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[libav.git] / doc / general.texi
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1\input texinfo @c -*- texinfo -*-
2
3@settitle General Documentation
4@titlepage
d0e1cd3d 5@center @titlefont{General Documentation}
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6@end titlepage
7
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8@top
9
10@contents
d0e1cd3d 11
9bdfe9ac 12@chapter External libraries
d0e1cd3d 13
f8a45fa1 14Libav can be hooked up with a number of external libraries to add support
d0e1cd3d 15for more formats. None of them are used by default, their use has to be
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16explicitly requested by passing the appropriate flags to
17@command{./configure}.
d0e1cd3d 18
9bdfe9ac 19@section OpenCORE and VisualOn libraries
d0e1cd3d 20
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21Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
22libraries provide encoders for a number of audio codecs.
0b175caa 23
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24@float NOTE
25OpenCORE and VisualOn libraries are under the Apache License 2.0
26(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
0b175caa 27incompatible with the LGPL version 2.1 and GPL version 2. You have to
f8a45fa1 28upgrade Libav's license to LGPL version 3 (or if you have enabled
0b175caa 29GPL components, GPL version 3) to use it.
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30@end float
31
32@subsection OpenCORE AMR
33
34Libav can make use of the OpenCORE libraries for AMR-NB
35decoding/encoding and AMR-WB decoding.
36
37Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
38instructions for installing the libraries.
39Then pass @code{--enable-libopencore-amrnb} and/or
40@code{--enable-libopencore-amrwb} to configure to enable them.
41
42@subsection VisualOn AAC encoder library
43
44Libav can make use of the VisualOn AACenc library for AAC encoding.
45
46Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
47instructions for installing the library.
48Then pass @code{--enable-libvo-aacenc} to configure to enable it.
49
50@subsection VisualOn AMR-WB encoder library
51
52Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
53
54Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
55instructions for installing the library.
56Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
57
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58@subsection Fraunhofer AAC library
59
60Libav can make use of the Fraunhofer AAC library for AAC encoding.
61
62Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
63instructions for installing the library.
64Then pass @code{--enable-libfdk-aac} to configure to enable it.
65
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66@section LAME
67
68Libav can make use of the LAME library for MP3 encoding.
69
70Go to @url{http://lame.sourceforge.net/} and follow the
71instructions for installing the library.
72Then pass @code{--enable-libmp3lame} to configure to enable it.
73
74@section libvpx
75
76Libav can make use of the libvpx library for VP8 encoding.
77
78Go to @url{http://www.webmproject.org/} and follow the instructions for
79installing the library. Then pass @code{--enable-libvpx} to configure to
80enable it.
81
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82@section libwavpack
83
84Libav can make use of the libwavpack library for WavPack encoding.
85
86Go to @url{http://www.wavpack.com/} and follow the instructions for
87installing the library. Then pass @code{--enable-libwavpack} to configure to
88enable it.
89
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90@section x264
91
92Libav can make use of the x264 library for H.264 encoding.
93
94Go to @url{http://www.videolan.org/developers/x264.html} and follow the
95instructions for installing the library. Then pass @code{--enable-libx264} to
96configure to enable it.
97
98@float NOTE
99x264 is under the GNU Public License Version 2 or later
100(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
101details), you must upgrade Libav's license to GPL in order to use it.
102@end float
103
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104@section x265
105
106Libav can make use of the x265 library for HEVC encoding.
107
108Go to @url{http://x265.org/developers.html} and follow the instructions
109for installing the library. Then pass @code{--enable-libx265} to configure
110to enable it.
111
112@float note
113x265 is under the GNU Public License Version 2 or later
114(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
f53e274f 115details), you must upgrade Libav's license to GPL in order to use it.
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116@end float
117
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118@section libilbc
119
120iLBC is a narrowband speech codec that has been made freely available
121by Google as part of the WebRTC project. libilbc is a packaging friendly
122copy of the iLBC codec. Libav can make use of the libilbc library for
123iLBC encoding and decoding.
124
125Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for
126installing the library. Then pass @code{--enable-libilbc} to configure to
127enable it.
128
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129@section AviSynth
130
131Libav can read AviSynth scripts as input. To enable support you need a
132suitable @file{avisynth_c.h} header to compile against. The header in
133classic AviSynth's CVS repository is not compatible as it has not been
134updated to support AviSynth 2.6. AviSynth 2.5 is not supported by Libav.
135Once you have the appropriate header, pass @code{--enable-avisynth} to
136configure to enable AviSynth support.
137
138For Windows, supported AviSynth variants are
139@url{http://avisynth.nl, AviSynth 2.6} for 32-bit builds and
140@url{http://avs-plus.net, AviSynth+ 0.1} for 32-bit and 64-bit builds.
141The necessary @file{avisynth_c.h} header is the variant in the @file{extras/}
142directory of the @url{https://www.videolan.org/developers/x264.html, x264}
143source tree. For convenience, this header is also available from a
144@url{https://github.com/qyot27/avisynth_headers, temporary repository}
145along with an installation routine.
146
147For Linux and OS X, the supported AviSynth variant is
148@url{https://github.com/avxsynth/avxsynth, AvxSynth}.
149@file{avxsynth_c.h} is installed as part of the normal
150build routine, as illustrated on
151@url{https://github.com/avxsynth/avxsynth/wiki/System-Setup, AvxSynth's wiki}.
152(the instructions for compiling its prerequisites are outdated, as FFMS 2.18
153or higher is now needed; the list of dependencies to be downloaded from the
154repositories is still the same, though).
0b175caa 155
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156@float NOTE
157AviSynth and AvxSynth are loaded dynamically. Distributors can build Libav
158with @code{--enable-avisynth}, and the binaries will work regardless of the
159end user having AviSynth or AvxSynth installed - they'll only need to be
160installed to use AviSynth scripts (obviously).
161@end float
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162
163@chapter Supported File Formats and Codecs
164
0584b718 165You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
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166
167@section File Formats
168
f8a45fa1 169Libav supports the following file formats through the @code{libavformat}
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170library:
171
172@multitable @columnfractions .4 .1 .1 .4
b3de4544 173@item Name @tab Encoding @tab Decoding @tab Comments
64c2f20a 174@item 4xm @tab @tab X
c6b2dc34 175 @tab 4X Technologies format, used in some games.
f0b19bd3 176@item 8088flex TMV @tab @tab X
574b183d 177@item Adobe Filmstrip @tab X @tab X
39271be4 178@item Audio IFF (AIFF) @tab X @tab X
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179@item American Laser Games MM @tab @tab X
180 @tab Multimedia format used in games like Mad Dog McCree.
