Mark video from .mtv files correctly as upside-down.
[libav.git] / doc / general.texi
CommitLineData
d0e1cd3d
DB
1\input texinfo @c -*- texinfo -*-
2
3@settitle General Documentation
4@titlepage
5@sp 7
6@center @titlefont{General Documentation}
7@sp 3
8@end titlepage
9
10
11@chapter external libraries
12
13FFmpeg can be hooked up with a number of external libraries to add support
14for more formats. None of them are used by default, their use has to be
15explicitly requested by passing the appropriate flags to @file{./configure}.
16
87a84431 17@section OpenCORE AMR
d0e1cd3d 18
87a84431
DB
19FFmpeg can make use of the OpenCORE libraries for AMR-NB
20decoding/encoding and AMR-WB decoding.
0b175caa 21
1eb0811e 22Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the instructions for
0b175caa
DB
23installing the libraries. Then pass @code{--enable-libopencore-amrnb} and/or
24@code{--enable-libopencore-amrwb} to configure to enable the libraries.
25
26Note that OpenCORE is under the Apache License 2.0 (see
27@url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
28incompatible with the LGPL version 2.1 and GPL version 2. You have to
29upgrade FFmpeg's license to LGPL version 3 (or if you have enabled
30GPL components, GPL version 3) to use it.
31
d0e1cd3d
DB
32
33@chapter Supported File Formats and Codecs
34
35You can use the @code{-formats} option to have an exhaustive list.
36
37@section File Formats
38
39FFmpeg supports the following file formats through the @code{libavformat}
40library:
41
42@multitable @columnfractions .4 .1 .1 .4
b3de4544 43@item Name @tab Encoding @tab Decoding @tab Comments
64c2f20a 44@item 4xm @tab @tab X
c6b2dc34 45 @tab 4X Technologies format, used in some games.
f0b19bd3 46@item 8088flex TMV @tab @tab X
39271be4 47@item Audio IFF (AIFF) @tab X @tab X
64c2f20a
DB
48@item American Laser Games MM @tab @tab X
49 @tab Multimedia format used in games like Mad Dog McCree.
39271be4 50@item 3GPP AMR @tab X @tab X
c6b2dc34
DB
51@item ASF @tab X @tab X
52@item AVI @tab X @tab X
39271be4 53@item AVISynth @tab @tab X
c6b2dc34 54@item AVS @tab @tab X
d698c5d3 55 @tab Multimedia format used by the Creature Shock game.
913c3e2c
DB
56@item Beam Software SIFF @tab @tab X
57 @tab Audio and video format used in some games by Beam Software.
58@item Bethesda Softworks VID @tab @tab X
d698c5d3 59 @tab Used in some games from Bethesda Softworks.
913c3e2c
DB
60@item Brute Force & Ignorance @tab @tab X
61 @tab Used in the game Flash Traffic: City of Angels.
62@item Interplay C93 @tab @tab X
d698c5d3 63 @tab Used in the game Cyberia from Interplay.
913c3e2c 64@item Delphine Software International CIN @tab @tab X
d698c5d3 65 @tab Multimedia format used by Delphine Software games.
39271be4 66@item CRC testing format @tab X @tab
913c3e2c 67@item Creative Voice @tab X @tab X
d698c5d3 68 @tab Created for the Sound Blaster Pro.
64c2f20a
DB
69@item CRYO APC @tab @tab X
70 @tab Audio format used in some games by CRYO Interactive Entertainment.
39271be4 71@item D-Cinema audio @tab X @tab X
913c3e2c 72@item DV video @tab X @tab X
c6b2dc34 73@item DXA @tab @tab X
d698c5d3
DB
74 @tab This format is used in the non-Windows version of the Feeble Files
75 game and different game cutscenes repacked for use with ScummVM.
39271be4 76@item Electronic Arts cdata @tab @tab X
c6b2dc34 77@item Electronic Arts Multimedia @tab @tab X
d698c5d3 78 @tab Used in various EA games; files have extensions like WVE and UV2.
39271be4
DB
79@item FFM (FFserver live feed) @tab X @tab X
80@item Flash (SWF) @tab X @tab X
913c3e2c
DB
81@item Flash 9 (AVM2) @tab X @tab X
82 @tab Only embedded audio is decoded.
83@item FLI/FLC/FLX animation @tab @tab X
d698c5d3 84 @tab .fli/.flc files
dd2d651d 85@item Flash Video (FLV) @tab @tab X
d698c5d3 86 @tab Macromedia Flash video files
39271be4 87@item framecrc testing format @tab X @tab
055dc116
SG
88@item FunCom ISS @tab @tab X
89 @tab Audio format used in various games from FunCom like The Longest Journey.
39271be4 90@item GIF Animation @tab X @tab
c6b2dc34 91@item GXF @tab X @tab X
d698c5d3 92 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
64c2f20a 93 playout servers.
dd2d651d 94@item id Quake II CIN video @tab @tab X
76ec3939 95@item id RoQ @tab X @tab X
d698c5d3 96 @tab Used in Quake III, Jedi Knight 2, other computer games.
ab1eff9c 97@item IEC61937 encapsulation @tab X @tab
c6b2dc34 98@item IFF @tab @tab X
d698c5d3 99 @tab Interchange File Format
c6b2dc34 100@item Interplay MVE @tab @tab X
d698c5d3 101 @tab Format used in various Interplay computer games.
c6b2dc34 102@item LMLM4 @tab @tab X
d698c5d3 103 @tab Used by Linux Media Labs MPEG-4 PCI boards
64c2f20a 104@item Matroska @tab X @tab X
39271be4 105@item Matroska audio @tab X @tab
913c3e2c 106@item MAXIS XA @tab @tab X
d698c5d3 107 @tab Used in Sim City 3000; file extension .xa.
64c2f20a 108@item Monkey's Audio @tab @tab X
822cc8f7 109@item Motion Pixels MVI @tab @tab X
913c3e2c
DB
110@item MOV/QuickTime/MP4 @tab X @tab X
111 @tab 3GP, 3GP2, PSP, iPod variants supported
4d973c68
DB
112@item MP2 @tab X @tab X
113@item MP3 @tab X @tab X
913c3e2c
DB
114@item MPEG-1 System @tab X @tab X
115 @tab muxed audio and video, VCD format supported
116@item MPEG-PS (program stream) @tab X @tab X
117 @tab also known as @code{VOB} file, SVCD and DVD format supported
118@item MPEG-TS (transport stream) @tab X @tab X
d698c5d3 119 @tab also known as DVB Transport Stream
c6b2dc34 120@item MPEG-4 @tab X @tab X
d698c5d3 121 @tab MPEG-4 is a variant of QuickTime.
