configure: Document --pkg-config option
[libav.git] / doc / general.texi
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1\input texinfo @c -*- texinfo -*-
2
3@settitle General Documentation
4@titlepage
d0e1cd3d 5@center @titlefont{General Documentation}
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6@end titlepage
7
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8@top
9
10@contents
d0e1cd3d 11
9bdfe9ac 12@chapter External libraries
d0e1cd3d 13
f8a45fa1 14Libav can be hooked up with a number of external libraries to add support
d0e1cd3d 15for more formats. None of them are used by default, their use has to be
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16explicitly requested by passing the appropriate flags to
17@command{./configure}.
d0e1cd3d 18
9bdfe9ac 19@section OpenCORE and VisualOn libraries
d0e1cd3d 20
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21Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
22libraries provide encoders for a number of audio codecs.
0b175caa 23
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24@float NOTE
25OpenCORE and VisualOn libraries are under the Apache License 2.0
26(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
0b175caa 27incompatible with the LGPL version 2.1 and GPL version 2. You have to
f8a45fa1 28upgrade Libav's license to LGPL version 3 (or if you have enabled
0b175caa 29GPL components, GPL version 3) to use it.
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30@end float
31
32@subsection OpenCORE AMR
33
34Libav can make use of the OpenCORE libraries for AMR-NB
35decoding/encoding and AMR-WB decoding.
36
37Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
38instructions for installing the libraries.
39Then pass @code{--enable-libopencore-amrnb} and/or
40@code{--enable-libopencore-amrwb} to configure to enable them.
41
42@subsection VisualOn AAC encoder library
43
44Libav can make use of the VisualOn AACenc library for AAC encoding.
45
46Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
47instructions for installing the library.
48Then pass @code{--enable-libvo-aacenc} to configure to enable it.
49
50@subsection VisualOn AMR-WB encoder library
51
52Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
53
54Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
55instructions for installing the library.
56Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
57
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58@subsection Fraunhofer AAC library
59
60Libav can make use of the Fraunhofer AAC library for AAC encoding.
61
62Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
63instructions for installing the library.
64Then pass @code{--enable-libfdk-aac} to configure to enable it.
65
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66@section LAME
67
68Libav can make use of the LAME library for MP3 encoding.
69
70Go to @url{http://lame.sourceforge.net/} and follow the
71instructions for installing the library.
72Then pass @code{--enable-libmp3lame} to configure to enable it.
73
74@section libvpx
75
76Libav can make use of the libvpx library for VP8 encoding.
77
78Go to @url{http://www.webmproject.org/} and follow the instructions for
79installing the library. Then pass @code{--enable-libvpx} to configure to
80enable it.
81
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82@section libwavpack
83
84Libav can make use of the libwavpack library for WavPack encoding.
85
86Go to @url{http://www.wavpack.com/} and follow the instructions for
87installing the library. Then pass @code{--enable-libwavpack} to configure to
88enable it.
89
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90@section x264
91
92Libav can make use of the x264 library for H.264 encoding.
93
94Go to @url{http://www.videolan.org/developers/x264.html} and follow the
95instructions for installing the library. Then pass @code{--enable-libx264} to
96configure to enable it.
97
98@float NOTE
99x264 is under the GNU Public License Version 2 or later
100(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
101details), you must upgrade Libav's license to GPL in order to use it.
102@end float
103
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104@section x265
105
106Libav can make use of the x265 library for HEVC encoding.
107
108Go to @url{http://x265.org/developers.html} and follow the instructions
109for installing the library. Then pass @code{--enable-libx265} to configure
110to enable it.
111
112@float note
113x265 is under the GNU Public License Version 2 or later
114(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
f53e274f 115details), you must upgrade Libav's license to GPL in order to use it.
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116@end float
117
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118@section libilbc
119
120iLBC is a narrowband speech codec that has been made freely available
121by Google as part of the WebRTC project. libilbc is a packaging friendly
122copy of the iLBC codec. Libav can make use of the libilbc library for
123iLBC encoding and decoding.
124
125Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for
126installing the library. Then pass @code{--enable-libilbc} to configure to
127enable it.
128
0b175caa 129
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130
131@chapter Supported File Formats and Codecs
132
0584b718 133You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
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134
135@section File Formats
136
f8a45fa1 137Libav supports the following file formats through the @code{libavformat}
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138library:
139
140@multitable @columnfractions .4 .1 .1 .4
b3de4544 141@item Name @tab Encoding @tab Decoding @tab Comments
64c2f20a 142@item 4xm @tab @tab X
c6b2dc34 143 @tab 4X Technologies format, used in some games.
f0b19bd3 144@item 8088flex TMV @tab @tab X
574b183d 145@item Adobe Filmstrip @tab X @tab X
39271be4 146@item Audio IFF (AIFF) @tab X @tab X
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147@item American Laser Games MM @tab @tab X
148 @tab Multimedia format used in games like Mad Dog McCree.
39271be4 149@item 3GPP AMR @tab X @tab X
cd223e0b 150@item Apple HTTP Live Streaming @tab @tab X
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151@item ASF @tab X @tab X
152@item AVI @tab X @tab X
0e8c6f22 153@item AviSynth @tab @tab X
c6b2dc34 154@item AVS @tab @tab X
d698c5d3 155 @tab Multimedia format used by the Creature Shock game.
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156@item Beam Software SIFF @tab @tab X
157 @tab Audio and video format used in some games by Beam Software.
158@item Bethesda Softworks VID @tab @tab X
d698c5d3 159 @tab Used in some games from Bethesda Softworks.
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160@item Bink @tab @tab X
161 @tab Multimedia format used by many games.
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162@item Bitmap Brothers JV @tab @tab X
163 @tab Used in Z and Z95 games.
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164@item Brute Force & Ignorance @tab @tab X
165 @tab Used in the game Flash Traffic: City of Angels.
b21e6b70 166@item BWF @tab X @tab X
779ef255 167@item CRI ADX @tab X @tab X
a17c3c7d 168 @tab Audio-only format used in console video games.
f545e006 169@item Discworld II BMV @tab @tab X
913c3e2c 170@item Interplay C93 @tab @tab X
d698c5d3 171 @tab Used in the game Cyberia from Interplay.
