libavcodec: Add more AAC profiles
[libav.git] / doc / general.texi
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1\input texinfo @c -*- texinfo -*-
2
3@settitle General Documentation
4@titlepage
d0e1cd3d 5@center @titlefont{General Documentation}
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6@end titlepage
7
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8@top
9
10@contents
d0e1cd3d 11
9bdfe9ac 12@chapter External libraries
d0e1cd3d 13
f8a45fa1 14Libav can be hooked up with a number of external libraries to add support
d0e1cd3d 15for more formats. None of them are used by default, their use has to be
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16explicitly requested by passing the appropriate flags to
17@command{./configure}.
d0e1cd3d 18
9bdfe9ac 19@section OpenCORE and VisualOn libraries
d0e1cd3d 20
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21Spun off Google Android sources, OpenCore and VisualOn libraries provide
22encoders for a number of audio codecs.
0b175caa 23
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24@float NOTE
25OpenCORE and VisualOn libraries are under the Apache License 2.0
26(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
0b175caa 27incompatible with the LGPL version 2.1 and GPL version 2. You have to
f8a45fa1 28upgrade Libav's license to LGPL version 3 (or if you have enabled
0b175caa 29GPL components, GPL version 3) to use it.
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30@end float
31
32@subsection OpenCORE AMR
33
34Libav can make use of the OpenCORE libraries for AMR-NB
35decoding/encoding and AMR-WB decoding.
36
37Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
38instructions for installing the libraries.
39Then pass @code{--enable-libopencore-amrnb} and/or
40@code{--enable-libopencore-amrwb} to configure to enable them.
41
42@subsection VisualOn AAC encoder library
43
44Libav can make use of the VisualOn AACenc library for AAC encoding.
45
46Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
47instructions for installing the library.
48Then pass @code{--enable-libvo-aacenc} to configure to enable it.
49
50@subsection VisualOn AMR-WB encoder library
51
52Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
53
54Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
55instructions for installing the library.
56Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
57
58@section LAME
59
60Libav can make use of the LAME library for MP3 encoding.
61
62Go to @url{http://lame.sourceforge.net/} and follow the
63instructions for installing the library.
64Then pass @code{--enable-libmp3lame} to configure to enable it.
65
66@section libvpx
67
68Libav can make use of the libvpx library for VP8 encoding.
69
70Go to @url{http://www.webmproject.org/} and follow the instructions for
71installing the library. Then pass @code{--enable-libvpx} to configure to
72enable it.
73
74@section x264
75
76Libav can make use of the x264 library for H.264 encoding.
77
78Go to @url{http://www.videolan.org/developers/x264.html} and follow the
79instructions for installing the library. Then pass @code{--enable-libx264} to
80configure to enable it.
81
82@float NOTE
83x264 is under the GNU Public License Version 2 or later
84(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
85details), you must upgrade Libav's license to GPL in order to use it.
86@end float
87
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88@section libilbc
89
90iLBC is a narrowband speech codec that has been made freely available
91by Google as part of the WebRTC project. libilbc is a packaging friendly
92copy of the iLBC codec. Libav can make use of the libilbc library for
93iLBC encoding and decoding.
94
95Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for
96installing the library. Then pass @code{--enable-libilbc} to configure to
97enable it.
98
0b175caa 99
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100
101@chapter Supported File Formats and Codecs
102
0584b718 103You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
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104
105@section File Formats
106
f8a45fa1 107Libav supports the following file formats through the @code{libavformat}
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108library:
109
110@multitable @columnfractions .4 .1 .1 .4
b3de4544 111@item Name @tab Encoding @tab Decoding @tab Comments
64c2f20a 112@item 4xm @tab @tab X
c6b2dc34 113 @tab 4X Technologies format, used in some games.
f0b19bd3 114@item 8088flex TMV @tab @tab X
574b183d 115@item Adobe Filmstrip @tab X @tab X
39271be4 116@item Audio IFF (AIFF) @tab X @tab X
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117@item American Laser Games MM @tab @tab X
118 @tab Multimedia format used in games like Mad Dog McCree.
39271be4 119@item 3GPP AMR @tab X @tab X
cd223e0b 120@item Apple HTTP Live Streaming @tab @tab X
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121@item ASF @tab X @tab X
122@item AVI @tab X @tab X
39271be4 123@item AVISynth @tab @tab X
c6b2dc34 124@item AVS @tab @tab X
d698c5d3 125 @tab Multimedia format used by the Creature Shock game.
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126@item Beam Software SIFF @tab @tab X
127 @tab Audio and video format used in some games by Beam Software.
128@item Bethesda Softworks VID @tab @tab X
d698c5d3 129 @tab Used in some games from Bethesda Softworks.
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130@item Bink @tab @tab X
131 @tab Multimedia format used by many games.
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132@item Bitmap Brothers JV @tab @tab X
133 @tab Used in Z and Z95 games.
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134@item Brute Force & Ignorance @tab @tab X
135 @tab Used in the game Flash Traffic: City of Angels.
b21e6b70 136@item BWF @tab X @tab X
779ef255 137@item CRI ADX @tab X @tab X
a17c3c7d 138 @tab Audio-only format used in console video games.
f545e006 139@item Discworld II BMV @tab @tab X
913c3e2c 140@item Interplay C93 @tab @tab X
d698c5d3 141 @tab Used in the game Cyberia from Interplay.
913c3e2c 142@item Delphine Software International CIN @tab @tab X
d698c5d3 143 @tab Multimedia format used by Delphine Software games.
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144@item CD+G @tab @tab X
145 @tab Video format used by CD+G karaoke disks
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146@item Commodore CDXL @tab @tab X
147 @tab Amiga CD video format
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148@item Core Audio Format @tab @tab X
149 @tab Apple Core Audio Format
39271be4 150@item CRC testing format @tab X @tab
913c3e2c 151@item Creative Voice @tab X @tab X
d698c5d3 152 @tab Created for the Sound Blaster Pro.