39271be4 181@item 3GPP AMR @tab X @tab X
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182@item Amazing Studio Packed Animation File @tab @tab X
183 @tab Multimedia format used in game Heart Of Darkness.
cd223e0b 184@item Apple HTTP Live Streaming @tab @tab X
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185@item ASF @tab X @tab X
186@item AVI @tab X @tab X
0e8c6f22 187@item AviSynth @tab @tab X
c6b2dc34 188@item AVS @tab @tab X
d698c5d3 189 @tab Multimedia format used by the Creature Shock game.
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190@item Beam Software SIFF @tab @tab X
191 @tab Audio and video format used in some games by Beam Software.
192@item Bethesda Softworks VID @tab @tab X
d698c5d3 193 @tab Used in some games from Bethesda Softworks.
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194@item Bink @tab @tab X
195 @tab Multimedia format used by many games.
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196@item Bitmap Brothers JV @tab @tab X
197 @tab Used in Z and Z95 games.
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198@item Brute Force & Ignorance @tab @tab X
199 @tab Used in the game Flash Traffic: City of Angels.
b21e6b70 200@item BWF @tab X @tab X
779ef255 201@item CRI ADX @tab X @tab X
a17c3c7d 202 @tab Audio-only format used in console video games.
f545e006 203@item Discworld II BMV @tab @tab X
913c3e2c 204@item Interplay C93 @tab @tab X
d698c5d3 205 @tab Used in the game Cyberia from Interplay.
913c3e2c 206@item Delphine Software International CIN @tab @tab X
d698c5d3 207 @tab Multimedia format used by Delphine Software games.
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208@item CD+G @tab @tab X
209 @tab Video format used by CD+G karaoke disks
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210@item Commodore CDXL @tab @tab X
211 @tab Amiga CD video format
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212@item Core Audio Format @tab @tab X
213 @tab Apple Core Audio Format
39271be4 214@item CRC testing format @tab X @tab
913c3e2c 215@item Creative Voice @tab X @tab X
d698c5d3 216 @tab Created for the Sound Blaster Pro.
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217@item CRYO APC @tab @tab X
218 @tab Audio format used in some games by CRYO Interactive Entertainment.
39271be4 219@item D-Cinema audio @tab X @tab X
e6565055 220@item Deluxe Paint Animation @tab @tab X
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221@item DFA @tab @tab X
222 @tab This format is used in Chronomaster game
913c3e2c 223@item DV video @tab X @tab X
c6b2dc34 224@item DXA @tab @tab X
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225 @tab This format is used in the non-Windows version of the Feeble Files
226 game and different game cutscenes repacked for use with ScummVM.
39271be4 227@item Electronic Arts cdata @tab @tab X
c6b2dc34 228@item Electronic Arts Multimedia @tab @tab X
d698c5d3 229 @tab Used in various EA games; files have extensions like WVE and UV2.
4d58e4cb 230@item FFM (AVserver live feed) @tab X @tab X
39271be4 231@item Flash (SWF) @tab X @tab X
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232@item Flash 9 (AVM2) @tab X @tab X
233 @tab Only embedded audio is decoded.
234@item FLI/FLC/FLX animation @tab @tab X
d698c5d3 235 @tab .fli/.flc files
6ffd7edd 236@item Flash Video (FLV) @tab X @tab X
d698c5d3 237 @tab Macromedia Flash video files
39271be4 238@item framecrc testing format @tab X @tab
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239@item FunCom ISS @tab @tab X
240 @tab Audio format used in various games from FunCom like The Longest Journey.
39271be4 241@item GIF Animation @tab X @tab
c6b2dc34 242@item GXF @tab X @tab X
d698c5d3 243 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
64c2f20a 244 playout servers.
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245@item HNM @tab @tab X
246 @tab Only version 4 supported, used in some games from Cryo Interactive
dd2d651d 247@item id Quake II CIN video @tab @tab X
76ec3939 248@item id RoQ @tab X @tab X
d698c5d3 249 @tab Used in Quake III, Jedi Knight 2, other computer games.
3b39e273 250@item IEC61937 encapsulation @tab X @tab X
c6b2dc34 251@item IFF @tab @tab X
d698c5d3 252 @tab Interchange File Format
a2b251a0 253@item iLBC @tab X @tab X
c6b2dc34 254@item Interplay MVE @tab @tab X
d698c5d3 255 @tab Format used in various Interplay computer games.
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256@item IV8 @tab @tab X
257 @tab A format generated by IndigoVision 8000 video server.
54bc6403 258@item IVF (On2) @tab X @tab X
173bb37f 259 @tab A format used by libvpx
0ca36b4d 260@item LATM @tab X @tab X
c6b2dc34 261@item LMLM4 @tab @tab X
d698c5d3 262 @tab Used by Linux Media Labs MPEG-4 PCI boards
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263@item LXF @tab @tab X
264 @tab VR native stream format, used by Leitch/Harris' video servers.
64c2f20a 265@item Matroska @tab X @tab X
39271be4 266@item Matroska audio @tab X @tab
fd5b124d 267@item FFmpeg metadata @tab X @tab X
a4651511 268 @tab Metadata in text format.
913c3e2c 269@item MAXIS XA @tab @tab X
d698c5d3 270 @tab Used in Sim City 3000; file extension .xa.
61dc238b 271@item MD Studio @tab @tab X
9d09ebf1 272@item Mobotix .mxg @tab @tab X
64c2f20a 273@item Monkey's Audio @tab @tab X
822cc8f7 274@item Motion Pixels MVI @tab @tab X
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275@item MOV/QuickTime/MP4 @tab X @tab X
276 @tab 3GP, 3GP2, PSP, iPod variants supported
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277@item MP2 @tab X @tab X
278@item MP3 @tab X @tab X
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279@item MPEG-1 System @tab X @tab X
280 @tab muxed audio and video, VCD format supported
281@item MPEG-PS (program stream) @tab X @tab X
282 @tab also known as @code{VOB} file, SVCD and DVD format supported
283@item MPEG-TS (transport stream) @tab X @tab X
d698c5d3 284 @tab also known as DVB Transport Stream
c6b2dc34 285@item MPEG-4 @tab X @tab X
d698c5d3 286 @tab MPEG-4 is a variant of QuickTime.
