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1 | \input texinfo @c -*- texinfo -*- |
2 | ||
3 | @settitle General Documentation | |
4 | @titlepage | |
5 | @sp 7 | |
6 | @center @titlefont{General Documentation} | |
7 | @sp 3 | |
8 | @end titlepage | |
9 | ||
10 | ||
11 | @chapter external libraries | |
12 | ||
13 | FFmpeg can be hooked up with a number of external libraries to add support | |
14 | for more formats. None of them are used by default, their use has to be | |
15 | explicitly requested by passing the appropriate flags to @file{./configure}. | |
16 | ||
87a84431 | 17 | @section OpenCORE AMR |
d0e1cd3d | 18 | |
87a84431 DB |
19 | FFmpeg can make use of the OpenCORE libraries for AMR-NB |
20 | decoding/encoding and AMR-WB decoding. | |
0b175caa | 21 | |
1eb0811e | 22 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the instructions for |
0b175caa DB |
23 | installing the libraries. Then pass @code{--enable-libopencore-amrnb} and/or |
24 | @code{--enable-libopencore-amrwb} to configure to enable the libraries. | |
25 | ||
26 | Note that OpenCORE is under the Apache License 2.0 (see | |
27 | @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is | |
28 | incompatible with the LGPL version 2.1 and GPL version 2. You have to | |
29 | upgrade FFmpeg's license to LGPL version 3 (or if you have enabled | |
30 | GPL components, GPL version 3) to use it. | |
31 | ||
d0e1cd3d DB |
32 | |
33 | @chapter Supported File Formats and Codecs | |
34 | ||
35 | You can use the @code{-formats} option to have an exhaustive list. | |
36 | ||
37 | @section File Formats | |
38 | ||
39 | FFmpeg supports the following file formats through the @code{libavformat} | |
40 | library: | |
41 | ||
42 | @multitable @columnfractions .4 .1 .1 .4 | |
b3de4544 | 43 | @item Name @tab Encoding @tab Decoding @tab Comments |
64c2f20a | 44 | @item 4xm @tab @tab X |
c6b2dc34 | 45 | @tab 4X Technologies format, used in some games. |
f0b19bd3 | 46 | @item 8088flex TMV @tab @tab X |
39271be4 | 47 | @item Audio IFF (AIFF) @tab X @tab X |
64c2f20a DB |
48 | @item American Laser Games MM @tab @tab X |
49 | @tab Multimedia format used in games like Mad Dog McCree. | |
39271be4 | 50 | @item 3GPP AMR @tab X @tab X |
c6b2dc34 DB |
51 | @item ASF @tab X @tab X |
52 | @item AVI @tab X @tab X | |
39271be4 | 53 | @item AVISynth @tab @tab X |
c6b2dc34 | 54 | @item AVS @tab @tab X |
d698c5d3 | 55 | @tab Multimedia format used by the Creature Shock game. |
913c3e2c DB |
56 | @item Beam Software SIFF @tab @tab X |
57 | @tab Audio and video format used in some games by Beam Software. | |
58 | @item Bethesda Softworks VID @tab @tab X | |
d698c5d3 | 59 | @tab Used in some games from Bethesda Softworks. |
913c3e2c DB |
60 | @item Brute Force & Ignorance @tab @tab X |
61 | @tab Used in the game Flash Traffic: City of Angels. | |
62 | @item Interplay C93 @tab @tab X | |
d698c5d3 | 63 | @tab Used in the game Cyberia from Interplay. |
913c3e2c | 64 | @item Delphine Software International CIN @tab @tab X |
d698c5d3 | 65 | @tab Multimedia format used by Delphine Software games. |
5f14b565 PR |
66 | @item Core Audio Format @tab @tab X |
67 | @tab Apple Core Audio Format | |
39271be4 | 68 | @item CRC testing format @tab X @tab |
913c3e2c | 69 | @item Creative Voice @tab X @tab X |
d698c5d3 | 70 | @tab Created for the Sound Blaster Pro. |
64c2f20a DB |
71 | @item CRYO APC @tab @tab X |
72 | @tab Audio format used in some games by CRYO Interactive Entertainment. | |
39271be4 | 73 | @item D-Cinema audio @tab X @tab X |
913c3e2c | 74 | @item DV video @tab X @tab X |
c6b2dc34 | 75 | @item DXA @tab @tab X |
d698c5d3 DB |
76 | @tab This format is used in the non-Windows version of the Feeble Files |
77 | game and different game cutscenes repacked for use with ScummVM. | |
39271be4 | 78 | @item Electronic Arts cdata @tab @tab X |
c6b2dc34 | 79 | @item Electronic Arts Multimedia @tab @tab X |
d698c5d3 | 80 | @tab Used in various EA games; files have extensions like WVE and UV2. |
39271be4 DB |
81 | @item FFM (FFserver live feed) @tab X @tab X |
82 | @item Flash (SWF) @tab X @tab X | |
913c3e2c DB |
83 | @item Flash 9 (AVM2) @tab X @tab X |
84 | @tab Only embedded audio is decoded. | |
85 | @item FLI/FLC/FLX animation @tab @tab X | |
d698c5d3 | 86 | @tab .fli/.flc files |
dd2d651d | 87 | @item Flash Video (FLV) @tab @tab X |
d698c5d3 | 88 | @tab Macromedia Flash video files |
39271be4 | 89 | @item framecrc testing format @tab X @tab |
055dc116 SG |
90 | @item FunCom ISS @tab @tab X |
91 | @tab Audio format used in various games from FunCom like The Longest Journey. | |
39271be4 | 92 | @item GIF Animation @tab X @tab |
c6b2dc34 | 93 | @item GXF @tab X @tab X |
d698c5d3 | 94 | @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley |
64c2f20a | 95 | playout servers. |
dd2d651d | 96 | @item id Quake II CIN video @tab @tab X |
76ec3939 | 97 | @item id RoQ @tab X @tab X |
d698c5d3 | 98 | @tab Used in Quake III, Jedi Knight 2, other computer games. |
ab1eff9c | 99 | @item IEC61937 encapsulation @tab X @tab |
c6b2dc34 | 100 | @item IFF @tab @tab X |
d698c5d3 | 101 | @tab Interchange File Format |
c6b2dc34 | 102 | @item Interplay MVE @tab @tab X |
d698c5d3 | 103 | @tab Format used in various Interplay computer games. |
c6b2dc34 | 104 | @item LMLM4 @tab @tab X |
d698c5d3 | 105 | @tab Used by Linux Media Labs MPEG-4 PCI boards |
64c2f20a | 106 | @item Matroska @tab X @tab X |
39271be4 | 107 | @item Matroska audio @tab X @tab |
913c3e2c | 108 | @item MAXIS XA @tab @tab X |
d698c5d3 | 109 | @tab Used in Sim City 3000; file extension .xa. |
64c2f20a | 110 | @item Monkey's Audio @tab @tab X |
822cc8f7 | 111 | @item Motion Pixels MVI @tab @tab X |
913c3e2c DB |
112 | @item MOV/QuickTime/MP4 @tab X @tab X |
113 | @tab 3GP, 3GP2, PSP, iPod variants supported | |
4d973c68 DB |
114 | @item MP2 @tab X @tab X |
115 | @item MP3 @tab X @tab X | |
913c3e2c DB |
116 | @item MPEG-1 System @tab X @tab X |
117 | @tab muxed audio and video, VCD format supported | |
118 | @item MPEG-PS (program stream) @tab X @tab X | |
119 | @tab also known as @code{VOB} file, SVCD and DVD format supported | |
120 | @item MPEG-TS (transport stream) @tab X @tab X | |