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153@item CRYO APC @tab @tab X
154 @tab Audio format used in some games by CRYO Interactive Entertainment.
39271be4 155@item D-Cinema audio @tab X @tab X
e6565055 156@item Deluxe Paint Animation @tab @tab X
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157@item DFA @tab @tab X
158 @tab This format is used in Chronomaster game
913c3e2c 159@item DV video @tab X @tab X
c6b2dc34 160@item DXA @tab @tab X
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161 @tab This format is used in the non-Windows version of the Feeble Files
162 game and different game cutscenes repacked for use with ScummVM.
39271be4 163@item Electronic Arts cdata @tab @tab X
c6b2dc34 164@item Electronic Arts Multimedia @tab @tab X
d698c5d3 165 @tab Used in various EA games; files have extensions like WVE and UV2.
4d58e4cb 166@item FFM (AVserver live feed) @tab X @tab X
39271be4 167@item Flash (SWF) @tab X @tab X
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168@item Flash 9 (AVM2) @tab X @tab X
169 @tab Only embedded audio is decoded.
170@item FLI/FLC/FLX animation @tab @tab X
d698c5d3 171 @tab .fli/.flc files
6ffd7edd 172@item Flash Video (FLV) @tab X @tab X
d698c5d3 173 @tab Macromedia Flash video files
39271be4 174@item framecrc testing format @tab X @tab
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175@item FunCom ISS @tab @tab X
176 @tab Audio format used in various games from FunCom like The Longest Journey.
39271be4 177@item GIF Animation @tab X @tab
c6b2dc34 178@item GXF @tab X @tab X
d698c5d3 179 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
64c2f20a 180 playout servers.
dd2d651d 181@item id Quake II CIN video @tab @tab X
76ec3939 182@item id RoQ @tab X @tab X
d698c5d3 183 @tab Used in Quake III, Jedi Knight 2, other computer games.
3b39e273 184@item IEC61937 encapsulation @tab X @tab X
c6b2dc34 185@item IFF @tab @tab X
d698c5d3 186 @tab Interchange File Format
a2b251a0 187@item iLBC @tab X @tab X
c6b2dc34 188@item Interplay MVE @tab @tab X
d698c5d3 189 @tab Format used in various Interplay computer games.
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190@item IV8 @tab @tab X
191 @tab A format generated by IndigoVision 8000 video server.
54bc6403 192@item IVF (On2) @tab X @tab X
173bb37f 193 @tab A format used by libvpx
0ca36b4d 194@item LATM @tab X @tab X
c6b2dc34 195@item LMLM4 @tab @tab X
d698c5d3 196 @tab Used by Linux Media Labs MPEG-4 PCI boards
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197@item LXF @tab @tab X
198 @tab VR native stream format, used by Leitch/Harris' video servers.
64c2f20a 199@item Matroska @tab X @tab X
39271be4 200@item Matroska audio @tab X @tab
fd5b124d 201@item FFmpeg metadata @tab X @tab X
a4651511 202 @tab Metadata in text format.
913c3e2c 203@item MAXIS XA @tab @tab X
d698c5d3 204 @tab Used in Sim City 3000; file extension .xa.
61dc238b 205@item MD Studio @tab @tab X
9d09ebf1 206@item Mobotix .mxg @tab @tab X
64c2f20a 207@item Monkey's Audio @tab @tab X
822cc8f7 208@item Motion Pixels MVI @tab @tab X
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209@item MOV/QuickTime/MP4 @tab X @tab X
210 @tab 3GP, 3GP2, PSP, iPod variants supported
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211@item MP2 @tab X @tab X
212@item MP3 @tab X @tab X
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213@item MPEG-1 System @tab X @tab X
214 @tab muxed audio and video, VCD format supported
215@item MPEG-PS (program stream) @tab X @tab X
216 @tab also known as @code{VOB} file, SVCD and DVD format supported
217@item MPEG-TS (transport stream) @tab X @tab X
d698c5d3 218 @tab also known as DVB Transport Stream
c6b2dc34 219@item MPEG-4 @tab X @tab X
d698c5d3 220 @tab MPEG-4 is a variant of QuickTime.
39271be4 221@item MIME multipart JPEG @tab X @tab
bac4c85c 222@item MSN TCP webcam @tab @tab X
d698c5d3 223 @tab Used by MSN Messenger webcam streams.
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224@item MTV @tab @tab X
225@item Musepack @tab @tab X
226@item Musepack SV8 @tab @tab X
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227@item Material eXchange Format (MXF) @tab X @tab X
228 @tab SMPTE 377M, used by D-Cinema, broadcast industry.
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229@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
230 @tab SMPTE 386M, D-10/IMX Mapping.
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231@item NC camera feed @tab @tab X
232 @tab NC (AVIP NC4600) camera streams
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233@item NTT TwinVQ (VQF) @tab @tab X
234 @tab Nippon Telegraph and Telephone Corporation TwinVQ.
