DirectDraw Surface image decoder
[libav.git] / doc / general.texi
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1\input texinfo @c -*- texinfo -*-
2
3@settitle General Documentation
4@titlepage
d0e1cd3d 5@center @titlefont{General Documentation}
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6@end titlepage
7
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8@top
9
10@contents
d0e1cd3d 11
9bdfe9ac 12@chapter External libraries
d0e1cd3d 13
f8a45fa1 14Libav can be hooked up with a number of external libraries to add support
d0e1cd3d 15for more formats. None of them are used by default, their use has to be
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16explicitly requested by passing the appropriate flags to
17@command{./configure}.
d0e1cd3d 18
9bdfe9ac 19@section OpenCORE and VisualOn libraries
d0e1cd3d 20
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21Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
22libraries provide encoders for a number of audio codecs.
0b175caa 23
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24@float NOTE
25OpenCORE and VisualOn libraries are under the Apache License 2.0
26(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
0b175caa 27incompatible with the LGPL version 2.1 and GPL version 2. You have to
f8a45fa1 28upgrade Libav's license to LGPL version 3 (or if you have enabled
0b175caa 29GPL components, GPL version 3) to use it.
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30@end float
31
32@subsection OpenCORE AMR
33
34Libav can make use of the OpenCORE libraries for AMR-NB
35decoding/encoding and AMR-WB decoding.
36
37Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
38instructions for installing the libraries.
39Then pass @code{--enable-libopencore-amrnb} and/or
40@code{--enable-libopencore-amrwb} to configure to enable them.
41
42@subsection VisualOn AAC encoder library
43
44Libav can make use of the VisualOn AACenc library for AAC encoding.
45
46Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
47instructions for installing the library.
48Then pass @code{--enable-libvo-aacenc} to configure to enable it.
49
50@subsection VisualOn AMR-WB encoder library
51
52Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
53
54Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
55instructions for installing the library.
56Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
57
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58@subsection Fraunhofer AAC library
59
60Libav can make use of the Fraunhofer AAC library for AAC encoding.
61
62Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
63instructions for installing the library.
64Then pass @code{--enable-libfdk-aac} to configure to enable it.
65
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66@section LAME
67
68Libav can make use of the LAME library for MP3 encoding.
69
70Go to @url{http://lame.sourceforge.net/} and follow the
71instructions for installing the library.
72Then pass @code{--enable-libmp3lame} to configure to enable it.
73
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74@section TwoLAME
75
76Libav can make use of the TwoLAME library for MP2 encoding.
77
78Go to @url{http://www.twolame.org/} and follow the
79instructions for installing the library.
80Then pass @code{--enable-libtwolame} to configure to enable it.
81
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82@section libvpx
83
84Libav can make use of the libvpx library for VP8 encoding.
85
86Go to @url{http://www.webmproject.org/} and follow the instructions for
87installing the library. Then pass @code{--enable-libvpx} to configure to
88enable it.
89
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90@section libwavpack
91
92Libav can make use of the libwavpack library for WavPack encoding.
93
94Go to @url{http://www.wavpack.com/} and follow the instructions for
95installing the library. Then pass @code{--enable-libwavpack} to configure to
96enable it.
97
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98@section OpenH264
99
100Libav can make use of the OpenH264 library for H.264 encoding.
101
102Go to @url{http://www.openh264.org/} and follow the instructions for
103installing the library. Then pass @code{--enable-libopenh264} to configure to
104enable it.
105
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106@section x264
107
108Libav can make use of the x264 library for H.264 encoding.
109
110Go to @url{http://www.videolan.org/developers/x264.html} and follow the
111instructions for installing the library. Then pass @code{--enable-libx264} to
112configure to enable it.
113
114@float NOTE
115x264 is under the GNU Public License Version 2 or later
116(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
117details), you must upgrade Libav's license to GPL in order to use it.
118@end float
119
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120@section x265
121
122Libav can make use of the x265 library for HEVC encoding.
123
124Go to @url{http://x265.org/developers.html} and follow the instructions
125for installing the library. Then pass @code{--enable-libx265} to configure
126to enable it.
127
128@float note
129x265 is under the GNU Public License Version 2 or later
130(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
f53e274f 131details), you must upgrade Libav's license to GPL in order to use it.
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132@end float
133
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134@section libilbc
135
136iLBC is a narrowband speech codec that has been made freely available
137by Google as part of the WebRTC project. libilbc is a packaging friendly
138copy of the iLBC codec. Libav can make use of the libilbc library for
139iLBC encoding and decoding.
140
141Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for
142installing the library. Then pass @code{--enable-libilbc} to configure to
143enable it.
144
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145@section AviSynth
146
147Libav can read AviSynth scripts as input. To enable support you need a
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148suitable @file{avisynth_c.h} header to compile against. The header as
149provided by AviSynth+ is fully compatible. AviSynth 2.5 is not supported
150by Libav. Once you have the appropriate header, pass
151@code{--enable-avisynth} to configure to enable AviSynth support.
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152
153For Windows, supported AviSynth variants are
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154@url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and
155@url{http://avs-plus.net, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds.
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156@url{https://github.com/AviSynth/AviSynthPlus, AviSynth+'s git repository}
157provides a GNU-style Makefile which can install just the headers using
158@code{make install PREFIX=/install/prefix}.
159
160@float NOTE
161When using AviSynth+'s installed headers, the user must also pass
162the avisynth/ include directory to @code{--extra-cflags}. For example,
163if the PREFIX given to AviSynth+'s Makefile was /usr/i686-w64-mingw32,
164then the correct command would be
165@code{--extra-cflags="-I/usr/i686-w64-mingw32/include/avisynth"}.
166@end float
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167
168For Linux and OS X, the supported AviSynth variant is
169@url{https://github.com/avxsynth/avxsynth, AvxSynth}.
170@file{avxsynth_c.h} is installed as part of the normal
171build routine, as illustrated on
172@url{https://github.com/avxsynth/avxsynth/wiki/System-Setup, AvxSynth's wiki}.
173(the instructions for compiling its prerequisites are outdated, as FFMS 2.18
174or higher is now needed; the list of dependencies to be downloaded from the
175repositories is still the same, though).
0b175caa 176
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177@float NOTE
178AviSynth and AvxSynth are loaded dynamically. Distributors can build Libav
179with @code{--enable-avisynth}, and the binaries will work regardless of the
180end user having AviSynth or AvxSynth installed - they'll only need to be
181installed to use AviSynth scripts (obviously).
