Make mov LPCM and AAC parsing functions public
[libav.git] / doc / general.texi
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1\input texinfo @c -*- texinfo -*-
2
3@settitle General Documentation
4@titlepage
5@sp 7
6@center @titlefont{General Documentation}
7@sp 3
8@end titlepage
9
10
11@chapter external libraries
12
13FFmpeg can be hooked up with a number of external libraries to add support
14for more formats. None of them are used by default, their use has to be
15explicitly requested by passing the appropriate flags to @file{./configure}.
16
87a84431 17@section OpenCORE AMR
d0e1cd3d 18
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19FFmpeg can make use of the OpenCORE libraries for AMR-NB
20decoding/encoding and AMR-WB decoding.
0b175caa 21
1eb0811e 22Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the instructions for
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23installing the libraries. Then pass @code{--enable-libopencore-amrnb} and/or
24@code{--enable-libopencore-amrwb} to configure to enable the libraries.
25
26Note that OpenCORE is under the Apache License 2.0 (see
27@url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
28incompatible with the LGPL version 2.1 and GPL version 2. You have to
29upgrade FFmpeg's license to LGPL version 3 (or if you have enabled
30GPL components, GPL version 3) to use it.
31
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32
33@chapter Supported File Formats and Codecs
34
35You can use the @code{-formats} option to have an exhaustive list.
36
37@section File Formats
38
39FFmpeg supports the following file formats through the @code{libavformat}
40library:
41
42@multitable @columnfractions .4 .1 .1 .4
b3de4544 43@item Name @tab Encoding @tab Decoding @tab Comments
64c2f20a 44@item 4xm @tab @tab X
c6b2dc34 45 @tab 4X Technologies format, used in some games.
f0b19bd3 46@item 8088flex TMV @tab @tab X
39271be4 47@item Audio IFF (AIFF) @tab X @tab X
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48@item American Laser Games MM @tab @tab X
49 @tab Multimedia format used in games like Mad Dog McCree.
39271be4 50@item 3GPP AMR @tab X @tab X
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51@item ASF @tab X @tab X
52@item AVI @tab X @tab X
39271be4 53@item AVISynth @tab @tab X
c6b2dc34 54@item AVS @tab @tab X
d698c5d3 55 @tab Multimedia format used by the Creature Shock game.
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56@item Beam Software SIFF @tab @tab X
57 @tab Audio and video format used in some games by Beam Software.
58@item Bethesda Softworks VID @tab @tab X
d698c5d3 59 @tab Used in some games from Bethesda Softworks.
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60@item Brute Force & Ignorance @tab @tab X
61 @tab Used in the game Flash Traffic: City of Angels.
62@item Interplay C93 @tab @tab X
d698c5d3 63 @tab Used in the game Cyberia from Interplay.
913c3e2c 64@item Delphine Software International CIN @tab @tab X
d698c5d3 65 @tab Multimedia format used by Delphine Software games.
39271be4 66@item CRC testing format @tab X @tab
913c3e2c 67@item Creative Voice @tab X @tab X
d698c5d3 68 @tab Created for the Sound Blaster Pro.
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69@item CRYO APC @tab @tab X
70 @tab Audio format used in some games by CRYO Interactive Entertainment.
39271be4 71@item D-Cinema audio @tab X @tab X
913c3e2c 72@item DV video @tab X @tab X
c6b2dc34 73@item DXA @tab @tab X
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74 @tab This format is used in the non-Windows version of the Feeble Files
75 game and different game cutscenes repacked for use with ScummVM.
39271be4 76@item Electronic Arts cdata @tab @tab X
c6b2dc34 77@item Electronic Arts Multimedia @tab @tab X
d698c5d3 78 @tab Used in various EA games; files have extensions like WVE and UV2.
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79@item FFM (FFserver live feed) @tab X @tab X
80@item Flash (SWF) @tab X @tab X
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81@item Flash 9 (AVM2) @tab X @tab X
82 @tab Only embedded audio is decoded.
83@item FLI/FLC/FLX animation @tab @tab X
d698c5d3 84 @tab .fli/.flc files
dd2d651d 85@item Flash Video (FLV) @tab @tab X
d698c5d3 86 @tab Macromedia Flash video files
39271be4 87@item framecrc testing format @tab X @tab
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88@item FunCom ISS @tab @tab X
89 @tab Audio format used in various games from FunCom like The Longest Journey.
39271be4 90@item GIF Animation @tab X @tab
c6b2dc34 91@item GXF @tab X @tab X
d698c5d3 92 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
64c2f20a 93 playout servers.
dd2d651d 94@item id Quake II CIN video @tab @tab X
76ec3939 95@item id RoQ @tab X @tab X
d698c5d3 96 @tab Used in Quake III, Jedi Knight 2, other computer games.
ab1eff9c 97@item IEC61937 encapsulation @tab X @tab
c6b2dc34 98@item IFF @tab @tab X
d698c5d3 99 @tab Interchange File Format
c6b2dc34 100@item Interplay MVE @tab @tab X
d698c5d3 101 @tab Format used in various Interplay computer games.
c6b2dc34 102@item LMLM4 @tab @tab X
d698c5d3 103 @tab Used by Linux Media Labs MPEG-4 PCI boards
64c2f20a 104@item Matroska @tab X @tab X
39271be4 105@item Matroska audio @tab X @tab
913c3e2c 106@item MAXIS XA @tab @tab X
d698c5d3 107 @tab Used in Sim City 3000; file extension .xa.
64c2f20a 108@item Monkey's Audio @tab @tab X
822cc8f7 109@item Motion Pixels MVI @tab @tab X
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110@item MOV/QuickTime/MP4 @tab X @tab X
111 @tab 3GP, 3GP2, PSP, iPod variants supported
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112@item MP2 @tab X @tab X
113@item MP3 @tab X @tab X
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114@item MPEG-1 System @tab X @tab X
115 @tab muxed audio and video, VCD format supported
116@item MPEG-PS (program stream) @tab X @tab X
117 @tab also known as @code{VOB} file, SVCD and DVD format supported
118@item MPEG-TS (transport stream) @tab X @tab X
d698c5d3 119 @tab also known as DVB Transport Stream
c6b2dc34 120@item MPEG-4 @tab X @tab X
d698c5d3 121 @tab MPEG-4 is a variant of QuickTime.
