avisynth: Support pix_fmts added to AviSynth+
[libav.git] / doc / general.texi
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1\input texinfo @c -*- texinfo -*-
2
3@settitle General Documentation
4@titlepage
d0e1cd3d 5@center @titlefont{General Documentation}
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6@end titlepage
7
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8@top
9
10@contents
d0e1cd3d 11
9bdfe9ac 12@chapter External libraries
d0e1cd3d 13
f8a45fa1 14Libav can be hooked up with a number of external libraries to add support
d0e1cd3d 15for more formats. None of them are used by default, their use has to be
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16explicitly requested by passing the appropriate flags to
17@command{./configure}.
d0e1cd3d 18
9bdfe9ac 19@section OpenCORE and VisualOn libraries
d0e1cd3d 20
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21Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
22libraries provide encoders for a number of audio codecs.
0b175caa 23
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24@float NOTE
25OpenCORE and VisualOn libraries are under the Apache License 2.0
26(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
0b175caa 27incompatible with the LGPL version 2.1 and GPL version 2. You have to
f8a45fa1 28upgrade Libav's license to LGPL version 3 (or if you have enabled
0b175caa 29GPL components, GPL version 3) to use it.
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30@end float
31
32@subsection OpenCORE AMR
33
34Libav can make use of the OpenCORE libraries for AMR-NB
35decoding/encoding and AMR-WB decoding.
36
37Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
38instructions for installing the libraries.
39Then pass @code{--enable-libopencore-amrnb} and/or
40@code{--enable-libopencore-amrwb} to configure to enable them.
41
42@subsection VisualOn AAC encoder library
43
44Libav can make use of the VisualOn AACenc library for AAC encoding.
45
46Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
47instructions for installing the library.
48Then pass @code{--enable-libvo-aacenc} to configure to enable it.
49
50@subsection VisualOn AMR-WB encoder library
51
52Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
53
54Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
55instructions for installing the library.
56Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
57
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58@subsection Fraunhofer AAC library
59
60Libav can make use of the Fraunhofer AAC library for AAC encoding.
61
62Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
63instructions for installing the library.
64Then pass @code{--enable-libfdk-aac} to configure to enable it.
65
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66@section LAME
67
68Libav can make use of the LAME library for MP3 encoding.
69
70Go to @url{http://lame.sourceforge.net/} and follow the
71instructions for installing the library.
72Then pass @code{--enable-libmp3lame} to configure to enable it.
73
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74@section TwoLAME
75
76Libav can make use of the TwoLAME library for MP2 encoding.
77
78Go to @url{http://www.twolame.org/} and follow the
79instructions for installing the library.
80Then pass @code{--enable-libtwolame} to configure to enable it.
81
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82@section libvpx
83
84Libav can make use of the libvpx library for VP8 encoding.
85
86Go to @url{http://www.webmproject.org/} and follow the instructions for
87installing the library. Then pass @code{--enable-libvpx} to configure to
88enable it.
89
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90@section libwavpack
91
92Libav can make use of the libwavpack library for WavPack encoding.
93
94Go to @url{http://www.wavpack.com/} and follow the instructions for
95installing the library. Then pass @code{--enable-libwavpack} to configure to
96enable it.
97
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98@section OpenH264
99
82b75251 100Libav can make use of the OpenH264 library for H.264 encoding and decoding.
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101
102Go to @url{http://www.openh264.org/} and follow the instructions for
103installing the library. Then pass @code{--enable-libopenh264} to configure to
104enable it.
105
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106For decoding, this library is much more limited than the built-in decoder
107in libavcodec; currently, this library lacks support for decoding B-frames
108and some other main/high profile features. (It currently only supports
109constrained baseline profile and CABAC.) Using it is mostly useful for
110testing and for taking advantage of Cisco's patent portfolio license
111(@url{http://www.openh264.org/BINARY_LICENSE.txt}).
112
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113@section x264
114
115Libav can make use of the x264 library for H.264 encoding.
116
117Go to @url{http://www.videolan.org/developers/x264.html} and follow the
118instructions for installing the library. Then pass @code{--enable-libx264} to
119configure to enable it.
120
121@float NOTE
122x264 is under the GNU Public License Version 2 or later
123(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
124details), you must upgrade Libav's license to GPL in order to use it.
125@end float
126
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127@section x265
128
129Libav can make use of the x265 library for HEVC encoding.
130
131Go to @url{http://x265.org/developers.html} and follow the instructions
132for installing the library. Then pass @code{--enable-libx265} to configure
133to enable it.
134
135@float note
136x265 is under the GNU Public License Version 2 or later
137(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
f53e274f 138details), you must upgrade Libav's license to GPL in order to use it.
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139@end float
140
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141@section kvazaar
142
143Libav can make use of the kvazaar library for HEVC encoding.
144
145Go to @url{https://github.com/ultravideo/kvazaar} and follow the
146instructions for installing the library. Then pass
147@code{--enable-libkvazaar} to configure to enable it.
148
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149@section libilbc
150
151iLBC is a narrowband speech codec that has been made freely available
152by Google as part of the WebRTC project. libilbc is a packaging friendly
153copy of the iLBC codec. Libav can make use of the libilbc library for
154iLBC encoding and decoding.
155
156Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for
157installing the library. Then pass @code{--enable-libilbc} to configure to
158enable it.
159
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160@section libhdcd
161
162Libav can make use of the libhdcd library for High Definition Compatible
163Digital (HDCD) decoding via the @code{hdcd} filter.
164
165Go to @url{https://github.com/bp0/libhdcd} and follow the instructions for
166installing the library. Then pass @code{--enable-libhdcd} to configure to
167enable it.
168
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169@section AviSynth
170
171Libav can read AviSynth scripts as input. To enable support you need a
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172suitable @file{avisynth_c.h} header to compile against. The header as
173provided by AviSynth+ is fully compatible. AviSynth 2.5 is not supported
174by Libav. Once you have the appropriate header, pass
175@code{--enable-avisynth} to configure to enable AviSynth support.
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176
177For Windows, supported AviSynth variants are
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178@url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and
179@url{http://avs-plus.net, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds.
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180@url{https://github.com/AviSynth/AviSynthPlus, AviSynth+'s git repository}
181provides a GNU-style Makefile which can install just the headers using
182@code{make install PREFIX=/install/prefix}.
183
184@float NOTE
185When using AviSynth+'s installed headers, the user must also pass
186the avisynth/ include directory to @code{--extra-cflags}. For example,
187if the PREFIX given to AviSynth+'s Makefile was /usr/i686-w64-mingw32,
188then the correct command would be
189@code{--extra-cflags="-I/usr/i686-w64-mingw32/include/avisynth"}.
190@end float
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191
192For Linux and OS X, the supported AviSynth variant is
193@url{https://github.com/avxsynth/avxsynth, AvxSynth}.
194@file{avxsynth_c.h} is installed as part of the normal
195build routine, as illustrated on
196@url{https://github.com/avxsynth/avxsynth/wiki/System-Setup, AvxSynth's wiki}.
