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1 | \input texinfo @c -*- texinfo -*- |
2 | ||
3 | @settitle General Documentation | |
4 | @titlepage | |
d0e1cd3d | 5 | @center @titlefont{General Documentation} |
d0e1cd3d DB |
6 | @end titlepage |
7 | ||
a8f0814a JG |
8 | @top |
9 | ||
10 | @contents | |
d0e1cd3d DB |
11 | |
12 | @chapter external libraries | |
13 | ||
f8a45fa1 | 14 | Libav can be hooked up with a number of external libraries to add support |
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15 | for more formats. None of them are used by default, their use has to be |
16 | explicitly requested by passing the appropriate flags to @file{./configure}. | |
17 | ||
87a84431 | 18 | @section OpenCORE AMR |
d0e1cd3d | 19 | |
f8a45fa1 | 20 | Libav can make use of the OpenCORE libraries for AMR-NB |
87a84431 | 21 | decoding/encoding and AMR-WB decoding. |
0b175caa | 22 | |
1eb0811e | 23 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the instructions for |
0b175caa DB |
24 | installing the libraries. Then pass @code{--enable-libopencore-amrnb} and/or |
25 | @code{--enable-libopencore-amrwb} to configure to enable the libraries. | |
26 | ||
27 | Note that OpenCORE is under the Apache License 2.0 (see | |
28 | @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is | |
29 | incompatible with the LGPL version 2.1 and GPL version 2. You have to | |
f8a45fa1 | 30 | upgrade Libav's license to LGPL version 3 (or if you have enabled |
0b175caa DB |
31 | GPL components, GPL version 3) to use it. |
32 | ||
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33 | |
34 | @chapter Supported File Formats and Codecs | |
35 | ||
0584b718 | 36 | You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list. |
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37 | |
38 | @section File Formats | |
39 | ||
f8a45fa1 | 40 | Libav supports the following file formats through the @code{libavformat} |
d0e1cd3d DB |
41 | library: |
42 | ||
43 | @multitable @columnfractions .4 .1 .1 .4 | |
b3de4544 | 44 | @item Name @tab Encoding @tab Decoding @tab Comments |
64c2f20a | 45 | @item 4xm @tab @tab X |
c6b2dc34 | 46 | @tab 4X Technologies format, used in some games. |
f0b19bd3 | 47 | @item 8088flex TMV @tab @tab X |
574b183d | 48 | @item Adobe Filmstrip @tab X @tab X |
39271be4 | 49 | @item Audio IFF (AIFF) @tab X @tab X |
64c2f20a DB |
50 | @item American Laser Games MM @tab @tab X |
51 | @tab Multimedia format used in games like Mad Dog McCree. | |
39271be4 | 52 | @item 3GPP AMR @tab X @tab X |
cd223e0b | 53 | @item Apple HTTP Live Streaming @tab @tab X |
c6b2dc34 DB |
54 | @item ASF @tab X @tab X |
55 | @item AVI @tab X @tab X | |
39271be4 | 56 | @item AVISynth @tab @tab X |
c6b2dc34 | 57 | @item AVS @tab @tab X |
d698c5d3 | 58 | @tab Multimedia format used by the Creature Shock game. |
913c3e2c DB |
59 | @item Beam Software SIFF @tab @tab X |
60 | @tab Audio and video format used in some games by Beam Software. | |
61 | @item Bethesda Softworks VID @tab @tab X | |
d698c5d3 | 62 | @tab Used in some games from Bethesda Softworks. |
2e375df5 PR |
63 | @item Bink @tab @tab X |
64 | @tab Multimedia format used by many games. | |
402f9ad5 PR |
65 | @item Bitmap Brothers JV @tab @tab X |
66 | @tab Used in Z and Z95 games. | |
913c3e2c DB |
67 | @item Brute Force & Ignorance @tab @tab X |
68 | @tab Used in the game Flash Traffic: City of Angels. | |
b21e6b70 | 69 | @item BWF @tab X @tab X |
913c3e2c | 70 | @item Interplay C93 @tab @tab X |
d698c5d3 | 71 | @tab Used in the game Cyberia from Interplay. |
913c3e2c | 72 | @item Delphine Software International CIN @tab @tab X |
d698c5d3 | 73 | @tab Multimedia format used by Delphine Software games. |
a3d995c1 MT |
74 | @item CD+G @tab @tab X |
75 | @tab Video format used by CD+G karaoke disks | |
5f14b565 PR |
76 | @item Core Audio Format @tab @tab X |
77 | @tab Apple Core Audio Format | |
39271be4 | 78 | @item CRC testing format @tab X @tab |
913c3e2c | 79 | @item Creative Voice @tab X @tab X |
d698c5d3 | 80 | @tab Created for the Sound Blaster Pro. |
64c2f20a DB |
81 | @item CRYO APC @tab @tab X |
82 | @tab Audio format used in some games by CRYO Interactive Entertainment. | |
39271be4 | 83 | @item D-Cinema audio @tab X @tab X |
e6565055 | 84 | @item Deluxe Paint Animation @tab @tab X |
42315dab KS |
85 | @item DFA @tab @tab X |
86 | @tab This format is used in Chronomaster game | |
913c3e2c | 87 | @item DV video @tab X @tab X |
c6b2dc34 | 88 | @item DXA @tab @tab X |
d698c5d3 DB |
89 | @tab This format is used in the non-Windows version of the Feeble Files |
90 | game and different game cutscenes repacked for use with ScummVM. | |
39271be4 | 91 | @item Electronic Arts cdata @tab @tab X |
c6b2dc34 | 92 | @item Electronic Arts Multimedia @tab @tab X |
d698c5d3 | 93 | @tab Used in various EA games; files have extensions like WVE and UV2. |
4d58e4cb | 94 | @item FFM (AVserver live feed) @tab X @tab X |
39271be4 | 95 | @item Flash (SWF) @tab X @tab X |
913c3e2c DB |
96 | @item Flash 9 (AVM2) @tab X @tab X |
97 | @tab Only embedded audio is decoded. | |
98 | @item FLI/FLC/FLX animation @tab @tab X | |
d698c5d3 | 99 | @tab .fli/.flc files |
6ffd7edd | 100 | @item Flash Video (FLV) @tab X @tab X |
d698c5d3 | 101 | @tab Macromedia Flash video files |
39271be4 | 102 | @item framecrc testing format @tab X @tab |
055dc116 SG |
103 | @item FunCom ISS @tab @tab X |
104 | @tab Audio format used in various games from FunCom like The Longest Journey. | |
39271be4 | 105 | @item GIF Animation @tab X @tab |
c6b2dc34 | 106 | @item GXF @tab X @tab X |
d698c5d3 | 107 | @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley |
64c2f20a | 108 | playout servers. |
dd2d651d | 109 | @item id Quake II CIN video @tab @tab X |
76ec3939 | 110 | @item id RoQ @tab X @tab X |
d698c5d3 | 111 | @tab Used in Quake III, Jedi Knight 2, other computer games. |
3b39e273 | 112 | @item IEC61937 encapsulation @tab X @tab X |
c6b2dc34 | 113 | @item IFF @tab @tab X |
d698c5d3 | 114 | @tab Interchange File Format |
c6b2dc34 | 115 | @item Interplay MVE @tab @tab X |
d698c5d3 | 116 | @tab Format used in various Interplay computer games. |
7c3c53c8 RP |
117 | @item IV8 @tab @tab X |
118 | @tab A format generated by IndigoVision 8000 video server. | |
54bc6403 | 119 | @item IVF (On2) @tab X @tab X |
173bb37f | 120 | @tab A format used by libvpx |
c6b2dc34 | 121 | @item LMLM4 @tab @tab X |
d698c5d3 | 122 | @tab Used by Linux Media Labs MPEG-4 PCI boards |
8878e3b2 TH |
123 | @item LXF @tab @tab X |
124 | @tab VR native stream format, used by Leitch/Harris' video servers. | |
64c2f20a | 125 | @item Matroska @tab X @tab X |
39271be4 | 126 | @item Matroska audio @tab X @tab |
fd5b124d | 127 | @item FFmpeg metadata @tab X @tab X |
a4651511 | 128 | @tab Metadata in text format. |
913c3e2c | 129 | @item MAXIS XA @tab @tab X |
d698c5d3 | 130 | @tab Used in Sim City 3000; file extension .xa. |
61dc238b | 131 | @item MD Studio @tab @tab X |
9d09ebf1 | 132 | @item Mobotix .mxg @tab @tab X |
