imc: make IMDCT support stereo output
[libav.git] / doc / general.texi
CommitLineData
d0e1cd3d
DB
1\input texinfo @c -*- texinfo -*-
2
3@settitle General Documentation
4@titlepage
d0e1cd3d 5@center @titlefont{General Documentation}
d0e1cd3d
DB
6@end titlepage
7
a8f0814a
JG
8@top
9
10@contents
d0e1cd3d 11
9bdfe9ac 12@chapter External libraries
d0e1cd3d 13
f8a45fa1 14Libav can be hooked up with a number of external libraries to add support
d0e1cd3d 15for more formats. None of them are used by default, their use has to be
90c9edba
DB
16explicitly requested by passing the appropriate flags to
17@command{./configure}.
d0e1cd3d 18
9bdfe9ac 19@section OpenCORE and VisualOn libraries
d0e1cd3d 20
9bdfe9ac
LB
21Spun off Google Android sources, OpenCore and VisualOn libraries provide
22encoders for a number of audio codecs.
0b175caa 23
9bdfe9ac
LB
24@float NOTE
25OpenCORE and VisualOn libraries are under the Apache License 2.0
26(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
0b175caa 27incompatible with the LGPL version 2.1 and GPL version 2. You have to
f8a45fa1 28upgrade Libav's license to LGPL version 3 (or if you have enabled
0b175caa 29GPL components, GPL version 3) to use it.
9bdfe9ac
LB
30@end float
31
32@subsection OpenCORE AMR
33
34Libav can make use of the OpenCORE libraries for AMR-NB
35decoding/encoding and AMR-WB decoding.
36
37Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
38instructions for installing the libraries.
39Then pass @code{--enable-libopencore-amrnb} and/or
40@code{--enable-libopencore-amrwb} to configure to enable them.
41
42@subsection VisualOn AAC encoder library
43
44Libav can make use of the VisualOn AACenc library for AAC encoding.
45
46Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
47instructions for installing the library.
48Then pass @code{--enable-libvo-aacenc} to configure to enable it.
49
50@subsection VisualOn AMR-WB encoder library
51
52Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
53
54Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
55instructions for installing the library.
56Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
57
58@section LAME
59
60Libav can make use of the LAME library for MP3 encoding.
61
62Go to @url{http://lame.sourceforge.net/} and follow the
63instructions for installing the library.
64Then pass @code{--enable-libmp3lame} to configure to enable it.
65
66@section libvpx
67
68Libav can make use of the libvpx library for VP8 encoding.
69
70Go to @url{http://www.webmproject.org/} and follow the instructions for
71installing the library. Then pass @code{--enable-libvpx} to configure to
72enable it.
73
74@section x264
75
76Libav can make use of the x264 library for H.264 encoding.
77
78Go to @url{http://www.videolan.org/developers/x264.html} and follow the
79instructions for installing the library. Then pass @code{--enable-libx264} to
80configure to enable it.
81
82@float NOTE
83x264 is under the GNU Public License Version 2 or later
84(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
85details), you must upgrade Libav's license to GPL in order to use it.
86@end float
87
0b175caa 88
d0e1cd3d
DB
89
90@chapter Supported File Formats and Codecs
91
0584b718 92You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
d0e1cd3d
DB
93
94@section File Formats
95
f8a45fa1 96Libav supports the following file formats through the @code{libavformat}
d0e1cd3d
DB
97library:
98
99@multitable @columnfractions .4 .1 .1 .4
b3de4544 100@item Name @tab Encoding @tab Decoding @tab Comments
64c2f20a 101@item 4xm @tab @tab X
c6b2dc34 102 @tab 4X Technologies format, used in some games.
f0b19bd3 103@item 8088flex TMV @tab @tab X
574b183d 104@item Adobe Filmstrip @tab X @tab X
39271be4 105@item Audio IFF (AIFF) @tab X @tab X
64c2f20a
DB
106@item American Laser Games MM @tab @tab X
107 @tab Multimedia format used in games like Mad Dog McCree.
39271be4 108@item 3GPP AMR @tab X @tab X
cd223e0b 109@item Apple HTTP Live Streaming @tab @tab X
c6b2dc34
DB
110@item ASF @tab X @tab X
111@item AVI @tab X @tab X
39271be4 112@item AVISynth @tab @tab X
c6b2dc34 113@item AVS @tab @tab X
d698c5d3 114 @tab Multimedia format used by the Creature Shock game.
913c3e2c
DB
115@item Beam Software SIFF @tab @tab X
116 @tab Audio and video format used in some games by Beam Software.
117@item Bethesda Softworks VID @tab @tab X
d698c5d3 118 @tab Used in some games from Bethesda Softworks.
2e375df5
PR
119@item Bink @tab @tab X
120 @tab Multimedia format used by many games.
402f9ad5
PR
121@item Bitmap Brothers JV @tab @tab X
122 @tab Used in Z and Z95 games.
913c3e2c
DB
123@item Brute Force & Ignorance @tab @tab X
124 @tab Used in the game Flash Traffic: City of Angels.
b21e6b70 125@item BWF @tab X @tab X
779ef255 126@item CRI ADX @tab X @tab X
a17c3c7d 127 @tab Audio-only format used in console video games.
f545e006 128@item Discworld II BMV @tab @tab X
913c3e2c 129@item Interplay C93 @tab @tab X
d698c5d3 130 @tab Used in the game Cyberia from Interplay.
913c3e2c 131@item Delphine Software International CIN @tab @tab X
d698c5d3 132 @tab Multimedia format used by Delphine Software games.
a3d995c1
MT
133@item CD+G @tab @tab X
134 @tab Video format used by CD+G karaoke disks
dc4e5748
PM
135@item Commodore CDXL @tab @tab X
136 @tab Amiga CD video format
5f14b565
PR
137@item Core Audio Format @tab @tab X
138 @tab Apple Core Audio Format
39271be4 139@item CRC testing format @tab X @tab
913c3e2c 140@item Creative Voice @tab X @tab X
d698c5d3 141 @tab Created for the Sound Blaster Pro.
