Add Cineform HD Decoder
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1\input texinfo @c -*- texinfo -*-
2
3@settitle General Documentation
4@titlepage
d0e1cd3d 5@center @titlefont{General Documentation}
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6@end titlepage
7
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8@top
9
10@contents
d0e1cd3d 11
9bdfe9ac 12@chapter External libraries
d0e1cd3d 13
f8a45fa1 14Libav can be hooked up with a number of external libraries to add support
d0e1cd3d 15for more formats. None of them are used by default, their use has to be
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16explicitly requested by passing the appropriate flags to
17@command{./configure}.
d0e1cd3d 18
9bdfe9ac 19@section OpenCORE and VisualOn libraries
d0e1cd3d 20
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21Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
22libraries provide encoders for a number of audio codecs.
0b175caa 23
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24@float NOTE
25OpenCORE and VisualOn libraries are under the Apache License 2.0
26(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
0b175caa 27incompatible with the LGPL version 2.1 and GPL version 2. You have to
f8a45fa1 28upgrade Libav's license to LGPL version 3 (or if you have enabled
0b175caa 29GPL components, GPL version 3) to use it.
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30@end float
31
32@subsection OpenCORE AMR
33
34Libav can make use of the OpenCORE libraries for AMR-NB
35decoding/encoding and AMR-WB decoding.
36
37Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
38instructions for installing the libraries.
39Then pass @code{--enable-libopencore-amrnb} and/or
40@code{--enable-libopencore-amrwb} to configure to enable them.
41
42@subsection VisualOn AAC encoder library
43
44Libav can make use of the VisualOn AACenc library for AAC encoding.
45
46Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
47instructions for installing the library.
48Then pass @code{--enable-libvo-aacenc} to configure to enable it.
49
50@subsection VisualOn AMR-WB encoder library
51
52Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
53
54Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
55instructions for installing the library.
56Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
57
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58@subsection Fraunhofer AAC library
59
60Libav can make use of the Fraunhofer AAC library for AAC encoding.
61
62Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
63instructions for installing the library.
64Then pass @code{--enable-libfdk-aac} to configure to enable it.
65
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66@section LAME
67
68Libav can make use of the LAME library for MP3 encoding.
69
70Go to @url{http://lame.sourceforge.net/} and follow the
71instructions for installing the library.
72Then pass @code{--enable-libmp3lame} to configure to enable it.
73
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74@section TwoLAME
75
76Libav can make use of the TwoLAME library for MP2 encoding.
77
78Go to @url{http://www.twolame.org/} and follow the
79instructions for installing the library.
80Then pass @code{--enable-libtwolame} to configure to enable it.
81
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82@section libvpx
83
84Libav can make use of the libvpx library for VP8 encoding.
85
86Go to @url{http://www.webmproject.org/} and follow the instructions for
87installing the library. Then pass @code{--enable-libvpx} to configure to
88enable it.
89
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90@section libwavpack
91
92Libav can make use of the libwavpack library for WavPack encoding.
93
94Go to @url{http://www.wavpack.com/} and follow the instructions for
95installing the library. Then pass @code{--enable-libwavpack} to configure to
96enable it.
97
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98@section libxavs
99
100Libav can make use of the libxavs library for Xavs encoding.
101
102Go to @url{http://xavs.sf.net/} and follow the instructions for
103installing the library. Then pass @code{--enable-libxavs} to configure to
104enable it.
105
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106@section OpenH264
107
82b75251 108Libav can make use of the OpenH264 library for H.264 encoding and decoding.
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109
110Go to @url{http://www.openh264.org/} and follow the instructions for
111installing the library. Then pass @code{--enable-libopenh264} to configure to
112enable it.
113
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114For decoding, this library is much more limited than the built-in decoder
115in libavcodec; currently, this library lacks support for decoding B-frames
116and some other main/high profile features. (It currently only supports
117constrained baseline profile and CABAC.) Using it is mostly useful for
118testing and for taking advantage of Cisco's patent portfolio license
119(@url{http://www.openh264.org/BINARY_LICENSE.txt}).
120
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121@section x264
122
123Libav can make use of the x264 library for H.264 encoding.
124
125Go to @url{http://www.videolan.org/developers/x264.html} and follow the
126instructions for installing the library. Then pass @code{--enable-libx264} to
127configure to enable it.
128
129@float NOTE
130x264 is under the GNU Public License Version 2 or later
131(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
132details), you must upgrade Libav's license to GPL in order to use it.
133@end float
134
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135@section x265
136
137Libav can make use of the x265 library for HEVC encoding.
138
139Go to @url{http://x265.org/developers.html} and follow the instructions
140for installing the library. Then pass @code{--enable-libx265} to configure
141to enable it.
142
143@float note
144x265 is under the GNU Public License Version 2 or later
145(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
f53e274f 146details), you must upgrade Libav's license to GPL in order to use it.
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147@end float
148
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149@section kvazaar
150
151Libav can make use of the kvazaar library for HEVC encoding.
152
153Go to @url{https://github.com/ultravideo/kvazaar} and follow the
154instructions for installing the library. Then pass
155@code{--enable-libkvazaar} to configure to enable it.
156
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157@section libilbc
158
159iLBC is a narrowband speech codec that has been made freely available
160by Google as part of the WebRTC project. libilbc is a packaging friendly
161copy of the iLBC codec. Libav can make use of the libilbc library for
162iLBC encoding and decoding.
163
164Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for
165installing the library. Then pass @code{--enable-libilbc} to configure to
166enable it.
167
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168@section libhdcd
169
170Libav can make use of the libhdcd library for High Definition Compatible
171Digital (HDCD) decoding via the @code{hdcd} filter.
172
173Go to @url{https://github.com/bp0/libhdcd} and follow the instructions for
174installing the library. Then pass @code{--enable-libhdcd} to configure to
175enable it.
176
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177@section AviSynth
178
179Libav can read AviSynth scripts as input. To enable support you need a
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180suitable @file{avisynth_c.h} header to compile against. The header as
181provided by AviSynth+ is fully compatible. AviSynth 2.5 is not supported
182by Libav. Once you have the appropriate header, pass
183@code{--enable-avisynth} to configure to enable AviSynth support.
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184
185For Windows, supported AviSynth variants are
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186@url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and
187@url{http://avs-plus.net, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds.
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188@url{https://github.com/AviSynth/AviSynthPlus, AviSynth+'s git repository}
189provides a GNU-style Makefile which can install just the headers using
190@code{make install PREFIX=/install/prefix}.
191
192@float NOTE
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193There is currently a regression in AviSynth+'s @code{capi.h} header as of
194October 2016, which interferes with the ability for builds of Libav to use
195MSVC-built binaries of AviSynth. Until this is resolved, you can make sure
196a known good version is installed by checking out a version from before
197the regression occurred:
198
199@code{git clone -b MT git://github.com/AviSynth/AviSynthPlus.git @*
200cd AviSynthPlus @*
201git checkout -b oldheader b4f292b4dbfad149697fb65c6a037bb3810813f9 @*
202make install PREFIX=/install/prefix}
203@end float
204
205@float NOTE
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206When using AviSynth+'s installed headers, the user must also pass
207the avisynth/ include directory to @code{--extra-cflags}. For example,
208if the PREFIX given to AviSynth+'s Makefile was /usr/i686-w64-mingw32,
209then the correct command would be
210@code{--extra-cflags="-I/usr/i686-w64-mingw32/include/avisynth"}.