d698c5d3 | 121 | @tab also known as DVB Transport Stream |
c6b2dc34 | 122 | @item MPEG-4 @tab X @tab X |
d698c5d3 | 123 | @tab MPEG-4 is a variant of QuickTime. |
39271be4 | 124 | @item MIME multipart JPEG @tab X @tab |
bac4c85c | 125 | @item MSN TCP webcam @tab @tab X |
d698c5d3 | 126 | @tab Used by MSN Messenger webcam streams. |
39271be4 DB |
127 | @item MTV @tab @tab X |
128 | @item Musepack @tab @tab X | |
129 | @item Musepack SV8 @tab @tab X | |
913c3e2c DB |
130 | @item Material eXchange Format (MXF) @tab X @tab X |
131 | @tab SMPTE 377M, used by D-Cinema, broadcast industry. | |
a9d3c669 BC |
132 | @item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X |
133 | @tab SMPTE 386M, D-10/IMX Mapping. | |
913c3e2c DB |
134 | @item NC camera feed @tab @tab X |
135 | @tab NC (AVIP NC4600) camera streams | |
ade29f99 JR |
136 | @item NTT TwinVQ (VQF) @tab @tab X |
137 | @tab Nippon Telegraph and Telephone Corporation TwinVQ. | |
913c3e2c | 138 | @item Nullsoft Streaming Video @tab @tab X |
39271be4 | 139 | @item NuppelVideo @tab @tab X |
c6b2dc34 | 140 | @item NUT @tab X @tab X |
d698c5d3 | 141 | @tab NUT Open Container Format |
39271be4 | 142 | @item Ogg @tab X @tab X |
913c3e2c | 143 | @item TechnoTrend PVA @tab @tab X |
d698c5d3 | 144 | @tab Used by TechnoTrend DVB PCI boards. |
cdce0fb8 | 145 | @item QCP @tab @tab X |
43dedc1e | 146 | @item raw ADTS (AAC) @tab X @tab X |
76ec3939 | 147 | @item raw AC-3 @tab X @tab X |
adc5abf7 | 148 | @item raw Chinese AVS video @tab @tab X |
43dedc1e DB |
149 | @item raw CRI ADX @tab X @tab X |
150 | @item raw Dirac @tab X @tab X | |
151 | @item raw DNxHD @tab X @tab X | |
152 | @item raw DTS @tab X @tab X | |
153 | @item raw E-AC-3 @tab X @tab X | |
154 | @item raw FLAC @tab X @tab X | |
155 | @item raw GSM @tab @tab X | |
156 | @item raw H.261 @tab X @tab X | |
157 | @item raw H.263 @tab X @tab X | |
158 | @item raw H.264 @tab X @tab X | |
159 | @item raw Ingenient MJPEG @tab @tab X | |
76ec3939 | 160 | @item raw MJPEG @tab X @tab X |
43dedc1e DB |
161 | @item raw MLP @tab @tab X |
162 | @item raw MPEG @tab @tab X | |
163 | @item raw MPEG-1 @tab @tab X | |
164 | @item raw MPEG-2 @tab @tab X | |
165 | @item raw MPEG-4 @tab X @tab X | |
166 | @item raw NULL @tab X @tab | |
81b55ee5 | 167 | @item raw video @tab X @tab X |
43dedc1e DB |
168 | @item raw id RoQ @tab X @tab |
169 | @item raw Shorten @tab @tab X | |
23d9cc45 | 170 | @item raw TrueHD @tab X @tab X |
43dedc1e DB |
171 | @item raw VC-1 @tab @tab X |
172 | @item raw PCM A-law @tab X @tab X | |
173 | @item raw PCM mu-law @tab X @tab X | |
174 | @item raw PCM signed 8 bit @tab X @tab X | |
175 | @item raw PCM signed 16 bit big-endian @tab X @tab X | |
176 | @item raw PCM signed 16 bit little-endian @tab X @tab X | |
177 | @item raw PCM signed 24 bit big-endian @tab X @tab X | |
178 | @item raw PCM signed 24 bit little-endian @tab X @tab X | |
179 | @item raw PCM signed 32 bit big-endian @tab X @tab X | |
180 | @item raw PCM signed 32 bit little-endian @tab X @tab X | |
181 | @item raw PCM unsigned 8 bit @tab X @tab X | |
182 | @item raw PCM unsigned 16 bit big-endian @tab X @tab X | |
183 | @item raw PCM unsigned 16 bit little-endian @tab X @tab X | |
184 | @item raw PCM unsigned 24 bit big-endian @tab X @tab X | |
185 | @item raw PCM unsigned 24 bit little-endian @tab X @tab X | |
186 | @item raw PCM unsigned 32 bit big-endian @tab X @tab X | |
187 | @item raw PCM unsigned 32 bit little-endian @tab X @tab X | |
188 | @item raw PCM floating-point 32 bit big-endian @tab X @tab X | |
189 | @item raw PCM floating-point 32 bit little-endian @tab X @tab X | |
190 | @item raw PCM floating-point 64 bit big-endian @tab X @tab X | |
191 | @item raw PCM floating-point 64 bit little-endian @tab X @tab X | |
39271be4 | 192 | @item RDT @tab @tab X |
913c3e2c | 193 | @item REDCODE R3D @tab @tab X |
7eb68edb | 194 | @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. |
64c2f20a | 195 | @item RealMedia @tab X @tab X |
39271be4 | 196 | @item Redirector @tab @tab X |
913c3e2c | 197 | @item Renderware TeXture Dictionary @tab @tab X |
c6b2dc34 | 198 | @item RL2 @tab @tab X |
d698c5d3 | 199 | @tab Audio and video format used in some games by Entertainment Software Partners. |
39271be4 | 200 | @item RPL/ARMovie @tab @tab X |
9fd6b843 | 201 | @item RTMP @tab @tab X |
39271be4 DB |
202 | @item RTP @tab @tab X |
203 | @item RTSP @tab @tab X | |
204 | @item SDP @tab @tab X | |
c6b2dc34 | 205 | @item Sega FILM/CPK @tab @tab X |
d698c5d3 | 206 | @tab Used in many Sega Saturn console games. |
913c3e2c | 207 | @item Sierra SOL @tab @tab X |
d698c5d3 | 208 | @tab .sol files used in Sierra Online games. |
c6b2dc34 | 209 | @item Sierra VMD @tab @tab X |
d698c5d3 | 210 | @tab Used in Sierra CD-ROM games. |
c6b2dc34 | 211 | @item Smacker @tab @tab X |
d698c5d3 | 212 | @tab Multimedia format used by many games. |
913c3e2c DB |
213 | @item Sony OpenMG (OMA) @tab @tab X |
214 | @tab Audio format used in Sony Sonic Stage and Sony Vegas. | |
215 | @item Sony PlayStation STR @tab @tab X | |
740e89cf | 216 | @item Sony Wave64 (W64) @tab @tab X |
cbfe5bee | 217 | @item SoX native format @tab X @tab X |
64c2f20a | 218 | @item SUN AU format @tab X @tab X |
c6b2dc34 | 219 | @item THP @tab @tab X |
d698c5d3 | 220 | @tab Used on the Nintendo GameCube. |
913c3e2c DB |
221 | @item Tiertex Limited SEQ @tab @tab X |
222 | @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. | |
39271be4 DB |
223 | @item True Audio @tab @tab X |
224 | @item VC-1 test bitstream @tab X @tab X | |
c6b2dc34 | 225 | @item WAV @tab X @tab X |
39271be4 | 226 | @item WavPack @tab @tab X |
913c3e2c | 227 | @item Wing Commander III movie @tab @tab X |
d698c5d3 | 228 | @tab Multimedia format used in Origin's Wing Commander III computer game. |
913c3e2c DB |
229 | @item Westwood Studios audio @tab @tab X |
230 | @tab Multimedia format used in Westwood Studios games. | |
231 | @item Westwood Studios VQA @tab @tab X | |
232 | @tab Multimedia format used in Westwood Studios games. | |
39271be4 | 233 | @item YUV4MPEG pipe @tab X @tab X |
d0e1cd3d DB |
234 | @end multitable |
235 | ||
236 | @code{X} means that encoding (resp. decoding) is supported. | |
