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1\input texinfo @c -*- texinfo -*-
2
3@settitle General Documentation
4@titlepage
5@sp 7
6@center @titlefont{General Documentation}
7@sp 3
8@end titlepage
9
10
11@chapter external libraries
12
13FFmpeg can be hooked up with a number of external libraries to add support
14for more formats. None of them are used by default, their use has to be
15explicitly requested by passing the appropriate flags to @file{./configure}.
16
87a84431 17@section OpenCORE AMR
d0e1cd3d 18
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19FFmpeg can make use of the OpenCORE libraries for AMR-NB
20decoding/encoding and AMR-WB decoding.
0b175caa 21
1eb0811e 22Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the instructions for
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23installing the libraries. Then pass @code{--enable-libopencore-amrnb} and/or
24@code{--enable-libopencore-amrwb} to configure to enable the libraries.
25
26Note that OpenCORE is under the Apache License 2.0 (see
27@url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
28incompatible with the LGPL version 2.1 and GPL version 2. You have to
29upgrade FFmpeg's license to LGPL version 3 (or if you have enabled
30GPL components, GPL version 3) to use it.
31
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32
33@chapter Supported File Formats and Codecs
34
0584b718 35You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
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36
37@section File Formats
38
39FFmpeg supports the following file formats through the @code{libavformat}
40library:
41
42@multitable @columnfractions .4 .1 .1 .4
b3de4544 43@item Name @tab Encoding @tab Decoding @tab Comments
64c2f20a 44@item 4xm @tab @tab X
c6b2dc34 45 @tab 4X Technologies format, used in some games.
f0b19bd3 46@item 8088flex TMV @tab @tab X
574b183d 47@item Adobe Filmstrip @tab X @tab X
39271be4 48@item Audio IFF (AIFF) @tab X @tab X
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49@item American Laser Games MM @tab @tab X
50 @tab Multimedia format used in games like Mad Dog McCree.
39271be4 51@item 3GPP AMR @tab X @tab X
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52@item ASF @tab X @tab X
53@item AVI @tab X @tab X
39271be4 54@item AVISynth @tab @tab X
c6b2dc34 55@item AVS @tab @tab X
d698c5d3 56 @tab Multimedia format used by the Creature Shock game.
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57@item Beam Software SIFF @tab @tab X
58 @tab Audio and video format used in some games by Beam Software.
59@item Bethesda Softworks VID @tab @tab X
d698c5d3 60 @tab Used in some games from Bethesda Softworks.
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61@item Bink @tab @tab X
62 @tab Multimedia format used by many games.
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63@item Brute Force & Ignorance @tab @tab X
64 @tab Used in the game Flash Traffic: City of Angels.
65@item Interplay C93 @tab @tab X
d698c5d3 66 @tab Used in the game Cyberia from Interplay.
913c3e2c 67@item Delphine Software International CIN @tab @tab X
d698c5d3 68 @tab Multimedia format used by Delphine Software games.
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69@item CD+G @tab @tab X
70 @tab Video format used by CD+G karaoke disks
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71@item Core Audio Format @tab @tab X
72 @tab Apple Core Audio Format
39271be4 73@item CRC testing format @tab X @tab
913c3e2c 74@item Creative Voice @tab X @tab X
d698c5d3 75 @tab Created for the Sound Blaster Pro.
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76@item CRYO APC @tab @tab X
77 @tab Audio format used in some games by CRYO Interactive Entertainment.
39271be4 78@item D-Cinema audio @tab X @tab X
e6565055 79@item Deluxe Paint Animation @tab @tab X
913c3e2c 80@item DV video @tab X @tab X
c6b2dc34 81@item DXA @tab @tab X
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82 @tab This format is used in the non-Windows version of the Feeble Files
83 game and different game cutscenes repacked for use with ScummVM.
39271be4 84@item Electronic Arts cdata @tab @tab X
c6b2dc34 85@item Electronic Arts Multimedia @tab @tab X
d698c5d3 86 @tab Used in various EA games; files have extensions like WVE and UV2.
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87@item FFM (FFserver live feed) @tab X @tab X
88@item Flash (SWF) @tab X @tab X
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89@item Flash 9 (AVM2) @tab X @tab X
90 @tab Only embedded audio is decoded.
91@item FLI/FLC/FLX animation @tab @tab X
d698c5d3 92 @tab .fli/.flc files
dd2d651d 93@item Flash Video (FLV) @tab @tab X
d698c5d3 94 @tab Macromedia Flash video files
39271be4 95@item framecrc testing format @tab X @tab
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96@item FunCom ISS @tab @tab X
97 @tab Audio format used in various games from FunCom like The Longest Journey.
39271be4 98@item GIF Animation @tab X @tab
c6b2dc34 99@item GXF @tab X @tab X
d698c5d3 100 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
64c2f20a 101 playout servers.
dd2d651d 102@item id Quake II CIN video @tab @tab X
76ec3939 103@item id RoQ @tab X @tab X
d698c5d3 104 @tab Used in Quake III, Jedi Knight 2, other computer games.
ab1eff9c 105@item IEC61937 encapsulation @tab X @tab
c6b2dc34 106@item IFF @tab @tab X
d698c5d3 107 @tab Interchange File Format
c6b2dc34 108@item Interplay MVE @tab @tab X
d698c5d3 109 @tab Format used in various Interplay computer games.
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110@item IV8 @tab @tab X
111 @tab A format generated by IndigoVision 8000 video server.
c6b2dc34 112@item LMLM4 @tab @tab X
d698c5d3 113 @tab Used by Linux Media Labs MPEG-4 PCI boards
64c2f20a 114@item Matroska @tab X @tab X
39271be4 115@item Matroska audio @tab X @tab
913c3e2c 116@item MAXIS XA @tab @tab X
d698c5d3 117 @tab Used in Sim City 3000; file extension .xa.