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287@item Mirillis FIC video @tab @tab X
288 @tab No cursor rendering.
39271be4 289@item MIME multipart JPEG @tab X @tab
bac4c85c 290@item MSN TCP webcam @tab @tab X
d698c5d3 291 @tab Used by MSN Messenger webcam streams.
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292@item MTV @tab @tab X
293@item Musepack @tab @tab X
294@item Musepack SV8 @tab @tab X
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295@item Material eXchange Format (MXF) @tab X @tab X
296 @tab SMPTE 377M, used by D-Cinema, broadcast industry.
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297@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
298 @tab SMPTE 386M, D-10/IMX Mapping.
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299@item NC camera feed @tab @tab X
300 @tab NC (AVIP NC4600) camera streams
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301@item NTT TwinVQ (VQF) @tab @tab X
302 @tab Nippon Telegraph and Telephone Corporation TwinVQ.
913c3e2c 303@item Nullsoft Streaming Video @tab @tab X
39271be4 304@item NuppelVideo @tab @tab X
c6b2dc34 305@item NUT @tab X @tab X
d698c5d3 306 @tab NUT Open Container Format
39271be4 307@item Ogg @tab X @tab X
f28070a1 308@item Playstation Portable PMP @tab @tab X
913c3e2c 309@item TechnoTrend PVA @tab @tab X
d698c5d3 310 @tab Used by TechnoTrend DVB PCI boards.
cdce0fb8 311@item QCP @tab @tab X
43dedc1e 312@item raw ADTS (AAC) @tab X @tab X
76ec3939 313@item raw AC-3 @tab X @tab X
de295976 314@item raw Chinese AVS video @tab X @tab X
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315@item raw CRI ADX @tab X @tab X
316@item raw Dirac @tab X @tab X
317@item raw DNxHD @tab X @tab X
318@item raw DTS @tab X @tab X
319@item raw E-AC-3 @tab X @tab X
320@item raw FLAC @tab X @tab X
321@item raw GSM @tab @tab X
322@item raw H.261 @tab X @tab X
323@item raw H.263 @tab X @tab X
324@item raw H.264 @tab X @tab X
50ea9315 325@item raw HEVC @tab X @tab X
43dedc1e 326@item raw Ingenient MJPEG @tab @tab X
76ec3939 327@item raw MJPEG @tab X @tab X
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328@item raw MLP @tab @tab X
329@item raw MPEG @tab @tab X
330@item raw MPEG-1 @tab @tab X
331@item raw MPEG-2 @tab @tab X
332@item raw MPEG-4 @tab X @tab X
333@item raw NULL @tab X @tab
81b55ee5 334@item raw video @tab X @tab X
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335@item raw id RoQ @tab X @tab
336@item raw Shorten @tab @tab X
57231e4d 337@item raw TAK @tab @tab X
23d9cc45 338@item raw TrueHD @tab X @tab X
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339@item raw VC-1 @tab @tab X
340@item raw PCM A-law @tab X @tab X
341@item raw PCM mu-law @tab X @tab X
342@item raw PCM signed 8 bit @tab X @tab X
343@item raw PCM signed 16 bit big-endian @tab X @tab X
344@item raw PCM signed 16 bit little-endian @tab X @tab X
345@item raw PCM signed 24 bit big-endian @tab X @tab X
346@item raw PCM signed 24 bit little-endian @tab X @tab X
347@item raw PCM signed 32 bit big-endian @tab X @tab X
348@item raw PCM signed 32 bit little-endian @tab X @tab X
349@item raw PCM unsigned 8 bit @tab X @tab X
350@item raw PCM unsigned 16 bit big-endian @tab X @tab X
351@item raw PCM unsigned 16 bit little-endian @tab X @tab X
352@item raw PCM unsigned 24 bit big-endian @tab X @tab X
353@item raw PCM unsigned 24 bit little-endian @tab X @tab X
354@item raw PCM unsigned 32 bit big-endian @tab X @tab X
355@item raw PCM unsigned 32 bit little-endian @tab X @tab X
356@item raw PCM floating-point 32 bit big-endian @tab X @tab X
357@item raw PCM floating-point 32 bit little-endian @tab X @tab X
358@item raw PCM floating-point 64 bit big-endian @tab X @tab X
359@item raw PCM floating-point 64 bit little-endian @tab X @tab X
39271be4 360@item RDT @tab @tab X
913c3e2c 361@item REDCODE R3D @tab @tab X
7eb68edb 362 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
64c2f20a 363@item RealMedia @tab X @tab X
39271be4 364@item Redirector @tab @tab X
913c3e2c 365@item Renderware TeXture Dictionary @tab @tab X
c6b2dc34 366@item RL2 @tab @tab X
d698c5d3 367 @tab Audio and video format used in some games by Entertainment Software Partners.
39271be4 368@item RPL/ARMovie @tab @tab X
e8723e24 369@item Lego Mindstorms RSO @tab X @tab X
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370@item RTMP @tab X @tab X
371 @tab Output is performed by publishing stream to RTMP server
44594cc7 372@item RTP @tab X @tab X
6f5a3d0a 373@item RTSP @tab X @tab X
01c8d258 374@item SAP @tab X @tab X
39271be4 375@item SDP @tab @tab X
c6b2dc34 376@item Sega FILM/CPK @tab @tab X
d698c5d3 377 @tab Used in many Sega Saturn console games.
913c3e2c 378@item Sierra SOL @tab @tab X
d698c5d3 379 @tab .sol files used in Sierra Online games.
c6b2dc34 380@item Sierra VMD @tab @tab X
d698c5d3 381 @tab Used in Sierra CD-ROM games.
c6b2dc34 382@item Smacker @tab @tab X
d698c5d3 383 @tab Multimedia format used by many games.
ffa0923e 384@item SMJPEG @tab X @tab X
b5aecc6b 385 @tab Used in certain Loki game ports.
f40e7eb5 386@item Sony OpenMG (OMA) @tab X @tab X
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387 @tab Audio format used in Sony Sonic Stage and Sony Vegas.
388@item Sony PlayStation STR @tab @tab X
740e89cf 389@item Sony Wave64 (W64) @tab @tab X
cbfe5bee 390@item SoX native format @tab X @tab X
64c2f20a 391@item SUN AU format @tab X @tab X
5a717094 392@item Text files @tab @tab X
c6b2dc34 393@item THP @tab @tab X
d698c5d3 394 @tab Used on the Nintendo GameCube.