211@end float
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212
213For Linux and OS X, the supported AviSynth variant is
214@url{https://github.com/avxsynth/avxsynth, AvxSynth}.
215@file{avxsynth_c.h} is installed as part of the normal
216build routine, as illustrated on
217@url{https://github.com/avxsynth/avxsynth/wiki/System-Setup, AvxSynth's wiki}.
218(the instructions for compiling its prerequisites are outdated, as FFMS 2.18
219or higher is now needed; the list of dependencies to be downloaded from the
220repositories is still the same, though).
0b175caa 221
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222@float NOTE
223AviSynth and AvxSynth are loaded dynamically. Distributors can build Libav
224with @code{--enable-avisynth}, and the binaries will work regardless of the
225end user having AviSynth or AvxSynth installed - they'll only need to be
226installed to use AviSynth scripts (obviously).
227@end float
d0e1cd3d 228
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229@section Intel QuickSync Video
230
231Libav can use Intel QuickSync Video (QSV) for accelerated encoding and decoding
232of multiple codecs. To use QSV, Libav must be linked against the @code{libmfx}
233dispatcher, which loads the actual decoding libraries.
234
235The dispatcher is open source and can be downloaded from
236@url{https://github.com/lu-zero/mfx_dispatch.git}. Libav needs to be configured
237with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to
238locate the dispatcher's @code{.pc} files.
239
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240@chapter Supported File Formats and Codecs
241
0584b718 242You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
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243
244@section File Formats
245
f8a45fa1 246Libav supports the following file formats through the @code{libavformat}
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247library:
248
249@multitable @columnfractions .4 .1 .1 .4
b3de4544 250@item Name @tab Encoding @tab Decoding @tab Comments
64c2f20a 251@item 4xm @tab @tab X
c6b2dc34 252 @tab 4X Technologies format, used in some games.
f0b19bd3 253@item 8088flex TMV @tab @tab X
574b183d 254@item Adobe Filmstrip @tab X @tab X
39271be4 255@item Audio IFF (AIFF) @tab X @tab X
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256@item American Laser Games MM @tab @tab X
257 @tab Multimedia format used in games like Mad Dog McCree.
39271be4 258@item 3GPP AMR @tab X @tab X
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259@item Amazing Studio Packed Animation File @tab @tab X
260 @tab Multimedia format used in game Heart Of Darkness.
cd223e0b 261@item Apple HTTP Live Streaming @tab @tab X
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262@item ASF @tab X @tab X
263@item AVI @tab X @tab X
0e8c6f22 264@item AviSynth @tab @tab X
c6b2dc34 265@item AVS @tab @tab X
d698c5d3 266 @tab Multimedia format used by the Creature Shock game.
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267@item Beam Software SIFF @tab @tab X
268 @tab Audio and video format used in some games by Beam Software.
269@item Bethesda Softworks VID @tab @tab X
d698c5d3 270 @tab Used in some games from Bethesda Softworks.
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271@item Bink @tab @tab X
272 @tab Multimedia format used by many games.
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273@item Bitmap Brothers JV @tab @tab X
274 @tab Used in Z and Z95 games.
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275@item Brute Force & Ignorance @tab @tab X
276 @tab Used in the game Flash Traffic: City of Angels.
b21e6b70 277@item BWF @tab X @tab X
779ef255 278@item CRI ADX @tab X @tab X
a17c3c7d 279 @tab Audio-only format used in console video games.
f545e006 280@item Discworld II BMV @tab @tab X
913c3e2c 281@item Interplay C93 @tab @tab X
d698c5d3 282 @tab Used in the game Cyberia from Interplay.
913c3e2c 283@item Delphine Software International CIN @tab @tab X
d698c5d3 284 @tab Multimedia format used by Delphine Software games.
062cd5a9 285@item Digital Speech Standard (DSS) @tab @tab X
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286@item Canopus HQ @tab @tab X
287@item Canopus HQA @tab @tab X
35c6ce76 288@item Canopus HQX @tab @tab X
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289@item CD+G @tab @tab X
290 @tab Video format used by CD+G karaoke disks
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291@item Commodore CDXL @tab @tab X
292 @tab Amiga CD video format
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293@item Core Audio Format @tab @tab X
294 @tab Apple Core Audio Format
39271be4 295@item CRC testing format @tab X @tab
913c3e2c 296@item Creative Voice @tab X @tab X
d698c5d3 297 @tab Created for the Sound Blaster Pro.
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298@item CRYO APC @tab @tab X
299 @tab Audio format used in some games by CRYO Interactive Entertainment.
39271be4 300@item D-Cinema audio @tab X @tab X
e6565055 301@item Deluxe Paint Animation @tab @tab X
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302@item DFA @tab @tab X
303 @tab This format is used in Chronomaster game
5c018ee1 304@item DirectDraw Surface @tab @tab X
913c3e2c 305@item DV video @tab X @tab X
c6b2dc34 306@item DXA @tab @tab X
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307 @tab This format is used in the non-Windows version of the Feeble Files
308 game and different game cutscenes repacked for use with ScummVM.
39271be4 309@item Electronic Arts cdata @tab @tab X
c6b2dc34 310@item Electronic Arts Multimedia @tab @tab X
d698c5d3 311 @tab Used in various EA games; files have extensions like WVE and UV2.
39271be4 312@item Flash (SWF) @tab X @tab X
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313@item Flash 9 (AVM2) @tab X @tab X
314 @tab Only embedded audio is decoded.
315@item FLI/FLC/FLX animation @tab @tab X
d698c5d3 316 @tab .fli/.flc files
6ffd7edd 317@item Flash Video (FLV) @tab X @tab X
d698c5d3 318 @tab Macromedia Flash video files
39271be4 319@item framecrc testing format @tab X @tab
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320@item FunCom ISS @tab @tab X
321 @tab Audio format used in various games from FunCom like The Longest Journey.
39271be4 322@item GIF Animation @tab X @tab
c6b2dc34 323@item GXF @tab X @tab X
d698c5d3 324 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
64c2f20a 325 playout servers.
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326@item HNM @tab @tab X
327 @tab Only version 4 supported, used in some games from Cryo Interactive
dd2d651d 328@item id Quake II CIN video @tab @tab X
76ec3939 329@item id RoQ @tab X @tab X
d698c5d3 330 @tab Used in Quake III, Jedi Knight 2, other computer games.
3b39e273 331@item IEC61937 encapsulation @tab X @tab X
c6b2dc34 332@item IFF @tab @tab X
d698c5d3 333 @tab Interchange File Format
a2b251a0 334@item iLBC @tab X @tab X
c6b2dc34 335@item Interplay MVE @tab @tab X
d698c5d3 336 @tab Format used in various Interplay computer games.
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337@item IV8 @tab @tab X
338 @tab A format generated by IndigoVision 8000 video server.