61dc238b 118@item MD Studio @tab @tab X
64c2f20a 119@item Monkey's Audio @tab @tab X
822cc8f7 120@item Motion Pixels MVI @tab @tab X
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121@item MOV/QuickTime/MP4 @tab X @tab X
122 @tab 3GP, 3GP2, PSP, iPod variants supported
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123@item MP2 @tab X @tab X
124@item MP3 @tab X @tab X
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125@item MPEG-1 System @tab X @tab X
126 @tab muxed audio and video, VCD format supported
127@item MPEG-PS (program stream) @tab X @tab X
128 @tab also known as @code{VOB} file, SVCD and DVD format supported
129@item MPEG-TS (transport stream) @tab X @tab X
d698c5d3 130 @tab also known as DVB Transport Stream
c6b2dc34 131@item MPEG-4 @tab X @tab X
d698c5d3 132 @tab MPEG-4 is a variant of QuickTime.
39271be4 133@item MIME multipart JPEG @tab X @tab
bac4c85c 134@item MSN TCP webcam @tab @tab X
d698c5d3 135 @tab Used by MSN Messenger webcam streams.
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136@item MTV @tab @tab X
137@item Musepack @tab @tab X
138@item Musepack SV8 @tab @tab X
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139@item Material eXchange Format (MXF) @tab X @tab X
140 @tab SMPTE 377M, used by D-Cinema, broadcast industry.
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141@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
142 @tab SMPTE 386M, D-10/IMX Mapping.
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143@item NC camera feed @tab @tab X
144 @tab NC (AVIP NC4600) camera streams
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145@item NTT TwinVQ (VQF) @tab @tab X
146 @tab Nippon Telegraph and Telephone Corporation TwinVQ.
913c3e2c 147@item Nullsoft Streaming Video @tab @tab X
39271be4 148@item NuppelVideo @tab @tab X
c6b2dc34 149@item NUT @tab X @tab X
d698c5d3 150 @tab NUT Open Container Format
39271be4 151@item Ogg @tab X @tab X
913c3e2c 152@item TechnoTrend PVA @tab @tab X
d698c5d3 153 @tab Used by TechnoTrend DVB PCI boards.
cdce0fb8 154@item QCP @tab @tab X
43dedc1e 155@item raw ADTS (AAC) @tab X @tab X
76ec3939 156@item raw AC-3 @tab X @tab X
adc5abf7 157@item raw Chinese AVS video @tab @tab X
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158@item raw CRI ADX @tab X @tab X
159@item raw Dirac @tab X @tab X
160@item raw DNxHD @tab X @tab X
161@item raw DTS @tab X @tab X
162@item raw E-AC-3 @tab X @tab X
163@item raw FLAC @tab X @tab X
164@item raw GSM @tab @tab X
165@item raw H.261 @tab X @tab X
166@item raw H.263 @tab X @tab X
167@item raw H.264 @tab X @tab X
168@item raw Ingenient MJPEG @tab @tab X
76ec3939 169@item raw MJPEG @tab X @tab X
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170@item raw MLP @tab @tab X
171@item raw MPEG @tab @tab X
172@item raw MPEG-1 @tab @tab X
173@item raw MPEG-2 @tab @tab X
174@item raw MPEG-4 @tab X @tab X
175@item raw NULL @tab X @tab
81b55ee5 176@item raw video @tab X @tab X
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177@item raw id RoQ @tab X @tab
178@item raw Shorten @tab @tab X
23d9cc45 179@item raw TrueHD @tab X @tab X
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180@item raw VC-1 @tab @tab X
181@item raw PCM A-law @tab X @tab X
182@item raw PCM mu-law @tab X @tab X
183@item raw PCM signed 8 bit @tab X @tab X
184@item raw PCM signed 16 bit big-endian @tab X @tab X
185@item raw PCM signed 16 bit little-endian @tab X @tab X
186@item raw PCM signed 24 bit big-endian @tab X @tab X
187@item raw PCM signed 24 bit little-endian @tab X @tab X
188@item raw PCM signed 32 bit big-endian @tab X @tab X
189@item raw PCM signed 32 bit little-endian @tab X @tab X
190@item raw PCM unsigned 8 bit @tab X @tab X
191@item raw PCM unsigned 16 bit big-endian @tab X @tab X
192@item raw PCM unsigned 16 bit little-endian @tab X @tab X
193@item raw PCM unsigned 24 bit big-endian @tab X @tab X
194@item raw PCM unsigned 24 bit little-endian @tab X @tab X
195@item raw PCM unsigned 32 bit big-endian @tab X @tab X
196@item raw PCM unsigned 32 bit little-endian @tab X @tab X
197@item raw PCM floating-point 32 bit big-endian @tab X @tab X
198@item raw PCM floating-point 32 bit little-endian @tab X @tab X
199@item raw PCM floating-point 64 bit big-endian @tab X @tab X
200@item raw PCM floating-point 64 bit little-endian @tab X @tab X
39271be4 201@item RDT @tab @tab X
913c3e2c 202@item REDCODE R3D @tab @tab X
7eb68edb 203 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
64c2f20a 204@item RealMedia @tab X @tab X
39271be4 205@item Redirector @tab @tab X
913c3e2c 206@item Renderware TeXture Dictionary @tab @tab X
c6b2dc34 207@item RL2 @tab @tab X
d698c5d3 208 @tab Audio and video format used in some games by Entertainment Software Partners.
39271be4 209@item RPL/ARMovie @tab @tab X
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210@item RTMP @tab X @tab X
211 @tab Output is performed by publishing stream to RTMP server
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212@item RTP @tab @tab X
213@item RTSP @tab @tab X
214@item SDP @tab @tab X
c6b2dc34 215@item Sega FILM/CPK @tab @tab X
d698c5d3 216 @tab Used in many Sega Saturn console games.
913c3e2c 217@item Sierra SOL @tab @tab X
d698c5d3 218 @tab .sol files used in Sierra Online games.
c6b2dc34 219@item Sierra VMD @tab @tab X
d698c5d3 220 @tab Used in Sierra CD-ROM games.
c6b2dc34 221@item Smacker @tab @tab X
d698c5d3 222 @tab Multimedia format used by many games.
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223@item Sony OpenMG (OMA) @tab @tab X
224 @tab Audio format used in Sony Sonic Stage and Sony Vegas.