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395@item Tiertex Limited SEQ @tab @tab X
396 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
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397@item True Audio @tab @tab X
398@item VC-1 test bitstream @tab X @tab X
c6b2dc34 399@item WAV @tab X @tab X
39271be4 400@item WavPack @tab @tab X
316d6c15 401@item WebM @tab X @tab X
82ca054a 402@item Windows Televison (WTV) @tab @tab X
913c3e2c 403@item Wing Commander III movie @tab @tab X
d698c5d3 404 @tab Multimedia format used in Origin's Wing Commander III computer game.
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405@item Westwood Studios audio @tab @tab X
406 @tab Multimedia format used in Westwood Studios games.
407@item Westwood Studios VQA @tab @tab X
408 @tab Multimedia format used in Westwood Studios games.
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409@item XMV @tab @tab X
410 @tab Microsoft video container used in Xbox games.
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411@item xWMA @tab @tab X
412 @tab Microsoft audio container used by XAudio 2.
39271be4 413@item YUV4MPEG pipe @tab X @tab X
148bcae9 414@item Psygnosis YOP @tab @tab X
0e714f88 415@item ZeroCodec Lossless Video @tab @tab X
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416@end multitable
417
418@code{X} means that encoding (resp. decoding) is supported.
419
420@section Image Formats
421
43fb279f 422Libav can read and write images for each frame of a video sequence. The
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423following image formats are supported:
424
425@multitable @columnfractions .4 .1 .1 .4
b3de4544 426@item Name @tab Encoding @tab Decoding @tab Comments
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427@item .Y.U.V @tab X @tab X
428 @tab one raw file per component
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429@item Alias PIX @tab X @tab X
430 @tab Alias/Wavefront PIX image format
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431@item animated GIF @tab X @tab X
432 @tab Only uncompressed GIFs are generated.
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433@item BMP @tab X @tab X
434 @tab Microsoft BMP image
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435@item BRender PIX @tab @tab X
436 @tab Argonaut BRender 3D engine image format.
e27ce0ee 437@item DPX @tab X @tab X
94d3d6a4 438 @tab Digital Picture Exchange
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439@item JPEG @tab X @tab X
440 @tab Progressive JPEG is not supported.
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441@item JPEG 2000 @tab E @tab X
442 @tab encoding supported through external library libopenjpeg
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443@item JPEG-LS @tab X @tab X
444@item LJPEG @tab X @tab
445 @tab Lossless JPEG
ddea12a6 446@item PAM @tab X @tab X
9db80acb 447 @tab PAM is a PNM extension with alpha support.
ddea12a6 448@item PBM @tab X @tab X
f2937cc6 449 @tab Portable BitMap image
effcedf7 450@item PCX @tab X @tab X
9db80acb 451 @tab PC Paintbrush
ddea12a6 452@item PGM @tab X @tab X
314511ab 453 @tab Portable GrayMap image
ddea12a6 454@item PGMYUV @tab X @tab X
9db80acb 455 @tab PGM with U and V components in YUV 4:2:0
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456@item PIC @tab @tab X
457 @tab Pictor/PC Paint
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458@item PNG @tab X @tab X
459 @tab 2/4 bpp not supported yet
ddea12a6 460@item PPM @tab X @tab X
314511ab 461 @tab Portable PixelMap image
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462@item PTX @tab @tab X
463 @tab V.Flash PTX format
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DV
464@item SGI @tab X @tab X
465 @tab SGI RGB image format
d7840529 466@item Sun Rasterfile @tab X @tab X
a1c5b6ec 467 @tab Sun RAS image format
9db80acb
DV
468@item TIFF @tab X @tab X
469 @tab YUV, JPEG and some extension is not supported yet.
a1c5b6ec
JR
470@item Truevision Targa @tab X @tab X
471 @tab Targa (.TGA) image format
be7c3231
JR
472@item WebP @tab E @tab X
473 @tab WebP image format, encoding supported through external library libwebp
0afd8f12
PM
474@item XBM @tab X @tab
475 @tab X BitMap image format
27ed027b
PM
476@item XWD @tab X @tab X
477 @tab X Window Dump image format
d0e1cd3d
DB
478@end multitable
479
480@code{X} means that encoding (resp. decoding) is supported.
481
9a77d59a
JM
482@code{E} means that support is provided through an external library.
483
d0e1cd3d
DB
484@section Video Codecs
485
486@multitable @columnfractions .4 .1 .1 .4
b3de4544 487@item Name @tab Encoding @tab Decoding @tab Comments
9510f59a 488@item 4X Movie @tab @tab X
d698c5d3 489 @tab Used in certain computer games.
f0b19bd3 490@item 8088flex TMV @tab @tab X
9510f59a
DB
491@item 8SVX exponential @tab @tab X
492@item 8SVX fibonacci @tab @tab X
8fb9e198
TB
493@item A64 multicolor @tab X @tab
494 @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
70daeacd 495@item Amazing Studio PAF Video @tab @tab X
913c3e2c 496@item American Laser Games MM @tab @tab X
d698c5d3 497 @tab Used in games like Mad Dog McCree.
a1c5b6ec 498@item AMV Video @tab @tab X
d698c5d3 499 @tab Used in Chinese MP3 players.
5a717094 500@item ANSI/ASCII art @tab @tab X
1232a164 501@item Apple Intermediate Codec @tab @tab X
d66d8b83 502@item Apple MJPEG-B @tab @tab X
1a265f61 503@item Apple ProRes @tab X @tab X
d66d8b83 504@item Apple QuickDraw @tab @tab X
d698c5d3 505 @tab fourcc: qdrw
d66d8b83 506@item Asus v1 @tab X @tab X
d698c5d3 507 @tab fourcc: ASV1
d66d8b83 508@item Asus v2 @tab X @tab X
d698c5d3 509 @tab fourcc: ASV2
d66d8b83 510@item ATI VCR1 @tab @tab X
d698c5d3 511 @tab fourcc: VCR1
d66d8b83 512@item ATI VCR2 @tab @tab X
d698c5d3 513 @tab fourcc: VCR2
588f8cd8 514@item Auravision Aura @tab @tab X
ce293510 515@item Auravision Aura 2 @tab @tab X
dd2d651d 516@item Autodesk Animator Flic video @tab @tab X
d66d8b83 517@item Autodesk RLE @tab @tab X
d698c5d3 518 @tab fourcc: AASC
9510f59a 519@item AVS (Audio Video Standard) video @tab @tab X
d698c5d3 520 @tab Video encoding used by the Creature Shock game.