64c2f20a
DB
142@item CRYO APC @tab @tab X
143 @tab Audio format used in some games by CRYO Interactive Entertainment.
39271be4 144@item D-Cinema audio @tab X @tab X
e6565055 145@item Deluxe Paint Animation @tab @tab X
42315dab
KS
146@item DFA @tab @tab X
147 @tab This format is used in Chronomaster game
913c3e2c 148@item DV video @tab X @tab X
c6b2dc34 149@item DXA @tab @tab X
d698c5d3
DB
150 @tab This format is used in the non-Windows version of the Feeble Files
151 game and different game cutscenes repacked for use with ScummVM.
39271be4 152@item Electronic Arts cdata @tab @tab X
c6b2dc34 153@item Electronic Arts Multimedia @tab @tab X
d698c5d3 154 @tab Used in various EA games; files have extensions like WVE and UV2.
4d58e4cb 155@item FFM (AVserver live feed) @tab X @tab X
39271be4 156@item Flash (SWF) @tab X @tab X
913c3e2c
DB
157@item Flash 9 (AVM2) @tab X @tab X
158 @tab Only embedded audio is decoded.
159@item FLI/FLC/FLX animation @tab @tab X
d698c5d3 160 @tab .fli/.flc files
6ffd7edd 161@item Flash Video (FLV) @tab X @tab X
d698c5d3 162 @tab Macromedia Flash video files
39271be4 163@item framecrc testing format @tab X @tab
055dc116
SG
164@item FunCom ISS @tab @tab X
165 @tab Audio format used in various games from FunCom like The Longest Journey.
39271be4 166@item GIF Animation @tab X @tab
c6b2dc34 167@item GXF @tab X @tab X
d698c5d3 168 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
64c2f20a 169 playout servers.
dd2d651d 170@item id Quake II CIN video @tab @tab X
76ec3939 171@item id RoQ @tab X @tab X
d698c5d3 172 @tab Used in Quake III, Jedi Knight 2, other computer games.
3b39e273 173@item IEC61937 encapsulation @tab X @tab X
c6b2dc34 174@item IFF @tab @tab X
d698c5d3 175 @tab Interchange File Format
c6b2dc34 176@item Interplay MVE @tab @tab X
d698c5d3 177 @tab Format used in various Interplay computer games.
7c3c53c8
RP
178@item IV8 @tab @tab X
179 @tab A format generated by IndigoVision 8000 video server.
54bc6403 180@item IVF (On2) @tab X @tab X
173bb37f 181 @tab A format used by libvpx
0ca36b4d 182@item LATM @tab X @tab X
c6b2dc34 183@item LMLM4 @tab @tab X
d698c5d3 184 @tab Used by Linux Media Labs MPEG-4 PCI boards
8878e3b2
TH
185@item LXF @tab @tab X
186 @tab VR native stream format, used by Leitch/Harris' video servers.
64c2f20a 187@item Matroska @tab X @tab X
39271be4 188@item Matroska audio @tab X @tab
fd5b124d 189@item FFmpeg metadata @tab X @tab X
a4651511 190 @tab Metadata in text format.
913c3e2c 191@item MAXIS XA @tab @tab X
d698c5d3 192 @tab Used in Sim City 3000; file extension .xa.
61dc238b 193@item MD Studio @tab @tab X
9d09ebf1 194@item Mobotix .mxg @tab @tab X
64c2f20a 195@item Monkey's Audio @tab @tab X
822cc8f7 196@item Motion Pixels MVI @tab @tab X
913c3e2c
DB
197@item MOV/QuickTime/MP4 @tab X @tab X
198 @tab 3GP, 3GP2, PSP, iPod variants supported
4d973c68
DB
199@item MP2 @tab X @tab X
200@item MP3 @tab X @tab X
913c3e2c
DB
201@item MPEG-1 System @tab X @tab X
202 @tab muxed audio and video, VCD format supported
203@item MPEG-PS (program stream) @tab X @tab X
204 @tab also known as @code{VOB} file, SVCD and DVD format supported
205@item MPEG-TS (transport stream) @tab X @tab X
d698c5d3 206 @tab also known as DVB Transport Stream
c6b2dc34 207@item MPEG-4 @tab X @tab X
d698c5d3 208 @tab MPEG-4 is a variant of QuickTime.
39271be4 209@item MIME multipart JPEG @tab X @tab
bac4c85c 210@item MSN TCP webcam @tab @tab X
d698c5d3 211 @tab Used by MSN Messenger webcam streams.
39271be4
DB
212@item MTV @tab @tab X
213@item Musepack @tab @tab X
214@item Musepack SV8 @tab @tab X
913c3e2c
DB
215@item Material eXchange Format (MXF) @tab X @tab X
216 @tab SMPTE 377M, used by D-Cinema, broadcast industry.
a9d3c669
BC
217@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
218 @tab SMPTE 386M, D-10/IMX Mapping.
913c3e2c
DB
219@item NC camera feed @tab @tab X
220 @tab NC (AVIP NC4600) camera streams
ade29f99
JR
221@item NTT TwinVQ (VQF) @tab @tab X
222 @tab Nippon Telegraph and Telephone Corporation TwinVQ.