913c3e2c 172@item Delphine Software International CIN @tab @tab X
d698c5d3 173 @tab Multimedia format used by Delphine Software games.
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174@item CD+G @tab @tab X
175 @tab Video format used by CD+G karaoke disks
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176@item Commodore CDXL @tab @tab X
177 @tab Amiga CD video format
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178@item Core Audio Format @tab @tab X
179 @tab Apple Core Audio Format
39271be4 180@item CRC testing format @tab X @tab
913c3e2c 181@item Creative Voice @tab X @tab X
d698c5d3 182 @tab Created for the Sound Blaster Pro.
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183@item CRYO APC @tab @tab X
184 @tab Audio format used in some games by CRYO Interactive Entertainment.
39271be4 185@item D-Cinema audio @tab X @tab X
e6565055 186@item Deluxe Paint Animation @tab @tab X
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187@item DFA @tab @tab X
188 @tab This format is used in Chronomaster game
913c3e2c 189@item DV video @tab X @tab X
c6b2dc34 190@item DXA @tab @tab X
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191 @tab This format is used in the non-Windows version of the Feeble Files
192 game and different game cutscenes repacked for use with ScummVM.
39271be4 193@item Electronic Arts cdata @tab @tab X
c6b2dc34 194@item Electronic Arts Multimedia @tab @tab X
d698c5d3 195 @tab Used in various EA games; files have extensions like WVE and UV2.
4d58e4cb 196@item FFM (AVserver live feed) @tab X @tab X
39271be4 197@item Flash (SWF) @tab X @tab X
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198@item Flash 9 (AVM2) @tab X @tab X
199 @tab Only embedded audio is decoded.
200@item FLI/FLC/FLX animation @tab @tab X
d698c5d3 201 @tab .fli/.flc files
6ffd7edd 202@item Flash Video (FLV) @tab X @tab X
d698c5d3 203 @tab Macromedia Flash video files
39271be4 204@item framecrc testing format @tab X @tab
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205@item FunCom ISS @tab @tab X
206 @tab Audio format used in various games from FunCom like The Longest Journey.
39271be4 207@item GIF Animation @tab X @tab
c6b2dc34 208@item GXF @tab X @tab X
d698c5d3 209 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
64c2f20a 210 playout servers.
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211@item HNM @tab @tab X
212 @tab Only version 4 supported, used in some games from Cryo Interactive
dd2d651d 213@item id Quake II CIN video @tab @tab X
76ec3939 214@item id RoQ @tab X @tab X
d698c5d3 215 @tab Used in Quake III, Jedi Knight 2, other computer games.
3b39e273 216@item IEC61937 encapsulation @tab X @tab X
c6b2dc34 217@item IFF @tab @tab X
d698c5d3 218 @tab Interchange File Format
a2b251a0 219@item iLBC @tab X @tab X
c6b2dc34 220@item Interplay MVE @tab @tab X
d698c5d3 221 @tab Format used in various Interplay computer games.
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222@item IV8 @tab @tab X
223 @tab A format generated by IndigoVision 8000 video server.
54bc6403 224@item IVF (On2) @tab X @tab X
173bb37f 225 @tab A format used by libvpx
0ca36b4d 226@item LATM @tab X @tab X
c6b2dc34 227@item LMLM4 @tab @tab X
d698c5d3 228 @tab Used by Linux Media Labs MPEG-4 PCI boards
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229@item LXF @tab @tab X
230 @tab VR native stream format, used by Leitch/Harris' video servers.
64c2f20a 231@item Matroska @tab X @tab X
39271be4 232@item Matroska audio @tab X @tab
fd5b124d 233@item FFmpeg metadata @tab X @tab X
a4651511 234 @tab Metadata in text format.
913c3e2c 235@item MAXIS XA @tab @tab X
d698c5d3 236 @tab Used in Sim City 3000; file extension .xa.
61dc238b 237@item MD Studio @tab @tab X
9d09ebf1 238@item Mobotix .mxg @tab @tab X
64c2f20a 239@item Monkey's Audio @tab @tab X
822cc8f7 240@item Motion Pixels MVI @tab @tab X
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241@item MOV/QuickTime/MP4 @tab X @tab X
242 @tab 3GP, 3GP2, PSP, iPod variants supported
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243@item MP2 @tab X @tab X
244@item MP3 @tab X @tab X
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245@item MPEG-1 System @tab X @tab X
246 @tab muxed audio and video, VCD format supported
247@item MPEG-PS (program stream) @tab X @tab X
248 @tab also known as @code{VOB} file, SVCD and DVD format supported
249@item MPEG-TS (transport stream) @tab X @tab X
d698c5d3 250 @tab also known as DVB Transport Stream
c6b2dc34 251@item MPEG-4 @tab X @tab X
d698c5d3 252 @tab MPEG-4 is a variant of QuickTime.
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253@item Mirillis FIC video @tab @tab X
254 @tab No cursor rendering.
39271be4 255@item MIME multipart JPEG @tab X @tab
bac4c85c 256@item MSN TCP webcam @tab @tab X
d698c5d3 257 @tab Used by MSN Messenger webcam streams.
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258@item MTV @tab @tab X
259@item Musepack @tab @tab X
260@item Musepack SV8 @tab @tab X
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261@item Material eXchange Format (MXF) @tab X @tab X
262 @tab SMPTE 377M, used by D-Cinema, broadcast industry.
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263@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
264 @tab SMPTE 386M, D-10/IMX Mapping.
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265@item NC camera feed @tab @tab X
266 @tab NC (AVIP NC4600) camera streams
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267@item NTT TwinVQ (VQF) @tab @tab X
268 @tab Nippon Telegraph and Telephone Corporation TwinVQ.