39271be4 122@item MIME multipart JPEG @tab X @tab
bac4c85c 123@item MSN TCP webcam @tab @tab X
d698c5d3 124 @tab Used by MSN Messenger webcam streams.
39271be4
DB
125@item MTV @tab @tab X
126@item Musepack @tab @tab X
127@item Musepack SV8 @tab @tab X
913c3e2c
DB
128@item Material eXchange Format (MXF) @tab X @tab X
129 @tab SMPTE 377M, used by D-Cinema, broadcast industry.
a9d3c669
BC
130@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
131 @tab SMPTE 386M, D-10/IMX Mapping.
913c3e2c
DB
132@item NC camera feed @tab @tab X
133 @tab NC (AVIP NC4600) camera streams
ade29f99
JR
134@item NTT TwinVQ (VQF) @tab @tab X
135 @tab Nippon Telegraph and Telephone Corporation TwinVQ.
913c3e2c 136@item Nullsoft Streaming Video @tab @tab X
39271be4 137@item NuppelVideo @tab @tab X
c6b2dc34 138@item NUT @tab X @tab X
d698c5d3 139 @tab NUT Open Container Format
39271be4 140@item Ogg @tab X @tab X
913c3e2c 141@item TechnoTrend PVA @tab @tab X
d698c5d3 142 @tab Used by TechnoTrend DVB PCI boards.
cdce0fb8 143@item QCP @tab @tab X
43dedc1e 144@item raw ADTS (AAC) @tab X @tab X
76ec3939 145@item raw AC-3 @tab X @tab X
adc5abf7 146@item raw Chinese AVS video @tab @tab X
43dedc1e
DB
147@item raw CRI ADX @tab X @tab X
148@item raw Dirac @tab X @tab X
149@item raw DNxHD @tab X @tab X
150@item raw DTS @tab X @tab X
151@item raw E-AC-3 @tab X @tab X
152@item raw FLAC @tab X @tab X
153@item raw GSM @tab @tab X
154@item raw H.261 @tab X @tab X
155@item raw H.263 @tab X @tab X
156@item raw H.264 @tab X @tab X
157@item raw Ingenient MJPEG @tab @tab X
76ec3939 158@item raw MJPEG @tab X @tab X
43dedc1e
DB
159@item raw MLP @tab @tab X
160@item raw MPEG @tab @tab X
161@item raw MPEG-1 @tab @tab X
162@item raw MPEG-2 @tab @tab X
163@item raw MPEG-4 @tab X @tab X
164@item raw NULL @tab X @tab
81b55ee5 165@item raw video @tab X @tab X
43dedc1e
DB
166@item raw id RoQ @tab X @tab
167@item raw Shorten @tab @tab X
23d9cc45 168@item raw TrueHD @tab X @tab X
43dedc1e
DB
169@item raw VC-1 @tab @tab X
170@item raw PCM A-law @tab X @tab X
171@item raw PCM mu-law @tab X @tab X
172@item raw PCM signed 8 bit @tab X @tab X
173@item raw PCM signed 16 bit big-endian @tab X @tab X
174@item raw PCM signed 16 bit little-endian @tab X @tab X
175@item raw PCM signed 24 bit big-endian @tab X @tab X
176@item raw PCM signed 24 bit little-endian @tab X @tab X
177@item raw PCM signed 32 bit big-endian @tab X @tab X
178@item raw PCM signed 32 bit little-endian @tab X @tab X
179@item raw PCM unsigned 8 bit @tab X @tab X
180@item raw PCM unsigned 16 bit big-endian @tab X @tab X
181@item raw PCM unsigned 16 bit little-endian @tab X @tab X
182@item raw PCM unsigned 24 bit big-endian @tab X @tab X
183@item raw PCM unsigned 24 bit little-endian @tab X @tab X
184@item raw PCM unsigned 32 bit big-endian @tab X @tab X
185@item raw PCM unsigned 32 bit little-endian @tab X @tab X
186@item raw PCM floating-point 32 bit big-endian @tab X @tab X
187@item raw PCM floating-point 32 bit little-endian @tab X @tab X
188@item raw PCM floating-point 64 bit big-endian @tab X @tab X
189@item raw PCM floating-point 64 bit little-endian @tab X @tab X
39271be4 190@item RDT @tab @tab X
913c3e2c 191@item REDCODE R3D @tab @tab X
7eb68edb 192 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
64c2f20a 193@item RealMedia @tab X @tab X
39271be4 194@item Redirector @tab @tab X
913c3e2c 195@item Renderware TeXture Dictionary @tab @tab X
c6b2dc34 196@item RL2 @tab @tab X
d698c5d3 197 @tab Audio and video format used in some games by Entertainment Software Partners.
39271be4 198@item RPL/ARMovie @tab @tab X
9fd6b843 199@item RTMP @tab @tab X
39271be4
DB
200@item RTP @tab @tab X
201@item RTSP @tab @tab X
202@item SDP @tab @tab X
c6b2dc34 203@item Sega FILM/CPK @tab @tab X
d698c5d3 204 @tab Used in many Sega Saturn console games.
913c3e2c 205@item Sierra SOL @tab @tab X
d698c5d3 206 @tab .sol files used in Sierra Online games.
c6b2dc34 207@item Sierra VMD @tab @tab X
d698c5d3 208 @tab Used in Sierra CD-ROM games.
c6b2dc34 209@item Smacker @tab @tab X
d698c5d3 210 @tab Multimedia format used by many games.
913c3e2c
DB
211@item Sony OpenMG (OMA) @tab @tab X
212 @tab Audio format used in Sony Sonic Stage and Sony Vegas.
213@item Sony PlayStation STR @tab @tab X
740e89cf 214@item Sony Wave64 (W64) @tab @tab X
cbfe5bee 215@item SoX native format @tab X @tab X
64c2f20a 216@item SUN AU format @tab X @tab X
c6b2dc34 217@item THP @tab @tab X
d698c5d3 218 @tab Used on the Nintendo GameCube.