64c2f20a | 133 | @item Monkey's Audio @tab @tab X |
822cc8f7 | 134 | @item Motion Pixels MVI @tab @tab X |
913c3e2c DB |
135 | @item MOV/QuickTime/MP4 @tab X @tab X |
136 | @tab 3GP, 3GP2, PSP, iPod variants supported | |
4d973c68 DB |
137 | @item MP2 @tab X @tab X |
138 | @item MP3 @tab X @tab X | |
913c3e2c DB |
139 | @item MPEG-1 System @tab X @tab X |
140 | @tab muxed audio and video, VCD format supported | |
141 | @item MPEG-PS (program stream) @tab X @tab X | |
142 | @tab also known as @code{VOB} file, SVCD and DVD format supported | |
143 | @item MPEG-TS (transport stream) @tab X @tab X | |
d698c5d3 | 144 | @tab also known as DVB Transport Stream |
c6b2dc34 | 145 | @item MPEG-4 @tab X @tab X |
d698c5d3 | 146 | @tab MPEG-4 is a variant of QuickTime. |
39271be4 | 147 | @item MIME multipart JPEG @tab X @tab |
bac4c85c | 148 | @item MSN TCP webcam @tab @tab X |
d698c5d3 | 149 | @tab Used by MSN Messenger webcam streams. |
39271be4 DB |
150 | @item MTV @tab @tab X |
151 | @item Musepack @tab @tab X | |
152 | @item Musepack SV8 @tab @tab X | |
913c3e2c DB |
153 | @item Material eXchange Format (MXF) @tab X @tab X |
154 | @tab SMPTE 377M, used by D-Cinema, broadcast industry. | |
a9d3c669 BC |
155 | @item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X |
156 | @tab SMPTE 386M, D-10/IMX Mapping. | |
913c3e2c DB |
157 | @item NC camera feed @tab @tab X |
158 | @tab NC (AVIP NC4600) camera streams | |
ade29f99 JR |
159 | @item NTT TwinVQ (VQF) @tab @tab X |
160 | @tab Nippon Telegraph and Telephone Corporation TwinVQ. | |
913c3e2c | 161 | @item Nullsoft Streaming Video @tab @tab X |
39271be4 | 162 | @item NuppelVideo @tab @tab X |
c6b2dc34 | 163 | @item NUT @tab X @tab X |
d698c5d3 | 164 | @tab NUT Open Container Format |
39271be4 | 165 | @item Ogg @tab X @tab X |
913c3e2c | 166 | @item TechnoTrend PVA @tab @tab X |
d698c5d3 | 167 | @tab Used by TechnoTrend DVB PCI boards. |
cdce0fb8 | 168 | @item QCP @tab @tab X |
43dedc1e | 169 | @item raw ADTS (AAC) @tab X @tab X |
76ec3939 | 170 | @item raw AC-3 @tab X @tab X |
de295976 | 171 | @item raw Chinese AVS video @tab X @tab X |
43dedc1e DB |
172 | @item raw CRI ADX @tab X @tab X |
173 | @item raw Dirac @tab X @tab X | |
174 | @item raw DNxHD @tab X @tab X | |
175 | @item raw DTS @tab X @tab X | |
176 | @item raw E-AC-3 @tab X @tab X | |
177 | @item raw FLAC @tab X @tab X | |
178 | @item raw GSM @tab @tab X | |
179 | @item raw H.261 @tab X @tab X | |
180 | @item raw H.263 @tab X @tab X | |
181 | @item raw H.264 @tab X @tab X | |
182 | @item raw Ingenient MJPEG @tab @tab X | |
76ec3939 | 183 | @item raw MJPEG @tab X @tab X |
43dedc1e DB |
184 | @item raw MLP @tab @tab X |
185 | @item raw MPEG @tab @tab X | |
186 | @item raw MPEG-1 @tab @tab X | |
187 | @item raw MPEG-2 @tab @tab X | |
188 | @item raw MPEG-4 @tab X @tab X | |
189 | @item raw NULL @tab X @tab | |
81b55ee5 | 190 | @item raw video @tab X @tab X |
43dedc1e DB |
191 | @item raw id RoQ @tab X @tab |
192 | @item raw Shorten @tab @tab X | |
23d9cc45 | 193 | @item raw TrueHD @tab X @tab X |
43dedc1e DB |
194 | @item raw VC-1 @tab @tab X |
195 | @item raw PCM A-law @tab X @tab X | |
196 | @item raw PCM mu-law @tab X @tab X | |
197 | @item raw PCM signed 8 bit @tab X @tab X | |
198 | @item raw PCM signed 16 bit big-endian @tab X @tab X | |
199 | @item raw PCM signed 16 bit little-endian @tab X @tab X | |
200 | @item raw PCM signed 24 bit big-endian @tab X @tab X | |
201 | @item raw PCM signed 24 bit little-endian @tab X @tab X | |
202 | @item raw PCM signed 32 bit big-endian @tab X @tab X | |
203 | @item raw PCM signed 32 bit little-endian @tab X @tab X | |
204 | @item raw PCM unsigned 8 bit @tab X @tab X | |
205 | @item raw PCM unsigned 16 bit big-endian @tab X @tab X | |
206 | @item raw PCM unsigned 16 bit little-endian @tab X @tab X | |
207 | @item raw PCM unsigned 24 bit big-endian @tab X @tab X | |
208 | @item raw PCM unsigned 24 bit little-endian @tab X @tab X | |
209 | @item raw PCM unsigned 32 bit big-endian @tab X @tab X | |
210 | @item raw PCM unsigned 32 bit little-endian @tab X @tab X | |
211 | @item raw PCM floating-point 32 bit big-endian @tab X @tab X | |
212 | @item raw PCM floating-point 32 bit little-endian @tab X @tab X | |
213 | @item raw PCM floating-point 64 bit big-endian @tab X @tab X | |
214 | @item raw PCM floating-point 64 bit little-endian @tab X @tab X | |
39271be4 | 215 | @item RDT @tab @tab X |
913c3e2c | 216 | @item REDCODE R3D @tab @tab X |
7eb68edb | 217 | @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. |
64c2f20a | 218 | @item RealMedia @tab X @tab X |
39271be4 | 219 | @item Redirector @tab @tab X |
913c3e2c | 220 | @item Renderware TeXture Dictionary @tab @tab X |
c6b2dc34 | 221 | @item RL2 @tab @tab X |
d698c5d3 | 222 | @tab Audio and video format used in some games by Entertainment Software Partners. |
39271be4 | 223 | @item RPL/ARMovie @tab @tab X |
e8723e24 | 224 | @item Lego Mindstorms RSO @tab X @tab X |
6bf22e18 S |
225 | @item RTMP @tab X @tab X |
226 | @tab Output is performed by publishing stream to RTMP server | |
44594cc7 | 227 | @item RTP @tab X @tab X |
6f5a3d0a | 228 | @item RTSP @tab X @tab X |
01c8d258 | 229 | @item SAP @tab X @tab X |
39271be4 | 230 | @item SDP @tab @tab X |
c6b2dc34 | 231 | @item Sega FILM/CPK @tab @tab X |
d698c5d3 | 232 | @tab Used in many Sega Saturn console games. |
913c3e2c | 233 | @item Sierra SOL @tab @tab X |
d698c5d3 | 234 | @tab .sol files used in Sierra Online games. |
c6b2dc34 | 235 | @item Sierra VMD @tab @tab X |
d698c5d3 | 236 | @tab Used in Sierra CD-ROM games. |
c6b2dc34 | 237 | @item Smacker @tab @tab X |
d698c5d3 | 238 | @tab Multimedia format used by many games. |
913c3e2c DB |
239 | @item Sony OpenMG (OMA) @tab @tab X |
240 | @tab Audio format used in Sony Sonic Stage and Sony Vegas. | |
241 | @item Sony PlayStation STR @tab @tab X | |
740e89cf | 242 | @item Sony Wave64 (W64) @tab @tab X |
cbfe5bee | 243 | @item SoX native format @tab X @tab X |
64c2f20a | 244 | @item SUN AU format @tab X @tab X |
5a717094 | 245 | @item Text files @tab @tab X |
c6b2dc34 | 246 | @item THP @tab @tab X |
d698c5d3 | 247 | @tab Used on the Nintendo GameCube. |
913c3e2c DB |
248 | @item Tiertex Limited SEQ @tab @tab X |
249 | @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. | |
39271be4 DB |
250 | @item True Audio @tab @tab X |
251 | @item VC-1 test bitstream @tab X @tab X | |
c6b2dc34 | 252 | @item WAV @tab X @tab X |
39271be4 | 253 | @item WavPack @tab @tab X |
316d6c15 | 254 | @item WebM @tab X @tab X |
82ca054a | 255 | @item Windows Televison (WTV) @tab @tab X |
913c3e2c | 256 | @item Wing Commander III movie @tab @tab X |
d698c5d3 | 257 | @tab Multimedia format used in Origin's Wing Commander III computer game. |
913c3e2c DB |
258 | @item Westwood Studios audio @tab @tab X |
259 | @tab Multimedia format used in Westwood Studios games. | |
260 | @item Westwood Studios VQA @tab @tab X | |
261 | @tab Multimedia format used in Westwood Studios games. | |
c6c6c1aa SH |
262 | @item XMV @tab @tab X |