913c3e2c 269@item Nullsoft Streaming Video @tab @tab X
39271be4 270@item NuppelVideo @tab @tab X
c6b2dc34 271@item NUT @tab X @tab X
d698c5d3 272 @tab NUT Open Container Format
39271be4 273@item Ogg @tab X @tab X
f28070a1 274@item Playstation Portable PMP @tab @tab X
913c3e2c 275@item TechnoTrend PVA @tab @tab X
d698c5d3 276 @tab Used by TechnoTrend DVB PCI boards.
cdce0fb8 277@item QCP @tab @tab X
43dedc1e 278@item raw ADTS (AAC) @tab X @tab X
76ec3939 279@item raw AC-3 @tab X @tab X
de295976 280@item raw Chinese AVS video @tab X @tab X
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281@item raw CRI ADX @tab X @tab X
282@item raw Dirac @tab X @tab X
283@item raw DNxHD @tab X @tab X
284@item raw DTS @tab X @tab X
285@item raw E-AC-3 @tab X @tab X
286@item raw FLAC @tab X @tab X
287@item raw GSM @tab @tab X
288@item raw H.261 @tab X @tab X
289@item raw H.263 @tab X @tab X
290@item raw H.264 @tab X @tab X
50ea9315 291@item raw HEVC @tab X @tab X
43dedc1e 292@item raw Ingenient MJPEG @tab @tab X
76ec3939 293@item raw MJPEG @tab X @tab X
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294@item raw MLP @tab @tab X
295@item raw MPEG @tab @tab X
296@item raw MPEG-1 @tab @tab X
297@item raw MPEG-2 @tab @tab X
298@item raw MPEG-4 @tab X @tab X
299@item raw NULL @tab X @tab
81b55ee5 300@item raw video @tab X @tab X
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301@item raw id RoQ @tab X @tab
302@item raw Shorten @tab @tab X
57231e4d 303@item raw TAK @tab @tab X
23d9cc45 304@item raw TrueHD @tab X @tab X
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305@item raw VC-1 @tab @tab X
306@item raw PCM A-law @tab X @tab X
307@item raw PCM mu-law @tab X @tab X
308@item raw PCM signed 8 bit @tab X @tab X
309@item raw PCM signed 16 bit big-endian @tab X @tab X
310@item raw PCM signed 16 bit little-endian @tab X @tab X
311@item raw PCM signed 24 bit big-endian @tab X @tab X
312@item raw PCM signed 24 bit little-endian @tab X @tab X
313@item raw PCM signed 32 bit big-endian @tab X @tab X
314@item raw PCM signed 32 bit little-endian @tab X @tab X
315@item raw PCM unsigned 8 bit @tab X @tab X
316@item raw PCM unsigned 16 bit big-endian @tab X @tab X
317@item raw PCM unsigned 16 bit little-endian @tab X @tab X
318@item raw PCM unsigned 24 bit big-endian @tab X @tab X
319@item raw PCM unsigned 24 bit little-endian @tab X @tab X
320@item raw PCM unsigned 32 bit big-endian @tab X @tab X
321@item raw PCM unsigned 32 bit little-endian @tab X @tab X
322@item raw PCM floating-point 32 bit big-endian @tab X @tab X
323@item raw PCM floating-point 32 bit little-endian @tab X @tab X
324@item raw PCM floating-point 64 bit big-endian @tab X @tab X
325@item raw PCM floating-point 64 bit little-endian @tab X @tab X
39271be4 326@item RDT @tab @tab X
913c3e2c 327@item REDCODE R3D @tab @tab X
7eb68edb 328 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
64c2f20a 329@item RealMedia @tab X @tab X
39271be4 330@item Redirector @tab @tab X
913c3e2c 331@item Renderware TeXture Dictionary @tab @tab X
c6b2dc34 332@item RL2 @tab @tab X
d698c5d3 333 @tab Audio and video format used in some games by Entertainment Software Partners.
39271be4 334@item RPL/ARMovie @tab @tab X
e8723e24 335@item Lego Mindstorms RSO @tab X @tab X
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336@item RTMP @tab X @tab X
337 @tab Output is performed by publishing stream to RTMP server
44594cc7 338@item RTP @tab X @tab X
6f5a3d0a 339@item RTSP @tab X @tab X
01c8d258 340@item SAP @tab X @tab X
39271be4 341@item SDP @tab @tab X
c6b2dc34 342@item Sega FILM/CPK @tab @tab X
d698c5d3 343 @tab Used in many Sega Saturn console games.
913c3e2c 344@item Sierra SOL @tab @tab X
d698c5d3 345 @tab .sol files used in Sierra Online games.
c6b2dc34 346@item Sierra VMD @tab @tab X
d698c5d3 347 @tab Used in Sierra CD-ROM games.
c6b2dc34 348@item Smacker @tab @tab X
d698c5d3 349 @tab Multimedia format used by many games.
ffa0923e 350@item SMJPEG @tab X @tab X
b5aecc6b 351 @tab Used in certain Loki game ports.
f40e7eb5 352@item Sony OpenMG (OMA) @tab X @tab X
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353 @tab Audio format used in Sony Sonic Stage and Sony Vegas.
354@item Sony PlayStation STR @tab @tab X
740e89cf 355@item Sony Wave64 (W64) @tab @tab X
cbfe5bee 356@item SoX native format @tab X @tab X
64c2f20a 357@item SUN AU format @tab X @tab X
5a717094 358@item Text files @tab @tab X
c6b2dc34 359@item THP @tab @tab X
d698c5d3 360 @tab Used on the Nintendo GameCube.
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361@item Tiertex Limited SEQ @tab @tab X
362 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
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363@item True Audio @tab @tab X
364@item VC-1 test bitstream @tab X @tab X
c6b2dc34 365@item WAV @tab X @tab X
39271be4 366@item WavPack @tab @tab X
316d6c15 367@item WebM @tab X @tab X
82ca054a 368@item Windows Televison (WTV) @tab @tab X
913c3e2c 369@item Wing Commander III movie @tab @tab X
d698c5d3 370 @tab Multimedia format used in Origin's Wing Commander III computer game.
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371@item Westwood Studios audio @tab @tab X
372 @tab Multimedia format used in Westwood Studios games.
373@item Westwood Studios VQA @tab @tab X
374 @tab Multimedia format used in Westwood Studios games.
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375@item XMV @tab @tab X
376 @tab Microsoft video container used in Xbox games.
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377@item xWMA @tab @tab X
378 @tab Microsoft audio container used by XAudio 2.
