avprobe: Fix memory leak
[libav.git] / doc / general.texi
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1\input texinfo @c -*- texinfo -*-
2
3@settitle General Documentation
4@titlepage
d0e1cd3d 5@center @titlefont{General Documentation}
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6@end titlepage
7
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8@top
9
10@contents
d0e1cd3d 11
9bdfe9ac 12@chapter External libraries
d0e1cd3d 13
f8a45fa1 14Libav can be hooked up with a number of external libraries to add support
d0e1cd3d 15for more formats. None of them are used by default, their use has to be
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16explicitly requested by passing the appropriate flags to
17@command{./configure}.
d0e1cd3d 18
9bdfe9ac 19@section OpenCORE and VisualOn libraries
d0e1cd3d 20
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21Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
22libraries provide encoders for a number of audio codecs.
0b175caa 23
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24@float NOTE
25OpenCORE and VisualOn libraries are under the Apache License 2.0
26(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
0b175caa 27incompatible with the LGPL version 2.1 and GPL version 2. You have to
f8a45fa1 28upgrade Libav's license to LGPL version 3 (or if you have enabled
0b175caa 29GPL components, GPL version 3) to use it.
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30@end float
31
32@subsection OpenCORE AMR
33
34Libav can make use of the OpenCORE libraries for AMR-NB
35decoding/encoding and AMR-WB decoding.
36
37Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
38instructions for installing the libraries.
39Then pass @code{--enable-libopencore-amrnb} and/or
40@code{--enable-libopencore-amrwb} to configure to enable them.
41
42@subsection VisualOn AAC encoder library
43
44Libav can make use of the VisualOn AACenc library for AAC encoding.
45
46Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
47instructions for installing the library.
48Then pass @code{--enable-libvo-aacenc} to configure to enable it.
49
50@subsection VisualOn AMR-WB encoder library
51
52Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
53
54Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
55instructions for installing the library.
56Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
57
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58@subsection Fraunhofer AAC library
59
60Libav can make use of the Fraunhofer AAC library for AAC encoding.
61
62Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
63instructions for installing the library.
64Then pass @code{--enable-libfdk-aac} to configure to enable it.
65
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66@section LAME
67
68Libav can make use of the LAME library for MP3 encoding.
69
70Go to @url{http://lame.sourceforge.net/} and follow the
71instructions for installing the library.
72Then pass @code{--enable-libmp3lame} to configure to enable it.
73
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74@section TwoLAME
75
76Libav can make use of the TwoLAME library for MP2 encoding.
77
78Go to @url{http://www.twolame.org/} and follow the
79instructions for installing the library.
80Then pass @code{--enable-libtwolame} to configure to enable it.
81
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82@section libvpx
83
84Libav can make use of the libvpx library for VP8 encoding.
85
86Go to @url{http://www.webmproject.org/} and follow the instructions for
87installing the library. Then pass @code{--enable-libvpx} to configure to
88enable it.
89
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90@section libwavpack
91
92Libav can make use of the libwavpack library for WavPack encoding.
93
94Go to @url{http://www.wavpack.com/} and follow the instructions for
95installing the library. Then pass @code{--enable-libwavpack} to configure to
96enable it.
97
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98@section OpenH264
99
82b75251 100Libav can make use of the OpenH264 library for H.264 encoding and decoding.
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101
102Go to @url{http://www.openh264.org/} and follow the instructions for
103installing the library. Then pass @code{--enable-libopenh264} to configure to
104enable it.
105
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106For decoding, this library is much more limited than the built-in decoder
107in libavcodec; currently, this library lacks support for decoding B-frames
108and some other main/high profile features. (It currently only supports
109constrained baseline profile and CABAC.) Using it is mostly useful for
110testing and for taking advantage of Cisco's patent portfolio license
111(@url{http://www.openh264.org/BINARY_LICENSE.txt}).
112
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113@section x264
114
115Libav can make use of the x264 library for H.264 encoding.
116
117Go to @url{http://www.videolan.org/developers/x264.html} and follow the
118instructions for installing the library. Then pass @code{--enable-libx264} to
119configure to enable it.
120
121@float NOTE
122x264 is under the GNU Public License Version 2 or later
123(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
124details), you must upgrade Libav's license to GPL in order to use it.
125@end float
126
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127@section x265
128
129Libav can make use of the x265 library for HEVC encoding.
130
131Go to @url{http://x265.org/developers.html} and follow the instructions
132for installing the library. Then pass @code{--enable-libx265} to configure
133to enable it.
134
135@float note
136x265 is under the GNU Public License Version 2 or later
137(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
f53e274f 138details), you must upgrade Libav's license to GPL in order to use it.
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139@end float
140
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141@section kvazaar
142
143Libav can make use of the kvazaar library for HEVC encoding.
144
145Go to @url{https://github.com/ultravideo/kvazaar} and follow the
146instructions for installing the library. Then pass
147@code{--enable-libkvazaar} to configure to enable it.
148
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149@section libilbc
150
151iLBC is a narrowband speech codec that has been made freely available
152by Google as part of the WebRTC project. libilbc is a packaging friendly
153copy of the iLBC codec. Libav can make use of the libilbc library for
154iLBC encoding and decoding.
155
156Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for
157installing the library. Then pass @code{--enable-libilbc} to configure to
158enable it.
159
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160@section AviSynth
161
162Libav can read AviSynth scripts as input. To enable support you need a
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163suitable @file{avisynth_c.h} header to compile against. The header as
164provided by AviSynth+ is fully compatible. AviSynth 2.5 is not supported
165by Libav. Once you have the appropriate header, pass
166@code{--enable-avisynth} to configure to enable AviSynth support.
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167
168For Windows, supported AviSynth variants are
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169@url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and
170@url{http://avs-plus.net, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds.
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171@url{https://github.com/AviSynth/AviSynthPlus, AviSynth+'s git repository}
172provides a GNU-style Makefile which can install just the headers using
173@code{make install PREFIX=/install/prefix}.
174
175@float NOTE
176When using AviSynth+'s installed headers, the user must also pass
177the avisynth/ include directory to @code{--extra-cflags}. For example,
178if the PREFIX given to AviSynth+'s Makefile was /usr/i686-w64-mingw32,
179then the correct command would be
180@code{--extra-cflags="-I/usr/i686-w64-mingw32/include/avisynth"}.
181@end float
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182
183For Linux and OS X, the supported AviSynth variant is
184@url{https://github.com/avxsynth/avxsynth, AvxSynth}.
185@file{avxsynth_c.h} is installed as part of the normal
186build routine, as illustrated on
187@url{https://github.com/avxsynth/avxsynth/wiki/System-Setup, AvxSynth's wiki}.
188(the instructions for compiling its prerequisites are outdated, as FFMS 2.18
189or higher is now needed; the list of dependencies to be downloaded from the
190repositories is still the same, though).
