hevc_deblock: Fix compilation with nasm
[libav.git] / doc / general.texi
CommitLineData
d0e1cd3d
DB
1\input texinfo @c -*- texinfo -*-
2
3@settitle General Documentation
4@titlepage
d0e1cd3d 5@center @titlefont{General Documentation}
d0e1cd3d
DB
6@end titlepage
7
a8f0814a
JG
8@top
9
10@contents
d0e1cd3d 11
9bdfe9ac 12@chapter External libraries
d0e1cd3d 13
f8a45fa1 14Libav can be hooked up with a number of external libraries to add support
d0e1cd3d 15for more formats. None of them are used by default, their use has to be
90c9edba
DB
16explicitly requested by passing the appropriate flags to
17@command{./configure}.
d0e1cd3d 18
9bdfe9ac 19@section OpenCORE and VisualOn libraries
d0e1cd3d 20
37eeb5e2
MS
21Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
22libraries provide encoders for a number of audio codecs.
0b175caa 23
9bdfe9ac
LB
24@float NOTE
25OpenCORE and VisualOn libraries are under the Apache License 2.0
26(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
0b175caa 27incompatible with the LGPL version 2.1 and GPL version 2. You have to
f8a45fa1 28upgrade Libav's license to LGPL version 3 (or if you have enabled
0b175caa 29GPL components, GPL version 3) to use it.
9bdfe9ac
LB
30@end float
31
32@subsection OpenCORE AMR
33
34Libav can make use of the OpenCORE libraries for AMR-NB
35decoding/encoding and AMR-WB decoding.
36
37Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
38instructions for installing the libraries.
39Then pass @code{--enable-libopencore-amrnb} and/or
40@code{--enable-libopencore-amrwb} to configure to enable them.
41
42@subsection VisualOn AAC encoder library
43
44Libav can make use of the VisualOn AACenc library for AAC encoding.
45
46Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
47instructions for installing the library.
48Then pass @code{--enable-libvo-aacenc} to configure to enable it.
49
50@subsection VisualOn AMR-WB encoder library
51
52Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
53
54Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
55instructions for installing the library.
56Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
57
37eeb5e2
MS
58@subsection Fraunhofer AAC library
59
60Libav can make use of the Fraunhofer AAC library for AAC encoding.
61
62Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
63instructions for installing the library.
64Then pass @code{--enable-libfdk-aac} to configure to enable it.
65
9bdfe9ac
LB
66@section LAME
67
68Libav can make use of the LAME library for MP3 encoding.
69
70Go to @url{http://lame.sourceforge.net/} and follow the
71instructions for installing the library.
72Then pass @code{--enable-libmp3lame} to configure to enable it.
73
718907cd
PM
74@section TwoLAME
75
76Libav can make use of the TwoLAME library for MP2 encoding.
77
78Go to @url{http://www.twolame.org/} and follow the
79instructions for installing the library.
80Then pass @code{--enable-libtwolame} to configure to enable it.
81
9bdfe9ac
LB
82@section libvpx
83
84Libav can make use of the libvpx library for VP8 encoding.
85
86Go to @url{http://www.webmproject.org/} and follow the instructions for
87installing the library. Then pass @code{--enable-libvpx} to configure to
88enable it.
89
84d3ff50
AK
90@section libwavpack
91
92Libav can make use of the libwavpack library for WavPack encoding.
93
94Go to @url{http://www.wavpack.com/} and follow the instructions for
95installing the library. Then pass @code{--enable-libwavpack} to configure to
96enable it.
97
71ec3d36
MS
98@section OpenH264
99
100Libav can make use of the OpenH264 library for H.264 encoding.
101
102Go to @url{http://www.openh264.org/} and follow the instructions for
103installing the library. Then pass @code{--enable-libopenh264} to configure to
104enable it.
105
9bdfe9ac
LB
106@section x264
107
108Libav can make use of the x264 library for H.264 encoding.
109
110Go to @url{http://www.videolan.org/developers/x264.html} and follow the
111instructions for installing the library. Then pass @code{--enable-libx264} to
112configure to enable it.
113
114@float NOTE
115x264 is under the GNU Public License Version 2 or later
116(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
117details), you must upgrade Libav's license to GPL in order to use it.
118@end float
119
50ea9315
DB
120@section x265
121
122Libav can make use of the x265 library for HEVC encoding.
123
124Go to @url{http://x265.org/developers.html} and follow the instructions
125for installing the library. Then pass @code{--enable-libx265} to configure
126to enable it.
127
128@float note
129x265 is under the GNU Public License Version 2 or later
130(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
f53e274f 131details), you must upgrade Libav's license to GPL in order to use it.
50ea9315
DB
132@end float
133
3641b048
MS
134@section libilbc
135
136iLBC is a narrowband speech codec that has been made freely available
137by Google as part of the WebRTC project. libilbc is a packaging friendly
138copy of the iLBC codec. Libav can make use of the libilbc library for
139iLBC encoding and decoding.
140
141Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for
142installing the library. Then pass @code{--enable-libilbc} to configure to
143enable it.
144
908836e2
SH
145@section AviSynth
146
147Libav can read AviSynth scripts as input. To enable support you need a
148suitable @file{avisynth_c.h} header to compile against. The header in
149classic AviSynth's CVS repository is not compatible as it has not been
150updated to support AviSynth 2.6. AviSynth 2.5 is not supported by Libav.
151Once you have the appropriate header, pass @code{--enable-avisynth} to
152configure to enable AviSynth support.
153
154For Windows, supported AviSynth variants are
155@url{http://avisynth.nl, AviSynth 2.6} for 32-bit builds and
156@url{http://avs-plus.net, AviSynth+ 0.1} for 32-bit and 64-bit builds.
157The necessary @file{avisynth_c.h} header is the variant in the @file{extras/}
158directory of the @url{https://www.videolan.org/developers/x264.html, x264}
159source tree. For convenience, this header is also available from a
160@url{https://github.com/qyot27/avisynth_headers, temporary repository}
161along with an installation routine.
162
163For Linux and OS X, the supported AviSynth variant is
164@url{https://github.com/avxsynth/avxsynth, AvxSynth}.
165@file{avxsynth_c.h} is installed as part of the normal
166build routine, as illustrated on
167@url{https://github.com/avxsynth/avxsynth/wiki/System-Setup, AvxSynth's wiki}.
168(the instructions for compiling its prerequisites are outdated, as FFMS 2.18
169or higher is now needed; the list of dependencies to be downloaded from the
170repositories is still the same, though).
0b175caa 171
908836e2
SH
172@float NOTE
173AviSynth and AvxSynth are loaded dynamically. Distributors can build Libav
174with @code{--enable-avisynth}, and the binaries will work regardless of the
175end user having AviSynth or AvxSynth installed - they'll only need to be
176installed to use AviSynth scripts (obviously).
