h264: codec reinit: remove statements without effect
[libav.git] / doc / general.texi
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1\input texinfo @c -*- texinfo -*-
2
3@settitle General Documentation
4@titlepage
d0e1cd3d 5@center @titlefont{General Documentation}
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6@end titlepage
7
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8@top
9
10@contents
d0e1cd3d 11
9bdfe9ac 12@chapter External libraries
d0e1cd3d 13
f8a45fa1 14Libav can be hooked up with a number of external libraries to add support
d0e1cd3d 15for more formats. None of them are used by default, their use has to be
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16explicitly requested by passing the appropriate flags to
17@command{./configure}.
d0e1cd3d 18
9bdfe9ac 19@section OpenCORE and VisualOn libraries
d0e1cd3d 20
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21Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
22libraries provide encoders for a number of audio codecs.
0b175caa 23
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24@float NOTE
25OpenCORE and VisualOn libraries are under the Apache License 2.0
26(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
0b175caa 27incompatible with the LGPL version 2.1 and GPL version 2. You have to
f8a45fa1 28upgrade Libav's license to LGPL version 3 (or if you have enabled
0b175caa 29GPL components, GPL version 3) to use it.
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30@end float
31
32@subsection OpenCORE AMR
33
34Libav can make use of the OpenCORE libraries for AMR-NB
35decoding/encoding and AMR-WB decoding.
36
37Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
38instructions for installing the libraries.
39Then pass @code{--enable-libopencore-amrnb} and/or
40@code{--enable-libopencore-amrwb} to configure to enable them.
41
42@subsection VisualOn AAC encoder library
43
44Libav can make use of the VisualOn AACenc library for AAC encoding.
45
46Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
47instructions for installing the library.
48Then pass @code{--enable-libvo-aacenc} to configure to enable it.
49
50@subsection VisualOn AMR-WB encoder library
51
52Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
53
54Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
55instructions for installing the library.
56Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
57
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58@subsection Fraunhofer AAC library
59
60Libav can make use of the Fraunhofer AAC library for AAC encoding.
61
62Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
63instructions for installing the library.
64Then pass @code{--enable-libfdk-aac} to configure to enable it.
65
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66@section LAME
67
68Libav can make use of the LAME library for MP3 encoding.
69
70Go to @url{http://lame.sourceforge.net/} and follow the
71instructions for installing the library.
72Then pass @code{--enable-libmp3lame} to configure to enable it.
73
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74@section TwoLAME
75
76Libav can make use of the TwoLAME library for MP2 encoding.
77
78Go to @url{http://www.twolame.org/} and follow the
79instructions for installing the library.
80Then pass @code{--enable-libtwolame} to configure to enable it.
81
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82@section libvpx
83
84Libav can make use of the libvpx library for VP8 encoding.
85
86Go to @url{http://www.webmproject.org/} and follow the instructions for
87installing the library. Then pass @code{--enable-libvpx} to configure to
88enable it.
89
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90@section libwavpack
91
92Libav can make use of the libwavpack library for WavPack encoding.
93
94Go to @url{http://www.wavpack.com/} and follow the instructions for
95installing the library. Then pass @code{--enable-libwavpack} to configure to
96enable it.
97
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98@section x264
99
100Libav can make use of the x264 library for H.264 encoding.
101
102Go to @url{http://www.videolan.org/developers/x264.html} and follow the
103instructions for installing the library. Then pass @code{--enable-libx264} to
104configure to enable it.
105
106@float NOTE
107x264 is under the GNU Public License Version 2 or later
108(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
109details), you must upgrade Libav's license to GPL in order to use it.
110@end float
111
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112@section x265
113
114Libav can make use of the x265 library for HEVC encoding.
115
116Go to @url{http://x265.org/developers.html} and follow the instructions
117for installing the library. Then pass @code{--enable-libx265} to configure
118to enable it.
119
120@float note
121x265 is under the GNU Public License Version 2 or later
122(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
f53e274f 123details), you must upgrade Libav's license to GPL in order to use it.
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124@end float
125
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126@section libilbc
127
128iLBC is a narrowband speech codec that has been made freely available
129by Google as part of the WebRTC project. libilbc is a packaging friendly
130copy of the iLBC codec. Libav can make use of the libilbc library for
131iLBC encoding and decoding.
132
133Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for
134installing the library. Then pass @code{--enable-libilbc} to configure to
135enable it.
136
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137@section AviSynth
138
139Libav can read AviSynth scripts as input. To enable support you need a
140suitable @file{avisynth_c.h} header to compile against. The header in
141classic AviSynth's CVS repository is not compatible as it has not been
142updated to support AviSynth 2.6. AviSynth 2.5 is not supported by Libav.
143Once you have the appropriate header, pass @code{--enable-avisynth} to
144configure to enable AviSynth support.
145
146For Windows, supported AviSynth variants are
147@url{http://avisynth.nl, AviSynth 2.6} for 32-bit builds and
148@url{http://avs-plus.net, AviSynth+ 0.1} for 32-bit and 64-bit builds.
149The necessary @file{avisynth_c.h} header is the variant in the @file{extras/}
150directory of the @url{https://www.videolan.org/developers/x264.html, x264}
151source tree. For convenience, this header is also available from a
152@url{https://github.com/qyot27/avisynth_headers, temporary repository}
153along with an installation routine.
154
155For Linux and OS X, the supported AviSynth variant is
156@url{https://github.com/avxsynth/avxsynth, AvxSynth}.
157@file{avxsynth_c.h} is installed as part of the normal
158build routine, as illustrated on
159@url{https://github.com/avxsynth/avxsynth/wiki/System-Setup, AvxSynth's wiki}.
160(the instructions for compiling its prerequisites are outdated, as FFMS 2.18
161or higher is now needed; the list of dependencies to be downloaded from the
162repositories is still the same, though).
0b175caa 163
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164@float NOTE
165AviSynth and AvxSynth are loaded dynamically. Distributors can build Libav
166with @code{--enable-avisynth}, and the binaries will work regardless of the
167end user having AviSynth or AvxSynth installed - they'll only need to be
168installed to use AviSynth scripts (obviously).
169@end float
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170
171@chapter Supported File Formats and Codecs
172
0584b718 173You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
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174
175@section File Formats
176
f8a45fa1 177Libav supports the following file formats through the @code{libavformat}
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178library:
179
180@multitable @columnfractions .4 .1 .1 .4
b3de4544 181@item Name @tab Encoding @tab Decoding @tab Comments
64c2f20a 182@item 4xm @tab @tab X
c6b2dc34 183 @tab 4X Technologies format, used in some games.
f0b19bd3 184@item 8088flex TMV @tab @tab X
574b183d 185@item Adobe Filmstrip @tab X @tab X
39271be4 186@item Audio IFF (AIFF) @tab X @tab X
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187@item American Laser Games MM @tab @tab X
188 @tab Multimedia format used in games like Mad Dog McCree.