39271be4 122@item MIME multipart JPEG @tab X @tab
bac4c85c 123@item MSN TCP webcam @tab @tab X
d698c5d3 124 @tab Used by MSN Messenger webcam streams.
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125@item MTV @tab @tab X
126@item Musepack @tab @tab X
127@item Musepack SV8 @tab @tab X
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128@item Material eXchange Format (MXF) @tab X @tab X
129 @tab SMPTE 377M, used by D-Cinema, broadcast industry.
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130@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
131 @tab SMPTE 386M, D-10/IMX Mapping.
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132@item NC camera feed @tab @tab X
133 @tab NC (AVIP NC4600) camera streams
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134@item NTT TwinVQ (VQF) @tab @tab X
135 @tab Nippon Telegraph and Telephone Corporation TwinVQ.
913c3e2c 136@item Nullsoft Streaming Video @tab @tab X
39271be4 137@item NuppelVideo @tab @tab X
c6b2dc34 138@item NUT @tab X @tab X
d698c5d3 139 @tab NUT Open Container Format
39271be4 140@item Ogg @tab X @tab X
913c3e2c 141@item TechnoTrend PVA @tab @tab X
d698c5d3 142 @tab Used by TechnoTrend DVB PCI boards.
cdce0fb8 143@item QCP @tab @tab X
43dedc1e 144@item raw ADTS (AAC) @tab X @tab X
76ec3939 145@item raw AC-3 @tab X @tab X
adc5abf7 146@item raw Chinese AVS video @tab @tab X
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147@item raw CRI ADX @tab X @tab X
148@item raw Dirac @tab X @tab X
149@item raw DNxHD @tab X @tab X
150@item raw DTS @tab X @tab X
151@item raw E-AC-3 @tab X @tab X
152@item raw FLAC @tab X @tab X
153@item raw GSM @tab @tab X
154@item raw H.261 @tab X @tab X
155@item raw H.263 @tab X @tab X
156@item raw H.264 @tab X @tab X
157@item raw Ingenient MJPEG @tab @tab X
76ec3939 158@item raw MJPEG @tab X @tab X
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159@item raw MLP @tab @tab X
160@item raw MPEG @tab @tab X
161@item raw MPEG-1 @tab @tab X
162@item raw MPEG-2 @tab @tab X
163@item raw MPEG-4 @tab X @tab X
164@item raw NULL @tab X @tab
81b55ee5 165@item raw video @tab X @tab X
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166@item raw id RoQ @tab X @tab
167@item raw Shorten @tab @tab X
23d9cc45 168@item raw TrueHD @tab X @tab X
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169@item raw VC-1 @tab @tab X
170@item raw PCM A-law @tab X @tab X
171@item raw PCM mu-law @tab X @tab X
172@item raw PCM signed 8 bit @tab X @tab X
173@item raw PCM signed 16 bit big-endian @tab X @tab X
174@item raw PCM signed 16 bit little-endian @tab X @tab X
175@item raw PCM signed 24 bit big-endian @tab X @tab X
176@item raw PCM signed 24 bit little-endian @tab X @tab X
177@item raw PCM signed 32 bit big-endian @tab X @tab X
178@item raw PCM signed 32 bit little-endian @tab X @tab X
179@item raw PCM unsigned 8 bit @tab X @tab X
180@item raw PCM unsigned 16 bit big-endian @tab X @tab X
181@item raw PCM unsigned 16 bit little-endian @tab X @tab X
182@item raw PCM unsigned 24 bit big-endian @tab X @tab X
183@item raw PCM unsigned 24 bit little-endian @tab X @tab X
184@item raw PCM unsigned 32 bit big-endian @tab X @tab X
185@item raw PCM unsigned 32 bit little-endian @tab X @tab X
186@item raw PCM floating-point 32 bit big-endian @tab X @tab X
187@item raw PCM floating-point 32 bit little-endian @tab X @tab X
188@item raw PCM floating-point 64 bit big-endian @tab X @tab X
189@item raw PCM floating-point 64 bit little-endian @tab X @tab X
39271be4 190@item RDT @tab @tab X
913c3e2c 191@item REDCODE R3D @tab @tab X
7eb68edb 192 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
64c2f20a 193@item RealMedia @tab X @tab X
39271be4 194@item Redirector @tab @tab X
913c3e2c 195@item Renderware TeXture Dictionary @tab @tab X
c6b2dc34 196@item RL2 @tab @tab X
d698c5d3 197 @tab Audio and video format used in some games by Entertainment Software Partners.
39271be4 198@item RPL/ARMovie @tab @tab X
9fd6b843 199@item RTMP @tab @tab X
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200@item RTP @tab @tab X
201@item RTSP @tab @tab X
202@item SDP @tab @tab X
c6b2dc34 203@item Sega FILM/CPK @tab @tab X
d698c5d3 204 @tab Used in many Sega Saturn console games.
913c3e2c 205@item Sierra SOL @tab @tab X
d698c5d3 206 @tab .sol files used in Sierra Online games.
c6b2dc34 207@item Sierra VMD @tab @tab X
d698c5d3 208 @tab Used in Sierra CD-ROM games.
c6b2dc34 209@item Smacker @tab @tab X
d698c5d3 210 @tab Multimedia format used by many games.
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211@item Sony OpenMG (OMA) @tab @tab X
212 @tab Audio format used in Sony Sonic Stage and Sony Vegas.
213@item Sony PlayStation STR @tab @tab X
740e89cf 214@item Sony Wave64 (W64) @tab @tab X
cbfe5bee 215@item SoX native format @tab X @tab X
64c2f20a 216@item SUN AU format @tab X @tab X
c6b2dc34 217@item THP @tab @tab X
d698c5d3 218 @tab Used on the Nintendo GameCube.