913c3e2c 235@item Nullsoft Streaming Video @tab @tab X
39271be4 236@item NuppelVideo @tab @tab X
c6b2dc34 237@item NUT @tab X @tab X
d698c5d3 238 @tab NUT Open Container Format
39271be4 239@item Ogg @tab X @tab X
f28070a1 240@item Playstation Portable PMP @tab @tab X
913c3e2c 241@item TechnoTrend PVA @tab @tab X
d698c5d3 242 @tab Used by TechnoTrend DVB PCI boards.
cdce0fb8 243@item QCP @tab @tab X
43dedc1e 244@item raw ADTS (AAC) @tab X @tab X
76ec3939 245@item raw AC-3 @tab X @tab X
de295976 246@item raw Chinese AVS video @tab X @tab X
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247@item raw CRI ADX @tab X @tab X
248@item raw Dirac @tab X @tab X
249@item raw DNxHD @tab X @tab X
250@item raw DTS @tab X @tab X
251@item raw E-AC-3 @tab X @tab X
252@item raw FLAC @tab X @tab X
253@item raw GSM @tab @tab X
254@item raw H.261 @tab X @tab X
255@item raw H.263 @tab X @tab X
256@item raw H.264 @tab X @tab X
257@item raw Ingenient MJPEG @tab @tab X
76ec3939 258@item raw MJPEG @tab X @tab X
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259@item raw MLP @tab @tab X
260@item raw MPEG @tab @tab X
261@item raw MPEG-1 @tab @tab X
262@item raw MPEG-2 @tab @tab X
263@item raw MPEG-4 @tab X @tab X
264@item raw NULL @tab X @tab
81b55ee5 265@item raw video @tab X @tab X
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266@item raw id RoQ @tab X @tab
267@item raw Shorten @tab @tab X
23d9cc45 268@item raw TrueHD @tab X @tab X
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269@item raw VC-1 @tab @tab X
270@item raw PCM A-law @tab X @tab X
271@item raw PCM mu-law @tab X @tab X
272@item raw PCM signed 8 bit @tab X @tab X
273@item raw PCM signed 16 bit big-endian @tab X @tab X
274@item raw PCM signed 16 bit little-endian @tab X @tab X
275@item raw PCM signed 24 bit big-endian @tab X @tab X
276@item raw PCM signed 24 bit little-endian @tab X @tab X
277@item raw PCM signed 32 bit big-endian @tab X @tab X
278@item raw PCM signed 32 bit little-endian @tab X @tab X
279@item raw PCM unsigned 8 bit @tab X @tab X
280@item raw PCM unsigned 16 bit big-endian @tab X @tab X
281@item raw PCM unsigned 16 bit little-endian @tab X @tab X
282@item raw PCM unsigned 24 bit big-endian @tab X @tab X
283@item raw PCM unsigned 24 bit little-endian @tab X @tab X
284@item raw PCM unsigned 32 bit big-endian @tab X @tab X
285@item raw PCM unsigned 32 bit little-endian @tab X @tab X
286@item raw PCM floating-point 32 bit big-endian @tab X @tab X
287@item raw PCM floating-point 32 bit little-endian @tab X @tab X
288@item raw PCM floating-point 64 bit big-endian @tab X @tab X
289@item raw PCM floating-point 64 bit little-endian @tab X @tab X
39271be4 290@item RDT @tab @tab X
913c3e2c 291@item REDCODE R3D @tab @tab X
7eb68edb 292 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
64c2f20a 293@item RealMedia @tab X @tab X
39271be4 294@item Redirector @tab @tab X
913c3e2c 295@item Renderware TeXture Dictionary @tab @tab X
c6b2dc34 296@item RL2 @tab @tab X
d698c5d3 297 @tab Audio and video format used in some games by Entertainment Software Partners.
39271be4 298@item RPL/ARMovie @tab @tab X
e8723e24 299@item Lego Mindstorms RSO @tab X @tab X
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300@item RTMP @tab X @tab X
301 @tab Output is performed by publishing stream to RTMP server
44594cc7 302@item RTP @tab X @tab X
6f5a3d0a 303@item RTSP @tab X @tab X
01c8d258 304@item SAP @tab X @tab X
39271be4 305@item SDP @tab @tab X
c6b2dc34 306@item Sega FILM/CPK @tab @tab X
d698c5d3 307 @tab Used in many Sega Saturn console games.
913c3e2c 308@item Sierra SOL @tab @tab X
d698c5d3 309 @tab .sol files used in Sierra Online games.
c6b2dc34 310@item Sierra VMD @tab @tab X
d698c5d3 311 @tab Used in Sierra CD-ROM games.
c6b2dc34 312@item Smacker @tab @tab X
d698c5d3 313 @tab Multimedia format used by many games.
ffa0923e 314@item SMJPEG @tab X @tab X
b5aecc6b 315 @tab Used in certain Loki game ports.
f40e7eb5 316@item Sony OpenMG (OMA) @tab X @tab X
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317 @tab Audio format used in Sony Sonic Stage and Sony Vegas.
318@item Sony PlayStation STR @tab @tab X
740e89cf 319@item Sony Wave64 (W64) @tab @tab X
cbfe5bee 320@item SoX native format @tab X @tab X
64c2f20a 321@item SUN AU format @tab X @tab X
5a717094 322@item Text files @tab @tab X
c6b2dc34 323@item THP @tab @tab X
d698c5d3 324 @tab Used on the Nintendo GameCube.
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325@item Tiertex Limited SEQ @tab @tab X
326 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
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327@item True Audio @tab @tab X
328@item VC-1 test bitstream @tab X @tab X
c6b2dc34 329@item WAV @tab X @tab X
39271be4 330@item WavPack @tab @tab X
316d6c15 331@item WebM @tab X @tab X
82ca054a 332@item Windows Televison (WTV) @tab @tab X
913c3e2c 333@item Wing Commander III movie @tab @tab X
d698c5d3 334 @tab Multimedia format used in Origin's Wing Commander III computer game.
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335@item Westwood Studios audio @tab @tab X
336 @tab Multimedia format used in Westwood Studios games.
337@item Westwood Studios VQA @tab @tab X
338 @tab Multimedia format used in Westwood Studios games.
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339@item XMV @tab @tab X
340 @tab Microsoft video container used in Xbox games.
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341@item xWMA @tab @tab X
342 @tab Microsoft audio container used by XAudio 2.
39271be4 343@item YUV4MPEG pipe @tab X @tab X
148bcae9 344@item Psygnosis YOP @tab @tab X
0e714f88 345@item ZeroCodec Lossless Video @tab @tab X
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346@end multitable
347
348@code{X} means that encoding (resp. decoding) is supported.