237 | ||
238 | @section Image Formats | |
239 | ||
240 | FFmpeg can read and write images for each frame of a video sequence. The | |
241 | following image formats are supported: | |
242 | ||
243 | @multitable @columnfractions .4 .1 .1 .4 | |
b3de4544 | 244 | @item Name @tab Encoding @tab Decoding @tab Comments |
9db80acb DV |
245 | @item .Y.U.V @tab X @tab X |
246 | @tab one raw file per component | |
247 | @item animated GIF @tab X @tab X | |
248 | @tab Only uncompressed GIFs are generated. | |
f2937cc6 DV |
249 | @item BMP @tab X @tab X |
250 | @tab Microsoft BMP image | |
94d3d6a4 JC |
251 | @item DPX @tab @tab X |
252 | @tab Digital Picture Exchange | |
9db80acb DV |
253 | @item JPEG @tab X @tab X |
254 | @tab Progressive JPEG is not supported. | |
255 | @item JPEG 2000 @tab @tab E | |
256 | @tab decoding supported through external library libopenjpeg | |
f2937cc6 DV |
257 | @item JPEG-LS @tab X @tab X |
258 | @item LJPEG @tab X @tab | |
259 | @tab Lossless JPEG | |
ddea12a6 | 260 | @item PAM @tab X @tab X |
9db80acb | 261 | @tab PAM is a PNM extension with alpha support. |
ddea12a6 | 262 | @item PBM @tab X @tab X |
f2937cc6 | 263 | @tab Portable BitMap image |
effcedf7 | 264 | @item PCX @tab X @tab X |
9db80acb | 265 | @tab PC Paintbrush |
ddea12a6 | 266 | @item PGM @tab X @tab X |
314511ab | 267 | @tab Portable GrayMap image |
ddea12a6 | 268 | @item PGMYUV @tab X @tab X |
9db80acb DV |
269 | @tab PGM with U and V components in YUV 4:2:0 |
270 | @item PNG @tab X @tab X | |
271 | @tab 2/4 bpp not supported yet | |
ddea12a6 | 272 | @item PPM @tab X @tab X |
314511ab | 273 | @tab Portable PixelMap image |
9db80acb DV |
274 | @item PTX @tab @tab X |
275 | @tab V.Flash PTX format | |
9db80acb DV |
276 | @item SGI @tab X @tab X |
277 | @tab SGI RGB image format | |
a1c5b6ec JR |
278 | @item Sun Rasterfile @tab @tab X |
279 | @tab Sun RAS image format | |
9db80acb DV |
280 | @item TIFF @tab X @tab X |
281 | @tab YUV, JPEG and some extension is not supported yet. | |
a1c5b6ec JR |
282 | @item Truevision Targa @tab X @tab X |
283 | @tab Targa (.TGA) image format | |
d0e1cd3d DB |
284 | @end multitable |
285 | ||
286 | @code{X} means that encoding (resp. decoding) is supported. | |
287 | ||
9a77d59a JM |
288 | @code{E} means that support is provided through an external library. |
289 | ||
d0e1cd3d DB |
290 | @section Video Codecs |
291 | ||
292 | @multitable @columnfractions .4 .1 .1 .4 | |
b3de4544 | 293 | @item Name @tab Encoding @tab Decoding @tab Comments |
9510f59a | 294 | @item 4X Movie @tab @tab X |
d698c5d3 | 295 | @tab Used in certain computer games. |
f0b19bd3 | 296 | @item 8088flex TMV @tab @tab X |
9510f59a DB |
297 | @item 8SVX exponential @tab @tab X |
298 | @item 8SVX fibonacci @tab @tab X | |
913c3e2c | 299 | @item American Laser Games MM @tab @tab X |
d698c5d3 | 300 | @tab Used in games like Mad Dog McCree. |
a1c5b6ec | 301 | @item AMV Video @tab @tab X |
d698c5d3 | 302 | @tab Used in Chinese MP3 players. |
d66d8b83 DB |
303 | @item Apple MJPEG-B @tab @tab X |
304 | @item Apple QuickDraw @tab @tab X | |
d698c5d3 | 305 | @tab fourcc: qdrw |
d66d8b83 | 306 | @item Asus v1 @tab X @tab X |
d698c5d3 | 307 | @tab fourcc: ASV1 |
d66d8b83 | 308 | @item Asus v2 @tab X @tab X |
d698c5d3 | 309 | @tab fourcc: ASV2 |
d66d8b83 | 310 | @item ATI VCR1 @tab @tab X |
d698c5d3 | 311 | @tab fourcc: VCR1 |
d66d8b83 | 312 | @item ATI VCR2 @tab @tab X |
d698c5d3 | 313 | @tab fourcc: VCR2 |
dd2d651d | 314 | @item Autodesk Animator Flic video @tab @tab X |
d66d8b83 | 315 | @item Autodesk RLE @tab @tab X |
d698c5d3 | 316 | @tab fourcc: AASC |
9510f59a | 317 | @item AVS (Audio Video Standard) video @tab @tab X |
d698c5d3 | 318 | @tab Video encoding used by the Creature Shock game. |
68dddf53 | 319 | @item Beam Software VB @tab @tab X |
9510f59a | 320 | @item Bethesda VID video @tab @tab X |
d698c5d3 | 321 | @tab Used in some games from Bethesda Softworks. |
9510f59a DB |
322 | @item Brute Force & Ignorance @tab @tab X |
323 | @tab Used in the game Flash Traffic: City of Angels. | |
bac4c85c | 324 | @item C93 video @tab @tab X |
d698c5d3 | 325 | @tab Codec used in Cyberia game. |
d66d8b83 | 326 | @item CamStudio @tab @tab X |
d698c5d3 | 327 | @tab fourcc: CSCD |
9510f59a DB |
328 | @item Chinese AVS video @tab @tab X |
329 | @tab AVS1-P2, JiZhun profile | |
330 | @item Delphine Software International CIN video @tab @tab X | |
331 | @tab Codec used in Delphine Software International games. | |
d66d8b83 DB |
332 | @item Cinepak @tab @tab X |
333 | @item Cirrus Logic AccuPak @tab @tab X | |
d698c5d3 | 334 | @tab fourcc: CLJR |
9510f59a | 335 | @item Creative YUV (CYUV) @tab @tab X |
82ced5a9 | 336 | @item Dirac @tab E @tab E |
360f980b | 337 | @tab supported through external libdirac/libschroedinger libraries |
9510f59a DB |
338 | @item DNxHD @tab X @tab X |
339 | @tab aka SMPTE VC3 | |
68dddf53 | 340 | @item Duck TrueMotion 1.0 @tab @tab X |
d698c5d3 | 341 | @tab fourcc: DUCK |
68dddf53 | 342 | @item Duck TrueMotion 2.0 @tab @tab X |
d698c5d3 | 343 | @tab fourcc: TM20 |
9510f59a DB |
344 | @item DV (Digital Video) @tab X @tab X |
345 | @item Feeble Files/ScummVM DXA @tab @tab X | |
d698c5d3 | 346 | @tab Codec originally used in Feeble Files game. |
9510f59a | 347 | @item Electronic Arts CMV video @tab @tab X |
d698c5d3 | 348 | @tab Used in NHL 95 game. |
c63ea92b | 349 | @item Electronic Arts Madcow video @tab @tab X |
dd2d651d DB |
350 | @item Electronic Arts TGV video @tab @tab X |
351 | @item Electronic Arts TGQ video @tab @tab X | |
352 | @item Electronic Arts TQI video @tab @tab X | |
353 | @item Escape 124 @tab @tab X | |
f4258b13 | 354 | @item FFmpeg video codec #1 @tab X @tab X |
d698c5d3 | 355 | @tab experimental lossless codec (fourcc: FFV1) |
dd2d651d | 356 | @item Flash Screen Video v1 @tab X @tab X |
d698c5d3 | 357 | @tab fourcc: FSV1 |
dd2d651d | 358 | @item Flash Video (FLV) @tab X @tab X |
d698c5d3 | 359 | @tab Sorenson H.263 used in Flash |
dd2d651d | 360 | @item Fraps @tab @tab X |
d66d8b83 | 361 | @item H.261 @tab X @tab X |
dd2d651d DB |
362 | @item H.263 / H.263-1996 @tab X @tab X |
363 | @item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X | |