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219@item Tiertex Limited SEQ @tab @tab X
220 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
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221@item True Audio @tab @tab X
222@item VC-1 test bitstream @tab X @tab X
c6b2dc34 223@item WAV @tab X @tab X
39271be4 224@item WavPack @tab @tab X
913c3e2c 225@item Wing Commander III movie @tab @tab X
d698c5d3 226 @tab Multimedia format used in Origin's Wing Commander III computer game.
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227@item Westwood Studios audio @tab @tab X
228 @tab Multimedia format used in Westwood Studios games.
229@item Westwood Studios VQA @tab @tab X
230 @tab Multimedia format used in Westwood Studios games.
39271be4 231@item YUV4MPEG pipe @tab X @tab X
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232@end multitable
233
234@code{X} means that encoding (resp. decoding) is supported.
235
236@section Image Formats
237
238FFmpeg can read and write images for each frame of a video sequence. The
239following image formats are supported:
240
241@multitable @columnfractions .4 .1 .1 .4
b3de4544 242@item Name @tab Encoding @tab Decoding @tab Comments
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243@item .Y.U.V @tab X @tab X
244 @tab one raw file per component
245@item animated GIF @tab X @tab X
246 @tab Only uncompressed GIFs are generated.
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247@item BMP @tab X @tab X
248 @tab Microsoft BMP image
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249@item DPX @tab @tab X
250 @tab Digital Picture Exchange
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251@item JPEG @tab X @tab X
252 @tab Progressive JPEG is not supported.
253@item JPEG 2000 @tab @tab E
254 @tab decoding supported through external library libopenjpeg
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255@item JPEG-LS @tab X @tab X
256@item LJPEG @tab X @tab
257 @tab Lossless JPEG
ddea12a6 258@item PAM @tab X @tab X
9db80acb 259 @tab PAM is a PNM extension with alpha support.
ddea12a6 260@item PBM @tab X @tab X
f2937cc6 261 @tab Portable BitMap image
effcedf7 262@item PCX @tab X @tab X
9db80acb 263 @tab PC Paintbrush
ddea12a6 264@item PGM @tab X @tab X
314511ab 265 @tab Portable GrayMap image
ddea12a6 266@item PGMYUV @tab X @tab X
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267 @tab PGM with U and V components in YUV 4:2:0
268@item PNG @tab X @tab X
269 @tab 2/4 bpp not supported yet
ddea12a6 270@item PPM @tab X @tab X
314511ab 271 @tab Portable PixelMap image
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272@item PTX @tab @tab X
273 @tab V.Flash PTX format
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274@item SGI @tab X @tab X
275 @tab SGI RGB image format
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276@item Sun Rasterfile @tab @tab X
277 @tab Sun RAS image format
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278@item TIFF @tab X @tab X
279 @tab YUV, JPEG and some extension is not supported yet.
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280@item Truevision Targa @tab X @tab X
281 @tab Targa (.TGA) image format
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282@end multitable
283
284@code{X} means that encoding (resp. decoding) is supported.
285
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286@code{E} means that support is provided through an external library.
287
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288@section Video Codecs
289
290@multitable @columnfractions .4 .1 .1 .4
b3de4544 291@item Name @tab Encoding @tab Decoding @tab Comments
9510f59a 292@item 4X Movie @tab @tab X
d698c5d3 293 @tab Used in certain computer games.
f0b19bd3 294@item 8088flex TMV @tab @tab X
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295@item 8SVX exponential @tab @tab X
296@item 8SVX fibonacci @tab @tab X
913c3e2c 297@item American Laser Games MM @tab @tab X
d698c5d3 298 @tab Used in games like Mad Dog McCree.
a1c5b6ec 299@item AMV Video @tab @tab X
d698c5d3 300 @tab Used in Chinese MP3 players.
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301@item Apple MJPEG-B @tab @tab X
302@item Apple QuickDraw @tab @tab X
d698c5d3 303 @tab fourcc: qdrw
d66d8b83 304@item Asus v1 @tab X @tab X
d698c5d3 305 @tab fourcc: ASV1
d66d8b83 306@item Asus v2 @tab X @tab X
d698c5d3 307 @tab fourcc: ASV2
d66d8b83 308@item ATI VCR1 @tab @tab X
d698c5d3 309 @tab fourcc: VCR1
d66d8b83 310@item ATI VCR2 @tab @tab X
d698c5d3 311 @tab fourcc: VCR2
dd2d651d 312@item Autodesk Animator Flic video @tab @tab X
d66d8b83 313@item Autodesk RLE @tab @tab X
d698c5d3 314 @tab fourcc: AASC
9510f59a 315@item AVS (Audio Video Standard) video @tab @tab X
d698c5d3 316 @tab Video encoding used by the Creature Shock game.
68dddf53 317@item Beam Software VB @tab @tab X
9510f59a 318@item Bethesda VID video @tab @tab X
d698c5d3 319 @tab Used in some games from Bethesda Softworks.
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320@item Brute Force & Ignorance @tab @tab X
321 @tab Used in the game Flash Traffic: City of Angels.
bac4c85c 322@item C93 video @tab @tab X
d698c5d3 323 @tab Codec used in Cyberia game.
d66d8b83 324@item CamStudio @tab @tab X
d698c5d3 325 @tab fourcc: CSCD
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326@item Chinese AVS video @tab @tab X
327 @tab AVS1-P2, JiZhun profile
328@item Delphine Software International CIN video @tab @tab X
329 @tab Codec used in Delphine Software International games.
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330@item Cinepak @tab @tab X
331@item Cirrus Logic AccuPak @tab @tab X
d698c5d3 332 @tab fourcc: CLJR
9510f59a 333@item Creative YUV (CYUV) @tab @tab X
82ced5a9 334@item Dirac @tab E @tab E
360f980b 335 @tab supported through external libdirac/libschroedinger libraries
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336@item DNxHD @tab X @tab X
337 @tab aka SMPTE VC3
68dddf53 338@item Duck TrueMotion 1.0 @tab @tab X
d698c5d3 339 @tab fourcc: DUCK
68dddf53 340@item Duck TrueMotion 2.0 @tab @tab X
d698c5d3 341 @tab fourcc: TM20
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342@item DV (Digital Video) @tab X @tab X
343@item Feeble Files/ScummVM DXA @tab @tab X
d698c5d3 344 @tab Codec originally used in Feeble Files game.