68dddf53 521@item Beam Software VB @tab @tab X
9510f59a 522@item Bethesda VID video @tab @tab X
d698c5d3 523 @tab Used in some games from Bethesda Softworks.
342c7dfd 524@item Bink Video @tab @tab X
402f9ad5 525@item Bitmap Brothers JV video @tab @tab X
9510f59a
DB
526@item Brute Force & Ignorance @tab @tab X
527 @tab Used in the game Flash Traffic: City of Angels.
bac4c85c 528@item C93 video @tab @tab X
d698c5d3 529 @tab Codec used in Cyberia game.
d66d8b83 530@item CamStudio @tab @tab X
d698c5d3 531 @tab fourcc: CSCD
a3d995c1
MT
532@item CD+G @tab @tab X
533 @tab Video codec for CD+G karaoke disks
dc4e5748
PM
534@item CDXL @tab @tab X
535 @tab Amiga CD video codec
de295976
SG
536@item Chinese AVS video @tab E @tab X
537 @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
9510f59a
DB
538@item Delphine Software International CIN video @tab @tab X
539 @tab Codec used in Delphine Software International games.
f545e006 540@item Discworld II BMV Video @tab @tab X
45eaac02 541@item Canopus Lossless Codec @tab @tab X
d66d8b83 542@item Cinepak @tab @tab X
e93947b7 543@item Cirrus Logic AccuPak @tab X @tab X
d698c5d3 544 @tab fourcc: CLJR
9510f59a 545@item Creative YUV (CYUV) @tab @tab X
42315dab
KS
546@item DFA @tab @tab X
547 @tab Codec used in Chronomaster game.
82ced5a9 548@item Dirac @tab E @tab E
a229d6c2 549 @tab supported through external library libschroedinger
a1ae40fd 550@item Deluxe Paint Animation @tab @tab X
9510f59a
DB
551@item DNxHD @tab X @tab X
552 @tab aka SMPTE VC3
68dddf53 553@item Duck TrueMotion 1.0 @tab @tab X
d698c5d3 554 @tab fourcc: DUCK
68dddf53 555@item Duck TrueMotion 2.0 @tab @tab X
d698c5d3 556 @tab fourcc: TM20
9510f59a 557@item DV (Digital Video) @tab X @tab X
19341c58 558@item Dxtory capture format @tab @tab X
9510f59a 559@item Feeble Files/ScummVM DXA @tab @tab X
d698c5d3 560 @tab Codec originally used in Feeble Files game.
9510f59a 561@item Electronic Arts CMV video @tab @tab X
d698c5d3 562 @tab Used in NHL 95 game.
c63ea92b 563@item Electronic Arts Madcow video @tab @tab X
dd2d651d
DB
564@item Electronic Arts TGV video @tab @tab X
565@item Electronic Arts TGQ video @tab @tab X
566@item Electronic Arts TQI video @tab @tab X
567@item Escape 124 @tab @tab X
350914fc 568@item Escape 130 @tab @tab X
f4258b13 569@item FFmpeg video codec #1 @tab X @tab X
d698c5d3 570 @tab experimental lossless codec (fourcc: FFV1)
dd2d651d 571@item Flash Screen Video v1 @tab X @tab X
d698c5d3 572 @tab fourcc: FSV1
c2d23309 573@item Flash Screen Video v2 @tab @tab X
dd2d651d 574@item Flash Video (FLV) @tab X @tab X
d698c5d3 575 @tab Sorenson H.263 used in Flash
41dd77bd 576@item Forward Uncompressed @tab @tab X
dd2d651d 577@item Fraps @tab @tab X
2d66a58c
KS
578@item Go2Webinar @tab @tab X
579 @tab fourcc: G2M4
d66d8b83 580@item H.261 @tab X @tab X
dd2d651d
DB
581@item H.263 / H.263-1996 @tab X @tab X
582@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
583@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
360f980b 584 @tab encoding supported through external library libx264
50ea9315
DB
585@item HEVC @tab X @tab X
586 @tab encoding supported through the external library libx265
9af7a852 587@item HNM version 4 @tab @tab X
d66d8b83 588@item HuffYUV @tab X @tab X
dd2d651d 589@item HuffYUV FFmpeg variant @tab X @tab X
d66d8b83 590@item IBM Ultimotion @tab @tab X
d698c5d3 591 @tab fourcc: ULTI
bac4c85c 592@item id Cinematic video @tab @tab X
d698c5d3 593 @tab Used in Quake II.
a1c5b6ec 594@item id RoQ video @tab X @tab X
d698c5d3 595 @tab Used in Quake III, Jedi Knight 2, other computer games.
b9e06ddd 596@item IFF ILBM @tab @tab X
da9cea77 597 @tab IFF interleaved bitmap
b9e06ddd
PR
598@item IFF ByteRun1 @tab @tab X
599 @tab IFF run length encoded bitmap
dd2d651d
DB
600@item Intel H.263 @tab @tab X
601@item Intel Indeo 2 @tab @tab X
d66d8b83 602@item Intel Indeo 3 @tab @tab X
adfe0c94 603@item Intel Indeo 4 @tab @tab X
5bebe94d 604@item Intel Indeo 5 @tab @tab X
dd2d651d 605@item Interplay C93 @tab @tab X
9510f59a 606 @tab Used in the game Cyberia from Interplay.
dd2d651d 607@item Interplay MVE video @tab @tab X
d698c5d3 608 @tab Used in Interplay .MVE files.
dd2d651d 609@item Karl Morton's video codec @tab @tab X
d698c5d3 610 @tab Codec used in Worms games.
bf354122
DV
611@item Kega Game Video (KGV1) @tab @tab X
612 @tab Kega emulator screen capture codec.
d267b339 613@item Lagarith @tab @tab X
dd2d651d
DB
614@item LCL (LossLess Codec Library) MSZH @tab @tab X
615@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
d66d8b83
DB
616@item LOCO @tab @tab X
617@item lossless MJPEG @tab X @tab X
edf35d83
KS
618@item Microsoft ATC Screen @tab @tab X
619 @tab Also known as Microsoft Screen 3.