364 | @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X | |
360f980b | 365 | @tab encoding supported through external library libx264 |
dd2d651d | 366 | @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @tab X |
d66d8b83 | 367 | @item HuffYUV @tab X @tab X |
dd2d651d | 368 | @item HuffYUV FFmpeg variant @tab X @tab X |
d66d8b83 | 369 | @item IBM Ultimotion @tab @tab X |
d698c5d3 | 370 | @tab fourcc: ULTI |
bac4c85c | 371 | @item id Cinematic video @tab @tab X |
d698c5d3 | 372 | @tab Used in Quake II. |
a1c5b6ec | 373 | @item id RoQ video @tab X @tab X |
d698c5d3 | 374 | @tab Used in Quake III, Jedi Knight 2, other computer games. |
dd2d651d DB |
375 | @item Intel H.263 @tab @tab X |
376 | @item Intel Indeo 2 @tab @tab X | |
d66d8b83 | 377 | @item Intel Indeo 3 @tab @tab X |
dd2d651d | 378 | @item Interplay C93 @tab @tab X |
9510f59a | 379 | @tab Used in the game Cyberia from Interplay. |
dd2d651d | 380 | @item Interplay MVE video @tab @tab X |
d698c5d3 | 381 | @tab Used in Interplay .MVE files. |
dd2d651d | 382 | @item Karl Morton's video codec @tab @tab X |
d698c5d3 | 383 | @tab Codec used in Worms games. |
dd2d651d DB |
384 | @item LCL (LossLess Codec Library) MSZH @tab @tab X |
385 | @item LCL (LossLess Codec Library) ZLIB @tab E @tab E | |
d66d8b83 DB |
386 | @item LOCO @tab @tab X |
387 | @item lossless MJPEG @tab X @tab X | |
388 | @item Microsoft RLE @tab @tab X | |
dd2d651d | 389 | @item Microsoft Video 1 @tab @tab X |
d66d8b83 | 390 | @item Mimic @tab @tab X |
d698c5d3 | 391 | @tab Used in MSN Messenger Webcam streams. |
d66d8b83 | 392 | @item Miro VideoXL @tab @tab X |
d698c5d3 | 393 | @tab fourcc: VIXL |
eacf8613 | 394 | @item MJPEG (Motion JPEG) @tab X @tab X |
dd2d651d DB |
395 | @item Motion Pixels video @tab @tab X |
396 | @item MPEG-1 video @tab X @tab X | |
397 | @item MPEG-1/2 video XvMC (X-Video Motion Compensation) @tab @tab X | |
398 | @item MPEG-1/2 video (VDPAU acceleration) @tab @tab X | |
399 | @item MPEG-2 video @tab X @tab X | |
400 | @item MPEG-4 part 2 @tab X @tab X | |
401 | @ libxvidcore can be used alternatively for encoding. | |
402 | @item MPEG-4 part 2 Microsoft variant version 1 @tab X @tab X | |
403 | @item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X | |
404 | @item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X | |
eacf8613 | 405 | @item Nintendo Gamecube THP video @tab @tab X |
641992de DB |
406 | @item NuppelVideo/RTjpeg @tab @tab X |
407 | @tab Video encoding used in NuppelVideo files. | |
d66d8b83 | 408 | @item On2 VP3 @tab @tab X |
d698c5d3 | 409 | @tab still experimental |
d66d8b83 | 410 | @item On2 VP5 @tab @tab X |
d698c5d3 | 411 | @tab fourcc: VP50 |
d66d8b83 | 412 | @item On2 VP6 @tab @tab X |
d698c5d3 | 413 | @tab fourcc: VP60,VP61,VP62 |
d66d8b83 | 414 | @item planar RGB @tab @tab X |
d698c5d3 | 415 | @tab fourcc: 8BPS |
a1c5b6ec | 416 | @item Q-team QPEG @tab @tab X |
d698c5d3 | 417 | @tab fourccs: QPEG, Q1.0, Q1.1 |
9510f59a | 418 | @item QuickTime 8BPS video @tab @tab X |
a1c5b6ec JR |
419 | @item QuickTime Animation (RLE) video @tab X @tab X |
420 | @tab fourcc: 'rle ' | |
421 | @item QuickTime Graphics (SMC) @tab @tab X | |
422 | @tab fourcc: 'smc ' | |
423 | @item QuickTime video (RPZA) @tab @tab X | |
424 | @tab fourcc: rpza | |
425 | @item Raw Video @tab X @tab X | |
d0e1cd3d DB |
426 | @item RealVideo 1.0 @tab X @tab X |
427 | @item RealVideo 2.0 @tab X @tab X | |
6beb8b26 KS |
428 | @item RealVideo 3.0 @tab @tab X |
429 | @tab still far from ideal | |
11c0f9ec | 430 | @item RealVideo 4.0 @tab @tab X |
68dddf53 | 431 | @item Renderware TXD (TeXture Dictionary) @tab @tab X |
d698c5d3 | 432 | @tab Texture dictionaries used by the Renderware Engine. |
a1c5b6ec JR |
433 | @item RL2 video @tab @tab X |
434 | @tab used in some games by Entertainment Software Partners | |
68dddf53 JR |
435 | @item Sierra VMD video @tab @tab X |
436 | @tab Used in Sierra VMD files. | |
bac4c85c | 437 | @item Smacker video @tab @tab X |
d698c5d3 | 438 | @tab Video encoding used in Smacker. |
68dddf53 | 439 | @item SMPTE VC-1 @tab @tab X |
d66d8b83 | 440 | @item Snow @tab X @tab X |
d698c5d3 | 441 | @tab experimental wavelet codec (fourcc: SNOW) |
eacf8613 | 442 | @item Sony PlayStation MDEC (Motion DECoder) @tab @tab X |
a1c5b6ec | 443 | @item Sorenson Vector Quantizer 1 @tab X @tab X |
d698c5d3 | 444 | @tab fourcc: SVQ1 |
a1c5b6ec | 445 | @item Sorenson Vector Quantizer 3 @tab @tab X |
d698c5d3 | 446 | @tab fourcc: SVQ3 |
a1c5b6ec | 447 | @item Sunplus JPEG (SP5X) @tab @tab X |
d698c5d3 | 448 | @tab fourcc: SP5X |
68dddf53 | 449 | @item TechSmith Screen Capture Codec @tab @tab X |
d698c5d3 | 450 | @tab fourcc: TSCC |
82ced5a9 | 451 | @item Theora @tab E @tab X |
360f980b | 452 | @tab encoding supported through external library libtheora |
a1c5b6ec | 453 | @item Tiertex Limited SEQ video @tab @tab X |
d698c5d3 | 454 | @tab Codec used in DOS CD-ROM FlashBack game. |
ca0bb1c4 | 455 | @item V210 Quicktime Uncompressed 4:2:2 10-bit @tab X @tab X |
eacf8613 | 456 | @item VMware Screen Codec / VMware Video @tab @tab X |
d698c5d3 | 457 | @tab Codec used in videos captured by VMware. |
eacf8613 | 458 | @item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X |
dd2d651d | 459 | @item Windows Media Video 7 @tab X @tab X |
eacf8613 | 460 | @item Windows Media Video 8 @tab X @tab X |
68dddf53 JR |
461 | @item Windows Media Video 9 @tab @tab X |
462 | @tab not completely working | |
eacf8613 JR |
463 | @item Wing Commander III / Xan @tab @tab X |
464 | @tab Used in Wing Commander III .MVE files. | |
d66d8b83 DB |
465 | @item Winnov WNV1 @tab @tab X |
466 | @item WMV7 @tab X @tab X | |
39271be4 | 467 | @item YAMAHA SMAF @tab X @tab X |
d66d8b83 | 468 | @item ZLIB @tab X @tab X |
d698c5d3 | 469 | @tab part of LCL, encoder experimental |
eacf8613 | 470 | @item Zip Motion Blocks Video @tab X @tab X |
d698c5d3 | 471 | @tab Encoder works only in PAL8. |
d0e1cd3d DB |
472 | @end multitable |
473 | ||
474 | @code{X} means that encoding (resp. decoding) is supported. | |
475 | ||
82ced5a9 DB |
476 | @code{E} means that support is provided through an external library. |
477 | ||
d0e1cd3d DB |