182@end float
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183
184@chapter Supported File Formats and Codecs
185
0584b718 186You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
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187
188@section File Formats
189
f8a45fa1 190Libav supports the following file formats through the @code{libavformat}
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191library:
192
193@multitable @columnfractions .4 .1 .1 .4
b3de4544 194@item Name @tab Encoding @tab Decoding @tab Comments
64c2f20a 195@item 4xm @tab @tab X
c6b2dc34 196 @tab 4X Technologies format, used in some games.
f0b19bd3 197@item 8088flex TMV @tab @tab X
574b183d 198@item Adobe Filmstrip @tab X @tab X
39271be4 199@item Audio IFF (AIFF) @tab X @tab X
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200@item American Laser Games MM @tab @tab X
201 @tab Multimedia format used in games like Mad Dog McCree.
39271be4 202@item 3GPP AMR @tab X @tab X
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203@item Amazing Studio Packed Animation File @tab @tab X
204 @tab Multimedia format used in game Heart Of Darkness.
cd223e0b 205@item Apple HTTP Live Streaming @tab @tab X
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206@item ASF @tab X @tab X
207@item AVI @tab X @tab X
0e8c6f22 208@item AviSynth @tab @tab X
c6b2dc34 209@item AVS @tab @tab X
d698c5d3 210 @tab Multimedia format used by the Creature Shock game.
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211@item Beam Software SIFF @tab @tab X
212 @tab Audio and video format used in some games by Beam Software.
213@item Bethesda Softworks VID @tab @tab X
d698c5d3 214 @tab Used in some games from Bethesda Softworks.
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215@item Bink @tab @tab X
216 @tab Multimedia format used by many games.
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217@item Bitmap Brothers JV @tab @tab X
218 @tab Used in Z and Z95 games.
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219@item Brute Force & Ignorance @tab @tab X
220 @tab Used in the game Flash Traffic: City of Angels.
b21e6b70 221@item BWF @tab X @tab X
779ef255 222@item CRI ADX @tab X @tab X
a17c3c7d 223 @tab Audio-only format used in console video games.
f545e006 224@item Discworld II BMV @tab @tab X
913c3e2c 225@item Interplay C93 @tab @tab X
d698c5d3 226 @tab Used in the game Cyberia from Interplay.
913c3e2c 227@item Delphine Software International CIN @tab @tab X
d698c5d3 228 @tab Multimedia format used by Delphine Software games.
062cd5a9 229@item Digital Speech Standard (DSS) @tab @tab X
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230@item Canopus HQ @tab @tab X
231@item Canopus HQA @tab @tab X
35c6ce76 232@item Canopus HQX @tab @tab X
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233@item CD+G @tab @tab X
234 @tab Video format used by CD+G karaoke disks
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235@item Commodore CDXL @tab @tab X
236 @tab Amiga CD video format
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237@item Core Audio Format @tab @tab X
238 @tab Apple Core Audio Format
39271be4 239@item CRC testing format @tab X @tab
913c3e2c 240@item Creative Voice @tab X @tab X
d698c5d3 241 @tab Created for the Sound Blaster Pro.
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242@item CRYO APC @tab @tab X
243 @tab Audio format used in some games by CRYO Interactive Entertainment.
39271be4 244@item D-Cinema audio @tab X @tab X
e6565055 245@item Deluxe Paint Animation @tab @tab X
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246@item DFA @tab @tab X
247 @tab This format is used in Chronomaster game
5c018ee1 248@item DirectDraw Surface @tab @tab X
913c3e2c 249@item DV video @tab X @tab X
c6b2dc34 250@item DXA @tab @tab X
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251 @tab This format is used in the non-Windows version of the Feeble Files
252 game and different game cutscenes repacked for use with ScummVM.
39271be4 253@item Electronic Arts cdata @tab @tab X
c6b2dc34 254@item Electronic Arts Multimedia @tab @tab X
d698c5d3 255 @tab Used in various EA games; files have extensions like WVE and UV2.
39271be4 256@item Flash (SWF) @tab X @tab X
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257@item Flash 9 (AVM2) @tab X @tab X
258 @tab Only embedded audio is decoded.
259@item FLI/FLC/FLX animation @tab @tab X
d698c5d3 260 @tab .fli/.flc files
6ffd7edd 261@item Flash Video (FLV) @tab X @tab X
d698c5d3 262 @tab Macromedia Flash video files
39271be4 263@item framecrc testing format @tab X @tab
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264@item FunCom ISS @tab @tab X
265 @tab Audio format used in various games from FunCom like The Longest Journey.
39271be4 266@item GIF Animation @tab X @tab
c6b2dc34 267@item GXF @tab X @tab X
d698c5d3 268 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
64c2f20a 269 playout servers.
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270@item HNM @tab @tab X
271 @tab Only version 4 supported, used in some games from Cryo Interactive
dd2d651d 272@item id Quake II CIN video @tab @tab X
76ec3939 273@item id RoQ @tab X @tab X
d698c5d3 274 @tab Used in Quake III, Jedi Knight 2, other computer games.
3b39e273 275@item IEC61937 encapsulation @tab X @tab X
c6b2dc34 276@item IFF @tab @tab X
d698c5d3 277 @tab Interchange File Format
a2b251a0 278@item iLBC @tab X @tab X
c6b2dc34 279@item Interplay MVE @tab @tab X
d698c5d3 280 @tab Format used in various Interplay computer games.
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281@item IV8 @tab @tab X
282 @tab A format generated by IndigoVision 8000 video server.
54bc6403 283@item IVF (On2) @tab X @tab X
173bb37f 284 @tab A format used by libvpx
0ca36b4d 285@item LATM @tab X @tab X
c6b2dc34 286@item LMLM4 @tab @tab X
d698c5d3 287 @tab Used by Linux Media Labs MPEG-4 PCI boards
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288@item LXF @tab @tab X
289 @tab VR native stream format, used by Leitch/Harris' video servers.
64c2f20a 290@item Matroska @tab X @tab X
39271be4 291@item Matroska audio @tab X @tab
fd5b124d 292@item FFmpeg metadata @tab X @tab X
a4651511 293 @tab Metadata in text format.
913c3e2c 294@item MAXIS XA @tab @tab X
d698c5d3 295 @tab Used in Sim City 3000; file extension .xa.
61dc238b 296@item MD Studio @tab @tab X
9d09ebf1 297@item Mobotix .mxg @tab @tab X
64c2f20a 298@item Monkey's Audio @tab @tab X
822cc8f7 299@item Motion Pixels MVI @tab @tab X
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300@item MOV/QuickTime/MP4 @tab X @tab X
301 @tab 3GP, 3GP2, PSP, iPod variants supported
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302@item MP2 @tab X @tab X
303@item MP3 @tab X @tab X
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304@item MPEG-1 System @tab X @tab X
305 @tab muxed audio and video, VCD format supported
306@item MPEG-PS (program stream) @tab X @tab X
307 @tab also known as @code{VOB} file, SVCD and DVD format supported
308@item MPEG-TS (transport stream) @tab X @tab X
d698c5d3 309 @tab also known as DVB Transport Stream
c6b2dc34 310@item MPEG-4 @tab X @tab X
d698c5d3 311 @tab MPEG-4 is a variant of QuickTime.