39271be4 189@item 3GPP AMR @tab X @tab X
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190@item Amazing Studio Packed Animation File @tab @tab X
191 @tab Multimedia format used in game Heart Of Darkness.
cd223e0b 192@item Apple HTTP Live Streaming @tab @tab X
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193@item ASF @tab X @tab X
194@item AVI @tab X @tab X
0e8c6f22 195@item AviSynth @tab @tab X
c6b2dc34 196@item AVS @tab @tab X
d698c5d3 197 @tab Multimedia format used by the Creature Shock game.
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198@item Beam Software SIFF @tab @tab X
199 @tab Audio and video format used in some games by Beam Software.
200@item Bethesda Softworks VID @tab @tab X
d698c5d3 201 @tab Used in some games from Bethesda Softworks.
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202@item Bink @tab @tab X
203 @tab Multimedia format used by many games.
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204@item Bitmap Brothers JV @tab @tab X
205 @tab Used in Z and Z95 games.
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206@item Brute Force & Ignorance @tab @tab X
207 @tab Used in the game Flash Traffic: City of Angels.
b21e6b70 208@item BWF @tab X @tab X
779ef255 209@item CRI ADX @tab X @tab X
a17c3c7d 210 @tab Audio-only format used in console video games.
f545e006 211@item Discworld II BMV @tab @tab X
913c3e2c 212@item Interplay C93 @tab @tab X
d698c5d3 213 @tab Used in the game Cyberia from Interplay.
913c3e2c 214@item Delphine Software International CIN @tab @tab X
d698c5d3 215 @tab Multimedia format used by Delphine Software games.
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216@item CD+G @tab @tab X
217 @tab Video format used by CD+G karaoke disks
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218@item Commodore CDXL @tab @tab X
219 @tab Amiga CD video format
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220@item Core Audio Format @tab @tab X
221 @tab Apple Core Audio Format
39271be4 222@item CRC testing format @tab X @tab
913c3e2c 223@item Creative Voice @tab X @tab X
d698c5d3 224 @tab Created for the Sound Blaster Pro.
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225@item CRYO APC @tab @tab X
226 @tab Audio format used in some games by CRYO Interactive Entertainment.
39271be4 227@item D-Cinema audio @tab X @tab X
e6565055 228@item Deluxe Paint Animation @tab @tab X
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229@item DFA @tab @tab X
230 @tab This format is used in Chronomaster game
913c3e2c 231@item DV video @tab X @tab X
c6b2dc34 232@item DXA @tab @tab X
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233 @tab This format is used in the non-Windows version of the Feeble Files
234 game and different game cutscenes repacked for use with ScummVM.
39271be4 235@item Electronic Arts cdata @tab @tab X
c6b2dc34 236@item Electronic Arts Multimedia @tab @tab X
d698c5d3 237 @tab Used in various EA games; files have extensions like WVE and UV2.
4d58e4cb 238@item FFM (AVserver live feed) @tab X @tab X
39271be4 239@item Flash (SWF) @tab X @tab X
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240@item Flash 9 (AVM2) @tab X @tab X
241 @tab Only embedded audio is decoded.
242@item FLI/FLC/FLX animation @tab @tab X
d698c5d3 243 @tab .fli/.flc files
6ffd7edd 244@item Flash Video (FLV) @tab X @tab X
d698c5d3 245 @tab Macromedia Flash video files
39271be4 246@item framecrc testing format @tab X @tab
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247@item FunCom ISS @tab @tab X
248 @tab Audio format used in various games from FunCom like The Longest Journey.
39271be4 249@item GIF Animation @tab X @tab
c6b2dc34 250@item GXF @tab X @tab X
d698c5d3 251 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
64c2f20a 252 playout servers.
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253@item HNM @tab @tab X
254 @tab Only version 4 supported, used in some games from Cryo Interactive
dd2d651d 255@item id Quake II CIN video @tab @tab X
76ec3939 256@item id RoQ @tab X @tab X
d698c5d3 257 @tab Used in Quake III, Jedi Knight 2, other computer games.
3b39e273 258@item IEC61937 encapsulation @tab X @tab X
c6b2dc34 259@item IFF @tab @tab X
d698c5d3 260 @tab Interchange File Format
a2b251a0 261@item iLBC @tab X @tab X
c6b2dc34 262@item Interplay MVE @tab @tab X
d698c5d3 263 @tab Format used in various Interplay computer games.
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264@item IV8 @tab @tab X
265 @tab A format generated by IndigoVision 8000 video server.
54bc6403 266@item IVF (On2) @tab X @tab X
173bb37f 267 @tab A format used by libvpx
0ca36b4d 268@item LATM @tab X @tab X
c6b2dc34 269@item LMLM4 @tab @tab X
d698c5d3 270 @tab Used by Linux Media Labs MPEG-4 PCI boards
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271@item LXF @tab @tab X
272 @tab VR native stream format, used by Leitch/Harris' video servers.
64c2f20a 273@item Matroska @tab X @tab X
39271be4 274@item Matroska audio @tab X @tab
fd5b124d 275@item FFmpeg metadata @tab X @tab X
a4651511 276 @tab Metadata in text format.
913c3e2c 277@item MAXIS XA @tab @tab X
d698c5d3 278 @tab Used in Sim City 3000; file extension .xa.
61dc238b 279@item MD Studio @tab @tab X
9d09ebf1 280@item Mobotix .mxg @tab @tab X
64c2f20a 281@item Monkey's Audio @tab @tab X
822cc8f7 282@item Motion Pixels MVI @tab @tab X
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283@item MOV/QuickTime/MP4 @tab X @tab X
284 @tab 3GP, 3GP2, PSP, iPod variants supported
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285@item MP2 @tab X @tab X
286@item MP3 @tab X @tab X
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287@item MPEG-1 System @tab X @tab X
288 @tab muxed audio and video, VCD format supported
289@item MPEG-PS (program stream) @tab X @tab X
290 @tab also known as @code{VOB} file, SVCD and DVD format supported
291@item MPEG-TS (transport stream) @tab X @tab X
d698c5d3 292 @tab also known as DVB Transport Stream
c6b2dc34 293@item MPEG-4 @tab X @tab X
d698c5d3 294 @tab MPEG-4 is a variant of QuickTime.