177@end float
d0e1cd3d
DB
178
179@chapter Supported File Formats and Codecs
180
0584b718 181You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
d0e1cd3d
DB
182
183@section File Formats
184
f8a45fa1 185Libav supports the following file formats through the @code{libavformat}
d0e1cd3d
DB
186library:
187
188@multitable @columnfractions .4 .1 .1 .4
b3de4544 189@item Name @tab Encoding @tab Decoding @tab Comments
64c2f20a 190@item 4xm @tab @tab X
c6b2dc34 191 @tab 4X Technologies format, used in some games.
f0b19bd3 192@item 8088flex TMV @tab @tab X
574b183d 193@item Adobe Filmstrip @tab X @tab X
39271be4 194@item Audio IFF (AIFF) @tab X @tab X
64c2f20a
DB
195@item American Laser Games MM @tab @tab X
196 @tab Multimedia format used in games like Mad Dog McCree.
39271be4 197@item 3GPP AMR @tab X @tab X
70daeacd
PM
198@item Amazing Studio Packed Animation File @tab @tab X
199 @tab Multimedia format used in game Heart Of Darkness.
cd223e0b 200@item Apple HTTP Live Streaming @tab @tab X
c6b2dc34
DB
201@item ASF @tab X @tab X
202@item AVI @tab X @tab X
0e8c6f22 203@item AviSynth @tab @tab X
c6b2dc34 204@item AVS @tab @tab X
d698c5d3 205 @tab Multimedia format used by the Creature Shock game.
913c3e2c
DB
206@item Beam Software SIFF @tab @tab X
207 @tab Audio and video format used in some games by Beam Software.
208@item Bethesda Softworks VID @tab @tab X
d698c5d3 209 @tab Used in some games from Bethesda Softworks.
2e375df5
PR
210@item Bink @tab @tab X
211 @tab Multimedia format used by many games.
402f9ad5
PR
212@item Bitmap Brothers JV @tab @tab X
213 @tab Used in Z and Z95 games.
913c3e2c
DB
214@item Brute Force & Ignorance @tab @tab X
215 @tab Used in the game Flash Traffic: City of Angels.
b21e6b70 216@item BWF @tab X @tab X
779ef255 217@item CRI ADX @tab X @tab X
a17c3c7d 218 @tab Audio-only format used in console video games.
f545e006 219@item Discworld II BMV @tab @tab X
913c3e2c 220@item Interplay C93 @tab @tab X
d698c5d3 221 @tab Used in the game Cyberia from Interplay.
913c3e2c 222@item Delphine Software International CIN @tab @tab X
d698c5d3 223 @tab Multimedia format used by Delphine Software games.
062cd5a9 224@item Digital Speech Standard (DSS) @tab @tab X
a3d995c1
MT
225@item CD+G @tab @tab X
226 @tab Video format used by CD+G karaoke disks
dc4e5748
PM
227@item Commodore CDXL @tab @tab X
228 @tab Amiga CD video format
5f14b565
PR
229@item Core Audio Format @tab @tab X
230 @tab Apple Core Audio Format
39271be4 231@item CRC testing format @tab X @tab
913c3e2c 232@item Creative Voice @tab X @tab X
d698c5d3 233 @tab Created for the Sound Blaster Pro.
64c2f20a
DB
234@item CRYO APC @tab @tab X
235 @tab Audio format used in some games by CRYO Interactive Entertainment.
39271be4 236@item D-Cinema audio @tab X @tab X
e6565055 237@item Deluxe Paint Animation @tab @tab X
42315dab
KS
238@item DFA @tab @tab X
239 @tab This format is used in Chronomaster game
913c3e2c 240@item DV video @tab X @tab X
c6b2dc34 241@item DXA @tab @tab X
d698c5d3
DB
242 @tab This format is used in the non-Windows version of the Feeble Files
243 game and different game cutscenes repacked for use with ScummVM.
39271be4 244@item Electronic Arts cdata @tab @tab X
c6b2dc34 245@item Electronic Arts Multimedia @tab @tab X
d698c5d3 246 @tab Used in various EA games; files have extensions like WVE and UV2.
39271be4 247@item Flash (SWF) @tab X @tab X
913c3e2c
DB
248@item Flash 9 (AVM2) @tab X @tab X
249 @tab Only embedded audio is decoded.
250@item FLI/FLC/FLX animation @tab @tab X
d698c5d3 251 @tab .fli/.flc files
6ffd7edd 252@item Flash Video (FLV) @tab X @tab X
d698c5d3 253 @tab Macromedia Flash video files
39271be4 254@item framecrc testing format @tab X @tab
055dc116
SG
255@item FunCom ISS @tab @tab X
256 @tab Audio format used in various games from FunCom like The Longest Journey.
39271be4 257@item GIF Animation @tab X @tab
c6b2dc34 258@item GXF @tab X @tab X
d698c5d3 259 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
64c2f20a 260 playout servers.
9af7a852
DK
261@item HNM @tab @tab X
262 @tab Only version 4 supported, used in some games from Cryo Interactive
dd2d651d 263@item id Quake II CIN video @tab @tab X
76ec3939 264@item id RoQ @tab X @tab X
d698c5d3 265 @tab Used in Quake III, Jedi Knight 2, other computer games.
3b39e273 266@item IEC61937 encapsulation @tab X @tab X
c6b2dc34 267@item IFF @tab @tab X
d698c5d3 268 @tab Interchange File Format
a2b251a0 269@item iLBC @tab X @tab X
c6b2dc34 270@item Interplay MVE @tab @tab X
d698c5d3 271 @tab Format used in various Interplay computer games.
7c3c53c8
RP
272@item IV8 @tab @tab X
273 @tab A format generated by IndigoVision 8000 video server.
54bc6403 274@item IVF (On2) @tab X @tab X
173bb37f 275 @tab A format used by libvpx
0ca36b4d 276@item LATM @tab X @tab X
c6b2dc34 277@item LMLM4 @tab @tab X
d698c5d3 278 @tab Used by Linux Media Labs MPEG-4 PCI boards
8878e3b2
TH
279@item LXF @tab @tab X
280 @tab VR native stream format, used by Leitch/Harris' video servers.
64c2f20a 281@item Matroska @tab X @tab X
39271be4 282@item Matroska audio @tab X @tab
fd5b124d 283@item FFmpeg metadata @tab X @tab X
a4651511 284 @tab Metadata in text format.
913c3e2c 285@item MAXIS XA @tab @tab X
d698c5d3 286 @tab Used in Sim City 3000; file extension .xa.