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312@item Mirillis FIC video @tab @tab X
313 @tab No cursor rendering.
39271be4 314@item MIME multipart JPEG @tab X @tab
bac4c85c 315@item MSN TCP webcam @tab @tab X
d698c5d3 316 @tab Used by MSN Messenger webcam streams.
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317@item MTV @tab @tab X
318@item Musepack @tab @tab X
319@item Musepack SV8 @tab @tab X
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320@item Material eXchange Format (MXF) @tab X @tab X
321 @tab SMPTE 377M, used by D-Cinema, broadcast industry.
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322@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
323 @tab SMPTE 386M, D-10/IMX Mapping.
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324@item NC camera feed @tab @tab X
325 @tab NC (AVIP NC4600) camera streams
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326@item NTT TwinVQ (VQF) @tab @tab X
327 @tab Nippon Telegraph and Telephone Corporation TwinVQ.
913c3e2c 328@item Nullsoft Streaming Video @tab @tab X
39271be4 329@item NuppelVideo @tab @tab X
c6b2dc34 330@item NUT @tab X @tab X
d698c5d3 331 @tab NUT Open Container Format
39271be4 332@item Ogg @tab X @tab X
f28070a1 333@item Playstation Portable PMP @tab @tab X
913c3e2c 334@item TechnoTrend PVA @tab @tab X
d698c5d3 335 @tab Used by TechnoTrend DVB PCI boards.
cdce0fb8 336@item QCP @tab @tab X
43dedc1e 337@item raw ADTS (AAC) @tab X @tab X
76ec3939 338@item raw AC-3 @tab X @tab X
de295976 339@item raw Chinese AVS video @tab X @tab X
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340@item raw CRI ADX @tab X @tab X
341@item raw Dirac @tab X @tab X
342@item raw DNxHD @tab X @tab X
343@item raw DTS @tab X @tab X
344@item raw E-AC-3 @tab X @tab X
345@item raw FLAC @tab X @tab X
346@item raw GSM @tab @tab X
347@item raw H.261 @tab X @tab X
348@item raw H.263 @tab X @tab X
349@item raw H.264 @tab X @tab X
50ea9315 350@item raw HEVC @tab X @tab X
43dedc1e 351@item raw Ingenient MJPEG @tab @tab X
76ec3939 352@item raw MJPEG @tab X @tab X
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353@item raw MLP @tab @tab X
354@item raw MPEG @tab @tab X
355@item raw MPEG-1 @tab @tab X
356@item raw MPEG-2 @tab @tab X
357@item raw MPEG-4 @tab X @tab X
358@item raw NULL @tab X @tab
81b55ee5 359@item raw video @tab X @tab X
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360@item raw id RoQ @tab X @tab
361@item raw Shorten @tab @tab X
57231e4d 362@item raw TAK @tab @tab X
23d9cc45 363@item raw TrueHD @tab X @tab X
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364@item raw VC-1 @tab @tab X
365@item raw PCM A-law @tab X @tab X
366@item raw PCM mu-law @tab X @tab X
367@item raw PCM signed 8 bit @tab X @tab X
368@item raw PCM signed 16 bit big-endian @tab X @tab X
369@item raw PCM signed 16 bit little-endian @tab X @tab X
370@item raw PCM signed 24 bit big-endian @tab X @tab X
371@item raw PCM signed 24 bit little-endian @tab X @tab X
372@item raw PCM signed 32 bit big-endian @tab X @tab X
373@item raw PCM signed 32 bit little-endian @tab X @tab X
374@item raw PCM unsigned 8 bit @tab X @tab X
375@item raw PCM unsigned 16 bit big-endian @tab X @tab X
376@item raw PCM unsigned 16 bit little-endian @tab X @tab X
377@item raw PCM unsigned 24 bit big-endian @tab X @tab X
378@item raw PCM unsigned 24 bit little-endian @tab X @tab X
379@item raw PCM unsigned 32 bit big-endian @tab X @tab X
380@item raw PCM unsigned 32 bit little-endian @tab X @tab X
381@item raw PCM floating-point 32 bit big-endian @tab X @tab X
382@item raw PCM floating-point 32 bit little-endian @tab X @tab X
383@item raw PCM floating-point 64 bit big-endian @tab X @tab X
384@item raw PCM floating-point 64 bit little-endian @tab X @tab X
39271be4 385@item RDT @tab @tab X
913c3e2c 386@item REDCODE R3D @tab @tab X
7eb68edb 387 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
64c2f20a 388@item RealMedia @tab X @tab X
39271be4 389@item Redirector @tab @tab X
913c3e2c 390@item Renderware TeXture Dictionary @tab @tab X
c6b2dc34 391@item RL2 @tab @tab X
d698c5d3 392 @tab Audio and video format used in some games by Entertainment Software Partners.
39271be4 393@item RPL/ARMovie @tab @tab X
e8723e24 394@item Lego Mindstorms RSO @tab X @tab X
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395@item RTMP @tab X @tab X
396 @tab Output is performed by publishing stream to RTMP server
44594cc7 397@item RTP @tab X @tab X
6f5a3d0a 398@item RTSP @tab X @tab X
01c8d258 399@item SAP @tab X @tab X
39271be4 400@item SDP @tab @tab X
c6b2dc34 401@item Sega FILM/CPK @tab @tab X
d698c5d3 402 @tab Used in many Sega Saturn console games.
55ddd700 403@item Silicon Graphics Movie @tab @tab X
913c3e2c 404@item Sierra SOL @tab @tab X
d698c5d3 405 @tab .sol files used in Sierra Online games.
c6b2dc34 406@item Sierra VMD @tab @tab X
d698c5d3 407 @tab Used in Sierra CD-ROM games.
c6b2dc34 408@item Smacker @tab @tab X
d698c5d3 409 @tab Multimedia format used by many games.
ffa0923e 410@item SMJPEG @tab X @tab X
b5aecc6b 411 @tab Used in certain Loki game ports.
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412@item Smush
413 @tab Multimedia format used in some LucasArts games.
f40e7eb5 414@item Sony OpenMG (OMA) @tab X @tab X
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415 @tab Audio format used in Sony Sonic Stage and Sony Vegas.
416@item Sony PlayStation STR @tab @tab X
740e89cf 417@item Sony Wave64 (W64) @tab @tab X
cbfe5bee 418@item SoX native format @tab X @tab X
64c2f20a 419@item SUN AU format @tab X @tab X
247e370e 420@item TDSC @tab @tab X
5a717094 421@item Text files @tab @tab X
c6b2dc34 422@item THP @tab @tab X
d698c5d3 423 @tab Used on the Nintendo GameCube.