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295@item Mirillis FIC video @tab @tab X
296 @tab No cursor rendering.
39271be4 297@item MIME multipart JPEG @tab X @tab
bac4c85c 298@item MSN TCP webcam @tab @tab X
d698c5d3 299 @tab Used by MSN Messenger webcam streams.
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300@item MTV @tab @tab X
301@item Musepack @tab @tab X
302@item Musepack SV8 @tab @tab X
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303@item Material eXchange Format (MXF) @tab X @tab X
304 @tab SMPTE 377M, used by D-Cinema, broadcast industry.
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305@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
306 @tab SMPTE 386M, D-10/IMX Mapping.
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307@item NC camera feed @tab @tab X
308 @tab NC (AVIP NC4600) camera streams
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309@item NTT TwinVQ (VQF) @tab @tab X
310 @tab Nippon Telegraph and Telephone Corporation TwinVQ.
913c3e2c 311@item Nullsoft Streaming Video @tab @tab X
39271be4 312@item NuppelVideo @tab @tab X
c6b2dc34 313@item NUT @tab X @tab X
d698c5d3 314 @tab NUT Open Container Format
39271be4 315@item Ogg @tab X @tab X
f28070a1 316@item Playstation Portable PMP @tab @tab X
913c3e2c 317@item TechnoTrend PVA @tab @tab X
d698c5d3 318 @tab Used by TechnoTrend DVB PCI boards.
cdce0fb8 319@item QCP @tab @tab X
43dedc1e 320@item raw ADTS (AAC) @tab X @tab X
76ec3939 321@item raw AC-3 @tab X @tab X
de295976 322@item raw Chinese AVS video @tab X @tab X
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323@item raw CRI ADX @tab X @tab X
324@item raw Dirac @tab X @tab X
325@item raw DNxHD @tab X @tab X
326@item raw DTS @tab X @tab X
327@item raw E-AC-3 @tab X @tab X
328@item raw FLAC @tab X @tab X
329@item raw GSM @tab @tab X
330@item raw H.261 @tab X @tab X
331@item raw H.263 @tab X @tab X
332@item raw H.264 @tab X @tab X
50ea9315 333@item raw HEVC @tab X @tab X
43dedc1e 334@item raw Ingenient MJPEG @tab @tab X
76ec3939 335@item raw MJPEG @tab X @tab X
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336@item raw MLP @tab @tab X
337@item raw MPEG @tab @tab X
338@item raw MPEG-1 @tab @tab X
339@item raw MPEG-2 @tab @tab X
340@item raw MPEG-4 @tab X @tab X
341@item raw NULL @tab X @tab
81b55ee5 342@item raw video @tab X @tab X
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343@item raw id RoQ @tab X @tab
344@item raw Shorten @tab @tab X
57231e4d 345@item raw TAK @tab @tab X
23d9cc45 346@item raw TrueHD @tab X @tab X
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347@item raw VC-1 @tab @tab X
348@item raw PCM A-law @tab X @tab X
349@item raw PCM mu-law @tab X @tab X
350@item raw PCM signed 8 bit @tab X @tab X
351@item raw PCM signed 16 bit big-endian @tab X @tab X
352@item raw PCM signed 16 bit little-endian @tab X @tab X
353@item raw PCM signed 24 bit big-endian @tab X @tab X
354@item raw PCM signed 24 bit little-endian @tab X @tab X
355@item raw PCM signed 32 bit big-endian @tab X @tab X
356@item raw PCM signed 32 bit little-endian @tab X @tab X
357@item raw PCM unsigned 8 bit @tab X @tab X
358@item raw PCM unsigned 16 bit big-endian @tab X @tab X
359@item raw PCM unsigned 16 bit little-endian @tab X @tab X
360@item raw PCM unsigned 24 bit big-endian @tab X @tab X
361@item raw PCM unsigned 24 bit little-endian @tab X @tab X
362@item raw PCM unsigned 32 bit big-endian @tab X @tab X
363@item raw PCM unsigned 32 bit little-endian @tab X @tab X
364@item raw PCM floating-point 32 bit big-endian @tab X @tab X
365@item raw PCM floating-point 32 bit little-endian @tab X @tab X
366@item raw PCM floating-point 64 bit big-endian @tab X @tab X
367@item raw PCM floating-point 64 bit little-endian @tab X @tab X
39271be4 368@item RDT @tab @tab X
913c3e2c 369@item REDCODE R3D @tab @tab X
7eb68edb 370 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
64c2f20a 371@item RealMedia @tab X @tab X
39271be4 372@item Redirector @tab @tab X
913c3e2c 373@item Renderware TeXture Dictionary @tab @tab X
c6b2dc34 374@item RL2 @tab @tab X
d698c5d3 375 @tab Audio and video format used in some games by Entertainment Software Partners.
39271be4 376@item RPL/ARMovie @tab @tab X
e8723e24 377@item Lego Mindstorms RSO @tab X @tab X
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378@item RTMP @tab X @tab X
379 @tab Output is performed by publishing stream to RTMP server
44594cc7 380@item RTP @tab X @tab X
6f5a3d0a 381@item RTSP @tab X @tab X
01c8d258 382@item SAP @tab X @tab X
39271be4 383@item SDP @tab @tab X
c6b2dc34 384@item Sega FILM/CPK @tab @tab X
d698c5d3 385 @tab Used in many Sega Saturn console games.
913c3e2c 386@item Sierra SOL @tab @tab X
d698c5d3 387 @tab .sol files used in Sierra Online games.
c6b2dc34 388@item Sierra VMD @tab @tab X
d698c5d3 389 @tab Used in Sierra CD-ROM games.
c6b2dc34 390@item Smacker @tab @tab X
d698c5d3 391 @tab Multimedia format used by many games.
ffa0923e 392@item SMJPEG @tab X @tab X
b5aecc6b 393 @tab Used in certain Loki game ports.
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394@item Smush
395 @tab Multimedia format used in some LucasArts games.
f40e7eb5 396@item Sony OpenMG (OMA) @tab X @tab X
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397 @tab Audio format used in Sony Sonic Stage and Sony Vegas.
398@item Sony PlayStation STR @tab @tab X
740e89cf 399@item Sony Wave64 (W64) @tab @tab X
cbfe5bee 400@item SoX native format @tab X @tab X
64c2f20a 401@item SUN AU format @tab X @tab X
5a717094 402@item Text files @tab @tab X
c6b2dc34 403@item THP @tab @tab X
d698c5d3 404 @tab Used on the Nintendo GameCube.