54bc6403 339@item IVF (On2) @tab X @tab X
173bb37f 340 @tab A format used by libvpx
0ca36b4d 341@item LATM @tab X @tab X
c6b2dc34 342@item LMLM4 @tab @tab X
d698c5d3 343 @tab Used by Linux Media Labs MPEG-4 PCI boards
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344@item LXF @tab @tab X
345 @tab VR native stream format, used by Leitch/Harris' video servers.
64c2f20a 346@item Matroska @tab X @tab X
39271be4 347@item Matroska audio @tab X @tab
fd5b124d 348@item FFmpeg metadata @tab X @tab X
a4651511 349 @tab Metadata in text format.
913c3e2c 350@item MAXIS XA @tab @tab X
d698c5d3 351 @tab Used in Sim City 3000; file extension .xa.
61dc238b 352@item MD Studio @tab @tab X
9d09ebf1 353@item Mobotix .mxg @tab @tab X
64c2f20a 354@item Monkey's Audio @tab @tab X
822cc8f7 355@item Motion Pixels MVI @tab @tab X
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356@item MOV/QuickTime/MP4 @tab X @tab X
357 @tab 3GP, 3GP2, PSP, iPod variants supported
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358@item MP2 @tab X @tab X
359@item MP3 @tab X @tab X
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360@item MPEG-1 System @tab X @tab X
361 @tab muxed audio and video, VCD format supported
362@item MPEG-PS (program stream) @tab X @tab X
363 @tab also known as @code{VOB} file, SVCD and DVD format supported
364@item MPEG-TS (transport stream) @tab X @tab X
d698c5d3 365 @tab also known as DVB Transport Stream
c6b2dc34 366@item MPEG-4 @tab X @tab X
d698c5d3 367 @tab MPEG-4 is a variant of QuickTime.
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368@item Mirillis FIC video @tab @tab X
369 @tab No cursor rendering.
39271be4 370@item MIME multipart JPEG @tab X @tab
bac4c85c 371@item MSN TCP webcam @tab @tab X
d698c5d3 372 @tab Used by MSN Messenger webcam streams.
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373@item MTV @tab @tab X
374@item Musepack @tab @tab X
375@item Musepack SV8 @tab @tab X
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376@item Material eXchange Format (MXF) @tab X @tab X
377 @tab SMPTE 377M, used by D-Cinema, broadcast industry.
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378@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
379 @tab SMPTE 386M, D-10/IMX Mapping.
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380@item NC camera feed @tab @tab X
381 @tab NC (AVIP NC4600) camera streams
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382@item NTT TwinVQ (VQF) @tab @tab X
383 @tab Nippon Telegraph and Telephone Corporation TwinVQ.
913c3e2c 384@item Nullsoft Streaming Video @tab @tab X
39271be4 385@item NuppelVideo @tab @tab X
c6b2dc34 386@item NUT @tab X @tab X
d698c5d3 387 @tab NUT Open Container Format
39271be4 388@item Ogg @tab X @tab X
f28070a1 389@item Playstation Portable PMP @tab @tab X
913c3e2c 390@item TechnoTrend PVA @tab @tab X
d698c5d3 391 @tab Used by TechnoTrend DVB PCI boards.
cdce0fb8 392@item QCP @tab @tab X
43dedc1e 393@item raw ADTS (AAC) @tab X @tab X
76ec3939 394@item raw AC-3 @tab X @tab X
de295976 395@item raw Chinese AVS video @tab X @tab X
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396@item raw CRI ADX @tab X @tab X
397@item raw Dirac @tab X @tab X
398@item raw DNxHD @tab X @tab X
399@item raw DTS @tab X @tab X
400@item raw E-AC-3 @tab X @tab X
401@item raw FLAC @tab X @tab X
402@item raw GSM @tab @tab X
403@item raw H.261 @tab X @tab X
404@item raw H.263 @tab X @tab X
405@item raw H.264 @tab X @tab X
50ea9315 406@item raw HEVC @tab X @tab X
43dedc1e 407@item raw Ingenient MJPEG @tab @tab X
76ec3939 408@item raw MJPEG @tab X @tab X
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409@item raw MLP @tab @tab X
410@item raw MPEG @tab @tab X
411@item raw MPEG-1 @tab @tab X
412@item raw MPEG-2 @tab @tab X
413@item raw MPEG-4 @tab X @tab X
414@item raw NULL @tab X @tab
81b55ee5 415@item raw video @tab X @tab X
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416@item raw id RoQ @tab X @tab
417@item raw Shorten @tab @tab X
57231e4d 418@item raw TAK @tab @tab X
23d9cc45 419@item raw TrueHD @tab X @tab X
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420@item raw VC-1 @tab @tab X
421@item raw PCM A-law @tab X @tab X
422@item raw PCM mu-law @tab X @tab X
423@item raw PCM signed 8 bit @tab X @tab X
424@item raw PCM signed 16 bit big-endian @tab X @tab X
425@item raw PCM signed 16 bit little-endian @tab X @tab X
426@item raw PCM signed 24 bit big-endian @tab X @tab X
427@item raw PCM signed 24 bit little-endian @tab X @tab X
428@item raw PCM signed 32 bit big-endian @tab X @tab X
429@item raw PCM signed 32 bit little-endian @tab X @tab X
430@item raw PCM unsigned 8 bit @tab X @tab X
431@item raw PCM unsigned 16 bit big-endian @tab X @tab X
432@item raw PCM unsigned 16 bit little-endian @tab X @tab X
433@item raw PCM unsigned 24 bit big-endian @tab X @tab X
434@item raw PCM unsigned 24 bit little-endian @tab X @tab X
435@item raw PCM unsigned 32 bit big-endian @tab X @tab X
436@item raw PCM unsigned 32 bit little-endian @tab X @tab X
437@item raw PCM floating-point 32 bit big-endian @tab X @tab X
438@item raw PCM floating-point 32 bit little-endian @tab X @tab X
439@item raw PCM floating-point 64 bit big-endian @tab X @tab X
440@item raw PCM floating-point 64 bit little-endian @tab X @tab X
39271be4 441@item RDT @tab @tab X
913c3e2c 442@item REDCODE R3D @tab @tab X
7eb68edb 443 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
64c2f20a 444@item RealMedia @tab X @tab X
39271be4 445@item Redirector @tab @tab X
913c3e2c 446@item Renderware TeXture Dictionary @tab @tab X
c45fcf30 447@item Resolume DXV @tab @tab X
c6b2dc34 448@item RL2 @tab @tab X
d698c5d3 449 @tab Audio and video format used in some games by Entertainment Software Partners.
39271be4 450@item RPL/ARMovie @tab @tab X
e8723e24 451@item Lego Mindstorms RSO @tab X @tab X
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452@item RTMP @tab X @tab X
453 @tab Output is performed by publishing stream to RTMP server
44594cc7 454@item RTP @tab X @tab X
6f5a3d0a 455@item RTSP @tab X @tab X
01c8d258 456@item SAP @tab X @tab X
9a3202a9 457@item Screenpresso @tab @tab X
39271be4 458@item SDP @tab @tab X
c6b2dc34 459@item Sega FILM/CPK @tab @tab X
d698c5d3 460 @tab Used in many Sega Saturn console games.