61dc238b 287@item MD Studio @tab @tab X
9d09ebf1 288@item Mobotix .mxg @tab @tab X
64c2f20a 289@item Monkey's Audio @tab @tab X
822cc8f7 290@item Motion Pixels MVI @tab @tab X
913c3e2c
DB
291@item MOV/QuickTime/MP4 @tab X @tab X
292 @tab 3GP, 3GP2, PSP, iPod variants supported
4d973c68
DB
293@item MP2 @tab X @tab X
294@item MP3 @tab X @tab X
913c3e2c
DB
295@item MPEG-1 System @tab X @tab X
296 @tab muxed audio and video, VCD format supported
297@item MPEG-PS (program stream) @tab X @tab X
298 @tab also known as @code{VOB} file, SVCD and DVD format supported
299@item MPEG-TS (transport stream) @tab X @tab X
d698c5d3 300 @tab also known as DVB Transport Stream
c6b2dc34 301@item MPEG-4 @tab X @tab X
d698c5d3 302 @tab MPEG-4 is a variant of QuickTime.
cde7df25
KS
303@item Mirillis FIC video @tab @tab X
304 @tab No cursor rendering.
39271be4 305@item MIME multipart JPEG @tab X @tab
bac4c85c 306@item MSN TCP webcam @tab @tab X
d698c5d3 307 @tab Used by MSN Messenger webcam streams.
39271be4
DB
308@item MTV @tab @tab X
309@item Musepack @tab @tab X
310@item Musepack SV8 @tab @tab X
913c3e2c
DB
311@item Material eXchange Format (MXF) @tab X @tab X
312 @tab SMPTE 377M, used by D-Cinema, broadcast industry.
a9d3c669
BC
313@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
314 @tab SMPTE 386M, D-10/IMX Mapping.
913c3e2c
DB
315@item NC camera feed @tab @tab X
316 @tab NC (AVIP NC4600) camera streams
ade29f99
JR
317@item NTT TwinVQ (VQF) @tab @tab X
318 @tab Nippon Telegraph and Telephone Corporation TwinVQ.
913c3e2c 319@item Nullsoft Streaming Video @tab @tab X
39271be4 320@item NuppelVideo @tab @tab X
c6b2dc34 321@item NUT @tab X @tab X
d698c5d3 322 @tab NUT Open Container Format
39271be4 323@item Ogg @tab X @tab X
f28070a1 324@item Playstation Portable PMP @tab @tab X
913c3e2c 325@item TechnoTrend PVA @tab @tab X
d698c5d3 326 @tab Used by TechnoTrend DVB PCI boards.
cdce0fb8 327@item QCP @tab @tab X
43dedc1e 328@item raw ADTS (AAC) @tab X @tab X
76ec3939 329@item raw AC-3 @tab X @tab X
de295976 330@item raw Chinese AVS video @tab X @tab X
43dedc1e
DB
331@item raw CRI ADX @tab X @tab X
332@item raw Dirac @tab X @tab X
333@item raw DNxHD @tab X @tab X
334@item raw DTS @tab X @tab X
335@item raw E-AC-3 @tab X @tab X
336@item raw FLAC @tab X @tab X
337@item raw GSM @tab @tab X
338@item raw H.261 @tab X @tab X
339@item raw H.263 @tab X @tab X
340@item raw H.264 @tab X @tab X
50ea9315 341@item raw HEVC @tab X @tab X
43dedc1e 342@item raw Ingenient MJPEG @tab @tab X
76ec3939 343@item raw MJPEG @tab X @tab X
43dedc1e
DB
344@item raw MLP @tab @tab X
345@item raw MPEG @tab @tab X
346@item raw MPEG-1 @tab @tab X
347@item raw MPEG-2 @tab @tab X
348@item raw MPEG-4 @tab X @tab X
349@item raw NULL @tab X @tab
81b55ee5 350@item raw video @tab X @tab X
43dedc1e
DB
351@item raw id RoQ @tab X @tab
352@item raw Shorten @tab @tab X
57231e4d 353@item raw TAK @tab @tab X
23d9cc45 354@item raw TrueHD @tab X @tab X
43dedc1e
DB
355@item raw VC-1 @tab @tab X
356@item raw PCM A-law @tab X @tab X
357@item raw PCM mu-law @tab X @tab X
358@item raw PCM signed 8 bit @tab X @tab X
359@item raw PCM signed 16 bit big-endian @tab X @tab X
360@item raw PCM signed 16 bit little-endian @tab X @tab X
361@item raw PCM signed 24 bit big-endian @tab X @tab X
362@item raw PCM signed 24 bit little-endian @tab X @tab X
363@item raw PCM signed 32 bit big-endian @tab X @tab X
364@item raw PCM signed 32 bit little-endian @tab X @tab X
365@item raw PCM unsigned 8 bit @tab X @tab X
366@item raw PCM unsigned 16 bit big-endian @tab X @tab X
367@item raw PCM unsigned 16 bit little-endian @tab X @tab X
368@item raw PCM unsigned 24 bit big-endian @tab X @tab X
369@item raw PCM unsigned 24 bit little-endian @tab X @tab X
370@item raw PCM unsigned 32 bit big-endian @tab X @tab X
371@item raw PCM unsigned 32 bit little-endian @tab X @tab X
372@item raw PCM floating-point 32 bit big-endian @tab X @tab X
373@item raw PCM floating-point 32 bit little-endian @tab X @tab X
374@item raw PCM floating-point 64 bit big-endian @tab X @tab X
375@item raw PCM floating-point 64 bit little-endian @tab X @tab X
39271be4 376@item RDT @tab @tab X
913c3e2c 377@item REDCODE R3D @tab @tab X
7eb68edb 378 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
64c2f20a 379@item RealMedia @tab X @tab X
39271be4 380@item Redirector @tab @tab X
913c3e2c 381@item Renderware TeXture Dictionary @tab @tab X
c6b2dc34 382@item RL2 @tab @tab X
d698c5d3 383 @tab Audio and video format used in some games by Entertainment Software Partners.
39271be4 384@item RPL/ARMovie @tab @tab X
e8723e24 385@item Lego Mindstorms RSO @tab X @tab X
6bf22e18
S
386@item RTMP @tab X @tab X
387 @tab Output is performed by publishing stream to RTMP server
44594cc7 388@item RTP @tab X @tab X
6f5a3d0a 389@item RTSP @tab X @tab X
01c8d258 390@item SAP @tab X @tab X
39271be4 391@item SDP @tab @tab X
c6b2dc34 392@item Sega FILM/CPK @tab @tab X
d698c5d3 393 @tab Used in many Sega Saturn console games.
55ddd700 394@item Silicon Graphics Movie @tab @tab X
913c3e2c 395@item Sierra SOL @tab @tab X
d698c5d3 396 @tab .sol files used in Sierra Online games.
c6b2dc34 397@item Sierra VMD @tab @tab X
d698c5d3 398 @tab Used in Sierra CD-ROM games.
c6b2dc34 399@item Smacker @tab @tab X
d698c5d3 400 @tab Multimedia format used by many games.
ffa0923e 401@item SMJPEG @tab X @tab X
b5aecc6b 402 @tab Used in certain Loki game ports.
eeadcdfd
PM
403@item Smush
404 @tab Multimedia format used in some LucasArts games.
f40e7eb5 405@item Sony OpenMG (OMA) @tab X @tab X
913c3e2c
DB
406 @tab Audio format used in Sony Sonic Stage and Sony Vegas.