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405@item Tiertex Limited SEQ @tab @tab X
406 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
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407@item True Audio @tab @tab X
408@item VC-1 test bitstream @tab X @tab X
c6b2dc34 409@item WAV @tab X @tab X
39271be4 410@item WavPack @tab @tab X
316d6c15 411@item WebM @tab X @tab X
82ca054a 412@item Windows Televison (WTV) @tab @tab X
913c3e2c 413@item Wing Commander III movie @tab @tab X
d698c5d3 414 @tab Multimedia format used in Origin's Wing Commander III computer game.
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415@item Westwood Studios audio @tab @tab X
416 @tab Multimedia format used in Westwood Studios games.
417@item Westwood Studios VQA @tab @tab X
418 @tab Multimedia format used in Westwood Studios games.
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419@item XMV @tab @tab X
420 @tab Microsoft video container used in Xbox games.
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421@item xWMA @tab @tab X
422 @tab Microsoft audio container used by XAudio 2.
39271be4 423@item YUV4MPEG pipe @tab X @tab X
148bcae9 424@item Psygnosis YOP @tab @tab X
0e714f88 425@item ZeroCodec Lossless Video @tab @tab X
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426@end multitable
427
428@code{X} means that encoding (resp. decoding) is supported.
429
430@section Image Formats
431
43fb279f 432Libav can read and write images for each frame of a video sequence. The
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433following image formats are supported:
434
435@multitable @columnfractions .4 .1 .1 .4
b3de4544 436@item Name @tab Encoding @tab Decoding @tab Comments
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437@item .Y.U.V @tab X @tab X
438 @tab one raw file per component
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439@item Alias PIX @tab X @tab X
440 @tab Alias/Wavefront PIX image format
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441@item animated GIF @tab X @tab X
442 @tab Only uncompressed GIFs are generated.
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443@item BMP @tab X @tab X
444 @tab Microsoft BMP image
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445@item BRender PIX @tab @tab X
446 @tab Argonaut BRender 3D engine image format.
e27ce0ee 447@item DPX @tab X @tab X
94d3d6a4 448 @tab Digital Picture Exchange
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449@item EXR @tab @tab X
450 @tab OpenEXR
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DV
451@item JPEG @tab X @tab X
452 @tab Progressive JPEG is not supported.
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453@item JPEG 2000 @tab E @tab X
454 @tab encoding supported through external library libopenjpeg
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DV
455@item JPEG-LS @tab X @tab X
456@item LJPEG @tab X @tab
457 @tab Lossless JPEG
ddea12a6 458@item PAM @tab X @tab X
9db80acb 459 @tab PAM is a PNM extension with alpha support.
ddea12a6 460@item PBM @tab X @tab X
f2937cc6 461 @tab Portable BitMap image
effcedf7 462@item PCX @tab X @tab X
9db80acb 463 @tab PC Paintbrush
ddea12a6 464@item PGM @tab X @tab X
314511ab 465 @tab Portable GrayMap image
ddea12a6 466@item PGMYUV @tab X @tab X
9db80acb 467 @tab PGM with U and V components in YUV 4:2:0
a526d619
PR
468@item PIC @tab @tab X
469 @tab Pictor/PC Paint
9db80acb
DV
470@item PNG @tab X @tab X
471 @tab 2/4 bpp not supported yet
ddea12a6 472@item PPM @tab X @tab X
314511ab 473 @tab Portable PixelMap image
9db80acb
DV
474@item PTX @tab @tab X
475 @tab V.Flash PTX format
9db80acb
DV
476@item SGI @tab X @tab X
477 @tab SGI RGB image format
d7840529 478@item Sun Rasterfile @tab X @tab X
a1c5b6ec 479 @tab Sun RAS image format
9db80acb
DV
480@item TIFF @tab X @tab X
481 @tab YUV, JPEG and some extension is not supported yet.
a1c5b6ec
JR
482@item Truevision Targa @tab X @tab X
483 @tab Targa (.TGA) image format
be7c3231
JR
484@item WebP @tab E @tab X
485 @tab WebP image format, encoding supported through external library libwebp
678082b4 486@item XBM @tab X @tab X
0afd8f12 487 @tab X BitMap image format
27ed027b
PM
488@item XWD @tab X @tab X
489 @tab X Window Dump image format
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DB
490@end multitable
491
492@code{X} means that encoding (resp. decoding) is supported.
493
9a77d59a
JM
494@code{E} means that support is provided through an external library.
495
d0e1cd3d
DB
496@section Video Codecs
497
498@multitable @columnfractions .4 .1 .1 .4
b3de4544 499@item Name @tab Encoding @tab Decoding @tab Comments
9510f59a 500@item 4X Movie @tab @tab X
d698c5d3 501 @tab Used in certain computer games.
f0b19bd3 502@item 8088flex TMV @tab @tab X
9510f59a
DB
503@item 8SVX exponential @tab @tab X
504@item 8SVX fibonacci @tab @tab X
8fb9e198
TB
505@item A64 multicolor @tab X @tab
506 @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
70daeacd 507@item Amazing Studio PAF Video @tab @tab X
913c3e2c 508@item American Laser Games MM @tab @tab X
d698c5d3 509 @tab Used in games like Mad Dog McCree.
a1c5b6ec 510@item AMV Video @tab @tab X
d698c5d3 511 @tab Used in Chinese MP3 players.
5a717094 512@item ANSI/ASCII art @tab @tab X
1232a164 513@item Apple Intermediate Codec @tab @tab X
d66d8b83 514@item Apple MJPEG-B @tab @tab X
1a265f61 515@item Apple ProRes @tab X @tab X
d66d8b83 516@item Apple QuickDraw @tab @tab X
d698c5d3 517 @tab fourcc: qdrw
d66d8b83 518@item Asus v1 @tab X @tab X
d698c5d3 519 @tab fourcc: ASV1
d66d8b83 520@item Asus v2 @tab X @tab X
d698c5d3 521 @tab fourcc: ASV2
d66d8b83 522@item ATI VCR1 @tab @tab X
d698c5d3 523 @tab fourcc: VCR1
d66d8b83 524@item ATI VCR2 @tab @tab X
d698c5d3 525 @tab fourcc: VCR2
588f8cd8 526@item Auravision Aura @tab @tab X
ce293510 527@item Auravision Aura 2 @tab @tab X
dd2d651d 528@item Autodesk Animator Flic video @tab @tab X
d66d8b83 529@item Autodesk RLE @tab @tab X
d698c5d3 530 @tab fourcc: AASC
9510f59a 531@item AVS (Audio Video Standard) video @tab @tab X
d698c5d3 532 @tab Video encoding used by the Creature Shock game.