913c3e2c
DB
219@item Tiertex Limited SEQ @tab @tab X
220 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
39271be4
DB
221@item True Audio @tab @tab X
222@item VC-1 test bitstream @tab X @tab X
c6b2dc34 223@item WAV @tab X @tab X
39271be4 224@item WavPack @tab @tab X
913c3e2c 225@item Wing Commander III movie @tab @tab X
d698c5d3 226 @tab Multimedia format used in Origin's Wing Commander III computer game.
913c3e2c
DB
227@item Westwood Studios audio @tab @tab X
228 @tab Multimedia format used in Westwood Studios games.
229@item Westwood Studios VQA @tab @tab X
230 @tab Multimedia format used in Westwood Studios games.
39271be4 231@item YUV4MPEG pipe @tab X @tab X
d0e1cd3d
DB
232@end multitable
233
234@code{X} means that encoding (resp. decoding) is supported.
235
236@section Image Formats
237
238FFmpeg can read and write images for each frame of a video sequence. The
239following image formats are supported:
240
241@multitable @columnfractions .4 .1 .1 .4
b3de4544 242@item Name @tab Encoding @tab Decoding @tab Comments
9db80acb
DV
243@item .Y.U.V @tab X @tab X
244 @tab one raw file per component
245@item animated GIF @tab X @tab X
246 @tab Only uncompressed GIFs are generated.
f2937cc6
DV
247@item BMP @tab X @tab X
248 @tab Microsoft BMP image
94d3d6a4
JC
249@item DPX @tab @tab X
250 @tab Digital Picture Exchange
9db80acb
DV
251@item JPEG @tab X @tab X
252 @tab Progressive JPEG is not supported.
253@item JPEG 2000 @tab @tab E
254 @tab decoding supported through external library libopenjpeg
f2937cc6
DV
255@item JPEG-LS @tab X @tab X
256@item LJPEG @tab X @tab
257 @tab Lossless JPEG
ddea12a6 258@item PAM @tab X @tab X
9db80acb 259 @tab PAM is a PNM extension with alpha support.
ddea12a6 260@item PBM @tab X @tab X
f2937cc6 261 @tab Portable BitMap image
effcedf7 262@item PCX @tab X @tab X
9db80acb 263 @tab PC Paintbrush
ddea12a6 264@item PGM @tab X @tab X
314511ab 265 @tab Portable GrayMap image
ddea12a6 266@item PGMYUV @tab X @tab X
9db80acb
DV
267 @tab PGM with U and V components in YUV 4:2:0
268@item PNG @tab X @tab X
269 @tab 2/4 bpp not supported yet
ddea12a6 270@item PPM @tab X @tab X
314511ab 271 @tab Portable PixelMap image
9db80acb
DV
272@item PTX @tab @tab X
273 @tab V.Flash PTX format
9db80acb
DV
274@item SGI @tab X @tab X
275 @tab SGI RGB image format
a1c5b6ec
JR
276@item Sun Rasterfile @tab @tab X
277 @tab Sun RAS image format
9db80acb
DV
278@item TIFF @tab X @tab X
279 @tab YUV, JPEG and some extension is not supported yet.
a1c5b6ec
JR
280@item Truevision Targa @tab X @tab X
281 @tab Targa (.TGA) image format
d0e1cd3d
DB
282@end multitable
283
284@code{X} means that encoding (resp. decoding) is supported.
285
9a77d59a
JM
286@code{E} means that support is provided through an external library.
287
d0e1cd3d
DB
288@section Video Codecs
289
290@multitable @columnfractions .4 .1 .1 .4
b3de4544 291@item Name @tab Encoding @tab Decoding @tab Comments
9510f59a 292@item 4X Movie @tab @tab X
d698c5d3 293 @tab Used in certain computer games.
f0b19bd3 294@item 8088flex TMV @tab @tab X
9510f59a
DB
295@item 8SVX exponential @tab @tab X
296@item 8SVX fibonacci @tab @tab X
913c3e2c 297@item American Laser Games MM @tab @tab X
d698c5d3 298 @tab Used in games like Mad Dog McCree.
a1c5b6ec 299@item AMV Video @tab @tab X
d698c5d3 300 @tab Used in Chinese MP3 players.
d66d8b83
DB
301@item Apple MJPEG-B @tab @tab X
302@item Apple QuickDraw @tab @tab X
d698c5d3 303 @tab fourcc: qdrw
d66d8b83 304@item Asus v1 @tab X @tab X
d698c5d3 305 @tab fourcc: ASV1
d66d8b83 306@item Asus v2 @tab X @tab X
d698c5d3 307 @tab fourcc: ASV2
d66d8b83 308@item ATI VCR1 @tab @tab X
d698c5d3 309 @tab fourcc: VCR1
d66d8b83 310@item ATI VCR2 @tab @tab X
d698c5d3 311 @tab fourcc: VCR2
dd2d651d 312@item Autodesk Animator Flic video @tab @tab X
d66d8b83 313@item Autodesk RLE @tab @tab X
d698c5d3 314 @tab fourcc: AASC
9510f59a 315@item AVS (Audio Video Standard) video @tab @tab X
d698c5d3 316 @tab Video encoding used by the Creature Shock game.
68dddf53 317@item Beam Software VB @tab @tab X
9510f59a 318@item Bethesda VID video @tab @tab X
d698c5d3 319 @tab Used in some games from Bethesda Softworks.
9510f59a
DB
320@item Brute Force & Ignorance @tab @tab X
321 @tab Used in the game Flash Traffic: City of Angels.
bac4c85c 322@item C93 video @tab @tab X
d698c5d3 323 @tab Codec used in Cyberia game.
d66d8b83 324@item CamStudio @tab @tab X
d698c5d3 325 @tab fourcc: CSCD
9510f59a
DB
326@item Chinese AVS video @tab @tab X
327 @tab AVS1-P2, JiZhun profile
328@item Delphine Software International CIN video @tab @tab X
329 @tab Codec used in Delphine Software International games.
d66d8b83
DB
330@item Cinepak @tab @tab X
331@item Cirrus Logic AccuPak @tab @tab X
d698c5d3 332 @tab fourcc: CLJR
9510f59a 333@item Creative YUV (CYUV) @tab @tab X
82ced5a9 334@item Dirac @tab E @tab E
360f980b 335 @tab supported through external libdirac/libschroedinger libraries
9510f59a
DB
336@item DNxHD @tab X @tab X
337 @tab aka SMPTE VC3
68dddf53 338@item Duck TrueMotion 1.0 @tab @tab X
d698c5d3 339 @tab fourcc: DUCK
68dddf53 340@item Duck TrueMotion 2.0 @tab @tab X
d698c5d3 341 @tab fourcc: TM20
9510f59a
DB
342@item DV (Digital Video) @tab X @tab X
343@item Feeble Files/ScummVM DXA @tab @tab X
d698c5d3 344 @tab Codec originally used in Feeble Files game.