407@item Sony PlayStation STR @tab @tab X
740e89cf 408@item Sony Wave64 (W64) @tab @tab X
cbfe5bee 409@item SoX native format @tab X @tab X
64c2f20a 410@item SUN AU format @tab X @tab X
5a717094 411@item Text files @tab @tab X
c6b2dc34 412@item THP @tab @tab X
d698c5d3 413 @tab Used on the Nintendo GameCube.
913c3e2c
DB
414@item Tiertex Limited SEQ @tab @tab X
415 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
39271be4
DB
416@item True Audio @tab @tab X
417@item VC-1 test bitstream @tab X @tab X
c6b2dc34 418@item WAV @tab X @tab X
39271be4 419@item WavPack @tab @tab X
316d6c15 420@item WebM @tab X @tab X
82ca054a 421@item Windows Televison (WTV) @tab @tab X
913c3e2c 422@item Wing Commander III movie @tab @tab X
d698c5d3 423 @tab Multimedia format used in Origin's Wing Commander III computer game.
913c3e2c
DB
424@item Westwood Studios audio @tab @tab X
425 @tab Multimedia format used in Westwood Studios games.
426@item Westwood Studios VQA @tab @tab X
427 @tab Multimedia format used in Westwood Studios games.
c6c6c1aa
SH
428@item XMV @tab @tab X
429 @tab Microsoft video container used in Xbox games.
ad4c5034
MH
430@item xWMA @tab @tab X
431 @tab Microsoft audio container used by XAudio 2.
39271be4 432@item YUV4MPEG pipe @tab X @tab X
148bcae9 433@item Psygnosis YOP @tab @tab X
0e714f88 434@item ZeroCodec Lossless Video @tab @tab X
d0e1cd3d
DB
435@end multitable
436
437@code{X} means that encoding (resp. decoding) is supported.
438
439@section Image Formats
440
43fb279f 441Libav can read and write images for each frame of a video sequence. The
d0e1cd3d
DB
442following image formats are supported:
443
444@multitable @columnfractions .4 .1 .1 .4
b3de4544 445@item Name @tab Encoding @tab Decoding @tab Comments
9db80acb
DV
446@item .Y.U.V @tab X @tab X
447 @tab one raw file per component
e50f5d3c
VG
448@item Alias PIX @tab X @tab X
449 @tab Alias/Wavefront PIX image format
9db80acb
DV
450@item animated GIF @tab X @tab X
451 @tab Only uncompressed GIFs are generated.
f2937cc6
DV
452@item BMP @tab X @tab X
453 @tab Microsoft BMP image
ae17878f
AN
454@item BRender PIX @tab @tab X
455 @tab Argonaut BRender 3D engine image format.
e27ce0ee 456@item DPX @tab X @tab X
94d3d6a4 457 @tab Digital Picture Exchange
38389058
JC
458@item EXR @tab @tab X
459 @tab OpenEXR
9db80acb
DV
460@item JPEG @tab X @tab X
461 @tab Progressive JPEG is not supported.
c81a7063
NB
462@item JPEG 2000 @tab E @tab X
463 @tab encoding supported through external library libopenjpeg
f2937cc6
DV
464@item JPEG-LS @tab X @tab X
465@item LJPEG @tab X @tab
466 @tab Lossless JPEG
ddea12a6 467@item PAM @tab X @tab X
9db80acb 468 @tab PAM is a PNM extension with alpha support.
ddea12a6 469@item PBM @tab X @tab X
f2937cc6 470 @tab Portable BitMap image
effcedf7 471@item PCX @tab X @tab X
9db80acb 472 @tab PC Paintbrush
ddea12a6 473@item PGM @tab X @tab X
314511ab 474 @tab Portable GrayMap image
ddea12a6 475@item PGMYUV @tab X @tab X
9db80acb 476 @tab PGM with U and V components in YUV 4:2:0
a526d619
PR
477@item PIC @tab @tab X
478 @tab Pictor/PC Paint
9db80acb
DV
479@item PNG @tab X @tab X
480 @tab 2/4 bpp not supported yet
ddea12a6 481@item PPM @tab X @tab X
314511ab 482 @tab Portable PixelMap image
9db80acb
DV
483@item PTX @tab @tab X
484 @tab V.Flash PTX format
9db80acb
DV
485@item SGI @tab X @tab X
486 @tab SGI RGB image format
d7840529 487@item Sun Rasterfile @tab X @tab X
a1c5b6ec 488 @tab Sun RAS image format
9db80acb
DV
489@item TIFF @tab X @tab X
490 @tab YUV, JPEG and some extension is not supported yet.
a1c5b6ec
JR
491@item Truevision Targa @tab X @tab X
492 @tab Targa (.TGA) image format
be7c3231
JR
493@item WebP @tab E @tab X
494 @tab WebP image format, encoding supported through external library libwebp
678082b4 495@item XBM @tab X @tab X
0afd8f12 496 @tab X BitMap image format
27ed027b
PM
497@item XWD @tab X @tab X
498 @tab X Window Dump image format
d0e1cd3d
DB
499@end multitable
500
501@code{X} means that encoding (resp. decoding) is supported.
502
9a77d59a
JM
503@code{E} means that support is provided through an external library.
504
d0e1cd3d
DB
505@section Video Codecs
506
507@multitable @columnfractions .4 .1 .1 .4
b3de4544 508@item Name @tab Encoding @tab Decoding @tab Comments
9510f59a 509@item 4X Movie @tab @tab X
d698c5d3 510 @tab Used in certain computer games.
f0b19bd3 511@item 8088flex TMV @tab @tab X
9510f59a
DB
512@item 8SVX exponential @tab @tab X
513@item 8SVX fibonacci @tab @tab X
8fb9e198
TB
514@item A64 multicolor @tab X @tab
515 @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
70daeacd 516@item Amazing Studio PAF Video @tab @tab X
913c3e2c 517@item American Laser Games MM @tab @tab X
d698c5d3 518 @tab Used in games like Mad Dog McCree.
a1c5b6ec 519@item AMV Video @tab @tab X
d698c5d3 520 @tab Used in Chinese MP3 players.