55ddd700 461@item Silicon Graphics Movie @tab @tab X
913c3e2c 462@item Sierra SOL @tab @tab X
d698c5d3 463 @tab .sol files used in Sierra Online games.
c6b2dc34 464@item Sierra VMD @tab @tab X
d698c5d3 465 @tab Used in Sierra CD-ROM games.
c6b2dc34 466@item Smacker @tab @tab X
d698c5d3 467 @tab Multimedia format used by many games.
ffa0923e 468@item SMJPEG @tab X @tab X
b5aecc6b 469 @tab Used in certain Loki game ports.
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470@item Smush
471 @tab Multimedia format used in some LucasArts games.
f40e7eb5 472@item Sony OpenMG (OMA) @tab X @tab X
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473 @tab Audio format used in Sony Sonic Stage and Sony Vegas.
474@item Sony PlayStation STR @tab @tab X
740e89cf 475@item Sony Wave64 (W64) @tab @tab X
cbfe5bee 476@item SoX native format @tab X @tab X
64c2f20a 477@item SUN AU format @tab X @tab X
247e370e 478@item TDSC @tab @tab X
5a717094 479@item Text files @tab @tab X
c6b2dc34 480@item THP @tab @tab X
d698c5d3 481 @tab Used on the Nintendo GameCube.
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DB
482@item Tiertex Limited SEQ @tab @tab X
483 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
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DB
484@item True Audio @tab @tab X
485@item VC-1 test bitstream @tab X @tab X
7ca3e520 486@item Vidvox Hap @tab X @tab X
c6b2dc34 487@item WAV @tab X @tab X
39271be4 488@item WavPack @tab @tab X
316d6c15 489@item WebM @tab X @tab X
82ca054a 490@item Windows Televison (WTV) @tab @tab X
913c3e2c 491@item Wing Commander III movie @tab @tab X
d698c5d3 492 @tab Multimedia format used in Origin's Wing Commander III computer game.
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DB
493@item Westwood Studios audio @tab @tab X
494 @tab Multimedia format used in Westwood Studios games.
495@item Westwood Studios VQA @tab @tab X
496 @tab Multimedia format used in Westwood Studios games.
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SH
497@item XMV @tab @tab X
498 @tab Microsoft video container used in Xbox games.
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MH
499@item xWMA @tab @tab X
500 @tab Microsoft audio container used by XAudio 2.
39271be4 501@item YUV4MPEG pipe @tab X @tab X
148bcae9 502@item Psygnosis YOP @tab @tab X
0e714f88 503@item ZeroCodec Lossless Video @tab @tab X
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DB
504@end multitable
505
506@code{X} means that encoding (resp. decoding) is supported.
507
508@section Image Formats
509
43fb279f 510Libav can read and write images for each frame of a video sequence. The
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DB
511following image formats are supported:
512
513@multitable @columnfractions .4 .1 .1 .4
b3de4544 514@item Name @tab Encoding @tab Decoding @tab Comments
9db80acb
DV
515@item .Y.U.V @tab X @tab X
516 @tab one raw file per component
e50f5d3c
VG
517@item Alias PIX @tab X @tab X
518 @tab Alias/Wavefront PIX image format
9db80acb
DV
519@item animated GIF @tab X @tab X
520 @tab Only uncompressed GIFs are generated.
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DV
521@item BMP @tab X @tab X
522 @tab Microsoft BMP image
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AN
523@item BRender PIX @tab @tab X
524 @tab Argonaut BRender 3D engine image format.
e27ce0ee 525@item DPX @tab X @tab X
94d3d6a4 526 @tab Digital Picture Exchange
38389058
JC
527@item EXR @tab @tab X
528 @tab OpenEXR
9db80acb
DV
529@item JPEG @tab X @tab X
530 @tab Progressive JPEG is not supported.
c81a7063
NB
531@item JPEG 2000 @tab E @tab X
532 @tab encoding supported through external library libopenjpeg
f2937cc6
DV
533@item JPEG-LS @tab X @tab X
534@item LJPEG @tab X @tab
535 @tab Lossless JPEG
ddea12a6 536@item PAM @tab X @tab X
9db80acb 537 @tab PAM is a PNM extension with alpha support.
ddea12a6 538@item PBM @tab X @tab X
f2937cc6 539 @tab Portable BitMap image
effcedf7 540@item PCX @tab X @tab X
9db80acb 541 @tab PC Paintbrush
ddea12a6 542@item PGM @tab X @tab X
314511ab 543 @tab Portable GrayMap image
ddea12a6 544@item PGMYUV @tab X @tab X
9db80acb 545 @tab PGM with U and V components in YUV 4:2:0
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PR
546@item PIC @tab @tab X
547 @tab Pictor/PC Paint
9db80acb
DV
548@item PNG @tab X @tab X
549 @tab 2/4 bpp not supported yet
ddea12a6 550@item PPM @tab X @tab X
314511ab 551 @tab Portable PixelMap image
9db80acb
DV
552@item PTX @tab @tab X
553 @tab V.Flash PTX format
9db80acb
DV
554@item SGI @tab X @tab X
555 @tab SGI RGB image format
d7840529 556@item Sun Rasterfile @tab X @tab X
a1c5b6ec 557 @tab Sun RAS image format
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DV
558@item TIFF @tab X @tab X
559 @tab YUV, JPEG and some extension is not supported yet.
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JR
560@item Truevision Targa @tab X @tab X
561 @tab Targa (.TGA) image format
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JR
562@item WebP @tab E @tab X
563 @tab WebP image format, encoding supported through external library libwebp
678082b4 564@item XBM @tab X @tab X
0afd8f12 565 @tab X BitMap image format
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PM
566@item XWD @tab X @tab X
567 @tab X Window Dump image format
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DB
568@end multitable
569
570@code{X} means that encoding (resp. decoding) is supported.
571
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JM
572@code{E} means that support is provided through an external library.
573
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DB
574@section Video Codecs
575
576@multitable @columnfractions .4 .1 .1 .4
b3de4544 577@item Name @tab Encoding @tab Decoding @tab Comments
9510f59a 578@item 4X Movie @tab @tab X
d698c5d3 579 @tab Used in certain computer games.
f0b19bd3 580@item 8088flex TMV @tab @tab X
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DB
581@item 8SVX exponential @tab @tab X
582@item 8SVX fibonacci @tab @tab X
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TB
583@item A64 multicolor @tab X @tab
584 @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
70daeacd 585@item Amazing Studio PAF Video @tab @tab X
913c3e2c 586@item American Laser Games MM @tab @tab X
d698c5d3 587 @tab Used in games like Mad Dog McCree.
a1c5b6ec 588@item AMV Video @tab @tab X
d698c5d3 589 @tab Used in Chinese MP3 players.