913c3e2c 223@item Nullsoft Streaming Video @tab @tab X
39271be4 224@item NuppelVideo @tab @tab X
c6b2dc34 225@item NUT @tab X @tab X
d698c5d3 226 @tab NUT Open Container Format
39271be4 227@item Ogg @tab X @tab X
f28070a1 228@item Playstation Portable PMP @tab @tab X
913c3e2c 229@item TechnoTrend PVA @tab @tab X
d698c5d3 230 @tab Used by TechnoTrend DVB PCI boards.
cdce0fb8 231@item QCP @tab @tab X
43dedc1e 232@item raw ADTS (AAC) @tab X @tab X
76ec3939 233@item raw AC-3 @tab X @tab X
de295976 234@item raw Chinese AVS video @tab X @tab X
43dedc1e
DB
235@item raw CRI ADX @tab X @tab X
236@item raw Dirac @tab X @tab X
237@item raw DNxHD @tab X @tab X
238@item raw DTS @tab X @tab X
239@item raw E-AC-3 @tab X @tab X
240@item raw FLAC @tab X @tab X
241@item raw GSM @tab @tab X
242@item raw H.261 @tab X @tab X
243@item raw H.263 @tab X @tab X
244@item raw H.264 @tab X @tab X
245@item raw Ingenient MJPEG @tab @tab X
76ec3939 246@item raw MJPEG @tab X @tab X
43dedc1e
DB
247@item raw MLP @tab @tab X
248@item raw MPEG @tab @tab X
249@item raw MPEG-1 @tab @tab X
250@item raw MPEG-2 @tab @tab X
251@item raw MPEG-4 @tab X @tab X
252@item raw NULL @tab X @tab
81b55ee5 253@item raw video @tab X @tab X
43dedc1e
DB
254@item raw id RoQ @tab X @tab
255@item raw Shorten @tab @tab X
23d9cc45 256@item raw TrueHD @tab X @tab X
43dedc1e
DB
257@item raw VC-1 @tab @tab X
258@item raw PCM A-law @tab X @tab X
259@item raw PCM mu-law @tab X @tab X
260@item raw PCM signed 8 bit @tab X @tab X
261@item raw PCM signed 16 bit big-endian @tab X @tab X
262@item raw PCM signed 16 bit little-endian @tab X @tab X
263@item raw PCM signed 24 bit big-endian @tab X @tab X
264@item raw PCM signed 24 bit little-endian @tab X @tab X
265@item raw PCM signed 32 bit big-endian @tab X @tab X
266@item raw PCM signed 32 bit little-endian @tab X @tab X
267@item raw PCM unsigned 8 bit @tab X @tab X
268@item raw PCM unsigned 16 bit big-endian @tab X @tab X
269@item raw PCM unsigned 16 bit little-endian @tab X @tab X
270@item raw PCM unsigned 24 bit big-endian @tab X @tab X
271@item raw PCM unsigned 24 bit little-endian @tab X @tab X
272@item raw PCM unsigned 32 bit big-endian @tab X @tab X
273@item raw PCM unsigned 32 bit little-endian @tab X @tab X
274@item raw PCM floating-point 32 bit big-endian @tab X @tab X
275@item raw PCM floating-point 32 bit little-endian @tab X @tab X
276@item raw PCM floating-point 64 bit big-endian @tab X @tab X
277@item raw PCM floating-point 64 bit little-endian @tab X @tab X
39271be4 278@item RDT @tab @tab X
913c3e2c 279@item REDCODE R3D @tab @tab X
7eb68edb 280 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
64c2f20a 281@item RealMedia @tab X @tab X
39271be4 282@item Redirector @tab @tab X
913c3e2c 283@item Renderware TeXture Dictionary @tab @tab X
c6b2dc34 284@item RL2 @tab @tab X
d698c5d3 285 @tab Audio and video format used in some games by Entertainment Software Partners.
39271be4 286@item RPL/ARMovie @tab @tab X
e8723e24 287@item Lego Mindstorms RSO @tab X @tab X
6bf22e18
S
288@item RTMP @tab X @tab X
289 @tab Output is performed by publishing stream to RTMP server
44594cc7 290@item RTP @tab X @tab X
6f5a3d0a 291@item RTSP @tab X @tab X
01c8d258 292@item SAP @tab X @tab X
39271be4 293@item SDP @tab @tab X
c6b2dc34 294@item Sega FILM/CPK @tab @tab X
d698c5d3 295 @tab Used in many Sega Saturn console games.
913c3e2c 296@item Sierra SOL @tab @tab X
d698c5d3 297 @tab .sol files used in Sierra Online games.
c6b2dc34 298@item Sierra VMD @tab @tab X
d698c5d3 299 @tab Used in Sierra CD-ROM games.
c6b2dc34 300@item Smacker @tab @tab X
d698c5d3 301 @tab Multimedia format used by many games.
ffa0923e 302@item SMJPEG @tab X @tab X
b5aecc6b 303 @tab Used in certain Loki game ports.
f40e7eb5 304@item Sony OpenMG (OMA) @tab X @tab X
913c3e2c
DB
305 @tab Audio format used in Sony Sonic Stage and Sony Vegas.
306@item Sony PlayStation STR @tab @tab X
740e89cf 307@item Sony Wave64 (W64) @tab @tab X
cbfe5bee 308@item SoX native format @tab X @tab X
64c2f20a 309@item SUN AU format @tab X @tab X
5a717094 310@item Text files @tab @tab X
c6b2dc34 311@item THP @tab @tab X
d698c5d3 312 @tab Used on the Nintendo GameCube.
913c3e2c
DB
313@item Tiertex Limited SEQ @tab @tab X
314 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
39271be4
DB
315@item True Audio @tab @tab X
316@item VC-1 test bitstream @tab X @tab X
c6b2dc34 317@item WAV @tab X @tab X
39271be4 318@item WavPack @tab @tab X
316d6c15 319@item WebM @tab X @tab X
82ca054a 320@item Windows Televison (WTV) @tab @tab X
913c3e2c 321@item Wing Commander III movie @tab @tab X
d698c5d3 322 @tab Multimedia format used in Origin's Wing Commander III computer game.
913c3e2c
DB
323@item Westwood Studios audio @tab @tab X
324 @tab Multimedia format used in Westwood Studios games.