5a717094 521@item ANSI/ASCII art @tab @tab X
1232a164 522@item Apple Intermediate Codec @tab @tab X
d66d8b83 523@item Apple MJPEG-B @tab @tab X
1a265f61 524@item Apple ProRes @tab X @tab X
d66d8b83 525@item Apple QuickDraw @tab @tab X
d698c5d3 526 @tab fourcc: qdrw
d66d8b83 527@item Asus v1 @tab X @tab X
d698c5d3 528 @tab fourcc: ASV1
d66d8b83 529@item Asus v2 @tab X @tab X
d698c5d3 530 @tab fourcc: ASV2
d66d8b83 531@item ATI VCR1 @tab @tab X
d698c5d3 532 @tab fourcc: VCR1
d66d8b83 533@item ATI VCR2 @tab @tab X
d698c5d3 534 @tab fourcc: VCR2
588f8cd8 535@item Auravision Aura @tab @tab X
ce293510 536@item Auravision Aura 2 @tab @tab X
dd2d651d 537@item Autodesk Animator Flic video @tab @tab X
d66d8b83 538@item Autodesk RLE @tab @tab X
d698c5d3 539 @tab fourcc: AASC
9510f59a 540@item AVS (Audio Video Standard) video @tab @tab X
d698c5d3 541 @tab Video encoding used by the Creature Shock game.
68dddf53 542@item Beam Software VB @tab @tab X
9510f59a 543@item Bethesda VID video @tab @tab X
d698c5d3 544 @tab Used in some games from Bethesda Softworks.
342c7dfd 545@item Bink Video @tab @tab X
402f9ad5 546@item Bitmap Brothers JV video @tab @tab X
9510f59a
DB
547@item Brute Force & Ignorance @tab @tab X
548 @tab Used in the game Flash Traffic: City of Angels.
bac4c85c 549@item C93 video @tab @tab X
d698c5d3 550 @tab Codec used in Cyberia game.
d66d8b83 551@item CamStudio @tab @tab X
d698c5d3 552 @tab fourcc: CSCD
a3d995c1
MT
553@item CD+G @tab @tab X
554 @tab Video codec for CD+G karaoke disks
dc4e5748
PM
555@item CDXL @tab @tab X
556 @tab Amiga CD video codec
de295976
SG
557@item Chinese AVS video @tab E @tab X
558 @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
9510f59a
DB
559@item Delphine Software International CIN video @tab @tab X
560 @tab Codec used in Delphine Software International games.
f545e006 561@item Discworld II BMV Video @tab @tab X
45eaac02 562@item Canopus Lossless Codec @tab @tab X
d66d8b83 563@item Cinepak @tab @tab X
e93947b7 564@item Cirrus Logic AccuPak @tab X @tab X
d698c5d3 565 @tab fourcc: CLJR
9510f59a 566@item Creative YUV (CYUV) @tab @tab X
42315dab
KS
567@item DFA @tab @tab X
568 @tab Codec used in Chronomaster game.
82ced5a9 569@item Dirac @tab E @tab E
a229d6c2 570 @tab supported through external library libschroedinger
a1ae40fd 571@item Deluxe Paint Animation @tab @tab X
9510f59a
DB
572@item DNxHD @tab X @tab X
573 @tab aka SMPTE VC3
68dddf53 574@item Duck TrueMotion 1.0 @tab @tab X
d698c5d3 575 @tab fourcc: DUCK
68dddf53 576@item Duck TrueMotion 2.0 @tab @tab X
d698c5d3 577 @tab fourcc: TM20
9510f59a 578@item DV (Digital Video) @tab X @tab X
19341c58 579@item Dxtory capture format @tab @tab X
9510f59a 580@item Feeble Files/ScummVM DXA @tab @tab X
d698c5d3 581 @tab Codec originally used in Feeble Files game.
9510f59a 582@item Electronic Arts CMV video @tab @tab X
d698c5d3 583 @tab Used in NHL 95 game.
c63ea92b 584@item Electronic Arts Madcow video @tab @tab X
dd2d651d
DB
585@item Electronic Arts TGV video @tab @tab X
586@item Electronic Arts TGQ video @tab @tab X
587@item Electronic Arts TQI video @tab @tab X
588@item Escape 124 @tab @tab X
350914fc 589@item Escape 130 @tab @tab X
f4258b13 590@item FFmpeg video codec #1 @tab X @tab X
d698c5d3 591 @tab experimental lossless codec (fourcc: FFV1)
dd2d651d 592@item Flash Screen Video v1 @tab X @tab X
d698c5d3 593 @tab fourcc: FSV1
c2d23309 594@item Flash Screen Video v2 @tab @tab X
dd2d651d 595@item Flash Video (FLV) @tab X @tab X
d698c5d3 596 @tab Sorenson H.263 used in Flash
41dd77bd 597@item Forward Uncompressed @tab @tab X
dd2d651d 598@item Fraps @tab @tab X
2d66a58c
KS
599@item Go2Webinar @tab @tab X
600 @tab fourcc: G2M4
d66d8b83 601@item H.261 @tab X @tab X
dd2d651d
DB
602@item H.263 / H.263-1996 @tab X @tab X
603@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
604@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
71ec3d36 605 @tab encoding supported through external library libx264 and OpenH264
50ea9315
DB
606@item HEVC @tab X @tab X
607 @tab encoding supported through the external library libx265
9af7a852 608@item HNM version 4 @tab @tab X
d66d8b83 609@item HuffYUV @tab X @tab X
dd2d651d 610@item HuffYUV FFmpeg variant @tab X @tab X
d66d8b83 611@item IBM Ultimotion @tab @tab X
d698c5d3 612 @tab fourcc: ULTI
bac4c85c 613@item id Cinematic video @tab @tab X
d698c5d3 614 @tab Used in Quake II.
a1c5b6ec 615@item id RoQ video @tab X @tab X
d698c5d3 616 @tab Used in Quake III, Jedi Knight 2, other computer games.
b9e06ddd 617@item IFF ILBM @tab @tab X
da9cea77 618 @tab IFF interleaved bitmap
b9e06ddd
PR
619@item IFF ByteRun1 @tab @tab X
620 @tab IFF run length encoded bitmap
dd2d651d
DB
621@item Intel H.263 @tab @tab X
622@item Intel Indeo 2 @tab @tab X
d66d8b83 623@item Intel Indeo 3 @tab @tab X
adfe0c94 624@item Intel Indeo 4 @tab @tab X
5bebe94d 625@item Intel Indeo 5 @tab @tab X
dd2d651d 626@item Interplay C93 @tab @tab X
9510f59a 627 @tab Used in the game Cyberia from Interplay.
dd2d651d 628@item Interplay MVE video @tab @tab X
d698c5d3 629 @tab Used in Interplay .MVE files.
dd2d651d 630@item Karl Morton's video codec @tab @tab X
d698c5d3 631 @tab Codec used in Worms games.
bf354122
DV
632@item Kega Game Video (KGV1) @tab @tab X
633 @tab Kega emulator screen capture codec.
d267b339 634@item Lagarith @tab @tab X
dd2d651d
DB
635@item LCL (LossLess Codec Library) MSZH @tab @tab X
636@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
d66d8b83 637@item LOCO @tab @tab X
a420ccd4
PM
638@item LucasArts SANM @tab @tab X
639 @tab Used in LucasArts SMUSH animations.
d66d8b83 640@item lossless MJPEG @tab X @tab X
edf35d83
KS
641@item Microsoft ATC Screen @tab @tab X
642 @tab Also known as Microsoft Screen 3.