39271be4 379@item YUV4MPEG pipe @tab X @tab X
148bcae9 380@item Psygnosis YOP @tab @tab X
0e714f88 381@item ZeroCodec Lossless Video @tab @tab X
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382@end multitable
383
384@code{X} means that encoding (resp. decoding) is supported.
385
386@section Image Formats
387
43fb279f 388Libav can read and write images for each frame of a video sequence. The
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389following image formats are supported:
390
391@multitable @columnfractions .4 .1 .1 .4
b3de4544 392@item Name @tab Encoding @tab Decoding @tab Comments
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393@item .Y.U.V @tab X @tab X
394 @tab one raw file per component
395@item animated GIF @tab X @tab X
396 @tab Only uncompressed GIFs are generated.
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397@item BMP @tab X @tab X
398 @tab Microsoft BMP image
e27ce0ee 399@item DPX @tab X @tab X
94d3d6a4 400 @tab Digital Picture Exchange
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401@item JPEG @tab X @tab X
402 @tab Progressive JPEG is not supported.
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403@item JPEG 2000 @tab E @tab X
404 @tab encoding supported through external library libopenjpeg
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405@item JPEG-LS @tab X @tab X
406@item LJPEG @tab X @tab
407 @tab Lossless JPEG
ddea12a6 408@item PAM @tab X @tab X
9db80acb 409 @tab PAM is a PNM extension with alpha support.
ddea12a6 410@item PBM @tab X @tab X
f2937cc6 411 @tab Portable BitMap image
effcedf7 412@item PCX @tab X @tab X
9db80acb 413 @tab PC Paintbrush
ddea12a6 414@item PGM @tab X @tab X
314511ab 415 @tab Portable GrayMap image
ddea12a6 416@item PGMYUV @tab X @tab X
9db80acb 417 @tab PGM with U and V components in YUV 4:2:0
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418@item PIC @tab @tab X
419 @tab Pictor/PC Paint
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420@item PNG @tab X @tab X
421 @tab 2/4 bpp not supported yet
ddea12a6 422@item PPM @tab X @tab X
314511ab 423 @tab Portable PixelMap image
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424@item PTX @tab @tab X
425 @tab V.Flash PTX format
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426@item SGI @tab X @tab X
427 @tab SGI RGB image format
d7840529 428@item Sun Rasterfile @tab X @tab X
a1c5b6ec 429 @tab Sun RAS image format
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430@item TIFF @tab X @tab X
431 @tab YUV, JPEG and some extension is not supported yet.
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432@item Truevision Targa @tab X @tab X
433 @tab Targa (.TGA) image format
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434@item WebP @tab E @tab X
435 @tab WebP image format, encoding supported through external library libwebp
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436@item XBM @tab X @tab
437 @tab X BitMap image format
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438@item XWD @tab X @tab X
439 @tab X Window Dump image format
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440@end multitable
441
442@code{X} means that encoding (resp. decoding) is supported.
443
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444@code{E} means that support is provided through an external library.
445
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446@section Video Codecs
447
448@multitable @columnfractions .4 .1 .1 .4
b3de4544 449@item Name @tab Encoding @tab Decoding @tab Comments
9510f59a 450@item 4X Movie @tab @tab X
d698c5d3 451 @tab Used in certain computer games.
f0b19bd3 452@item 8088flex TMV @tab @tab X
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453@item 8SVX exponential @tab @tab X
454@item 8SVX fibonacci @tab @tab X
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455@item A64 multicolor @tab X @tab
456 @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
913c3e2c 457@item American Laser Games MM @tab @tab X
d698c5d3 458 @tab Used in games like Mad Dog McCree.
a1c5b6ec 459@item AMV Video @tab @tab X
d698c5d3 460 @tab Used in Chinese MP3 players.
5a717094 461@item ANSI/ASCII art @tab @tab X
1232a164 462@item Apple Intermediate Codec @tab @tab X
d66d8b83 463@item Apple MJPEG-B @tab @tab X
1a265f61 464@item Apple ProRes @tab X @tab X
d66d8b83 465@item Apple QuickDraw @tab @tab X
d698c5d3 466 @tab fourcc: qdrw
d66d8b83 467@item Asus v1 @tab X @tab X
d698c5d3 468 @tab fourcc: ASV1
d66d8b83 469@item Asus v2 @tab X @tab X
d698c5d3 470 @tab fourcc: ASV2
d66d8b83 471@item ATI VCR1 @tab @tab X
d698c5d3 472 @tab fourcc: VCR1
d66d8b83 473@item ATI VCR2 @tab @tab X
d698c5d3 474 @tab fourcc: VCR2
588f8cd8 475@item Auravision Aura @tab @tab X
ce293510 476@item Auravision Aura 2 @tab @tab X
dd2d651d 477@item Autodesk Animator Flic video @tab @tab X
d66d8b83 478@item Autodesk RLE @tab @tab X
d698c5d3 479 @tab fourcc: AASC
9510f59a 480@item AVS (Audio Video Standard) video @tab @tab X
d698c5d3 481 @tab Video encoding used by the Creature Shock game.
68dddf53 482@item Beam Software VB @tab @tab X
9510f59a 483@item Bethesda VID video @tab @tab X
d698c5d3 484 @tab Used in some games from Bethesda Softworks.
342c7dfd 485@item Bink Video @tab @tab X
402f9ad5 486@item Bitmap Brothers JV video @tab @tab X
9510f59a
DB
487@item Brute Force & Ignorance @tab @tab X
488 @tab Used in the game Flash Traffic: City of Angels.
bac4c85c 489@item C93 video @tab @tab X
d698c5d3 490 @tab Codec used in Cyberia game.
d66d8b83 491@item CamStudio @tab @tab X
d698c5d3 492 @tab fourcc: CSCD
a3d995c1
MT
493@item CD+G @tab @tab X
494 @tab Video codec for CD+G karaoke disks
dc4e5748
PM
495@item CDXL @tab @tab X
496 @tab Amiga CD video codec
de295976
SG
497@item Chinese AVS video @tab E @tab X
498 @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
9510f59a
DB
499@item Delphine Software International CIN video @tab @tab X
500 @tab Codec used in Delphine Software International games.
f545e006 501@item Discworld II BMV Video @tab @tab X
45eaac02 502@item Canopus Lossless Codec @tab @tab X
d66d8b83 503@item Cinepak @tab @tab X
e93947b7 504@item Cirrus Logic AccuPak @tab X @tab X
d698c5d3 505 @tab fourcc: CLJR
9510f59a 506@item Creative YUV (CYUV) @tab @tab X
42315dab
KS
507@item DFA @tab @tab X
508 @tab Codec used in Chronomaster game.