325@item Westwood Studios VQA @tab @tab X
326 @tab Multimedia format used in Westwood Studios games.
c6c6c1aa
SH
327@item XMV @tab @tab X
328 @tab Microsoft video container used in Xbox games.
ad4c5034
MH
329@item xWMA @tab @tab X
330 @tab Microsoft audio container used by XAudio 2.
39271be4 331@item YUV4MPEG pipe @tab X @tab X
148bcae9 332@item Psygnosis YOP @tab @tab X
0e714f88 333@item ZeroCodec Lossless Video @tab @tab X
d0e1cd3d
DB
334@end multitable
335
336@code{X} means that encoding (resp. decoding) is supported.
337
338@section Image Formats
339
43fb279f 340Libav can read and write images for each frame of a video sequence. The
d0e1cd3d
DB
341following image formats are supported:
342
343@multitable @columnfractions .4 .1 .1 .4
b3de4544 344@item Name @tab Encoding @tab Decoding @tab Comments
9db80acb
DV
345@item .Y.U.V @tab X @tab X
346 @tab one raw file per component
347@item animated GIF @tab X @tab X
348 @tab Only uncompressed GIFs are generated.
f2937cc6
DV
349@item BMP @tab X @tab X
350 @tab Microsoft BMP image
e27ce0ee 351@item DPX @tab X @tab X
94d3d6a4 352 @tab Digital Picture Exchange
9db80acb
DV
353@item JPEG @tab X @tab X
354 @tab Progressive JPEG is not supported.
355@item JPEG 2000 @tab @tab E
356 @tab decoding supported through external library libopenjpeg
f2937cc6
DV
357@item JPEG-LS @tab X @tab X
358@item LJPEG @tab X @tab
359 @tab Lossless JPEG
ddea12a6 360@item PAM @tab X @tab X
9db80acb 361 @tab PAM is a PNM extension with alpha support.
ddea12a6 362@item PBM @tab X @tab X
f2937cc6 363 @tab Portable BitMap image
effcedf7 364@item PCX @tab X @tab X
9db80acb 365 @tab PC Paintbrush
ddea12a6 366@item PGM @tab X @tab X
314511ab 367 @tab Portable GrayMap image
ddea12a6 368@item PGMYUV @tab X @tab X
9db80acb 369 @tab PGM with U and V components in YUV 4:2:0
a526d619
PR
370@item PIC @tab @tab X
371 @tab Pictor/PC Paint
9db80acb
DV
372@item PNG @tab X @tab X
373 @tab 2/4 bpp not supported yet
ddea12a6 374@item PPM @tab X @tab X
314511ab 375 @tab Portable PixelMap image
9db80acb
DV
376@item PTX @tab @tab X
377 @tab V.Flash PTX format
9db80acb
DV
378@item SGI @tab X @tab X
379 @tab SGI RGB image format
d7840529 380@item Sun Rasterfile @tab X @tab X
a1c5b6ec 381 @tab Sun RAS image format
9db80acb
DV
382@item TIFF @tab X @tab X
383 @tab YUV, JPEG and some extension is not supported yet.
a1c5b6ec
JR
384@item Truevision Targa @tab X @tab X
385 @tab Targa (.TGA) image format
0afd8f12
PM
386@item XBM @tab X @tab
387 @tab X BitMap image format
27ed027b
PM
388@item XWD @tab X @tab X
389 @tab X Window Dump image format
d0e1cd3d
DB
390@end multitable
391
392@code{X} means that encoding (resp. decoding) is supported.
393
9a77d59a
JM
394@code{E} means that support is provided through an external library.
395
d0e1cd3d
DB
396@section Video Codecs
397
398@multitable @columnfractions .4 .1 .1 .4
b3de4544 399@item Name @tab Encoding @tab Decoding @tab Comments
9510f59a 400@item 4X Movie @tab @tab X
d698c5d3 401 @tab Used in certain computer games.
f0b19bd3 402@item 8088flex TMV @tab @tab X
9510f59a
DB
403@item 8SVX exponential @tab @tab X
404@item 8SVX fibonacci @tab @tab X
8fb9e198
TB
405@item A64 multicolor @tab X @tab
406 @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
913c3e2c 407@item American Laser Games MM @tab @tab X
d698c5d3 408 @tab Used in games like Mad Dog McCree.
a1c5b6ec 409@item AMV Video @tab @tab X
d698c5d3 410 @tab Used in Chinese MP3 players.
5a717094 411@item ANSI/ASCII art @tab @tab X
d66d8b83 412@item Apple MJPEG-B @tab @tab X
1a265f61 413@item Apple ProRes @tab X @tab X
d66d8b83 414@item Apple QuickDraw @tab @tab X
d698c5d3 415 @tab fourcc: qdrw
d66d8b83 416@item Asus v1 @tab X @tab X
d698c5d3 417 @tab fourcc: ASV1
d66d8b83 418@item Asus v2 @tab X @tab X
d698c5d3 419 @tab fourcc: ASV2
d66d8b83 420@item ATI VCR1 @tab @tab X
d698c5d3 421 @tab fourcc: VCR1
d66d8b83 422@item ATI VCR2 @tab @tab X
d698c5d3 423 @tab fourcc: VCR2
588f8cd8 424@item Auravision Aura @tab @tab X
ce293510 425@item Auravision Aura 2 @tab @tab X
dd2d651d 426@item Autodesk Animator Flic video @tab @tab X
d66d8b83 427@item Autodesk RLE @tab @tab X
d698c5d3 428 @tab fourcc: AASC
9510f59a 429@item AVS (Audio Video Standard) video @tab @tab X
d698c5d3 430 @tab Video encoding used by the Creature Shock game.
68dddf53 431@item Beam Software VB @tab @tab X
9510f59a 432@item Bethesda VID video @tab @tab X
d698c5d3 433 @tab Used in some games from Bethesda Softworks.