5b7e3a19
KS
643@item Microsoft Expression Encoder Screen @tab @tab X
644 @tab Also known as Microsoft Titanium Screen 2.
d66d8b83 645@item Microsoft RLE @tab @tab X
005c80b6
KS
646@item Microsoft Screen 1 @tab @tab X
647 @tab Also known as Windows Media Video V7 Screen.
ee769c6a
AD
648@item Microsoft Screen 2 @tab @tab X
649 @tab Also known as Windows Media Video V9 Screen.
dd2d651d 650@item Microsoft Video 1 @tab @tab X
d66d8b83 651@item Mimic @tab @tab X
d698c5d3 652 @tab Used in MSN Messenger Webcam streams.
d66d8b83 653@item Miro VideoXL @tab @tab X
d698c5d3 654 @tab fourcc: VIXL
eacf8613 655@item MJPEG (Motion JPEG) @tab X @tab X
ce02f9be 656@item Mobotix MxPEG video @tab @tab X
dd2d651d
DB
657@item Motion Pixels video @tab @tab X
658@item MPEG-1 video @tab X @tab X
dd2d651d
DB
659@item MPEG-2 video @tab X @tab X
660@item MPEG-4 part 2 @tab X @tab X
29e4046e 661 @tab libxvidcore can be used alternatively for encoding.
f7af2c1d 662@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
dd2d651d
DB
663@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
664@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
eacf8613 665@item Nintendo Gamecube THP video @tab @tab X
641992de
DB
666@item NuppelVideo/RTjpeg @tab @tab X
667 @tab Video encoding used in NuppelVideo files.
d66d8b83 668@item On2 VP3 @tab @tab X
d698c5d3 669 @tab still experimental
d66d8b83 670@item On2 VP5 @tab @tab X
d698c5d3 671 @tab fourcc: VP50
d66d8b83 672@item On2 VP6 @tab @tab X
d698c5d3 673 @tab fourcc: VP60,VP61,VP62
ac4b32df
PR
674@item On2 VP7 @tab @tab X
675 @tab fourcc: VP70,VP71
3b636f21
DC
676@item VP8 @tab E @tab X
677 @tab fourcc: VP80, encoding supported through external library libvpx
72ca830f
RB
678@item VP9 @tab E @tab X
679 @tab Encoding supported through external library libvpx
d66d8b83 680@item planar RGB @tab @tab X
d698c5d3 681 @tab fourcc: 8BPS
a1c5b6ec 682@item Q-team QPEG @tab @tab X
d698c5d3 683 @tab fourccs: QPEG, Q1.0, Q1.1
9510f59a 684@item QuickTime 8BPS video @tab @tab X
a1c5b6ec
JR
685@item QuickTime Animation (RLE) video @tab X @tab X
686 @tab fourcc: 'rle '
687@item QuickTime Graphics (SMC) @tab @tab X
688 @tab fourcc: 'smc '
689@item QuickTime video (RPZA) @tab @tab X
690 @tab fourcc: rpza
43836928 691@item R10K AJA Kona 10-bit RGB Codec @tab @tab X
4aaab0a3 692@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X
a1c5b6ec 693@item Raw Video @tab X @tab X
d0e1cd3d
DB
694@item RealVideo 1.0 @tab X @tab X
695@item RealVideo 2.0 @tab X @tab X
6beb8b26
KS
696@item RealVideo 3.0 @tab @tab X
697 @tab still far from ideal
11c0f9ec 698@item RealVideo 4.0 @tab @tab X
68dddf53 699@item Renderware TXD (TeXture Dictionary) @tab @tab X
d698c5d3 700 @tab Texture dictionaries used by the Renderware Engine.
a1c5b6ec
JR
701@item RL2 video @tab @tab X
702 @tab used in some games by Entertainment Software Partners
68dddf53
JR
703@item Sierra VMD video @tab @tab X
704 @tab Used in Sierra VMD files.
86a04326
PR
705@item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X
706@item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X
07761294 707@item Silicon Graphics RLE 8-bit video @tab @tab X
bac4c85c 708@item Smacker video @tab @tab X
d698c5d3 709 @tab Video encoding used in Smacker.
68dddf53 710@item SMPTE VC-1 @tab @tab X
eacf8613 711@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
a1c5b6ec 712@item Sorenson Vector Quantizer 1 @tab X @tab X
d698c5d3 713 @tab fourcc: SVQ1
a1c5b6ec 714@item Sorenson Vector Quantizer 3 @tab @tab X
d698c5d3 715 @tab fourcc: SVQ3
a1c5b6ec 716@item Sunplus JPEG (SP5X) @tab @tab X
d698c5d3 717 @tab fourcc: SP5X
68dddf53 718@item TechSmith Screen Capture Codec @tab @tab X
d698c5d3 719 @tab fourcc: TSCC
781888da
KS
720@item TechSmith Screen Capture Codec 2 @tab @tab X
721 @tab fourcc: TSC2
82ced5a9 722@item Theora @tab E @tab X
360f980b 723 @tab encoding supported through external library libtheora
a1c5b6ec 724@item Tiertex Limited SEQ video @tab @tab X
d698c5d3 725 @tab Codec used in DOS CD-ROM FlashBack game.
1ab5a780 726@item Ut Video @tab X @tab X
80f6c0bb
DB
727@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
728@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
c433a3f9 729@item VBLE Lossless Codec @tab @tab X
eacf8613 730@item VMware Screen Codec / VMware Video @tab @tab X
d698c5d3 731 @tab Codec used in videos captured by VMware.
eacf8613 732@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
45ecda85 733@item Windows Media Image @tab @tab X
dd2d651d 734@item Windows Media Video 7 @tab X @tab X
eacf8613 735@item Windows Media Video 8 @tab X @tab X
68dddf53
JR
736@item Windows Media Video 9 @tab @tab X
737 @tab not completely working
eacf8613
JR
738@item Wing Commander III / Xan @tab @tab X
739 @tab Used in Wing Commander III .MVE files.
44ddfd47
KS
740@item Wing Commander IV / Xan @tab @tab X
741 @tab Used in Wing Commander IV.
d66d8b83
DB
742@item Winnov WNV1 @tab @tab X
743@item WMV7 @tab X @tab X
39271be4 744@item YAMAHA SMAF @tab X @tab X
148bcae9 745@item Psygnosis YOP Video @tab @tab X
d66d8b83 746@item ZLIB @tab X @tab X
d698c5d3 747 @tab part of LCL, encoder experimental
eacf8613 748@item Zip Motion Blocks Video @tab X @tab X
d698c5d3 749 @tab Encoder works only in PAL8.
d0e1cd3d
DB
750@end multitable
751
752@code{X} means that encoding (resp. decoding) is supported.