349
350@section Image Formats
351
43fb279f 352Libav can read and write images for each frame of a video sequence. The
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353following image formats are supported:
354
355@multitable @columnfractions .4 .1 .1 .4
b3de4544 356@item Name @tab Encoding @tab Decoding @tab Comments
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357@item .Y.U.V @tab X @tab X
358 @tab one raw file per component
359@item animated GIF @tab X @tab X
360 @tab Only uncompressed GIFs are generated.
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361@item BMP @tab X @tab X
362 @tab Microsoft BMP image
e27ce0ee 363@item DPX @tab X @tab X
94d3d6a4 364 @tab Digital Picture Exchange
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365@item JPEG @tab X @tab X
366 @tab Progressive JPEG is not supported.
367@item JPEG 2000 @tab @tab E
368 @tab decoding supported through external library libopenjpeg
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369@item JPEG-LS @tab X @tab X
370@item LJPEG @tab X @tab
371 @tab Lossless JPEG
ddea12a6 372@item PAM @tab X @tab X
9db80acb 373 @tab PAM is a PNM extension with alpha support.
ddea12a6 374@item PBM @tab X @tab X
f2937cc6 375 @tab Portable BitMap image
effcedf7 376@item PCX @tab X @tab X
9db80acb 377 @tab PC Paintbrush
ddea12a6 378@item PGM @tab X @tab X
314511ab 379 @tab Portable GrayMap image
ddea12a6 380@item PGMYUV @tab X @tab X
9db80acb 381 @tab PGM with U and V components in YUV 4:2:0
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382@item PIC @tab @tab X
383 @tab Pictor/PC Paint
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384@item PNG @tab X @tab X
385 @tab 2/4 bpp not supported yet
ddea12a6 386@item PPM @tab X @tab X
314511ab 387 @tab Portable PixelMap image
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388@item PTX @tab @tab X
389 @tab V.Flash PTX format
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390@item SGI @tab X @tab X
391 @tab SGI RGB image format
d7840529 392@item Sun Rasterfile @tab X @tab X
a1c5b6ec 393 @tab Sun RAS image format
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394@item TIFF @tab X @tab X
395 @tab YUV, JPEG and some extension is not supported yet.
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396@item Truevision Targa @tab X @tab X
397 @tab Targa (.TGA) image format
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398@item XBM @tab X @tab
399 @tab X BitMap image format
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400@item XWD @tab X @tab X
401 @tab X Window Dump image format
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402@end multitable
403
404@code{X} means that encoding (resp. decoding) is supported.
405
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406@code{E} means that support is provided through an external library.
407
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408@section Video Codecs
409
410@multitable @columnfractions .4 .1 .1 .4
b3de4544 411@item Name @tab Encoding @tab Decoding @tab Comments
9510f59a 412@item 4X Movie @tab @tab X
d698c5d3 413 @tab Used in certain computer games.
f0b19bd3 414@item 8088flex TMV @tab @tab X
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415@item 8SVX exponential @tab @tab X
416@item 8SVX fibonacci @tab @tab X
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417@item A64 multicolor @tab X @tab
418 @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
913c3e2c 419@item American Laser Games MM @tab @tab X
d698c5d3 420 @tab Used in games like Mad Dog McCree.
a1c5b6ec 421@item AMV Video @tab @tab X
d698c5d3 422 @tab Used in Chinese MP3 players.
5a717094 423@item ANSI/ASCII art @tab @tab X
d66d8b83 424@item Apple MJPEG-B @tab @tab X
1a265f61 425@item Apple ProRes @tab X @tab X
d66d8b83 426@item Apple QuickDraw @tab @tab X
d698c5d3 427 @tab fourcc: qdrw
d66d8b83 428@item Asus v1 @tab X @tab X
d698c5d3 429 @tab fourcc: ASV1
d66d8b83 430@item Asus v2 @tab X @tab X
d698c5d3 431 @tab fourcc: ASV2
d66d8b83 432@item ATI VCR1 @tab @tab X
d698c5d3 433 @tab fourcc: VCR1
d66d8b83 434@item ATI VCR2 @tab @tab X
d698c5d3 435 @tab fourcc: VCR2
588f8cd8 436@item Auravision Aura @tab @tab X
ce293510 437@item Auravision Aura 2 @tab @tab X
dd2d651d 438@item Autodesk Animator Flic video @tab @tab X
d66d8b83 439@item Autodesk RLE @tab @tab X
d698c5d3 440 @tab fourcc: AASC
9510f59a 441@item AVS (Audio Video Standard) video @tab @tab X
d698c5d3 442 @tab Video encoding used by the Creature Shock game.
68dddf53 443@item Beam Software VB @tab @tab X
9510f59a 444@item Bethesda VID video @tab @tab X
d698c5d3 445 @tab Used in some games from Bethesda Softworks.
342c7dfd 446@item Bink Video @tab @tab X
402f9ad5 447@item Bitmap Brothers JV video @tab @tab X
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448@item Brute Force & Ignorance @tab @tab X
449 @tab Used in the game Flash Traffic: City of Angels.
bac4c85c 450@item C93 video @tab @tab X
d698c5d3 451 @tab Codec used in Cyberia game.
d66d8b83 452@item CamStudio @tab @tab X
d698c5d3 453 @tab fourcc: CSCD
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454@item CD+G @tab @tab X
455 @tab Video codec for CD+G karaoke disks
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456@item CDXL @tab @tab X
457 @tab Amiga CD video codec
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458@item Chinese AVS video @tab E @tab X
459 @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
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460@item Delphine Software International CIN video @tab @tab X
461 @tab Codec used in Delphine Software International games.
f545e006 462@item Discworld II BMV Video @tab @tab X
d66d8b83 463@item Cinepak @tab @tab X
e93947b7 464@item Cirrus Logic AccuPak @tab X @tab X
d698c5d3 465 @tab fourcc: CLJR
9510f59a 466@item Creative YUV (CYUV) @tab @tab X
42315dab
KS
467@item DFA @tab @tab X
468 @tab Codec used in Chronomaster game.