9510f59a 345@item Electronic Arts CMV video @tab @tab X
d698c5d3 346 @tab Used in NHL 95 game.
c63ea92b 347@item Electronic Arts Madcow video @tab @tab X
dd2d651d
DB
348@item Electronic Arts TGV video @tab @tab X
349@item Electronic Arts TGQ video @tab @tab X
350@item Electronic Arts TQI video @tab @tab X
351@item Escape 124 @tab @tab X
352@item FFmpeg codec #1 @tab X @tab X
d698c5d3 353 @tab experimental lossless codec (fourcc: FFV1)
dd2d651d 354@item Flash Screen Video v1 @tab X @tab X
d698c5d3 355 @tab fourcc: FSV1
dd2d651d 356@item Flash Video (FLV) @tab X @tab X
d698c5d3 357 @tab Sorenson H.263 used in Flash
dd2d651d 358@item Fraps @tab @tab X
d66d8b83 359@item H.261 @tab X @tab X
dd2d651d
DB
360@item H.263 / H.263-1996 @tab X @tab X
361@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
362@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
360f980b 363 @tab encoding supported through external library libx264
dd2d651d 364@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @tab X
d66d8b83 365@item HuffYUV @tab X @tab X
dd2d651d 366@item HuffYUV FFmpeg variant @tab X @tab X
d66d8b83 367@item IBM Ultimotion @tab @tab X
d698c5d3 368 @tab fourcc: ULTI
bac4c85c 369@item id Cinematic video @tab @tab X
d698c5d3 370 @tab Used in Quake II.
a1c5b6ec 371@item id RoQ video @tab X @tab X
d698c5d3 372 @tab Used in Quake III, Jedi Knight 2, other computer games.
dd2d651d
DB
373@item Intel H.263 @tab @tab X
374@item Intel Indeo 2 @tab @tab X
d66d8b83 375@item Intel Indeo 3 @tab @tab X
dd2d651d 376@item Interplay C93 @tab @tab X
9510f59a 377 @tab Used in the game Cyberia from Interplay.
dd2d651d 378@item Interplay MVE video @tab @tab X
d698c5d3 379 @tab Used in Interplay .MVE files.
dd2d651d 380@item Karl Morton's video codec @tab @tab X
d698c5d3 381 @tab Codec used in Worms games.
dd2d651d
DB
382@item LCL (LossLess Codec Library) MSZH @tab @tab X
383@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
d66d8b83
DB
384@item LOCO @tab @tab X
385@item lossless MJPEG @tab X @tab X
386@item Microsoft RLE @tab @tab X
dd2d651d 387@item Microsoft Video 1 @tab @tab X
d66d8b83 388@item Mimic @tab @tab X
d698c5d3 389 @tab Used in MSN Messenger Webcam streams.
d66d8b83 390@item Miro VideoXL @tab @tab X
d698c5d3 391 @tab fourcc: VIXL
eacf8613 392@item MJPEG (Motion JPEG) @tab X @tab X
dd2d651d
DB
393@item Motion Pixels video @tab @tab X
394@item MPEG-1 video @tab X @tab X
395@item MPEG-1/2 video XvMC (X-Video Motion Compensation) @tab @tab X
396@item MPEG-1/2 video (VDPAU acceleration) @tab @tab X
397@item MPEG-2 video @tab X @tab X
398@item MPEG-4 part 2 @tab X @tab X
399 @ libxvidcore can be used alternatively for encoding.
400@item MPEG-4 part 2 Microsoft variant version 1 @tab X @tab X
401@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
402@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
eacf8613 403@item Nintendo Gamecube THP video @tab @tab X
641992de
DB
404@item NuppelVideo/RTjpeg @tab @tab X
405 @tab Video encoding used in NuppelVideo files.
d66d8b83 406@item On2 VP3 @tab @tab X
d698c5d3 407 @tab still experimental
d66d8b83 408@item On2 VP5 @tab @tab X
d698c5d3 409 @tab fourcc: VP50
d66d8b83 410@item On2 VP6 @tab @tab X
d698c5d3 411 @tab fourcc: VP60,VP61,VP62
d66d8b83 412@item planar RGB @tab @tab X
d698c5d3 413 @tab fourcc: 8BPS
a1c5b6ec 414@item Q-team QPEG @tab @tab X
d698c5d3 415 @tab fourccs: QPEG, Q1.0, Q1.1
9510f59a 416@item QuickTime 8BPS video @tab @tab X
a1c5b6ec
JR
417@item QuickTime Animation (RLE) video @tab X @tab X
418 @tab fourcc: 'rle '
419@item QuickTime Graphics (SMC) @tab @tab X
420 @tab fourcc: 'smc '
421@item QuickTime video (RPZA) @tab @tab X
422 @tab fourcc: rpza
423@item Raw Video @tab X @tab X
d0e1cd3d
DB
424@item RealVideo 1.0 @tab X @tab X
425@item RealVideo 2.0 @tab X @tab X
6beb8b26
KS
426@item RealVideo 3.0 @tab @tab X
427 @tab still far from ideal
11c0f9ec 428@item RealVideo 4.0 @tab @tab X
68dddf53 429@item Renderware TXD (TeXture Dictionary) @tab @tab X
d698c5d3 430 @tab Texture dictionaries used by the Renderware Engine.
a1c5b6ec
JR
431@item RL2 video @tab @tab X
432 @tab used in some games by Entertainment Software Partners
68dddf53
JR
433@item Sierra VMD video @tab @tab X
434 @tab Used in Sierra VMD files.
bac4c85c 435@item Smacker video @tab @tab X
d698c5d3 436 @tab Video encoding used in Smacker.