68dddf53 533@item Beam Software VB @tab @tab X
9510f59a 534@item Bethesda VID video @tab @tab X
d698c5d3 535 @tab Used in some games from Bethesda Softworks.
342c7dfd 536@item Bink Video @tab @tab X
402f9ad5 537@item Bitmap Brothers JV video @tab @tab X
9510f59a
DB
538@item Brute Force & Ignorance @tab @tab X
539 @tab Used in the game Flash Traffic: City of Angels.
bac4c85c 540@item C93 video @tab @tab X
d698c5d3 541 @tab Codec used in Cyberia game.
d66d8b83 542@item CamStudio @tab @tab X
d698c5d3 543 @tab fourcc: CSCD
a3d995c1
MT
544@item CD+G @tab @tab X
545 @tab Video codec for CD+G karaoke disks
dc4e5748
PM
546@item CDXL @tab @tab X
547 @tab Amiga CD video codec
de295976
SG
548@item Chinese AVS video @tab E @tab X
549 @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
9510f59a
DB
550@item Delphine Software International CIN video @tab @tab X
551 @tab Codec used in Delphine Software International games.
f545e006 552@item Discworld II BMV Video @tab @tab X
45eaac02 553@item Canopus Lossless Codec @tab @tab X
d66d8b83 554@item Cinepak @tab @tab X
e93947b7 555@item Cirrus Logic AccuPak @tab X @tab X
d698c5d3 556 @tab fourcc: CLJR
9510f59a 557@item Creative YUV (CYUV) @tab @tab X
42315dab
KS
558@item DFA @tab @tab X
559 @tab Codec used in Chronomaster game.
82ced5a9 560@item Dirac @tab E @tab E
a229d6c2 561 @tab supported through external library libschroedinger
a1ae40fd 562@item Deluxe Paint Animation @tab @tab X
9510f59a
DB
563@item DNxHD @tab X @tab X
564 @tab aka SMPTE VC3
68dddf53 565@item Duck TrueMotion 1.0 @tab @tab X
d698c5d3 566 @tab fourcc: DUCK
68dddf53 567@item Duck TrueMotion 2.0 @tab @tab X
d698c5d3 568 @tab fourcc: TM20
9510f59a 569@item DV (Digital Video) @tab X @tab X
19341c58 570@item Dxtory capture format @tab @tab X
9510f59a 571@item Feeble Files/ScummVM DXA @tab @tab X
d698c5d3 572 @tab Codec originally used in Feeble Files game.
9510f59a 573@item Electronic Arts CMV video @tab @tab X
d698c5d3 574 @tab Used in NHL 95 game.
c63ea92b 575@item Electronic Arts Madcow video @tab @tab X
dd2d651d
DB
576@item Electronic Arts TGV video @tab @tab X
577@item Electronic Arts TGQ video @tab @tab X
578@item Electronic Arts TQI video @tab @tab X
579@item Escape 124 @tab @tab X
350914fc 580@item Escape 130 @tab @tab X
f4258b13 581@item FFmpeg video codec #1 @tab X @tab X
d698c5d3 582 @tab experimental lossless codec (fourcc: FFV1)
dd2d651d 583@item Flash Screen Video v1 @tab X @tab X
d698c5d3 584 @tab fourcc: FSV1
c2d23309 585@item Flash Screen Video v2 @tab @tab X
dd2d651d 586@item Flash Video (FLV) @tab X @tab X
d698c5d3 587 @tab Sorenson H.263 used in Flash
41dd77bd 588@item Forward Uncompressed @tab @tab X
dd2d651d 589@item Fraps @tab @tab X
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KS
590@item Go2Webinar @tab @tab X
591 @tab fourcc: G2M4
d66d8b83 592@item H.261 @tab X @tab X
dd2d651d
DB
593@item H.263 / H.263-1996 @tab X @tab X
594@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
595@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
360f980b 596 @tab encoding supported through external library libx264
50ea9315
DB
597@item HEVC @tab X @tab X
598 @tab encoding supported through the external library libx265
9af7a852 599@item HNM version 4 @tab @tab X
d66d8b83 600@item HuffYUV @tab X @tab X
dd2d651d 601@item HuffYUV FFmpeg variant @tab X @tab X
d66d8b83 602@item IBM Ultimotion @tab @tab X
d698c5d3 603 @tab fourcc: ULTI
bac4c85c 604@item id Cinematic video @tab @tab X
d698c5d3 605 @tab Used in Quake II.
a1c5b6ec 606@item id RoQ video @tab X @tab X
d698c5d3 607 @tab Used in Quake III, Jedi Knight 2, other computer games.
b9e06ddd 608@item IFF ILBM @tab @tab X
da9cea77 609 @tab IFF interleaved bitmap
b9e06ddd
PR
610@item IFF ByteRun1 @tab @tab X
611 @tab IFF run length encoded bitmap
dd2d651d
DB
612@item Intel H.263 @tab @tab X
613@item Intel Indeo 2 @tab @tab X
d66d8b83 614@item Intel Indeo 3 @tab @tab X
adfe0c94 615@item Intel Indeo 4 @tab @tab X
5bebe94d 616@item Intel Indeo 5 @tab @tab X
dd2d651d 617@item Interplay C93 @tab @tab X
9510f59a 618 @tab Used in the game Cyberia from Interplay.
dd2d651d 619@item Interplay MVE video @tab @tab X
d698c5d3 620 @tab Used in Interplay .MVE files.
dd2d651d 621@item Karl Morton's video codec @tab @tab X
d698c5d3 622 @tab Codec used in Worms games.
bf354122
DV
623@item Kega Game Video (KGV1) @tab @tab X
624 @tab Kega emulator screen capture codec.
d267b339 625@item Lagarith @tab @tab X
dd2d651d
DB
626@item LCL (LossLess Codec Library) MSZH @tab @tab X
627@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
d66d8b83 628@item LOCO @tab @tab X
a420ccd4
PM
629@item LucasArts SANM @tab @tab X
630 @tab Used in LucasArts SMUSH animations.
d66d8b83 631@item lossless MJPEG @tab X @tab X
edf35d83
KS
632@item Microsoft ATC Screen @tab @tab X
633 @tab Also known as Microsoft Screen 3.