197(the instructions for compiling its prerequisites are outdated, as FFMS 2.18
198or higher is now needed; the list of dependencies to be downloaded from the
199repositories is still the same, though).
0b175caa 200
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201@float NOTE
202AviSynth and AvxSynth are loaded dynamically. Distributors can build Libav
203with @code{--enable-avisynth}, and the binaries will work regardless of the
204end user having AviSynth or AvxSynth installed - they'll only need to be
205installed to use AviSynth scripts (obviously).
206@end float
d0e1cd3d 207
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208@section Intel QuickSync Video
209
210Libav can use Intel QuickSync Video (QSV) for accelerated encoding and decoding
211of multiple codecs. To use QSV, Libav must be linked against the @code{libmfx}
212dispatcher, which loads the actual decoding libraries.
213
214The dispatcher is open source and can be downloaded from
215@url{https://github.com/lu-zero/mfx_dispatch.git}. Libav needs to be configured
216with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to
217locate the dispatcher's @code{.pc} files.
218
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219@chapter Supported File Formats and Codecs
220
0584b718 221You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
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222
223@section File Formats
224
f8a45fa1 225Libav supports the following file formats through the @code{libavformat}
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226library:
227
228@multitable @columnfractions .4 .1 .1 .4
b3de4544 229@item Name @tab Encoding @tab Decoding @tab Comments
64c2f20a 230@item 4xm @tab @tab X
c6b2dc34 231 @tab 4X Technologies format, used in some games.
f0b19bd3 232@item 8088flex TMV @tab @tab X
574b183d 233@item Adobe Filmstrip @tab X @tab X
39271be4 234@item Audio IFF (AIFF) @tab X @tab X
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235@item American Laser Games MM @tab @tab X
236 @tab Multimedia format used in games like Mad Dog McCree.
39271be4 237@item 3GPP AMR @tab X @tab X
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238@item Amazing Studio Packed Animation File @tab @tab X
239 @tab Multimedia format used in game Heart Of Darkness.
cd223e0b 240@item Apple HTTP Live Streaming @tab @tab X
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241@item ASF @tab X @tab X
242@item AVI @tab X @tab X
0e8c6f22 243@item AviSynth @tab @tab X
c6b2dc34 244@item AVS @tab @tab X
d698c5d3 245 @tab Multimedia format used by the Creature Shock game.
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246@item Beam Software SIFF @tab @tab X
247 @tab Audio and video format used in some games by Beam Software.
248@item Bethesda Softworks VID @tab @tab X
d698c5d3 249 @tab Used in some games from Bethesda Softworks.
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250@item Bink @tab @tab X
251 @tab Multimedia format used by many games.
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252@item Bitmap Brothers JV @tab @tab X
253 @tab Used in Z and Z95 games.
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254@item Brute Force & Ignorance @tab @tab X
255 @tab Used in the game Flash Traffic: City of Angels.
b21e6b70 256@item BWF @tab X @tab X
779ef255 257@item CRI ADX @tab X @tab X
a17c3c7d 258 @tab Audio-only format used in console video games.
f545e006 259@item Discworld II BMV @tab @tab X
913c3e2c 260@item Interplay C93 @tab @tab X
d698c5d3 261 @tab Used in the game Cyberia from Interplay.
913c3e2c 262@item Delphine Software International CIN @tab @tab X
d698c5d3 263 @tab Multimedia format used by Delphine Software games.
062cd5a9 264@item Digital Speech Standard (DSS) @tab @tab X
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265@item Canopus HQ @tab @tab X
266@item Canopus HQA @tab @tab X
35c6ce76 267@item Canopus HQX @tab @tab X
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268@item CD+G @tab @tab X
269 @tab Video format used by CD+G karaoke disks
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270@item Commodore CDXL @tab @tab X
271 @tab Amiga CD video format
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272@item Core Audio Format @tab @tab X
273 @tab Apple Core Audio Format
39271be4 274@item CRC testing format @tab X @tab
913c3e2c 275@item Creative Voice @tab X @tab X
d698c5d3 276 @tab Created for the Sound Blaster Pro.
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277@item CRYO APC @tab @tab X
278 @tab Audio format used in some games by CRYO Interactive Entertainment.
39271be4 279@item D-Cinema audio @tab X @tab X
e6565055 280@item Deluxe Paint Animation @tab @tab X
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281@item DFA @tab @tab X
282 @tab This format is used in Chronomaster game
5c018ee1 283@item DirectDraw Surface @tab @tab X
913c3e2c 284@item DV video @tab X @tab X
c6b2dc34 285@item DXA @tab @tab X
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286 @tab This format is used in the non-Windows version of the Feeble Files
287 game and different game cutscenes repacked for use with ScummVM.
39271be4 288@item Electronic Arts cdata @tab @tab X
c6b2dc34 289@item Electronic Arts Multimedia @tab @tab X
d698c5d3 290 @tab Used in various EA games; files have extensions like WVE and UV2.
39271be4 291@item Flash (SWF) @tab X @tab X
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292@item Flash 9 (AVM2) @tab X @tab X
293 @tab Only embedded audio is decoded.
294@item FLI/FLC/FLX animation @tab @tab X
d698c5d3 295 @tab .fli/.flc files
6ffd7edd 296@item Flash Video (FLV) @tab X @tab X
d698c5d3 297 @tab Macromedia Flash video files
39271be4 298@item framecrc testing format @tab X @tab
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299@item FunCom ISS @tab @tab X
300 @tab Audio format used in various games from FunCom like The Longest Journey.
39271be4 301@item GIF Animation @tab X @tab
c6b2dc34 302@item GXF @tab X @tab X
d698c5d3 303 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
64c2f20a 304 playout servers.
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305@item HNM @tab @tab X
306 @tab Only version 4 supported, used in some games from Cryo Interactive
dd2d651d 307@item id Quake II CIN video @tab @tab X
76ec3939 308@item id RoQ @tab X @tab X
d698c5d3 309 @tab Used in Quake III, Jedi Knight 2, other computer games.
3b39e273 310@item IEC61937 encapsulation @tab X @tab X
c6b2dc34 311@item IFF @tab @tab X
d698c5d3 312 @tab Interchange File Format
a2b251a0 313@item iLBC @tab X @tab X
c6b2dc34 314@item Interplay MVE @tab @tab X
d698c5d3 315 @tab Format used in various Interplay computer games.
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316@item IV8 @tab @tab X
317 @tab A format generated by IndigoVision 8000 video server.
54bc6403 318@item IVF (On2) @tab X @tab X
173bb37f 319 @tab A format used by libvpx
0ca36b4d 320@item LATM @tab X @tab X
c6b2dc34 321@item LMLM4 @tab @tab X
d698c5d3 322 @tab Used by Linux Media Labs MPEG-4 PCI boards
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323@item LXF @tab @tab X
324 @tab VR native stream format, used by Leitch/Harris' video servers.