68dddf53 437@item SMPTE VC-1 @tab @tab X
d66d8b83 438@item Snow @tab X @tab X
d698c5d3 439 @tab experimental wavelet codec (fourcc: SNOW)
eacf8613 440@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
a1c5b6ec 441@item Sorenson Vector Quantizer 1 @tab X @tab X
d698c5d3 442 @tab fourcc: SVQ1
a1c5b6ec 443@item Sorenson Vector Quantizer 3 @tab @tab X
d698c5d3 444 @tab fourcc: SVQ3
a1c5b6ec 445@item Sunplus JPEG (SP5X) @tab @tab X
d698c5d3 446 @tab fourcc: SP5X
68dddf53 447@item TechSmith Screen Capture Codec @tab @tab X
d698c5d3 448 @tab fourcc: TSCC
82ced5a9 449@item Theora @tab E @tab X
360f980b 450 @tab encoding supported through external library libtheora
a1c5b6ec 451@item Tiertex Limited SEQ video @tab @tab X
d698c5d3 452 @tab Codec used in DOS CD-ROM FlashBack game.
ca0bb1c4 453@item V210 Quicktime Uncompressed 4:2:2 10-bit @tab X @tab X
eacf8613 454@item VMware Screen Codec / VMware Video @tab @tab X
d698c5d3 455 @tab Codec used in videos captured by VMware.
eacf8613 456@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
dd2d651d 457@item Windows Media Video 7 @tab X @tab X
eacf8613 458@item Windows Media Video 8 @tab X @tab X
68dddf53
JR
459@item Windows Media Video 9 @tab @tab X
460 @tab not completely working
eacf8613
JR
461@item Wing Commander III / Xan @tab @tab X
462 @tab Used in Wing Commander III .MVE files.
d66d8b83
DB
463@item Winnov WNV1 @tab @tab X
464@item WMV7 @tab X @tab X
39271be4 465@item YAMAHA SMAF @tab X @tab X
d66d8b83 466@item ZLIB @tab X @tab X
d698c5d3 467 @tab part of LCL, encoder experimental
eacf8613 468@item Zip Motion Blocks Video @tab X @tab X
d698c5d3 469 @tab Encoder works only in PAL8.
d0e1cd3d
DB
470@end multitable
471
472@code{X} means that encoding (resp. decoding) is supported.
473
82ced5a9
DB
474@code{E} means that support is provided through an external library.
475
d0e1cd3d
DB
476@section Audio Codecs
477
485ec4f1 478@multitable @columnfractions .4 .1 .1 .4
b3de4544 479@item Name @tab Encoding @tab Decoding @tab Comments
16d81b27 480@item 8SVX audio @tab @tab X
82ced5a9 481@item AAC @tab E @tab X
360f980b 482 @tab encoding supported through external library libfaac
c76d1bb2 483@item AC-3 @tab IX @tab X
fd75cedd
DB
484@item ADPCM 4X Movie @tab @tab X
485@item ADPCM CDROM XA @tab @tab X
486@item ADPCM Creative Technology @tab @tab X
487 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
488@item ADPCM Electronic Arts @tab @tab X
489 @tab Used in various EA titles.
490@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
491 @tab Used in Sim City 3000.
492@item ADPCM Electronic Arts R1 @tab @tab X
493@item ADPCM Electronic Arts R2 @tab @tab X
494@item ADPCM Electronic Arts R3 @tab @tab X
495@item ADPCM Electronic Arts XAS @tab @tab X
496@item ADPCM G.726 @tab X @tab X
497@item ADPCM IMA AMV @tab @tab X
498 @tab Used in AMV files
499@item ADPCM IMA Electronic Arts EACS @tab @tab X
500@item ADPCM IMA Electronic Arts SEAD @tab @tab X
501@item ADPCM IMA Funcom @tab @tab X
502@item ADPCM IMA QuickTime @tab X @tab X
503@item ADPCM IMA Loki SDL MJPEG @tab @tab X
504@item ADPCM IMA WAV @tab X @tab X
505@item ADPCM IMA Westwood @tab @tab X
506@item ADPCM ISS IMA @tab @tab X
507 @tab Used in FunCom games.
508@item ADPCM IMA Duck DK3 @tab @tab X
509 @tab Used in some Sega Saturn console games.
510@item ADPCM IMA Duck DK4 @tab @tab X
511 @tab Used in some Sega Saturn console games.
512@item ADPCM Microsoft @tab X @tab X
513@item ADPCM MS IMA @tab X @tab X
514@item ADPCM Nintendo Gamecube THP @tab @tab X
515@item ADPCM QT IMA @tab X @tab X
516@item ADPCM SEGA CRI ADX @tab X @tab X
517 @tab Used in Sega Dreamcast games.
518@item ADPCM Shockwave Flash @tab X @tab X
519@item ADPCM SMJPEG IMA @tab @tab X
520 @tab Used in certain Loki game ports.
521@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
522@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
523@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
524@item ADPCM Westwood Studios IMA @tab @tab X
525 @tab Used in Westwood Studios games like Command and Conquer.
526@item ADPCM Yamaha @tab X @tab X
82ced5a9 527@item AMR-NB @tab E @tab E
fc1206a4
DB
528 @tab supported through external library libopencore-amrnb
529@item AMR-WB @tab @tab E
530 @tab decoding supported through external library libopencore-amrwb
833e90dd 531@item Apple lossless audio @tab X @tab X
d698c5d3 532 @tab QuickTime fourcc 'alac'
9510f59a 533@item Atrac 3 @tab @tab X
9510f59a 534@item Delphine Software International CIN audio @tab @tab X
d698c5d3 535 @tab Codec used in Delphine Software International games.
9510f59a
DB
536@item COOK @tab @tab X
537 @tab All versions except 5.1 are supported.
9510f59a 538@item DCA (DTS Coherent Acoustics) @tab @tab X
12dd57fd
DB
539@item DPCM id RoQ @tab X @tab X
540 @tab Used in Quake III, Jedi Knight 2, other computer games.
541@item DPCM Interplay @tab @tab X
542 @tab Used in various Interplay computer games.
543@item DPCM Sierra Online @tab @tab X
544 @tab Used in Sierra Online game audio files.
545@item DPCM Sol @tab @tab X
546@item DPCM Xan @tab @tab X
eff9011d 547 @tab Used in Origin's Wing Commander IV AVI files.