225@item Sony PlayStation STR @tab @tab X
740e89cf 226@item Sony Wave64 (W64) @tab @tab X
cbfe5bee 227@item SoX native format @tab X @tab X
64c2f20a 228@item SUN AU format @tab X @tab X
c6b2dc34 229@item THP @tab @tab X
d698c5d3 230 @tab Used on the Nintendo GameCube.
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231@item Tiertex Limited SEQ @tab @tab X
232 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
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233@item True Audio @tab @tab X
234@item VC-1 test bitstream @tab X @tab X
c6b2dc34 235@item WAV @tab X @tab X
39271be4 236@item WavPack @tab @tab X
913c3e2c 237@item Wing Commander III movie @tab @tab X
d698c5d3 238 @tab Multimedia format used in Origin's Wing Commander III computer game.
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239@item Westwood Studios audio @tab @tab X
240 @tab Multimedia format used in Westwood Studios games.
241@item Westwood Studios VQA @tab @tab X
242 @tab Multimedia format used in Westwood Studios games.
39271be4 243@item YUV4MPEG pipe @tab X @tab X
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244@end multitable
245
246@code{X} means that encoding (resp. decoding) is supported.
247
248@section Image Formats
249
250FFmpeg can read and write images for each frame of a video sequence. The
251following image formats are supported:
252
253@multitable @columnfractions .4 .1 .1 .4
b3de4544 254@item Name @tab Encoding @tab Decoding @tab Comments
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255@item .Y.U.V @tab X @tab X
256 @tab one raw file per component
257@item animated GIF @tab X @tab X
258 @tab Only uncompressed GIFs are generated.
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259@item BMP @tab X @tab X
260 @tab Microsoft BMP image
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261@item DPX @tab @tab X
262 @tab Digital Picture Exchange
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263@item JPEG @tab X @tab X
264 @tab Progressive JPEG is not supported.
265@item JPEG 2000 @tab @tab E
266 @tab decoding supported through external library libopenjpeg
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267@item JPEG-LS @tab X @tab X
268@item LJPEG @tab X @tab
269 @tab Lossless JPEG
ddea12a6 270@item PAM @tab X @tab X
9db80acb 271 @tab PAM is a PNM extension with alpha support.
ddea12a6 272@item PBM @tab X @tab X
f2937cc6 273 @tab Portable BitMap image
effcedf7 274@item PCX @tab X @tab X
9db80acb 275 @tab PC Paintbrush
ddea12a6 276@item PGM @tab X @tab X
314511ab 277 @tab Portable GrayMap image
ddea12a6 278@item PGMYUV @tab X @tab X
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279 @tab PGM with U and V components in YUV 4:2:0
280@item PNG @tab X @tab X
281 @tab 2/4 bpp not supported yet
ddea12a6 282@item PPM @tab X @tab X
314511ab 283 @tab Portable PixelMap image
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284@item PTX @tab @tab X
285 @tab V.Flash PTX format
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286@item SGI @tab X @tab X
287 @tab SGI RGB image format
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288@item Sun Rasterfile @tab @tab X
289 @tab Sun RAS image format
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290@item TIFF @tab X @tab X
291 @tab YUV, JPEG and some extension is not supported yet.
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292@item Truevision Targa @tab X @tab X
293 @tab Targa (.TGA) image format
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294@end multitable
295
296@code{X} means that encoding (resp. decoding) is supported.
297
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298@code{E} means that support is provided through an external library.
299
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300@section Video Codecs
301
302@multitable @columnfractions .4 .1 .1 .4
b3de4544 303@item Name @tab Encoding @tab Decoding @tab Comments
9510f59a 304@item 4X Movie @tab @tab X
d698c5d3 305 @tab Used in certain computer games.
f0b19bd3 306@item 8088flex TMV @tab @tab X
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307@item 8SVX exponential @tab @tab X
308@item 8SVX fibonacci @tab @tab X
913c3e2c 309@item American Laser Games MM @tab @tab X
d698c5d3 310 @tab Used in games like Mad Dog McCree.
a1c5b6ec 311@item AMV Video @tab @tab X
d698c5d3 312 @tab Used in Chinese MP3 players.
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313@item Apple MJPEG-B @tab @tab X
314@item Apple QuickDraw @tab @tab X
d698c5d3 315 @tab fourcc: qdrw
d66d8b83 316@item Asus v1 @tab X @tab X
d698c5d3 317 @tab fourcc: ASV1
d66d8b83 318@item Asus v2 @tab X @tab X
d698c5d3 319 @tab fourcc: ASV2
d66d8b83 320@item ATI VCR1 @tab @tab X
d698c5d3 321 @tab fourcc: VCR1
d66d8b83 322@item ATI VCR2 @tab @tab X
d698c5d3 323 @tab fourcc: VCR2
588f8cd8 324@item Auravision Aura @tab @tab X
ce293510 325@item Auravision Aura 2 @tab @tab X
dd2d651d 326@item Autodesk Animator Flic video @tab @tab X
d66d8b83 327@item Autodesk RLE @tab @tab X
d698c5d3 328 @tab fourcc: AASC
9510f59a 329@item AVS (Audio Video Standard) video @tab @tab X
d698c5d3 330 @tab Video encoding used by the Creature Shock game.
68dddf53 331@item Beam Software VB @tab @tab X
9510f59a 332@item Bethesda VID video @tab @tab X
d698c5d3 333 @tab Used in some games from Bethesda Softworks.
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334@item Brute Force & Ignorance @tab @tab X
335 @tab Used in the game Flash Traffic: City of Angels.
bac4c85c 336@item C93 video @tab @tab X
d698c5d3 337 @tab Codec used in Cyberia game.
d66d8b83 338@item CamStudio @tab @tab X
d698c5d3 339 @tab fourcc: CSCD
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340@item CD+G @tab @tab X
341 @tab Video codec for CD+G karaoke disks
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342@item Chinese AVS video @tab @tab X
343 @tab AVS1-P2, JiZhun profile
344@item Delphine Software International CIN video @tab @tab X
345 @tab Codec used in Delphine Software International games.