82ced5a9 469@item Dirac @tab E @tab E
a229d6c2 470 @tab supported through external library libschroedinger
a1ae40fd 471@item Deluxe Paint Animation @tab @tab X
9510f59a
DB
472@item DNxHD @tab X @tab X
473 @tab aka SMPTE VC3
68dddf53 474@item Duck TrueMotion 1.0 @tab @tab X
d698c5d3 475 @tab fourcc: DUCK
68dddf53 476@item Duck TrueMotion 2.0 @tab @tab X
d698c5d3 477 @tab fourcc: TM20
9510f59a 478@item DV (Digital Video) @tab X @tab X
19341c58 479@item Dxtory capture format @tab @tab X
9510f59a 480@item Feeble Files/ScummVM DXA @tab @tab X
d698c5d3 481 @tab Codec originally used in Feeble Files game.
9510f59a 482@item Electronic Arts CMV video @tab @tab X
d698c5d3 483 @tab Used in NHL 95 game.
c63ea92b 484@item Electronic Arts Madcow video @tab @tab X
dd2d651d
DB
485@item Electronic Arts TGV video @tab @tab X
486@item Electronic Arts TGQ video @tab @tab X
487@item Electronic Arts TQI video @tab @tab X
488@item Escape 124 @tab @tab X
f4258b13 489@item FFmpeg video codec #1 @tab X @tab X
d698c5d3 490 @tab experimental lossless codec (fourcc: FFV1)
dd2d651d 491@item Flash Screen Video v1 @tab X @tab X
d698c5d3 492 @tab fourcc: FSV1
c2d23309 493@item Flash Screen Video v2 @tab @tab X
dd2d651d 494@item Flash Video (FLV) @tab X @tab X
d698c5d3 495 @tab Sorenson H.263 used in Flash
41dd77bd 496@item Forward Uncompressed @tab @tab X
dd2d651d 497@item Fraps @tab @tab X
d66d8b83 498@item H.261 @tab X @tab X
dd2d651d
DB
499@item H.263 / H.263-1996 @tab X @tab X
500@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
501@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
360f980b 502 @tab encoding supported through external library libx264
dd2d651d 503@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @tab X
d66d8b83 504@item HuffYUV @tab X @tab X
dd2d651d 505@item HuffYUV FFmpeg variant @tab X @tab X
d66d8b83 506@item IBM Ultimotion @tab @tab X
d698c5d3 507 @tab fourcc: ULTI
bac4c85c 508@item id Cinematic video @tab @tab X
d698c5d3 509 @tab Used in Quake II.
a1c5b6ec 510@item id RoQ video @tab X @tab X
d698c5d3 511 @tab Used in Quake III, Jedi Knight 2, other computer games.
b9e06ddd 512@item IFF ILBM @tab @tab X
da9cea77 513 @tab IFF interleaved bitmap
b9e06ddd
PR
514@item IFF ByteRun1 @tab @tab X
515 @tab IFF run length encoded bitmap
dd2d651d
DB
516@item Intel H.263 @tab @tab X
517@item Intel Indeo 2 @tab @tab X
d66d8b83 518@item Intel Indeo 3 @tab @tab X
adfe0c94 519@item Intel Indeo 4 @tab @tab X
5bebe94d 520@item Intel Indeo 5 @tab @tab X
dd2d651d 521@item Interplay C93 @tab @tab X
9510f59a 522 @tab Used in the game Cyberia from Interplay.
dd2d651d 523@item Interplay MVE video @tab @tab X
d698c5d3 524 @tab Used in Interplay .MVE files.
dd2d651d 525@item Karl Morton's video codec @tab @tab X
d698c5d3 526 @tab Codec used in Worms games.
bf354122
DV
527@item Kega Game Video (KGV1) @tab @tab X
528 @tab Kega emulator screen capture codec.
d267b339 529@item Lagarith @tab @tab X
dd2d651d
DB
530@item LCL (LossLess Codec Library) MSZH @tab @tab X
531@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
d66d8b83
DB
532@item LOCO @tab @tab X
533@item lossless MJPEG @tab X @tab X
edf35d83
KS
534@item Microsoft ATC Screen @tab @tab X
535 @tab Also known as Microsoft Screen 3.
d66d8b83 536@item Microsoft RLE @tab @tab X
005c80b6
KS
537@item Microsoft Screen 1 @tab @tab X
538 @tab Also known as Windows Media Video V7 Screen.
dd2d651d 539@item Microsoft Video 1 @tab @tab X
d66d8b83 540@item Mimic @tab @tab X
d698c5d3 541 @tab Used in MSN Messenger Webcam streams.
d66d8b83 542@item Miro VideoXL @tab @tab X
d698c5d3 543 @tab fourcc: VIXL
eacf8613 544@item MJPEG (Motion JPEG) @tab X @tab X
ce02f9be 545@item Mobotix MxPEG video @tab @tab X
dd2d651d
DB
546@item Motion Pixels video @tab @tab X
547@item MPEG-1 video @tab X @tab X
548@item MPEG-1/2 video XvMC (X-Video Motion Compensation) @tab @tab X
549@item MPEG-1/2 video (VDPAU acceleration) @tab @tab X
550@item MPEG-2 video @tab X @tab X
551@item MPEG-4 part 2 @tab X @tab X
29e4046e 552 @tab libxvidcore can be used alternatively for encoding.
f7af2c1d 553@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
dd2d651d
DB
554@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
555@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
eacf8613 556@item Nintendo Gamecube THP video @tab @tab X
641992de
DB
557@item NuppelVideo/RTjpeg @tab @tab X
558 @tab Video encoding used in NuppelVideo files.