342c7dfd 434@item Bink Video @tab @tab X
402f9ad5 435@item Bitmap Brothers JV video @tab @tab X
9510f59a
DB
436@item Brute Force & Ignorance @tab @tab X
437 @tab Used in the game Flash Traffic: City of Angels.
bac4c85c 438@item C93 video @tab @tab X
d698c5d3 439 @tab Codec used in Cyberia game.
d66d8b83 440@item CamStudio @tab @tab X
d698c5d3 441 @tab fourcc: CSCD
a3d995c1
MT
442@item CD+G @tab @tab X
443 @tab Video codec for CD+G karaoke disks
dc4e5748
PM
444@item CDXL @tab @tab X
445 @tab Amiga CD video codec
de295976
SG
446@item Chinese AVS video @tab E @tab X
447 @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
9510f59a
DB
448@item Delphine Software International CIN video @tab @tab X
449 @tab Codec used in Delphine Software International games.
f545e006 450@item Discworld II BMV Video @tab @tab X
d66d8b83 451@item Cinepak @tab @tab X
e93947b7 452@item Cirrus Logic AccuPak @tab X @tab X
d698c5d3 453 @tab fourcc: CLJR
9510f59a 454@item Creative YUV (CYUV) @tab @tab X
42315dab
KS
455@item DFA @tab @tab X
456 @tab Codec used in Chronomaster game.
82ced5a9 457@item Dirac @tab E @tab E
a229d6c2 458 @tab supported through external library libschroedinger
a1ae40fd 459@item Deluxe Paint Animation @tab @tab X
9510f59a
DB
460@item DNxHD @tab X @tab X
461 @tab aka SMPTE VC3
68dddf53 462@item Duck TrueMotion 1.0 @tab @tab X
d698c5d3 463 @tab fourcc: DUCK
68dddf53 464@item Duck TrueMotion 2.0 @tab @tab X
d698c5d3 465 @tab fourcc: TM20
9510f59a 466@item DV (Digital Video) @tab X @tab X
19341c58 467@item Dxtory capture format @tab @tab X
9510f59a 468@item Feeble Files/ScummVM DXA @tab @tab X
d698c5d3 469 @tab Codec originally used in Feeble Files game.
9510f59a 470@item Electronic Arts CMV video @tab @tab X
d698c5d3 471 @tab Used in NHL 95 game.
c63ea92b 472@item Electronic Arts Madcow video @tab @tab X
dd2d651d
DB
473@item Electronic Arts TGV video @tab @tab X
474@item Electronic Arts TGQ video @tab @tab X
475@item Electronic Arts TQI video @tab @tab X
476@item Escape 124 @tab @tab X
f4258b13 477@item FFmpeg video codec #1 @tab X @tab X
d698c5d3 478 @tab experimental lossless codec (fourcc: FFV1)
dd2d651d 479@item Flash Screen Video v1 @tab X @tab X
d698c5d3 480 @tab fourcc: FSV1
c2d23309 481@item Flash Screen Video v2 @tab @tab X
dd2d651d 482@item Flash Video (FLV) @tab X @tab X
d698c5d3 483 @tab Sorenson H.263 used in Flash
41dd77bd 484@item Forward Uncompressed @tab @tab X
dd2d651d 485@item Fraps @tab @tab X
d66d8b83 486@item H.261 @tab X @tab X
dd2d651d
DB
487@item H.263 / H.263-1996 @tab X @tab X
488@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
489@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
360f980b 490 @tab encoding supported through external library libx264
dd2d651d 491@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @tab X
d66d8b83 492@item HuffYUV @tab X @tab X
dd2d651d 493@item HuffYUV FFmpeg variant @tab X @tab X
d66d8b83 494@item IBM Ultimotion @tab @tab X
d698c5d3 495 @tab fourcc: ULTI
bac4c85c 496@item id Cinematic video @tab @tab X
d698c5d3 497 @tab Used in Quake II.
a1c5b6ec 498@item id RoQ video @tab X @tab X
d698c5d3 499 @tab Used in Quake III, Jedi Knight 2, other computer games.
b9e06ddd 500@item IFF ILBM @tab @tab X
da9cea77 501 @tab IFF interleaved bitmap
b9e06ddd
PR
502@item IFF ByteRun1 @tab @tab X
503 @tab IFF run length encoded bitmap
dd2d651d
DB
504@item Intel H.263 @tab @tab X
505@item Intel Indeo 2 @tab @tab X
d66d8b83 506@item Intel Indeo 3 @tab @tab X
adfe0c94 507@item Intel Indeo 4 @tab @tab X
5bebe94d 508@item Intel Indeo 5 @tab @tab X
dd2d651d 509@item Interplay C93 @tab @tab X
9510f59a 510 @tab Used in the game Cyberia from Interplay.
dd2d651d 511@item Interplay MVE video @tab @tab X
d698c5d3 512 @tab Used in Interplay .MVE files.
dd2d651d 513@item Karl Morton's video codec @tab @tab X
d698c5d3 514 @tab Codec used in Worms games.
bf354122
DV
515@item Kega Game Video (KGV1) @tab @tab X
516 @tab Kega emulator screen capture codec.
d267b339 517@item Lagarith @tab @tab X
dd2d651d
DB
518@item LCL (LossLess Codec Library) MSZH @tab @tab X
519@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
d66d8b83
DB
520@item LOCO @tab @tab X
521@item lossless MJPEG @tab X @tab X
522@item Microsoft RLE @tab @tab X
dd2d651d 523@item Microsoft Video 1 @tab @tab X
d66d8b83 524@item Mimic @tab @tab X
d698c5d3 525 @tab Used in MSN Messenger Webcam streams.