0b175caa 191
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192@float NOTE
193AviSynth and AvxSynth are loaded dynamically. Distributors can build Libav
194with @code{--enable-avisynth}, and the binaries will work regardless of the
195end user having AviSynth or AvxSynth installed - they'll only need to be
196installed to use AviSynth scripts (obviously).
197@end float
d0e1cd3d 198
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199@section Intel QuickSync Video
200
201Libav can use Intel QuickSync Video (QSV) for accelerated encoding and decoding
202of multiple codecs. To use QSV, Libav must be linked against the @code{libmfx}
203dispatcher, which loads the actual decoding libraries.
204
205The dispatcher is open source and can be downloaded from
206@url{https://github.com/lu-zero/mfx_dispatch.git}. Libav needs to be configured
207with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to
208locate the dispatcher's @code{.pc} files.
209
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210@chapter Supported File Formats and Codecs
211
0584b718 212You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
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213
214@section File Formats
215
f8a45fa1 216Libav supports the following file formats through the @code{libavformat}
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217library:
218
219@multitable @columnfractions .4 .1 .1 .4
b3de4544 220@item Name @tab Encoding @tab Decoding @tab Comments
64c2f20a 221@item 4xm @tab @tab X
c6b2dc34 222 @tab 4X Technologies format, used in some games.
f0b19bd3 223@item 8088flex TMV @tab @tab X
574b183d 224@item Adobe Filmstrip @tab X @tab X
39271be4 225@item Audio IFF (AIFF) @tab X @tab X
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226@item American Laser Games MM @tab @tab X
227 @tab Multimedia format used in games like Mad Dog McCree.
39271be4 228@item 3GPP AMR @tab X @tab X
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229@item Amazing Studio Packed Animation File @tab @tab X
230 @tab Multimedia format used in game Heart Of Darkness.
cd223e0b 231@item Apple HTTP Live Streaming @tab @tab X
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232@item ASF @tab X @tab X
233@item AVI @tab X @tab X
0e8c6f22 234@item AviSynth @tab @tab X
c6b2dc34 235@item AVS @tab @tab X
d698c5d3 236 @tab Multimedia format used by the Creature Shock game.
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237@item Beam Software SIFF @tab @tab X
238 @tab Audio and video format used in some games by Beam Software.
239@item Bethesda Softworks VID @tab @tab X
d698c5d3 240 @tab Used in some games from Bethesda Softworks.
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241@item Bink @tab @tab X
242 @tab Multimedia format used by many games.
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243@item Bitmap Brothers JV @tab @tab X
244 @tab Used in Z and Z95 games.
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245@item Brute Force & Ignorance @tab @tab X
246 @tab Used in the game Flash Traffic: City of Angels.
b21e6b70 247@item BWF @tab X @tab X
779ef255 248@item CRI ADX @tab X @tab X
a17c3c7d 249 @tab Audio-only format used in console video games.
f545e006 250@item Discworld II BMV @tab @tab X
913c3e2c 251@item Interplay C93 @tab @tab X
d698c5d3 252 @tab Used in the game Cyberia from Interplay.
913c3e2c 253@item Delphine Software International CIN @tab @tab X
d698c5d3 254 @tab Multimedia format used by Delphine Software games.
062cd5a9 255@item Digital Speech Standard (DSS) @tab @tab X
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256@item Canopus HQ @tab @tab X
257@item Canopus HQA @tab @tab X
35c6ce76 258@item Canopus HQX @tab @tab X
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259@item CD+G @tab @tab X
260 @tab Video format used by CD+G karaoke disks
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261@item Commodore CDXL @tab @tab X
262 @tab Amiga CD video format
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263@item Core Audio Format @tab @tab X
264 @tab Apple Core Audio Format
39271be4 265@item CRC testing format @tab X @tab
913c3e2c 266@item Creative Voice @tab X @tab X
d698c5d3 267 @tab Created for the Sound Blaster Pro.
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268@item CRYO APC @tab @tab X
269 @tab Audio format used in some games by CRYO Interactive Entertainment.
39271be4 270@item D-Cinema audio @tab X @tab X
e6565055 271@item Deluxe Paint Animation @tab @tab X
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272@item DFA @tab @tab X
273 @tab This format is used in Chronomaster game
5c018ee1 274@item DirectDraw Surface @tab @tab X
913c3e2c 275@item DV video @tab X @tab X
c6b2dc34 276@item DXA @tab @tab X
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277 @tab This format is used in the non-Windows version of the Feeble Files
278 game and different game cutscenes repacked for use with ScummVM.
39271be4 279@item Electronic Arts cdata @tab @tab X
c6b2dc34 280@item Electronic Arts Multimedia @tab @tab X
d698c5d3 281 @tab Used in various EA games; files have extensions like WVE and UV2.
39271be4 282@item Flash (SWF) @tab X @tab X
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283@item Flash 9 (AVM2) @tab X @tab X
284 @tab Only embedded audio is decoded.
285@item FLI/FLC/FLX animation @tab @tab X
d698c5d3 286 @tab .fli/.flc files
6ffd7edd 287@item Flash Video (FLV) @tab X @tab X
d698c5d3 288 @tab Macromedia Flash video files
39271be4 289@item framecrc testing format @tab X @tab
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290@item FunCom ISS @tab @tab X
291 @tab Audio format used in various games from FunCom like The Longest Journey.
39271be4 292@item GIF Animation @tab X @tab
c6b2dc34 293@item GXF @tab X @tab X
d698c5d3 294 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
64c2f20a 295 playout servers.
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296@item HNM @tab @tab X
297 @tab Only version 4 supported, used in some games from Cryo Interactive
dd2d651d 298@item id Quake II CIN video @tab @tab X
76ec3939 299@item id RoQ @tab X @tab X
d698c5d3 300 @tab Used in Quake III, Jedi Knight 2, other computer games.
3b39e273 301@item IEC61937 encapsulation @tab X @tab X
c6b2dc34 302@item IFF @tab @tab X
d698c5d3 303 @tab Interchange File Format
a2b251a0 304@item iLBC @tab X @tab X
c6b2dc34 305@item Interplay MVE @tab @tab X
d698c5d3 306 @tab Format used in various Interplay computer games.
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307@item IV8 @tab @tab X
308 @tab A format generated by IndigoVision 8000 video server.
54bc6403 309@item IVF (On2) @tab X @tab X
173bb37f 310 @tab A format used by libvpx
0ca36b4d 311@item LATM @tab X @tab X
c6b2dc34 312@item LMLM4 @tab @tab X
d698c5d3 313 @tab Used by Linux Media Labs MPEG-4 PCI boards
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314@item LXF @tab @tab X
315 @tab VR native stream format, used by Leitch/Harris' video servers.
64c2f20a 316@item Matroska @tab X @tab X
39271be4 317@item Matroska audio @tab X @tab
fd5b124d 318@item FFmpeg metadata @tab X @tab X
a4651511 319 @tab Metadata in text format.
913c3e2c 320@item MAXIS XA @tab @tab X
d698c5d3 321 @tab Used in Sim City 3000; file extension .xa.