16d81b27 548@item DSP Group TrueSpeech @tab @tab X
16d81b27 549@item DV audio @tab @tab X
44723c84 550@item Enhanced AC-3 @tab @tab X
dd2d651d 551@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
dd2d651d 552@item G.729 @tab @tab X
82ced5a9 553@item GSM @tab E @tab E
3f33271a 554 @tab supported through external library libgsm
dd2d651d 555@item GSM Microsoft variant @tab E @tab E
3f33271a 556 @tab supported through external library libgsm
dd2d651d 557@item IMC (Intel Music Coder) @tab @tab X
dd2d651d
DB
558@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
559@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
9ba4821d
RP
560@item MLP (Meridian Lossless Packing) @tab @tab X
561 @tab Used in DVD-Audio discs.
16d81b27 562@item Monkey's Audio @tab @tab X
d698c5d3 563 @tab Only versions 3.97-3.99 are supported.
dd2d651d
DB
564@item MP1 (MPEG audio layer 1) @tab @tab IX
565@item MP2 (MPEG audio layer 2) @tab IX @tab IX
566@item MP3 (MPEG audio layer 3) @tab E @tab IX
567 @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
dd2d651d
DB
568@item Musepack SV7 @tab @tab X
569@item Musepack SV8 @tab @tab X
641992de 570@item Nellymoser Asao @tab X @tab X
641992de
DB
571@item PCM A-law @tab X @tab X
572@item PCM mu-law @tab X @tab X
573@item PCM 16-bit little-endian planar @tab @tab X
574@item PCM 32-bit floating point big-endian @tab X @tab X
575@item PCM 32-bit floating point little-endian @tab X @tab X
576@item PCM 64-bit floating point big-endian @tab X @tab X
577@item PCM 64-bit floating point little-endian @tab X @tab X
578@item PCM D-Cinema audio signed 24-bit @tab X @tab X
579@item PCM signed 8-bit @tab X @tab X
580@item PCM signed 16-bit big-endian @tab X @tab X
581@item PCM signed 16-bit little-endian @tab X @tab X
582@item PCM signed 24-bit big-endian @tab X @tab X
583@item PCM signed 24-bit little-endian @tab X @tab X
584@item PCM signed 32-bit big-endian @tab X @tab X
585@item PCM signed 32-bit little-endian @tab X @tab X
586@item PCM unsigned 8-bit @tab X @tab X
587@item PCM unsigned 16-bit big-endian @tab X @tab X
588@item PCM unsigned 16-bit little-endian @tab X @tab X
589@item PCM unsigned 24-bit big-endian @tab X @tab X
590@item PCM unsigned 24-bit little-endian @tab X @tab X
591@item PCM unsigned 32-bit big-endian @tab X @tab X
592@item PCM unsigned 32-bit little-endian @tab X @tab X
593@item PCM Zork @tab X @tab X
73b458e3 594@item QCELP / PureVoice @tab @tab X
a1c5b6ec 595@item QDesign Music Codec 2 @tab @tab X
d698c5d3 596 @tab There are still some distortions.
a1c5b6ec 597@item RealAudio 1.0 (14.4K) @tab @tab X
d698c5d3 598 @tab Real 14400 bit/s codec
a1c5b6ec 599@item RealAudio 2.0 (28.8K) @tab @tab X
d698c5d3 600 @tab Real 28800 bit/s codec
a1c5b6ec 601@item RealAudio 3.0 (dnet) @tab IX @tab X
a692130f 602 @tab Real low bitrate AC-3 codec
bac4c85c 603@item Shorten @tab @tab X
68dddf53
JR
604@item Sierra VMD audio @tab @tab X
605 @tab Used in Sierra VMD files.
bac4c85c 606@item Smacker audio @tab @tab X
e6fa1ca5
JR
607@item Sonic @tab X @tab X
608 @tab experimental codec
609@item Sonic lossless @tab X @tab X
610 @tab experimental codec
82ced5a9 611@item Speex @tab @tab E
360f980b 612 @tab supported through external library libspeex
16d81b27 613@item True Audio (TTA) @tab @tab X
9ba4821d
RP
614@item TrueHD @tab @tab X
615 @tab Used in HD-DVD and Blu-Ray discs.
7bd47335 616@item TwinVQ (VQF flavor) @tab @tab X
dd2d651d
DB
617@item Vorbis @tab E @tab X
618 @ A native but very primitive encoder exists.
bac4c85c 619@item WavPack @tab @tab X
eacf8613
JR
620@item Westwood Audio (SND1) @tab @tab X
621@item Windows Media Audio 1 @tab X @tab X
622@item Windows Media Audio 2 @tab X @tab X
d0e1cd3d
DB
623@end multitable
624
625@code{X} means that encoding (resp. decoding) is supported.
626
82ced5a9
DB
627@code{E} means that support is provided through an external library.
628
d0e1cd3d
DB
629@code{I} means that an integer-only version is available, too (ensures high
630performance on systems without hardware floating point support).
631
bd3151f2
DB
632@section Subtitle Formats
633
000bbebb 634@multitable @columnfractions .4 .1 .1 .1 .1
9afc2917 635@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
913c3e2c 636@item SSA/ASS @tab X @tab X
9afc2917
DB
637@item DVB @tab X @tab X @tab X @tab X
638@item DVD @tab X @tab X @tab X @tab X
a4276ba2 639@item XSUB @tab @tab @tab X @tab X
bd3151f2
DB
640@end multitable
641
642@code{X} means that the feature is supported.
643
fbd52050
DB
644@section Network Protocols
645
000bbebb 646@multitable @columnfractions .4 .1
fbd52050
DB
647@item Name @tab Support
648@item file @tab X
649@item Gopher @tab X
650@item HTTP @tab X
651@item pipe @tab X
652@item RTP @tab X
653@item TCP @tab X
654@item UDP @tab X
655@end multitable
656
657@code{X} means that the protocol is supported.
658
659
fa3f2a35
DB
660@section Input/Output Devices
661
662@multitable @columnfractions .4 .1 .1
663@item Name @tab Input @tab Output
664@item ALSA @tab X @tab X
665@item BEOS audio @tab X @tab X
666@item BKTR @tab X @tab
667@item DV1394 @tab X @tab
80ff8a16 668@item JACK @tab X @tab
fa3f2a35
DB
669@item LIBDC1394 @tab X @tab
670@item OSS @tab X @tab X
671@item Video4Linux @tab X @tab
672@item Video4Linux2 @tab X @tab
673@item VfW capture @tab X @tab
674@item X11 grabbing @tab X @tab
675@end multitable
676
23869b4a 677@code{X} means that input/output is supported.
fa3f2a35
DB
678
679
d0e1cd3d
DB
680@chapter Platform Specific information
681
682@section BSD
683
684BSD make will not build FFmpeg, you need to install and use GNU Make
685(@file{gmake}).