5b7e3a19
KS
620@item Microsoft Expression Encoder Screen @tab @tab X
621 @tab Also known as Microsoft Titanium Screen 2.
d66d8b83 622@item Microsoft RLE @tab @tab X
005c80b6
KS
623@item Microsoft Screen 1 @tab @tab X
624 @tab Also known as Windows Media Video V7 Screen.
ee769c6a
AD
625@item Microsoft Screen 2 @tab @tab X
626 @tab Also known as Windows Media Video V9 Screen.
dd2d651d 627@item Microsoft Video 1 @tab @tab X
d66d8b83 628@item Mimic @tab @tab X
d698c5d3 629 @tab Used in MSN Messenger Webcam streams.
d66d8b83 630@item Miro VideoXL @tab @tab X
d698c5d3 631 @tab fourcc: VIXL
eacf8613 632@item MJPEG (Motion JPEG) @tab X @tab X
ce02f9be 633@item Mobotix MxPEG video @tab @tab X
dd2d651d
DB
634@item Motion Pixels video @tab @tab X
635@item MPEG-1 video @tab X @tab X
dd2d651d
DB
636@item MPEG-2 video @tab X @tab X
637@item MPEG-4 part 2 @tab X @tab X
29e4046e 638 @tab libxvidcore can be used alternatively for encoding.
f7af2c1d 639@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
dd2d651d
DB
640@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
641@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
eacf8613 642@item Nintendo Gamecube THP video @tab @tab X
641992de
DB
643@item NuppelVideo/RTjpeg @tab @tab X
644 @tab Video encoding used in NuppelVideo files.
d66d8b83 645@item On2 VP3 @tab @tab X
d698c5d3 646 @tab still experimental
d66d8b83 647@item On2 VP5 @tab @tab X
d698c5d3 648 @tab fourcc: VP50
d66d8b83 649@item On2 VP6 @tab @tab X
d698c5d3 650 @tab fourcc: VP60,VP61,VP62
3b636f21
DC
651@item VP8 @tab E @tab X
652 @tab fourcc: VP80, encoding supported through external library libvpx
72ca830f
RB
653@item VP9 @tab E @tab X
654 @tab Encoding supported through external library libvpx
d66d8b83 655@item planar RGB @tab @tab X
d698c5d3 656 @tab fourcc: 8BPS
a1c5b6ec 657@item Q-team QPEG @tab @tab X
d698c5d3 658 @tab fourccs: QPEG, Q1.0, Q1.1
9510f59a 659@item QuickTime 8BPS video @tab @tab X
a1c5b6ec
JR
660@item QuickTime Animation (RLE) video @tab X @tab X
661 @tab fourcc: 'rle '
662@item QuickTime Graphics (SMC) @tab @tab X
663 @tab fourcc: 'smc '
664@item QuickTime video (RPZA) @tab @tab X
665 @tab fourcc: rpza
43836928 666@item R10K AJA Kona 10-bit RGB Codec @tab @tab X
4aaab0a3 667@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X
a1c5b6ec 668@item Raw Video @tab X @tab X
d0e1cd3d
DB
669@item RealVideo 1.0 @tab X @tab X
670@item RealVideo 2.0 @tab X @tab X
6beb8b26
KS
671@item RealVideo 3.0 @tab @tab X
672 @tab still far from ideal
11c0f9ec 673@item RealVideo 4.0 @tab @tab X
68dddf53 674@item Renderware TXD (TeXture Dictionary) @tab @tab X
d698c5d3 675 @tab Texture dictionaries used by the Renderware Engine.
a1c5b6ec
JR
676@item RL2 video @tab @tab X
677 @tab used in some games by Entertainment Software Partners
68dddf53
JR
678@item Sierra VMD video @tab @tab X
679 @tab Used in Sierra VMD files.
bac4c85c 680@item Smacker video @tab @tab X
d698c5d3 681 @tab Video encoding used in Smacker.
68dddf53 682@item SMPTE VC-1 @tab @tab X
eacf8613 683@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
a1c5b6ec 684@item Sorenson Vector Quantizer 1 @tab X @tab X
d698c5d3 685 @tab fourcc: SVQ1
a1c5b6ec 686@item Sorenson Vector Quantizer 3 @tab @tab X
d698c5d3 687 @tab fourcc: SVQ3
a1c5b6ec 688@item Sunplus JPEG (SP5X) @tab @tab X
d698c5d3 689 @tab fourcc: SP5X
68dddf53 690@item TechSmith Screen Capture Codec @tab @tab X
d698c5d3 691 @tab fourcc: TSCC
781888da
KS
692@item TechSmith Screen Capture Codec 2 @tab @tab X
693 @tab fourcc: TSC2
82ced5a9 694@item Theora @tab E @tab X
360f980b 695 @tab encoding supported through external library libtheora
a1c5b6ec 696@item Tiertex Limited SEQ video @tab @tab X
d698c5d3 697 @tab Codec used in DOS CD-ROM FlashBack game.
1ab5a780 698@item Ut Video @tab X @tab X
80f6c0bb
DB
699@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
700@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
c433a3f9 701@item VBLE Lossless Codec @tab @tab X
eacf8613 702@item VMware Screen Codec / VMware Video @tab @tab X
d698c5d3 703 @tab Codec used in videos captured by VMware.
eacf8613 704@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
45ecda85 705@item Windows Media Image @tab @tab X
dd2d651d 706@item Windows Media Video 7 @tab X @tab X
eacf8613 707@item Windows Media Video 8 @tab X @tab X
68dddf53
JR
708@item Windows Media Video 9 @tab @tab X
709 @tab not completely working
eacf8613
JR
710@item Wing Commander III / Xan @tab @tab X
711 @tab Used in Wing Commander III .MVE files.
44ddfd47
KS
712@item Wing Commander IV / Xan @tab @tab X
713 @tab Used in Wing Commander IV.
d66d8b83
DB
714@item Winnov WNV1 @tab @tab X
715@item WMV7 @tab X @tab X
39271be4 716@item YAMAHA SMAF @tab X @tab X
148bcae9 717@item Psygnosis YOP Video @tab @tab X
d66d8b83 718@item ZLIB @tab X @tab X
d698c5d3 719 @tab part of LCL, encoder experimental
eacf8613 720@item Zip Motion Blocks Video @tab X @tab X
d698c5d3 721 @tab Encoder works only in PAL8.
d0e1cd3d
DB
722@end multitable
723
724@code{X} means that encoding (resp. decoding) is supported.
725
82ced5a9
DB
726@code{E} means that support is provided through an external library.