64c2f20a 325@item Matroska @tab X @tab X
39271be4 326@item Matroska audio @tab X @tab
fd5b124d 327@item FFmpeg metadata @tab X @tab X
a4651511 328 @tab Metadata in text format.
913c3e2c 329@item MAXIS XA @tab @tab X
d698c5d3 330 @tab Used in Sim City 3000; file extension .xa.
61dc238b 331@item MD Studio @tab @tab X
9d09ebf1 332@item Mobotix .mxg @tab @tab X
64c2f20a 333@item Monkey's Audio @tab @tab X
822cc8f7 334@item Motion Pixels MVI @tab @tab X
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335@item MOV/QuickTime/MP4 @tab X @tab X
336 @tab 3GP, 3GP2, PSP, iPod variants supported
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337@item MP2 @tab X @tab X
338@item MP3 @tab X @tab X
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339@item MPEG-1 System @tab X @tab X
340 @tab muxed audio and video, VCD format supported
341@item MPEG-PS (program stream) @tab X @tab X
342 @tab also known as @code{VOB} file, SVCD and DVD format supported
343@item MPEG-TS (transport stream) @tab X @tab X
d698c5d3 344 @tab also known as DVB Transport Stream
c6b2dc34 345@item MPEG-4 @tab X @tab X
d698c5d3 346 @tab MPEG-4 is a variant of QuickTime.
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347@item Mirillis FIC video @tab @tab X
348 @tab No cursor rendering.
39271be4 349@item MIME multipart JPEG @tab X @tab
bac4c85c 350@item MSN TCP webcam @tab @tab X
d698c5d3 351 @tab Used by MSN Messenger webcam streams.
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352@item MTV @tab @tab X
353@item Musepack @tab @tab X
354@item Musepack SV8 @tab @tab X
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355@item Material eXchange Format (MXF) @tab X @tab X
356 @tab SMPTE 377M, used by D-Cinema, broadcast industry.
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357@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
358 @tab SMPTE 386M, D-10/IMX Mapping.
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359@item NC camera feed @tab @tab X
360 @tab NC (AVIP NC4600) camera streams
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361@item NTT TwinVQ (VQF) @tab @tab X
362 @tab Nippon Telegraph and Telephone Corporation TwinVQ.
913c3e2c 363@item Nullsoft Streaming Video @tab @tab X
39271be4 364@item NuppelVideo @tab @tab X
c6b2dc34 365@item NUT @tab X @tab X
d698c5d3 366 @tab NUT Open Container Format
39271be4 367@item Ogg @tab X @tab X
f28070a1 368@item Playstation Portable PMP @tab @tab X
913c3e2c 369@item TechnoTrend PVA @tab @tab X
d698c5d3 370 @tab Used by TechnoTrend DVB PCI boards.
cdce0fb8 371@item QCP @tab @tab X
43dedc1e 372@item raw ADTS (AAC) @tab X @tab X
76ec3939 373@item raw AC-3 @tab X @tab X
de295976 374@item raw Chinese AVS video @tab X @tab X
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375@item raw CRI ADX @tab X @tab X
376@item raw Dirac @tab X @tab X
377@item raw DNxHD @tab X @tab X
378@item raw DTS @tab X @tab X
379@item raw E-AC-3 @tab X @tab X
380@item raw FLAC @tab X @tab X
381@item raw GSM @tab @tab X
382@item raw H.261 @tab X @tab X
383@item raw H.263 @tab X @tab X
384@item raw H.264 @tab X @tab X
50ea9315 385@item raw HEVC @tab X @tab X
43dedc1e 386@item raw Ingenient MJPEG @tab @tab X
76ec3939 387@item raw MJPEG @tab X @tab X
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388@item raw MLP @tab @tab X
389@item raw MPEG @tab @tab X
390@item raw MPEG-1 @tab @tab X
391@item raw MPEG-2 @tab @tab X
392@item raw MPEG-4 @tab X @tab X
393@item raw NULL @tab X @tab
81b55ee5 394@item raw video @tab X @tab X
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395@item raw id RoQ @tab X @tab
396@item raw Shorten @tab @tab X
57231e4d 397@item raw TAK @tab @tab X
23d9cc45 398@item raw TrueHD @tab X @tab X
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399@item raw VC-1 @tab @tab X
400@item raw PCM A-law @tab X @tab X
401@item raw PCM mu-law @tab X @tab X
402@item raw PCM signed 8 bit @tab X @tab X
403@item raw PCM signed 16 bit big-endian @tab X @tab X
404@item raw PCM signed 16 bit little-endian @tab X @tab X
405@item raw PCM signed 24 bit big-endian @tab X @tab X
406@item raw PCM signed 24 bit little-endian @tab X @tab X
407@item raw PCM signed 32 bit big-endian @tab X @tab X
408@item raw PCM signed 32 bit little-endian @tab X @tab X
409@item raw PCM unsigned 8 bit @tab X @tab X
410@item raw PCM unsigned 16 bit big-endian @tab X @tab X
411@item raw PCM unsigned 16 bit little-endian @tab X @tab X
412@item raw PCM unsigned 24 bit big-endian @tab X @tab X
413@item raw PCM unsigned 24 bit little-endian @tab X @tab X
414@item raw PCM unsigned 32 bit big-endian @tab X @tab X
415@item raw PCM unsigned 32 bit little-endian @tab X @tab X
416@item raw PCM floating-point 32 bit big-endian @tab X @tab X
417@item raw PCM floating-point 32 bit little-endian @tab X @tab X
418@item raw PCM floating-point 64 bit big-endian @tab X @tab X
419@item raw PCM floating-point 64 bit little-endian @tab X @tab X
39271be4 420@item RDT @tab @tab X
913c3e2c 421@item REDCODE R3D @tab @tab X
7eb68edb 422 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
64c2f20a 423@item RealMedia @tab X @tab X
39271be4 424@item Redirector @tab @tab X
913c3e2c 425@item Renderware TeXture Dictionary @tab @tab X
c45fcf30 426@item Resolume DXV @tab @tab X
c6b2dc34 427@item RL2 @tab @tab X
d698c5d3 428 @tab Audio and video format used in some games by Entertainment Software Partners.
39271be4 429@item RPL/ARMovie @tab @tab X
e8723e24 430@item Lego Mindstorms RSO @tab X @tab X
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431@item RTMP @tab X @tab X
432 @tab Output is performed by publishing stream to RTMP server
44594cc7 433@item RTP @tab X @tab X
6f5a3d0a 434@item RTSP @tab X @tab X
01c8d258 435@item SAP @tab X @tab X
9a3202a9 436@item Screenpresso @tab @tab X
39271be4 437@item SDP @tab @tab X
c6b2dc34 438@item Sega FILM/CPK @tab @tab X
d698c5d3 439 @tab Used in many Sega Saturn console games.