686
687@section Windows
688
46a845d0 689To get help and instructions for building FFmpeg under Windows, check out
d0e1cd3d 690the FFmpeg Windows Help Forum at
ab5ce4ae 691@url{http://ffmpeg.arrozcru.org/}.
d0e1cd3d
DB
692
693@subsection Native Windows compilation
694
c1989552 695FFmpeg can be built to run natively on Windows using the MinGW tools. Install
126cadc7
RP
696the latest versions of MSYS and MinGW from @url{http://www.mingw.org/}.
697You can find detailed installation
d0e1cd3d
DB
698instructions in the download section and the FAQ.
699
126cadc7
RP
700FFmpeg does not build out-of-the-box with the packages the automated MinGW
701installer provides. It also requires coreutils to be installed and many other
702packages updated to the latest version. The minimum version for some packages
703are listed below:
704
705@itemize
706@item bash 3.1
707@item msys-make 3.81-2 (note: not mingw32-make)
2014b51c 708@item w32api 3.13
126cadc7
RP
709@item mingw-runtime 3.15
710@end itemize
711
44be8d42 712FFmpeg automatically passes @code{-fno-common} to the compiler to work around
0f898714
DB
713a GCC bug (see @url{http://gcc.gnu.org/bugzilla/show_bug.cgi?id=37216}).
714
c1989552 715Within the MSYS shell, configure and make with:
d0e1cd3d 716
c1989552 717@example
0f898714 718./configure --enable-memalign-hack --extra-cflags=-fno-common
c1989552
RP
719make
720make install
721@end example
d0e1cd3d 722
c1989552
RP
723This will install @file{ffmpeg.exe} along with many other development files
724to @file{/usr/local}. You may specify another install path using the
725@code{--prefix} option in @file{configure}.
d0e1cd3d 726
c1989552 727Notes:
d0e1cd3d 728
c1989552 729@itemize
d0e1cd3d 730
c1989552
RP
731@item In order to compile FFplay, you must have the MinGW development library
732of SDL. Get it from @url{http://www.libsdl.org}.
733Edit the @file{bin/sdl-config} script so that it points to the correct prefix
734where SDL was installed. Verify that @file{sdl-config} can be launched from
735the MSYS command line.
d0e1cd3d 736
d0e1cd3d 737@item By using @code{./configure --enable-shared} when configuring FFmpeg,
c1989552 738you can build libavutil, libavcodec and libavformat as DLLs.
d0e1cd3d
DB
739
740@end itemize
741
c1989552 742@subsection Microsoft Visual C++ compatibility
d0e1cd3d 743
c1989552
RP
744As stated in the FAQ, FFmpeg will not compile under MSVC++. However, if you
745want to use the libav* libraries in your own applications, you can still
746compile those applications using MSVC++. But the libav* libraries you link
747to @emph{must} be built with MinGW. However, you will not be able to debug
748inside the libav* libraries, since MSVC++ does not recognize the debug
749symbols generated by GCC.
750We strongly recommend you to move over from MSVC++ to MinGW tools.
d0e1cd3d 751
c1989552
RP
752This description of how to use the FFmpeg libraries with MSVC++ is based on
753Microsoft Visual C++ 2005 Express Edition. If you have a different version,
754you might have to modify the procedures slightly.
d0e1cd3d 755
c1989552 756@subsubsection Using static libraries
d0e1cd3d 757
c1989552 758Assuming you have just built and installed FFmpeg in @file{/usr/local}.
d0e1cd3d
DB
759
760@enumerate
761
762@item Create a new console application ("File / New / Project") and then
763select "Win32 Console Application". On the appropriate page of the
764Application Wizard, uncheck the "Precompiled headers" option.
765
766@item Write the source code for your application, or, for testing, just
767copy the code from an existing sample application into the source file
c1989552 768that MSVC++ has already created for you. For example, you can copy
d95a0c67 769@file{libavformat/output-example.c} from the FFmpeg distribution.
d0e1cd3d
DB
770
771@item Open the "Project / Properties" dialog box. In the "Configuration"
772combo box, select "All Configurations" so that the changes you make will
773affect both debug and release builds. In the tree view on the left hand
774side, select "C/C++ / General", then edit the "Additional Include
c1989552
RP
775Directories" setting to contain the path where the FFmpeg includes were
776installed (i.e. @file{c:\msys\1.0\local\include}).
f010d377
RP
777Do not add MinGW's include directory here, or the include files will
778conflict with MSVC's.
c1989552
RP
779
780@item Still in the "Project / Properties" dialog box, select
781"Linker / General" from the tree view and edit the
782"Additional Library Directories" setting to contain the @file{lib}
783directory where FFmpeg was installed (i.e. @file{c:\msys\1.0\local\lib}),
784the directory where MinGW libs are installed (i.e. @file{c:\mingw\lib}),
785and the directory where MinGW's GCC libs are installed
786(i.e. @file{C:\mingw\lib\gcc\mingw32\4.2.1-sjlj}). Then select
787"Linker / Input" from the tree view, and add the files @file{libavformat.a},
788@file{libavcodec.a}, @file{libavutil.a}, @file{libmingwex.a},
789@file{libgcc.a}, and any other libraries you used (i.e. @file{libz.a})
790to the end of "Additional Dependencies".
d0e1cd3d
DB
791
792@item Now, select "C/C++ / Code Generation" from the tree view. Select
793"Debug" in the "Configuration" combo box. Make sure that "Runtime
794Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in
795the "Configuration" combo box and make sure that "Runtime Library" is
796set to "Multi-threaded DLL".
797
c1989552
RP
798@item Click "OK" to close the "Project / Properties" dialog box.
799
800@item MSVC++ lacks some C99 header files that are fundamental for FFmpeg.
801Get msinttypes from @url{http://code.google.com/p/msinttypes/downloads/list}
802and install it in MSVC++'s include directory
803(i.e. @file{C:\Program Files\Microsoft Visual Studio 8\VC\include}).