5a717094 590@item ANSI/ASCII art @tab @tab X
1232a164 591@item Apple Intermediate Codec @tab @tab X
d66d8b83 592@item Apple MJPEG-B @tab @tab X
aba5b948 593@item Apple Pixlet @tab @tab X
1a265f61 594@item Apple ProRes @tab X @tab X
d66d8b83 595@item Apple QuickDraw @tab @tab X
d698c5d3 596 @tab fourcc: qdrw
d66d8b83 597@item Asus v1 @tab X @tab X
d698c5d3 598 @tab fourcc: ASV1
d66d8b83 599@item Asus v2 @tab X @tab X
d698c5d3 600 @tab fourcc: ASV2
d66d8b83 601@item ATI VCR1 @tab @tab X
d698c5d3 602 @tab fourcc: VCR1
d66d8b83 603@item ATI VCR2 @tab @tab X
d698c5d3 604 @tab fourcc: VCR2
588f8cd8 605@item Auravision Aura @tab @tab X
ce293510 606@item Auravision Aura 2 @tab @tab X
dd2d651d 607@item Autodesk Animator Flic video @tab @tab X
d66d8b83 608@item Autodesk RLE @tab @tab X
d698c5d3 609 @tab fourcc: AASC
9510f59a 610@item AVS (Audio Video Standard) video @tab @tab X
d698c5d3 611 @tab Video encoding used by the Creature Shock game.
68dddf53 612@item Beam Software VB @tab @tab X
9510f59a 613@item Bethesda VID video @tab @tab X
d698c5d3 614 @tab Used in some games from Bethesda Softworks.
342c7dfd 615@item Bink Video @tab @tab X
402f9ad5 616@item Bitmap Brothers JV video @tab @tab X
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DB
617@item Brute Force & Ignorance @tab @tab X
618 @tab Used in the game Flash Traffic: City of Angels.
bac4c85c 619@item C93 video @tab @tab X
d698c5d3 620 @tab Codec used in Cyberia game.
d66d8b83 621@item CamStudio @tab @tab X
d698c5d3 622 @tab fourcc: CSCD
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MT
623@item CD+G @tab @tab X
624 @tab Video codec for CD+G karaoke disks
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PM
625@item CDXL @tab @tab X
626 @tab Amiga CD video codec
de295976
SG
627@item Chinese AVS video @tab E @tab X
628 @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
5f794aa1 629@item Cineform HD @tab @tab X
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DB
630@item Delphine Software International CIN video @tab @tab X
631 @tab Codec used in Delphine Software International games.
f545e006 632@item Discworld II BMV Video @tab @tab X
45eaac02 633@item Canopus Lossless Codec @tab @tab X
d66d8b83 634@item Cinepak @tab @tab X
e93947b7 635@item Cirrus Logic AccuPak @tab X @tab X
d698c5d3 636 @tab fourcc: CLJR
9510f59a 637@item Creative YUV (CYUV) @tab @tab X
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KS
638@item DFA @tab @tab X
639 @tab Codec used in Chronomaster game.
82ced5a9 640@item Dirac @tab E @tab E
a229d6c2 641 @tab supported through external library libschroedinger
a1ae40fd 642@item Deluxe Paint Animation @tab @tab X
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DB
643@item DNxHD @tab X @tab X
644 @tab aka SMPTE VC3
68dddf53 645@item Duck TrueMotion 1.0 @tab @tab X
d698c5d3 646 @tab fourcc: DUCK
68dddf53 647@item Duck TrueMotion 2.0 @tab @tab X
d698c5d3 648 @tab fourcc: TM20
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PM
649@item Duck TrueMotion 2.0 RT @tab @tab X
650 @tab fourcc: TR20
9510f59a 651@item DV (Digital Video) @tab X @tab X
19341c58 652@item Dxtory capture format @tab @tab X
9510f59a 653@item Feeble Files/ScummVM DXA @tab @tab X
d698c5d3 654 @tab Codec originally used in Feeble Files game.
9510f59a 655@item Electronic Arts CMV video @tab @tab X
d698c5d3 656 @tab Used in NHL 95 game.
c63ea92b 657@item Electronic Arts Madcow video @tab @tab X
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DB
658@item Electronic Arts TGV video @tab @tab X
659@item Electronic Arts TGQ video @tab @tab X
660@item Electronic Arts TQI video @tab @tab X
661@item Escape 124 @tab @tab X
350914fc 662@item Escape 130 @tab @tab X
f4258b13 663@item FFmpeg video codec #1 @tab X @tab X
d698c5d3 664 @tab experimental lossless codec (fourcc: FFV1)
dd2d651d 665@item Flash Screen Video v1 @tab X @tab X
d698c5d3 666 @tab fourcc: FSV1
c2d23309 667@item Flash Screen Video v2 @tab @tab X
dd2d651d 668@item Flash Video (FLV) @tab X @tab X
d698c5d3 669 @tab Sorenson H.263 used in Flash
41dd77bd 670@item Forward Uncompressed @tab @tab X
dd2d651d 671@item Fraps @tab @tab X
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KS
672@item Go2Meeting @tab @tab X
673 @tab fourcc: G2M2, G2M3
2d66a58c
KS
674@item Go2Webinar @tab @tab X
675 @tab fourcc: G2M4
d66d8b83 676@item H.261 @tab X @tab X
dd2d651d
DB
677@item H.263 / H.263-1996 @tab X @tab X
678@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
679@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
71ec3d36 680 @tab encoding supported through external library libx264 and OpenH264
50ea9315 681@item HEVC @tab X @tab X
233d2fa0 682 @tab encoding supported through external library libx265 and libkvazaar
9af7a852 683@item HNM version 4 @tab @tab X
d66d8b83 684@item HuffYUV @tab X @tab X
dd2d651d 685@item HuffYUV FFmpeg variant @tab X @tab X
d66d8b83 686@item IBM Ultimotion @tab @tab X
d698c5d3 687 @tab fourcc: ULTI
bac4c85c 688@item id Cinematic video @tab @tab X
d698c5d3 689 @tab Used in Quake II.
a1c5b6ec 690@item id RoQ video @tab X @tab X
d698c5d3 691 @tab Used in Quake III, Jedi Knight 2, other computer games.
b9e06ddd 692@item IFF ILBM @tab @tab X
da9cea77 693 @tab IFF interleaved bitmap
b9e06ddd
PR
694@item IFF ByteRun1 @tab @tab X
695 @tab IFF run length encoded bitmap
dd2d651d
DB
696@item Intel H.263 @tab @tab X
697@item Intel Indeo 2 @tab @tab X
d66d8b83 698@item Intel Indeo 3 @tab @tab X
adfe0c94 699@item Intel Indeo 4 @tab @tab X
5bebe94d 700@item Intel Indeo 5 @tab @tab X
dd2d651d 701@item Interplay C93 @tab @tab X
9510f59a 702 @tab Used in the game Cyberia from Interplay.
dd2d651d 703@item Interplay MVE video @tab @tab X
d698c5d3 704 @tab Used in Interplay .MVE files.
dd2d651d 705@item Karl Morton's video codec @tab @tab X
d698c5d3 706 @tab Codec used in Worms games.
bf354122
DV
707@item Kega Game Video (KGV1) @tab @tab X
708 @tab Kega emulator screen capture codec.
d267b339 709@item Lagarith @tab @tab X
dd2d651d
DB
710@item LCL (LossLess Codec Library) MSZH @tab @tab X
711@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
d66d8b83 712@item LOCO @tab @tab X
a420ccd4
PM
713@item LucasArts SANM @tab @tab X
714 @tab Used in LucasArts SMUSH animations.
d66d8b83 715@item lossless MJPEG @tab X @tab X
d78fd2fa 716@item MagicYUV Lossless Video @tab @tab X
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KS
717@item Microsoft ATC Screen @tab @tab X
718 @tab Also known as Microsoft Screen 3.