61dc238b 322@item MD Studio @tab @tab X
9d09ebf1 323@item Mobotix .mxg @tab @tab X
64c2f20a 324@item Monkey's Audio @tab @tab X
822cc8f7 325@item Motion Pixels MVI @tab @tab X
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326@item MOV/QuickTime/MP4 @tab X @tab X
327 @tab 3GP, 3GP2, PSP, iPod variants supported
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328@item MP2 @tab X @tab X
329@item MP3 @tab X @tab X
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330@item MPEG-1 System @tab X @tab X
331 @tab muxed audio and video, VCD format supported
332@item MPEG-PS (program stream) @tab X @tab X
333 @tab also known as @code{VOB} file, SVCD and DVD format supported
334@item MPEG-TS (transport stream) @tab X @tab X
d698c5d3 335 @tab also known as DVB Transport Stream
c6b2dc34 336@item MPEG-4 @tab X @tab X
d698c5d3 337 @tab MPEG-4 is a variant of QuickTime.
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338@item Mirillis FIC video @tab @tab X
339 @tab No cursor rendering.
39271be4 340@item MIME multipart JPEG @tab X @tab
bac4c85c 341@item MSN TCP webcam @tab @tab X
d698c5d3 342 @tab Used by MSN Messenger webcam streams.
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343@item MTV @tab @tab X
344@item Musepack @tab @tab X
345@item Musepack SV8 @tab @tab X
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346@item Material eXchange Format (MXF) @tab X @tab X
347 @tab SMPTE 377M, used by D-Cinema, broadcast industry.
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348@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
349 @tab SMPTE 386M, D-10/IMX Mapping.
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350@item NC camera feed @tab @tab X
351 @tab NC (AVIP NC4600) camera streams
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352@item NTT TwinVQ (VQF) @tab @tab X
353 @tab Nippon Telegraph and Telephone Corporation TwinVQ.
913c3e2c 354@item Nullsoft Streaming Video @tab @tab X
39271be4 355@item NuppelVideo @tab @tab X
c6b2dc34 356@item NUT @tab X @tab X
d698c5d3 357 @tab NUT Open Container Format
39271be4 358@item Ogg @tab X @tab X
f28070a1 359@item Playstation Portable PMP @tab @tab X
913c3e2c 360@item TechnoTrend PVA @tab @tab X
d698c5d3 361 @tab Used by TechnoTrend DVB PCI boards.
cdce0fb8 362@item QCP @tab @tab X
43dedc1e 363@item raw ADTS (AAC) @tab X @tab X
76ec3939 364@item raw AC-3 @tab X @tab X
de295976 365@item raw Chinese AVS video @tab X @tab X
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366@item raw CRI ADX @tab X @tab X
367@item raw Dirac @tab X @tab X
368@item raw DNxHD @tab X @tab X
369@item raw DTS @tab X @tab X
370@item raw E-AC-3 @tab X @tab X
371@item raw FLAC @tab X @tab X
372@item raw GSM @tab @tab X
373@item raw H.261 @tab X @tab X
374@item raw H.263 @tab X @tab X
375@item raw H.264 @tab X @tab X
50ea9315 376@item raw HEVC @tab X @tab X
43dedc1e 377@item raw Ingenient MJPEG @tab @tab X
76ec3939 378@item raw MJPEG @tab X @tab X
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379@item raw MLP @tab @tab X
380@item raw MPEG @tab @tab X
381@item raw MPEG-1 @tab @tab X
382@item raw MPEG-2 @tab @tab X
383@item raw MPEG-4 @tab X @tab X
384@item raw NULL @tab X @tab
81b55ee5 385@item raw video @tab X @tab X
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386@item raw id RoQ @tab X @tab
387@item raw Shorten @tab @tab X
57231e4d 388@item raw TAK @tab @tab X
23d9cc45 389@item raw TrueHD @tab X @tab X
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390@item raw VC-1 @tab @tab X
391@item raw PCM A-law @tab X @tab X
392@item raw PCM mu-law @tab X @tab X
393@item raw PCM signed 8 bit @tab X @tab X
394@item raw PCM signed 16 bit big-endian @tab X @tab X
395@item raw PCM signed 16 bit little-endian @tab X @tab X
396@item raw PCM signed 24 bit big-endian @tab X @tab X
397@item raw PCM signed 24 bit little-endian @tab X @tab X
398@item raw PCM signed 32 bit big-endian @tab X @tab X
399@item raw PCM signed 32 bit little-endian @tab X @tab X
400@item raw PCM unsigned 8 bit @tab X @tab X
401@item raw PCM unsigned 16 bit big-endian @tab X @tab X
402@item raw PCM unsigned 16 bit little-endian @tab X @tab X
403@item raw PCM unsigned 24 bit big-endian @tab X @tab X
404@item raw PCM unsigned 24 bit little-endian @tab X @tab X
405@item raw PCM unsigned 32 bit big-endian @tab X @tab X
406@item raw PCM unsigned 32 bit little-endian @tab X @tab X
407@item raw PCM floating-point 32 bit big-endian @tab X @tab X
408@item raw PCM floating-point 32 bit little-endian @tab X @tab X
409@item raw PCM floating-point 64 bit big-endian @tab X @tab X
410@item raw PCM floating-point 64 bit little-endian @tab X @tab X
39271be4 411@item RDT @tab @tab X
913c3e2c 412@item REDCODE R3D @tab @tab X
7eb68edb 413 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
64c2f20a 414@item RealMedia @tab X @tab X
39271be4 415@item Redirector @tab @tab X
913c3e2c 416@item Renderware TeXture Dictionary @tab @tab X
c45fcf30 417@item Resolume DXV @tab @tab X
c6b2dc34 418@item RL2 @tab @tab X
d698c5d3 419 @tab Audio and video format used in some games by Entertainment Software Partners.
39271be4 420@item RPL/ARMovie @tab @tab X
e8723e24 421@item Lego Mindstorms RSO @tab X @tab X
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422@item RTMP @tab X @tab X
423 @tab Output is performed by publishing stream to RTMP server
44594cc7 424@item RTP @tab X @tab X
6f5a3d0a 425@item RTSP @tab X @tab X
01c8d258 426@item SAP @tab X @tab X
9a3202a9 427@item Screenpresso @tab @tab X
39271be4 428@item SDP @tab @tab X
c6b2dc34 429@item Sega FILM/CPK @tab @tab X
d698c5d3 430 @tab Used in many Sega Saturn console games.
55ddd700 431@item Silicon Graphics Movie @tab @tab X
913c3e2c 432@item Sierra SOL @tab @tab X
d698c5d3 433 @tab .sol files used in Sierra Online games.
c6b2dc34 434@item Sierra VMD @tab @tab X
d698c5d3 435 @tab Used in Sierra CD-ROM games.
c6b2dc34 436@item Smacker @tab @tab X
d698c5d3 437 @tab Multimedia format used by many games.
ffa0923e 438@item SMJPEG @tab X @tab X
b5aecc6b 439 @tab Used in certain Loki game ports.