9510f59a 345@item Electronic Arts CMV video @tab @tab X
d698c5d3 346 @tab Used in NHL 95 game.
c63ea92b 347@item Electronic Arts Madcow video @tab @tab X
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348@item Electronic Arts TGV video @tab @tab X
349@item Electronic Arts TGQ video @tab @tab X
350@item Electronic Arts TQI video @tab @tab X
351@item Escape 124 @tab @tab X
f4258b13 352@item FFmpeg video codec #1 @tab X @tab X
d698c5d3 353 @tab experimental lossless codec (fourcc: FFV1)
dd2d651d 354@item Flash Screen Video v1 @tab X @tab X
d698c5d3 355 @tab fourcc: FSV1
dd2d651d 356@item Flash Video (FLV) @tab X @tab X
d698c5d3 357 @tab Sorenson H.263 used in Flash
dd2d651d 358@item Fraps @tab @tab X
d66d8b83 359@item H.261 @tab X @tab X
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360@item H.263 / H.263-1996 @tab X @tab X
361@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
362@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
360f980b 363 @tab encoding supported through external library libx264
dd2d651d 364@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @tab X
d66d8b83 365@item HuffYUV @tab X @tab X
dd2d651d 366@item HuffYUV FFmpeg variant @tab X @tab X
d66d8b83 367@item IBM Ultimotion @tab @tab X
d698c5d3 368 @tab fourcc: ULTI
bac4c85c 369@item id Cinematic video @tab @tab X
d698c5d3 370 @tab Used in Quake II.
a1c5b6ec 371@item id RoQ video @tab X @tab X
d698c5d3 372 @tab Used in Quake III, Jedi Knight 2, other computer games.
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373@item Intel H.263 @tab @tab X
374@item Intel Indeo 2 @tab @tab X
d66d8b83 375@item Intel Indeo 3 @tab @tab X
dd2d651d 376@item Interplay C93 @tab @tab X
9510f59a 377 @tab Used in the game Cyberia from Interplay.
dd2d651d 378@item Interplay MVE video @tab @tab X
d698c5d3 379 @tab Used in Interplay .MVE files.
dd2d651d 380@item Karl Morton's video codec @tab @tab X
d698c5d3 381 @tab Codec used in Worms games.
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382@item LCL (LossLess Codec Library) MSZH @tab @tab X
383@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
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384@item LOCO @tab @tab X
385@item lossless MJPEG @tab X @tab X
386@item Microsoft RLE @tab @tab X
dd2d651d 387@item Microsoft Video 1 @tab @tab X
d66d8b83 388@item Mimic @tab @tab X
d698c5d3 389 @tab Used in MSN Messenger Webcam streams.
d66d8b83 390@item Miro VideoXL @tab @tab X
d698c5d3 391 @tab fourcc: VIXL
eacf8613 392@item MJPEG (Motion JPEG) @tab X @tab X
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393@item Motion Pixels video @tab @tab X
394@item MPEG-1 video @tab X @tab X
395@item MPEG-1/2 video XvMC (X-Video Motion Compensation) @tab @tab X
396@item MPEG-1/2 video (VDPAU acceleration) @tab @tab X
397@item MPEG-2 video @tab X @tab X
398@item MPEG-4 part 2 @tab X @tab X
399 @ libxvidcore can be used alternatively for encoding.
400@item MPEG-4 part 2 Microsoft variant version 1 @tab X @tab X
401@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
402@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
eacf8613 403@item Nintendo Gamecube THP video @tab @tab X
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404@item NuppelVideo/RTjpeg @tab @tab X
405 @tab Video encoding used in NuppelVideo files.
d66d8b83 406@item On2 VP3 @tab @tab X
d698c5d3 407 @tab still experimental
d66d8b83 408@item On2 VP5 @tab @tab X
d698c5d3 409 @tab fourcc: VP50
d66d8b83 410@item On2 VP6 @tab @tab X
d698c5d3 411 @tab fourcc: VP60,VP61,VP62
d66d8b83 412@item planar RGB @tab @tab X
d698c5d3 413 @tab fourcc: 8BPS
a1c5b6ec 414@item Q-team QPEG @tab @tab X
d698c5d3 415 @tab fourccs: QPEG, Q1.0, Q1.1
9510f59a 416@item QuickTime 8BPS video @tab @tab X
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417@item QuickTime Animation (RLE) video @tab X @tab X
418 @tab fourcc: 'rle '
419@item QuickTime Graphics (SMC) @tab @tab X
420 @tab fourcc: 'smc '
421@item QuickTime video (RPZA) @tab @tab X
422 @tab fourcc: rpza
423@item Raw Video @tab X @tab X
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424@item RealVideo 1.0 @tab X @tab X
425@item RealVideo 2.0 @tab X @tab X
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426@item RealVideo 3.0 @tab @tab X
427 @tab still far from ideal
11c0f9ec 428@item RealVideo 4.0 @tab @tab X
68dddf53 429@item Renderware TXD (TeXture Dictionary) @tab @tab X
d698c5d3 430 @tab Texture dictionaries used by the Renderware Engine.
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431@item RL2 video @tab @tab X
432 @tab used in some games by Entertainment Software Partners
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433@item Sierra VMD video @tab @tab X
434 @tab Used in Sierra VMD files.
bac4c85c 435@item Smacker video @tab @tab X
d698c5d3 436 @tab Video encoding used in Smacker.