d66d8b83 526@item Miro VideoXL @tab @tab X
d698c5d3 527 @tab fourcc: VIXL
eacf8613 528@item MJPEG (Motion JPEG) @tab X @tab X
ce02f9be 529@item Mobotix MxPEG video @tab @tab X
dd2d651d
DB
530@item Motion Pixels video @tab @tab X
531@item MPEG-1 video @tab X @tab X
532@item MPEG-1/2 video XvMC (X-Video Motion Compensation) @tab @tab X
533@item MPEG-1/2 video (VDPAU acceleration) @tab @tab X
534@item MPEG-2 video @tab X @tab X
535@item MPEG-4 part 2 @tab X @tab X
29e4046e 536 @tab libxvidcore can be used alternatively for encoding.
f7af2c1d 537@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
dd2d651d
DB
538@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
539@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
eacf8613 540@item Nintendo Gamecube THP video @tab @tab X
641992de
DB
541@item NuppelVideo/RTjpeg @tab @tab X
542 @tab Video encoding used in NuppelVideo files.
d66d8b83 543@item On2 VP3 @tab @tab X
d698c5d3 544 @tab still experimental
d66d8b83 545@item On2 VP5 @tab @tab X
d698c5d3 546 @tab fourcc: VP50
d66d8b83 547@item On2 VP6 @tab @tab X
d698c5d3 548 @tab fourcc: VP60,VP61,VP62
3b636f21
DC
549@item VP8 @tab E @tab X
550 @tab fourcc: VP80, encoding supported through external library libvpx
d66d8b83 551@item planar RGB @tab @tab X
d698c5d3 552 @tab fourcc: 8BPS
a1c5b6ec 553@item Q-team QPEG @tab @tab X
d698c5d3 554 @tab fourccs: QPEG, Q1.0, Q1.1
9510f59a 555@item QuickTime 8BPS video @tab @tab X
a1c5b6ec
JR
556@item QuickTime Animation (RLE) video @tab X @tab X
557 @tab fourcc: 'rle '
558@item QuickTime Graphics (SMC) @tab @tab X
559 @tab fourcc: 'smc '
560@item QuickTime video (RPZA) @tab @tab X
561 @tab fourcc: rpza
43836928 562@item R10K AJA Kona 10-bit RGB Codec @tab @tab X
4aaab0a3 563@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X
a1c5b6ec 564@item Raw Video @tab X @tab X
d0e1cd3d
DB
565@item RealVideo 1.0 @tab X @tab X
566@item RealVideo 2.0 @tab X @tab X
6beb8b26
KS
567@item RealVideo 3.0 @tab @tab X
568 @tab still far from ideal
11c0f9ec 569@item RealVideo 4.0 @tab @tab X
68dddf53 570@item Renderware TXD (TeXture Dictionary) @tab @tab X
d698c5d3 571 @tab Texture dictionaries used by the Renderware Engine.
a1c5b6ec
JR
572@item RL2 video @tab @tab X
573 @tab used in some games by Entertainment Software Partners
68dddf53
JR
574@item Sierra VMD video @tab @tab X
575 @tab Used in Sierra VMD files.
bac4c85c 576@item Smacker video @tab @tab X
d698c5d3 577 @tab Video encoding used in Smacker.
68dddf53 578@item SMPTE VC-1 @tab @tab X
d66d8b83 579@item Snow @tab X @tab X
d698c5d3 580 @tab experimental wavelet codec (fourcc: SNOW)
eacf8613 581@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
a1c5b6ec 582@item Sorenson Vector Quantizer 1 @tab X @tab X
d698c5d3 583 @tab fourcc: SVQ1
a1c5b6ec 584@item Sorenson Vector Quantizer 3 @tab @tab X
d698c5d3 585 @tab fourcc: SVQ3
a1c5b6ec 586@item Sunplus JPEG (SP5X) @tab @tab X
d698c5d3 587 @tab fourcc: SP5X
68dddf53 588@item TechSmith Screen Capture Codec @tab @tab X
d698c5d3 589 @tab fourcc: TSCC
82ced5a9 590@item Theora @tab E @tab X
360f980b 591 @tab encoding supported through external library libtheora
a1c5b6ec 592@item Tiertex Limited SEQ video @tab @tab X
d698c5d3 593 @tab Codec used in DOS CD-ROM FlashBack game.
0d8506b8 594@item Ut Video @tab @tab X
80f6c0bb
DB
595@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
596@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
c433a3f9 597@item VBLE Lossless Codec @tab @tab X
eacf8613 598@item VMware Screen Codec / VMware Video @tab @tab X
d698c5d3 599 @tab Codec used in videos captured by VMware.
eacf8613 600@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
45ecda85 601@item Windows Media Image @tab @tab X
dd2d651d 602@item Windows Media Video 7 @tab X @tab X
eacf8613 603@item Windows Media Video 8 @tab X @tab X
68dddf53
JR
604@item Windows Media Video 9 @tab @tab X
605 @tab not completely working
eacf8613
JR
606@item Wing Commander III / Xan @tab @tab X
607 @tab Used in Wing Commander III .MVE files.
44ddfd47
KS
608@item Wing Commander IV / Xan @tab @tab X
609 @tab Used in Wing Commander IV.
d66d8b83
DB
610@item Winnov WNV1 @tab @tab X
611@item WMV7 @tab X @tab X
39271be4 612@item YAMAHA SMAF @tab X @tab X
148bcae9 613@item Psygnosis YOP Video @tab @tab X
d66d8b83 614@item ZLIB @tab X @tab X
d698c5d3 615 @tab part of LCL, encoder experimental
eacf8613 616@item Zip Motion Blocks Video @tab X @tab X
d698c5d3 617 @tab Encoder works only in PAL8.
d0e1cd3d
DB
618@end multitable
619
620@code{X} means that encoding (resp. decoding) is supported.
621
82ced5a9
DB
622@code{E} means that support is provided through an external library.