55ddd700 440@item Silicon Graphics Movie @tab @tab X
913c3e2c 441@item Sierra SOL @tab @tab X
d698c5d3 442 @tab .sol files used in Sierra Online games.
c6b2dc34 443@item Sierra VMD @tab @tab X
d698c5d3 444 @tab Used in Sierra CD-ROM games.
c6b2dc34 445@item Smacker @tab @tab X
d698c5d3 446 @tab Multimedia format used by many games.
ffa0923e 447@item SMJPEG @tab X @tab X
b5aecc6b 448 @tab Used in certain Loki game ports.
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449@item Smush
450 @tab Multimedia format used in some LucasArts games.
f40e7eb5 451@item Sony OpenMG (OMA) @tab X @tab X
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452 @tab Audio format used in Sony Sonic Stage and Sony Vegas.
453@item Sony PlayStation STR @tab @tab X
740e89cf 454@item Sony Wave64 (W64) @tab @tab X
cbfe5bee 455@item SoX native format @tab X @tab X
64c2f20a 456@item SUN AU format @tab X @tab X
247e370e 457@item TDSC @tab @tab X
5a717094 458@item Text files @tab @tab X
c6b2dc34 459@item THP @tab @tab X
d698c5d3 460 @tab Used on the Nintendo GameCube.
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461@item Tiertex Limited SEQ @tab @tab X
462 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
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463@item True Audio @tab @tab X
464@item VC-1 test bitstream @tab X @tab X
7ca3e520 465@item Vidvox Hap @tab X @tab X
c6b2dc34 466@item WAV @tab X @tab X
39271be4 467@item WavPack @tab @tab X
316d6c15 468@item WebM @tab X @tab X
82ca054a 469@item Windows Televison (WTV) @tab @tab X
913c3e2c 470@item Wing Commander III movie @tab @tab X
d698c5d3 471 @tab Multimedia format used in Origin's Wing Commander III computer game.
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472@item Westwood Studios audio @tab @tab X
473 @tab Multimedia format used in Westwood Studios games.
474@item Westwood Studios VQA @tab @tab X
475 @tab Multimedia format used in Westwood Studios games.
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SH
476@item XMV @tab @tab X
477 @tab Microsoft video container used in Xbox games.
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MH
478@item xWMA @tab @tab X
479 @tab Microsoft audio container used by XAudio 2.
39271be4 480@item YUV4MPEG pipe @tab X @tab X
148bcae9 481@item Psygnosis YOP @tab @tab X
0e714f88 482@item ZeroCodec Lossless Video @tab @tab X
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DB
483@end multitable
484
485@code{X} means that encoding (resp. decoding) is supported.
486
487@section Image Formats
488
43fb279f 489Libav can read and write images for each frame of a video sequence. The
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DB
490following image formats are supported:
491
492@multitable @columnfractions .4 .1 .1 .4
b3de4544 493@item Name @tab Encoding @tab Decoding @tab Comments
9db80acb
DV
494@item .Y.U.V @tab X @tab X
495 @tab one raw file per component
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VG
496@item Alias PIX @tab X @tab X
497 @tab Alias/Wavefront PIX image format
9db80acb
DV
498@item animated GIF @tab X @tab X
499 @tab Only uncompressed GIFs are generated.
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DV
500@item BMP @tab X @tab X
501 @tab Microsoft BMP image
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AN
502@item BRender PIX @tab @tab X
503 @tab Argonaut BRender 3D engine image format.
e27ce0ee 504@item DPX @tab X @tab X
94d3d6a4 505 @tab Digital Picture Exchange
38389058
JC
506@item EXR @tab @tab X
507 @tab OpenEXR
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DV
508@item JPEG @tab X @tab X
509 @tab Progressive JPEG is not supported.
c81a7063
NB
510@item JPEG 2000 @tab E @tab X
511 @tab encoding supported through external library libopenjpeg
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DV
512@item JPEG-LS @tab X @tab X
513@item LJPEG @tab X @tab
514 @tab Lossless JPEG
ddea12a6 515@item PAM @tab X @tab X
9db80acb 516 @tab PAM is a PNM extension with alpha support.
ddea12a6 517@item PBM @tab X @tab X
f2937cc6 518 @tab Portable BitMap image
effcedf7 519@item PCX @tab X @tab X
9db80acb 520 @tab PC Paintbrush
ddea12a6 521@item PGM @tab X @tab X
314511ab 522 @tab Portable GrayMap image
ddea12a6 523@item PGMYUV @tab X @tab X
9db80acb 524 @tab PGM with U and V components in YUV 4:2:0
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PR
525@item PIC @tab @tab X
526 @tab Pictor/PC Paint
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DV
527@item PNG @tab X @tab X
528 @tab 2/4 bpp not supported yet
ddea12a6 529@item PPM @tab X @tab X
314511ab 530 @tab Portable PixelMap image
9db80acb
DV
531@item PTX @tab @tab X
532 @tab V.Flash PTX format
9db80acb
DV
533@item SGI @tab X @tab X
534 @tab SGI RGB image format
d7840529 535@item Sun Rasterfile @tab X @tab X
a1c5b6ec 536 @tab Sun RAS image format
9db80acb
DV
537@item TIFF @tab X @tab X
538 @tab YUV, JPEG and some extension is not supported yet.
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JR
539@item Truevision Targa @tab X @tab X
540 @tab Targa (.TGA) image format
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JR
541@item WebP @tab E @tab X
542 @tab WebP image format, encoding supported through external library libwebp
678082b4 543@item XBM @tab X @tab X
0afd8f12 544 @tab X BitMap image format
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PM
545@item XWD @tab X @tab X
546 @tab X Window Dump image format
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DB
547@end multitable
548
549@code{X} means that encoding (resp. decoding) is supported.
550
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JM
551@code{E} means that support is provided through an external library.
552
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DB
553@section Video Codecs
554
555@multitable @columnfractions .4 .1 .1 .4
b3de4544 556@item Name @tab Encoding @tab Decoding @tab Comments
9510f59a 557@item 4X Movie @tab @tab X
d698c5d3 558 @tab Used in certain computer games.
f0b19bd3 559@item 8088flex TMV @tab @tab X
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DB
560@item 8SVX exponential @tab @tab X
561@item 8SVX fibonacci @tab @tab X
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TB
562@item A64 multicolor @tab X @tab
563 @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
70daeacd 564@item Amazing Studio PAF Video @tab @tab X
913c3e2c 565@item American Laser Games MM @tab @tab X
d698c5d3 566 @tab Used in games like Mad Dog McCree.
a1c5b6ec 567@item AMV Video @tab @tab X
d698c5d3 568 @tab Used in Chinese MP3 players.