5b7e3a19
KS
634@item Microsoft Expression Encoder Screen @tab @tab X
635 @tab Also known as Microsoft Titanium Screen 2.
d66d8b83 636@item Microsoft RLE @tab @tab X
005c80b6
KS
637@item Microsoft Screen 1 @tab @tab X
638 @tab Also known as Windows Media Video V7 Screen.
ee769c6a
AD
639@item Microsoft Screen 2 @tab @tab X
640 @tab Also known as Windows Media Video V9 Screen.
dd2d651d 641@item Microsoft Video 1 @tab @tab X
d66d8b83 642@item Mimic @tab @tab X
d698c5d3 643 @tab Used in MSN Messenger Webcam streams.
d66d8b83 644@item Miro VideoXL @tab @tab X
d698c5d3 645 @tab fourcc: VIXL
eacf8613 646@item MJPEG (Motion JPEG) @tab X @tab X
ce02f9be 647@item Mobotix MxPEG video @tab @tab X
dd2d651d
DB
648@item Motion Pixels video @tab @tab X
649@item MPEG-1 video @tab X @tab X
dd2d651d
DB
650@item MPEG-2 video @tab X @tab X
651@item MPEG-4 part 2 @tab X @tab X
29e4046e 652 @tab libxvidcore can be used alternatively for encoding.
f7af2c1d 653@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
dd2d651d
DB
654@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
655@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
eacf8613 656@item Nintendo Gamecube THP video @tab @tab X
641992de
DB
657@item NuppelVideo/RTjpeg @tab @tab X
658 @tab Video encoding used in NuppelVideo files.
d66d8b83 659@item On2 VP3 @tab @tab X
d698c5d3 660 @tab still experimental
d66d8b83 661@item On2 VP5 @tab @tab X
d698c5d3 662 @tab fourcc: VP50
d66d8b83 663@item On2 VP6 @tab @tab X
d698c5d3 664 @tab fourcc: VP60,VP61,VP62
ac4b32df
PR
665@item On2 VP7 @tab @tab X
666 @tab fourcc: VP70,VP71
3b636f21
DC
667@item VP8 @tab E @tab X
668 @tab fourcc: VP80, encoding supported through external library libvpx
72ca830f
RB
669@item VP9 @tab E @tab X
670 @tab Encoding supported through external library libvpx
d66d8b83 671@item planar RGB @tab @tab X
d698c5d3 672 @tab fourcc: 8BPS
a1c5b6ec 673@item Q-team QPEG @tab @tab X
d698c5d3 674 @tab fourccs: QPEG, Q1.0, Q1.1
9510f59a 675@item QuickTime 8BPS video @tab @tab X
a1c5b6ec
JR
676@item QuickTime Animation (RLE) video @tab X @tab X
677 @tab fourcc: 'rle '
678@item QuickTime Graphics (SMC) @tab @tab X
679 @tab fourcc: 'smc '
680@item QuickTime video (RPZA) @tab @tab X
681 @tab fourcc: rpza
43836928 682@item R10K AJA Kona 10-bit RGB Codec @tab @tab X
4aaab0a3 683@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X
a1c5b6ec 684@item Raw Video @tab X @tab X
d0e1cd3d
DB
685@item RealVideo 1.0 @tab X @tab X
686@item RealVideo 2.0 @tab X @tab X
6beb8b26
KS
687@item RealVideo 3.0 @tab @tab X
688 @tab still far from ideal
11c0f9ec 689@item RealVideo 4.0 @tab @tab X
68dddf53 690@item Renderware TXD (TeXture Dictionary) @tab @tab X
d698c5d3 691 @tab Texture dictionaries used by the Renderware Engine.
a1c5b6ec
JR
692@item RL2 video @tab @tab X
693 @tab used in some games by Entertainment Software Partners
68dddf53
JR
694@item Sierra VMD video @tab @tab X
695 @tab Used in Sierra VMD files.
bac4c85c 696@item Smacker video @tab @tab X
d698c5d3 697 @tab Video encoding used in Smacker.
68dddf53 698@item SMPTE VC-1 @tab @tab X
eacf8613 699@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
a1c5b6ec 700@item Sorenson Vector Quantizer 1 @tab X @tab X
d698c5d3 701 @tab fourcc: SVQ1
a1c5b6ec 702@item Sorenson Vector Quantizer 3 @tab @tab X
d698c5d3 703 @tab fourcc: SVQ3
a1c5b6ec 704@item Sunplus JPEG (SP5X) @tab @tab X
d698c5d3 705 @tab fourcc: SP5X
68dddf53 706@item TechSmith Screen Capture Codec @tab @tab X
d698c5d3 707 @tab fourcc: TSCC
781888da
KS
708@item TechSmith Screen Capture Codec 2 @tab @tab X
709 @tab fourcc: TSC2
82ced5a9 710@item Theora @tab E @tab X
360f980b 711 @tab encoding supported through external library libtheora
a1c5b6ec 712@item Tiertex Limited SEQ video @tab @tab X
d698c5d3 713 @tab Codec used in DOS CD-ROM FlashBack game.
1ab5a780 714@item Ut Video @tab X @tab X
80f6c0bb
DB
715@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
716@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
c433a3f9 717@item VBLE Lossless Codec @tab @tab X
eacf8613 718@item VMware Screen Codec / VMware Video @tab @tab X
d698c5d3 719 @tab Codec used in videos captured by VMware.
eacf8613 720@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
45ecda85 721@item Windows Media Image @tab @tab X
dd2d651d 722@item Windows Media Video 7 @tab X @tab X
eacf8613 723@item Windows Media Video 8 @tab X @tab X
68dddf53
JR
724@item Windows Media Video 9 @tab @tab X
725 @tab not completely working
eacf8613
JR
726@item Wing Commander III / Xan @tab @tab X
727 @tab Used in Wing Commander III .MVE files.
44ddfd47
KS
728@item Wing Commander IV / Xan @tab @tab X
729 @tab Used in Wing Commander IV.
d66d8b83
DB
730@item Winnov WNV1 @tab @tab X
731@item WMV7 @tab X @tab X
39271be4 732@item YAMAHA SMAF @tab X @tab X
148bcae9 733@item Psygnosis YOP Video @tab @tab X
d66d8b83 734@item ZLIB @tab X @tab X
d698c5d3 735 @tab part of LCL, encoder experimental
eacf8613 736@item Zip Motion Blocks Video @tab X @tab X
d698c5d3 737 @tab Encoder works only in PAL8.
d0e1cd3d
DB
738@end multitable
739
740@code{X} means that encoding (resp. decoding) is supported.
741
82ced5a9
DB
742@code{E} means that support is provided through an external library.