5b7e3a19
KS
719@item Microsoft Expression Encoder Screen @tab @tab X
720 @tab Also known as Microsoft Titanium Screen 2.
d66d8b83 721@item Microsoft RLE @tab @tab X
005c80b6
KS
722@item Microsoft Screen 1 @tab @tab X
723 @tab Also known as Windows Media Video V7 Screen.
ee769c6a
AD
724@item Microsoft Screen 2 @tab @tab X
725 @tab Also known as Windows Media Video V9 Screen.
dd2d651d 726@item Microsoft Video 1 @tab @tab X
d66d8b83 727@item Mimic @tab @tab X
d698c5d3 728 @tab Used in MSN Messenger Webcam streams.
d66d8b83 729@item Miro VideoXL @tab @tab X
d698c5d3 730 @tab fourcc: VIXL
eacf8613 731@item MJPEG (Motion JPEG) @tab X @tab X
ce02f9be 732@item Mobotix MxPEG video @tab @tab X
dd2d651d
DB
733@item Motion Pixels video @tab @tab X
734@item MPEG-1 video @tab X @tab X
dd2d651d
DB
735@item MPEG-2 video @tab X @tab X
736@item MPEG-4 part 2 @tab X @tab X
29e4046e 737 @tab libxvidcore can be used alternatively for encoding.
f7af2c1d 738@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
dd2d651d
DB
739@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
740@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
eacf8613 741@item Nintendo Gamecube THP video @tab @tab X
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DB
742@item NuppelVideo/RTjpeg @tab @tab X
743 @tab Video encoding used in NuppelVideo files.
d66d8b83 744@item On2 VP3 @tab @tab X
d698c5d3 745 @tab still experimental
d66d8b83 746@item On2 VP5 @tab @tab X
d698c5d3 747 @tab fourcc: VP50
d66d8b83 748@item On2 VP6 @tab @tab X
d698c5d3 749 @tab fourcc: VP60,VP61,VP62
ac4b32df
PR
750@item On2 VP7 @tab @tab X
751 @tab fourcc: VP70,VP71
3b636f21
DC
752@item VP8 @tab E @tab X
753 @tab fourcc: VP80, encoding supported through external library libvpx
72ca830f
RB
754@item VP9 @tab E @tab X
755 @tab Encoding supported through external library libvpx
d66d8b83 756@item planar RGB @tab @tab X
d698c5d3 757 @tab fourcc: 8BPS
a1c5b6ec 758@item Q-team QPEG @tab @tab X
d698c5d3 759 @tab fourccs: QPEG, Q1.0, Q1.1
9510f59a 760@item QuickTime 8BPS video @tab @tab X
a1c5b6ec
JR
761@item QuickTime Animation (RLE) video @tab X @tab X
762 @tab fourcc: 'rle '
763@item QuickTime Graphics (SMC) @tab @tab X
764 @tab fourcc: 'smc '
765@item QuickTime video (RPZA) @tab @tab X
766 @tab fourcc: rpza
43836928 767@item R10K AJA Kona 10-bit RGB Codec @tab @tab X
4aaab0a3 768@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X
a1c5b6ec 769@item Raw Video @tab X @tab X
d0e1cd3d
DB
770@item RealVideo 1.0 @tab X @tab X
771@item RealVideo 2.0 @tab X @tab X
6beb8b26
KS
772@item RealVideo 3.0 @tab @tab X
773 @tab still far from ideal
11c0f9ec 774@item RealVideo 4.0 @tab @tab X
68dddf53 775@item Renderware TXD (TeXture Dictionary) @tab @tab X
d698c5d3 776 @tab Texture dictionaries used by the Renderware Engine.
a1c5b6ec
JR
777@item RL2 video @tab @tab X
778 @tab used in some games by Entertainment Software Partners
68dddf53
JR
779@item Sierra VMD video @tab @tab X
780 @tab Used in Sierra VMD files.
86a04326
PR
781@item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X
782@item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X
07761294 783@item Silicon Graphics RLE 8-bit video @tab @tab X
bac4c85c 784@item Smacker video @tab @tab X
d698c5d3 785 @tab Video encoding used in Smacker.
68dddf53 786@item SMPTE VC-1 @tab @tab X
eacf8613 787@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
a1c5b6ec 788@item Sorenson Vector Quantizer 1 @tab X @tab X
d698c5d3 789 @tab fourcc: SVQ1
a1c5b6ec 790@item Sorenson Vector Quantizer 3 @tab @tab X
d698c5d3 791 @tab fourcc: SVQ3
a1c5b6ec 792@item Sunplus JPEG (SP5X) @tab @tab X
d698c5d3 793 @tab fourcc: SP5X
68dddf53 794@item TechSmith Screen Capture Codec @tab @tab X
d698c5d3 795 @tab fourcc: TSCC
781888da
KS
796@item TechSmith Screen Capture Codec 2 @tab @tab X
797 @tab fourcc: TSC2
82ced5a9 798@item Theora @tab E @tab X
360f980b 799 @tab encoding supported through external library libtheora
a1c5b6ec 800@item Tiertex Limited SEQ video @tab @tab X
d698c5d3 801 @tab Codec used in DOS CD-ROM FlashBack game.
1ab5a780 802@item Ut Video @tab X @tab X
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DB
803@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
804@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
c433a3f9 805@item VBLE Lossless Codec @tab @tab X
eacf8613 806@item VMware Screen Codec / VMware Video @tab @tab X
d698c5d3 807 @tab Codec used in videos captured by VMware.
eacf8613 808@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
45ecda85 809@item Windows Media Image @tab @tab X
dd2d651d 810@item Windows Media Video 7 @tab X @tab X
eacf8613 811@item Windows Media Video 8 @tab X @tab X
68dddf53
JR
812@item Windows Media Video 9 @tab @tab X
813 @tab not completely working
eacf8613
JR
814@item Wing Commander III / Xan @tab @tab X
815 @tab Used in Wing Commander III .MVE files.
44ddfd47
KS
816@item Wing Commander IV / Xan @tab @tab X
817 @tab Used in Wing Commander IV.
d66d8b83
DB
818@item Winnov WNV1 @tab @tab X
819@item WMV7 @tab X @tab X
39271be4 820@item YAMAHA SMAF @tab X @tab X
148bcae9 821@item Psygnosis YOP Video @tab @tab X
d66d8b83 822@item ZLIB @tab X @tab X
d698c5d3 823 @tab part of LCL, encoder experimental
eacf8613 824@item Zip Motion Blocks Video @tab X @tab X
d698c5d3 825 @tab Encoder works only in PAL8.