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346@item Cinepak @tab @tab X
347@item Cirrus Logic AccuPak @tab @tab X
d698c5d3 348 @tab fourcc: CLJR
9510f59a 349@item Creative YUV (CYUV) @tab @tab X
82ced5a9 350@item Dirac @tab E @tab E
360f980b 351 @tab supported through external libdirac/libschroedinger libraries
a1ae40fd 352@item Deluxe Paint Animation @tab @tab X
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353@item DNxHD @tab X @tab X
354 @tab aka SMPTE VC3
68dddf53 355@item Duck TrueMotion 1.0 @tab @tab X
d698c5d3 356 @tab fourcc: DUCK
68dddf53 357@item Duck TrueMotion 2.0 @tab @tab X
d698c5d3 358 @tab fourcc: TM20
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359@item DV (Digital Video) @tab X @tab X
360@item Feeble Files/ScummVM DXA @tab @tab X
d698c5d3 361 @tab Codec originally used in Feeble Files game.
9510f59a 362@item Electronic Arts CMV video @tab @tab X
d698c5d3 363 @tab Used in NHL 95 game.
c63ea92b 364@item Electronic Arts Madcow video @tab @tab X
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365@item Electronic Arts TGV video @tab @tab X
366@item Electronic Arts TGQ video @tab @tab X
367@item Electronic Arts TQI video @tab @tab X
368@item Escape 124 @tab @tab X
f4258b13 369@item FFmpeg video codec #1 @tab X @tab X
d698c5d3 370 @tab experimental lossless codec (fourcc: FFV1)
dd2d651d 371@item Flash Screen Video v1 @tab X @tab X
d698c5d3 372 @tab fourcc: FSV1
dd2d651d 373@item Flash Video (FLV) @tab X @tab X
d698c5d3 374 @tab Sorenson H.263 used in Flash
dd2d651d 375@item Fraps @tab @tab X
d66d8b83 376@item H.261 @tab X @tab X
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377@item H.263 / H.263-1996 @tab X @tab X
378@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
379@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
360f980b 380 @tab encoding supported through external library libx264
dd2d651d 381@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @tab X
d66d8b83 382@item HuffYUV @tab X @tab X
dd2d651d 383@item HuffYUV FFmpeg variant @tab X @tab X
d66d8b83 384@item IBM Ultimotion @tab @tab X
d698c5d3 385 @tab fourcc: ULTI
bac4c85c 386@item id Cinematic video @tab @tab X
d698c5d3 387 @tab Used in Quake II.
a1c5b6ec 388@item id RoQ video @tab X @tab X
d698c5d3 389 @tab Used in Quake III, Jedi Knight 2, other computer games.
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390@item Intel H.263 @tab @tab X
391@item Intel Indeo 2 @tab @tab X
d66d8b83 392@item Intel Indeo 3 @tab @tab X
dd2d651d 393@item Interplay C93 @tab @tab X
9510f59a 394 @tab Used in the game Cyberia from Interplay.
dd2d651d 395@item Interplay MVE video @tab @tab X
d698c5d3 396 @tab Used in Interplay .MVE files.
dd2d651d 397@item Karl Morton's video codec @tab @tab X
d698c5d3 398 @tab Codec used in Worms games.
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399@item LCL (LossLess Codec Library) MSZH @tab @tab X
400@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
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401@item LOCO @tab @tab X
402@item lossless MJPEG @tab X @tab X
403@item Microsoft RLE @tab @tab X
dd2d651d 404@item Microsoft Video 1 @tab @tab X
d66d8b83 405@item Mimic @tab @tab X
d698c5d3 406 @tab Used in MSN Messenger Webcam streams.
d66d8b83 407@item Miro VideoXL @tab @tab X
d698c5d3 408 @tab fourcc: VIXL
eacf8613 409@item MJPEG (Motion JPEG) @tab X @tab X
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410@item Motion Pixels video @tab @tab X
411@item MPEG-1 video @tab X @tab X
412@item MPEG-1/2 video XvMC (X-Video Motion Compensation) @tab @tab X
413@item MPEG-1/2 video (VDPAU acceleration) @tab @tab X
414@item MPEG-2 video @tab X @tab X
415@item MPEG-4 part 2 @tab X @tab X
416 @ libxvidcore can be used alternatively for encoding.
417@item MPEG-4 part 2 Microsoft variant version 1 @tab X @tab X
418@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
419@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
eacf8613 420@item Nintendo Gamecube THP video @tab @tab X
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421@item NuppelVideo/RTjpeg @tab @tab X
422 @tab Video encoding used in NuppelVideo files.
d66d8b83 423@item On2 VP3 @tab @tab X
d698c5d3 424 @tab still experimental
d66d8b83 425@item On2 VP5 @tab @tab X
d698c5d3 426 @tab fourcc: VP50
d66d8b83 427@item On2 VP6 @tab @tab X
d698c5d3 428 @tab fourcc: VP60,VP61,VP62
d66d8b83 429@item planar RGB @tab @tab X
d698c5d3 430 @tab fourcc: 8BPS
a1c5b6ec 431@item Q-team QPEG @tab @tab X
d698c5d3 432 @tab fourccs: QPEG, Q1.0, Q1.1
9510f59a 433@item QuickTime 8BPS video @tab @tab X
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434@item QuickTime Animation (RLE) video @tab X @tab X
435 @tab fourcc: 'rle '
436@item QuickTime Graphics (SMC) @tab @tab X
437 @tab fourcc: 'smc '
438@item QuickTime video (RPZA) @tab @tab X
439 @tab fourcc: rpza
4aaab0a3 440@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X
a1c5b6ec 441@item Raw Video @tab X @tab X
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442@item RealVideo 1.0 @tab X @tab X
443@item RealVideo 2.0 @tab X @tab X
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444@item RealVideo 3.0 @tab @tab X
445 @tab still far from ideal
11c0f9ec 446@item RealVideo 4.0 @tab @tab X
68dddf53 447@item Renderware TXD (TeXture Dictionary) @tab @tab X
d698c5d3 448 @tab Texture dictionaries used by the Renderware Engine.
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449@item RL2 video @tab @tab X
450 @tab used in some games by Entertainment Software Partners
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451@item Sierra VMD video @tab @tab X
452 @tab Used in Sierra VMD files.
bac4c85c 453@item Smacker video @tab @tab X
d698c5d3 454 @tab Video encoding used in Smacker.