68dddf53 437@item SMPTE VC-1 @tab @tab X
d66d8b83 438@item Snow @tab X @tab X
d698c5d3 439 @tab experimental wavelet codec (fourcc: SNOW)
eacf8613 440@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
a1c5b6ec 441@item Sorenson Vector Quantizer 1 @tab X @tab X
d698c5d3 442 @tab fourcc: SVQ1
a1c5b6ec 443@item Sorenson Vector Quantizer 3 @tab @tab X
d698c5d3 444 @tab fourcc: SVQ3
a1c5b6ec 445@item Sunplus JPEG (SP5X) @tab @tab X
d698c5d3 446 @tab fourcc: SP5X
68dddf53 447@item TechSmith Screen Capture Codec @tab @tab X
d698c5d3 448 @tab fourcc: TSCC
82ced5a9 449@item Theora @tab E @tab X
360f980b 450 @tab encoding supported through external library libtheora
a1c5b6ec 451@item Tiertex Limited SEQ video @tab @tab X
d698c5d3 452 @tab Codec used in DOS CD-ROM FlashBack game.
ca0bb1c4 453@item V210 Quicktime Uncompressed 4:2:2 10-bit @tab X @tab X
eacf8613 454@item VMware Screen Codec / VMware Video @tab @tab X
d698c5d3 455 @tab Codec used in videos captured by VMware.
eacf8613 456@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
dd2d651d 457@item Windows Media Video 7 @tab X @tab X
eacf8613 458@item Windows Media Video 8 @tab X @tab X
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459@item Windows Media Video 9 @tab @tab X
460 @tab not completely working
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461@item Wing Commander III / Xan @tab @tab X
462 @tab Used in Wing Commander III .MVE files.
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463@item Winnov WNV1 @tab @tab X
464@item WMV7 @tab X @tab X
39271be4 465@item YAMAHA SMAF @tab X @tab X
d66d8b83 466@item ZLIB @tab X @tab X
d698c5d3 467 @tab part of LCL, encoder experimental
eacf8613 468@item Zip Motion Blocks Video @tab X @tab X
d698c5d3 469 @tab Encoder works only in PAL8.
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470@end multitable
471
472@code{X} means that encoding (resp. decoding) is supported.
473
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474@code{E} means that support is provided through an external library.
475
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476@section Audio Codecs
477
485ec4f1 478@multitable @columnfractions .4 .1 .1 .4
b3de4544 479@item Name @tab Encoding @tab Decoding @tab Comments
16d81b27 480@item 8SVX audio @tab @tab X
82ced5a9 481@item AAC @tab E @tab X
360f980b 482 @tab encoding supported through external library libfaac
c76d1bb2 483@item AC-3 @tab IX @tab X
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484@item ADPCM 4X Movie @tab @tab X
485@item ADPCM CDROM XA @tab @tab X
486@item ADPCM Creative Technology @tab @tab X
487 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
488@item ADPCM Electronic Arts @tab @tab X
489 @tab Used in various EA titles.
490@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
491 @tab Used in Sim City 3000.
492@item ADPCM Electronic Arts R1 @tab @tab X
493@item ADPCM Electronic Arts R2 @tab @tab X
494@item ADPCM Electronic Arts R3 @tab @tab X
495@item ADPCM Electronic Arts XAS @tab @tab X
496@item ADPCM G.726 @tab X @tab X
497@item ADPCM IMA AMV @tab @tab X
498 @tab Used in AMV files
499@item ADPCM IMA Electronic Arts EACS @tab @tab X
500@item ADPCM IMA Electronic Arts SEAD @tab @tab X
501@item ADPCM IMA Funcom @tab @tab X
502@item ADPCM IMA QuickTime @tab X @tab X
503@item ADPCM IMA Loki SDL MJPEG @tab @tab X
504@item ADPCM IMA WAV @tab X @tab X
505@item ADPCM IMA Westwood @tab @tab X
506@item ADPCM ISS IMA @tab @tab X
507 @tab Used in FunCom games.
508@item ADPCM IMA Duck DK3 @tab @tab X
509 @tab Used in some Sega Saturn console games.
510@item ADPCM IMA Duck DK4 @tab @tab X
511 @tab Used in some Sega Saturn console games.
512@item ADPCM Microsoft @tab X @tab X
513@item ADPCM MS IMA @tab X @tab X
514@item ADPCM Nintendo Gamecube THP @tab @tab X
515@item ADPCM QT IMA @tab X @tab X
516@item ADPCM SEGA CRI ADX @tab X @tab X
517 @tab Used in Sega Dreamcast games.
518@item ADPCM Shockwave Flash @tab X @tab X
519@item ADPCM SMJPEG IMA @tab @tab X
520 @tab Used in certain Loki game ports.
521@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
522@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
523@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
524@item ADPCM Westwood Studios IMA @tab @tab X
525 @tab Used in Westwood Studios games like Command and Conquer.
526@item ADPCM Yamaha @tab X @tab X
82ced5a9 527@item AMR-NB @tab E @tab E
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528 @tab supported through external library libopencore-amrnb
529@item AMR-WB @tab @tab E
530 @tab decoding supported through external library libopencore-amrwb
833e90dd 531@item Apple lossless audio @tab X @tab X
d698c5d3 532 @tab QuickTime fourcc 'alac'
9510f59a 533@item Atrac 3 @tab @tab X
9510f59a 534@item Delphine Software International CIN audio @tab @tab X
d698c5d3 535 @tab Codec used in Delphine Software International games.
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536@item COOK @tab @tab X
537 @tab All versions except 5.1 are supported.
9510f59a 538@item DCA (DTS Coherent Acoustics) @tab @tab X
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539@item DPCM id RoQ @tab X @tab X
540 @tab Used in Quake III, Jedi Knight 2, other computer games.
541@item DPCM Interplay @tab @tab X
542 @tab Used in various Interplay computer games.
543@item DPCM Sierra Online @tab @tab X
544 @tab Used in Sierra Online game audio files.
545@item DPCM Sol @tab @tab X
546@item DPCM Xan @tab @tab X
eff9011d 547 @tab Used in Origin's Wing Commander IV AVI files.