263 | @tab Microsoft video container used in Xbox games. | |
ad4c5034 MH |
264 | @item xWMA @tab @tab X |
265 | @tab Microsoft audio container used by XAudio 2. | |
39271be4 | 266 | @item YUV4MPEG pipe @tab X @tab X |
148bcae9 | 267 | @item Psygnosis YOP @tab @tab X |
d0e1cd3d DB |
268 | @end multitable |
269 | ||
270 | @code{X} means that encoding (resp. decoding) is supported. | |
271 | ||
272 | @section Image Formats | |
273 | ||
43fb279f | 274 | Libav can read and write images for each frame of a video sequence. The |
d0e1cd3d DB |
275 | following image formats are supported: |
276 | ||
277 | @multitable @columnfractions .4 .1 .1 .4 | |
b3de4544 | 278 | @item Name @tab Encoding @tab Decoding @tab Comments |
9db80acb DV |
279 | @item .Y.U.V @tab X @tab X |
280 | @tab one raw file per component | |
281 | @item animated GIF @tab X @tab X | |
282 | @tab Only uncompressed GIFs are generated. | |
f2937cc6 DV |
283 | @item BMP @tab X @tab X |
284 | @tab Microsoft BMP image | |
e27ce0ee | 285 | @item DPX @tab X @tab X |
94d3d6a4 | 286 | @tab Digital Picture Exchange |
9db80acb DV |
287 | @item JPEG @tab X @tab X |
288 | @tab Progressive JPEG is not supported. | |
289 | @item JPEG 2000 @tab @tab E | |
290 | @tab decoding supported through external library libopenjpeg | |
f2937cc6 DV |
291 | @item JPEG-LS @tab X @tab X |
292 | @item LJPEG @tab X @tab | |
293 | @tab Lossless JPEG | |
ddea12a6 | 294 | @item PAM @tab X @tab X |
9db80acb | 295 | @tab PAM is a PNM extension with alpha support. |
ddea12a6 | 296 | @item PBM @tab X @tab X |
f2937cc6 | 297 | @tab Portable BitMap image |
effcedf7 | 298 | @item PCX @tab X @tab X |
9db80acb | 299 | @tab PC Paintbrush |
ddea12a6 | 300 | @item PGM @tab X @tab X |
314511ab | 301 | @tab Portable GrayMap image |
ddea12a6 | 302 | @item PGMYUV @tab X @tab X |
9db80acb | 303 | @tab PGM with U and V components in YUV 4:2:0 |
a526d619 PR |
304 | @item PIC @tab @tab X |
305 | @tab Pictor/PC Paint | |
9db80acb DV |
306 | @item PNG @tab X @tab X |
307 | @tab 2/4 bpp not supported yet | |
ddea12a6 | 308 | @item PPM @tab X @tab X |
314511ab | 309 | @tab Portable PixelMap image |
9db80acb DV |
310 | @item PTX @tab @tab X |
311 | @tab V.Flash PTX format | |
9db80acb DV |
312 | @item SGI @tab X @tab X |
313 | @tab SGI RGB image format | |
a1c5b6ec JR |
314 | @item Sun Rasterfile @tab @tab X |
315 | @tab Sun RAS image format | |
9db80acb DV |
316 | @item TIFF @tab X @tab X |
317 | @tab YUV, JPEG and some extension is not supported yet. | |
a1c5b6ec JR |
318 | @item Truevision Targa @tab X @tab X |
319 | @tab Targa (.TGA) image format | |
d0e1cd3d DB |
320 | @end multitable |
321 | ||
322 | @code{X} means that encoding (resp. decoding) is supported. | |
323 | ||
9a77d59a JM |
324 | @code{E} means that support is provided through an external library. |
325 | ||
d0e1cd3d DB |
326 | @section Video Codecs |
327 | ||
328 | @multitable @columnfractions .4 .1 .1 .4 | |
b3de4544 | 329 | @item Name @tab Encoding @tab Decoding @tab Comments |
9510f59a | 330 | @item 4X Movie @tab @tab X |
d698c5d3 | 331 | @tab Used in certain computer games. |
f0b19bd3 | 332 | @item 8088flex TMV @tab @tab X |
9510f59a DB |
333 | @item 8SVX exponential @tab @tab X |
334 | @item 8SVX fibonacci @tab @tab X | |
8fb9e198 TB |
335 | @item A64 multicolor @tab X @tab |
336 | @tab Creates video suitable to be played on a commodore 64 (multicolor mode). | |
913c3e2c | 337 | @item American Laser Games MM @tab @tab X |
d698c5d3 | 338 | @tab Used in games like Mad Dog McCree. |
a1c5b6ec | 339 | @item AMV Video @tab @tab X |
d698c5d3 | 340 | @tab Used in Chinese MP3 players. |
5a717094 | 341 | @item ANSI/ASCII art @tab @tab X |
d66d8b83 DB |
342 | @item Apple MJPEG-B @tab @tab X |
343 | @item Apple QuickDraw @tab @tab X | |
d698c5d3 | 344 | @tab fourcc: qdrw |
d66d8b83 | 345 | @item Asus v1 @tab X @tab X |
d698c5d3 | 346 | @tab fourcc: ASV1 |
d66d8b83 | 347 | @item Asus v2 @tab X @tab X |
d698c5d3 | 348 | @tab fourcc: ASV2 |
d66d8b83 | 349 | @item ATI VCR1 @tab @tab X |
d698c5d3 | 350 | @tab fourcc: VCR1 |
d66d8b83 | 351 | @item ATI VCR2 @tab @tab X |
d698c5d3 | 352 | @tab fourcc: VCR2 |
588f8cd8 | 353 | @item Auravision Aura @tab @tab X |
ce293510 | 354 | @item Auravision Aura 2 @tab @tab X |
dd2d651d | 355 | @item Autodesk Animator Flic video @tab @tab X |
d66d8b83 | 356 | @item Autodesk RLE @tab @tab X |
d698c5d3 | 357 | @tab fourcc: AASC |
9510f59a | 358 | @item AVS (Audio Video Standard) video @tab @tab X |
d698c5d3 | 359 | @tab Video encoding used by the Creature Shock game. |
68dddf53 | 360 | @item Beam Software VB @tab @tab X |
9510f59a | 361 | @item Bethesda VID video @tab @tab X |
d698c5d3 | 362 | @tab Used in some games from Bethesda Softworks. |
342c7dfd | 363 | @item Bink Video @tab @tab X |
402f9ad5 | 364 | @item Bitmap Brothers JV video @tab @tab X |
9510f59a DB |
365 | @item Brute Force & Ignorance @tab @tab X |
366 | @tab Used in the game Flash Traffic: City of Angels. | |
bac4c85c | 367 | @item C93 video @tab @tab X |
d698c5d3 | 368 | @tab Codec used in Cyberia game. |
d66d8b83 | 369 | @item CamStudio @tab @tab X |
d698c5d3 | 370 | @tab fourcc: CSCD |
a3d995c1 MT |
371 | @item CD+G @tab @tab X |
372 | @tab Video codec for CD+G karaoke disks | |
de295976 SG |
373 | @item Chinese AVS video @tab E @tab X |
374 | @tab AVS1-P2, JiZhun profile, encoding through external library libxavs | |
9510f59a DB |
375 | @item Delphine Software International CIN video @tab @tab X |
376 | @tab Codec used in Delphine Software International games. | |
d66d8b83 DB |
377 | @item Cinepak @tab @tab X |
378 | @item Cirrus Logic AccuPak @tab @tab X | |
d698c5d3 | 379 | @tab fourcc: CLJR |
9510f59a | 380 | @item Creative YUV (CYUV) @tab @tab X |
42315dab KS |
381 | @item DFA @tab @tab X |
382 | @tab Codec used in Chronomaster game. | |
82ced5a9 | 383 | @item Dirac @tab E @tab E |
360f980b | 384 | @tab supported through external libdirac/libschroedinger libraries |
a1ae40fd | 385 | @item Deluxe Paint Animation @tab @tab X |
9510f59a DB |
386 | @item DNxHD @tab X @tab X |
387 | @tab aka SMPTE VC3 | |
68dddf53 | 388 | @item Duck TrueMotion 1.0 @tab @tab X |
d698c5d3 | 389 | @tab fourcc: DUCK |
68dddf53 | 390 | @item Duck TrueMotion 2.0 @tab @tab X |
d698c5d3 | 391 | @tab fourcc: TM20 |
9510f59a DB |
392 | @item DV (Digital Video) @tab X @tab X |
393 | @item Feeble Files/ScummVM DXA @tab @tab X | |
d698c5d3 | 394 | @tab Codec originally used in Feeble Files game. |
9510f59a | 395 | @item Electronic Arts CMV video @tab @tab X |
d698c5d3 | 396 | @tab Used in NHL 95 game. |
c63ea92b | 397 | @item Electronic Arts Madcow video @tab @tab X |
dd2d651d DB |
398 | @item Electronic Arts TGV video @tab @tab X |
399 | @item Electronic Arts TGQ video @tab @tab X | |
400 | @item Electronic Arts TQI video @tab @tab X | |
401 | @item Escape 124 @tab @tab X | |
f4258b13 | 402 | @item FFmpeg video codec #1 @tab X @tab X |
d698c5d3 | 403 | @tab experimental lossless codec (fourcc: FFV1) |
dd2d651d | 404 | @item Flash Screen Video v1 @tab X @tab X |