68dddf53 455@item SMPTE VC-1 @tab @tab X
d66d8b83 456@item Snow @tab X @tab X
d698c5d3 457 @tab experimental wavelet codec (fourcc: SNOW)
eacf8613 458@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
a1c5b6ec 459@item Sorenson Vector Quantizer 1 @tab X @tab X
d698c5d3 460 @tab fourcc: SVQ1
a1c5b6ec 461@item Sorenson Vector Quantizer 3 @tab @tab X
d698c5d3 462 @tab fourcc: SVQ3
a1c5b6ec 463@item Sunplus JPEG (SP5X) @tab @tab X
d698c5d3 464 @tab fourcc: SP5X
68dddf53 465@item TechSmith Screen Capture Codec @tab @tab X
d698c5d3 466 @tab fourcc: TSCC
82ced5a9 467@item Theora @tab E @tab X
360f980b 468 @tab encoding supported through external library libtheora
a1c5b6ec 469@item Tiertex Limited SEQ video @tab @tab X
d698c5d3 470 @tab Codec used in DOS CD-ROM FlashBack game.
ca0bb1c4 471@item V210 Quicktime Uncompressed 4:2:2 10-bit @tab X @tab X
eacf8613 472@item VMware Screen Codec / VMware Video @tab @tab X
d698c5d3 473 @tab Codec used in videos captured by VMware.
eacf8613 474@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
dd2d651d 475@item Windows Media Video 7 @tab X @tab X
eacf8613 476@item Windows Media Video 8 @tab X @tab X
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477@item Windows Media Video 9 @tab @tab X
478 @tab not completely working
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479@item Wing Commander III / Xan @tab @tab X
480 @tab Used in Wing Commander III .MVE files.
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481@item Winnov WNV1 @tab @tab X
482@item WMV7 @tab X @tab X
39271be4 483@item YAMAHA SMAF @tab X @tab X
d66d8b83 484@item ZLIB @tab X @tab X
d698c5d3 485 @tab part of LCL, encoder experimental
eacf8613 486@item Zip Motion Blocks Video @tab X @tab X
d698c5d3 487 @tab Encoder works only in PAL8.
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488@end multitable
489
490@code{X} means that encoding (resp. decoding) is supported.
491
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492@code{E} means that support is provided through an external library.
493
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494@section Audio Codecs
495
485ec4f1 496@multitable @columnfractions .4 .1 .1 .4
b3de4544 497@item Name @tab Encoding @tab Decoding @tab Comments
16d81b27 498@item 8SVX audio @tab @tab X
82ced5a9 499@item AAC @tab E @tab X
360f980b 500 @tab encoding supported through external library libfaac
c76d1bb2 501@item AC-3 @tab IX @tab X
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502@item ADPCM 4X Movie @tab @tab X
503@item ADPCM CDROM XA @tab @tab X
504@item ADPCM Creative Technology @tab @tab X
505 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
506@item ADPCM Electronic Arts @tab @tab X
507 @tab Used in various EA titles.
508@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
509 @tab Used in Sim City 3000.
510@item ADPCM Electronic Arts R1 @tab @tab X
511@item ADPCM Electronic Arts R2 @tab @tab X
512@item ADPCM Electronic Arts R3 @tab @tab X
513@item ADPCM Electronic Arts XAS @tab @tab X
514@item ADPCM G.726 @tab X @tab X
515@item ADPCM IMA AMV @tab @tab X
516 @tab Used in AMV files
517@item ADPCM IMA Electronic Arts EACS @tab @tab X
518@item ADPCM IMA Electronic Arts SEAD @tab @tab X
519@item ADPCM IMA Funcom @tab @tab X
520@item ADPCM IMA QuickTime @tab X @tab X
521@item ADPCM IMA Loki SDL MJPEG @tab @tab X
522@item ADPCM IMA WAV @tab X @tab X
523@item ADPCM IMA Westwood @tab @tab X
524@item ADPCM ISS IMA @tab @tab X
525 @tab Used in FunCom games.
526@item ADPCM IMA Duck DK3 @tab @tab X
527 @tab Used in some Sega Saturn console games.
528@item ADPCM IMA Duck DK4 @tab @tab X
529 @tab Used in some Sega Saturn console games.
530@item ADPCM Microsoft @tab X @tab X
531@item ADPCM MS IMA @tab X @tab X
532@item ADPCM Nintendo Gamecube THP @tab @tab X
533@item ADPCM QT IMA @tab X @tab X
534@item ADPCM SEGA CRI ADX @tab X @tab X
535 @tab Used in Sega Dreamcast games.
536@item ADPCM Shockwave Flash @tab X @tab X
537@item ADPCM SMJPEG IMA @tab @tab X
538 @tab Used in certain Loki game ports.
539@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
540@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
541@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
542@item ADPCM Westwood Studios IMA @tab @tab X
543 @tab Used in Westwood Studios games like Command and Conquer.
544@item ADPCM Yamaha @tab X @tab X
82ced5a9 545@item AMR-NB @tab E @tab E
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546 @tab supported through external library libopencore-amrnb
547@item AMR-WB @tab @tab E
548 @tab decoding supported through external library libopencore-amrwb
833e90dd 549@item Apple lossless audio @tab X @tab X
d698c5d3 550 @tab QuickTime fourcc 'alac'
61dc238b 551@item Atrac 1 @tab @tab X
9510f59a 552@item Atrac 3 @tab @tab X
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553@item Bink Audio @tab @tab X
554 @tab Used in Bink and Smacker files in many games.
9510f59a 555@item Delphine Software International CIN audio @tab @tab X
d698c5d3 556 @tab Codec used in Delphine Software International games.
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557@item COOK @tab @tab X
558 @tab All versions except 5.1 are supported.
9510f59a 559@item DCA (DTS Coherent Acoustics) @tab @tab X
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560@item DPCM id RoQ @tab X @tab X
561 @tab Used in Quake III, Jedi Knight 2, other computer games.
562@item DPCM Interplay @tab @tab X
563 @tab Used in various Interplay computer games.
564@item DPCM Sierra Online @tab @tab X
565 @tab Used in Sierra Online game audio files.