478 | @section Audio Codecs |
479 | ||
485ec4f1 | 480 | @multitable @columnfractions .4 .1 .1 .4 |
b3de4544 | 481 | @item Name @tab Encoding @tab Decoding @tab Comments |
16d81b27 | 482 | @item 8SVX audio @tab @tab X |
82ced5a9 | 483 | @item AAC @tab E @tab X |
360f980b | 484 | @tab encoding supported through external library libfaac |
c76d1bb2 | 485 | @item AC-3 @tab IX @tab X |
fd75cedd DB |
486 | @item ADPCM 4X Movie @tab @tab X |
487 | @item ADPCM CDROM XA @tab @tab X | |
488 | @item ADPCM Creative Technology @tab @tab X | |
489 | @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 | |
490 | @item ADPCM Electronic Arts @tab @tab X | |
491 | @tab Used in various EA titles. | |
492 | @item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X | |
493 | @tab Used in Sim City 3000. | |
494 | @item ADPCM Electronic Arts R1 @tab @tab X | |
495 | @item ADPCM Electronic Arts R2 @tab @tab X | |
496 | @item ADPCM Electronic Arts R3 @tab @tab X | |
497 | @item ADPCM Electronic Arts XAS @tab @tab X | |
498 | @item ADPCM G.726 @tab X @tab X | |
499 | @item ADPCM IMA AMV @tab @tab X | |
500 | @tab Used in AMV files | |
501 | @item ADPCM IMA Electronic Arts EACS @tab @tab X | |
502 | @item ADPCM IMA Electronic Arts SEAD @tab @tab X | |
503 | @item ADPCM IMA Funcom @tab @tab X | |
504 | @item ADPCM IMA QuickTime @tab X @tab X | |
505 | @item ADPCM IMA Loki SDL MJPEG @tab @tab X | |
506 | @item ADPCM IMA WAV @tab X @tab X | |
507 | @item ADPCM IMA Westwood @tab @tab X | |
508 | @item ADPCM ISS IMA @tab @tab X | |
509 | @tab Used in FunCom games. | |
510 | @item ADPCM IMA Duck DK3 @tab @tab X | |
511 | @tab Used in some Sega Saturn console games. | |
512 | @item ADPCM IMA Duck DK4 @tab @tab X | |
513 | @tab Used in some Sega Saturn console games. | |
514 | @item ADPCM Microsoft @tab X @tab X | |
515 | @item ADPCM MS IMA @tab X @tab X | |
516 | @item ADPCM Nintendo Gamecube THP @tab @tab X | |
517 | @item ADPCM QT IMA @tab X @tab X | |
518 | @item ADPCM SEGA CRI ADX @tab X @tab X | |
519 | @tab Used in Sega Dreamcast games. | |
520 | @item ADPCM Shockwave Flash @tab X @tab X | |
521 | @item ADPCM SMJPEG IMA @tab @tab X | |
522 | @tab Used in certain Loki game ports. | |
523 | @item ADPCM Sound Blaster Pro 2-bit @tab @tab X | |
524 | @item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X | |
525 | @item ADPCM Sound Blaster Pro 4-bit @tab @tab X | |
526 | @item ADPCM Westwood Studios IMA @tab @tab X | |
527 | @tab Used in Westwood Studios games like Command and Conquer. | |
528 | @item ADPCM Yamaha @tab X @tab X | |
82ced5a9 | 529 | @item AMR-NB @tab E @tab E |
fc1206a4 DB |
530 | @tab supported through external library libopencore-amrnb |
531 | @item AMR-WB @tab @tab E | |
532 | @tab decoding supported through external library libopencore-amrwb | |
833e90dd | 533 | @item Apple lossless audio @tab X @tab X |
d698c5d3 | 534 | @tab QuickTime fourcc 'alac' |
9510f59a | 535 | @item Atrac 3 @tab @tab X |
9510f59a | 536 | @item Delphine Software International CIN audio @tab @tab X |
d698c5d3 | 537 | @tab Codec used in Delphine Software International games. |
9510f59a DB |
538 | @item COOK @tab @tab X |
539 | @tab All versions except 5.1 are supported. | |
9510f59a | 540 | @item DCA (DTS Coherent Acoustics) @tab @tab X |
12dd57fd DB |
541 | @item DPCM id RoQ @tab X @tab X |
542 | @tab Used in Quake III, Jedi Knight 2, other computer games. | |
543 | @item DPCM Interplay @tab @tab X | |
544 | @tab Used in various Interplay computer games. | |
545 | @item DPCM Sierra Online @tab @tab X | |
546 | @tab Used in Sierra Online game audio files. | |
547 | @item DPCM Sol @tab @tab X | |
548 | @item DPCM Xan @tab @tab X | |
eff9011d | 549 | @tab Used in Origin's Wing Commander IV AVI files. |
16d81b27 | 550 | @item DSP Group TrueSpeech @tab @tab X |
16d81b27 | 551 | @item DV audio @tab @tab X |
44723c84 | 552 | @item Enhanced AC-3 @tab @tab X |
dd2d651d | 553 | @item FLAC (Free Lossless Audio Codec) @tab X @tab IX |
dd2d651d | 554 | @item G.729 @tab @tab X |
82ced5a9 | 555 | @item GSM @tab E @tab E |
3f33271a | 556 | @tab supported through external library libgsm |
dd2d651d | 557 | @item GSM Microsoft variant @tab E @tab E |
3f33271a | 558 | @tab supported through external library libgsm |
dd2d651d | 559 | @item IMC (Intel Music Coder) @tab @tab X |
dd2d651d DB |
560 | @item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X |
561 | @item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X | |
9ba4821d RP |
562 | @item MLP (Meridian Lossless Packing) @tab @tab X |
563 | @tab Used in DVD-Audio discs. | |
16d81b27 | 564 | @item Monkey's Audio @tab @tab X |
d698c5d3 | 565 | @tab Only versions 3.97-3.99 are supported. |
dd2d651d DB |
566 | @item MP1 (MPEG audio layer 1) @tab @tab IX |
567 | @item MP2 (MPEG audio layer 2) @tab IX @tab IX | |
568 | @item MP3 (MPEG audio layer 3) @tab E @tab IX | |
569 | @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported | |
dd2d651d DB |
570 | @item Musepack SV7 @tab @tab X |
571 | @item Musepack SV8 @tab @tab X | |
641992de | 572 | @item Nellymoser Asao @tab X @tab X |
641992de DB |
573 | @item PCM A-law @tab X @tab X |
574 | @item PCM mu-law @tab X @tab X | |
575 | @item PCM 16-bit little-endian planar @tab @tab X | |
576 | @item PCM 32-bit floating point big-endian @tab X @tab X | |
577 | @item PCM 32-bit floating point little-endian @tab X @tab X | |
578 | @item PCM 64-bit floating point big-endian @tab X @tab X | |
579 | @item PCM 64-bit floating point little-endian @tab X @tab X | |
580 | @item PCM D-Cinema audio signed 24-bit @tab X @tab X | |
581 | @item PCM signed 8-bit @tab X @tab X | |
582 | @item PCM signed 16-bit big-endian @tab X @tab X | |
583 | @item PCM signed 16-bit little-endian @tab X @tab X | |
584 | @item PCM signed 24-bit big-endian @tab X @tab X | |
585 | @item PCM signed 24-bit little-endian @tab X @tab X | |
586 | @item PCM signed 32-bit big-endian @tab X @tab X | |
587 | @item PCM signed 32-bit little-endian @tab X @tab X | |
5dd3707b | 588 | @item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X |
641992de DB |
589 | @item PCM unsigned 8-bit @tab X @tab X |
590 | @item PCM unsigned 16-bit big-endian @tab X @tab X | |