d698c5d3 | 405 | @tab fourcc: FSV1 |
c2d23309 | 406 | @item Flash Screen Video v2 @tab @tab X |
dd2d651d | 407 | @item Flash Video (FLV) @tab X @tab X |
d698c5d3 | 408 | @tab Sorenson H.263 used in Flash |
dd2d651d | 409 | @item Fraps @tab @tab X |
d66d8b83 | 410 | @item H.261 @tab X @tab X |
dd2d651d DB |
411 | @item H.263 / H.263-1996 @tab X @tab X |
412 | @item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X | |
413 | @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X | |
360f980b | 414 | @tab encoding supported through external library libx264 |
dd2d651d | 415 | @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @tab X |
d66d8b83 | 416 | @item HuffYUV @tab X @tab X |
dd2d651d | 417 | @item HuffYUV FFmpeg variant @tab X @tab X |
d66d8b83 | 418 | @item IBM Ultimotion @tab @tab X |
d698c5d3 | 419 | @tab fourcc: ULTI |
bac4c85c | 420 | @item id Cinematic video @tab @tab X |
d698c5d3 | 421 | @tab Used in Quake II. |
a1c5b6ec | 422 | @item id RoQ video @tab X @tab X |
d698c5d3 | 423 | @tab Used in Quake III, Jedi Knight 2, other computer games. |
b9e06ddd PR |
424 | @item IFF ILBM @tab @tab X |
425 | @tab IFF interlaved bitmap | |
426 | @item IFF ByteRun1 @tab @tab X | |
427 | @tab IFF run length encoded bitmap | |
dd2d651d DB |
428 | @item Intel H.263 @tab @tab X |
429 | @item Intel Indeo 2 @tab @tab X | |
d66d8b83 | 430 | @item Intel Indeo 3 @tab @tab X |
5bebe94d | 431 | @item Intel Indeo 5 @tab @tab X |
dd2d651d | 432 | @item Interplay C93 @tab @tab X |
9510f59a | 433 | @tab Used in the game Cyberia from Interplay. |
dd2d651d | 434 | @item Interplay MVE video @tab @tab X |
d698c5d3 | 435 | @tab Used in Interplay .MVE files. |
dd2d651d | 436 | @item Karl Morton's video codec @tab @tab X |
d698c5d3 | 437 | @tab Codec used in Worms games. |
bf354122 DV |
438 | @item Kega Game Video (KGV1) @tab @tab X |
439 | @tab Kega emulator screen capture codec. | |
d267b339 | 440 | @item Lagarith @tab @tab X |
dd2d651d DB |
441 | @item LCL (LossLess Codec Library) MSZH @tab @tab X |
442 | @item LCL (LossLess Codec Library) ZLIB @tab E @tab E | |
d66d8b83 DB |
443 | @item LOCO @tab @tab X |
444 | @item lossless MJPEG @tab X @tab X | |
445 | @item Microsoft RLE @tab @tab X | |
dd2d651d | 446 | @item Microsoft Video 1 @tab @tab X |
d66d8b83 | 447 | @item Mimic @tab @tab X |
d698c5d3 | 448 | @tab Used in MSN Messenger Webcam streams. |
d66d8b83 | 449 | @item Miro VideoXL @tab @tab X |
d698c5d3 | 450 | @tab fourcc: VIXL |
eacf8613 | 451 | @item MJPEG (Motion JPEG) @tab X @tab X |
ce02f9be | 452 | @item Mobotix MxPEG video @tab @tab X |
dd2d651d DB |
453 | @item Motion Pixels video @tab @tab X |
454 | @item MPEG-1 video @tab X @tab X | |
455 | @item MPEG-1/2 video XvMC (X-Video Motion Compensation) @tab @tab X | |
456 | @item MPEG-1/2 video (VDPAU acceleration) @tab @tab X | |
457 | @item MPEG-2 video @tab X @tab X | |
458 | @item MPEG-4 part 2 @tab X @tab X | |
459 | @ libxvidcore can be used alternatively for encoding. | |
f7af2c1d | 460 | @item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X |
dd2d651d DB |
461 | @item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X |
462 | @item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X | |
eacf8613 | 463 | @item Nintendo Gamecube THP video @tab @tab X |
641992de DB |
464 | @item NuppelVideo/RTjpeg @tab @tab X |
465 | @tab Video encoding used in NuppelVideo files. | |
d66d8b83 | 466 | @item On2 VP3 @tab @tab X |
d698c5d3 | 467 | @tab still experimental |
d66d8b83 | 468 | @item On2 VP5 @tab @tab X |
d698c5d3 | 469 | @tab fourcc: VP50 |
d66d8b83 | 470 | @item On2 VP6 @tab @tab X |
d698c5d3 | 471 | @tab fourcc: VP60,VP61,VP62 |
3b636f21 DC |
472 | @item VP8 @tab E @tab X |
473 | @tab fourcc: VP80, encoding supported through external library libvpx | |
d66d8b83 | 474 | @item planar RGB @tab @tab X |
d698c5d3 | 475 | @tab fourcc: 8BPS |
a1c5b6ec | 476 | @item Q-team QPEG @tab @tab X |
d698c5d3 | 477 | @tab fourccs: QPEG, Q1.0, Q1.1 |
9510f59a | 478 | @item QuickTime 8BPS video @tab @tab X |
a1c5b6ec JR |
479 | @item QuickTime Animation (RLE) video @tab X @tab X |
480 | @tab fourcc: 'rle ' | |
481 | @item QuickTime Graphics (SMC) @tab @tab X | |
482 | @tab fourcc: 'smc ' | |
483 | @item QuickTime video (RPZA) @tab @tab X | |
484 | @tab fourcc: rpza | |
43836928 | 485 | @item R10K AJA Kona 10-bit RGB Codec @tab @tab X |
4aaab0a3 | 486 | @item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X |
a1c5b6ec | 487 | @item Raw Video @tab X @tab X |
d0e1cd3d DB |
488 | @item RealVideo 1.0 @tab X @tab X |
489 | @item RealVideo 2.0 @tab X @tab X | |
6beb8b26 KS |
490 | @item RealVideo 3.0 @tab @tab X |
491 | @tab still far from ideal | |
11c0f9ec | 492 | @item RealVideo 4.0 @tab @tab X |
68dddf53 | 493 | @item Renderware TXD (TeXture Dictionary) @tab @tab X |
d698c5d3 | 494 | @tab Texture dictionaries used by the Renderware Engine. |
a1c5b6ec JR |
495 | @item RL2 video @tab @tab X |
496 | @tab used in some games by Entertainment Software Partners | |
68dddf53 JR |
497 | @item Sierra VMD video @tab @tab X |
498 | @tab Used in Sierra VMD files. | |
bac4c85c | 499 | @item Smacker video @tab @tab X |
d698c5d3 | 500 | @tab Video encoding used in Smacker. |
68dddf53 | 501 | @item SMPTE VC-1 @tab @tab X |
d66d8b83 | 502 | @item Snow @tab X @tab X |
d698c5d3 | 503 | @tab experimental wavelet codec (fourcc: SNOW) |
eacf8613 | 504 | @item Sony PlayStation MDEC (Motion DECoder) @tab @tab X |
a1c5b6ec | 505 | @item Sorenson Vector Quantizer 1 @tab X @tab X |
d698c5d3 | 506 | @tab fourcc: SVQ1 |
a1c5b6ec | 507 | @item Sorenson Vector Quantizer 3 @tab @tab X |
d698c5d3 | 508 | @tab fourcc: SVQ3 |
a1c5b6ec | 509 | @item Sunplus JPEG (SP5X) @tab @tab X |
d698c5d3 | 510 | @tab fourcc: SP5X |
68dddf53 | 511 | @item TechSmith Screen Capture Codec @tab @tab X |
d698c5d3 | 512 | @tab fourcc: TSCC |
82ced5a9 | 513 | @item Theora @tab E @tab X |
360f980b | 514 | @tab encoding supported through external library libtheora |
a1c5b6ec | 515 | @item Tiertex Limited SEQ video @tab @tab X |
d698c5d3 | 516 | @tab Codec used in DOS CD-ROM FlashBack game. |
ca0bb1c4 | 517 | @item V210 Quicktime Uncompressed 4:2:2 10-bit @tab X @tab X |
eacf8613 | 518 | @item VMware Screen Codec / VMware Video @tab @tab X |
d698c5d3 | 519 | @tab Codec used in videos captured by VMware. |
eacf8613 | 520 | @item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X |
dd2d651d | 521 | @item Windows Media Video 7 @tab X @tab X |
eacf8613 | 522 | @item Windows Media Video 8 @tab X @tab X |
68dddf53 JR |
523 | @item Windows Media Video 9 @tab @tab X |
524 | @tab not completely working | |
eacf8613 JR |
525 | @item Wing Commander III / Xan @tab @tab X |
526 | @tab Used in Wing Commander III .MVE files. | |
44ddfd47 KS |
527 | @item Wing Commander IV / Xan @tab @tab X |
528 | @tab Used in Wing Commander IV. | |
d66d8b83 DB |
529 | @item Winnov WNV1 @tab @tab X |
530 | @item WMV7 @tab X @tab X | |
39271be4 | 531 | @item YAMAHA SMAF @tab X @tab X |
148bcae9 | 532 | @item Psygnosis YOP Video @tab @tab X |