d66d8b83 559@item On2 VP3 @tab @tab X
d698c5d3 560 @tab still experimental
d66d8b83 561@item On2 VP5 @tab @tab X
d698c5d3 562 @tab fourcc: VP50
d66d8b83 563@item On2 VP6 @tab @tab X
d698c5d3 564 @tab fourcc: VP60,VP61,VP62
3b636f21
DC
565@item VP8 @tab E @tab X
566 @tab fourcc: VP80, encoding supported through external library libvpx
d66d8b83 567@item planar RGB @tab @tab X
d698c5d3 568 @tab fourcc: 8BPS
a1c5b6ec 569@item Q-team QPEG @tab @tab X
d698c5d3 570 @tab fourccs: QPEG, Q1.0, Q1.1
9510f59a 571@item QuickTime 8BPS video @tab @tab X
a1c5b6ec
JR
572@item QuickTime Animation (RLE) video @tab X @tab X
573 @tab fourcc: 'rle '
574@item QuickTime Graphics (SMC) @tab @tab X
575 @tab fourcc: 'smc '
576@item QuickTime video (RPZA) @tab @tab X
577 @tab fourcc: rpza
43836928 578@item R10K AJA Kona 10-bit RGB Codec @tab @tab X
4aaab0a3 579@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X
a1c5b6ec 580@item Raw Video @tab X @tab X
d0e1cd3d
DB
581@item RealVideo 1.0 @tab X @tab X
582@item RealVideo 2.0 @tab X @tab X
6beb8b26
KS
583@item RealVideo 3.0 @tab @tab X
584 @tab still far from ideal
11c0f9ec 585@item RealVideo 4.0 @tab @tab X
68dddf53 586@item Renderware TXD (TeXture Dictionary) @tab @tab X
d698c5d3 587 @tab Texture dictionaries used by the Renderware Engine.
a1c5b6ec
JR
588@item RL2 video @tab @tab X
589 @tab used in some games by Entertainment Software Partners
68dddf53
JR
590@item Sierra VMD video @tab @tab X
591 @tab Used in Sierra VMD files.
bac4c85c 592@item Smacker video @tab @tab X
d698c5d3 593 @tab Video encoding used in Smacker.
68dddf53 594@item SMPTE VC-1 @tab @tab X
d66d8b83 595@item Snow @tab X @tab X
d698c5d3 596 @tab experimental wavelet codec (fourcc: SNOW)
eacf8613 597@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
a1c5b6ec 598@item Sorenson Vector Quantizer 1 @tab X @tab X
d698c5d3 599 @tab fourcc: SVQ1
a1c5b6ec 600@item Sorenson Vector Quantizer 3 @tab @tab X
d698c5d3 601 @tab fourcc: SVQ3
a1c5b6ec 602@item Sunplus JPEG (SP5X) @tab @tab X
d698c5d3 603 @tab fourcc: SP5X
68dddf53 604@item TechSmith Screen Capture Codec @tab @tab X
d698c5d3 605 @tab fourcc: TSCC
781888da
KS
606@item TechSmith Screen Capture Codec 2 @tab @tab X
607 @tab fourcc: TSC2
82ced5a9 608@item Theora @tab E @tab X
360f980b 609 @tab encoding supported through external library libtheora
a1c5b6ec 610@item Tiertex Limited SEQ video @tab @tab X
d698c5d3 611 @tab Codec used in DOS CD-ROM FlashBack game.
0d8506b8 612@item Ut Video @tab @tab X
80f6c0bb
DB
613@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
614@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
c433a3f9 615@item VBLE Lossless Codec @tab @tab X
eacf8613 616@item VMware Screen Codec / VMware Video @tab @tab X
d698c5d3 617 @tab Codec used in videos captured by VMware.
eacf8613 618@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
45ecda85 619@item Windows Media Image @tab @tab X
dd2d651d 620@item Windows Media Video 7 @tab X @tab X
eacf8613 621@item Windows Media Video 8 @tab X @tab X
68dddf53
JR
622@item Windows Media Video 9 @tab @tab X
623 @tab not completely working
eacf8613
JR
624@item Wing Commander III / Xan @tab @tab X
625 @tab Used in Wing Commander III .MVE files.
44ddfd47
KS
626@item Wing Commander IV / Xan @tab @tab X
627 @tab Used in Wing Commander IV.
d66d8b83
DB
628@item Winnov WNV1 @tab @tab X
629@item WMV7 @tab X @tab X
39271be4 630@item YAMAHA SMAF @tab X @tab X
148bcae9 631@item Psygnosis YOP Video @tab @tab X
d66d8b83 632@item ZLIB @tab X @tab X
d698c5d3 633 @tab part of LCL, encoder experimental
eacf8613 634@item Zip Motion Blocks Video @tab X @tab X
d698c5d3 635 @tab Encoder works only in PAL8.
d0e1cd3d
DB
636@end multitable
637
638@code{X} means that encoding (resp. decoding) is supported.
639
82ced5a9
DB
640@code{E} means that support is provided through an external library.
641
d0e1cd3d
DB
642@section Audio Codecs
643
485ec4f1 644@multitable @columnfractions .4 .1 .1 .4
b3de4544 645@item Name @tab Encoding @tab Decoding @tab Comments
16d81b27 646@item 8SVX audio @tab @tab X
82ced5a9 647@item AAC @tab E @tab X
d89e738a 648 @tab encoding supported through external library libfaac and libvo-aacenc
c76d1bb2 649@item AC-3 @tab IX @tab X
fd75cedd
DB
650@item ADPCM 4X Movie @tab @tab X
651@item ADPCM CDROM XA @tab @tab X
652@item ADPCM Creative Technology @tab @tab X
653 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
654@item ADPCM Electronic Arts @tab @tab X
655 @tab Used in various EA titles.
656@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
657 @tab Used in Sim City 3000.