5a717094 569@item ANSI/ASCII art @tab @tab X
1232a164 570@item Apple Intermediate Codec @tab @tab X
d66d8b83 571@item Apple MJPEG-B @tab @tab X
1a265f61 572@item Apple ProRes @tab X @tab X
d66d8b83 573@item Apple QuickDraw @tab @tab X
d698c5d3 574 @tab fourcc: qdrw
d66d8b83 575@item Asus v1 @tab X @tab X
d698c5d3 576 @tab fourcc: ASV1
d66d8b83 577@item Asus v2 @tab X @tab X
d698c5d3 578 @tab fourcc: ASV2
d66d8b83 579@item ATI VCR1 @tab @tab X
d698c5d3 580 @tab fourcc: VCR1
d66d8b83 581@item ATI VCR2 @tab @tab X
d698c5d3 582 @tab fourcc: VCR2
588f8cd8 583@item Auravision Aura @tab @tab X
ce293510 584@item Auravision Aura 2 @tab @tab X
dd2d651d 585@item Autodesk Animator Flic video @tab @tab X
d66d8b83 586@item Autodesk RLE @tab @tab X
d698c5d3 587 @tab fourcc: AASC
9510f59a 588@item AVS (Audio Video Standard) video @tab @tab X
d698c5d3 589 @tab Video encoding used by the Creature Shock game.
68dddf53 590@item Beam Software VB @tab @tab X
9510f59a 591@item Bethesda VID video @tab @tab X
d698c5d3 592 @tab Used in some games from Bethesda Softworks.
342c7dfd 593@item Bink Video @tab @tab X
402f9ad5 594@item Bitmap Brothers JV video @tab @tab X
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DB
595@item Brute Force & Ignorance @tab @tab X
596 @tab Used in the game Flash Traffic: City of Angels.
bac4c85c 597@item C93 video @tab @tab X
d698c5d3 598 @tab Codec used in Cyberia game.
d66d8b83 599@item CamStudio @tab @tab X
d698c5d3 600 @tab fourcc: CSCD
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MT
601@item CD+G @tab @tab X
602 @tab Video codec for CD+G karaoke disks
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PM
603@item CDXL @tab @tab X
604 @tab Amiga CD video codec
de295976
SG
605@item Chinese AVS video @tab E @tab X
606 @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
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DB
607@item Delphine Software International CIN video @tab @tab X
608 @tab Codec used in Delphine Software International games.
f545e006 609@item Discworld II BMV Video @tab @tab X
45eaac02 610@item Canopus Lossless Codec @tab @tab X
d66d8b83 611@item Cinepak @tab @tab X
e93947b7 612@item Cirrus Logic AccuPak @tab X @tab X
d698c5d3 613 @tab fourcc: CLJR
9510f59a 614@item Creative YUV (CYUV) @tab @tab X
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KS
615@item DFA @tab @tab X
616 @tab Codec used in Chronomaster game.
82ced5a9 617@item Dirac @tab E @tab E
a229d6c2 618 @tab supported through external library libschroedinger
a1ae40fd 619@item Deluxe Paint Animation @tab @tab X
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DB
620@item DNxHD @tab X @tab X
621 @tab aka SMPTE VC3
68dddf53 622@item Duck TrueMotion 1.0 @tab @tab X
d698c5d3 623 @tab fourcc: DUCK
68dddf53 624@item Duck TrueMotion 2.0 @tab @tab X
d698c5d3 625 @tab fourcc: TM20
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626@item Duck TrueMotion 2.0 RT @tab @tab X
627 @tab fourcc: TR20
9510f59a 628@item DV (Digital Video) @tab X @tab X
19341c58 629@item Dxtory capture format @tab @tab X
9510f59a 630@item Feeble Files/ScummVM DXA @tab @tab X
d698c5d3 631 @tab Codec originally used in Feeble Files game.
9510f59a 632@item Electronic Arts CMV video @tab @tab X
d698c5d3 633 @tab Used in NHL 95 game.
c63ea92b 634@item Electronic Arts Madcow video @tab @tab X
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DB
635@item Electronic Arts TGV video @tab @tab X
636@item Electronic Arts TGQ video @tab @tab X
637@item Electronic Arts TQI video @tab @tab X
638@item Escape 124 @tab @tab X
350914fc 639@item Escape 130 @tab @tab X
f4258b13 640@item FFmpeg video codec #1 @tab X @tab X
d698c5d3 641 @tab experimental lossless codec (fourcc: FFV1)
dd2d651d 642@item Flash Screen Video v1 @tab X @tab X
d698c5d3 643 @tab fourcc: FSV1
c2d23309 644@item Flash Screen Video v2 @tab @tab X
dd2d651d 645@item Flash Video (FLV) @tab X @tab X
d698c5d3 646 @tab Sorenson H.263 used in Flash
41dd77bd 647@item Forward Uncompressed @tab @tab X
dd2d651d 648@item Fraps @tab @tab X
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KS
649@item Go2Meeting @tab @tab X
650 @tab fourcc: G2M2, G2M3
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KS
651@item Go2Webinar @tab @tab X
652 @tab fourcc: G2M4
d66d8b83 653@item H.261 @tab X @tab X
dd2d651d
DB
654@item H.263 / H.263-1996 @tab X @tab X
655@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
656@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
71ec3d36 657 @tab encoding supported through external library libx264 and OpenH264
50ea9315 658@item HEVC @tab X @tab X
233d2fa0 659 @tab encoding supported through external library libx265 and libkvazaar
9af7a852 660@item HNM version 4 @tab @tab X
d66d8b83 661@item HuffYUV @tab X @tab X
dd2d651d 662@item HuffYUV FFmpeg variant @tab X @tab X
d66d8b83 663@item IBM Ultimotion @tab @tab X
d698c5d3 664 @tab fourcc: ULTI
bac4c85c 665@item id Cinematic video @tab @tab X
d698c5d3 666 @tab Used in Quake II.
a1c5b6ec 667@item id RoQ video @tab X @tab X
d698c5d3 668 @tab Used in Quake III, Jedi Knight 2, other computer games.
b9e06ddd 669@item IFF ILBM @tab @tab X
da9cea77 670 @tab IFF interleaved bitmap
b9e06ddd
PR
671@item IFF ByteRun1 @tab @tab X
672 @tab IFF run length encoded bitmap
dd2d651d
DB
673@item Intel H.263 @tab @tab X
674@item Intel Indeo 2 @tab @tab X
d66d8b83 675@item Intel Indeo 3 @tab @tab X
adfe0c94 676@item Intel Indeo 4 @tab @tab X
5bebe94d 677@item Intel Indeo 5 @tab @tab X
dd2d651d 678@item Interplay C93 @tab @tab X
9510f59a 679 @tab Used in the game Cyberia from Interplay.
dd2d651d 680@item Interplay MVE video @tab @tab X
d698c5d3 681 @tab Used in Interplay .MVE files.
dd2d651d 682@item Karl Morton's video codec @tab @tab X
d698c5d3 683 @tab Codec used in Worms games.
bf354122
DV
684@item Kega Game Video (KGV1) @tab @tab X
685 @tab Kega emulator screen capture codec.
d267b339 686@item Lagarith @tab @tab X
dd2d651d
DB
687@item LCL (LossLess Codec Library) MSZH @tab @tab X
688@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
d66d8b83 689@item LOCO @tab @tab X
a420ccd4
PM
690@item LucasArts SANM @tab @tab X
691 @tab Used in LucasArts SMUSH animations.
d66d8b83 692@item lossless MJPEG @tab X @tab X
d78fd2fa 693@item MagicYUV Lossless Video @tab @tab X
edf35d83
KS
694@item Microsoft ATC Screen @tab @tab X
695 @tab Also known as Microsoft Screen 3.