d66d8b83 | 533 | @item ZLIB @tab X @tab X |
d698c5d3 | 534 | @tab part of LCL, encoder experimental |
eacf8613 | 535 | @item Zip Motion Blocks Video @tab X @tab X |
d698c5d3 | 536 | @tab Encoder works only in PAL8. |
d0e1cd3d DB |
537 | @end multitable |
538 | ||
539 | @code{X} means that encoding (resp. decoding) is supported. | |
540 | ||
82ced5a9 DB |
541 | @code{E} means that support is provided through an external library. |
542 | ||
d0e1cd3d DB |
543 | @section Audio Codecs |
544 | ||
485ec4f1 | 545 | @multitable @columnfractions .4 .1 .1 .4 |
b3de4544 | 546 | @item Name @tab Encoding @tab Decoding @tab Comments |
16d81b27 | 547 | @item 8SVX audio @tab @tab X |
82ced5a9 | 548 | @item AAC @tab E @tab X |
d89e738a | 549 | @tab encoding supported through external library libfaac and libvo-aacenc |
c76d1bb2 | 550 | @item AC-3 @tab IX @tab X |
fd75cedd DB |
551 | @item ADPCM 4X Movie @tab @tab X |
552 | @item ADPCM CDROM XA @tab @tab X | |
553 | @item ADPCM Creative Technology @tab @tab X | |
554 | @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 | |
555 | @item ADPCM Electronic Arts @tab @tab X | |
556 | @tab Used in various EA titles. | |
557 | @item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X | |
558 | @tab Used in Sim City 3000. | |
559 | @item ADPCM Electronic Arts R1 @tab @tab X | |
560 | @item ADPCM Electronic Arts R2 @tab @tab X | |
561 | @item ADPCM Electronic Arts R3 @tab @tab X | |
562 | @item ADPCM Electronic Arts XAS @tab @tab X | |
21e681ba | 563 | @item ADPCM G.722 @tab X @tab X |
fd75cedd DB |
564 | @item ADPCM G.726 @tab X @tab X |
565 | @item ADPCM IMA AMV @tab @tab X | |
566 | @tab Used in AMV files | |
567 | @item ADPCM IMA Electronic Arts EACS @tab @tab X | |
568 | @item ADPCM IMA Electronic Arts SEAD @tab @tab X | |
569 | @item ADPCM IMA Funcom @tab @tab X | |
570 | @item ADPCM IMA QuickTime @tab X @tab X | |
571 | @item ADPCM IMA Loki SDL MJPEG @tab @tab X | |
572 | @item ADPCM IMA WAV @tab X @tab X | |
573 | @item ADPCM IMA Westwood @tab @tab X | |
574 | @item ADPCM ISS IMA @tab @tab X | |
575 | @tab Used in FunCom games. | |
576 | @item ADPCM IMA Duck DK3 @tab @tab X | |
577 | @tab Used in some Sega Saturn console games. | |
578 | @item ADPCM IMA Duck DK4 @tab @tab X | |
579 | @tab Used in some Sega Saturn console games. | |
580 | @item ADPCM Microsoft @tab X @tab X | |
581 | @item ADPCM MS IMA @tab X @tab X | |
582 | @item ADPCM Nintendo Gamecube THP @tab @tab X | |
583 | @item ADPCM QT IMA @tab X @tab X | |
584 | @item ADPCM SEGA CRI ADX @tab X @tab X | |
585 | @tab Used in Sega Dreamcast games. | |
586 | @item ADPCM Shockwave Flash @tab X @tab X | |
587 | @item ADPCM SMJPEG IMA @tab @tab X | |
588 | @tab Used in certain Loki game ports. | |
589 | @item ADPCM Sound Blaster Pro 2-bit @tab @tab X | |
590 | @item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X | |
591 | @item ADPCM Sound Blaster Pro 4-bit @tab @tab X | |
592 | @item ADPCM Westwood Studios IMA @tab @tab X | |
593 | @tab Used in Westwood Studios games like Command and Conquer. | |
594 | @item ADPCM Yamaha @tab X @tab X | |
2bcaf2fe | 595 | @item AMR-NB @tab E @tab X |
4fe3edaa | 596 | @tab encoding supported through external library libopencore-amrnb |
f502ff3f MS |
597 | @item AMR-WB @tab E @tab X |
598 | @tab encoding supported through external library libvo-amrwbenc | |
833e90dd | 599 | @item Apple lossless audio @tab X @tab X |
d698c5d3 | 600 | @tab QuickTime fourcc 'alac' |
61dc238b | 601 | @item Atrac 1 @tab @tab X |
9510f59a | 602 | @item Atrac 3 @tab @tab X |
c0d3f516 PR |
603 | @item Bink Audio @tab @tab X |
604 | @tab Used in Bink and Smacker files in many games. | |
9510f59a | 605 | @item Delphine Software International CIN audio @tab @tab X |
d698c5d3 | 606 | @tab Codec used in Delphine Software International games. |
9510f59a DB |
607 | @item COOK @tab @tab X |
608 | @tab All versions except 5.1 are supported. | |
9510f59a | 609 | @item DCA (DTS Coherent Acoustics) @tab @tab X |
12dd57fd DB |
610 | @item DPCM id RoQ @tab X @tab X |
611 | @tab Used in Quake III, Jedi Knight 2, other computer games. | |
612 | @item DPCM Interplay @tab @tab X | |
613 | @tab Used in various Interplay computer games. | |
614 | @item DPCM Sierra Online @tab @tab X | |
615 | @tab Used in Sierra Online game audio files. | |
616 | @item DPCM Sol @tab @tab X | |
617 | @item DPCM Xan @tab @tab X | |
eff9011d | 618 | @tab Used in Origin's Wing Commander IV AVI files. |
16d81b27 | 619 | @item DSP Group TrueSpeech @tab @tab X |
16d81b27 | 620 | @item DV audio @tab @tab X |
aa47c35d | 621 | @item Enhanced AC-3 @tab X @tab X |
dd2d651d | 622 | @item FLAC (Free Lossless Audio Codec) @tab X @tab IX |
b576934d RD |
623 | @item GSM @tab E @tab X |
624 | @tab encoding supported through external library libgsm | |
625 | @item GSM Microsoft variant @tab E @tab X | |
626 | @tab encoding supported through external library libgsm | |
dd2d651d | 627 | @item IMC (Intel Music Coder) @tab @tab X |
dd2d651d DB |
628 | @item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X |
629 | @item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X | |
9ba4821d RP |
630 | @item MLP (Meridian Lossless Packing) @tab @tab X |
631 | @tab Used in DVD-Audio discs. | |
16d81b27 | 632 | @item Monkey's Audio @tab @tab X |
d698c5d3 | 633 | @tab Only versions 3.97-3.99 are supported. |
dd2d651d DB |
634 | @item MP1 (MPEG audio layer 1) @tab @tab IX |
635 | @item MP2 (MPEG audio layer 2) @tab IX @tab IX | |
636 | @item MP3 (MPEG audio layer 3) @tab E @tab IX | |
637 | @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported | |
99971952 | 638 | @item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X |
dd2d651d DB |
639 | @item Musepack SV7 @tab @tab X |
640 | @item Musepack SV8 @tab @tab X | |
641992de | 641 | @item Nellymoser Asao @tab X @tab X |
641992de DB |
642 | @item PCM A-law @tab X @tab X |
643 | @item PCM mu-law @tab X @tab X | |
644 | @item PCM 16-bit little-endian planar @tab @tab X | |
645 | @item PCM 32-bit floating point big-endian @tab X @tab X | |
646 | @item PCM 32-bit floating point little-endian @tab X @tab X | |
647 | @item PCM 64-bit floating point big-endian @tab X @tab X | |
648 | @item PCM 64-bit floating point little-endian @tab X @tab X | |
649 | @item PCM D-Cinema audio signed 24-bit @tab X @tab X | |
650 | @item PCM signed 8-bit @tab X @tab X | |
651 | @item PCM signed 16-bit big-endian @tab X @tab X | |
652 | @item PCM signed 16-bit little-endian @tab X @tab X | |
653 | @item PCM signed 24-bit big-endian @tab X @tab X | |
654 | @item PCM signed 24-bit little-endian @tab X @tab X | |
655 | @item PCM signed 32-bit big-endian @tab X @tab X | |
656 | @item PCM signed 32-bit little-endian @tab X @tab X | |
5dd3707b | 657 | @item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X |
641992de DB |
658 | @item PCM unsigned 8-bit @tab X @tab X |
659 | @item PCM unsigned 16-bit big-endian @tab X @tab X | |
660 | @item PCM unsigned 16-bit little-endian @tab X @tab X | |
661 | @item PCM unsigned 24-bit big-endian @tab X @tab X | |