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440@item Smush
441 @tab Multimedia format used in some LucasArts games.
f40e7eb5 442@item Sony OpenMG (OMA) @tab X @tab X
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443 @tab Audio format used in Sony Sonic Stage and Sony Vegas.
444@item Sony PlayStation STR @tab @tab X
740e89cf 445@item Sony Wave64 (W64) @tab @tab X
cbfe5bee 446@item SoX native format @tab X @tab X
64c2f20a 447@item SUN AU format @tab X @tab X
247e370e 448@item TDSC @tab @tab X
5a717094 449@item Text files @tab @tab X
c6b2dc34 450@item THP @tab @tab X
d698c5d3 451 @tab Used on the Nintendo GameCube.
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452@item Tiertex Limited SEQ @tab @tab X
453 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
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454@item True Audio @tab @tab X
455@item VC-1 test bitstream @tab X @tab X
7ca3e520 456@item Vidvox Hap @tab X @tab X
c6b2dc34 457@item WAV @tab X @tab X
39271be4 458@item WavPack @tab @tab X
316d6c15 459@item WebM @tab X @tab X
82ca054a 460@item Windows Televison (WTV) @tab @tab X
913c3e2c 461@item Wing Commander III movie @tab @tab X
d698c5d3 462 @tab Multimedia format used in Origin's Wing Commander III computer game.
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463@item Westwood Studios audio @tab @tab X
464 @tab Multimedia format used in Westwood Studios games.
465@item Westwood Studios VQA @tab @tab X
466 @tab Multimedia format used in Westwood Studios games.
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SH
467@item XMV @tab @tab X
468 @tab Microsoft video container used in Xbox games.
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MH
469@item xWMA @tab @tab X
470 @tab Microsoft audio container used by XAudio 2.
39271be4 471@item YUV4MPEG pipe @tab X @tab X
148bcae9 472@item Psygnosis YOP @tab @tab X
0e714f88 473@item ZeroCodec Lossless Video @tab @tab X
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DB
474@end multitable
475
476@code{X} means that encoding (resp. decoding) is supported.
477
478@section Image Formats
479
43fb279f 480Libav can read and write images for each frame of a video sequence. The
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DB
481following image formats are supported:
482
483@multitable @columnfractions .4 .1 .1 .4
b3de4544 484@item Name @tab Encoding @tab Decoding @tab Comments
9db80acb
DV
485@item .Y.U.V @tab X @tab X
486 @tab one raw file per component
e50f5d3c
VG
487@item Alias PIX @tab X @tab X
488 @tab Alias/Wavefront PIX image format
9db80acb
DV
489@item animated GIF @tab X @tab X
490 @tab Only uncompressed GIFs are generated.
f2937cc6
DV
491@item BMP @tab X @tab X
492 @tab Microsoft BMP image
ae17878f
AN
493@item BRender PIX @tab @tab X
494 @tab Argonaut BRender 3D engine image format.
e27ce0ee 495@item DPX @tab X @tab X
94d3d6a4 496 @tab Digital Picture Exchange
38389058
JC
497@item EXR @tab @tab X
498 @tab OpenEXR
9db80acb
DV
499@item JPEG @tab X @tab X
500 @tab Progressive JPEG is not supported.
c81a7063
NB
501@item JPEG 2000 @tab E @tab X
502 @tab encoding supported through external library libopenjpeg
f2937cc6
DV
503@item JPEG-LS @tab X @tab X
504@item LJPEG @tab X @tab
505 @tab Lossless JPEG
ddea12a6 506@item PAM @tab X @tab X
9db80acb 507 @tab PAM is a PNM extension with alpha support.
ddea12a6 508@item PBM @tab X @tab X
f2937cc6 509 @tab Portable BitMap image
effcedf7 510@item PCX @tab X @tab X
9db80acb 511 @tab PC Paintbrush
ddea12a6 512@item PGM @tab X @tab X
314511ab 513 @tab Portable GrayMap image
ddea12a6 514@item PGMYUV @tab X @tab X
9db80acb 515 @tab PGM with U and V components in YUV 4:2:0
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PR
516@item PIC @tab @tab X
517 @tab Pictor/PC Paint
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DV
518@item PNG @tab X @tab X
519 @tab 2/4 bpp not supported yet
ddea12a6 520@item PPM @tab X @tab X
314511ab 521 @tab Portable PixelMap image
9db80acb
DV
522@item PTX @tab @tab X
523 @tab V.Flash PTX format
9db80acb
DV
524@item SGI @tab X @tab X
525 @tab SGI RGB image format
d7840529 526@item Sun Rasterfile @tab X @tab X
a1c5b6ec 527 @tab Sun RAS image format
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DV
528@item TIFF @tab X @tab X
529 @tab YUV, JPEG and some extension is not supported yet.
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JR
530@item Truevision Targa @tab X @tab X
531 @tab Targa (.TGA) image format
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JR
532@item WebP @tab E @tab X
533 @tab WebP image format, encoding supported through external library libwebp
678082b4 534@item XBM @tab X @tab X
0afd8f12 535 @tab X BitMap image format
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PM
536@item XWD @tab X @tab X
537 @tab X Window Dump image format
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DB
538@end multitable
539
540@code{X} means that encoding (resp. decoding) is supported.
541
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JM
542@code{E} means that support is provided through an external library.
543
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DB
544@section Video Codecs
545
546@multitable @columnfractions .4 .1 .1 .4
b3de4544 547@item Name @tab Encoding @tab Decoding @tab Comments
9510f59a 548@item 4X Movie @tab @tab X
d698c5d3 549 @tab Used in certain computer games.
f0b19bd3 550@item 8088flex TMV @tab @tab X
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DB
551@item 8SVX exponential @tab @tab X
552@item 8SVX fibonacci @tab @tab X
8fb9e198
TB
553@item A64 multicolor @tab X @tab
554 @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
70daeacd 555@item Amazing Studio PAF Video @tab @tab X
913c3e2c 556@item American Laser Games MM @tab @tab X
d698c5d3 557 @tab Used in games like Mad Dog McCree.
a1c5b6ec 558@item AMV Video @tab @tab X
d698c5d3 559 @tab Used in Chinese MP3 players.
5a717094 560@item ANSI/ASCII art @tab @tab X
1232a164 561@item Apple Intermediate Codec @tab @tab X
d66d8b83 562@item Apple MJPEG-B @tab @tab X
1a265f61 563@item Apple ProRes @tab X @tab X
d66d8b83 564@item Apple QuickDraw @tab @tab X
d698c5d3 565 @tab fourcc: qdrw
d66d8b83 566@item Asus v1 @tab X @tab X
d698c5d3 567 @tab fourcc: ASV1
d66d8b83 568@item Asus v2 @tab X @tab X
d698c5d3 569 @tab fourcc: ASV2
d66d8b83 570@item ATI VCR1 @tab @tab X
d698c5d3 571 @tab fourcc: VCR1
d66d8b83 572@item ATI VCR2 @tab @tab X
d698c5d3 573 @tab fourcc: VCR2
588f8cd8 574@item Auravision Aura @tab @tab X
ce293510 575@item Auravision Aura 2 @tab @tab X
dd2d651d 576@item Autodesk Animator Flic video @tab @tab X
d66d8b83 577@item Autodesk RLE @tab @tab X
d698c5d3 578 @tab fourcc: AASC
9510f59a 579@item AVS (Audio Video Standard) video @tab @tab X
d698c5d3 580 @tab Video encoding used by the Creature Shock game.