5b7e3a19
KS
696@item Microsoft Expression Encoder Screen @tab @tab X
697 @tab Also known as Microsoft Titanium Screen 2.
d66d8b83 698@item Microsoft RLE @tab @tab X
005c80b6
KS
699@item Microsoft Screen 1 @tab @tab X
700 @tab Also known as Windows Media Video V7 Screen.
ee769c6a
AD
701@item Microsoft Screen 2 @tab @tab X
702 @tab Also known as Windows Media Video V9 Screen.
dd2d651d 703@item Microsoft Video 1 @tab @tab X
d66d8b83 704@item Mimic @tab @tab X
d698c5d3 705 @tab Used in MSN Messenger Webcam streams.
d66d8b83 706@item Miro VideoXL @tab @tab X
d698c5d3 707 @tab fourcc: VIXL
eacf8613 708@item MJPEG (Motion JPEG) @tab X @tab X
ce02f9be 709@item Mobotix MxPEG video @tab @tab X
dd2d651d
DB
710@item Motion Pixels video @tab @tab X
711@item MPEG-1 video @tab X @tab X
dd2d651d
DB
712@item MPEG-2 video @tab X @tab X
713@item MPEG-4 part 2 @tab X @tab X
29e4046e 714 @tab libxvidcore can be used alternatively for encoding.
f7af2c1d 715@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
dd2d651d
DB
716@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
717@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
eacf8613 718@item Nintendo Gamecube THP video @tab @tab X
641992de
DB
719@item NuppelVideo/RTjpeg @tab @tab X
720 @tab Video encoding used in NuppelVideo files.
d66d8b83 721@item On2 VP3 @tab @tab X
d698c5d3 722 @tab still experimental
d66d8b83 723@item On2 VP5 @tab @tab X
d698c5d3 724 @tab fourcc: VP50
d66d8b83 725@item On2 VP6 @tab @tab X
d698c5d3 726 @tab fourcc: VP60,VP61,VP62
ac4b32df
PR
727@item On2 VP7 @tab @tab X
728 @tab fourcc: VP70,VP71
3b636f21
DC
729@item VP8 @tab E @tab X
730 @tab fourcc: VP80, encoding supported through external library libvpx
72ca830f
RB
731@item VP9 @tab E @tab X
732 @tab Encoding supported through external library libvpx
d66d8b83 733@item planar RGB @tab @tab X
d698c5d3 734 @tab fourcc: 8BPS
a1c5b6ec 735@item Q-team QPEG @tab @tab X
d698c5d3 736 @tab fourccs: QPEG, Q1.0, Q1.1
9510f59a 737@item QuickTime 8BPS video @tab @tab X
a1c5b6ec
JR
738@item QuickTime Animation (RLE) video @tab X @tab X
739 @tab fourcc: 'rle '
740@item QuickTime Graphics (SMC) @tab @tab X
741 @tab fourcc: 'smc '
742@item QuickTime video (RPZA) @tab @tab X
743 @tab fourcc: rpza
43836928 744@item R10K AJA Kona 10-bit RGB Codec @tab @tab X
4aaab0a3 745@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X
a1c5b6ec 746@item Raw Video @tab X @tab X
d0e1cd3d
DB
747@item RealVideo 1.0 @tab X @tab X
748@item RealVideo 2.0 @tab X @tab X
6beb8b26
KS
749@item RealVideo 3.0 @tab @tab X
750 @tab still far from ideal
11c0f9ec 751@item RealVideo 4.0 @tab @tab X
68dddf53 752@item Renderware TXD (TeXture Dictionary) @tab @tab X
d698c5d3 753 @tab Texture dictionaries used by the Renderware Engine.
a1c5b6ec
JR
754@item RL2 video @tab @tab X
755 @tab used in some games by Entertainment Software Partners
68dddf53
JR
756@item Sierra VMD video @tab @tab X
757 @tab Used in Sierra VMD files.
86a04326
PR
758@item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X
759@item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X
07761294 760@item Silicon Graphics RLE 8-bit video @tab @tab X
bac4c85c 761@item Smacker video @tab @tab X
d698c5d3 762 @tab Video encoding used in Smacker.
68dddf53 763@item SMPTE VC-1 @tab @tab X
eacf8613 764@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
a1c5b6ec 765@item Sorenson Vector Quantizer 1 @tab X @tab X
d698c5d3 766 @tab fourcc: SVQ1
a1c5b6ec 767@item Sorenson Vector Quantizer 3 @tab @tab X
d698c5d3 768 @tab fourcc: SVQ3
a1c5b6ec 769@item Sunplus JPEG (SP5X) @tab @tab X
d698c5d3 770 @tab fourcc: SP5X
68dddf53 771@item TechSmith Screen Capture Codec @tab @tab X
d698c5d3 772 @tab fourcc: TSCC
781888da
KS
773@item TechSmith Screen Capture Codec 2 @tab @tab X
774 @tab fourcc: TSC2
82ced5a9 775@item Theora @tab E @tab X
360f980b 776 @tab encoding supported through external library libtheora
a1c5b6ec 777@item Tiertex Limited SEQ video @tab @tab X
d698c5d3 778 @tab Codec used in DOS CD-ROM FlashBack game.
1ab5a780 779@item Ut Video @tab X @tab X
80f6c0bb
DB
780@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
781@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
c433a3f9 782@item VBLE Lossless Codec @tab @tab X
eacf8613 783@item VMware Screen Codec / VMware Video @tab @tab X
d698c5d3 784 @tab Codec used in videos captured by VMware.
eacf8613 785@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
45ecda85 786@item Windows Media Image @tab @tab X
dd2d651d 787@item Windows Media Video 7 @tab X @tab X
eacf8613 788@item Windows Media Video 8 @tab X @tab X
68dddf53
JR
789@item Windows Media Video 9 @tab @tab X
790 @tab not completely working
eacf8613
JR
791@item Wing Commander III / Xan @tab @tab X
792 @tab Used in Wing Commander III .MVE files.
44ddfd47
KS
793@item Wing Commander IV / Xan @tab @tab X
794 @tab Used in Wing Commander IV.
d66d8b83
DB
795@item Winnov WNV1 @tab @tab X
796@item WMV7 @tab X @tab X
39271be4 797@item YAMAHA SMAF @tab X @tab X
148bcae9 798@item Psygnosis YOP Video @tab @tab X
d66d8b83 799@item ZLIB @tab X @tab X
d698c5d3 800 @tab part of LCL, encoder experimental
eacf8613 801@item Zip Motion Blocks Video @tab X @tab X
d698c5d3 802 @tab Encoder works only in PAL8.
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DB
803@end multitable
804
805@code{X} means that encoding (resp. decoding) is supported.
806
82ced5a9
DB
807@code{E} means that support is provided through an external library.