82ced5a9 509@item Dirac @tab E @tab E
a229d6c2 510 @tab supported through external library libschroedinger
a1ae40fd 511@item Deluxe Paint Animation @tab @tab X
9510f59a
DB
512@item DNxHD @tab X @tab X
513 @tab aka SMPTE VC3
68dddf53 514@item Duck TrueMotion 1.0 @tab @tab X
d698c5d3 515 @tab fourcc: DUCK
68dddf53 516@item Duck TrueMotion 2.0 @tab @tab X
d698c5d3 517 @tab fourcc: TM20
9510f59a 518@item DV (Digital Video) @tab X @tab X
19341c58 519@item Dxtory capture format @tab @tab X
9510f59a 520@item Feeble Files/ScummVM DXA @tab @tab X
d698c5d3 521 @tab Codec originally used in Feeble Files game.
9510f59a 522@item Electronic Arts CMV video @tab @tab X
d698c5d3 523 @tab Used in NHL 95 game.
c63ea92b 524@item Electronic Arts Madcow video @tab @tab X
dd2d651d
DB
525@item Electronic Arts TGV video @tab @tab X
526@item Electronic Arts TGQ video @tab @tab X
527@item Electronic Arts TQI video @tab @tab X
528@item Escape 124 @tab @tab X
350914fc 529@item Escape 130 @tab @tab X
f4258b13 530@item FFmpeg video codec #1 @tab X @tab X
d698c5d3 531 @tab experimental lossless codec (fourcc: FFV1)
dd2d651d 532@item Flash Screen Video v1 @tab X @tab X
d698c5d3 533 @tab fourcc: FSV1
c2d23309 534@item Flash Screen Video v2 @tab @tab X
dd2d651d 535@item Flash Video (FLV) @tab X @tab X
d698c5d3 536 @tab Sorenson H.263 used in Flash
41dd77bd 537@item Forward Uncompressed @tab @tab X
dd2d651d 538@item Fraps @tab @tab X
2d66a58c
KS
539@item Go2Webinar @tab @tab X
540 @tab fourcc: G2M4
d66d8b83 541@item H.261 @tab X @tab X
dd2d651d
DB
542@item H.263 / H.263-1996 @tab X @tab X
543@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
544@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
360f980b 545 @tab encoding supported through external library libx264
50ea9315
DB
546@item HEVC @tab X @tab X
547 @tab encoding supported through the external library libx265
9af7a852 548@item HNM version 4 @tab @tab X
d66d8b83 549@item HuffYUV @tab X @tab X
dd2d651d 550@item HuffYUV FFmpeg variant @tab X @tab X
d66d8b83 551@item IBM Ultimotion @tab @tab X
d698c5d3 552 @tab fourcc: ULTI
bac4c85c 553@item id Cinematic video @tab @tab X
d698c5d3 554 @tab Used in Quake II.
a1c5b6ec 555@item id RoQ video @tab X @tab X
d698c5d3 556 @tab Used in Quake III, Jedi Knight 2, other computer games.
b9e06ddd 557@item IFF ILBM @tab @tab X
da9cea77 558 @tab IFF interleaved bitmap
b9e06ddd
PR
559@item IFF ByteRun1 @tab @tab X
560 @tab IFF run length encoded bitmap
dd2d651d
DB
561@item Intel H.263 @tab @tab X
562@item Intel Indeo 2 @tab @tab X
d66d8b83 563@item Intel Indeo 3 @tab @tab X
adfe0c94 564@item Intel Indeo 4 @tab @tab X
5bebe94d 565@item Intel Indeo 5 @tab @tab X
dd2d651d 566@item Interplay C93 @tab @tab X
9510f59a 567 @tab Used in the game Cyberia from Interplay.
dd2d651d 568@item Interplay MVE video @tab @tab X
d698c5d3 569 @tab Used in Interplay .MVE files.
dd2d651d 570@item Karl Morton's video codec @tab @tab X
d698c5d3 571 @tab Codec used in Worms games.
bf354122
DV
572@item Kega Game Video (KGV1) @tab @tab X
573 @tab Kega emulator screen capture codec.
d267b339 574@item Lagarith @tab @tab X
dd2d651d
DB
575@item LCL (LossLess Codec Library) MSZH @tab @tab X
576@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
d66d8b83
DB
577@item LOCO @tab @tab X
578@item lossless MJPEG @tab X @tab X
edf35d83
KS
579@item Microsoft ATC Screen @tab @tab X
580 @tab Also known as Microsoft Screen 3.
5b7e3a19
KS
581@item Microsoft Expression Encoder Screen @tab @tab X
582 @tab Also known as Microsoft Titanium Screen 2.
d66d8b83 583@item Microsoft RLE @tab @tab X
005c80b6
KS
584@item Microsoft Screen 1 @tab @tab X
585 @tab Also known as Windows Media Video V7 Screen.
ee769c6a
AD
586@item Microsoft Screen 2 @tab @tab X
587 @tab Also known as Windows Media Video V9 Screen.
dd2d651d 588@item Microsoft Video 1 @tab @tab X
d66d8b83 589@item Mimic @tab @tab X
d698c5d3 590 @tab Used in MSN Messenger Webcam streams.
d66d8b83 591@item Miro VideoXL @tab @tab X
d698c5d3 592 @tab fourcc: VIXL
eacf8613 593@item MJPEG (Motion JPEG) @tab X @tab X
ce02f9be 594@item Mobotix MxPEG video @tab @tab X
dd2d651d
DB
595@item Motion Pixels video @tab @tab X
596@item MPEG-1 video @tab X @tab X
dd2d651d
DB
597@item MPEG-2 video @tab X @tab X
598@item MPEG-4 part 2 @tab X @tab X
29e4046e 599 @tab libxvidcore can be used alternatively for encoding.