591 | @item PCM unsigned 16-bit little-endian @tab X @tab X | |
592 | @item PCM unsigned 24-bit big-endian @tab X @tab X | |
593 | @item PCM unsigned 24-bit little-endian @tab X @tab X | |
594 | @item PCM unsigned 32-bit big-endian @tab X @tab X | |
595 | @item PCM unsigned 32-bit little-endian @tab X @tab X | |
596 | @item PCM Zork @tab X @tab X | |
73b458e3 | 597 | @item QCELP / PureVoice @tab @tab X |
a1c5b6ec | 598 | @item QDesign Music Codec 2 @tab @tab X |
d698c5d3 | 599 | @tab There are still some distortions. |
a1c5b6ec | 600 | @item RealAudio 1.0 (14.4K) @tab @tab X |
d698c5d3 | 601 | @tab Real 14400 bit/s codec |
a1c5b6ec | 602 | @item RealAudio 2.0 (28.8K) @tab @tab X |
d698c5d3 | 603 | @tab Real 28800 bit/s codec |
a1c5b6ec | 604 | @item RealAudio 3.0 (dnet) @tab IX @tab X |
a692130f | 605 | @tab Real low bitrate AC-3 codec |
bac4c85c | 606 | @item Shorten @tab @tab X |
68dddf53 JR |
607 | @item Sierra VMD audio @tab @tab X |
608 | @tab Used in Sierra VMD files. | |
bac4c85c | 609 | @item Smacker audio @tab @tab X |
e6fa1ca5 JR |
610 | @item Sonic @tab X @tab X |
611 | @tab experimental codec | |
612 | @item Sonic lossless @tab X @tab X | |
613 | @tab experimental codec | |
82ced5a9 | 614 | @item Speex @tab @tab E |
360f980b | 615 | @tab supported through external library libspeex |
16d81b27 | 616 | @item True Audio (TTA) @tab @tab X |
9ba4821d RP |
617 | @item TrueHD @tab @tab X |
618 | @tab Used in HD-DVD and Blu-Ray discs. | |
7bd47335 | 619 | @item TwinVQ (VQF flavor) @tab @tab X |
dd2d651d DB |
620 | @item Vorbis @tab E @tab X |
621 | @ A native but very primitive encoder exists. | |
bac4c85c | 622 | @item WavPack @tab @tab X |
eacf8613 JR |
623 | @item Westwood Audio (SND1) @tab @tab X |
624 | @item Windows Media Audio 1 @tab X @tab X | |
625 | @item Windows Media Audio 2 @tab X @tab X | |
c1061cc7 | 626 | @item Windows Media Audio Pro @tab @tab X |
d0e1cd3d DB |
627 | @end multitable |
628 | ||
629 | @code{X} means that encoding (resp. decoding) is supported. | |
630 | ||
82ced5a9 DB |
631 | @code{E} means that support is provided through an external library. |
632 | ||
d0e1cd3d DB |
633 | @code{I} means that an integer-only version is available, too (ensures high |
634 | performance on systems without hardware floating point support). | |
635 | ||
bd3151f2 DB |
636 | @section Subtitle Formats |
637 | ||
000bbebb | 638 | @multitable @columnfractions .4 .1 .1 .1 .1 |
9afc2917 | 639 | @item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding |
913c3e2c | 640 | @item SSA/ASS @tab X @tab X |
9afc2917 DB |
641 | @item DVB @tab X @tab X @tab X @tab X |
642 | @item DVD @tab X @tab X @tab X @tab X | |
c58b82a2 | 643 | @item PGS @tab @tab @tab @tab X |
a4276ba2 | 644 | @item XSUB @tab @tab @tab X @tab X |
bd3151f2 DB |
645 | @end multitable |
646 | ||
647 | @code{X} means that the feature is supported. | |
648 | ||
fbd52050 DB |
649 | @section Network Protocols |
650 | ||
000bbebb | 651 | @multitable @columnfractions .4 .1 |
fbd52050 DB |
652 | @item Name @tab Support |
653 | @item file @tab X | |
654 | @item Gopher @tab X | |
655 | @item HTTP @tab X | |
656 | @item pipe @tab X | |
657 | @item RTP @tab X | |
658 | @item TCP @tab X | |
659 | @item UDP @tab X | |
660 | @end multitable | |
661 | ||
662 | @code{X} means that the protocol is supported. | |
663 | ||
664 | ||
fa3f2a35 DB |
665 | @section Input/Output Devices |
666 | ||
667 | @multitable @columnfractions .4 .1 .1 | |
668 | @item Name @tab Input @tab Output | |
669 | @item ALSA @tab X @tab X | |
670 | @item BEOS audio @tab X @tab X | |
671 | @item BKTR @tab X @tab | |
672 | @item DV1394 @tab X @tab | |
80ff8a16 | 673 | @item JACK @tab X @tab |
fa3f2a35 DB |
674 | @item LIBDC1394 @tab X @tab |
675 | @item OSS @tab X @tab X | |
676 | @item Video4Linux @tab X @tab | |
677 | @item Video4Linux2 @tab X @tab | |
678 | @item VfW capture @tab X @tab | |
679 | @item X11 grabbing @tab X @tab | |
680 | @end multitable | |
681 | ||
23869b4a | 682 | @code{X} means that input/output is supported. |
fa3f2a35 DB |
683 | |
684 | ||
d0e1cd3d DB |
685 | @chapter Platform Specific information |
686 | ||
687 | @section BSD | |
688 | ||
689 | BSD make will not build FFmpeg, you need to install and use GNU Make | |
690 | (@file{gmake}). | |
691 | ||
692 | @section Windows | |
693 | ||
46a845d0 | 694 | To get help and instructions for building FFmpeg under Windows, check out |
d0e1cd3d | 695 | the FFmpeg Windows Help Forum at |
ab5ce4ae | 696 | @url{http://ffmpeg.arrozcru.org/}. |
d0e1cd3d DB |
697 | |
698 | @subsection Native Windows compilation | |
699 | ||
c1989552 | 700 | FFmpeg can be built to run natively on Windows using the MinGW tools. Install |
126cadc7 RP |
701 | the latest versions of MSYS and MinGW from @url{http://www.mingw.org/}. |
702 | You can find detailed installation | |
d0e1cd3d DB |
703 | instructions in the download section and the FAQ. |
704 | ||
126cadc7 RP |
705 | FFmpeg does not build out-of-the-box with the packages the automated MinGW |
706 | installer provides. It also requires coreutils to be installed and many other | |
707 | packages updated to the latest version. The minimum version for some packages | |
708 | are listed below: | |
709 | ||
710 | @itemize | |
711 | @item bash 3.1 | |
712 | @item msys-make 3.81-2 (note: not mingw32-make) | |
2014b51c | 713 | @item w32api 3.13 |
126cadc7 RP |
714 | @item mingw-runtime 3.15 |
715 | @end itemize | |
716 | ||
44be8d42 | 717 | FFmpeg automatically passes @code{-fno-common} to the compiler to work around |
0f898714 DB |
718 | a GCC bug (see @url{http://gcc.gnu.org/bugzilla/show_bug.cgi?id=37216}). |
719 | ||
c1989552 | 720 | Within the MSYS shell, configure and make with: |
d0e1cd3d | 721 | |
c1989552 | 722 | @example |
0f898714 | 723 | ./configure --enable-memalign-hack --extra-cflags=-fno-common |
c1989552 RP |
724 | make |
725 | make install | |
726 | @end example | |
d0e1cd3d | 727 | |
c1989552 RP |
728 | This will install @file{ffmpeg.exe} along with many other development files |
729 | to @file{/usr/local}. You may specify another install path using the | |
730 | @code{--prefix} option in @file{configure}. | |