808
d0e1cd3d
DB
809@section Audio Codecs
810
485ec4f1 811@multitable @columnfractions .4 .1 .1 .4
b3de4544 812@item Name @tab Encoding @tab Decoding @tab Comments
16d81b27 813@item 8SVX audio @tab @tab X
82ced5a9 814@item AAC @tab E @tab X
d89e738a 815 @tab encoding supported through external library libfaac and libvo-aacenc
c76d1bb2 816@item AC-3 @tab IX @tab X
fd75cedd
DB
817@item ADPCM 4X Movie @tab @tab X
818@item ADPCM CDROM XA @tab @tab X
819@item ADPCM Creative Technology @tab @tab X
820 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
821@item ADPCM Electronic Arts @tab @tab X
822 @tab Used in various EA titles.
823@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
824 @tab Used in Sim City 3000.
825@item ADPCM Electronic Arts R1 @tab @tab X
826@item ADPCM Electronic Arts R2 @tab @tab X
827@item ADPCM Electronic Arts R3 @tab @tab X
828@item ADPCM Electronic Arts XAS @tab @tab X
21e681ba 829@item ADPCM G.722 @tab X @tab X
fd75cedd
DB
830@item ADPCM G.726 @tab X @tab X
831@item ADPCM IMA AMV @tab @tab X
832 @tab Used in AMV files
833@item ADPCM IMA Electronic Arts EACS @tab @tab X
834@item ADPCM IMA Electronic Arts SEAD @tab @tab X
835@item ADPCM IMA Funcom @tab @tab X
836@item ADPCM IMA QuickTime @tab X @tab X
837@item ADPCM IMA Loki SDL MJPEG @tab @tab X
838@item ADPCM IMA WAV @tab X @tab X
839@item ADPCM IMA Westwood @tab @tab X
840@item ADPCM ISS IMA @tab @tab X
841 @tab Used in FunCom games.
842@item ADPCM IMA Duck DK3 @tab @tab X
843 @tab Used in some Sega Saturn console games.
844@item ADPCM IMA Duck DK4 @tab @tab X
845 @tab Used in some Sega Saturn console games.
846@item ADPCM Microsoft @tab X @tab X
847@item ADPCM MS IMA @tab X @tab X
848@item ADPCM Nintendo Gamecube THP @tab @tab X
849@item ADPCM QT IMA @tab X @tab X
850@item ADPCM SEGA CRI ADX @tab X @tab X
851 @tab Used in Sega Dreamcast games.
852@item ADPCM Shockwave Flash @tab X @tab X
853@item ADPCM SMJPEG IMA @tab @tab X
854 @tab Used in certain Loki game ports.
855@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
856@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
857@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
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PM
858@item ADPCM VIMA
859 @tab Used in LucasArts SMUSH animations.
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DB
860@item ADPCM Westwood Studios IMA @tab @tab X
861 @tab Used in Westwood Studios games like Command and Conquer.
862@item ADPCM Yamaha @tab X @tab X
2bcaf2fe 863@item AMR-NB @tab E @tab X
4fe3edaa 864 @tab encoding supported through external library libopencore-amrnb
f502ff3f
MS
865@item AMR-WB @tab E @tab X
866 @tab encoding supported through external library libvo-amrwbenc
70daeacd 867@item Amazing Studio PAF Audio @tab @tab X
833e90dd 868@item Apple lossless audio @tab X @tab X
d698c5d3 869 @tab QuickTime fourcc 'alac'
7df9e693
DB
870@item ATRAC1 @tab @tab X
871@item ATRAC3 @tab @tab X
e6f0bb65 872@item ATRAC3+ @tab @tab X
c0d3f516
PR
873@item Bink Audio @tab @tab X
874 @tab Used in Bink and Smacker files in many games.
9510f59a 875@item Delphine Software International CIN audio @tab @tab X
d698c5d3 876 @tab Codec used in Delphine Software International games.
c56b9b1e 877@item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X
f545e006 878@item Discworld II BMV Audio @tab @tab X
9510f59a
DB
879@item COOK @tab @tab X
880 @tab All versions except 5.1 are supported.
9510f59a 881@item DCA (DTS Coherent Acoustics) @tab @tab X
217e4ff4 882 @tab supported extensions: XCh, XLL (partially)
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DB
883@item DPCM id RoQ @tab X @tab X
884 @tab Used in Quake III, Jedi Knight 2, other computer games.
885@item DPCM Interplay @tab @tab X
886 @tab Used in various Interplay computer games.
887@item DPCM Sierra Online @tab @tab X
888 @tab Used in Sierra Online game audio files.
889@item DPCM Sol @tab @tab X
890@item DPCM Xan @tab @tab X
eff9011d 891 @tab Used in Origin's Wing Commander IV AVI files.
16d81b27 892@item DSP Group TrueSpeech @tab @tab X
16d81b27 893@item DV audio @tab @tab X
aa47c35d 894@item Enhanced AC-3 @tab X @tab X
dd2d651d 895@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
f023d57d 896@item G.723.1 @tab X @tab X
b576934d
RD
897@item GSM @tab E @tab X
898 @tab encoding supported through external library libgsm
899@item GSM Microsoft variant @tab E @tab X
900 @tab encoding supported through external library libgsm
c6061443 901@item IAC (Indeo Audio Coder) @tab @tab X
3641b048
MS
902@item iLBC (Internet Low Bitrate Codec) @tab E @tab E
903 @tab encoding and decoding supported through external library libilbc
dd2d651d 904@item IMC (Intel Music Coder) @tab @tab X
dd2d651d
DB
905@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
906@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
9ba4821d
RP
907@item MLP (Meridian Lossless Packing) @tab @tab X
908 @tab Used in DVD-Audio discs.
16d81b27 909@item Monkey's Audio @tab @tab X
d698c5d3 910 @tab Only versions 3.97-3.99 are supported.