727
d0e1cd3d
DB
728@section Audio Codecs
729
485ec4f1 730@multitable @columnfractions .4 .1 .1 .4
b3de4544 731@item Name @tab Encoding @tab Decoding @tab Comments
16d81b27 732@item 8SVX audio @tab @tab X
82ced5a9 733@item AAC @tab E @tab X
d89e738a 734 @tab encoding supported through external library libfaac and libvo-aacenc
c76d1bb2 735@item AC-3 @tab IX @tab X
fd75cedd
DB
736@item ADPCM 4X Movie @tab @tab X
737@item ADPCM CDROM XA @tab @tab X
738@item ADPCM Creative Technology @tab @tab X
739 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
740@item ADPCM Electronic Arts @tab @tab X
741 @tab Used in various EA titles.
742@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
743 @tab Used in Sim City 3000.
744@item ADPCM Electronic Arts R1 @tab @tab X
745@item ADPCM Electronic Arts R2 @tab @tab X
746@item ADPCM Electronic Arts R3 @tab @tab X
747@item ADPCM Electronic Arts XAS @tab @tab X
21e681ba 748@item ADPCM G.722 @tab X @tab X
fd75cedd
DB
749@item ADPCM G.726 @tab X @tab X
750@item ADPCM IMA AMV @tab @tab X
751 @tab Used in AMV files
752@item ADPCM IMA Electronic Arts EACS @tab @tab X
753@item ADPCM IMA Electronic Arts SEAD @tab @tab X
754@item ADPCM IMA Funcom @tab @tab X
755@item ADPCM IMA QuickTime @tab X @tab X
756@item ADPCM IMA Loki SDL MJPEG @tab @tab X
757@item ADPCM IMA WAV @tab X @tab X
758@item ADPCM IMA Westwood @tab @tab X
759@item ADPCM ISS IMA @tab @tab X
760 @tab Used in FunCom games.
761@item ADPCM IMA Duck DK3 @tab @tab X
762 @tab Used in some Sega Saturn console games.
763@item ADPCM IMA Duck DK4 @tab @tab X
764 @tab Used in some Sega Saturn console games.
765@item ADPCM Microsoft @tab X @tab X
766@item ADPCM MS IMA @tab X @tab X
767@item ADPCM Nintendo Gamecube THP @tab @tab X
768@item ADPCM QT IMA @tab X @tab X
769@item ADPCM SEGA CRI ADX @tab X @tab X
770 @tab Used in Sega Dreamcast games.
771@item ADPCM Shockwave Flash @tab X @tab X
772@item ADPCM SMJPEG IMA @tab @tab X
773 @tab Used in certain Loki game ports.
774@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
775@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
776@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
777@item ADPCM Westwood Studios IMA @tab @tab X
778 @tab Used in Westwood Studios games like Command and Conquer.
779@item ADPCM Yamaha @tab X @tab X
2bcaf2fe 780@item AMR-NB @tab E @tab X
4fe3edaa 781 @tab encoding supported through external library libopencore-amrnb
f502ff3f
MS
782@item AMR-WB @tab E @tab X
783 @tab encoding supported through external library libvo-amrwbenc
70daeacd 784@item Amazing Studio PAF Audio @tab @tab X
833e90dd 785@item Apple lossless audio @tab X @tab X
d698c5d3 786 @tab QuickTime fourcc 'alac'
7df9e693
DB
787@item ATRAC1 @tab @tab X
788@item ATRAC3 @tab @tab X
e6f0bb65 789@item ATRAC3+ @tab @tab X
c0d3f516
PR
790@item Bink Audio @tab @tab X
791 @tab Used in Bink and Smacker files in many games.
9510f59a 792@item Delphine Software International CIN audio @tab @tab X
d698c5d3 793 @tab Codec used in Delphine Software International games.
f545e006 794@item Discworld II BMV Audio @tab @tab X
9510f59a
DB
795@item COOK @tab @tab X
796 @tab All versions except 5.1 are supported.
9510f59a 797@item DCA (DTS Coherent Acoustics) @tab @tab X
12dd57fd
DB
798@item DPCM id RoQ @tab X @tab X
799 @tab Used in Quake III, Jedi Knight 2, other computer games.
800@item DPCM Interplay @tab @tab X
801 @tab Used in various Interplay computer games.
802@item DPCM Sierra Online @tab @tab X
803 @tab Used in Sierra Online game audio files.
804@item DPCM Sol @tab @tab X
805@item DPCM Xan @tab @tab X
eff9011d 806 @tab Used in Origin's Wing Commander IV AVI files.
16d81b27 807@item DSP Group TrueSpeech @tab @tab X
16d81b27 808@item DV audio @tab @tab X
aa47c35d 809@item Enhanced AC-3 @tab X @tab X
dd2d651d 810@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
55c3a4f6 811@item G.723.1 @tab @tab X
b576934d
RD
812@item GSM @tab E @tab X
813 @tab encoding supported through external library libgsm
814@item GSM Microsoft variant @tab E @tab X
815 @tab encoding supported through external library libgsm
c6061443 816@item IAC (Indeo Audio Coder) @tab @tab X
3641b048
MS
817@item iLBC (Internet Low Bitrate Codec) @tab E @tab E
818 @tab encoding and decoding supported through external library libilbc
dd2d651d 819@item IMC (Intel Music Coder) @tab @tab X
dd2d651d
DB
820@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
821@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
9ba4821d
RP
822@item MLP (Meridian Lossless Packing) @tab @tab X
823 @tab Used in DVD-Audio discs.
16d81b27 824@item Monkey's Audio @tab @tab X
d698c5d3 825 @tab Only versions 3.97-3.99 are supported.