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424@item Tiertex Limited SEQ @tab @tab X
425 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
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426@item True Audio @tab @tab X
427@item VC-1 test bitstream @tab X @tab X
7ca3e520 428@item Vidvox Hap @tab X @tab X
c6b2dc34 429@item WAV @tab X @tab X
39271be4 430@item WavPack @tab @tab X
316d6c15 431@item WebM @tab X @tab X
82ca054a 432@item Windows Televison (WTV) @tab @tab X
913c3e2c 433@item Wing Commander III movie @tab @tab X
d698c5d3 434 @tab Multimedia format used in Origin's Wing Commander III computer game.
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435@item Westwood Studios audio @tab @tab X
436 @tab Multimedia format used in Westwood Studios games.
437@item Westwood Studios VQA @tab @tab X
438 @tab Multimedia format used in Westwood Studios games.
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439@item XMV @tab @tab X
440 @tab Microsoft video container used in Xbox games.
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441@item xWMA @tab @tab X
442 @tab Microsoft audio container used by XAudio 2.
39271be4 443@item YUV4MPEG pipe @tab X @tab X
148bcae9 444@item Psygnosis YOP @tab @tab X
0e714f88 445@item ZeroCodec Lossless Video @tab @tab X
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446@end multitable
447
448@code{X} means that encoding (resp. decoding) is supported.
449
450@section Image Formats
451
43fb279f 452Libav can read and write images for each frame of a video sequence. The
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453following image formats are supported:
454
455@multitable @columnfractions .4 .1 .1 .4
b3de4544 456@item Name @tab Encoding @tab Decoding @tab Comments
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457@item .Y.U.V @tab X @tab X
458 @tab one raw file per component
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459@item Alias PIX @tab X @tab X
460 @tab Alias/Wavefront PIX image format
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461@item animated GIF @tab X @tab X
462 @tab Only uncompressed GIFs are generated.
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463@item BMP @tab X @tab X
464 @tab Microsoft BMP image
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465@item BRender PIX @tab @tab X
466 @tab Argonaut BRender 3D engine image format.
e27ce0ee 467@item DPX @tab X @tab X
94d3d6a4 468 @tab Digital Picture Exchange
38389058
JC
469@item EXR @tab @tab X
470 @tab OpenEXR
9db80acb
DV
471@item JPEG @tab X @tab X
472 @tab Progressive JPEG is not supported.
c81a7063
NB
473@item JPEG 2000 @tab E @tab X
474 @tab encoding supported through external library libopenjpeg
f2937cc6
DV
475@item JPEG-LS @tab X @tab X
476@item LJPEG @tab X @tab
477 @tab Lossless JPEG
ddea12a6 478@item PAM @tab X @tab X
9db80acb 479 @tab PAM is a PNM extension with alpha support.
ddea12a6 480@item PBM @tab X @tab X
f2937cc6 481 @tab Portable BitMap image
effcedf7 482@item PCX @tab X @tab X
9db80acb 483 @tab PC Paintbrush
ddea12a6 484@item PGM @tab X @tab X
314511ab 485 @tab Portable GrayMap image
ddea12a6 486@item PGMYUV @tab X @tab X
9db80acb 487 @tab PGM with U and V components in YUV 4:2:0
a526d619
PR
488@item PIC @tab @tab X
489 @tab Pictor/PC Paint
9db80acb
DV
490@item PNG @tab X @tab X
491 @tab 2/4 bpp not supported yet
ddea12a6 492@item PPM @tab X @tab X
314511ab 493 @tab Portable PixelMap image
9db80acb
DV
494@item PTX @tab @tab X
495 @tab V.Flash PTX format
9db80acb
DV
496@item SGI @tab X @tab X
497 @tab SGI RGB image format
d7840529 498@item Sun Rasterfile @tab X @tab X
a1c5b6ec 499 @tab Sun RAS image format
9db80acb
DV
500@item TIFF @tab X @tab X
501 @tab YUV, JPEG and some extension is not supported yet.
a1c5b6ec
JR
502@item Truevision Targa @tab X @tab X
503 @tab Targa (.TGA) image format
be7c3231
JR
504@item WebP @tab E @tab X
505 @tab WebP image format, encoding supported through external library libwebp
678082b4 506@item XBM @tab X @tab X
0afd8f12 507 @tab X BitMap image format
27ed027b
PM
508@item XWD @tab X @tab X
509 @tab X Window Dump image format
d0e1cd3d
DB
510@end multitable
511
512@code{X} means that encoding (resp. decoding) is supported.
513
9a77d59a
JM
514@code{E} means that support is provided through an external library.
515
d0e1cd3d
DB
516@section Video Codecs
517
518@multitable @columnfractions .4 .1 .1 .4
b3de4544 519@item Name @tab Encoding @tab Decoding @tab Comments
9510f59a 520@item 4X Movie @tab @tab X
d698c5d3 521 @tab Used in certain computer games.
f0b19bd3 522@item 8088flex TMV @tab @tab X
9510f59a
DB
523@item 8SVX exponential @tab @tab X
524@item 8SVX fibonacci @tab @tab X
8fb9e198
TB
525@item A64 multicolor @tab X @tab
526 @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
70daeacd 527@item Amazing Studio PAF Video @tab @tab X
913c3e2c 528@item American Laser Games MM @tab @tab X
d698c5d3 529 @tab Used in games like Mad Dog McCree.
a1c5b6ec 530@item AMV Video @tab @tab X
d698c5d3 531 @tab Used in Chinese MP3 players.
5a717094 532@item ANSI/ASCII art @tab @tab X
1232a164 533@item Apple Intermediate Codec @tab @tab X
d66d8b83 534@item Apple MJPEG-B @tab @tab X
1a265f61 535@item Apple ProRes @tab X @tab X
d66d8b83 536@item Apple QuickDraw @tab @tab X
d698c5d3 537 @tab fourcc: qdrw
d66d8b83 538@item Asus v1 @tab X @tab X
d698c5d3 539 @tab fourcc: ASV1
d66d8b83 540@item Asus v2 @tab X @tab X
d698c5d3 541 @tab fourcc: ASV2
d66d8b83 542@item ATI VCR1 @tab @tab X
d698c5d3 543 @tab fourcc: VCR1
d66d8b83 544@item ATI VCR2 @tab @tab X
d698c5d3 545 @tab fourcc: VCR2
588f8cd8 546@item Auravision Aura @tab @tab X
ce293510 547@item Auravision Aura 2 @tab @tab X
dd2d651d 548@item Autodesk Animator Flic video @tab @tab X
d66d8b83 549@item Autodesk RLE @tab @tab X
d698c5d3 550 @tab fourcc: AASC
9510f59a 551@item AVS (Audio Video Standard) video @tab @tab X
d698c5d3 552 @tab Video encoding used by the Creature Shock game.