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DB
826@end multitable
827
828@code{X} means that encoding (resp. decoding) is supported.
829
82ced5a9
DB
830@code{E} means that support is provided through an external library.
831
d0e1cd3d
DB
832@section Audio Codecs
833
485ec4f1 834@multitable @columnfractions .4 .1 .1 .4
b3de4544 835@item Name @tab Encoding @tab Decoding @tab Comments
16d81b27 836@item 8SVX audio @tab @tab X
82ced5a9 837@item AAC @tab E @tab X
d89e738a 838 @tab encoding supported through external library libfaac and libvo-aacenc
c76d1bb2 839@item AC-3 @tab IX @tab X
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DB
840@item ADPCM 4X Movie @tab @tab X
841@item ADPCM CDROM XA @tab @tab X
842@item ADPCM Creative Technology @tab @tab X
843 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
844@item ADPCM Electronic Arts @tab @tab X
845 @tab Used in various EA titles.
846@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
847 @tab Used in Sim City 3000.
848@item ADPCM Electronic Arts R1 @tab @tab X
849@item ADPCM Electronic Arts R2 @tab @tab X
850@item ADPCM Electronic Arts R3 @tab @tab X
851@item ADPCM Electronic Arts XAS @tab @tab X
21e681ba 852@item ADPCM G.722 @tab X @tab X
fd75cedd
DB
853@item ADPCM G.726 @tab X @tab X
854@item ADPCM IMA AMV @tab @tab X
855 @tab Used in AMV files
856@item ADPCM IMA Electronic Arts EACS @tab @tab X
857@item ADPCM IMA Electronic Arts SEAD @tab @tab X
858@item ADPCM IMA Funcom @tab @tab X
859@item ADPCM IMA QuickTime @tab X @tab X
860@item ADPCM IMA Loki SDL MJPEG @tab @tab X
861@item ADPCM IMA WAV @tab X @tab X
862@item ADPCM IMA Westwood @tab @tab X
863@item ADPCM ISS IMA @tab @tab X
864 @tab Used in FunCom games.
865@item ADPCM IMA Duck DK3 @tab @tab X
866 @tab Used in some Sega Saturn console games.
867@item ADPCM IMA Duck DK4 @tab @tab X
868 @tab Used in some Sega Saturn console games.
869@item ADPCM Microsoft @tab X @tab X
870@item ADPCM MS IMA @tab X @tab X
871@item ADPCM Nintendo Gamecube THP @tab @tab X
872@item ADPCM QT IMA @tab X @tab X
873@item ADPCM SEGA CRI ADX @tab X @tab X
874 @tab Used in Sega Dreamcast games.
875@item ADPCM Shockwave Flash @tab X @tab X
876@item ADPCM SMJPEG IMA @tab @tab X
877 @tab Used in certain Loki game ports.
878@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
879@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
880@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
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PM
881@item ADPCM VIMA
882 @tab Used in LucasArts SMUSH animations.
fd75cedd
DB
883@item ADPCM Westwood Studios IMA @tab @tab X
884 @tab Used in Westwood Studios games like Command and Conquer.
885@item ADPCM Yamaha @tab X @tab X
2bcaf2fe 886@item AMR-NB @tab E @tab X
4fe3edaa 887 @tab encoding supported through external library libopencore-amrnb
f502ff3f
MS
888@item AMR-WB @tab E @tab X
889 @tab encoding supported through external library libvo-amrwbenc
70daeacd 890@item Amazing Studio PAF Audio @tab @tab X
833e90dd 891@item Apple lossless audio @tab X @tab X
d698c5d3 892 @tab QuickTime fourcc 'alac'
7df9e693
DB
893@item ATRAC1 @tab @tab X
894@item ATRAC3 @tab @tab X
e6f0bb65 895@item ATRAC3+ @tab @tab X
c0d3f516
PR
896@item Bink Audio @tab @tab X
897 @tab Used in Bink and Smacker files in many games.
9510f59a 898@item Delphine Software International CIN audio @tab @tab X
d698c5d3 899 @tab Codec used in Delphine Software International games.
c56b9b1e 900@item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X
f545e006 901@item Discworld II BMV Audio @tab @tab X
9510f59a
DB
902@item COOK @tab @tab X
903 @tab All versions except 5.1 are supported.
9510f59a 904@item DCA (DTS Coherent Acoustics) @tab @tab X
217e4ff4 905 @tab supported extensions: XCh, XLL (partially)
12dd57fd
DB
906@item DPCM id RoQ @tab X @tab X
907 @tab Used in Quake III, Jedi Knight 2, other computer games.
908@item DPCM Interplay @tab @tab X
909 @tab Used in various Interplay computer games.
910@item DPCM Sierra Online @tab @tab X
911 @tab Used in Sierra Online game audio files.
912@item DPCM Sol @tab @tab X
913@item DPCM Xan @tab @tab X
eff9011d 914 @tab Used in Origin's Wing Commander IV AVI files.
16d81b27 915@item DSP Group TrueSpeech @tab @tab X
16d81b27 916@item DV audio @tab @tab X
aa47c35d 917@item Enhanced AC-3 @tab X @tab X
dd2d651d 918@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
f023d57d 919@item G.723.1 @tab X @tab X
b576934d
RD
920@item GSM @tab E @tab X
921 @tab encoding supported through external library libgsm
922@item GSM Microsoft variant @tab E @tab X
923 @tab encoding supported through external library libgsm
c6061443 924@item IAC (Indeo Audio Coder) @tab @tab X
3641b048
MS
925@item iLBC (Internet Low Bitrate Codec) @tab E @tab E
926 @tab encoding and decoding supported through external library libilbc
dd2d651d 927@item IMC (Intel Music Coder) @tab @tab X
dd2d651d
DB
928@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
929@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
9ba4821d
RP
930@item MLP (Meridian Lossless Packing) @tab @tab X
931 @tab Used in DVD-Audio discs.
16d81b27 932@item Monkey's Audio @tab @tab X
d698c5d3 933 @tab Only versions 3.97-3.99 are supported.