662 | @item PCM unsigned 24-bit little-endian @tab X @tab X | |
663 | @item PCM unsigned 32-bit big-endian @tab X @tab X | |
664 | @item PCM unsigned 32-bit little-endian @tab X @tab X | |
665 | @item PCM Zork @tab X @tab X | |
73b458e3 | 666 | @item QCELP / PureVoice @tab @tab X |
a1c5b6ec | 667 | @item QDesign Music Codec 2 @tab @tab X |
d698c5d3 | 668 | @tab There are still some distortions. |
d31ba231 | 669 | @item RealAudio 1.0 (14.4K) @tab X @tab X |
d698c5d3 | 670 | @tab Real 14400 bit/s codec |
a1c5b6ec | 671 | @item RealAudio 2.0 (28.8K) @tab @tab X |
d698c5d3 | 672 | @tab Real 28800 bit/s codec |
a1c5b6ec | 673 | @item RealAudio 3.0 (dnet) @tab IX @tab X |
a692130f | 674 | @tab Real low bitrate AC-3 codec |
7bd3096f | 675 | @item RealAudio SIPR / ACELP.NET @tab @tab X |
bac4c85c | 676 | @item Shorten @tab @tab X |
68dddf53 JR |
677 | @item Sierra VMD audio @tab @tab X |
678 | @tab Used in Sierra VMD files. | |
bac4c85c | 679 | @item Smacker audio @tab @tab X |
9aa91043 | 680 | @item SMPTE 302M AES3 audio @tab @tab X |
82ced5a9 | 681 | @item Speex @tab @tab E |
360f980b | 682 | @tab supported through external library libspeex |
16d81b27 | 683 | @item True Audio (TTA) @tab @tab X |
9ba4821d RP |
684 | @item TrueHD @tab @tab X |
685 | @tab Used in HD-DVD and Blu-Ray discs. | |
7bd47335 | 686 | @item TwinVQ (VQF flavor) @tab @tab X |
dd2d651d | 687 | @item Vorbis @tab E @tab X |
19fcd66c | 688 | @tab A native but very primitive encoder exists. |
bac4c85c | 689 | @item WavPack @tab @tab X |
eacf8613 JR |
690 | @item Westwood Audio (SND1) @tab @tab X |
691 | @item Windows Media Audio 1 @tab X @tab X | |
692 | @item Windows Media Audio 2 @tab X @tab X | |
c1061cc7 | 693 | @item Windows Media Audio Pro @tab @tab X |
fa65584f | 694 | @item Windows Media Audio Voice @tab @tab X |
d0e1cd3d DB |
695 | @end multitable |
696 | ||
697 | @code{X} means that encoding (resp. decoding) is supported. | |
698 | ||
82ced5a9 DB |
699 | @code{E} means that support is provided through an external library. |
700 | ||
d0e1cd3d DB |
701 | @code{I} means that an integer-only version is available, too (ensures high |
702 | performance on systems without hardware floating point support). | |
703 | ||
bd3151f2 DB |
704 | @section Subtitle Formats |
705 | ||
000bbebb | 706 | @multitable @columnfractions .4 .1 .1 .1 .1 |
9afc2917 | 707 | @item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding |
1f0920db | 708 | @item SSA/ASS @tab X @tab X @tab X @tab X |
9afc2917 DB |
709 | @item DVB @tab X @tab X @tab X @tab X |
710 | @item DVD @tab X @tab X @tab X @tab X | |
c58b82a2 | 711 | @item PGS @tab @tab @tab @tab X |
2c77c906 | 712 | @item SubRip (SRT) @tab X @tab X @tab @tab X |
a4276ba2 | 713 | @item XSUB @tab @tab @tab X @tab X |
bd3151f2 DB |
714 | @end multitable |
715 | ||
716 | @code{X} means that the feature is supported. | |
717 | ||
fbd52050 DB |
718 | @section Network Protocols |
719 | ||
000bbebb | 720 | @multitable @columnfractions .4 .1 |
fbd52050 | 721 | @item Name @tab Support |
f4f4e12c | 722 | @item Apple HTTP Live Streaming @tab X |
fbd52050 DB |
723 | @item file @tab X |
724 | @item Gopher @tab X | |
725 | @item HTTP @tab X | |
a2403986 | 726 | @item MMS @tab X |
fbd52050 DB |
727 | @item pipe @tab X |
728 | @item RTP @tab X | |
729 | @item TCP @tab X | |
730 | @item UDP @tab X | |
731 | @end multitable | |
732 | ||
733 | @code{X} means that the protocol is supported. | |
734 | ||
735 | ||
fa3f2a35 DB |
736 | @section Input/Output Devices |
737 | ||
738 | @multitable @columnfractions .4 .1 .1 | |
739 | @item Name @tab Input @tab Output | |
740 | @item ALSA @tab X @tab X | |
fa3f2a35 DB |
741 | @item BKTR @tab X @tab |
742 | @item DV1394 @tab X @tab | |
80ff8a16 | 743 | @item JACK @tab X @tab |
fa3f2a35 DB |
744 | @item LIBDC1394 @tab X @tab |
745 | @item OSS @tab X @tab X | |
746 | @item Video4Linux @tab X @tab | |
747 | @item Video4Linux2 @tab X @tab | |
748 | @item VfW capture @tab X @tab | |
749 | @item X11 grabbing @tab X @tab | |
750 | @end multitable | |
751 | ||
23869b4a | 752 | @code{X} means that input/output is supported. |
fa3f2a35 DB |
753 | |
754 | ||
d0e1cd3d DB |
755 | @chapter Platform Specific information |
756 | ||
6a36798f MK |
757 | @section DOS |
758 | ||
759 | Using a cross-compiler is preferred for various reasons. | |
760 | ||
bee694bc MK |
761 | @section OS/2 |
762 | ||
f8a45fa1 | 763 | For information about compiling Libav on OS/2 see |
bee694bc MK |
764 | @url{http://www.edm2.com/index.php/FFmpeg}. |
765 | ||
766 | @section Unix-like | |
767 | ||
f8a45fa1 | 768 | Some parts of Libav cannot be built with version 2.15 of the GNU |
1e4dd198 DB |
769 | assembler which is still provided by a few AMD64 distributions. To |
770 | make sure your compiler really uses the required version of gas | |
771 | after a binutils upgrade, run: | |
772 | ||
773 | @example | |
774 | $(gcc -print-prog-name=as) --version | |
775 | @end example | |
776 | ||
777 | If not, then you should install a different compiler that has no | |
778 | hard-coded path to gas. In the worst case pass @code{--disable-asm} | |
779 | to configure. | |
780 | ||
bee694bc | 781 | @subsection BSD |
d0e1cd3d | 782 | |
f8a45fa1 | 783 | BSD make will not build Libav, you need to install and use GNU Make |
d0e1cd3d DB |
784 | (@file{gmake}). |
785 | ||
bee694bc | 786 | @subsection (Open)Solaris |
3fd427cd | 787 | |
f8a45fa1 | 788 | GNU Make is required to build Libav, so you have to invoke (@file{gmake}), |
e69decae | 789 | standard Solaris Make will not work. When building with a non-c99 front-end |
ee945547 | 790 | (gcc, generic suncc) add either @code{--extra-libs=/usr/lib/values-xpg6.o} |
e69decae MK |
791 | or @code{--extra-libs=/usr/lib/64/values-xpg6.o} to the configure options |
792 | since the libc is not c99-compliant by default. The probes performed by | |
793 | configure may raise an exception leading to the death of configure itself | |
794 | due to a bug in the system shell. Simply invoke a different shell such as | |
795 | bash directly to work around this: | |
796 | ||
797 | @example | |
798 | bash ./configure | |
799 | @end example | |
3fd427cd | 800 | |
377723b2 MR |
801 | @subsection Darwin (MacOS X, iPhone) |
802 | ||
803 | MacOS X on PowerPC or ARM (iPhone) requires a preprocessor from | |
804 | @url{http://github.com/yuvi/gas-preprocessor} to build the optimized | |
06a2ba23 | 805 | assembler functions. Just download the Perl script and put it somewhere |
f8a45fa1 | 806 | in your PATH, Libav's configure will pick it up automatically. |
377723b2 | 807 | |
d0e1cd3d DB |
808 | @section Windows |
809 | ||
d0e1cd3d DB |
810 | @subsection Native Windows compilation |
811 | ||
f8a45fa1 | 812 | Libav can be built to run natively on Windows using the MinGW tools. Install |
126cadc7 RP |
813 | the latest versions of MSYS and MinGW from @url{http://www.mingw.org/}. |
814 | You can find detailed installation | |
d0e1cd3d DB |
815 | instructions in the download section and the FAQ. |