753
82ced5a9
DB
754@code{E} means that support is provided through an external library.
755
d0e1cd3d
DB
756@section Audio Codecs
757
485ec4f1 758@multitable @columnfractions .4 .1 .1 .4
b3de4544 759@item Name @tab Encoding @tab Decoding @tab Comments
16d81b27 760@item 8SVX audio @tab @tab X
82ced5a9 761@item AAC @tab E @tab X
d89e738a 762 @tab encoding supported through external library libfaac and libvo-aacenc
c76d1bb2 763@item AC-3 @tab IX @tab X
fd75cedd
DB
764@item ADPCM 4X Movie @tab @tab X
765@item ADPCM CDROM XA @tab @tab X
766@item ADPCM Creative Technology @tab @tab X
767 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
768@item ADPCM Electronic Arts @tab @tab X
769 @tab Used in various EA titles.
770@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
771 @tab Used in Sim City 3000.
772@item ADPCM Electronic Arts R1 @tab @tab X
773@item ADPCM Electronic Arts R2 @tab @tab X
774@item ADPCM Electronic Arts R3 @tab @tab X
775@item ADPCM Electronic Arts XAS @tab @tab X
21e681ba 776@item ADPCM G.722 @tab X @tab X
fd75cedd
DB
777@item ADPCM G.726 @tab X @tab X
778@item ADPCM IMA AMV @tab @tab X
779 @tab Used in AMV files
780@item ADPCM IMA Electronic Arts EACS @tab @tab X
781@item ADPCM IMA Electronic Arts SEAD @tab @tab X
782@item ADPCM IMA Funcom @tab @tab X
783@item ADPCM IMA QuickTime @tab X @tab X
784@item ADPCM IMA Loki SDL MJPEG @tab @tab X
785@item ADPCM IMA WAV @tab X @tab X
786@item ADPCM IMA Westwood @tab @tab X
787@item ADPCM ISS IMA @tab @tab X
788 @tab Used in FunCom games.
789@item ADPCM IMA Duck DK3 @tab @tab X
790 @tab Used in some Sega Saturn console games.
791@item ADPCM IMA Duck DK4 @tab @tab X
792 @tab Used in some Sega Saturn console games.
793@item ADPCM Microsoft @tab X @tab X
794@item ADPCM MS IMA @tab X @tab X
795@item ADPCM Nintendo Gamecube THP @tab @tab X
796@item ADPCM QT IMA @tab X @tab X
797@item ADPCM SEGA CRI ADX @tab X @tab X
798 @tab Used in Sega Dreamcast games.
799@item ADPCM Shockwave Flash @tab X @tab X
800@item ADPCM SMJPEG IMA @tab @tab X
801 @tab Used in certain Loki game ports.
802@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
803@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
804@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
6f273093
PM
805@item ADPCM VIMA
806 @tab Used in LucasArts SMUSH animations.
fd75cedd
DB
807@item ADPCM Westwood Studios IMA @tab @tab X
808 @tab Used in Westwood Studios games like Command and Conquer.
809@item ADPCM Yamaha @tab X @tab X
2bcaf2fe 810@item AMR-NB @tab E @tab X
4fe3edaa 811 @tab encoding supported through external library libopencore-amrnb
f502ff3f
MS
812@item AMR-WB @tab E @tab X
813 @tab encoding supported through external library libvo-amrwbenc
70daeacd 814@item Amazing Studio PAF Audio @tab @tab X
833e90dd 815@item Apple lossless audio @tab X @tab X
d698c5d3 816 @tab QuickTime fourcc 'alac'
7df9e693
DB
817@item ATRAC1 @tab @tab X
818@item ATRAC3 @tab @tab X
e6f0bb65 819@item ATRAC3+ @tab @tab X
c0d3f516
PR
820@item Bink Audio @tab @tab X
821 @tab Used in Bink and Smacker files in many games.
9510f59a 822@item Delphine Software International CIN audio @tab @tab X
d698c5d3 823 @tab Codec used in Delphine Software International games.
c56b9b1e 824@item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X
f545e006 825@item Discworld II BMV Audio @tab @tab X
9510f59a
DB
826@item COOK @tab @tab X
827 @tab All versions except 5.1 are supported.
9510f59a 828@item DCA (DTS Coherent Acoustics) @tab @tab X
12dd57fd
DB
829@item DPCM id RoQ @tab X @tab X
830 @tab Used in Quake III, Jedi Knight 2, other computer games.
831@item DPCM Interplay @tab @tab X
832 @tab Used in various Interplay computer games.
833@item DPCM Sierra Online @tab @tab X
834 @tab Used in Sierra Online game audio files.
835@item DPCM Sol @tab @tab X
836@item DPCM Xan @tab @tab X
eff9011d 837 @tab Used in Origin's Wing Commander IV AVI files.
16d81b27 838@item DSP Group TrueSpeech @tab @tab X
16d81b27 839@item DV audio @tab @tab X
aa47c35d 840@item Enhanced AC-3 @tab X @tab X
dd2d651d 841@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
55c3a4f6 842@item G.723.1 @tab @tab X
b576934d
RD
843@item GSM @tab E @tab X
844 @tab encoding supported through external library libgsm
845@item GSM Microsoft variant @tab E @tab X
846 @tab encoding supported through external library libgsm
c6061443 847@item IAC (Indeo Audio Coder) @tab @tab X
3641b048
MS
848@item iLBC (Internet Low Bitrate Codec) @tab E @tab E
849 @tab encoding and decoding supported through external library libilbc
dd2d651d 850@item IMC (Intel Music Coder) @tab @tab X
dd2d651d
DB
851@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
852@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
9ba4821d
RP
853@item MLP (Meridian Lossless Packing) @tab @tab X
854 @tab Used in DVD-Audio discs.
16d81b27 855@item Monkey's Audio @tab @tab X
d698c5d3 856 @tab Only versions 3.97-3.99 are supported.