623
d0e1cd3d
DB
624@section Audio Codecs
625
485ec4f1 626@multitable @columnfractions .4 .1 .1 .4
b3de4544 627@item Name @tab Encoding @tab Decoding @tab Comments
16d81b27 628@item 8SVX audio @tab @tab X
82ced5a9 629@item AAC @tab E @tab X
d89e738a 630 @tab encoding supported through external library libfaac and libvo-aacenc
c76d1bb2 631@item AC-3 @tab IX @tab X
fd75cedd
DB
632@item ADPCM 4X Movie @tab @tab X
633@item ADPCM CDROM XA @tab @tab X
634@item ADPCM Creative Technology @tab @tab X
635 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
636@item ADPCM Electronic Arts @tab @tab X
637 @tab Used in various EA titles.
638@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
639 @tab Used in Sim City 3000.
640@item ADPCM Electronic Arts R1 @tab @tab X
641@item ADPCM Electronic Arts R2 @tab @tab X
642@item ADPCM Electronic Arts R3 @tab @tab X
643@item ADPCM Electronic Arts XAS @tab @tab X
21e681ba 644@item ADPCM G.722 @tab X @tab X
fd75cedd
DB
645@item ADPCM G.726 @tab X @tab X
646@item ADPCM IMA AMV @tab @tab X
647 @tab Used in AMV files
648@item ADPCM IMA Electronic Arts EACS @tab @tab X
649@item ADPCM IMA Electronic Arts SEAD @tab @tab X
650@item ADPCM IMA Funcom @tab @tab X
651@item ADPCM IMA QuickTime @tab X @tab X
652@item ADPCM IMA Loki SDL MJPEG @tab @tab X
653@item ADPCM IMA WAV @tab X @tab X
654@item ADPCM IMA Westwood @tab @tab X
655@item ADPCM ISS IMA @tab @tab X
656 @tab Used in FunCom games.
657@item ADPCM IMA Duck DK3 @tab @tab X
658 @tab Used in some Sega Saturn console games.
659@item ADPCM IMA Duck DK4 @tab @tab X
660 @tab Used in some Sega Saturn console games.
661@item ADPCM Microsoft @tab X @tab X
662@item ADPCM MS IMA @tab X @tab X
663@item ADPCM Nintendo Gamecube THP @tab @tab X
664@item ADPCM QT IMA @tab X @tab X
665@item ADPCM SEGA CRI ADX @tab X @tab X
666 @tab Used in Sega Dreamcast games.
667@item ADPCM Shockwave Flash @tab X @tab X
668@item ADPCM SMJPEG IMA @tab @tab X
669 @tab Used in certain Loki game ports.
670@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
671@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
672@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
673@item ADPCM Westwood Studios IMA @tab @tab X
674 @tab Used in Westwood Studios games like Command and Conquer.
675@item ADPCM Yamaha @tab X @tab X
2bcaf2fe 676@item AMR-NB @tab E @tab X
4fe3edaa 677 @tab encoding supported through external library libopencore-amrnb
f502ff3f
MS
678@item AMR-WB @tab E @tab X
679 @tab encoding supported through external library libvo-amrwbenc
833e90dd 680@item Apple lossless audio @tab X @tab X
d698c5d3 681 @tab QuickTime fourcc 'alac'
61dc238b 682@item Atrac 1 @tab @tab X
9510f59a 683@item Atrac 3 @tab @tab X
c0d3f516
PR
684@item Bink Audio @tab @tab X
685 @tab Used in Bink and Smacker files in many games.
9510f59a 686@item Delphine Software International CIN audio @tab @tab X
d698c5d3 687 @tab Codec used in Delphine Software International games.
f545e006 688@item Discworld II BMV Audio @tab @tab X
9510f59a
DB
689@item COOK @tab @tab X
690 @tab All versions except 5.1 are supported.
9510f59a 691@item DCA (DTS Coherent Acoustics) @tab @tab X
12dd57fd
DB
692@item DPCM id RoQ @tab X @tab X
693 @tab Used in Quake III, Jedi Knight 2, other computer games.
694@item DPCM Interplay @tab @tab X
695 @tab Used in various Interplay computer games.
696@item DPCM Sierra Online @tab @tab X
697 @tab Used in Sierra Online game audio files.
698@item DPCM Sol @tab @tab X
699@item DPCM Xan @tab @tab X
eff9011d 700 @tab Used in Origin's Wing Commander IV AVI files.
16d81b27 701@item DSP Group TrueSpeech @tab @tab X
16d81b27 702@item DV audio @tab @tab X
aa47c35d 703@item Enhanced AC-3 @tab X @tab X
dd2d651d 704@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
b576934d
RD
705@item GSM @tab E @tab X
706 @tab encoding supported through external library libgsm
707@item GSM Microsoft variant @tab E @tab X
708 @tab encoding supported through external library libgsm
dd2d651d 709@item IMC (Intel Music Coder) @tab @tab X
dd2d651d
DB
710@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
711@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
9ba4821d
RP
712@item MLP (Meridian Lossless Packing) @tab @tab X
713 @tab Used in DVD-Audio discs.
16d81b27 714@item Monkey's Audio @tab @tab X
d698c5d3 715 @tab Only versions 3.97-3.99 are supported.