816 | ||
f8a45fa1 | 817 | Libav does not build out-of-the-box with the packages the automated MinGW |
126cadc7 RP |
818 | installer provides. It also requires coreutils to be installed and many other |
819 | packages updated to the latest version. The minimum version for some packages | |
820 | are listed below: | |
821 | ||
822 | @itemize | |
823 | @item bash 3.1 | |
824 | @item msys-make 3.81-2 (note: not mingw32-make) | |
2014b51c | 825 | @item w32api 3.13 |
126cadc7 RP |
826 | @item mingw-runtime 3.15 |
827 | @end itemize | |
828 | ||
f8a45fa1 | 829 | Libav automatically passes @code{-fno-common} to the compiler to work around |
0f898714 DB |
830 | a GCC bug (see @url{http://gcc.gnu.org/bugzilla/show_bug.cgi?id=37216}). |
831 | ||
c1989552 | 832 | Notes: |
d0e1cd3d | 833 | |
c1989552 | 834 | @itemize |
d0e1cd3d | 835 | |
b94ca208 RP |
836 | @item Building natively using MSYS can be sped up by disabling implicit rules |
837 | in the Makefile by calling @code{make -r} instead of plain @code{make}. This | |
838 | speed up is close to non-existent for normal one-off builds and is only | |
839 | noticeable when running make for a second time (for example in | |
840 | @code{make install}). | |
841 | ||
266463da | 842 | @item In order to compile AVplay, you must have the MinGW development library |
2cb6dec6 | 843 | of @uref{http://www.libsdl.org/, SDL}. |
c1989552 RP |
844 | Edit the @file{bin/sdl-config} script so that it points to the correct prefix |
845 | where SDL was installed. Verify that @file{sdl-config} can be launched from | |
846 | the MSYS command line. | |
d0e1cd3d | 847 | |
f8a45fa1 | 848 | @item By using @code{./configure --enable-shared} when configuring Libav, |
c1989552 | 849 | you can build libavutil, libavcodec and libavformat as DLLs. |
d0e1cd3d DB |
850 | |
851 | @end itemize | |
852 | ||
c1989552 | 853 | @subsection Microsoft Visual C++ compatibility |
d0e1cd3d | 854 | |
f8a45fa1 | 855 | As stated in the FAQ, Libav will not compile under MSVC++. However, if you |
c1989552 RP |
856 | want to use the libav* libraries in your own applications, you can still |
857 | compile those applications using MSVC++. But the libav* libraries you link | |
858 | to @emph{must} be built with MinGW. However, you will not be able to debug | |
859 | inside the libav* libraries, since MSVC++ does not recognize the debug | |
860 | symbols generated by GCC. | |
861 | We strongly recommend you to move over from MSVC++ to MinGW tools. | |
d0e1cd3d | 862 | |
f8a45fa1 | 863 | This description of how to use the Libav libraries with MSVC++ is based on |
c1989552 RP |
864 | Microsoft Visual C++ 2005 Express Edition. If you have a different version, |
865 | you might have to modify the procedures slightly. | |
d0e1cd3d | 866 | |
c1989552 | 867 | @subsubsection Using static libraries |
d0e1cd3d | 868 | |
f8a45fa1 | 869 | Assuming you have just built and installed Libav in @file{/usr/local}. |
d0e1cd3d DB |
870 | |
871 | @enumerate | |
872 | ||
873 | @item Create a new console application ("File / New / Project") and then | |
874 | select "Win32 Console Application". On the appropriate page of the | |
875 | Application Wizard, uncheck the "Precompiled headers" option. | |
876 | ||
877 | @item Write the source code for your application, or, for testing, just | |
878 | copy the code from an existing sample application into the source file | |
c1989552 | 879 | that MSVC++ has already created for you. For example, you can copy |
f8a45fa1 | 880 | @file{libavformat/output-example.c} from the Libav distribution. |
d0e1cd3d DB |
881 | |
882 | @item Open the "Project / Properties" dialog box. In the "Configuration" | |
883 | combo box, select "All Configurations" so that the changes you make will | |
884 | affect both debug and release builds. In the tree view on the left hand | |
885 | side, select "C/C++ / General", then edit the "Additional Include | |
f8a45fa1 | 886 | Directories" setting to contain the path where the Libav includes were |
c1989552 | 887 | installed (i.e. @file{c:\msys\1.0\local\include}). |
f010d377 RP |
888 | Do not add MinGW's include directory here, or the include files will |
889 | conflict with MSVC's. | |
c1989552 RP |
890 | |
891 | @item Still in the "Project / Properties" dialog box, select | |
892 | "Linker / General" from the tree view and edit the | |
893 | "Additional Library Directories" setting to contain the @file{lib} | |
f8a45fa1 | 894 | directory where Libav was installed (i.e. @file{c:\msys\1.0\local\lib}), |
c1989552 RP |
895 | the directory where MinGW libs are installed (i.e. @file{c:\mingw\lib}), |
896 | and the directory where MinGW's GCC libs are installed | |
897 | (i.e. @file{C:\mingw\lib\gcc\mingw32\4.2.1-sjlj}). Then select | |
898 | "Linker / Input" from the tree view, and add the files @file{libavformat.a}, | |
899 | @file{libavcodec.a}, @file{libavutil.a}, @file{libmingwex.a}, | |
900 | @file{libgcc.a}, and any other libraries you used (i.e. @file{libz.a}) | |
901 | to the end of "Additional Dependencies". | |
d0e1cd3d DB |
902 | |
903 | @item Now, select "C/C++ / Code Generation" from the tree view. Select | |
904 | "Debug" in the "Configuration" combo box. Make sure that "Runtime | |
905 | Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in | |
906 | the "Configuration" combo box and make sure that "Runtime Library" is | |
907 | set to "Multi-threaded DLL". | |
908 | ||
c1989552 RP |
909 | @item Click "OK" to close the "Project / Properties" dialog box. |
910 | ||
f8a45fa1 | 911 | @item MSVC++ lacks some C99 header files that are fundamental for Libav. |
c1989552 RP |
912 | Get msinttypes from @url{http://code.google.com/p/msinttypes/downloads/list} |
913 | and install it in MSVC++'s include directory | |
914 | (i.e. @file{C:\Program Files\Microsoft Visual Studio 8\VC\include}). | |
915 | ||
916 | @item MSVC++ also does not understand the @code{inline} keyword used by | |
f8a45fa1 | 917 | Libav, so you must add this line before @code{#include}ing libav*: |
c1989552 RP |
918 | @example |
919 | #define inline _inline | |
920 | @end example | |
921 | ||
c1989552 RP |
922 | @item Build your application, everything should work. |
923 | ||
924 | @end enumerate | |
925 | ||
926 | @subsubsection Using shared libraries | |
927 | ||
928 | This is how to create DLL and LIB files that are compatible with MSVC++: | |
929 | ||
e4e3cdc6 | 930 | Within the MSYS shell, build Libav with |
c1989552 RP |
931 | |
932 | @example | |
9d361392 | 933 | ./configure --enable-shared |
c1989552 RP |
934 | make |
935 | make install | |
936 | @end example | |
937 | ||
938 | Your install path (@file{/usr/local/} by default) should now have the | |
939 | necessary DLL and LIB files under the @file{bin} directory. | |
d0e1cd3d | 940 | |
b8272cc2 MS |
941 | Alternatively, build the libraries with a cross compiler, according to |
942 | the instructions below in @ref{Cross compilation for Windows with Linux}. | |
943 | ||
c1989552 RP |
944 | To use those files with MSVC++, do the same as you would do with |
