Used in Sierra VMD files.
bac4c85c 690@item Smacker audio @tab @tab X
9aa91043 691@item SMPTE 302M AES3 audio @tab @tab X
b606a017 692@item Speex @tab E @tab E
360f980b 693 @tab supported through external library libspeex
16d81b27 694@item True Audio (TTA) @tab @tab X
9ba4821d
RP
695@item TrueHD @tab @tab X
696 @tab Used in HD-DVD and Blu-Ray discs.
7bd47335 697@item TwinVQ (VQF flavor) @tab @tab X
dd2d651d 698@item Vorbis @tab E @tab X
19fcd66c 699 @tab A native but very primitive encoder exists.
bac4c85c 700@item WavPack @tab @tab X
eacf8613
JR
701@item Westwood Audio (SND1) @tab @tab X
702@item Windows Media Audio 1 @tab X @tab X
703@item Windows Media Audio 2 @tab X @tab X
c1061cc7 704@item Windows Media Audio Pro @tab @tab X
fa65584f 705@item Windows Media Audio Voice @tab @tab X
d0e1cd3d
DB
706@end multitable
707
708@code{X} means that encoding (resp. decoding) is supported.
709
82ced5a9
DB
710@code{E} means that support is provided through an external library.
711
d0e1cd3d
DB
712@code{I} means that an integer-only version is available, too (ensures high
713performance on systems without hardware floating point support).
714
bd3151f2
DB
715@section Subtitle Formats
716
000bbebb 717@multitable @columnfractions .4 .1 .1 .1 .1
9afc2917 718@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
1f0920db 719@item SSA/ASS @tab X @tab X @tab X @tab X
9afc2917
DB
720@item DVB @tab X @tab X @tab X @tab X
721@item DVD @tab X @tab X @tab X @tab X
c58b82a2 722@item PGS @tab @tab @tab @tab X
2c77c906 723@item SubRip (SRT) @tab X @tab X @tab @tab X
a4276ba2 724@item XSUB @tab @tab @tab X @tab X
bd3151f2
DB
725@end multitable
726
727@code{X} means that the feature is supported.
728
fbd52050
DB
729@section Network Protocols
730
000bbebb 731@multitable @columnfractions .4 .1
fbd52050 732@item Name @tab Support
f4f4e12c 733@item Apple HTTP Live Streaming @tab X
fbd52050
DB
734@item file @tab X
735@item Gopher @tab X
736@item HTTP @tab X
a2403986 737@item MMS @tab X
fbd52050
DB
738@item pipe @tab X
739@item RTP @tab X
740@item TCP @tab X
741@item UDP @tab X
742@end multitable
743
744@code{X} means that the protocol is supported.
745
746
fa3f2a35
DB
747@section Input/Output Devices
748
749@multitable @columnfractions .4 .1 .1
750@item Name @tab Input @tab Output
751@item ALSA @tab X @tab X
fa3f2a35
DB
752@item BKTR @tab X @tab
753@item DV1394 @tab X @tab
80ff8a16 754@item JACK @tab X @tab
fa3f2a35
DB
755@item LIBDC1394 @tab X @tab
756@item OSS @tab X @tab X
12dca02e 757@item Pulseaudio @tab X @tab
fa3f2a35
DB
758@item Video4Linux @tab X @tab
759@item Video4Linux2 @tab X @tab
760@item VfW capture @tab X @tab
761@item X11 grabbing @tab X @tab
762@end multitable
763
23869b4a 764@code{X} means that input/output is supported.
fa3f2a35 765
d0e1cd3d 766@bye