d0e1cd3d | 731 | |
c1989552 | 732 | Notes: |
d0e1cd3d | 733 | |
c1989552 | 734 | @itemize |
d0e1cd3d | 735 | |
c1989552 RP |
736 | @item In order to compile FFplay, you must have the MinGW development library |
737 | of SDL. Get it from @url{http://www.libsdl.org}. | |
738 | Edit the @file{bin/sdl-config} script so that it points to the correct prefix | |
739 | where SDL was installed. Verify that @file{sdl-config} can be launched from | |
740 | the MSYS command line. | |
d0e1cd3d | 741 | |
d0e1cd3d | 742 | @item By using @code{./configure --enable-shared} when configuring FFmpeg, |
c1989552 | 743 | you can build libavutil, libavcodec and libavformat as DLLs. |
d0e1cd3d DB |
744 | |
745 | @end itemize | |
746 | ||
c1989552 | 747 | @subsection Microsoft Visual C++ compatibility |
d0e1cd3d | 748 | |
c1989552 RP |
749 | As stated in the FAQ, FFmpeg will not compile under MSVC++. However, if you |
750 | want to use the libav* libraries in your own applications, you can still | |
751 | compile those applications using MSVC++. But the libav* libraries you link | |
752 | to @emph{must} be built with MinGW. However, you will not be able to debug | |
753 | inside the libav* libraries, since MSVC++ does not recognize the debug | |
754 | symbols generated by GCC. | |
755 | We strongly recommend you to move over from MSVC++ to MinGW tools. | |
d0e1cd3d | 756 | |
c1989552 RP |
757 | This description of how to use the FFmpeg libraries with MSVC++ is based on |
758 | Microsoft Visual C++ 2005 Express Edition. If you have a different version, | |
759 | you might have to modify the procedures slightly. | |
d0e1cd3d | 760 | |
c1989552 | 761 | @subsubsection Using static libraries |
d0e1cd3d | 762 | |
c1989552 | 763 | Assuming you have just built and installed FFmpeg in @file{/usr/local}. |
d0e1cd3d DB |
764 | |
765 | @enumerate | |
766 | ||
767 | @item Create a new console application ("File / New / Project") and then | |
768 | select "Win32 Console Application". On the appropriate page of the | |
769 | Application Wizard, uncheck the "Precompiled headers" option. | |
770 | ||
771 | @item Write the source code for your application, or, for testing, just | |
772 | copy the code from an existing sample application into the source file | |
c1989552 | 773 | that MSVC++ has already created for you. For example, you can copy |
d95a0c67 | 774 | @file{libavformat/output-example.c} from the FFmpeg distribution. |
d0e1cd3d DB |
775 | |
776 | @item Open the "Project / Properties" dialog box. In the "Configuration" | |
777 | combo box, select "All Configurations" so that the changes you make will | |
778 | affect both debug and release builds. In the tree view on the left hand | |
779 | side, select "C/C++ / General", then edit the "Additional Include | |
c1989552 RP |
780 | Directories" setting to contain the path where the FFmpeg includes were |
781 | installed (i.e. @file{c:\msys\1.0\local\include}). | |
f010d377 RP |
782 | Do not add MinGW's include directory here, or the include files will |
783 | conflict with MSVC's. | |
c1989552 RP |
784 | |
785 | @item Still in the "Project / Properties" dialog box, select | |
786 | "Linker / General" from the tree view and edit the | |
787 | "Additional Library Directories" setting to contain the @file{lib} | |
788 | directory where FFmpeg was installed (i.e. @file{c:\msys\1.0\local\lib}), | |
789 | the directory where MinGW libs are installed (i.e. @file{c:\mingw\lib}), | |
790 | and the directory where MinGW's GCC libs are installed | |
791 | (i.e. @file{C:\mingw\lib\gcc\mingw32\4.2.1-sjlj}). Then select | |
792 | "Linker / Input" from the tree view, and add the files @file{libavformat.a}, | |
793 | @file{libavcodec.a}, @file{libavutil.a}, @file{libmingwex.a}, | |
794 | @file{libgcc.a}, and any other libraries you used (i.e. @file{libz.a}) | |
795 | to the end of "Additional Dependencies". | |
d0e1cd3d DB |
796 | |
797 | @item Now, select "C/C++ / Code Generation" from the tree view. Select | |
798 | "Debug" in the "Configuration" combo box. Make sure that "Runtime | |
799 | Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in | |
800 | the "Configuration" combo box and make sure that "Runtime Library" is | |
801 | set to "Multi-threaded DLL". | |
802 | ||
c1989552 RP |
803 | @item Click "OK" to close the "Project / Properties" dialog box. |
804 | ||
805 | @item MSVC++ lacks some C99 header files that are fundamental for FFmpeg. | |
806 | Get msinttypes from @url{http://code.google.com/p/msinttypes/downloads/list} | |
807 | and install it in MSVC++'s include directory | |
808 | (i.e. @file{C:\Program Files\Microsoft Visual Studio 8\VC\include}). | |
809 | ||
810 | @item MSVC++ also does not understand the @code{inline} keyword used by | |
811 | FFmpeg, so you must add this line before @code{#include}ing libav*: | |
812 | @example | |
813 | #define inline _inline | |
814 | @end example | |
815 | ||
c1989552 RP |
816 | @item Build your application, everything should work. |
817 | ||
818 | @end enumerate | |
819 | ||
820 | @subsubsection Using shared libraries | |
821 | ||
822 | This is how to create DLL and LIB files that are compatible with MSVC++: | |
823 | ||
824 | @enumerate | |
825 | ||
826 | @item Add a call to @file{vcvars32.bat} (which sets up the environment | |
827 | variables for the Visual C++ tools) as the first line of @file{msys.bat}. | |
828 | The standard location for @file{vcvars32.bat} is | |
829 | @file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat}, | |
830 | and the standard location for @file{msys.bat} is @file{C:\msys\1.0\msys.bat}. | |
831 | If this corresponds to your setup, add the following line as the first line | |
832 | of @file{msys.bat}: | |
833 | ||
834 | @example | |
835 | call "C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat" | |
836 | @end example | |
837 | ||
838 | Alternatively, you may start the @file{Visual Studio 2005 Command Prompt}, | |
839 | and run @file{c:\msys\1.0\msys.bat} from there. | |
840 | ||
841 | @item Within the MSYS shell, run @code{lib.exe}. If you get a help message | |
842 | from @file{Microsoft (R) Library Manager}, this means your environment | |