f7af2c1d 600@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
dd2d651d
DB
601@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
602@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
eacf8613 603@item Nintendo Gamecube THP video @tab @tab X
641992de
DB
604@item NuppelVideo/RTjpeg @tab @tab X
605 @tab Video encoding used in NuppelVideo files.
d66d8b83 606@item On2 VP3 @tab @tab X
d698c5d3 607 @tab still experimental
d66d8b83 608@item On2 VP5 @tab @tab X
d698c5d3 609 @tab fourcc: VP50
d66d8b83 610@item On2 VP6 @tab @tab X
d698c5d3 611 @tab fourcc: VP60,VP61,VP62
3b636f21
DC
612@item VP8 @tab E @tab X
613 @tab fourcc: VP80, encoding supported through external library libvpx
72ca830f
RB
614@item VP9 @tab E @tab X
615 @tab Encoding supported through external library libvpx
d66d8b83 616@item planar RGB @tab @tab X
d698c5d3 617 @tab fourcc: 8BPS
a1c5b6ec 618@item Q-team QPEG @tab @tab X
d698c5d3 619 @tab fourccs: QPEG, Q1.0, Q1.1
9510f59a 620@item QuickTime 8BPS video @tab @tab X
a1c5b6ec
JR
621@item QuickTime Animation (RLE) video @tab X @tab X
622 @tab fourcc: 'rle '
623@item QuickTime Graphics (SMC) @tab @tab X
624 @tab fourcc: 'smc '
625@item QuickTime video (RPZA) @tab @tab X
626 @tab fourcc: rpza
43836928 627@item R10K AJA Kona 10-bit RGB Codec @tab @tab X
4aaab0a3 628@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X
a1c5b6ec 629@item Raw Video @tab X @tab X
d0e1cd3d
DB
630@item RealVideo 1.0 @tab X @tab X
631@item RealVideo 2.0 @tab X @tab X
6beb8b26
KS
632@item RealVideo 3.0 @tab @tab X
633 @tab still far from ideal
11c0f9ec 634@item RealVideo 4.0 @tab @tab X
68dddf53 635@item Renderware TXD (TeXture Dictionary) @tab @tab X
d698c5d3 636 @tab Texture dictionaries used by the Renderware Engine.
a1c5b6ec
JR
637@item RL2 video @tab @tab X
638 @tab used in some games by Entertainment Software Partners
68dddf53
JR
639@item Sierra VMD video @tab @tab X
640 @tab Used in Sierra VMD files.
bac4c85c 641@item Smacker video @tab @tab X
d698c5d3 642 @tab Video encoding used in Smacker.
68dddf53 643@item SMPTE VC-1 @tab @tab X
eacf8613 644@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
a1c5b6ec 645@item Sorenson Vector Quantizer 1 @tab X @tab X
d698c5d3 646 @tab fourcc: SVQ1
a1c5b6ec 647@item Sorenson Vector Quantizer 3 @tab @tab X
d698c5d3 648 @tab fourcc: SVQ3
a1c5b6ec 649@item Sunplus JPEG (SP5X) @tab @tab X
d698c5d3 650 @tab fourcc: SP5X
68dddf53 651@item TechSmith Screen Capture Codec @tab @tab X
d698c5d3 652 @tab fourcc: TSCC
781888da
KS
653@item TechSmith Screen Capture Codec 2 @tab @tab X
654 @tab fourcc: TSC2
82ced5a9 655@item Theora @tab E @tab X
360f980b 656 @tab encoding supported through external library libtheora
a1c5b6ec 657@item Tiertex Limited SEQ video @tab @tab X
d698c5d3 658 @tab Codec used in DOS CD-ROM FlashBack game.
1ab5a780 659@item Ut Video @tab X @tab X
80f6c0bb
DB
660@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
661@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
c433a3f9 662@item VBLE Lossless Codec @tab @tab X
eacf8613 663@item VMware Screen Codec / VMware Video @tab @tab X
d698c5d3 664 @tab Codec used in videos captured by VMware.
eacf8613 665@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
45ecda85 666@item Windows Media Image @tab @tab X
dd2d651d 667@item Windows Media Video 7 @tab X @tab X
eacf8613 668@item Windows Media Video 8 @tab X @tab X
68dddf53
JR
669@item Windows Media Video 9 @tab @tab X
670 @tab not completely working
eacf8613
JR
671@item Wing Commander III / Xan @tab @tab X
672 @tab Used in Wing Commander III .MVE files.
44ddfd47
KS
673@item Wing Commander IV / Xan @tab @tab X
674 @tab Used in Wing Commander IV.
d66d8b83
DB
675@item Winnov WNV1 @tab @tab X
676@item WMV7 @tab X @tab X
39271be4 677@item YAMAHA SMAF @tab X @tab X
148bcae9 678@item Psygnosis YOP Video @tab @tab X
d66d8b83 679@item ZLIB @tab X @tab X
d698c5d3 680 @tab part of LCL, encoder experimental
eacf8613 681@item Zip Motion Blocks Video @tab X @tab X
d698c5d3 682 @tab Encoder works only in PAL8.
d0e1cd3d
DB
683@end multitable
684
685@code{X} means that encoding (resp. decoding) is supported.
686
82ced5a9
DB
687@code{E} means that support is provided through an external library.
688
d0e1cd3d
DB
689@section Audio Codecs
690
485ec4f1 691@multitable @columnfractions .4 .1 .1 .4
b3de4544 692@item Name @tab Encoding @tab Decoding @tab Comments
16d81b27 693@item 8SVX audio @tab @tab X
82ced5a9 694@item AAC @tab E @tab X
d89e738a 695 @tab encoding supported through external library libfaac and libvo-aacenc
c76d1bb2 696@item AC-3 @tab IX @tab X
fd75cedd
DB
697@item ADPCM 4X Movie @tab @tab X
698@item ADPCM CDROM XA @tab @tab X
699@item ADPCM Creative Technology @tab @tab X
700 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
701@item ADPCM Electronic Arts @tab @tab X
702 @tab Used in various EA titles.