dd2d651d
DB
826@item MP1 (MPEG audio layer 1) @tab @tab IX
827@item MP2 (MPEG audio layer 2) @tab IX @tab IX
828@item MP3 (MPEG audio layer 3) @tab E @tab IX
829 @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
99971952 830@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
dd2d651d
DB
831@item Musepack SV7 @tab @tab X
832@item Musepack SV8 @tab @tab X
641992de 833@item Nellymoser Asao @tab X @tab X
6cb8c854 834@item Opus @tab E @tab E
44617d6e 835 @tab supported through external library libopus
641992de
DB
836@item PCM A-law @tab X @tab X
837@item PCM mu-law @tab X @tab X
7e52080c
PM
838@item PCM signed 16-bit little-endian planar @tab @tab X
839@item PCM signed 24-bit little-endian planar @tab @tab X
840@item PCM signed 32-bit little-endian planar @tab @tab X
641992de
DB
841@item PCM 32-bit floating point big-endian @tab X @tab X
842@item PCM 32-bit floating point little-endian @tab X @tab X
843@item PCM 64-bit floating point big-endian @tab X @tab X
844@item PCM 64-bit floating point little-endian @tab X @tab X
845@item PCM D-Cinema audio signed 24-bit @tab X @tab X
846@item PCM signed 8-bit @tab X @tab X
847@item PCM signed 16-bit big-endian @tab X @tab X
848@item PCM signed 16-bit little-endian @tab X @tab X
849@item PCM signed 24-bit big-endian @tab X @tab X
850@item PCM signed 24-bit little-endian @tab X @tab X
851@item PCM signed 32-bit big-endian @tab X @tab X
852@item PCM signed 32-bit little-endian @tab X @tab X
5dd3707b 853@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
641992de
DB
854@item PCM unsigned 8-bit @tab X @tab X
855@item PCM unsigned 16-bit big-endian @tab X @tab X
856@item PCM unsigned 16-bit little-endian @tab X @tab X
857@item PCM unsigned 24-bit big-endian @tab X @tab X
858@item PCM unsigned 24-bit little-endian @tab X @tab X
859@item PCM unsigned 32-bit big-endian @tab X @tab X
860@item PCM unsigned 32-bit little-endian @tab X @tab X
85579b63 861@item PCM Zork @tab @tab X
73b458e3 862@item QCELP / PureVoice @tab @tab X
a1c5b6ec 863@item QDesign Music Codec 2 @tab @tab X
d698c5d3 864 @tab There are still some distortions.
d31ba231 865@item RealAudio 1.0 (14.4K) @tab X @tab X
d698c5d3 866 @tab Real 14400 bit/s codec
a1c5b6ec 867@item RealAudio 2.0 (28.8K) @tab @tab X
d698c5d3 868 @tab Real 28800 bit/s codec
a1c5b6ec 869@item RealAudio 3.0 (dnet) @tab IX @tab X
a692130f 870 @tab Real low bitrate AC-3 codec
b8560637 871@item RealAudio Lossless @tab @tab X
7bd3096f 872@item RealAudio SIPR / ACELP.NET @tab @tab X
bac4c85c 873@item Shorten @tab @tab X
68dddf53
JR
874@item Sierra VMD audio @tab @tab X
875 @tab Used in Sierra VMD files.
bac4c85c 876@item Smacker audio @tab @tab X
9aa91043 877@item SMPTE 302M AES3 audio @tab @tab X
b606a017 878@item Speex @tab E @tab E
360f980b 879 @tab supported through external library libspeex
57231e4d 880@item TAK (Tom's lossless Audio Kompressor) @tab @tab X
16d81b27 881@item True Audio (TTA) @tab @tab X
9ba4821d
RP
882@item TrueHD @tab @tab X
883 @tab Used in HD-DVD and Blu-Ray discs.
7bd47335 884@item TwinVQ (VQF flavor) @tab @tab X
dd2d651d 885@item Vorbis @tab E @tab X
19fcd66c 886 @tab A native but very primitive encoder exists.
3e589878 887@item Voxware MetaSound @tab @tab X
84d3ff50
AK
888@item WavPack @tab E @tab X
889 @tab supported through external library libwavpack
eacf8613
JR
890@item Westwood Audio (SND1) @tab @tab X
891@item Windows Media Audio 1 @tab X @tab X
892@item Windows Media Audio 2 @tab X @tab X
9d25f1f6 893@item Windows Media Audio Lossless @tab @tab X
c1061cc7 894@item Windows Media Audio Pro @tab @tab X
fa65584f 895@item Windows Media Audio Voice @tab @tab X
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DB
896@end multitable
897
898@code{X} means that encoding (resp. decoding) is supported.
899
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900@code{E} means that support is provided through an external library.
901
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902@code{I} means that an integer-only version is available, too (ensures high
903performance on systems without hardware floating point support).
904
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905@section Subtitle Formats
906
000bbebb 907@multitable @columnfractions .4 .1 .1 .1 .1
9afc2917 908@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
1f0920db 909@item SSA/ASS @tab X @tab X @tab X @tab X
9afc2917
DB
910@item DVB @tab X @tab X @tab X @tab X
911@item DVD @tab X @tab X @tab X @tab X
c58b82a2 912@item PGS @tab @tab @tab @tab X
2c77c906 913@item SubRip (SRT) @tab X @tab X @tab @tab X
a4276ba2 914@item XSUB @tab @tab @tab X @tab X
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915@end multitable
916
917@code{X} means that the feature is supported.
918
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919@section Network Protocols
920
000bbebb 921@multitable @columnfractions .4 .1
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922@item Name @tab Support
923@item file @tab X
924@item Gopher @tab X
f404c7dc 925@item HLS @tab X
fbd52050 926@item HTTP @tab X
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DB
927@item HTTPS @tab X
928@item MMSH @tab X
929@item MMST @tab X
fbd52050 930@item pipe @tab X
f404c7dc 931@item RTMP @tab X
acd554c1 932@item RTMPE @tab X
6aedabc9 933@item RTMPS @tab X
e312fcde 934@item RTMPT @tab X
08cd95e8 935@item RTMPTE @tab X
86991ce2 936@item RTMPTS @tab X
fbd52050 937@item RTP @tab X
f404c7dc 938@item SCTP @tab X
fbd52050 939@item TCP @tab X
f404c7dc 940@item TLS @tab X
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DB
941@item UDP @tab X
942@end multitable
943
944@code{X} means that the protocol is supported.
945
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946@code{E} means that support is provided through an external library.
947
fbd52050 948
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949@section Input/Output Devices
950
951@multitable @columnfractions .4 .1 .1
952@item Name @tab Input @tab Output
953@item ALSA @tab X @tab X
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954@item BKTR @tab X @tab
955@item DV1394 @tab X @tab
972880f5 956@item Linux framebuffer @tab X @tab
80ff8a16 957@item JACK @tab X @tab
972880f5 958@item LIBCDIO @tab X
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DB
959@item LIBDC1394 @tab X @tab
960@item OSS @tab X @tab X
12dca02e 961@item Pulseaudio @tab X @tab
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DB
962@item Video4Linux2 @tab X @tab
963@item VfW capture @tab X @tab
964@item X11 grabbing @tab X @tab
965@end multitable
966
23869b4a 967@code{X} means that input/output is supported.
fa3f2a35 968
d0e1cd3d 969@bye