743
d0e1cd3d
DB
744@section Audio Codecs
745
485ec4f1 746@multitable @columnfractions .4 .1 .1 .4
b3de4544 747@item Name @tab Encoding @tab Decoding @tab Comments
16d81b27 748@item 8SVX audio @tab @tab X
82ced5a9 749@item AAC @tab E @tab X
d89e738a 750 @tab encoding supported through external library libfaac and libvo-aacenc
c76d1bb2 751@item AC-3 @tab IX @tab X
fd75cedd
DB
752@item ADPCM 4X Movie @tab @tab X
753@item ADPCM CDROM XA @tab @tab X
754@item ADPCM Creative Technology @tab @tab X
755 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
756@item ADPCM Electronic Arts @tab @tab X
757 @tab Used in various EA titles.
758@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
759 @tab Used in Sim City 3000.
760@item ADPCM Electronic Arts R1 @tab @tab X
761@item ADPCM Electronic Arts R2 @tab @tab X
762@item ADPCM Electronic Arts R3 @tab @tab X
763@item ADPCM Electronic Arts XAS @tab @tab X
21e681ba 764@item ADPCM G.722 @tab X @tab X
fd75cedd
DB
765@item ADPCM G.726 @tab X @tab X
766@item ADPCM IMA AMV @tab @tab X
767 @tab Used in AMV files
768@item ADPCM IMA Electronic Arts EACS @tab @tab X
769@item ADPCM IMA Electronic Arts SEAD @tab @tab X
770@item ADPCM IMA Funcom @tab @tab X
771@item ADPCM IMA QuickTime @tab X @tab X
772@item ADPCM IMA Loki SDL MJPEG @tab @tab X
773@item ADPCM IMA WAV @tab X @tab X
774@item ADPCM IMA Westwood @tab @tab X
775@item ADPCM ISS IMA @tab @tab X
776 @tab Used in FunCom games.
777@item ADPCM IMA Duck DK3 @tab @tab X
778 @tab Used in some Sega Saturn console games.
779@item ADPCM IMA Duck DK4 @tab @tab X
780 @tab Used in some Sega Saturn console games.
781@item ADPCM Microsoft @tab X @tab X
782@item ADPCM MS IMA @tab X @tab X
783@item ADPCM Nintendo Gamecube THP @tab @tab X
784@item ADPCM QT IMA @tab X @tab X
785@item ADPCM SEGA CRI ADX @tab X @tab X
786 @tab Used in Sega Dreamcast games.
787@item ADPCM Shockwave Flash @tab X @tab X
788@item ADPCM SMJPEG IMA @tab @tab X
789 @tab Used in certain Loki game ports.
790@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
791@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
792@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
6f273093
PM
793@item ADPCM VIMA
794 @tab Used in LucasArts SMUSH animations.
fd75cedd
DB
795@item ADPCM Westwood Studios IMA @tab @tab X
796 @tab Used in Westwood Studios games like Command and Conquer.
797@item ADPCM Yamaha @tab X @tab X
2bcaf2fe 798@item AMR-NB @tab E @tab X
4fe3edaa 799 @tab encoding supported through external library libopencore-amrnb
f502ff3f
MS
800@item AMR-WB @tab E @tab X
801 @tab encoding supported through external library libvo-amrwbenc
70daeacd 802@item Amazing Studio PAF Audio @tab @tab X
833e90dd 803@item Apple lossless audio @tab X @tab X
d698c5d3 804 @tab QuickTime fourcc 'alac'
7df9e693
DB
805@item ATRAC1 @tab @tab X
806@item ATRAC3 @tab @tab X
e6f0bb65 807@item ATRAC3+ @tab @tab X
c0d3f516
PR
808@item Bink Audio @tab @tab X
809 @tab Used in Bink and Smacker files in many games.
9510f59a 810@item Delphine Software International CIN audio @tab @tab X
d698c5d3 811 @tab Codec used in Delphine Software International games.
f545e006 812@item Discworld II BMV Audio @tab @tab X
9510f59a
DB
813@item COOK @tab @tab X
814 @tab All versions except 5.1 are supported.
9510f59a 815@item DCA (DTS Coherent Acoustics) @tab @tab X
12dd57fd
DB
816@item DPCM id RoQ @tab X @tab X
817 @tab Used in Quake III, Jedi Knight 2, other computer games.
818@item DPCM Interplay @tab @tab X
819 @tab Used in various Interplay computer games.
820@item DPCM Sierra Online @tab @tab X
821 @tab Used in Sierra Online game audio files.
822@item DPCM Sol @tab @tab X
823@item DPCM Xan @tab @tab X
eff9011d 824 @tab Used in Origin's Wing Commander IV AVI files.
16d81b27 825@item DSP Group TrueSpeech @tab @tab X
16d81b27 826@item DV audio @tab @tab X
aa47c35d 827@item Enhanced AC-3 @tab X @tab X
dd2d651d 828@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
55c3a4f6 829@item G.723.1 @tab @tab X
b576934d
RD
830@item GSM @tab E @tab X
831 @tab encoding supported through external library libgsm
832@item GSM Microsoft variant @tab E @tab X
833 @tab encoding supported through external library libgsm
c6061443 834@item IAC (Indeo Audio Coder) @tab @tab X
3641b048
MS
835@item iLBC (Internet Low Bitrate Codec) @tab E @tab E
836 @tab encoding and decoding supported through external library libilbc
dd2d651d 837@item IMC (Intel Music Coder) @tab @tab X
dd2d651d
DB
838@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
839@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
9ba4821d
RP
840@item MLP (Meridian Lossless Packing) @tab @tab X
841 @tab Used in DVD-Audio discs.
16d81b27 842@item Monkey's Audio @tab @tab X
d698c5d3 843 @tab Only versions 3.97-3.99 are supported.