703@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
704 @tab Used in Sim City 3000.
705@item ADPCM Electronic Arts R1 @tab @tab X
706@item ADPCM Electronic Arts R2 @tab @tab X
707@item ADPCM Electronic Arts R3 @tab @tab X
708@item ADPCM Electronic Arts XAS @tab @tab X
21e681ba 709@item ADPCM G.722 @tab X @tab X
fd75cedd
DB
710@item ADPCM G.726 @tab X @tab X
711@item ADPCM IMA AMV @tab @tab X
712 @tab Used in AMV files
713@item ADPCM IMA Electronic Arts EACS @tab @tab X
714@item ADPCM IMA Electronic Arts SEAD @tab @tab X
715@item ADPCM IMA Funcom @tab @tab X
716@item ADPCM IMA QuickTime @tab X @tab X
717@item ADPCM IMA Loki SDL MJPEG @tab @tab X
718@item ADPCM IMA WAV @tab X @tab X
719@item ADPCM IMA Westwood @tab @tab X
720@item ADPCM ISS IMA @tab @tab X
721 @tab Used in FunCom games.
722@item ADPCM IMA Duck DK3 @tab @tab X
723 @tab Used in some Sega Saturn console games.
724@item ADPCM IMA Duck DK4 @tab @tab X
725 @tab Used in some Sega Saturn console games.
726@item ADPCM Microsoft @tab X @tab X
727@item ADPCM MS IMA @tab X @tab X
728@item ADPCM Nintendo Gamecube THP @tab @tab X
729@item ADPCM QT IMA @tab X @tab X
730@item ADPCM SEGA CRI ADX @tab X @tab X
731 @tab Used in Sega Dreamcast games.
732@item ADPCM Shockwave Flash @tab X @tab X
733@item ADPCM SMJPEG IMA @tab @tab X
734 @tab Used in certain Loki game ports.
735@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
736@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
737@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
738@item ADPCM Westwood Studios IMA @tab @tab X
739 @tab Used in Westwood Studios games like Command and Conquer.
740@item ADPCM Yamaha @tab X @tab X
2bcaf2fe 741@item AMR-NB @tab E @tab X
4fe3edaa 742 @tab encoding supported through external library libopencore-amrnb
f502ff3f
MS
743@item AMR-WB @tab E @tab X
744 @tab encoding supported through external library libvo-amrwbenc
833e90dd 745@item Apple lossless audio @tab X @tab X
d698c5d3 746 @tab QuickTime fourcc 'alac'
7df9e693
DB
747@item ATRAC1 @tab @tab X
748@item ATRAC3 @tab @tab X
e6f0bb65 749@item ATRAC3+ @tab @tab X
c0d3f516
PR
750@item Bink Audio @tab @tab X
751 @tab Used in Bink and Smacker files in many games.
9510f59a 752@item Delphine Software International CIN audio @tab @tab X
d698c5d3 753 @tab Codec used in Delphine Software International games.
f545e006 754@item Discworld II BMV Audio @tab @tab X
9510f59a
DB
755@item COOK @tab @tab X
756 @tab All versions except 5.1 are supported.
9510f59a 757@item DCA (DTS Coherent Acoustics) @tab @tab X
12dd57fd
DB
758@item DPCM id RoQ @tab X @tab X
759 @tab Used in Quake III, Jedi Knight 2, other computer games.
760@item DPCM Interplay @tab @tab X
761 @tab Used in various Interplay computer games.
762@item DPCM Sierra Online @tab @tab X
763 @tab Used in Sierra Online game audio files.
764@item DPCM Sol @tab @tab X
765@item DPCM Xan @tab @tab X
eff9011d 766 @tab Used in Origin's Wing Commander IV AVI files.
16d81b27 767@item DSP Group TrueSpeech @tab @tab X
16d81b27 768@item DV audio @tab @tab X
aa47c35d 769@item Enhanced AC-3 @tab X @tab X
dd2d651d 770@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
55c3a4f6 771@item G.723.1 @tab @tab X
b576934d
RD
772@item GSM @tab E @tab X
773 @tab encoding supported through external library libgsm
774@item GSM Microsoft variant @tab E @tab X
775 @tab encoding supported through external library libgsm
c6061443 776@item IAC (Indeo Audio Coder) @tab @tab X
3641b048
MS
777@item iLBC (Internet Low Bitrate Codec) @tab E @tab E
778 @tab encoding and decoding supported through external library libilbc
dd2d651d 779@item IMC (Intel Music Coder) @tab @tab X
dd2d651d
DB
780@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
781@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
9ba4821d
RP
782@item MLP (Meridian Lossless Packing) @tab @tab X
783 @tab Used in DVD-Audio discs.
16d81b27 784@item Monkey's Audio @tab @tab X
d698c5d3 785 @tab Only versions 3.97-3.99 are supported.
dd2d651d
DB
786@item MP1 (MPEG audio layer 1) @tab @tab IX
787@item MP2 (MPEG audio layer 2) @tab IX @tab IX
788@item MP3 (MPEG audio layer 3) @tab E @tab IX
789 @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
99971952 790@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
dd2d651d
DB
791@item Musepack SV7 @tab @tab X
792@item Musepack SV8 @tab @tab X
641992de 793@item Nellymoser Asao @tab X @tab X
6cb8c854 794@item Opus @tab E @tab E
44617d6e 795 @tab supported through external library libopus
641992de
DB
796@item PCM A-law @tab X @tab X
797@item PCM mu-law @tab X @tab X
7e52080c
PM
798@item PCM signed 16-bit little-endian planar @tab @tab X
799@item PCM signed 24-bit little-endian planar @tab @tab X
800@item PCM signed 32-bit little-endian planar @tab @tab X
641992de
DB
801@item PCM 32-bit floating point big-endian @tab X @tab X
802@item PCM 32-bit floating point little-endian @tab X @tab X
803@item PCM 64-bit floating point big-endian @tab X @tab X
804@item PCM 64-bit floating point little-endian @tab X @tab X
805@item PCM D-Cinema audio signed 24-bit @tab X @tab X
806@item PCM signed 8-bit @tab X @tab X
807@item PCM signed 16-bit big-endian @tab X @tab X
808@item PCM signed 16-bit little-endian @tab X @tab X
809@item PCM signed 24-bit big-endian @tab X @tab X
810@item PCM signed 24-bit little-endian @tab X @tab X
811@item PCM signed 32-bit big-endian @tab X @tab X
812@item PCM signed 32-bit little-endian @tab X @tab X
5dd3707b 813@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
641992de
DB
814@item PCM unsigned 8-bit @tab X @tab X
815@item PCM unsigned 16-bit big-endian @tab X @tab X
816@item PCM unsigned 16-bit little-endian @tab X @tab X
817@item PCM unsigned 24-bit big-endian @tab X @tab X
818@item PCM unsigned 24-bit little-endian @tab X @tab X
819@item PCM unsigned 32-bit big-endian @tab X @tab X
820@item PCM unsigned 32-bit little-endian @tab X @tab X
85579b63 821@item PCM Zork @tab @tab X
73b458e3 822@item QCELP / PureVoice @tab @tab X
a1c5b6ec 823@item QDesign Music Codec 2 @tab @tab X
d698c5d3 824 @tab There are still some distortions.