68dddf53 553@item Beam Software VB @tab @tab X
9510f59a 554@item Bethesda VID video @tab @tab X
d698c5d3 555 @tab Used in some games from Bethesda Softworks.
342c7dfd 556@item Bink Video @tab @tab X
402f9ad5 557@item Bitmap Brothers JV video @tab @tab X
9510f59a
DB
558@item Brute Force & Ignorance @tab @tab X
559 @tab Used in the game Flash Traffic: City of Angels.
bac4c85c 560@item C93 video @tab @tab X
d698c5d3 561 @tab Codec used in Cyberia game.
d66d8b83 562@item CamStudio @tab @tab X
d698c5d3 563 @tab fourcc: CSCD
a3d995c1
MT
564@item CD+G @tab @tab X
565 @tab Video codec for CD+G karaoke disks
dc4e5748
PM
566@item CDXL @tab @tab X
567 @tab Amiga CD video codec
de295976
SG
568@item Chinese AVS video @tab E @tab X
569 @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
9510f59a
DB
570@item Delphine Software International CIN video @tab @tab X
571 @tab Codec used in Delphine Software International games.
f545e006 572@item Discworld II BMV Video @tab @tab X
45eaac02 573@item Canopus Lossless Codec @tab @tab X
d66d8b83 574@item Cinepak @tab @tab X
e93947b7 575@item Cirrus Logic AccuPak @tab X @tab X
d698c5d3 576 @tab fourcc: CLJR
9510f59a 577@item Creative YUV (CYUV) @tab @tab X
42315dab
KS
578@item DFA @tab @tab X
579 @tab Codec used in Chronomaster game.
82ced5a9 580@item Dirac @tab E @tab E
a229d6c2 581 @tab supported through external library libschroedinger
a1ae40fd 582@item Deluxe Paint Animation @tab @tab X
9510f59a
DB
583@item DNxHD @tab X @tab X
584 @tab aka SMPTE VC3
68dddf53 585@item Duck TrueMotion 1.0 @tab @tab X
d698c5d3 586 @tab fourcc: DUCK
68dddf53 587@item Duck TrueMotion 2.0 @tab @tab X
d698c5d3 588 @tab fourcc: TM20
9510f59a 589@item DV (Digital Video) @tab X @tab X
19341c58 590@item Dxtory capture format @tab @tab X
9510f59a 591@item Feeble Files/ScummVM DXA @tab @tab X
d698c5d3 592 @tab Codec originally used in Feeble Files game.
9510f59a 593@item Electronic Arts CMV video @tab @tab X
d698c5d3 594 @tab Used in NHL 95 game.
c63ea92b 595@item Electronic Arts Madcow video @tab @tab X
dd2d651d
DB
596@item Electronic Arts TGV video @tab @tab X
597@item Electronic Arts TGQ video @tab @tab X
598@item Electronic Arts TQI video @tab @tab X
599@item Escape 124 @tab @tab X
350914fc 600@item Escape 130 @tab @tab X
f4258b13 601@item FFmpeg video codec #1 @tab X @tab X
d698c5d3 602 @tab experimental lossless codec (fourcc: FFV1)
dd2d651d 603@item Flash Screen Video v1 @tab X @tab X
d698c5d3 604 @tab fourcc: FSV1
c2d23309 605@item Flash Screen Video v2 @tab @tab X
dd2d651d 606@item Flash Video (FLV) @tab X @tab X
d698c5d3 607 @tab Sorenson H.263 used in Flash
41dd77bd 608@item Forward Uncompressed @tab @tab X
dd2d651d 609@item Fraps @tab @tab X
2d66a58c
KS
610@item Go2Webinar @tab @tab X
611 @tab fourcc: G2M4
d66d8b83 612@item H.261 @tab X @tab X
dd2d651d
DB
613@item H.263 / H.263-1996 @tab X @tab X
614@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
615@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
71ec3d36 616 @tab encoding supported through external library libx264 and OpenH264
50ea9315
DB
617@item HEVC @tab X @tab X
618 @tab encoding supported through the external library libx265
9af7a852 619@item HNM version 4 @tab @tab X
d66d8b83 620@item HuffYUV @tab X @tab X
dd2d651d 621@item HuffYUV FFmpeg variant @tab X @tab X
d66d8b83 622@item IBM Ultimotion @tab @tab X
d698c5d3 623 @tab fourcc: ULTI
bac4c85c 624@item id Cinematic video @tab @tab X
d698c5d3 625 @tab Used in Quake II.
a1c5b6ec 626@item id RoQ video @tab X @tab X
d698c5d3 627 @tab Used in Quake III, Jedi Knight 2, other computer games.
b9e06ddd 628@item IFF ILBM @tab @tab X
da9cea77 629 @tab IFF interleaved bitmap
b9e06ddd
PR
630@item IFF ByteRun1 @tab @tab X
631 @tab IFF run length encoded bitmap
dd2d651d
DB
632@item Intel H.263 @tab @tab X
633@item Intel Indeo 2 @tab @tab X
d66d8b83 634@item Intel Indeo 3 @tab @tab X
adfe0c94 635@item Intel Indeo 4 @tab @tab X
5bebe94d 636@item Intel Indeo 5 @tab @tab X
dd2d651d 637@item Interplay C93 @tab @tab X
9510f59a 638 @tab Used in the game Cyberia from Interplay.
dd2d651d 639@item Interplay MVE video @tab @tab X
d698c5d3 640 @tab Used in Interplay .MVE files.
dd2d651d 641@item Karl Morton's video codec @tab @tab X
d698c5d3 642 @tab Codec used in Worms games.
bf354122
DV
643@item Kega Game Video (KGV1) @tab @tab X
644 @tab Kega emulator screen capture codec.
d267b339 645@item Lagarith @tab @tab X
dd2d651d
DB
646@item LCL (LossLess Codec Library) MSZH @tab @tab X
647@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
d66d8b83 648@item LOCO @tab @tab X
a420ccd4
PM
649@item LucasArts SANM @tab @tab X
650 @tab Used in LucasArts SMUSH animations.
d66d8b83 651@item lossless MJPEG @tab X @tab X
edf35d83
KS
652@item Microsoft ATC Screen @tab @tab X
653 @tab Also known as Microsoft Screen 3.