68dddf53 581@item Beam Software VB @tab @tab X
9510f59a 582@item Bethesda VID video @tab @tab X
d698c5d3 583 @tab Used in some games from Bethesda Softworks.
342c7dfd 584@item Bink Video @tab @tab X
402f9ad5 585@item Bitmap Brothers JV video @tab @tab X
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DB
586@item Brute Force & Ignorance @tab @tab X
587 @tab Used in the game Flash Traffic: City of Angels.
bac4c85c 588@item C93 video @tab @tab X
d698c5d3 589 @tab Codec used in Cyberia game.
d66d8b83 590@item CamStudio @tab @tab X
d698c5d3 591 @tab fourcc: CSCD
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MT
592@item CD+G @tab @tab X
593 @tab Video codec for CD+G karaoke disks
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PM
594@item CDXL @tab @tab X
595 @tab Amiga CD video codec
de295976
SG
596@item Chinese AVS video @tab E @tab X
597 @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
9510f59a
DB
598@item Delphine Software International CIN video @tab @tab X
599 @tab Codec used in Delphine Software International games.
f545e006 600@item Discworld II BMV Video @tab @tab X
45eaac02 601@item Canopus Lossless Codec @tab @tab X
d66d8b83 602@item Cinepak @tab @tab X
e93947b7 603@item Cirrus Logic AccuPak @tab X @tab X
d698c5d3 604 @tab fourcc: CLJR
9510f59a 605@item Creative YUV (CYUV) @tab @tab X
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KS
606@item DFA @tab @tab X
607 @tab Codec used in Chronomaster game.
82ced5a9 608@item Dirac @tab E @tab E
a229d6c2 609 @tab supported through external library libschroedinger
a1ae40fd 610@item Deluxe Paint Animation @tab @tab X
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DB
611@item DNxHD @tab X @tab X
612 @tab aka SMPTE VC3
68dddf53 613@item Duck TrueMotion 1.0 @tab @tab X
d698c5d3 614 @tab fourcc: DUCK
68dddf53 615@item Duck TrueMotion 2.0 @tab @tab X
d698c5d3 616 @tab fourcc: TM20
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PM
617@item Duck TrueMotion 2.0 RT @tab @tab X
618 @tab fourcc: TR20
9510f59a 619@item DV (Digital Video) @tab X @tab X
19341c58 620@item Dxtory capture format @tab @tab X
9510f59a 621@item Feeble Files/ScummVM DXA @tab @tab X
d698c5d3 622 @tab Codec originally used in Feeble Files game.
9510f59a 623@item Electronic Arts CMV video @tab @tab X
d698c5d3 624 @tab Used in NHL 95 game.
c63ea92b 625@item Electronic Arts Madcow video @tab @tab X
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DB
626@item Electronic Arts TGV video @tab @tab X
627@item Electronic Arts TGQ video @tab @tab X
628@item Electronic Arts TQI video @tab @tab X
629@item Escape 124 @tab @tab X
350914fc 630@item Escape 130 @tab @tab X
f4258b13 631@item FFmpeg video codec #1 @tab X @tab X
d698c5d3 632 @tab experimental lossless codec (fourcc: FFV1)
dd2d651d 633@item Flash Screen Video v1 @tab X @tab X
d698c5d3 634 @tab fourcc: FSV1
c2d23309 635@item Flash Screen Video v2 @tab @tab X
dd2d651d 636@item Flash Video (FLV) @tab X @tab X
d698c5d3 637 @tab Sorenson H.263 used in Flash
41dd77bd 638@item Forward Uncompressed @tab @tab X
dd2d651d 639@item Fraps @tab @tab X
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KS
640@item Go2Meeting @tab @tab X
641 @tab fourcc: G2M2, G2M3
2d66a58c
KS
642@item Go2Webinar @tab @tab X
643 @tab fourcc: G2M4
d66d8b83 644@item H.261 @tab X @tab X
dd2d651d
DB
645@item H.263 / H.263-1996 @tab X @tab X
646@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
647@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
71ec3d36 648 @tab encoding supported through external library libx264 and OpenH264
50ea9315 649@item HEVC @tab X @tab X
233d2fa0 650 @tab encoding supported through external library libx265 and libkvazaar
9af7a852 651@item HNM version 4 @tab @tab X
d66d8b83 652@item HuffYUV @tab X @tab X
dd2d651d 653@item HuffYUV FFmpeg variant @tab X @tab X
d66d8b83 654@item IBM Ultimotion @tab @tab X
d698c5d3 655 @tab fourcc: ULTI
bac4c85c 656@item id Cinematic video @tab @tab X
d698c5d3 657 @tab Used in Quake II.
a1c5b6ec 658@item id RoQ video @tab X @tab X
d698c5d3 659 @tab Used in Quake III, Jedi Knight 2, other computer games.
b9e06ddd 660@item IFF ILBM @tab @tab X
da9cea77 661 @tab IFF interleaved bitmap
b9e06ddd
PR
662@item IFF ByteRun1 @tab @tab X
663 @tab IFF run length encoded bitmap
dd2d651d
DB
664@item Intel H.263 @tab @tab X
665@item Intel Indeo 2 @tab @tab X
d66d8b83 666@item Intel Indeo 3 @tab @tab X
adfe0c94 667@item Intel Indeo 4 @tab @tab X
5bebe94d 668@item Intel Indeo 5 @tab @tab X
dd2d651d 669@item Interplay C93 @tab @tab X
9510f59a 670 @tab Used in the game Cyberia from Interplay.
dd2d651d 671@item Interplay MVE video @tab @tab X
d698c5d3 672 @tab Used in Interplay .MVE files.
dd2d651d 673@item Karl Morton's video codec @tab @tab X
d698c5d3 674 @tab Codec used in Worms games.
bf354122
DV
675@item Kega Game Video (KGV1) @tab @tab X
676 @tab Kega emulator screen capture codec.
d267b339 677@item Lagarith @tab @tab X
dd2d651d
DB
678@item LCL (LossLess Codec Library) MSZH @tab @tab X
679@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
d66d8b83 680@item LOCO @tab @tab X
a420ccd4
PM
681@item LucasArts SANM @tab @tab X
682 @tab Used in LucasArts SMUSH animations.
d66d8b83 683@item lossless MJPEG @tab X @tab X
d78fd2fa 684@item MagicYUV Lossless Video @tab @tab X
edf35d83
KS
685@item Microsoft ATC Screen @tab @tab X
686 @tab Also known as Microsoft Screen 3.