945 | the static libraries, as described above. But in Step 4, | |
946 | you should only need to add the directory where the LIB files are installed | |
947 | (i.e. @file{c:\msys\usr\local\bin}). This is not a typo, the LIB files are | |
bc3836a1 RP |
948 | installed in the @file{bin} directory. And instead of adding the static |
949 | libraries (@file{libxxx.a} files) you should add the MSVC import libraries | |
737eb597 | 950 | (@file{avcodec.lib}, @file{avformat.lib}, and |
bc3836a1 RP |
951 | @file{avutil.lib}). Note that you should not use the GCC import |
952 | libraries (@file{libxxx.dll.a} files), as these will give you undefined | |
953 | reference errors. There should be no need for @file{libmingwex.a}, | |
c1989552 | 954 | @file{libgcc.a}, and @file{wsock32.lib}, nor any other external library |
a0db0b30 | 955 | statically linked into the DLLs. |
c1989552 | 956 | |
f8a45fa1 | 957 | Libav headers do not declare global data for Windows DLLs through the usual |
e16c1569 RP |
958 | dllexport/dllimport interface. Such data will be exported properly while |
959 | building, but to use them in your MSVC++ code you will have to edit the | |
960 | appropriate headers and mark the data as dllimport. For example, in | |
961 | libavutil/pixdesc.h you should have: | |
962 | @example | |
963 | extern __declspec(dllimport) const AVPixFmtDescriptor av_pix_fmt_descriptors[]; | |
964 | @end example | |
965 | ||
e971d813 MS |
966 | Note that using import libraries created by dlltool requires |
967 | the linker optimization option to be set to | |
a3a94e14 | 968 | "References: Keep Unreferenced Data (@code{/OPT:NOREF})", otherwise |
e971d813 MS |
969 | the resulting binaries will fail during runtime. This isn't |
970 | required when using import libraries generated by lib.exe. | |
b369f327 MS |
971 | This issue is reported upstream at |
972 | @url{http://sourceware.org/bugzilla/show_bug.cgi?id=12633}. | |
e971d813 | 973 | |
37e6e6d3 MS |
974 | To create import libraries that work with the @code{/OPT:REF} option |
975 | (which is enabled by default in Release mode), follow these steps: | |
976 | ||
977 | @enumerate | |
978 | ||
979 | @item Open @file{Visual Studio 2005 Command Prompt}. | |
980 | ||
981 | Alternatively, in a normal command line prompt, call @file{vcvars32.bat} | |
982 | which sets up the environment variables for the Visual C++ tools | |
983 | (the standard location for this file is | |
984 | @file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat}). | |
985 | ||
986 | @item Enter the @file{bin} directory where the created LIB and DLL files | |
987 | are stored. | |
988 | ||
989 | @item Generate new import libraries with @file{lib.exe}: | |
990 | ||
991 | @example | |
992 | lib /machine:i386 /def:..\lib\avcodec-53.def /out:avcodec.lib | |
993 | lib /machine:i386 /def:..\lib\avdevice-53.def /out:avdevice.lib | |
994 | lib /machine:i386 /def:..\lib\avfilter-2.def /out:avfilter.lib | |
995 | lib /machine:i386 /def:..\lib\avformat-53.def /out:avformat.lib | |
996 | lib /machine:i386 /def:..\lib\avutil-51.def /out:avutil.lib | |
997 | lib /machine:i386 /def:..\lib\swscale-2.def /out:swscale.lib | |
998 | @end example | |
999 | ||
1000 | @end enumerate | |
1001 | ||
b8272cc2 | 1002 | @anchor{Cross compilation for Windows with Linux} |
d0e1cd3d DB |
1003 | @subsection Cross compilation for Windows with Linux |
1004 | ||
1005 | You must use the MinGW cross compilation tools available at | |
1006 | @url{http://www.mingw.org/}. | |
1007 | ||
f8a45fa1 | 1008 | Then configure Libav with the following options: |
d0e1cd3d DB |
1009 | @example |
1010 | ./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc- | |
1011 | @end example | |
1012 | (you can change the cross-prefix according to the prefix chosen for the | |
1013 | MinGW tools). | |
1014 | ||
2cb6dec6 | 1015 | Then you can easily test Libav with @uref{http://www.winehq.com/, Wine}. |
d0e1cd3d DB |
1016 | |
1017 | @subsection Compilation under Cygwin | |
1018 | ||
2f821b03 VP |
1019 | Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack |
1020 | llrint() in its C library. | |
d0e1cd3d | 1021 | |
2f821b03 | 1022 | Install your Cygwin with all the "Base" packages, plus the |
d0e1cd3d DB |
1023 | following "Devel" ones: |
1024 | @example | |
faa6f1c3 | 1025 | binutils, gcc4-core, make, git, mingw-runtime, texi2html |
71ecc16b RP |
1026 | @end example |
1027 | ||
1028 | And the following "Utils" one: | |
1029 | @example | |
1030 | diffutils | |
d0e1cd3d DB |
1031 | @end example |
1032 | ||
d0e1cd3d DB |
1033 | Then run |
1034 | ||
1035 | @example | |
6e4ca074 | 1036 | ./configure |
d0e1cd3d DB |
1037 | @end example |
1038 | ||
2f821b03 VP |
1039 | to make a static build. |
1040 | ||
1041 | The current @code{gcc4-core} package is buggy and needs this flag to build | |
1042 | shared libraries: | |
d0e1cd3d DB |
1043 | |
1044 | @example | |
2f821b03 | 1045 | ./configure --enable-shared --disable-static --extra-cflags=-fno-reorder-functions |
d0e1cd3d DB |
1046 | @end example |
1047 | ||
f8a45fa1 | 1048 | If you want to build Libav with additional libraries, download Cygwin |
5dd9799d VP |
1049 | "Devel" packages for Ogg and Vorbis from any Cygwin packages repository: |
1050 | @example | |
1051 | libogg-devel, libvorbis-devel | |
1052 | @end example | |
1053 | ||
2cb6dec6 DB |
1054 | These library packages are only available from |
1055 | @uref{http://sourceware.org/cygwinports/, Cygwin Ports}: | |
5dd9799d VP |
1056 | |
1057 | @example | |
6a74b127 | 1058 | yasm, libSDL-devel, libdirac-devel, libfaac-devel, libgsm-devel, |
5dd9799d VP |
1059 | libmp3lame-devel, libschroedinger1.0-devel, speex-devel, libtheora-devel, |
1060 | libxvidcore-devel | |
1061 | @end example | |
1062 | ||
1063 | The recommendation for libnut and x264 is to build them from source by | |
1064 | yourself, as they evolve too quickly for Cygwin Ports to be up to date. | |
d0e1cd3d | 1065 | |
cdf51395 VP |
1066 | Cygwin 1.7.x has IPv6 support. You can add IPv6 to Cygwin 1.5.x by means |
1067 | of the @code{libgetaddrinfo-devel} package, available at Cygwin Ports. | |
1068 | ||
d0e1cd3d DB |
1069 | @subsection Crosscompilation for Windows under Cygwin |
1070 | ||
1071 | With Cygwin you can create Windows binaries that do not need the cygwin1.dll. | |
1072 | ||
1073 | Just install your Cygwin as explained before, plus these additional | |
1074 | "Devel" packages: | |
1075 | @example | |
1076 | gcc-mingw-core, mingw-runtime, mingw-zlib | |
1077 | @end example | |
1078 | ||
1079 | and add some special flags to your configure invocation. | |
1080 | ||
1081 | For a static build run | |
1082 | @example | |
6e4ca074 | 1083 | ./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin |
d0e1cd3d DB |
1084 | @end example |
1085 | ||
1086 | and for a build with shared libraries | |
1087 | @example | |
9d361392 | 1088 | ./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin |
d0e1cd3d DB |
1089 | @end example |
1090 | ||
d0e1cd3d | 1091 | @bye |