566@item DPCM Sol @tab @tab X
567@item DPCM Xan @tab @tab X
eff9011d 568 @tab Used in Origin's Wing Commander IV AVI files.
16d81b27 569@item DSP Group TrueSpeech @tab @tab X
16d81b27 570@item DV audio @tab @tab X
44723c84 571@item Enhanced AC-3 @tab @tab X
dd2d651d 572@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
dd2d651d 573@item G.729 @tab @tab X
82ced5a9 574@item GSM @tab E @tab E
3f33271a 575 @tab supported through external library libgsm
dd2d651d 576@item GSM Microsoft variant @tab E @tab E
3f33271a 577 @tab supported through external library libgsm
dd2d651d 578@item IMC (Intel Music Coder) @tab @tab X
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579@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
580@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
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581@item MLP (Meridian Lossless Packing) @tab @tab X
582 @tab Used in DVD-Audio discs.
16d81b27 583@item Monkey's Audio @tab @tab X
d698c5d3 584 @tab Only versions 3.97-3.99 are supported.
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585@item MP1 (MPEG audio layer 1) @tab @tab IX
586@item MP2 (MPEG audio layer 2) @tab IX @tab IX
587@item MP3 (MPEG audio layer 3) @tab E @tab IX
588 @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
99971952 589@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
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590@item Musepack SV7 @tab @tab X
591@item Musepack SV8 @tab @tab X
641992de 592@item Nellymoser Asao @tab X @tab X
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593@item PCM A-law @tab X @tab X
594@item PCM mu-law @tab X @tab X
595@item PCM 16-bit little-endian planar @tab @tab X
596@item PCM 32-bit floating point big-endian @tab X @tab X
597@item PCM 32-bit floating point little-endian @tab X @tab X
598@item PCM 64-bit floating point big-endian @tab X @tab X
599@item PCM 64-bit floating point little-endian @tab X @tab X
600@item PCM D-Cinema audio signed 24-bit @tab X @tab X
601@item PCM signed 8-bit @tab X @tab X
602@item PCM signed 16-bit big-endian @tab X @tab X
603@item PCM signed 16-bit little-endian @tab X @tab X
604@item PCM signed 24-bit big-endian @tab X @tab X
605@item PCM signed 24-bit little-endian @tab X @tab X
606@item PCM signed 32-bit big-endian @tab X @tab X
607@item PCM signed 32-bit little-endian @tab X @tab X
5dd3707b 608@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
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609@item PCM unsigned 8-bit @tab X @tab X
610@item PCM unsigned 16-bit big-endian @tab X @tab X
611@item PCM unsigned 16-bit little-endian @tab X @tab X
612@item PCM unsigned 24-bit big-endian @tab X @tab X
613@item PCM unsigned 24-bit little-endian @tab X @tab X
614@item PCM unsigned 32-bit big-endian @tab X @tab X
615@item PCM unsigned 32-bit little-endian @tab X @tab X
616@item PCM Zork @tab X @tab X
73b458e3 617@item QCELP / PureVoice @tab @tab X
a1c5b6ec 618@item QDesign Music Codec 2 @tab @tab X
d698c5d3 619 @tab There are still some distortions.
a1c5b6ec 620@item RealAudio 1.0 (14.4K) @tab @tab X
d698c5d3 621 @tab Real 14400 bit/s codec
a1c5b6ec 622@item RealAudio 2.0 (28.8K) @tab @tab X
d698c5d3 623 @tab Real 28800 bit/s codec
a1c5b6ec 624@item RealAudio 3.0 (dnet) @tab IX @tab X
a692130f 625 @tab Real low bitrate AC-3 codec
7bd3096f 626@item RealAudio SIPR / ACELP.NET @tab @tab X
bac4c85c 627@item Shorten @tab @tab X
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628@item Sierra VMD audio @tab @tab X
629 @tab Used in Sierra VMD files.
bac4c85c 630@item Smacker audio @tab @tab X
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631@item Sonic @tab X @tab X
632 @tab experimental codec
633@item Sonic lossless @tab X @tab X
634 @tab experimental codec
82ced5a9 635@item Speex @tab @tab E
360f980b 636 @tab supported through external library libspeex
16d81b27 637@item True Audio (TTA) @tab @tab X
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638@item TrueHD @tab @tab X
639 @tab Used in HD-DVD and Blu-Ray discs.
7bd47335 640@item TwinVQ (VQF flavor) @tab @tab X
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641@item Vorbis @tab E @tab X
642 @ A native but very primitive encoder exists.
bac4c85c 643@item WavPack @tab @tab X
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644@item Westwood Audio (SND1) @tab @tab X
645@item Windows Media Audio 1 @tab X @tab X
646@item Windows Media Audio 2 @tab X @tab X
c1061cc7 647@item Windows Media Audio Pro @tab @tab X
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648@end multitable
649
650@code{X} means that encoding (resp. decoding) is supported.
651
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652@code{E} means that support is provided through an external library.
653
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654@code{I} means that an integer-only version is available, too (ensures high
655performance on systems without hardware floating point support).
656
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657@section Subtitle Formats
658
000bbebb 659@multitable @columnfractions .4 .1 .1 .1 .1
9afc2917 660@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
913c3e2c 661@item SSA/ASS @tab X @tab X
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662@item DVB @tab X @tab X @tab X @tab X
663@item DVD @tab X @tab X @tab X @tab X
c58b82a2 664@item PGS @tab @tab @tab @tab X
a4276ba2 665@item XSUB @tab @tab @tab X @tab X
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666@end multitable
667
668@code{X} means that the feature is supported.
669
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670@section Network Protocols
671
000bbebb 672@multitable @columnfractions .4 .1
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673@item Name @tab Support
674@item file @tab X
675@item Gopher @tab X
676@item HTTP @tab X
677@item pipe @tab X
678@item RTP @tab X
679@item TCP @tab X
680@item UDP @tab X
681@end multitable
682
683@code{X} means that the protocol is supported.