5b7e3a19
KS
687@item Microsoft Expression Encoder Screen @tab @tab X
688 @tab Also known as Microsoft Titanium Screen 2.
d66d8b83 689@item Microsoft RLE @tab @tab X
005c80b6
KS
690@item Microsoft Screen 1 @tab @tab X
691 @tab Also known as Windows Media Video V7 Screen.
ee769c6a
AD
692@item Microsoft Screen 2 @tab @tab X
693 @tab Also known as Windows Media Video V9 Screen.
dd2d651d 694@item Microsoft Video 1 @tab @tab X
d66d8b83 695@item Mimic @tab @tab X
d698c5d3 696 @tab Used in MSN Messenger Webcam streams.
d66d8b83 697@item Miro VideoXL @tab @tab X
d698c5d3 698 @tab fourcc: VIXL
eacf8613 699@item MJPEG (Motion JPEG) @tab X @tab X
ce02f9be 700@item Mobotix MxPEG video @tab @tab X
dd2d651d
DB
701@item Motion Pixels video @tab @tab X
702@item MPEG-1 video @tab X @tab X
dd2d651d
DB
703@item MPEG-2 video @tab X @tab X
704@item MPEG-4 part 2 @tab X @tab X
29e4046e 705 @tab libxvidcore can be used alternatively for encoding.
f7af2c1d 706@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
dd2d651d
DB
707@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
708@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
eacf8613 709@item Nintendo Gamecube THP video @tab @tab X
641992de
DB
710@item NuppelVideo/RTjpeg @tab @tab X
711 @tab Video encoding used in NuppelVideo files.
d66d8b83 712@item On2 VP3 @tab @tab X
d698c5d3 713 @tab still experimental
d66d8b83 714@item On2 VP5 @tab @tab X
d698c5d3 715 @tab fourcc: VP50
d66d8b83 716@item On2 VP6 @tab @tab X
d698c5d3 717 @tab fourcc: VP60,VP61,VP62
ac4b32df
PR
718@item On2 VP7 @tab @tab X
719 @tab fourcc: VP70,VP71
3b636f21
DC
720@item VP8 @tab E @tab X
721 @tab fourcc: VP80, encoding supported through external library libvpx
72ca830f
RB
722@item VP9 @tab E @tab X
723 @tab Encoding supported through external library libvpx
d66d8b83 724@item planar RGB @tab @tab X
d698c5d3 725 @tab fourcc: 8BPS
a1c5b6ec 726@item Q-team QPEG @tab @tab X
d698c5d3 727 @tab fourccs: QPEG, Q1.0, Q1.1
9510f59a 728@item QuickTime 8BPS video @tab @tab X
a1c5b6ec
JR
729@item QuickTime Animation (RLE) video @tab X @tab X
730 @tab fourcc: 'rle '
731@item QuickTime Graphics (SMC) @tab @tab X
732 @tab fourcc: 'smc '
733@item QuickTime video (RPZA) @tab @tab X
734 @tab fourcc: rpza
43836928 735@item R10K AJA Kona 10-bit RGB Codec @tab @tab X
4aaab0a3 736@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X
a1c5b6ec 737@item Raw Video @tab X @tab X
d0e1cd3d
DB
738@item RealVideo 1.0 @tab X @tab X
739@item RealVideo 2.0 @tab X @tab X
6beb8b26
KS
740@item RealVideo 3.0 @tab @tab X
741 @tab still far from ideal
11c0f9ec 742@item RealVideo 4.0 @tab @tab X
68dddf53 743@item Renderware TXD (TeXture Dictionary) @tab @tab X
d698c5d3 744 @tab Texture dictionaries used by the Renderware Engine.
a1c5b6ec
JR
745@item RL2 video @tab @tab X
746 @tab used in some games by Entertainment Software Partners
68dddf53
JR
747@item Sierra VMD video @tab @tab X
748 @tab Used in Sierra VMD files.
86a04326
PR
749@item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X
750@item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X
07761294 751@item Silicon Graphics RLE 8-bit video @tab @tab X
bac4c85c 752@item Smacker video @tab @tab X
d698c5d3 753 @tab Video encoding used in Smacker.
68dddf53 754@item SMPTE VC-1 @tab @tab X
eacf8613 755@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
a1c5b6ec 756@item Sorenson Vector Quantizer 1 @tab X @tab X
d698c5d3 757 @tab fourcc: SVQ1
a1c5b6ec 758@item Sorenson Vector Quantizer 3 @tab @tab X
d698c5d3 759 @tab fourcc: SVQ3
a1c5b6ec 760@item Sunplus JPEG (SP5X) @tab @tab X
d698c5d3 761 @tab fourcc: SP5X
68dddf53 762@item TechSmith Screen Capture Codec @tab @tab X
d698c5d3 763 @tab fourcc: TSCC
781888da
KS
764@item TechSmith Screen Capture Codec 2 @tab @tab X
765 @tab fourcc: TSC2
82ced5a9 766@item Theora @tab E @tab X
360f980b 767 @tab encoding supported through external library libtheora
a1c5b6ec 768@item Tiertex Limited SEQ video @tab @tab X
d698c5d3 769 @tab Codec used in DOS CD-ROM FlashBack game.
1ab5a780 770@item Ut Video @tab X @tab X
80f6c0bb
DB
771@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
772@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
c433a3f9 773@item VBLE Lossless Codec @tab @tab X
eacf8613 774@item VMware Screen Codec / VMware Video @tab @tab X
d698c5d3 775 @tab Codec used in videos captured by VMware.
eacf8613 776@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
45ecda85 777@item Windows Media Image @tab @tab X
dd2d651d 778@item Windows Media Video 7 @tab X @tab X
eacf8613 779@item Windows Media Video 8 @tab X @tab X
68dddf53
JR
780@item Windows Media Video 9 @tab @tab X
781 @tab not completely working
eacf8613
JR
782@item Wing Commander III / Xan @tab @tab X
783 @tab Used in Wing Commander III .MVE files.
44ddfd47
KS
784@item Wing Commander IV / Xan @tab @tab X
785 @tab Used in Wing Commander IV.
d66d8b83
DB
786@item Winnov WNV1 @tab @tab X
787@item WMV7 @tab X @tab X
39271be4 788@item YAMAHA SMAF @tab X @tab X
148bcae9 789@item Psygnosis YOP Video @tab @tab X
d66d8b83 790@item ZLIB @tab X @tab X
d698c5d3 791 @tab part of LCL, encoder experimental
eacf8613 792@item Zip Motion Blocks Video @tab X @tab X
d698c5d3 793 @tab Encoder works only in PAL8.
d0e1cd3d
DB
794@end multitable
795
796@code{X} means that encoding (resp. decoding) is supported.
797
82ced5a9
DB
798@code{E} means that support is provided through an external library.