5b7e3a19
KS
654@item Microsoft Expression Encoder Screen @tab @tab X
655 @tab Also known as Microsoft Titanium Screen 2.
d66d8b83 656@item Microsoft RLE @tab @tab X
005c80b6
KS
657@item Microsoft Screen 1 @tab @tab X
658 @tab Also known as Windows Media Video V7 Screen.
ee769c6a
AD
659@item Microsoft Screen 2 @tab @tab X
660 @tab Also known as Windows Media Video V9 Screen.
dd2d651d 661@item Microsoft Video 1 @tab @tab X
d66d8b83 662@item Mimic @tab @tab X
d698c5d3 663 @tab Used in MSN Messenger Webcam streams.
d66d8b83 664@item Miro VideoXL @tab @tab X
d698c5d3 665 @tab fourcc: VIXL
eacf8613 666@item MJPEG (Motion JPEG) @tab X @tab X
ce02f9be 667@item Mobotix MxPEG video @tab @tab X
dd2d651d
DB
668@item Motion Pixels video @tab @tab X
669@item MPEG-1 video @tab X @tab X
dd2d651d
DB
670@item MPEG-2 video @tab X @tab X
671@item MPEG-4 part 2 @tab X @tab X
29e4046e 672 @tab libxvidcore can be used alternatively for encoding.
f7af2c1d 673@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
dd2d651d
DB
674@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
675@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
eacf8613 676@item Nintendo Gamecube THP video @tab @tab X
641992de
DB
677@item NuppelVideo/RTjpeg @tab @tab X
678 @tab Video encoding used in NuppelVideo files.
d66d8b83 679@item On2 VP3 @tab @tab X
d698c5d3 680 @tab still experimental
d66d8b83 681@item On2 VP5 @tab @tab X
d698c5d3 682 @tab fourcc: VP50
d66d8b83 683@item On2 VP6 @tab @tab X
d698c5d3 684 @tab fourcc: VP60,VP61,VP62
ac4b32df
PR
685@item On2 VP7 @tab @tab X
686 @tab fourcc: VP70,VP71
3b636f21
DC
687@item VP8 @tab E @tab X
688 @tab fourcc: VP80, encoding supported through external library libvpx
72ca830f
RB
689@item VP9 @tab E @tab X
690 @tab Encoding supported through external library libvpx
d66d8b83 691@item planar RGB @tab @tab X
d698c5d3 692 @tab fourcc: 8BPS
a1c5b6ec 693@item Q-team QPEG @tab @tab X
d698c5d3 694 @tab fourccs: QPEG, Q1.0, Q1.1
9510f59a 695@item QuickTime 8BPS video @tab @tab X
a1c5b6ec
JR
696@item QuickTime Animation (RLE) video @tab X @tab X
697 @tab fourcc: 'rle '
698@item QuickTime Graphics (SMC) @tab @tab X
699 @tab fourcc: 'smc '
700@item QuickTime video (RPZA) @tab @tab X
701 @tab fourcc: rpza
43836928 702@item R10K AJA Kona 10-bit RGB Codec @tab @tab X
4aaab0a3 703@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X
a1c5b6ec 704@item Raw Video @tab X @tab X
d0e1cd3d
DB
705@item RealVideo 1.0 @tab X @tab X
706@item RealVideo 2.0 @tab X @tab X
6beb8b26
KS
707@item RealVideo 3.0 @tab @tab X
708 @tab still far from ideal
11c0f9ec 709@item RealVideo 4.0 @tab @tab X
68dddf53 710@item Renderware TXD (TeXture Dictionary) @tab @tab X
d698c5d3 711 @tab Texture dictionaries used by the Renderware Engine.
a1c5b6ec
JR
712@item RL2 video @tab @tab X
713 @tab used in some games by Entertainment Software Partners
68dddf53
JR
714@item Sierra VMD video @tab @tab X
715 @tab Used in Sierra VMD files.
86a04326
PR
716@item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X
717@item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X
07761294 718@item Silicon Graphics RLE 8-bit video @tab @tab X
bac4c85c 719@item Smacker video @tab @tab X
d698c5d3 720 @tab Video encoding used in Smacker.
68dddf53 721@item SMPTE VC-1 @tab @tab X
eacf8613 722@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
a1c5b6ec 723@item Sorenson Vector Quantizer 1 @tab X @tab X
d698c5d3 724 @tab fourcc: SVQ1
a1c5b6ec 725@item Sorenson Vector Quantizer 3 @tab @tab X
d698c5d3 726 @tab fourcc: SVQ3
a1c5b6ec 727@item Sunplus JPEG (SP5X) @tab @tab X
d698c5d3 728 @tab fourcc: SP5X
68dddf53 729@item TechSmith Screen Capture Codec @tab @tab X
d698c5d3 730 @tab fourcc: TSCC
781888da
KS
731@item TechSmith Screen Capture Codec 2 @tab @tab X
732 @tab fourcc: TSC2
82ced5a9 733@item Theora @tab E @tab X
360f980b 734 @tab encoding supported through external library libtheora
a1c5b6ec 735@item Tiertex Limited SEQ video @tab @tab X
d698c5d3 736 @tab Codec used in DOS CD-ROM FlashBack game.
1ab5a780 737@item Ut Video @tab X @tab X
80f6c0bb
DB
738@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
739@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
c433a3f9 740@item VBLE Lossless Codec @tab @tab X
eacf8613 741@item VMware Screen Codec / VMware Video @tab @tab X
d698c5d3 742 @tab Codec used in videos captured by VMware.
eacf8613 743@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
45ecda85 744@item Windows Media Image @tab @tab X
dd2d651d 745@item Windows Media Video 7 @tab X @tab X
eacf8613 746@item Windows Media Video 8 @tab X @tab X
68dddf53
JR
747@item Windows Media Video 9 @tab @tab X
748 @tab not completely working
eacf8613
JR
749@item Wing Commander III / Xan @tab @tab X
750 @tab Used in Wing Commander III .MVE files.
44ddfd47
KS
751@item Wing Commander IV / Xan @tab @tab X
752 @tab Used in Wing Commander IV.
d66d8b83
DB
753@item Winnov WNV1 @tab @tab X
754@item WMV7 @tab X @tab X
39271be4 755@item YAMAHA SMAF @tab X @tab X
148bcae9 756@item Psygnosis YOP Video @tab @tab X
d66d8b83 757@item ZLIB @tab X @tab X
d698c5d3 758 @tab part of LCL, encoder experimental
eacf8613 759@item Zip Motion Blocks Video @tab X @tab X
d698c5d3 760 @tab Encoder works only in PAL8.
d0e1cd3d
DB
761@end multitable
762
763@code{X} means that encoding (resp. decoding) is supported.
764
82ced5a9
DB
765@code{E} means that support is provided through an external library.