16d81b27 548@item DSP Group TrueSpeech @tab @tab X
16d81b27 549@item DV audio @tab @tab X
44723c84 550@item Enhanced AC-3 @tab @tab X
dd2d651d 551@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
dd2d651d 552@item G.729 @tab @tab X
82ced5a9 553@item GSM @tab E @tab E
3f33271a 554 @tab supported through external library libgsm
dd2d651d 555@item GSM Microsoft variant @tab E @tab E
3f33271a 556 @tab supported through external library libgsm
dd2d651d 557@item IMC (Intel Music Coder) @tab @tab X
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558@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
559@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
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560@item MLP (Meridian Lossless Packing) @tab @tab X
561 @tab Used in DVD-Audio discs.
16d81b27 562@item Monkey's Audio @tab @tab X
d698c5d3 563 @tab Only versions 3.97-3.99 are supported.
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564@item MP1 (MPEG audio layer 1) @tab @tab IX
565@item MP2 (MPEG audio layer 2) @tab IX @tab IX
566@item MP3 (MPEG audio layer 3) @tab E @tab IX
567 @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
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568@item Musepack SV7 @tab @tab X
569@item Musepack SV8 @tab @tab X
641992de 570@item Nellymoser Asao @tab X @tab X
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571@item PCM A-law @tab X @tab X
572@item PCM mu-law @tab X @tab X
573@item PCM 16-bit little-endian planar @tab @tab X
574@item PCM 32-bit floating point big-endian @tab X @tab X
575@item PCM 32-bit floating point little-endian @tab X @tab X
576@item PCM 64-bit floating point big-endian @tab X @tab X
577@item PCM 64-bit floating point little-endian @tab X @tab X
578@item PCM D-Cinema audio signed 24-bit @tab X @tab X
579@item PCM signed 8-bit @tab X @tab X
580@item PCM signed 16-bit big-endian @tab X @tab X
581@item PCM signed 16-bit little-endian @tab X @tab X
582@item PCM signed 24-bit big-endian @tab X @tab X
583@item PCM signed 24-bit little-endian @tab X @tab X
584@item PCM signed 32-bit big-endian @tab X @tab X
585@item PCM signed 32-bit little-endian @tab X @tab X
5dd3707b 586@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
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587@item PCM unsigned 8-bit @tab X @tab X
588@item PCM unsigned 16-bit big-endian @tab X @tab X
589@item PCM unsigned 16-bit little-endian @tab X @tab X
590@item PCM unsigned 24-bit big-endian @tab X @tab X
591@item PCM unsigned 24-bit little-endian @tab X @tab X
592@item PCM unsigned 32-bit big-endian @tab X @tab X
593@item PCM unsigned 32-bit little-endian @tab X @tab X
594@item PCM Zork @tab X @tab X
73b458e3 595@item QCELP / PureVoice @tab @tab X
a1c5b6ec 596@item QDesign Music Codec 2 @tab @tab X
d698c5d3 597 @tab There are still some distortions.
a1c5b6ec 598@item RealAudio 1.0 (14.4K) @tab @tab X
d698c5d3 599 @tab Real 14400 bit/s codec
a1c5b6ec 600@item RealAudio 2.0 (28.8K) @tab @tab X
d698c5d3 601 @tab Real 28800 bit/s codec
a1c5b6ec 602@item RealAudio 3.0 (dnet) @tab IX @tab X
a692130f 603 @tab Real low bitrate AC-3 codec
bac4c85c 604@item Shorten @tab @tab X
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605@item Sierra VMD audio @tab @tab X
606 @tab Used in Sierra VMD files.
bac4c85c 607@item Smacker audio @tab @tab X
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608@item Sonic @tab X @tab X
609 @tab experimental codec
610@item Sonic lossless @tab X @tab X
611 @tab experimental codec
82ced5a9 612@item Speex @tab @tab E
360f980b 613 @tab supported through external library libspeex
16d81b27 614@item True Audio (TTA) @tab @tab X
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615@item TrueHD @tab @tab X
616 @tab Used in HD-DVD and Blu-Ray discs.
7bd47335 617@item TwinVQ (VQF flavor) @tab @tab X
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618@item Vorbis @tab E @tab X
619 @ A native but very primitive encoder exists.
bac4c85c 620@item WavPack @tab @tab X
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621@item Westwood Audio (SND1) @tab @tab X
622@item Windows Media Audio 1 @tab X @tab X
623@item Windows Media Audio 2 @tab X @tab X
c1061cc7 624@item Windows Media Audio Pro @tab @tab X
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625@end multitable
626
627@code{X} means that encoding (resp. decoding) is supported.
628
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629@code{E} means that support is provided through an external library.
630
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631@code{I} means that an integer-only version is available, too (ensures high
632performance on systems without hardware floating point support).
633
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634@section Subtitle Formats
635
000bbebb 636@multitable @columnfractions .4 .1 .1 .1 .1
9afc2917 637@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
913c3e2c 638@item SSA/ASS @tab X @tab X
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639@item DVB @tab X @tab X @tab X @tab X
640@item DVD @tab X @tab X @tab X @tab X
c58b82a2 641@item PGS @tab @tab @tab @tab X
a4276ba2 642@item XSUB @tab @tab @tab X @tab X
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643@end multitable
644
645@code{X} means that the feature is supported.
646
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647@section Network Protocols
648
000bbebb 649@multitable @columnfractions .4 .1
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650@item Name @tab Support
651@item file @tab X
652@item Gopher @tab X
653@item HTTP @tab X
654@item pipe @tab X
655@item RTP @tab X
656@item TCP @tab X
657@item UDP @tab X
658@end multitable
659
660@code{X} means that the protocol is supported.
661
662
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663@section Input/Output Devices
664
665@multitable @columnfractions .4 .1 .1
666@item Name @tab Input @tab Output
667@item ALSA @tab X @tab X
668@item BEOS audio @tab X @tab X
669@item BKTR @tab X @tab
670@item DV1394 @tab X @tab
80ff8a16 671@item JACK @tab X @tab
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672@item LIBDC1394 @tab X @tab
673@item OSS @tab X @tab X
674@item Video4Linux @tab X @tab
675@item Video4Linux2 @tab X @tab
676@item VfW capture @tab X @tab
677@item X11 grabbing @tab X @tab
678@end multitable
679
23869b4a 680@code{X} means that input/output is supported.