684
685
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686@section Input/Output Devices
687
688@multitable @columnfractions .4 .1 .1
689@item Name @tab Input @tab Output
690@item ALSA @tab X @tab X
691@item BEOS audio @tab X @tab X
692@item BKTR @tab X @tab
693@item DV1394 @tab X @tab
80ff8a16 694@item JACK @tab X @tab
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695@item LIBDC1394 @tab X @tab
696@item OSS @tab X @tab X
697@item Video4Linux @tab X @tab
698@item Video4Linux2 @tab X @tab
699@item VfW capture @tab X @tab
700@item X11 grabbing @tab X @tab
701@end multitable
702
23869b4a 703@code{X} means that input/output is supported.
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704
705
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706@chapter Platform Specific information
707
708@section BSD
709
710BSD make will not build FFmpeg, you need to install and use GNU Make
711(@file{gmake}).
712
713@section Windows
714
46a845d0 715To get help and instructions for building FFmpeg under Windows, check out
d0e1cd3d 716the FFmpeg Windows Help Forum at
ab5ce4ae 717@url{http://ffmpeg.arrozcru.org/}.
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718
719@subsection Native Windows compilation
720
c1989552 721FFmpeg can be built to run natively on Windows using the MinGW tools. Install
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722the latest versions of MSYS and MinGW from @url{http://www.mingw.org/}.
723You can find detailed installation
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724instructions in the download section and the FAQ.
725
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726FFmpeg does not build out-of-the-box with the packages the automated MinGW
727installer provides. It also requires coreutils to be installed and many other
728packages updated to the latest version. The minimum version for some packages
729are listed below:
730
731@itemize
732@item bash 3.1
733@item msys-make 3.81-2 (note: not mingw32-make)
2014b51c 734@item w32api 3.13
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735@item mingw-runtime 3.15
736@end itemize
737
44be8d42 738FFmpeg automatically passes @code{-fno-common} to the compiler to work around
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739a GCC bug (see @url{http://gcc.gnu.org/bugzilla/show_bug.cgi?id=37216}).
740
c1989552 741Within the MSYS shell, configure and make with:
d0e1cd3d 742
c1989552 743@example
1a04d4c7 744./configure --enable-memalign-hack
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745make
746make install
747@end example
d0e1cd3d 748
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749This will install @file{ffmpeg.exe} along with many other development files
750to @file{/usr/local}. You may specify another install path using the
751@code{--prefix} option in @file{configure}.
d0e1cd3d 752
c1989552 753Notes:
d0e1cd3d 754
c1989552 755@itemize
d0e1cd3d 756
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757@item Building natively using MSYS can be sped up by disabling implicit rules
758in the Makefile by calling @code{make -r} instead of plain @code{make}. This
759speed up is close to non-existent for normal one-off builds and is only
760noticeable when running make for a second time (for example in
761@code{make install}).
762
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763@item In order to compile FFplay, you must have the MinGW development library
764of SDL. Get it from @url{http://www.libsdl.org}.
765Edit the @file{bin/sdl-config} script so that it points to the correct prefix
766where SDL was installed. Verify that @file{sdl-config} can be launched from
767the MSYS command line.
d0e1cd3d 768
d0e1cd3d 769@item By using @code{./configure --enable-shared} when configuring FFmpeg,
c1989552 770you can build libavutil, libavcodec and libavformat as DLLs.
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771
772@end itemize
773
c1989552 774@subsection Microsoft Visual C++ compatibility
d0e1cd3d 775
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776As stated in the FAQ, FFmpeg will not compile under MSVC++. However, if you
777want to use the libav* libraries in your own applications, you can still
778compile those applications using MSVC++. But the libav* libraries you link
779to @emph{must} be built with MinGW. However, you will not be able to debug
780inside the libav* libraries, since MSVC++ does not recognize the debug
781symbols generated by GCC.
782We strongly recommend you to move over from MSVC++ to MinGW tools.
d0e1cd3d 783
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784This description of how to use the FFmpeg libraries with MSVC++ is based on
785Microsoft Visual C++ 2005 Express Edition. If you have a different version,
786you might have to modify the procedures slightly.
d0e1cd3d 787
c1989552 788@subsubsection Using static libraries
d0e1cd3d 789
c1989552 790Assuming you have just built and installed FFmpeg in @file{/usr/local}.
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791
792@enumerate
793
794@item Create a new console application ("File / New / Project") and then
795select "Win32 Console Application". On the appropriate page of the
796Application Wizard, uncheck the "Precompiled headers" option.
797
798@item Write the source code for your application, or, for testing, just
799copy the code from an existing sample application into the source file
c1989552 800that MSVC++ has already created for you. For example, you can copy
d95a0c67 801@file{libavformat/output-example.c} from the FFmpeg distribution.
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802
803@item Open the "Project / Properties" dialog box. In the "Configuration"
804combo box, select "All Configurations" so that the changes you make will
805affect both debug and release builds. In the tree view on the left hand
806side, select "C/C++ / General", then edit the "Additional Include
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807Directories" setting to contain the path where the FFmpeg includes were
808installed (i.e. @file{c:\msys\1.0\local\include}).
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809Do not add MinGW's include directory here, or the include files will
810conflict with MSVC's.
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811
812@item Still in the "Project / Properties" dialog box, select
813"Linker / General" from the tree view and edit the
814"Additional Library Directories" setting to contain the @file{lib}
815directory where FFmpeg was installed (i.e. @file{c:\msys\1.0\local\lib}),
816the directory where MinGW libs are installed (i.e. @file{c:\mingw\lib}),
817and the directory where MinGW's GCC libs are installed
818(i.e. @file{C:\mingw\lib\gcc\mingw32\4.2.1-sjlj}). Then select
819"Linker / Input" from the tree view, and add the files @file{libavformat.a},
820@file{libavcodec.a}, @file{libavutil.a}, @file{libmingwex.a},
821@file{libgcc.a}, and any other libraries you used (i.e. @file{libz.a})
822to the end of "Additional Dependencies".
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823
824@item Now, select "C/C++ / Code Generation" from the tree view. Select
825"Debug" in the "Configuration" combo box. Make sure that "Runtime
826Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in
827the "Configuration" combo box and make sure that "Runtime Library" is
828set to "Multi-threaded DLL".
829
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830@item Click "OK" to close the "Project / Properties" dialog box.
831
832@item MSVC++ lacks some C99 header files that are fundamental for FFmpeg.