dd2d651d 911@item MP1 (MPEG audio layer 1) @tab @tab IX
718907cd
PM
912@item MP2 (MPEG audio layer 2) @tab IE @tab IX
913 @tab encoding supported also through external library TwoLAME
dd2d651d
DB
914@item MP3 (MPEG audio layer 3) @tab E @tab IX
915 @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
99971952 916@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
dd2d651d
DB
917@item Musepack SV7 @tab @tab X
918@item Musepack SV8 @tab @tab X
641992de 919@item Nellymoser Asao @tab X @tab X
e2834567 920@item On2 AVC (Audio for Video Codec) @tab @tab X
6cb8c854 921@item Opus @tab E @tab E
44617d6e 922 @tab supported through external library libopus
641992de
DB
923@item PCM A-law @tab X @tab X
924@item PCM mu-law @tab X @tab X
5a79bf02 925@item PCM signed 16-bit big-endian planar @tab @tab X
7e52080c
PM
926@item PCM signed 16-bit little-endian planar @tab @tab X
927@item PCM signed 24-bit little-endian planar @tab @tab X
928@item PCM signed 32-bit little-endian planar @tab @tab X
641992de
DB
929@item PCM 32-bit floating point big-endian @tab X @tab X
930@item PCM 32-bit floating point little-endian @tab X @tab X
931@item PCM 64-bit floating point big-endian @tab X @tab X
932@item PCM 64-bit floating point little-endian @tab X @tab X
933@item PCM D-Cinema audio signed 24-bit @tab X @tab X
934@item PCM signed 8-bit @tab X @tab X
935@item PCM signed 16-bit big-endian @tab X @tab X
936@item PCM signed 16-bit little-endian @tab X @tab X
937@item PCM signed 24-bit big-endian @tab X @tab X
938@item PCM signed 24-bit little-endian @tab X @tab X
939@item PCM signed 32-bit big-endian @tab X @tab X
940@item PCM signed 32-bit little-endian @tab X @tab X
5dd3707b 941@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
641992de
DB
942@item PCM unsigned 8-bit @tab X @tab X
943@item PCM unsigned 16-bit big-endian @tab X @tab X
944@item PCM unsigned 16-bit little-endian @tab X @tab X
945@item PCM unsigned 24-bit big-endian @tab X @tab X
946@item PCM unsigned 24-bit little-endian @tab X @tab X
947@item PCM unsigned 32-bit big-endian @tab X @tab X
948@item PCM unsigned 32-bit little-endian @tab X @tab X
85579b63 949@item PCM Zork @tab @tab X
73b458e3 950@item QCELP / PureVoice @tab @tab X
a1c5b6ec 951@item QDesign Music Codec 2 @tab @tab X
d698c5d3 952 @tab There are still some distortions.
d31ba231 953@item RealAudio 1.0 (14.4K) @tab X @tab X
d698c5d3 954 @tab Real 14400 bit/s codec
a1c5b6ec 955@item RealAudio 2.0 (28.8K) @tab @tab X
d698c5d3 956 @tab Real 28800 bit/s codec
a1c5b6ec 957@item RealAudio 3.0 (dnet) @tab IX @tab X
a692130f 958 @tab Real low bitrate AC-3 codec
b8560637 959@item RealAudio Lossless @tab @tab X
7bd3096f 960@item RealAudio SIPR / ACELP.NET @tab @tab X
bac4c85c 961@item Shorten @tab @tab X
68dddf53
JR
962@item Sierra VMD audio @tab @tab X
963 @tab Used in Sierra VMD files.
bac4c85c 964@item Smacker audio @tab @tab X
9aa91043 965@item SMPTE 302M AES3 audio @tab @tab X
b606a017 966@item Speex @tab E @tab E
360f980b 967 @tab supported through external library libspeex
57231e4d 968@item TAK (Tom's lossless Audio Kompressor) @tab @tab X
16d81b27 969@item True Audio (TTA) @tab @tab X
9ba4821d
RP
970@item TrueHD @tab @tab X
971 @tab Used in HD-DVD and Blu-Ray discs.
7bd47335 972@item TwinVQ (VQF flavor) @tab @tab X
dd2d651d 973@item Vorbis @tab E @tab X
19fcd66c 974 @tab A native but very primitive encoder exists.
3e589878 975@item Voxware MetaSound @tab @tab X
84d3ff50
AK
976@item WavPack @tab E @tab X
977 @tab supported through external library libwavpack
eacf8613
JR
978@item Westwood Audio (SND1) @tab @tab X
979@item Windows Media Audio 1 @tab X @tab X
980@item Windows Media Audio 2 @tab X @tab X
9d25f1f6 981@item Windows Media Audio Lossless @tab @tab X
c1061cc7 982@item Windows Media Audio Pro @tab @tab X
fa65584f 983@item Windows Media Audio Voice @tab @tab X
d0e1cd3d
DB
984@end multitable
985
986@code{X} means that encoding (resp. decoding) is supported.
987
82ced5a9
DB
988@code{E} means that support is provided through an external library.
989
d0e1cd3d
DB
990@code{I} means that an integer-only version is available, too (ensures high
991performance on systems without hardware floating point support).
992
bd3151f2
DB
993@section Subtitle Formats
994
000bbebb 995@multitable @columnfractions .4 .1 .1 .1 .1
9afc2917 996@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
1f0920db 997@item SSA/ASS @tab X @tab X @tab X @tab X
9afc2917
DB
998@item DVB @tab X @tab X @tab X @tab X
999@item DVD @tab X @tab X @tab X @tab X
c58b82a2 1000@item PGS @tab @tab @tab @tab X
2c77c906 1001@item SubRip (SRT) @tab X @tab X @tab @tab X
a4276ba2 1002@item XSUB @tab @tab @tab X @tab X
bd3151f2
DB
1003@end multitable
1004
1005@code{X} means that the feature is supported.
1006
fbd52050
DB
1007@section Network Protocols
1008
000bbebb 1009@multitable @columnfractions .4 .1
fbd52050
DB
1010@item Name @tab Support
1011@item file @tab X
1012@item Gopher @tab X
f404c7dc 1013@item HLS @tab X
fbd52050 1014@item HTTP @tab X
f404c7dc 1015@item HTTPS @tab X
eb9244f2 1016@item Icecast @tab X
f404c7dc
DB
1017@item MMSH @tab X
1018@item MMST @tab X
fbd52050 1019@item pipe @tab X
f404c7dc 1020@item RTMP @tab X
acd554c1 1021@item RTMPE @tab X
6aedabc9 1022@item RTMPS @tab X
e312fcde 1023@item RTMPT @tab X
08cd95e8 1024@item RTMPTE @tab X
86991ce2 1025@item RTMPTS @tab X
fbd52050 1026@item RTP @tab X
f404c7dc 1027@item SCTP @tab X
fbd52050 1028@item TCP @tab X
f404c7dc 1029@item TLS @tab X
fbd52050
DB
1030@item UDP @tab X
1031@end multitable
1032
1033@code{X} means that the protocol is supported.
1034
f404c7dc
DB
1035@code{E} means that support is provided through an external library.
1036
fbd52050 1037
fa3f2a35
DB
1038@section Input/Output Devices
1039
1040@multitable @columnfractions .4 .1 .1
1041@item Name @tab Input @tab Output
1042@item ALSA @tab X @tab X
fa3f2a35
DB
1043@item BKTR @tab X @tab
1044@item DV1394 @tab X @tab
972880f5 1045@item Linux framebuffer @tab X @tab
80ff8a16 1046@item JACK @tab X @tab
972880f5 1047@item LIBCDIO @tab X
fa3f2a35
DB
1048@item LIBDC1394 @tab X @tab
1049@item OSS @tab X @tab X
12dca02e 1050@item Pulseaudio @tab X @tab
fa3f2a35
DB
1051@item Video4Linux2 @tab X @tab
1052@item VfW capture @tab X @tab
1053@item X11 grabbing @tab X @tab
1054@end multitable
1055
23869b4a 1056@code{X} means that input/output is supported.
fa3f2a35 1057
d0e1cd3d 1058@bye