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681
682
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683@chapter Platform Specific information
684
685@section BSD
686
687BSD make will not build FFmpeg, you need to install and use GNU Make
688(@file{gmake}).
689
690@section Windows
691
46a845d0 692To get help and instructions for building FFmpeg under Windows, check out
d0e1cd3d 693the FFmpeg Windows Help Forum at
ab5ce4ae 694@url{http://ffmpeg.arrozcru.org/}.
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695
696@subsection Native Windows compilation
697
c1989552 698FFmpeg can be built to run natively on Windows using the MinGW tools. Install
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699the latest versions of MSYS and MinGW from @url{http://www.mingw.org/}.
700You can find detailed installation
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701instructions in the download section and the FAQ.
702
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703FFmpeg does not build out-of-the-box with the packages the automated MinGW
704installer provides. It also requires coreutils to be installed and many other
705packages updated to the latest version. The minimum version for some packages
706are listed below:
707
708@itemize
709@item bash 3.1
710@item msys-make 3.81-2 (note: not mingw32-make)
2014b51c 711@item w32api 3.13
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712@item mingw-runtime 3.15
713@end itemize
714
44be8d42 715FFmpeg automatically passes @code{-fno-common} to the compiler to work around
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716a GCC bug (see @url{http://gcc.gnu.org/bugzilla/show_bug.cgi?id=37216}).
717
c1989552 718Within the MSYS shell, configure and make with:
d0e1cd3d 719
c1989552 720@example
0f898714 721./configure --enable-memalign-hack --extra-cflags=-fno-common
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722make
723make install
724@end example
d0e1cd3d 725
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726This will install @file{ffmpeg.exe} along with many other development files
727to @file{/usr/local}. You may specify another install path using the
728@code{--prefix} option in @file{configure}.
d0e1cd3d 729
c1989552 730Notes:
d0e1cd3d 731
c1989552 732@itemize
d0e1cd3d 733
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734@item In order to compile FFplay, you must have the MinGW development library
735of SDL. Get it from @url{http://www.libsdl.org}.
736Edit the @file{bin/sdl-config} script so that it points to the correct prefix
737where SDL was installed. Verify that @file{sdl-config} can be launched from
738the MSYS command line.
d0e1cd3d 739
d0e1cd3d 740@item By using @code{./configure --enable-shared} when configuring FFmpeg,
c1989552 741you can build libavutil, libavcodec and libavformat as DLLs.
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742
743@end itemize
744
c1989552 745@subsection Microsoft Visual C++ compatibility
d0e1cd3d 746
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747As stated in the FAQ, FFmpeg will not compile under MSVC++. However, if you
748want to use the libav* libraries in your own applications, you can still
749compile those applications using MSVC++. But the libav* libraries you link
750to @emph{must} be built with MinGW. However, you will not be able to debug
751inside the libav* libraries, since MSVC++ does not recognize the debug
752symbols generated by GCC.
753We strongly recommend you to move over from MSVC++ to MinGW tools.
d0e1cd3d 754
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755This description of how to use the FFmpeg libraries with MSVC++ is based on
756Microsoft Visual C++ 2005 Express Edition. If you have a different version,
757you might have to modify the procedures slightly.
d0e1cd3d 758
c1989552 759@subsubsection Using static libraries
d0e1cd3d 760
c1989552 761Assuming you have just built and installed FFmpeg in @file{/usr/local}.
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762
763@enumerate
764
765@item Create a new console application ("File / New / Project") and then
766select "Win32 Console Application". On the appropriate page of the
767Application Wizard, uncheck the "Precompiled headers" option.
768
769@item Write the source code for your application, or, for testing, just
770copy the code from an existing sample application into the source file
c1989552 771that MSVC++ has already created for you. For example, you can copy
d95a0c67 772@file{libavformat/output-example.c} from the FFmpeg distribution.
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773
774@item Open the "Project / Properties" dialog box. In the "Configuration"
775combo box, select "All Configurations" so that the changes you make will
776affect both debug and release builds. In the tree view on the left hand
777side, select "C/C++ / General", then edit the "Additional Include
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778Directories" setting to contain the path where the FFmpeg includes were
779installed (i.e. @file{c:\msys\1.0\local\include}).
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780Do not add MinGW's include directory here, or the include files will
781conflict with MSVC's.
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782
783@item Still in the "Project / Properties" dialog box, select
784"Linker / General" from the tree view and edit the
785"Additional Library Directories" setting to contain the @file{lib}
786directory where FFmpeg was installed (i.e. @file{c:\msys\1.0\local\lib}),
787the directory where MinGW libs are installed (i.e. @file{c:\mingw\lib}),
788and the directory where MinGW's GCC libs are installed
789(i.e. @file{C:\mingw\lib\gcc\mingw32\4.2.1-sjlj}). Then select
790"Linker / Input" from the tree view, and add the files @file{libavformat.a},
791@file{libavcodec.a}, @file{libavutil.a}, @file{libmingwex.a},
792@file{libgcc.a}, and any other libraries you used (i.e. @file{libz.a})
793to the end of "Additional Dependencies".
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794
795@item Now, select "C/C++ / Code Generation" from the tree view. Select
796"Debug" in the "Configuration" combo box. Make sure that "Runtime
797Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in
798the "Configuration" combo box and make sure that "Runtime Library" is
799set to "Multi-threaded DLL".
800
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801@item Click "OK" to close the "Project / Properties" dialog box.
802
803@item MSVC++ lacks some C99 header files that are fundamental for FFmpeg.
804Get msinttypes from @url{http://code.google.com/p/msinttypes/downloads/list}
805and install it in MSVC++'s include directory
806(i.e. @file{C:\Program Files\Microsoft Visual Studio 8\VC\include}).