766
d0e1cd3d
DB
767@section Audio Codecs
768
485ec4f1 769@multitable @columnfractions .4 .1 .1 .4
b3de4544 770@item Name @tab Encoding @tab Decoding @tab Comments
16d81b27 771@item 8SVX audio @tab @tab X
82ced5a9 772@item AAC @tab E @tab X
d89e738a 773 @tab encoding supported through external library libfaac and libvo-aacenc
c76d1bb2 774@item AC-3 @tab IX @tab X
fd75cedd
DB
775@item ADPCM 4X Movie @tab @tab X
776@item ADPCM CDROM XA @tab @tab X
777@item ADPCM Creative Technology @tab @tab X
778 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
779@item ADPCM Electronic Arts @tab @tab X
780 @tab Used in various EA titles.
781@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
782 @tab Used in Sim City 3000.
783@item ADPCM Electronic Arts R1 @tab @tab X
784@item ADPCM Electronic Arts R2 @tab @tab X
785@item ADPCM Electronic Arts R3 @tab @tab X
786@item ADPCM Electronic Arts XAS @tab @tab X
21e681ba 787@item ADPCM G.722 @tab X @tab X
fd75cedd
DB
788@item ADPCM G.726 @tab X @tab X
789@item ADPCM IMA AMV @tab @tab X
790 @tab Used in AMV files
791@item ADPCM IMA Electronic Arts EACS @tab @tab X
792@item ADPCM IMA Electronic Arts SEAD @tab @tab X
793@item ADPCM IMA Funcom @tab @tab X
794@item ADPCM IMA QuickTime @tab X @tab X
795@item ADPCM IMA Loki SDL MJPEG @tab @tab X
796@item ADPCM IMA WAV @tab X @tab X
797@item ADPCM IMA Westwood @tab @tab X
798@item ADPCM ISS IMA @tab @tab X
799 @tab Used in FunCom games.
800@item ADPCM IMA Duck DK3 @tab @tab X
801 @tab Used in some Sega Saturn console games.
802@item ADPCM IMA Duck DK4 @tab @tab X
803 @tab Used in some Sega Saturn console games.
804@item ADPCM Microsoft @tab X @tab X
805@item ADPCM MS IMA @tab X @tab X
806@item ADPCM Nintendo Gamecube THP @tab @tab X
807@item ADPCM QT IMA @tab X @tab X
808@item ADPCM SEGA CRI ADX @tab X @tab X
809 @tab Used in Sega Dreamcast games.
810@item ADPCM Shockwave Flash @tab X @tab X
811@item ADPCM SMJPEG IMA @tab @tab X
812 @tab Used in certain Loki game ports.
813@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
814@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
815@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
6f273093
PM
816@item ADPCM VIMA
817 @tab Used in LucasArts SMUSH animations.
fd75cedd
DB
818@item ADPCM Westwood Studios IMA @tab @tab X
819 @tab Used in Westwood Studios games like Command and Conquer.
820@item ADPCM Yamaha @tab X @tab X
2bcaf2fe 821@item AMR-NB @tab E @tab X
4fe3edaa 822 @tab encoding supported through external library libopencore-amrnb
f502ff3f
MS
823@item AMR-WB @tab E @tab X
824 @tab encoding supported through external library libvo-amrwbenc
70daeacd 825@item Amazing Studio PAF Audio @tab @tab X
833e90dd 826@item Apple lossless audio @tab X @tab X
d698c5d3 827 @tab QuickTime fourcc 'alac'
7df9e693
DB
828@item ATRAC1 @tab @tab X
829@item ATRAC3 @tab @tab X
e6f0bb65 830@item ATRAC3+ @tab @tab X
c0d3f516
PR
831@item Bink Audio @tab @tab X
832 @tab Used in Bink and Smacker files in many games.
9510f59a 833@item Delphine Software International CIN audio @tab @tab X
d698c5d3 834 @tab Codec used in Delphine Software International games.
c56b9b1e 835@item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X
f545e006 836@item Discworld II BMV Audio @tab @tab X
9510f59a
DB
837@item COOK @tab @tab X
838 @tab All versions except 5.1 are supported.
9510f59a 839@item DCA (DTS Coherent Acoustics) @tab @tab X
217e4ff4 840 @tab supported extensions: XCh, XLL (partially)
12dd57fd
DB
841@item DPCM id RoQ @tab X @tab X
842 @tab Used in Quake III, Jedi Knight 2, other computer games.
843@item DPCM Interplay @tab @tab X
844 @tab Used in various Interplay computer games.
845@item DPCM Sierra Online @tab @tab X
846 @tab Used in Sierra Online game audio files.
847@item DPCM Sol @tab @tab X
848@item DPCM Xan @tab @tab X
eff9011d 849 @tab Used in Origin's Wing Commander IV AVI files.
16d81b27 850@item DSP Group TrueSpeech @tab @tab X
16d81b27 851@item DV audio @tab @tab X
aa47c35d 852@item Enhanced AC-3 @tab X @tab X
dd2d651d 853@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
55c3a4f6 854@item G.723.1 @tab @tab X
b576934d
RD
855@item GSM @tab E @tab X
856 @tab encoding supported through external library libgsm
857@item GSM Microsoft variant @tab E @tab X
858 @tab encoding supported through external library libgsm
c6061443 859@item IAC (Indeo Audio Coder) @tab @tab X
3641b048
MS
860@item iLBC (Internet Low Bitrate Codec) @tab E @tab E
861 @tab encoding and decoding supported through external library libilbc
dd2d651d 862@item IMC (Intel Music Coder) @tab @tab X
dd2d651d
DB
863@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
864@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
9ba4821d
RP
865@item MLP (Meridian Lossless Packing) @tab @tab X
866 @tab Used in DVD-Audio discs.
16d81b27 867@item Monkey's Audio @tab @tab X
d698c5d3 868 @tab Only versions 3.97-3.99 are supported.