dd2d651d 844@item MP1 (MPEG audio layer 1) @tab @tab IX
718907cd
PM
845@item MP2 (MPEG audio layer 2) @tab IE @tab IX
846 @tab encoding supported also through external library TwoLAME
dd2d651d
DB
847@item MP3 (MPEG audio layer 3) @tab E @tab IX
848 @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
99971952 849@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
dd2d651d
DB
850@item Musepack SV7 @tab @tab X
851@item Musepack SV8 @tab @tab X
641992de 852@item Nellymoser Asao @tab X @tab X
6cb8c854 853@item Opus @tab E @tab E
44617d6e 854 @tab supported through external library libopus
641992de
DB
855@item PCM A-law @tab X @tab X
856@item PCM mu-law @tab X @tab X
7e52080c
PM
857@item PCM signed 16-bit little-endian planar @tab @tab X
858@item PCM signed 24-bit little-endian planar @tab @tab X
859@item PCM signed 32-bit little-endian planar @tab @tab X
641992de
DB
860@item PCM 32-bit floating point big-endian @tab X @tab X
861@item PCM 32-bit floating point little-endian @tab X @tab X
862@item PCM 64-bit floating point big-endian @tab X @tab X
863@item PCM 64-bit floating point little-endian @tab X @tab X
864@item PCM D-Cinema audio signed 24-bit @tab X @tab X
865@item PCM signed 8-bit @tab X @tab X
866@item PCM signed 16-bit big-endian @tab X @tab X
867@item PCM signed 16-bit little-endian @tab X @tab X
868@item PCM signed 24-bit big-endian @tab X @tab X
869@item PCM signed 24-bit little-endian @tab X @tab X
870@item PCM signed 32-bit big-endian @tab X @tab X
871@item PCM signed 32-bit little-endian @tab X @tab X
5dd3707b 872@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
641992de
DB
873@item PCM unsigned 8-bit @tab X @tab X
874@item PCM unsigned 16-bit big-endian @tab X @tab X
875@item PCM unsigned 16-bit little-endian @tab X @tab X
876@item PCM unsigned 24-bit big-endian @tab X @tab X
877@item PCM unsigned 24-bit little-endian @tab X @tab X
878@item PCM unsigned 32-bit big-endian @tab X @tab X
879@item PCM unsigned 32-bit little-endian @tab X @tab X
85579b63 880@item PCM Zork @tab @tab X
73b458e3 881@item QCELP / PureVoice @tab @tab X
a1c5b6ec 882@item QDesign Music Codec 2 @tab @tab X
d698c5d3 883 @tab There are still some distortions.
d31ba231 884@item RealAudio 1.0 (14.4K) @tab X @tab X
d698c5d3 885 @tab Real 14400 bit/s codec
a1c5b6ec 886@item RealAudio 2.0 (28.8K) @tab @tab X
d698c5d3 887 @tab Real 28800 bit/s codec
a1c5b6ec 888@item RealAudio 3.0 (dnet) @tab IX @tab X
a692130f 889 @tab Real low bitrate AC-3 codec
b8560637 890@item RealAudio Lossless @tab @tab X
7bd3096f 891@item RealAudio SIPR / ACELP.NET @tab @tab X
bac4c85c 892@item Shorten @tab @tab X
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JR
893@item Sierra VMD audio @tab @tab X
894 @tab Used in Sierra VMD files.
bac4c85c 895@item Smacker audio @tab @tab X
9aa91043 896@item SMPTE 302M AES3 audio @tab @tab X
b606a017 897@item Speex @tab E @tab E
360f980b 898 @tab supported through external library libspeex
57231e4d 899@item TAK (Tom's lossless Audio Kompressor) @tab @tab X
16d81b27 900@item True Audio (TTA) @tab @tab X
9ba4821d
RP
901@item TrueHD @tab @tab X
902 @tab Used in HD-DVD and Blu-Ray discs.
7bd47335 903@item TwinVQ (VQF flavor) @tab @tab X
dd2d651d 904@item Vorbis @tab E @tab X
19fcd66c 905 @tab A native but very primitive encoder exists.
3e589878 906@item Voxware MetaSound @tab @tab X
84d3ff50
AK
907@item WavPack @tab E @tab X
908 @tab supported through external library libwavpack
eacf8613
JR
909@item Westwood Audio (SND1) @tab @tab X
910@item Windows Media Audio 1 @tab X @tab X
911@item Windows Media Audio 2 @tab X @tab X
9d25f1f6 912@item Windows Media Audio Lossless @tab @tab X
c1061cc7 913@item Windows Media Audio Pro @tab @tab X
fa65584f 914@item Windows Media Audio Voice @tab @tab X
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915@end multitable
916
917@code{X} means that encoding (resp. decoding) is supported.
918
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919@code{E} means that support is provided through an external library.
920
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921@code{I} means that an integer-only version is available, too (ensures high
922performance on systems without hardware floating point support).
923
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924@section Subtitle Formats
925
000bbebb 926@multitable @columnfractions .4 .1 .1 .1 .1
9afc2917 927@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
1f0920db 928@item SSA/ASS @tab X @tab X @tab X @tab X
9afc2917
DB
929@item DVB @tab X @tab X @tab X @tab X
930@item DVD @tab X @tab X @tab X @tab X
c58b82a2 931@item PGS @tab @tab @tab @tab X
2c77c906 932@item SubRip (SRT) @tab X @tab X @tab @tab X
a4276ba2 933@item XSUB @tab @tab @tab X @tab X
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DB
934@end multitable
935
936@code{X} means that the feature is supported.
937
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938@section Network Protocols
939
000bbebb 940@multitable @columnfractions .4 .1
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941@item Name @tab Support
942@item file @tab X
943@item Gopher @tab X
f404c7dc 944@item HLS @tab X
fbd52050 945@item HTTP @tab X
f404c7dc
DB
946@item HTTPS @tab X
947@item MMSH @tab X
948@item MMST @tab X
fbd52050 949@item pipe @tab X
f404c7dc 950@item RTMP @tab X
acd554c1 951@item RTMPE @tab X
6aedabc9 952@item RTMPS @tab X
e312fcde 953@item RTMPT @tab X
08cd95e8 954@item RTMPTE @tab X
86991ce2 955@item RTMPTS @tab X
fbd52050 956@item RTP @tab X
f404c7dc 957@item SCTP @tab X
fbd52050 958@item TCP @tab X
f404c7dc 959@item TLS @tab X
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DB
960@item UDP @tab X
961@end multitable
962
963@code{X} means that the protocol is supported.
964
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DB
965@code{E} means that support is provided through an external library.
966
fbd52050 967
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DB
968@section Input/Output Devices
969
970@multitable @columnfractions .4 .1 .1
971@item Name @tab Input @tab Output
972@item ALSA @tab X @tab X
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DB
973@item BKTR @tab X @tab
974@item DV1394 @tab X @tab
972880f5 975@item Linux framebuffer @tab X @tab
80ff8a16 976@item JACK @tab X @tab
972880f5 977@item LIBCDIO @tab X
fa3f2a35
DB
978@item LIBDC1394 @tab X @tab
979@item OSS @tab X @tab X
12dca02e 980@item Pulseaudio @tab X @tab
fa3f2a35
DB
981@item Video4Linux2 @tab X @tab
982@item VfW capture @tab X @tab
983@item X11 grabbing @tab X @tab
984@end multitable
985
23869b4a 986@code{X} means that input/output is supported.
fa3f2a35 987
d0e1cd3d 988@bye