807
808@item MSVC++ also does not understand the @code{inline} keyword used by
809FFmpeg, so you must add this line before @code{#include}ing libav*:
810@example
811#define inline _inline
812@end example
813
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814@item Build your application, everything should work.
815
816@end enumerate
817
818@subsubsection Using shared libraries
819
820This is how to create DLL and LIB files that are compatible with MSVC++:
821
822@enumerate
823
824@item Add a call to @file{vcvars32.bat} (which sets up the environment
825variables for the Visual C++ tools) as the first line of @file{msys.bat}.
826The standard location for @file{vcvars32.bat} is
827@file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat},
828and the standard location for @file{msys.bat} is @file{C:\msys\1.0\msys.bat}.
829If this corresponds to your setup, add the following line as the first line
830of @file{msys.bat}:
831
832@example
833call "C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat"
834@end example
835
836Alternatively, you may start the @file{Visual Studio 2005 Command Prompt},
837and run @file{c:\msys\1.0\msys.bat} from there.
838
839@item Within the MSYS shell, run @code{lib.exe}. If you get a help message
840from @file{Microsoft (R) Library Manager}, this means your environment
841variables are set up correctly, the @file{Microsoft (R) Library Manager}
842is on the path and will be used by FFmpeg to create
843MSVC++-compatible import libraries.
844
845@item Build FFmpeg with
846
847@example
848./configure --enable-shared --enable-memalign-hack
849make
850make install
851@end example
852
853Your install path (@file{/usr/local/} by default) should now have the
854necessary DLL and LIB files under the @file{bin} directory.
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855
856@end enumerate
857
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858To use those files with MSVC++, do the same as you would do with
859the static libraries, as described above. But in Step 4,
860you should only need to add the directory where the LIB files are installed
861(i.e. @file{c:\msys\usr\local\bin}). This is not a typo, the LIB files are
862installed in the @file{bin} directory. And instead of adding @file{libxx.a}
863files, you should add @file{avcodec.lib}, @file{avformat.lib}, and
864@file{avutil.lib}. There should be no need for @file{libmingwex.a},
865@file{libgcc.a}, and @file{wsock32.lib}, nor any other external library
866statically linked into the DLLs. The @file{bin} directory contains a bunch
867of DLL files, but the ones that are actually used to run your application
868are the ones with a major version number in their filenames
869(i.e. @file{avcodec-51.dll}).
870
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871@subsection Cross compilation for Windows with Linux
872
873You must use the MinGW cross compilation tools available at
874@url{http://www.mingw.org/}.
875
876Then configure FFmpeg with the following options:
877@example
878./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-
879@end example
880(you can change the cross-prefix according to the prefix chosen for the
881MinGW tools).
882
883Then you can easily test FFmpeg with Wine
884(@url{http://www.winehq.com/}).
885
886@subsection Compilation under Cygwin
887
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888The main issue with the 1.5.x Cygwin versions is that newlib, its C library,
889does not contain llrint(). You need to upgrade to the unstable 1.7.x versions,
890or leverage the implementation in MinGW (as explained below).
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891
892Just install your Cygwin with all the "Base" packages, plus the
893following "Devel" ones:
894@example
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895binutils, gcc-core, make, subversion, mingw-runtime
896@end example
897
898And the following "Utils" one:
899@example
900diffutils
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901@end example
902
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903The experimental gcc4 package is still buggy, hence please
904use the official gcc 3.4.4 or a 4.2.x compiled from source by yourself.
905
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906Install the current binutils-20080624-2 as they work fine (the old
907binutils-20060709-1 proved buggy on shared builds).
d0e1cd3d 908
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909Then create a small library that just contains llrint():
910
911@example
912ar x /usr/lib/mingw/libmingwex.a llrint.o
913ar cq /usr/local/lib/libllrint.a llrint.o
914@end example
915
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916Then run
917
918@example
29c3d42b 919./configure --enable-static --disable-shared --extra-ldflags='-L /usr/local/lib' --extra-libs='-l llrint'
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920@end example
921
922to make a static build or
923
924@example
29c3d42b 925./configure --enable-shared --disable-static --extra-ldflags='-L /usr/local/lib' --extra-libs='-l llrint'
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926@end example
927
928to build shared libraries.
929
930If you want to build FFmpeg with additional libraries, download Cygwin
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931"Devel" packages for Ogg and Vorbis from any Cygwin packages repository:
932@example
933libogg-devel, libvorbis-devel
934@end example
935
936These library packages are only available from Cygwin Ports
be8497b0 937(@url{http://sourceware.org/cygwinports/}) :
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938
939@example
940yasm, libSDL-devel, libdirac-devel, libfaac-devel, libfaad-devel, libgsm-devel,
941libmp3lame-devel, libschroedinger1.0-devel, speex-devel, libtheora-devel,
942libxvidcore-devel
943@end example
944
945The recommendation for libnut and x264 is to build them from source by
946yourself, as they evolve too quickly for Cygwin Ports to be up to date.
d0e1cd3d 947
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948Cygwin 1.7.x has IPv6 support. You can add IPv6 to Cygwin 1.5.x by means
949of the @code{libgetaddrinfo-devel} package, available at Cygwin Ports.
950
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951@subsection Crosscompilation for Windows under Cygwin
952
953With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
954
955Just install your Cygwin as explained before, plus these additional
956"Devel" packages:
957@example
958gcc-mingw-core, mingw-runtime, mingw-zlib
959@end example
960
961and add some special flags to your configure invocation.
962
963For a static build run
964@example
965./configure --target-os=mingw32 --enable-memalign-hack --enable-static --disable-shared --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
966@end example
967
968and for a build with shared libraries
969@example
970./configure --target-os=mingw32 --enable-memalign-hack --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
971@end example
972
973@section BeOS
974
5f757b85 975BeOS support is broken in mysterious ways.
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977@section OS/2
978
979For information about compiling FFmpeg on OS/2 see
980@url{http://www.edm2.com/index.php/FFmpeg}.
981
d0e1cd3d 982@bye