dd2d651d 869@item MP1 (MPEG audio layer 1) @tab @tab IX
718907cd
PM
870@item MP2 (MPEG audio layer 2) @tab IE @tab IX
871 @tab encoding supported also through external library TwoLAME
dd2d651d
DB
872@item MP3 (MPEG audio layer 3) @tab E @tab IX
873 @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
99971952 874@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
dd2d651d
DB
875@item Musepack SV7 @tab @tab X
876@item Musepack SV8 @tab @tab X
641992de 877@item Nellymoser Asao @tab X @tab X
e2834567 878@item On2 AVC (Audio for Video Codec) @tab @tab X
6cb8c854 879@item Opus @tab E @tab E
44617d6e 880 @tab supported through external library libopus
641992de
DB
881@item PCM A-law @tab X @tab X
882@item PCM mu-law @tab X @tab X
7e52080c
PM
883@item PCM signed 16-bit little-endian planar @tab @tab X
884@item PCM signed 24-bit little-endian planar @tab @tab X
885@item PCM signed 32-bit little-endian planar @tab @tab X
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DB
886@item PCM 32-bit floating point big-endian @tab X @tab X
887@item PCM 32-bit floating point little-endian @tab X @tab X
888@item PCM 64-bit floating point big-endian @tab X @tab X
889@item PCM 64-bit floating point little-endian @tab X @tab X
890@item PCM D-Cinema audio signed 24-bit @tab X @tab X
891@item PCM signed 8-bit @tab X @tab X
892@item PCM signed 16-bit big-endian @tab X @tab X
893@item PCM signed 16-bit little-endian @tab X @tab X
894@item PCM signed 24-bit big-endian @tab X @tab X
895@item PCM signed 24-bit little-endian @tab X @tab X
896@item PCM signed 32-bit big-endian @tab X @tab X
897@item PCM signed 32-bit little-endian @tab X @tab X
5dd3707b 898@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
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DB
899@item PCM unsigned 8-bit @tab X @tab X
900@item PCM unsigned 16-bit big-endian @tab X @tab X
901@item PCM unsigned 16-bit little-endian @tab X @tab X
902@item PCM unsigned 24-bit big-endian @tab X @tab X
903@item PCM unsigned 24-bit little-endian @tab X @tab X
904@item PCM unsigned 32-bit big-endian @tab X @tab X
905@item PCM unsigned 32-bit little-endian @tab X @tab X
85579b63 906@item PCM Zork @tab @tab X
73b458e3 907@item QCELP / PureVoice @tab @tab X
a1c5b6ec 908@item QDesign Music Codec 2 @tab @tab X
d698c5d3 909 @tab There are still some distortions.
d31ba231 910@item RealAudio 1.0 (14.4K) @tab X @tab X
d698c5d3 911 @tab Real 14400 bit/s codec
a1c5b6ec 912@item RealAudio 2.0 (28.8K) @tab @tab X
d698c5d3 913 @tab Real 28800 bit/s codec
a1c5b6ec 914@item RealAudio 3.0 (dnet) @tab IX @tab X
a692130f 915 @tab Real low bitrate AC-3 codec
b8560637 916@item RealAudio Lossless @tab @tab X
7bd3096f 917@item RealAudio SIPR / ACELP.NET @tab @tab X
bac4c85c 918@item Shorten @tab @tab X
68dddf53
JR
919@item Sierra VMD audio @tab @tab X
920 @tab Used in Sierra VMD files.
bac4c85c 921@item Smacker audio @tab @tab X
9aa91043 922@item SMPTE 302M AES3 audio @tab @tab X
b606a017 923@item Speex @tab E @tab E
360f980b 924 @tab supported through external library libspeex
57231e4d 925@item TAK (Tom's lossless Audio Kompressor) @tab @tab X
16d81b27 926@item True Audio (TTA) @tab @tab X
9ba4821d
RP
927@item TrueHD @tab @tab X
928 @tab Used in HD-DVD and Blu-Ray discs.
7bd47335 929@item TwinVQ (VQF flavor) @tab @tab X
dd2d651d 930@item Vorbis @tab E @tab X
19fcd66c 931 @tab A native but very primitive encoder exists.
3e589878 932@item Voxware MetaSound @tab @tab X
84d3ff50
AK
933@item WavPack @tab E @tab X
934 @tab supported through external library libwavpack
eacf8613
JR
935@item Westwood Audio (SND1) @tab @tab X
936@item Windows Media Audio 1 @tab X @tab X
937@item Windows Media Audio 2 @tab X @tab X
9d25f1f6 938@item Windows Media Audio Lossless @tab @tab X
c1061cc7 939@item Windows Media Audio Pro @tab @tab X
fa65584f 940@item Windows Media Audio Voice @tab @tab X
d0e1cd3d
DB
941@end multitable
942
943@code{X} means that encoding (resp. decoding) is supported.
944
82ced5a9
DB
945@code{E} means that support is provided through an external library.
946
d0e1cd3d
DB
947@code{I} means that an integer-only version is available, too (ensures high
948performance on systems without hardware floating point support).
949
bd3151f2
DB
950@section Subtitle Formats
951
000bbebb 952@multitable @columnfractions .4 .1 .1 .1 .1
9afc2917 953@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
1f0920db 954@item SSA/ASS @tab X @tab X @tab X @tab X
9afc2917
DB
955@item DVB @tab X @tab X @tab X @tab X
956@item DVD @tab X @tab X @tab X @tab X
c58b82a2 957@item PGS @tab @tab @tab @tab X
2c77c906 958@item SubRip (SRT) @tab X @tab X @tab @tab X
a4276ba2 959@item XSUB @tab @tab @tab X @tab X
bd3151f2
DB
960@end multitable
961
962@code{X} means that the feature is supported.
963
fbd52050
DB
964@section Network Protocols
965
000bbebb 966@multitable @columnfractions .4 .1
fbd52050
DB
967@item Name @tab Support
968@item file @tab X
969@item Gopher @tab X
f404c7dc 970@item HLS @tab X
fbd52050 971@item HTTP @tab X
f404c7dc 972@item HTTPS @tab X
eb9244f2 973@item Icecast @tab X
f404c7dc
DB
974@item MMSH @tab X
975@item MMST @tab X
fbd52050 976@item pipe @tab X
f404c7dc 977@item RTMP @tab X
acd554c1 978@item RTMPE @tab X
6aedabc9 979@item RTMPS @tab X
e312fcde 980@item RTMPT @tab X
08cd95e8 981@item RTMPTE @tab X
86991ce2 982@item RTMPTS @tab X
fbd52050 983@item RTP @tab X
f404c7dc 984@item SCTP @tab X
fbd52050 985@item TCP @tab X
f404c7dc 986@item TLS @tab X
fbd52050
DB
987@item UDP @tab X
988@end multitable
989
990@code{X} means that the protocol is supported.
991
f404c7dc
DB
992@code{E} means that support is provided through an external library.
993
fbd52050 994
fa3f2a35
DB
995@section Input/Output Devices
996
997@multitable @columnfractions .4 .1 .1
998@item Name @tab Input @tab Output
999@item ALSA @tab X @tab X
fa3f2a35
DB
1000@item BKTR @tab X @tab
1001@item DV1394 @tab X @tab
972880f5 1002@item Linux framebuffer @tab X @tab
80ff8a16 1003@item JACK @tab X @tab
972880f5 1004@item LIBCDIO @tab X
fa3f2a35
DB
1005@item LIBDC1394 @tab X @tab
1006@item OSS @tab X @tab X
12dca02e 1007@item Pulseaudio @tab X @tab
fa3f2a35
DB
1008@item Video4Linux2 @tab X @tab
1009@item VfW capture @tab X @tab
1010@item X11 grabbing @tab X @tab
1011@end multitable
1012
23869b4a 1013@code{X} means that input/output is supported.
fa3f2a35 1014
d0e1cd3d 1015@bye