658@item ADPCM Electronic Arts R1 @tab @tab X
659@item ADPCM Electronic Arts R2 @tab @tab X
660@item ADPCM Electronic Arts R3 @tab @tab X
661@item ADPCM Electronic Arts XAS @tab @tab X
21e681ba 662@item ADPCM G.722 @tab X @tab X
fd75cedd
DB
663@item ADPCM G.726 @tab X @tab X
664@item ADPCM IMA AMV @tab @tab X
665 @tab Used in AMV files
666@item ADPCM IMA Electronic Arts EACS @tab @tab X
667@item ADPCM IMA Electronic Arts SEAD @tab @tab X
668@item ADPCM IMA Funcom @tab @tab X
669@item ADPCM IMA QuickTime @tab X @tab X
670@item ADPCM IMA Loki SDL MJPEG @tab @tab X
671@item ADPCM IMA WAV @tab X @tab X
672@item ADPCM IMA Westwood @tab @tab X
673@item ADPCM ISS IMA @tab @tab X
674 @tab Used in FunCom games.
675@item ADPCM IMA Duck DK3 @tab @tab X
676 @tab Used in some Sega Saturn console games.
677@item ADPCM IMA Duck DK4 @tab @tab X
678 @tab Used in some Sega Saturn console games.
679@item ADPCM Microsoft @tab X @tab X
680@item ADPCM MS IMA @tab X @tab X
681@item ADPCM Nintendo Gamecube THP @tab @tab X
682@item ADPCM QT IMA @tab X @tab X
683@item ADPCM SEGA CRI ADX @tab X @tab X
684 @tab Used in Sega Dreamcast games.
685@item ADPCM Shockwave Flash @tab X @tab X
686@item ADPCM SMJPEG IMA @tab @tab X
687 @tab Used in certain Loki game ports.
688@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
689@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
690@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
691@item ADPCM Westwood Studios IMA @tab @tab X
692 @tab Used in Westwood Studios games like Command and Conquer.
693@item ADPCM Yamaha @tab X @tab X
2bcaf2fe 694@item AMR-NB @tab E @tab X
4fe3edaa 695 @tab encoding supported through external library libopencore-amrnb
f502ff3f
MS
696@item AMR-WB @tab E @tab X
697 @tab encoding supported through external library libvo-amrwbenc
833e90dd 698@item Apple lossless audio @tab X @tab X
d698c5d3 699 @tab QuickTime fourcc 'alac'
61dc238b 700@item Atrac 1 @tab @tab X
9510f59a 701@item Atrac 3 @tab @tab X
c0d3f516
PR
702@item Bink Audio @tab @tab X
703 @tab Used in Bink and Smacker files in many games.
9510f59a 704@item Delphine Software International CIN audio @tab @tab X
d698c5d3 705 @tab Codec used in Delphine Software International games.
f545e006 706@item Discworld II BMV Audio @tab @tab X
9510f59a
DB
707@item COOK @tab @tab X
708 @tab All versions except 5.1 are supported.
9510f59a 709@item DCA (DTS Coherent Acoustics) @tab @tab X
12dd57fd
DB
710@item DPCM id RoQ @tab X @tab X
711 @tab Used in Quake III, Jedi Knight 2, other computer games.
712@item DPCM Interplay @tab @tab X
713 @tab Used in various Interplay computer games.
714@item DPCM Sierra Online @tab @tab X
715 @tab Used in Sierra Online game audio files.
716@item DPCM Sol @tab @tab X
717@item DPCM Xan @tab @tab X
eff9011d 718 @tab Used in Origin's Wing Commander IV AVI files.
16d81b27 719@item DSP Group TrueSpeech @tab @tab X
16d81b27 720@item DV audio @tab @tab X
aa47c35d 721@item Enhanced AC-3 @tab X @tab X
dd2d651d 722@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
b576934d
RD
723@item GSM @tab E @tab X
724 @tab encoding supported through external library libgsm
725@item GSM Microsoft variant @tab E @tab X
726 @tab encoding supported through external library libgsm
c6061443 727@item IAC (Indeo Audio Coder) @tab @tab X
3641b048
MS
728@item iLBC (Internet Low Bitrate Codec) @tab E @tab E
729 @tab encoding and decoding supported through external library libilbc
dd2d651d 730@item IMC (Intel Music Coder) @tab @tab X
dd2d651d
DB
731@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
732@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
9ba4821d
RP
733@item MLP (Meridian Lossless Packing) @tab @tab X
734 @tab Used in DVD-Audio discs.
16d81b27 735@item Monkey's Audio @tab @tab X
d698c5d3 736 @tab Only versions 3.97-3.99 are supported.
dd2d651d
DB
737@item MP1 (MPEG audio layer 1) @tab @tab IX
738@item MP2 (MPEG audio layer 2) @tab IX @tab IX
739@item MP3 (MPEG audio layer 3) @tab E @tab IX
740 @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
99971952 741@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
dd2d651d
DB
742@item Musepack SV7 @tab @tab X
743@item Musepack SV8 @tab @tab X
641992de 744@item Nellymoser Asao @tab X @tab X
641992de
DB
745@item PCM A-law @tab X @tab X
746@item PCM mu-law @tab X @tab X
747@item PCM 16-bit little-endian planar @tab @tab X
748@item PCM 32-bit floating point big-endian @tab X @tab X
749@item PCM 32-bit floating point little-endian @tab X @tab X
750@item PCM 64-bit floating point big-endian @tab X @tab X
751@item PCM 64-bit floating point little-endian @tab X @tab X
752@item PCM D-Cinema audio signed 24-bit @tab X @tab X
753@item PCM signed 8-bit @tab X @tab X
754@item PCM signed 16-bit big-endian @tab X @tab X
755@item PCM signed 16-bit little-endian @tab X @tab X
756@item PCM signed 24-bit big-endian @tab X @tab X
757@item PCM signed 24-bit little-endian @tab X @tab X
758@item PCM signed 32-bit big-endian @tab X @tab X
759@item PCM signed 32-bit little-endian @tab X @tab X
5dd3707b 760@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
641992de
DB
761@item PCM unsigned 8-bit @tab X @tab X
762@item PCM unsigned 16-bit big-endian @tab X @tab X
763@item PCM unsigned 16-bit little-endian @tab X @tab X
764@item PCM unsigned 24-bit big-endian @tab X @tab X
765@item PCM unsigned 24-bit little-endian @tab X @tab X
766@item PCM unsigned 32-bit big-endian @tab X @tab X
767@item PCM unsigned 32-bit little-endian @tab X @tab X
85579b63 768@item PCM Zork @tab @tab X
73b458e3 769@item QCELP / PureVoice @tab @tab X
a1c5b6ec 770@item QDesign Music Codec 2 @tab @tab X
d698c5d3 771 @tab There are still some distortions.