dd2d651d 934@item MP1 (MPEG audio layer 1) @tab @tab IX
718907cd
PM
935@item MP2 (MPEG audio layer 2) @tab IE @tab IX
936 @tab encoding supported also through external library TwoLAME
dd2d651d
DB
937@item MP3 (MPEG audio layer 3) @tab E @tab IX
938 @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
99971952 939@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
dd2d651d
DB
940@item Musepack SV7 @tab @tab X
941@item Musepack SV8 @tab @tab X
641992de 942@item Nellymoser Asao @tab X @tab X
e2834567 943@item On2 AVC (Audio for Video Codec) @tab @tab X
6cb8c854 944@item Opus @tab E @tab E
44617d6e 945 @tab supported through external library libopus
641992de
DB
946@item PCM A-law @tab X @tab X
947@item PCM mu-law @tab X @tab X
5a79bf02 948@item PCM signed 16-bit big-endian planar @tab @tab X
7e52080c
PM
949@item PCM signed 16-bit little-endian planar @tab @tab X
950@item PCM signed 24-bit little-endian planar @tab @tab X
951@item PCM signed 32-bit little-endian planar @tab @tab X
641992de
DB
952@item PCM 32-bit floating point big-endian @tab X @tab X
953@item PCM 32-bit floating point little-endian @tab X @tab X
954@item PCM 64-bit floating point big-endian @tab X @tab X
955@item PCM 64-bit floating point little-endian @tab X @tab X
956@item PCM D-Cinema audio signed 24-bit @tab X @tab X
957@item PCM signed 8-bit @tab X @tab X
958@item PCM signed 16-bit big-endian @tab X @tab X
959@item PCM signed 16-bit little-endian @tab X @tab X
960@item PCM signed 24-bit big-endian @tab X @tab X
961@item PCM signed 24-bit little-endian @tab X @tab X
962@item PCM signed 32-bit big-endian @tab X @tab X
963@item PCM signed 32-bit little-endian @tab X @tab X
5dd3707b 964@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
641992de
DB
965@item PCM unsigned 8-bit @tab X @tab X
966@item PCM unsigned 16-bit big-endian @tab X @tab X
967@item PCM unsigned 16-bit little-endian @tab X @tab X
968@item PCM unsigned 24-bit big-endian @tab X @tab X
969@item PCM unsigned 24-bit little-endian @tab X @tab X
970@item PCM unsigned 32-bit big-endian @tab X @tab X
971@item PCM unsigned 32-bit little-endian @tab X @tab X
85579b63 972@item PCM Zork @tab @tab X
73b458e3 973@item QCELP / PureVoice @tab @tab X
a1c5b6ec 974@item QDesign Music Codec 2 @tab @tab X
d698c5d3 975 @tab There are still some distortions.
d31ba231 976@item RealAudio 1.0 (14.4K) @tab X @tab X
d698c5d3 977 @tab Real 14400 bit/s codec
a1c5b6ec 978@item RealAudio 2.0 (28.8K) @tab @tab X
d698c5d3 979 @tab Real 28800 bit/s codec
a1c5b6ec 980@item RealAudio 3.0 (dnet) @tab IX @tab X
a692130f 981 @tab Real low bitrate AC-3 codec
b8560637 982@item RealAudio Lossless @tab @tab X
7bd3096f 983@item RealAudio SIPR / ACELP.NET @tab @tab X
bac4c85c 984@item Shorten @tab @tab X
68dddf53
JR
985@item Sierra VMD audio @tab @tab X
986 @tab Used in Sierra VMD files.
bac4c85c 987@item Smacker audio @tab @tab X
9aa91043 988@item SMPTE 302M AES3 audio @tab @tab X
b606a017 989@item Speex @tab E @tab E
360f980b 990 @tab supported through external library libspeex
57231e4d 991@item TAK (Tom's lossless Audio Kompressor) @tab @tab X
16d81b27 992@item True Audio (TTA) @tab @tab X
9ba4821d
RP
993@item TrueHD @tab @tab X
994 @tab Used in HD-DVD and Blu-Ray discs.
7bd47335 995@item TwinVQ (VQF flavor) @tab @tab X
dd2d651d 996@item Vorbis @tab E @tab X
19fcd66c 997 @tab A native but very primitive encoder exists.
3e589878 998@item Voxware MetaSound @tab @tab X
84d3ff50
AK
999@item WavPack @tab E @tab X
1000 @tab supported through external library libwavpack
eacf8613
JR
1001@item Westwood Audio (SND1) @tab @tab X
1002@item Windows Media Audio 1 @tab X @tab X
1003@item Windows Media Audio 2 @tab X @tab X
9d25f1f6 1004@item Windows Media Audio Lossless @tab @tab X
c1061cc7 1005@item Windows Media Audio Pro @tab @tab X
fa65584f 1006@item Windows Media Audio Voice @tab @tab X
d0e1cd3d
DB
1007@end multitable
1008
1009@code{X} means that encoding (resp. decoding) is supported.
1010
82ced5a9
DB
1011@code{E} means that support is provided through an external library.
1012
d0e1cd3d
DB
1013@code{I} means that an integer-only version is available, too (ensures high
1014performance on systems without hardware floating point support).
1015
bd3151f2
DB
1016@section Subtitle Formats
1017
000bbebb 1018@multitable @columnfractions .4 .1 .1 .1 .1
9afc2917 1019@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
1f0920db 1020@item SSA/ASS @tab X @tab X @tab X @tab X
9afc2917
DB
1021@item DVB @tab X @tab X @tab X @tab X
1022@item DVD @tab X @tab X @tab X @tab X
c58b82a2 1023@item PGS @tab @tab @tab @tab X
2c77c906 1024@item SubRip (SRT) @tab X @tab X @tab @tab X
a4276ba2 1025@item XSUB @tab @tab @tab X @tab X
bd3151f2
DB
1026@end multitable
1027
1028@code{X} means that the feature is supported.
1029
fbd52050
DB
1030@section Network Protocols
1031
000bbebb 1032@multitable @columnfractions .4 .1
fbd52050
DB
1033@item Name @tab Support
1034@item file @tab X
1035@item Gopher @tab X
f404c7dc 1036@item HLS @tab X
fbd52050 1037@item HTTP @tab X
f404c7dc 1038@item HTTPS @tab X
eb9244f2 1039@item Icecast @tab X
f404c7dc
DB
1040@item MMSH @tab X
1041@item MMST @tab X
fbd52050 1042@item pipe @tab X
f404c7dc 1043@item RTMP @tab X
acd554c1 1044@item RTMPE @tab X
6aedabc9 1045@item RTMPS @tab X
e312fcde 1046@item RTMPT @tab X
08cd95e8 1047@item RTMPTE @tab X
86991ce2 1048@item RTMPTS @tab X
fbd52050 1049@item RTP @tab X
f404c7dc 1050@item SCTP @tab X
fbd52050 1051@item TCP @tab X
f404c7dc 1052@item TLS @tab X
fbd52050
DB
1053@item UDP @tab X
1054@end multitable
1055
1056@code{X} means that the protocol is supported.
1057
f404c7dc
DB
1058@code{E} means that support is provided through an external library.
1059
fbd52050 1060
fa3f2a35
DB
1061@section Input/Output Devices
1062
1063@multitable @columnfractions .4 .1 .1
1064@item Name @tab Input @tab Output
1065@item ALSA @tab X @tab X
fa3f2a35
DB
1066@item BKTR @tab X @tab
1067@item DV1394 @tab X @tab
972880f5 1068@item Linux framebuffer @tab X @tab
80ff8a16 1069@item JACK @tab X @tab
972880f5 1070@item LIBCDIO @tab X
fa3f2a35
DB
1071@item LIBDC1394 @tab X @tab
1072@item OSS @tab X @tab X
12dca02e 1073@item Pulseaudio @tab X @tab
fa3f2a35
DB
1074@item Video4Linux2 @tab X @tab
1075@item VfW capture @tab X @tab
1076@item X11 grabbing @tab X @tab
1077@end multitable
1078
23869b4a 1079@code{X} means that input/output is supported.
fa3f2a35 1080
d0e1cd3d 1081@bye