dd2d651d
DB
716@item MP1 (MPEG audio layer 1) @tab @tab IX
717@item MP2 (MPEG audio layer 2) @tab IX @tab IX
718@item MP3 (MPEG audio layer 3) @tab E @tab IX
719 @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
99971952 720@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
dd2d651d
DB
721@item Musepack SV7 @tab @tab X
722@item Musepack SV8 @tab @tab X
641992de 723@item Nellymoser Asao @tab X @tab X
641992de
DB
724@item PCM A-law @tab X @tab X
725@item PCM mu-law @tab X @tab X
726@item PCM 16-bit little-endian planar @tab @tab X
727@item PCM 32-bit floating point big-endian @tab X @tab X
728@item PCM 32-bit floating point little-endian @tab X @tab X
729@item PCM 64-bit floating point big-endian @tab X @tab X
730@item PCM 64-bit floating point little-endian @tab X @tab X
731@item PCM D-Cinema audio signed 24-bit @tab X @tab X
732@item PCM signed 8-bit @tab X @tab X
733@item PCM signed 16-bit big-endian @tab X @tab X
734@item PCM signed 16-bit little-endian @tab X @tab X
735@item PCM signed 24-bit big-endian @tab X @tab X
736@item PCM signed 24-bit little-endian @tab X @tab X
737@item PCM signed 32-bit big-endian @tab X @tab X
738@item PCM signed 32-bit little-endian @tab X @tab X
5dd3707b 739@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
641992de
DB
740@item PCM unsigned 8-bit @tab X @tab X
741@item PCM unsigned 16-bit big-endian @tab X @tab X
742@item PCM unsigned 16-bit little-endian @tab X @tab X
743@item PCM unsigned 24-bit big-endian @tab X @tab X
744@item PCM unsigned 24-bit little-endian @tab X @tab X
745@item PCM unsigned 32-bit big-endian @tab X @tab X
746@item PCM unsigned 32-bit little-endian @tab X @tab X
85579b63 747@item PCM Zork @tab @tab X
73b458e3 748@item QCELP / PureVoice @tab @tab X
a1c5b6ec 749@item QDesign Music Codec 2 @tab @tab X
d698c5d3 750 @tab There are still some distortions.
d31ba231 751@item RealAudio 1.0 (14.4K) @tab X @tab X
d698c5d3 752 @tab Real 14400 bit/s codec
a1c5b6ec 753@item RealAudio 2.0 (28.8K) @tab @tab X
d698c5d3 754 @tab Real 28800 bit/s codec
a1c5b6ec 755@item RealAudio 3.0 (dnet) @tab IX @tab X
a692130f 756 @tab Real low bitrate AC-3 codec
b8560637 757@item RealAudio Lossless @tab @tab X
7bd3096f 758@item RealAudio SIPR / ACELP.NET @tab @tab X
bac4c85c 759@item Shorten @tab @tab X
68dddf53
JR
760@item Sierra VMD audio @tab @tab X
761 @tab Used in Sierra VMD files.
bac4c85c 762@item Smacker audio @tab @tab X
9aa91043 763@item SMPTE 302M AES3 audio @tab @tab X
b606a017 764@item Speex @tab E @tab E
360f980b 765 @tab supported through external library libspeex
16d81b27 766@item True Audio (TTA) @tab @tab X
9ba4821d
RP
767@item TrueHD @tab @tab X
768 @tab Used in HD-DVD and Blu-Ray discs.
7bd47335 769@item TwinVQ (VQF flavor) @tab @tab X
dd2d651d 770@item Vorbis @tab E @tab X
19fcd66c 771 @tab A native but very primitive encoder exists.
bac4c85c 772@item WavPack @tab @tab X
eacf8613
JR
773@item Westwood Audio (SND1) @tab @tab X
774@item Windows Media Audio 1 @tab X @tab X
775@item Windows Media Audio 2 @tab X @tab X
9d25f1f6 776@item Windows Media Audio Lossless @tab @tab X
c1061cc7 777@item Windows Media Audio Pro @tab @tab X
fa65584f 778@item Windows Media Audio Voice @tab @tab X
d0e1cd3d
DB
779@end multitable
780
781@code{X} means that encoding (resp. decoding) is supported.
782
82ced5a9
DB
783@code{E} means that support is provided through an external library.
784
d0e1cd3d
DB
785@code{I} means that an integer-only version is available, too (ensures high
786performance on systems without hardware floating point support).
787
bd3151f2
DB
788@section Subtitle Formats
789
000bbebb 790@multitable @columnfractions .4 .1 .1 .1 .1
9afc2917 791@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
1f0920db 792@item SSA/ASS @tab X @tab X @tab X @tab X
9afc2917
DB
793@item DVB @tab X @tab X @tab X @tab X
794@item DVD @tab X @tab X @tab X @tab X
c58b82a2 795@item PGS @tab @tab @tab @tab X
2c77c906 796@item SubRip (SRT) @tab X @tab X @tab @tab X
a4276ba2 797@item XSUB @tab @tab @tab X @tab X
bd3151f2
DB
798@end multitable
799
800@code{X} means that the feature is supported.
801
fbd52050
DB
802@section Network Protocols
803
000bbebb 804@multitable @columnfractions .4 .1
fbd52050 805@item Name @tab Support
f4f4e12c 806@item Apple HTTP Live Streaming @tab X
fbd52050
DB
807@item file @tab X
808@item Gopher @tab X
809@item HTTP @tab X
a2403986 810@item MMS @tab X
fbd52050
DB
811@item pipe @tab X
812@item RTP @tab X
813@item TCP @tab X
814@item UDP @tab X
815@end multitable
816
817@code{X} means that the protocol is supported.
818
819
fa3f2a35
DB
820@section Input/Output Devices
821
822@multitable @columnfractions .4 .1 .1
823@item Name @tab Input @tab Output
824@item ALSA @tab X @tab X
fa3f2a35
DB
825@item BKTR @tab X @tab
826@item DV1394 @tab X @tab
972880f5 827@item Linux framebuffer @tab X @tab
80ff8a16 828@item JACK @tab X @tab
972880f5 829@item LIBCDIO @tab X
fa3f2a35
DB
830@item LIBDC1394 @tab X @tab
831@item OSS @tab X @tab X
12dca02e 832@item Pulseaudio @tab X @tab
fa3f2a35
DB
833@item Video4Linux2 @tab X @tab
834@item VfW capture @tab X @tab
835@item X11 grabbing @tab X @tab
836@end multitable
837
23869b4a 838@code{X} means that input/output is supported.
fa3f2a35 839
d0e1cd3d 840@bye