799
d0e1cd3d
DB
800@section Audio Codecs
801
485ec4f1 802@multitable @columnfractions .4 .1 .1 .4
b3de4544 803@item Name @tab Encoding @tab Decoding @tab Comments
16d81b27 804@item 8SVX audio @tab @tab X
82ced5a9 805@item AAC @tab E @tab X
d89e738a 806 @tab encoding supported through external library libfaac and libvo-aacenc
c76d1bb2 807@item AC-3 @tab IX @tab X
fd75cedd
DB
808@item ADPCM 4X Movie @tab @tab X
809@item ADPCM CDROM XA @tab @tab X
810@item ADPCM Creative Technology @tab @tab X
811 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
812@item ADPCM Electronic Arts @tab @tab X
813 @tab Used in various EA titles.
814@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
815 @tab Used in Sim City 3000.
816@item ADPCM Electronic Arts R1 @tab @tab X
817@item ADPCM Electronic Arts R2 @tab @tab X
818@item ADPCM Electronic Arts R3 @tab @tab X
819@item ADPCM Electronic Arts XAS @tab @tab X
21e681ba 820@item ADPCM G.722 @tab X @tab X
fd75cedd
DB
821@item ADPCM G.726 @tab X @tab X
822@item ADPCM IMA AMV @tab @tab X
823 @tab Used in AMV files
824@item ADPCM IMA Electronic Arts EACS @tab @tab X
825@item ADPCM IMA Electronic Arts SEAD @tab @tab X
826@item ADPCM IMA Funcom @tab @tab X
827@item ADPCM IMA QuickTime @tab X @tab X
828@item ADPCM IMA Loki SDL MJPEG @tab @tab X
829@item ADPCM IMA WAV @tab X @tab X
830@item ADPCM IMA Westwood @tab @tab X
831@item ADPCM ISS IMA @tab @tab X
832 @tab Used in FunCom games.
833@item ADPCM IMA Duck DK3 @tab @tab X
834 @tab Used in some Sega Saturn console games.
835@item ADPCM IMA Duck DK4 @tab @tab X
836 @tab Used in some Sega Saturn console games.
837@item ADPCM Microsoft @tab X @tab X
838@item ADPCM MS IMA @tab X @tab X
839@item ADPCM Nintendo Gamecube THP @tab @tab X
840@item ADPCM QT IMA @tab X @tab X
841@item ADPCM SEGA CRI ADX @tab X @tab X
842 @tab Used in Sega Dreamcast games.
843@item ADPCM Shockwave Flash @tab X @tab X
844@item ADPCM SMJPEG IMA @tab @tab X
845 @tab Used in certain Loki game ports.
846@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
847@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
848@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
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PM
849@item ADPCM VIMA
850 @tab Used in LucasArts SMUSH animations.
fd75cedd
DB
851@item ADPCM Westwood Studios IMA @tab @tab X
852 @tab Used in Westwood Studios games like Command and Conquer.
853@item ADPCM Yamaha @tab X @tab X
2bcaf2fe 854@item AMR-NB @tab E @tab X
4fe3edaa 855 @tab encoding supported through external library libopencore-amrnb
f502ff3f
MS
856@item AMR-WB @tab E @tab X
857 @tab encoding supported through external library libvo-amrwbenc
70daeacd 858@item Amazing Studio PAF Audio @tab @tab X
833e90dd 859@item Apple lossless audio @tab X @tab X
d698c5d3 860 @tab QuickTime fourcc 'alac'
7df9e693
DB
861@item ATRAC1 @tab @tab X
862@item ATRAC3 @tab @tab X
e6f0bb65 863@item ATRAC3+ @tab @tab X
c0d3f516
PR
864@item Bink Audio @tab @tab X
865 @tab Used in Bink and Smacker files in many games.
9510f59a 866@item Delphine Software International CIN audio @tab @tab X
d698c5d3 867 @tab Codec used in Delphine Software International games.
c56b9b1e 868@item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X
f545e006 869@item Discworld II BMV Audio @tab @tab X
9510f59a
DB
870@item COOK @tab @tab X
871 @tab All versions except 5.1 are supported.
9510f59a 872@item DCA (DTS Coherent Acoustics) @tab @tab X
217e4ff4 873 @tab supported extensions: XCh, XLL (partially)
12dd57fd
DB
874@item DPCM id RoQ @tab X @tab X
875 @tab Used in Quake III, Jedi Knight 2, other computer games.
876@item DPCM Interplay @tab @tab X
877 @tab Used in various Interplay computer games.
878@item DPCM Sierra Online @tab @tab X
879 @tab Used in Sierra Online game audio files.
880@item DPCM Sol @tab @tab X
881@item DPCM Xan @tab @tab X
eff9011d 882 @tab Used in Origin's Wing Commander IV AVI files.
16d81b27 883@item DSP Group TrueSpeech @tab @tab X
16d81b27 884@item DV audio @tab @tab X
aa47c35d 885@item Enhanced AC-3 @tab X @tab X
dd2d651d 886@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
f023d57d 887@item G.723.1 @tab X @tab X
b576934d
RD
888@item GSM @tab E @tab X
889 @tab encoding supported through external library libgsm
890@item GSM Microsoft variant @tab E @tab X
891 @tab encoding supported through external library libgsm
c6061443 892@item IAC (Indeo Audio Coder) @tab @tab X
3641b048
MS
893@item iLBC (Internet Low Bitrate Codec) @tab E @tab E
894 @tab encoding and decoding supported through external library libilbc
dd2d651d 895@item IMC (Intel Music Coder) @tab @tab X
dd2d651d
DB
896@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
897@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
9ba4821d
RP
898@item MLP (Meridian Lossless Packing) @tab @tab X
899 @tab Used in DVD-Audio discs.
16d81b27 900@item Monkey's Audio @tab @tab X
d698c5d3 901 @tab Only versions 3.97-3.99 are supported.