804
805@item MSVC++ also does not understand the @code{inline} keyword used by
806FFmpeg, so you must add this line before @code{#include}ing libav*:
807@example
808#define inline _inline
809@end example
810
c1989552
RP
811@item Build your application, everything should work.
812
813@end enumerate
814
815@subsubsection Using shared libraries
816
817This is how to create DLL and LIB files that are compatible with MSVC++:
818
819@enumerate
820
821@item Add a call to @file{vcvars32.bat} (which sets up the environment
822variables for the Visual C++ tools) as the first line of @file{msys.bat}.
823The standard location for @file{vcvars32.bat} is
824@file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat},
825and the standard location for @file{msys.bat} is @file{C:\msys\1.0\msys.bat}.
826If this corresponds to your setup, add the following line as the first line
827of @file{msys.bat}:
828
829@example
830call "C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat"
831@end example
832
833Alternatively, you may start the @file{Visual Studio 2005 Command Prompt},
834and run @file{c:\msys\1.0\msys.bat} from there.
835
836@item Within the MSYS shell, run @code{lib.exe}. If you get a help message
837from @file{Microsoft (R) Library Manager}, this means your environment
838variables are set up correctly, the @file{Microsoft (R) Library Manager}
839is on the path and will be used by FFmpeg to create
840MSVC++-compatible import libraries.
841
842@item Build FFmpeg with
843
844@example
845./configure --enable-shared --enable-memalign-hack
846make
847make install
848@end example
849
850Your install path (@file{/usr/local/} by default) should now have the
851necessary DLL and LIB files under the @file{bin} directory.
d0e1cd3d
DB
852
853@end enumerate
854
c1989552
RP
855To use those files with MSVC++, do the same as you would do with
856the static libraries, as described above. But in Step 4,
857you should only need to add the directory where the LIB files are installed
858(i.e. @file{c:\msys\usr\local\bin}). This is not a typo, the LIB files are
859installed in the @file{bin} directory. And instead of adding @file{libxx.a}
860files, you should add @file{avcodec.lib}, @file{avformat.lib}, and
861@file{avutil.lib}. There should be no need for @file{libmingwex.a},
862@file{libgcc.a}, and @file{wsock32.lib}, nor any other external library
863statically linked into the DLLs. The @file{bin} directory contains a bunch
864of DLL files, but the ones that are actually used to run your application
865are the ones with a major version number in their filenames
866(i.e. @file{avcodec-51.dll}).
867
d0e1cd3d
DB
868@subsection Cross compilation for Windows with Linux
869
870You must use the MinGW cross compilation tools available at
871@url{http://www.mingw.org/}.
872
873Then configure FFmpeg with the following options:
874@example
875./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-
876@end example
877(you can change the cross-prefix according to the prefix chosen for the
878MinGW tools).
879
880Then you can easily test FFmpeg with Wine
881(@url{http://www.winehq.com/}).
882
883@subsection Compilation under Cygwin
884
8484503e
VP
885The main issue with the 1.5.x Cygwin versions is that newlib, its C library,
886does not contain llrint(). You need to upgrade to the unstable 1.7.x versions,
887or leverage the implementation in MinGW (as explained below).
d0e1cd3d
DB
888
889Just install your Cygwin with all the "Base" packages, plus the
890following "Devel" ones:
891@example
71ecc16b
RP
892binutils, gcc-core, make, subversion, mingw-runtime
893@end example
894
895And the following "Utils" one:
896@example
897diffutils
d0e1cd3d
DB
898@end example
899
666a1b34
VP
900The experimental gcc4 package is still buggy, hence please
901use the official gcc 3.4.4 or a 4.2.x compiled from source by yourself.
902
8484503e
VP
903Install the current binutils-20080624-2 as they work fine (the old
904binutils-20060709-1 proved buggy on shared builds).
d0e1cd3d 905
29c3d42b
VP
906Then create a small library that just contains llrint():
907
908@example
909ar x /usr/lib/mingw/libmingwex.a llrint.o
910ar cq /usr/local/lib/libllrint.a llrint.o
911@end example
912
d0e1cd3d
DB
913Then run
914
915@example
29c3d42b 916./configure --enable-static --disable-shared --extra-ldflags='-L /usr/local/lib' --extra-libs='-l llrint'
d0e1cd3d
DB
917@end example
918
919to make a static build or
920
921@example
29c3d42b 922./configure --enable-shared --disable-static --extra-ldflags='-L /usr/local/lib' --extra-libs='-l llrint'
d0e1cd3d
DB
923@end example
924
925to build shared libraries.
926
927If you want to build FFmpeg with additional libraries, download Cygwin
5dd9799d
VP
928"Devel" packages for Ogg and Vorbis from any Cygwin packages repository:
929@example
930libogg-devel, libvorbis-devel
931@end example
932
933These library packages are only available from Cygwin Ports
be8497b0 934(@url{http://sourceware.org/cygwinports/}) :
5dd9799d
VP
935
936@example
937yasm, libSDL-devel, libdirac-devel, libfaac-devel, libfaad-devel, libgsm-devel,
938libmp3lame-devel, libschroedinger1.0-devel, speex-devel, libtheora-devel,
939libxvidcore-devel
940@end example
941
942The recommendation for libnut and x264 is to build them from source by
943yourself, as they evolve too quickly for Cygwin Ports to be up to date.
d0e1cd3d 944
cdf51395
VP
945Cygwin 1.7.x has IPv6 support. You can add IPv6 to Cygwin 1.5.x by means
946of the @code{libgetaddrinfo-devel} package, available at Cygwin Ports.
947
d0e1cd3d
DB
948@subsection Crosscompilation for Windows under Cygwin
949
950With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
951
952Just install your Cygwin as explained before, plus these additional
953"Devel" packages:
954@example
955gcc-mingw-core, mingw-runtime, mingw-zlib
956@end example
957
958and add some special flags to your configure invocation.
959
960For a static build run
961@example
962./configure --target-os=mingw32 --enable-memalign-hack --enable-static --disable-shared --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
963@end example
964
965and for a build with shared libraries
966@example
967./configure --target-os=mingw32 --enable-memalign-hack --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
968@end example
969
970@section BeOS
971
5f757b85 972BeOS support is broken in mysterious ways.
d0e1cd3d 973
25b92a79
DY
974@section OS/2
975
976For information about compiling FFmpeg on OS/2 see
977@url{http://www.edm2.com/index.php/FFmpeg}.
978
d0e1cd3d 979@bye