843 | variables are set up correctly, the @file{Microsoft (R) Library Manager} | |
844 | is on the path and will be used by FFmpeg to create | |
845 | MSVC++-compatible import libraries. | |
846 | ||
847 | @item Build FFmpeg with | |
848 | ||
849 | @example | |
850 | ./configure --enable-shared --enable-memalign-hack | |
851 | make | |
852 | make install | |
853 | @end example | |
854 | ||
855 | Your install path (@file{/usr/local/} by default) should now have the | |
856 | necessary DLL and LIB files under the @file{bin} directory. | |
d0e1cd3d DB |
857 | |
858 | @end enumerate | |
859 | ||
c1989552 RP |
860 | To use those files with MSVC++, do the same as you would do with |
861 | the static libraries, as described above. But in Step 4, | |
862 | you should only need to add the directory where the LIB files are installed | |
863 | (i.e. @file{c:\msys\usr\local\bin}). This is not a typo, the LIB files are | |
864 | installed in the @file{bin} directory. And instead of adding @file{libxx.a} | |
865 | files, you should add @file{avcodec.lib}, @file{avformat.lib}, and | |
866 | @file{avutil.lib}. There should be no need for @file{libmingwex.a}, | |
867 | @file{libgcc.a}, and @file{wsock32.lib}, nor any other external library | |
868 | statically linked into the DLLs. The @file{bin} directory contains a bunch | |
869 | of DLL files, but the ones that are actually used to run your application | |
870 | are the ones with a major version number in their filenames | |
871 | (i.e. @file{avcodec-51.dll}). | |
872 | ||
d0e1cd3d DB |
873 | @subsection Cross compilation for Windows with Linux |
874 | ||
875 | You must use the MinGW cross compilation tools available at | |
876 | @url{http://www.mingw.org/}. | |
877 | ||
878 | Then configure FFmpeg with the following options: | |
879 | @example | |
880 | ./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc- | |
881 | @end example | |
882 | (you can change the cross-prefix according to the prefix chosen for the | |
883 | MinGW tools). | |
884 | ||
885 | Then you can easily test FFmpeg with Wine | |
886 | (@url{http://www.winehq.com/}). | |
887 | ||
888 | @subsection Compilation under Cygwin | |
889 | ||
8484503e VP |
890 | The main issue with the 1.5.x Cygwin versions is that newlib, its C library, |
891 | does not contain llrint(). You need to upgrade to the unstable 1.7.x versions, | |
892 | or leverage the implementation in MinGW (as explained below). | |
d0e1cd3d DB |
893 | |
894 | Just install your Cygwin with all the "Base" packages, plus the | |
895 | following "Devel" ones: | |
896 | @example | |
71ecc16b RP |
897 | binutils, gcc-core, make, subversion, mingw-runtime |
898 | @end example | |
899 | ||
900 | And the following "Utils" one: | |
901 | @example | |
902 | diffutils | |
d0e1cd3d DB |
903 | @end example |
904 | ||
666a1b34 VP |
905 | The experimental gcc4 package is still buggy, hence please |
906 | use the official gcc 3.4.4 or a 4.2.x compiled from source by yourself. | |
907 | ||
8484503e VP |
908 | Install the current binutils-20080624-2 as they work fine (the old |
909 | binutils-20060709-1 proved buggy on shared builds). | |
d0e1cd3d | 910 | |
29c3d42b VP |
911 | Then create a small library that just contains llrint(): |
912 | ||
913 | @example | |
914 | ar x /usr/lib/mingw/libmingwex.a llrint.o | |
915 | ar cq /usr/local/lib/libllrint.a llrint.o | |
916 | @end example | |
917 | ||
d0e1cd3d DB |
918 | Then run |
919 | ||
920 | @example | |
29c3d42b | 921 | ./configure --enable-static --disable-shared --extra-ldflags='-L /usr/local/lib' --extra-libs='-l llrint' |
d0e1cd3d DB |
922 | @end example |
923 | ||
924 | to make a static build or | |
925 | ||
926 | @example | |
29c3d42b | 927 | ./configure --enable-shared --disable-static --extra-ldflags='-L /usr/local/lib' --extra-libs='-l llrint' |
d0e1cd3d DB |
928 | @end example |
929 | ||
930 | to build shared libraries. | |
931 | ||
932 | If you want to build FFmpeg with additional libraries, download Cygwin | |
5dd9799d VP |
933 | "Devel" packages for Ogg and Vorbis from any Cygwin packages repository: |
934 | @example | |
935 | libogg-devel, libvorbis-devel | |
936 | @end example | |
937 | ||
938 | These library packages are only available from Cygwin Ports | |
be8497b0 | 939 | (@url{http://sourceware.org/cygwinports/}) : |
5dd9799d VP |
940 | |
941 | @example | |
942 | yasm, libSDL-devel, libdirac-devel, libfaac-devel, libfaad-devel, libgsm-devel, | |
943 | libmp3lame-devel, libschroedinger1.0-devel, speex-devel, libtheora-devel, | |
944 | libxvidcore-devel | |
945 | @end example | |
946 | ||
947 | The recommendation for libnut and x264 is to build them from source by | |
948 | yourself, as they evolve too quickly for Cygwin Ports to be up to date. | |
d0e1cd3d | 949 | |
cdf51395 VP |
950 | Cygwin 1.7.x has IPv6 support. You can add IPv6 to Cygwin 1.5.x by means |
951 | of the @code{libgetaddrinfo-devel} package, available at Cygwin Ports. | |
952 | ||
d0e1cd3d DB |
953 | @subsection Crosscompilation for Windows under Cygwin |
954 | ||
955 | With Cygwin you can create Windows binaries that do not need the cygwin1.dll. | |
956 | ||
957 | Just install your Cygwin as explained before, plus these additional | |
958 | "Devel" packages: | |
959 | @example | |
960 | gcc-mingw-core, mingw-runtime, mingw-zlib | |
961 | @end example | |
962 | ||
963 | and add some special flags to your configure invocation. | |
964 | ||
965 | For a static build run | |
966 | @example | |
967 | ./configure --target-os=mingw32 --enable-memalign-hack --enable-static --disable-shared --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin | |
968 | @end example | |
969 | ||
970 | and for a build with shared libraries | |
971 | @example | |
972 | ./configure --target-os=mingw32 --enable-memalign-hack --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin | |
973 | @end example | |
974 | ||
975 | @section BeOS | |
976 | ||
5f757b85 | 977 | BeOS support is broken in mysterious ways. |
d0e1cd3d | 978 | |
25b92a79 DY |
979 | @section OS/2 |
980 | ||
981 | For information about compiling FFmpeg on OS/2 see | |
982 | @url{http://www.edm2.com/index.php/FFmpeg}. | |
983 | ||
d0e1cd3d | 984 | @bye |