dd2d651d 902@item MP1 (MPEG audio layer 1) @tab @tab IX
718907cd
PM
903@item MP2 (MPEG audio layer 2) @tab IE @tab IX
904 @tab encoding supported also through external library TwoLAME
dd2d651d
DB
905@item MP3 (MPEG audio layer 3) @tab E @tab IX
906 @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
99971952 907@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
dd2d651d
DB
908@item Musepack SV7 @tab @tab X
909@item Musepack SV8 @tab @tab X
641992de 910@item Nellymoser Asao @tab X @tab X
e2834567 911@item On2 AVC (Audio for Video Codec) @tab @tab X
6cb8c854 912@item Opus @tab E @tab E
44617d6e 913 @tab supported through external library libopus
641992de
DB
914@item PCM A-law @tab X @tab X
915@item PCM mu-law @tab X @tab X
5a79bf02 916@item PCM signed 16-bit big-endian planar @tab @tab X
7e52080c
PM
917@item PCM signed 16-bit little-endian planar @tab @tab X
918@item PCM signed 24-bit little-endian planar @tab @tab X
919@item PCM signed 32-bit little-endian planar @tab @tab X
641992de
DB
920@item PCM 32-bit floating point big-endian @tab X @tab X
921@item PCM 32-bit floating point little-endian @tab X @tab X
922@item PCM 64-bit floating point big-endian @tab X @tab X
923@item PCM 64-bit floating point little-endian @tab X @tab X
924@item PCM D-Cinema audio signed 24-bit @tab X @tab X
925@item PCM signed 8-bit @tab X @tab X
926@item PCM signed 16-bit big-endian @tab X @tab X
927@item PCM signed 16-bit little-endian @tab X @tab X
928@item PCM signed 24-bit big-endian @tab X @tab X
929@item PCM signed 24-bit little-endian @tab X @tab X
930@item PCM signed 32-bit big-endian @tab X @tab X
931@item PCM signed 32-bit little-endian @tab X @tab X
5dd3707b 932@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
641992de
DB
933@item PCM unsigned 8-bit @tab X @tab X
934@item PCM unsigned 16-bit big-endian @tab X @tab X
935@item PCM unsigned 16-bit little-endian @tab X @tab X
936@item PCM unsigned 24-bit big-endian @tab X @tab X
937@item PCM unsigned 24-bit little-endian @tab X @tab X
938@item PCM unsigned 32-bit big-endian @tab X @tab X
939@item PCM unsigned 32-bit little-endian @tab X @tab X
85579b63 940@item PCM Zork @tab @tab X
73b458e3 941@item QCELP / PureVoice @tab @tab X
a1c5b6ec 942@item QDesign Music Codec 2 @tab @tab X
d698c5d3 943 @tab There are still some distortions.
d31ba231 944@item RealAudio 1.0 (14.4K) @tab X @tab X
d698c5d3 945 @tab Real 14400 bit/s codec
a1c5b6ec 946@item RealAudio 2.0 (28.8K) @tab @tab X
d698c5d3 947 @tab Real 28800 bit/s codec
a1c5b6ec 948@item RealAudio 3.0 (dnet) @tab IX @tab X
a692130f 949 @tab Real low bitrate AC-3 codec
b8560637 950@item RealAudio Lossless @tab @tab X
7bd3096f 951@item RealAudio SIPR / ACELP.NET @tab @tab X
bac4c85c 952@item Shorten @tab @tab X
68dddf53
JR
953@item Sierra VMD audio @tab @tab X
954 @tab Used in Sierra VMD files.
bac4c85c 955@item Smacker audio @tab @tab X
9aa91043 956@item SMPTE 302M AES3 audio @tab @tab X
b606a017 957@item Speex @tab E @tab E
360f980b 958 @tab supported through external library libspeex
57231e4d 959@item TAK (Tom's lossless Audio Kompressor) @tab @tab X
16d81b27 960@item True Audio (TTA) @tab @tab X
9ba4821d
RP
961@item TrueHD @tab @tab X
962 @tab Used in HD-DVD and Blu-Ray discs.
7bd47335 963@item TwinVQ (VQF flavor) @tab @tab X
dd2d651d 964@item Vorbis @tab E @tab X
19fcd66c 965 @tab A native but very primitive encoder exists.
3e589878 966@item Voxware MetaSound @tab @tab X
84d3ff50
AK
967@item WavPack @tab E @tab X
968 @tab supported through external library libwavpack
eacf8613
JR
969@item Westwood Audio (SND1) @tab @tab X
970@item Windows Media Audio 1 @tab X @tab X
971@item Windows Media Audio 2 @tab X @tab X
9d25f1f6 972@item Windows Media Audio Lossless @tab @tab X
c1061cc7 973@item Windows Media Audio Pro @tab @tab X
fa65584f 974@item Windows Media Audio Voice @tab @tab X
d0e1cd3d
DB
975@end multitable
976
977@code{X} means that encoding (resp. decoding) is supported.
978
82ced5a9
DB
979@code{E} means that support is provided through an external library.
980
d0e1cd3d
DB
981@code{I} means that an integer-only version is available, too (ensures high
982performance on systems without hardware floating point support).
983
bd3151f2
DB
984@section Subtitle Formats
985
000bbebb 986@multitable @columnfractions .4 .1 .1 .1 .1
9afc2917 987@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
1f0920db 988@item SSA/ASS @tab X @tab X @tab X @tab X
9afc2917
DB
989@item DVB @tab X @tab X @tab X @tab X
990@item DVD @tab X @tab X @tab X @tab X
c58b82a2 991@item PGS @tab @tab @tab @tab X
2c77c906 992@item SubRip (SRT) @tab X @tab X @tab @tab X
a4276ba2 993@item XSUB @tab @tab @tab X @tab X
bd3151f2
DB
994@end multitable
995
996@code{X} means that the feature is supported.
997
fbd52050
DB
998@section Network Protocols
999
000bbebb 1000@multitable @columnfractions .4 .1
fbd52050
DB
1001@item Name @tab Support
1002@item file @tab X
1003@item Gopher @tab X
f404c7dc 1004@item HLS @tab X
fbd52050 1005@item HTTP @tab X
f404c7dc 1006@item HTTPS @tab X
eb9244f2 1007@item Icecast @tab X
f404c7dc
DB
1008@item MMSH @tab X
1009@item MMST @tab X
fbd52050 1010@item pipe @tab X
f404c7dc 1011@item RTMP @tab X
acd554c1 1012@item RTMPE @tab X
6aedabc9 1013@item RTMPS @tab X
e312fcde 1014@item RTMPT @tab X
08cd95e8 1015@item RTMPTE @tab X
86991ce2 1016@item RTMPTS @tab X
fbd52050 1017@item RTP @tab X
f404c7dc 1018@item SCTP @tab X
fbd52050 1019@item TCP @tab X
f404c7dc 1020@item TLS @tab X
fbd52050
DB
1021@item UDP @tab X
1022@end multitable
1023
1024@code{X} means that the protocol is supported.
1025
f404c7dc
DB
1026@code{E} means that support is provided through an external library.
1027
fbd52050 1028
fa3f2a35
DB
1029@section Input/Output Devices
1030
1031@multitable @columnfractions .4 .1 .1
1032@item Name @tab Input @tab Output
1033@item ALSA @tab X @tab X
fa3f2a35
DB
1034@item BKTR @tab X @tab
1035@item DV1394 @tab X @tab
972880f5 1036@item Linux framebuffer @tab X @tab
80ff8a16 1037@item JACK @tab X @tab
972880f5 1038@item LIBCDIO @tab X
fa3f2a35
DB
1039@item LIBDC1394 @tab X @tab
1040@item OSS @tab X @tab X
12dca02e 1041@item Pulseaudio @tab X @tab
fa3f2a35
DB
1042@item Video4Linux2 @tab X @tab
1043@item VfW capture @tab X @tab
1044@item X11 grabbing @tab X @tab
1045@end multitable
1046
23869b4a 1047@code{X} means that input/output is supported.
fa3f2a35 1048
d0e1cd3d 1049@bye