833Get msinttypes from @url{http://code.google.com/p/msinttypes/downloads/list}
834and install it in MSVC++'s include directory
835(i.e. @file{C:\Program Files\Microsoft Visual Studio 8\VC\include}).
836
837@item MSVC++ also does not understand the @code{inline} keyword used by
838FFmpeg, so you must add this line before @code{#include}ing libav*:
839@example
840#define inline _inline
841@end example
842
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843@item Build your application, everything should work.
844
845@end enumerate
846
847@subsubsection Using shared libraries
848
849This is how to create DLL and LIB files that are compatible with MSVC++:
850
851@enumerate
852
853@item Add a call to @file{vcvars32.bat} (which sets up the environment
854variables for the Visual C++ tools) as the first line of @file{msys.bat}.
855The standard location for @file{vcvars32.bat} is
856@file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat},
857and the standard location for @file{msys.bat} is @file{C:\msys\1.0\msys.bat}.
858If this corresponds to your setup, add the following line as the first line
859of @file{msys.bat}:
860
861@example
862call "C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat"
863@end example
864
865Alternatively, you may start the @file{Visual Studio 2005 Command Prompt},
866and run @file{c:\msys\1.0\msys.bat} from there.
867
868@item Within the MSYS shell, run @code{lib.exe}. If you get a help message
869from @file{Microsoft (R) Library Manager}, this means your environment
870variables are set up correctly, the @file{Microsoft (R) Library Manager}
871is on the path and will be used by FFmpeg to create
872MSVC++-compatible import libraries.
873
874@item Build FFmpeg with
875
876@example
877./configure --enable-shared --enable-memalign-hack
878make
879make install
880@end example
881
882Your install path (@file{/usr/local/} by default) should now have the
883necessary DLL and LIB files under the @file{bin} directory.
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884
885@end enumerate
886
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887To use those files with MSVC++, do the same as you would do with
888the static libraries, as described above. But in Step 4,
889you should only need to add the directory where the LIB files are installed
890(i.e. @file{c:\msys\usr\local\bin}). This is not a typo, the LIB files are
891installed in the @file{bin} directory. And instead of adding @file{libxx.a}
892files, you should add @file{avcodec.lib}, @file{avformat.lib}, and
893@file{avutil.lib}. There should be no need for @file{libmingwex.a},
894@file{libgcc.a}, and @file{wsock32.lib}, nor any other external library
895statically linked into the DLLs. The @file{bin} directory contains a bunch
896of DLL files, but the ones that are actually used to run your application
897are the ones with a major version number in their filenames
898(i.e. @file{avcodec-51.dll}).
899
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900@subsection Cross compilation for Windows with Linux
901
902You must use the MinGW cross compilation tools available at
903@url{http://www.mingw.org/}.
904
905Then configure FFmpeg with the following options:
906@example
907./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-
908@end example
909(you can change the cross-prefix according to the prefix chosen for the
910MinGW tools).
911
912Then you can easily test FFmpeg with Wine
913(@url{http://www.winehq.com/}).
914
915@subsection Compilation under Cygwin
916
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917The main issue with the 1.5.x Cygwin versions is that newlib, its C library,
918does not contain llrint(). You need to upgrade to the unstable 1.7.x versions,
919or leverage the implementation in MinGW (as explained below).
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920
921Just install your Cygwin with all the "Base" packages, plus the
922following "Devel" ones:
923@example
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924binutils, gcc-core, make, subversion, mingw-runtime
925@end example
926
927And the following "Utils" one:
928@example
929diffutils
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930@end example
931
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932The experimental gcc4 package is still buggy, hence please
933use the official gcc 3.4.4 or a 4.2.x compiled from source by yourself.
934
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935Install the current binutils-20080624-2 as they work fine (the old
936binutils-20060709-1 proved buggy on shared builds).
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938Then create a small library that just contains llrint():
939
940@example
941ar x /usr/lib/mingw/libmingwex.a llrint.o
942ar cq /usr/local/lib/libllrint.a llrint.o
943@end example
944
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945Then run
946
947@example
29c3d42b 948./configure --enable-static --disable-shared --extra-ldflags='-L /usr/local/lib' --extra-libs='-l llrint'
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949@end example
950
951to make a static build or
952
953@example
29c3d42b 954./configure --enable-shared --disable-static --extra-ldflags='-L /usr/local/lib' --extra-libs='-l llrint'
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955@end example
956
957to build shared libraries.
958
959If you want to build FFmpeg with additional libraries, download Cygwin
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960"Devel" packages for Ogg and Vorbis from any Cygwin packages repository:
961@example
962libogg-devel, libvorbis-devel
963@end example
964
965These library packages are only available from Cygwin Ports
be8497b0 966(@url{http://sourceware.org/cygwinports/}) :
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967
968@example
969yasm, libSDL-devel, libdirac-devel, libfaac-devel, libfaad-devel, libgsm-devel,
970libmp3lame-devel, libschroedinger1.0-devel, speex-devel, libtheora-devel,
971libxvidcore-devel
972@end example
973
974The recommendation for libnut and x264 is to build them from source by
975yourself, as they evolve too quickly for Cygwin Ports to be up to date.
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977Cygwin 1.7.x has IPv6 support. You can add IPv6 to Cygwin 1.5.x by means
978of the @code{libgetaddrinfo-devel} package, available at Cygwin Ports.
979
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980@subsection Crosscompilation for Windows under Cygwin
981
982With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
983
984Just install your Cygwin as explained before, plus these additional
985"Devel" packages:
986@example
987gcc-mingw-core, mingw-runtime, mingw-zlib
988@end example
989
990and add some special flags to your configure invocation.
991
992For a static build run
993@example
994./configure --target-os=mingw32 --enable-memalign-hack --enable-static --disable-shared --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
995@end example
996
997and for a build with shared libraries
998@example
999./configure --target-os=mingw32 --enable-memalign-hack --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
1000@end example
1001
1002@section BeOS
1003
5f757b85 1004BeOS support is broken in mysterious ways.
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1006@section OS/2
1007
1008For information about compiling FFmpeg on OS/2 see
1009@url{http://www.edm2.com/index.php/FFmpeg}.
1010
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