dd2d651d 857@item MP1 (MPEG audio layer 1) @tab @tab IX
718907cd
PM
858@item MP2 (MPEG audio layer 2) @tab IE @tab IX
859 @tab encoding supported also through external library TwoLAME
dd2d651d
DB
860@item MP3 (MPEG audio layer 3) @tab E @tab IX
861 @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
99971952 862@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
dd2d651d
DB
863@item Musepack SV7 @tab @tab X
864@item Musepack SV8 @tab @tab X
641992de 865@item Nellymoser Asao @tab X @tab X
e2834567 866@item On2 AVC (Audio for Video Codec) @tab @tab X
6cb8c854 867@item Opus @tab E @tab E
44617d6e 868 @tab supported through external library libopus
641992de
DB
869@item PCM A-law @tab X @tab X
870@item PCM mu-law @tab X @tab X
7e52080c
PM
871@item PCM signed 16-bit little-endian planar @tab @tab X
872@item PCM signed 24-bit little-endian planar @tab @tab X
873@item PCM signed 32-bit little-endian planar @tab @tab X
641992de
DB
874@item PCM 32-bit floating point big-endian @tab X @tab X
875@item PCM 32-bit floating point little-endian @tab X @tab X
876@item PCM 64-bit floating point big-endian @tab X @tab X
877@item PCM 64-bit floating point little-endian @tab X @tab X
878@item PCM D-Cinema audio signed 24-bit @tab X @tab X
879@item PCM signed 8-bit @tab X @tab X
880@item PCM signed 16-bit big-endian @tab X @tab X
881@item PCM signed 16-bit little-endian @tab X @tab X
882@item PCM signed 24-bit big-endian @tab X @tab X
883@item PCM signed 24-bit little-endian @tab X @tab X
884@item PCM signed 32-bit big-endian @tab X @tab X
885@item PCM signed 32-bit little-endian @tab X @tab X
5dd3707b 886@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
641992de
DB
887@item PCM unsigned 8-bit @tab X @tab X
888@item PCM unsigned 16-bit big-endian @tab X @tab X
889@item PCM unsigned 16-bit little-endian @tab X @tab X
890@item PCM unsigned 24-bit big-endian @tab X @tab X
891@item PCM unsigned 24-bit little-endian @tab X @tab X
892@item PCM unsigned 32-bit big-endian @tab X @tab X
893@item PCM unsigned 32-bit little-endian @tab X @tab X
85579b63 894@item PCM Zork @tab @tab X
73b458e3 895@item QCELP / PureVoice @tab @tab X
a1c5b6ec 896@item QDesign Music Codec 2 @tab @tab X
d698c5d3 897 @tab There are still some distortions.
d31ba231 898@item RealAudio 1.0 (14.4K) @tab X @tab X
d698c5d3 899 @tab Real 14400 bit/s codec
a1c5b6ec 900@item RealAudio 2.0 (28.8K) @tab @tab X
d698c5d3 901 @tab Real 28800 bit/s codec
a1c5b6ec 902@item RealAudio 3.0 (dnet) @tab IX @tab X
a692130f 903 @tab Real low bitrate AC-3 codec
b8560637 904@item RealAudio Lossless @tab @tab X
7bd3096f 905@item RealAudio SIPR / ACELP.NET @tab @tab X
bac4c85c 906@item Shorten @tab @tab X
68dddf53
JR
907@item Sierra VMD audio @tab @tab X
908 @tab Used in Sierra VMD files.
bac4c85c 909@item Smacker audio @tab @tab X
9aa91043 910@item SMPTE 302M AES3 audio @tab @tab X
b606a017 911@item Speex @tab E @tab E
360f980b 912 @tab supported through external library libspeex
57231e4d 913@item TAK (Tom's lossless Audio Kompressor) @tab @tab X
16d81b27 914@item True Audio (TTA) @tab @tab X
9ba4821d
RP
915@item TrueHD @tab @tab X
916 @tab Used in HD-DVD and Blu-Ray discs.
7bd47335 917@item TwinVQ (VQF flavor) @tab @tab X
dd2d651d 918@item Vorbis @tab E @tab X
19fcd66c 919 @tab A native but very primitive encoder exists.
3e589878 920@item Voxware MetaSound @tab @tab X
84d3ff50
AK
921@item WavPack @tab E @tab X
922 @tab supported through external library libwavpack
eacf8613
JR
923@item Westwood Audio (SND1) @tab @tab X
924@item Windows Media Audio 1 @tab X @tab X
925@item Windows Media Audio 2 @tab X @tab X
9d25f1f6 926@item Windows Media Audio Lossless @tab @tab X
c1061cc7 927@item Windows Media Audio Pro @tab @tab X
fa65584f 928@item Windows Media Audio Voice @tab @tab X
d0e1cd3d
DB
929@end multitable
930
931@code{X} means that encoding (resp. decoding) is supported.
932
82ced5a9
DB
933@code{E} means that support is provided through an external library.
934
d0e1cd3d
DB
935@code{I} means that an integer-only version is available, too (ensures high
936performance on systems without hardware floating point support).
937
bd3151f2
DB
938@section Subtitle Formats
939
000bbebb 940@multitable @columnfractions .4 .1 .1 .1 .1
9afc2917 941@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
1f0920db 942@item SSA/ASS @tab X @tab X @tab X @tab X
9afc2917
DB
943@item DVB @tab X @tab X @tab X @tab X
944@item DVD @tab X @tab X @tab X @tab X
c58b82a2 945@item PGS @tab @tab @tab @tab X
2c77c906 946@item SubRip (SRT) @tab X @tab X @tab @tab X
a4276ba2 947@item XSUB @tab @tab @tab X @tab X
bd3151f2
DB
948@end multitable
949
950@code{X} means that the feature is supported.
951
fbd52050
DB
952@section Network Protocols
953
000bbebb 954@multitable @columnfractions .4 .1
fbd52050
DB
955@item Name @tab Support
956@item file @tab X
957@item Gopher @tab X
f404c7dc 958@item HLS @tab X
fbd52050 959@item HTTP @tab X
f404c7dc 960@item HTTPS @tab X
eb9244f2 961@item Icecast @tab X
f404c7dc
DB
962@item MMSH @tab X
963@item MMST @tab X
fbd52050 964@item pipe @tab X
f404c7dc 965@item RTMP @tab X
acd554c1 966@item RTMPE @tab X
6aedabc9 967@item RTMPS @tab X
e312fcde 968@item RTMPT @tab X
08cd95e8 969@item RTMPTE @tab X
86991ce2 970@item RTMPTS @tab X
fbd52050 971@item RTP @tab X
f404c7dc 972@item SCTP @tab X
fbd52050 973@item TCP @tab X
f404c7dc 974@item TLS @tab X
fbd52050
DB
975@item UDP @tab X
976@end multitable
977
978@code{X} means that the protocol is supported.
979
f404c7dc
DB
980@code{E} means that support is provided through an external library.
981
fbd52050 982
fa3f2a35
DB
983@section Input/Output Devices
984
985@multitable @columnfractions .4 .1 .1
986@item Name @tab Input @tab Output
987@item ALSA @tab X @tab X
fa3f2a35
DB
988@item BKTR @tab X @tab
989@item DV1394 @tab X @tab
972880f5 990@item Linux framebuffer @tab X @tab
80ff8a16 991@item JACK @tab X @tab
972880f5 992@item LIBCDIO @tab X
fa3f2a35
DB
993@item LIBDC1394 @tab X @tab
994@item OSS @tab X @tab X
12dca02e 995@item Pulseaudio @tab X @tab
fa3f2a35
DB
996@item Video4Linux2 @tab X @tab
997@item VfW capture @tab X @tab
998@item X11 grabbing @tab X @tab
999@end multitable
1000
23869b4a 1001@code{X} means that input/output is supported.
fa3f2a35 1002
d0e1cd3d 1003@bye