d31ba231 825@item RealAudio 1.0 (14.4K) @tab X @tab X
d698c5d3 826 @tab Real 14400 bit/s codec
a1c5b6ec 827@item RealAudio 2.0 (28.8K) @tab @tab X
d698c5d3 828 @tab Real 28800 bit/s codec
a1c5b6ec 829@item RealAudio 3.0 (dnet) @tab IX @tab X
a692130f 830 @tab Real low bitrate AC-3 codec
b8560637 831@item RealAudio Lossless @tab @tab X
7bd3096f 832@item RealAudio SIPR / ACELP.NET @tab @tab X
bac4c85c 833@item Shorten @tab @tab X
68dddf53
JR
834@item Sierra VMD audio @tab @tab X
835 @tab Used in Sierra VMD files.
bac4c85c 836@item Smacker audio @tab @tab X
9aa91043 837@item SMPTE 302M AES3 audio @tab @tab X
b606a017 838@item Speex @tab E @tab E
360f980b 839 @tab supported through external library libspeex
57231e4d 840@item TAK (Tom's lossless Audio Kompressor) @tab @tab X
16d81b27 841@item True Audio (TTA) @tab @tab X
9ba4821d
RP
842@item TrueHD @tab @tab X
843 @tab Used in HD-DVD and Blu-Ray discs.
7bd47335 844@item TwinVQ (VQF flavor) @tab @tab X
dd2d651d 845@item Vorbis @tab E @tab X
19fcd66c 846 @tab A native but very primitive encoder exists.
3e589878 847@item Voxware MetaSound @tab @tab X
84d3ff50
AK
848@item WavPack @tab E @tab X
849 @tab supported through external library libwavpack
eacf8613
JR
850@item Westwood Audio (SND1) @tab @tab X
851@item Windows Media Audio 1 @tab X @tab X
852@item Windows Media Audio 2 @tab X @tab X
9d25f1f6 853@item Windows Media Audio Lossless @tab @tab X
c1061cc7 854@item Windows Media Audio Pro @tab @tab X
fa65584f 855@item Windows Media Audio Voice @tab @tab X
d0e1cd3d
DB
856@end multitable
857
858@code{X} means that encoding (resp. decoding) is supported.
859
82ced5a9
DB
860@code{E} means that support is provided through an external library.
861
d0e1cd3d
DB
862@code{I} means that an integer-only version is available, too (ensures high
863performance on systems without hardware floating point support).
864
bd3151f2
DB
865@section Subtitle Formats
866
000bbebb 867@multitable @columnfractions .4 .1 .1 .1 .1
9afc2917 868@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
1f0920db 869@item SSA/ASS @tab X @tab X @tab X @tab X
9afc2917
DB
870@item DVB @tab X @tab X @tab X @tab X
871@item DVD @tab X @tab X @tab X @tab X
c58b82a2 872@item PGS @tab @tab @tab @tab X
2c77c906 873@item SubRip (SRT) @tab X @tab X @tab @tab X
a4276ba2 874@item XSUB @tab @tab @tab X @tab X
bd3151f2
DB
875@end multitable
876
877@code{X} means that the feature is supported.
878
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879@section Network Protocols
880
000bbebb 881@multitable @columnfractions .4 .1
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882@item Name @tab Support
883@item file @tab X
884@item Gopher @tab X
f404c7dc 885@item HLS @tab X
fbd52050 886@item HTTP @tab X
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887@item HTTPS @tab X
888@item MMSH @tab X
889@item MMST @tab X
fbd52050 890@item pipe @tab X
f404c7dc 891@item RTMP @tab X
acd554c1 892@item RTMPE @tab X
6aedabc9 893@item RTMPS @tab X
e312fcde 894@item RTMPT @tab X
08cd95e8 895@item RTMPTE @tab X
86991ce2 896@item RTMPTS @tab X
fbd52050 897@item RTP @tab X
f404c7dc 898@item SCTP @tab X
fbd52050 899@item TCP @tab X
f404c7dc 900@item TLS @tab X
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901@item UDP @tab X
902@end multitable
903
904@code{X} means that the protocol is supported.
905
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906@code{E} means that support is provided through an external library.
907
fbd52050 908
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909@section Input/Output Devices
910
911@multitable @columnfractions .4 .1 .1
912@item Name @tab Input @tab Output
913@item ALSA @tab X @tab X
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914@item BKTR @tab X @tab
915@item DV1394 @tab X @tab
972880f5 916@item Linux framebuffer @tab X @tab
80ff8a16 917@item JACK @tab X @tab
972880f5 918@item LIBCDIO @tab X
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919@item LIBDC1394 @tab X @tab
920@item OSS @tab X @tab X
12dca02e 921@item Pulseaudio @tab X @tab
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922@item Video4Linux2 @tab X @tab
923@item VfW capture @tab X @tab
924@item X11 grabbing @tab X @tab
925@end multitable
926
23869b4a 927@code{X} means that input/output is supported.
fa3f2a35 928
d0e1cd3d 929@bye