d31ba231 772@item RealAudio 1.0 (14.4K) @tab X @tab X
d698c5d3 773 @tab Real 14400 bit/s codec
a1c5b6ec 774@item RealAudio 2.0 (28.8K) @tab @tab X
d698c5d3 775 @tab Real 28800 bit/s codec
a1c5b6ec 776@item RealAudio 3.0 (dnet) @tab IX @tab X
a692130f 777 @tab Real low bitrate AC-3 codec
b8560637 778@item RealAudio Lossless @tab @tab X
7bd3096f 779@item RealAudio SIPR / ACELP.NET @tab @tab X
bac4c85c 780@item Shorten @tab @tab X
68dddf53
JR
781@item Sierra VMD audio @tab @tab X
782 @tab Used in Sierra VMD files.
bac4c85c 783@item Smacker audio @tab @tab X
9aa91043 784@item SMPTE 302M AES3 audio @tab @tab X
b606a017 785@item Speex @tab E @tab E
360f980b 786 @tab supported through external library libspeex
16d81b27 787@item True Audio (TTA) @tab @tab X
9ba4821d
RP
788@item TrueHD @tab @tab X
789 @tab Used in HD-DVD and Blu-Ray discs.
7bd47335 790@item TwinVQ (VQF flavor) @tab @tab X
dd2d651d 791@item Vorbis @tab E @tab X
19fcd66c 792 @tab A native but very primitive encoder exists.
bac4c85c 793@item WavPack @tab @tab X
eacf8613
JR
794@item Westwood Audio (SND1) @tab @tab X
795@item Windows Media Audio 1 @tab X @tab X
796@item Windows Media Audio 2 @tab X @tab X
9d25f1f6 797@item Windows Media Audio Lossless @tab @tab X
c1061cc7 798@item Windows Media Audio Pro @tab @tab X
fa65584f 799@item Windows Media Audio Voice @tab @tab X
d0e1cd3d
DB
800@end multitable
801
802@code{X} means that encoding (resp. decoding) is supported.
803
82ced5a9
DB
804@code{E} means that support is provided through an external library.
805
d0e1cd3d
DB
806@code{I} means that an integer-only version is available, too (ensures high
807performance on systems without hardware floating point support).
808
bd3151f2
DB
809@section Subtitle Formats
810
000bbebb 811@multitable @columnfractions .4 .1 .1 .1 .1
9afc2917 812@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
1f0920db 813@item SSA/ASS @tab X @tab X @tab X @tab X
9afc2917
DB
814@item DVB @tab X @tab X @tab X @tab X
815@item DVD @tab X @tab X @tab X @tab X
c58b82a2 816@item PGS @tab @tab @tab @tab X
2c77c906 817@item SubRip (SRT) @tab X @tab X @tab @tab X
a4276ba2 818@item XSUB @tab @tab @tab X @tab X
bd3151f2
DB
819@end multitable
820
821@code{X} means that the feature is supported.
822
fbd52050
DB
823@section Network Protocols
824
000bbebb 825@multitable @columnfractions .4 .1
fbd52050
DB
826@item Name @tab Support
827@item file @tab X
828@item Gopher @tab X
f404c7dc 829@item HLS @tab X
fbd52050 830@item HTTP @tab X
f404c7dc
DB
831@item HTTPS @tab X
832@item MMSH @tab X
833@item MMST @tab X
fbd52050 834@item pipe @tab X
f404c7dc
DB
835@item RTMP @tab X
836@item RTMPE @tab E
837@item RTMPS @tab E
e312fcde 838@item RTMPT @tab X
f404c7dc 839@item RTMPTE @tab E
fbd52050 840@item RTP @tab X
f404c7dc 841@item SCTP @tab X
fbd52050 842@item TCP @tab X
f404c7dc 843@item TLS @tab X
fbd52050
DB
844@item UDP @tab X
845@end multitable
846
847@code{X} means that the protocol is supported.
848
f404c7dc
DB
849@code{E} means that support is provided through an external library.
850
fbd52050 851
fa3f2a35
DB
852@section Input/Output Devices
853
854@multitable @columnfractions .4 .1 .1
855@item Name @tab Input @tab Output
856@item ALSA @tab X @tab X
fa3f2a35
DB
857@item BKTR @tab X @tab
858@item DV1394 @tab X @tab
972880f5 859@item Linux framebuffer @tab X @tab
80ff8a16 860@item JACK @tab X @tab
972880f5 861@item LIBCDIO @tab X
fa3f2a35
DB
862@item LIBDC1394 @tab X @tab
863@item OSS @tab X @tab X
12dca02e 864@item Pulseaudio @tab X @tab
fa3f2a35
DB
865@item Video4Linux2 @tab X @tab
866@item VfW capture @tab X @tab
867@item X11 grabbing @tab X @tab
868@end multitable
869
23869b4a 870@code{X} means that input/output is supported.
fa3f2a35 871
d0e1cd3d 872@bye