rtpdec_mpeg4: const correctness for parse_fmtp_config()
[libav.git] / doc / general.texi
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1\input texinfo @c -*- texinfo -*-
2
3@settitle General Documentation
4@titlepage
d0e1cd3d 5@center @titlefont{General Documentation}
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6@end titlepage
7
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8@top
9
10@contents
d0e1cd3d 11
9bdfe9ac 12@chapter External libraries
d0e1cd3d 13
f8a45fa1 14Libav can be hooked up with a number of external libraries to add support
d0e1cd3d 15for more formats. None of them are used by default, their use has to be
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16explicitly requested by passing the appropriate flags to
17@command{./configure}.
d0e1cd3d 18
9bdfe9ac 19@section OpenCORE and VisualOn libraries
d0e1cd3d 20
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21Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
22libraries provide encoders for a number of audio codecs.
0b175caa 23
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24@float NOTE
25OpenCORE and VisualOn libraries are under the Apache License 2.0
26(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
0b175caa 27incompatible with the LGPL version 2.1 and GPL version 2. You have to
f8a45fa1 28upgrade Libav's license to LGPL version 3 (or if you have enabled
0b175caa 29GPL components, GPL version 3) to use it.
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30@end float
31
32@subsection OpenCORE AMR
33
34Libav can make use of the OpenCORE libraries for AMR-NB
35decoding/encoding and AMR-WB decoding.
36
37Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
38instructions for installing the libraries.
39Then pass @code{--enable-libopencore-amrnb} and/or
40@code{--enable-libopencore-amrwb} to configure to enable them.
41
42@subsection VisualOn AAC encoder library
43
44Libav can make use of the VisualOn AACenc library for AAC encoding.
45
46Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
47instructions for installing the library.
48Then pass @code{--enable-libvo-aacenc} to configure to enable it.
49
50@subsection VisualOn AMR-WB encoder library
51
52Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
53
54Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
55instructions for installing the library.
56Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
57
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58@subsection Fraunhofer AAC library
59
60Libav can make use of the Fraunhofer AAC library for AAC encoding.
61
62Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
63instructions for installing the library.
64Then pass @code{--enable-libfdk-aac} to configure to enable it.
65
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66@section LAME
67
68Libav can make use of the LAME library for MP3 encoding.
69
70Go to @url{http://lame.sourceforge.net/} and follow the
71instructions for installing the library.
72Then pass @code{--enable-libmp3lame} to configure to enable it.
73
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74@section TwoLAME
75
76Libav can make use of the TwoLAME library for MP2 encoding.
77
78Go to @url{http://www.twolame.org/} and follow the
79instructions for installing the library.
80Then pass @code{--enable-libtwolame} to configure to enable it.
81
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82@section libvpx
83
84Libav can make use of the libvpx library for VP8 encoding.
85
86Go to @url{http://www.webmproject.org/} and follow the instructions for
87installing the library. Then pass @code{--enable-libvpx} to configure to
88enable it.
89
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90@section libwavpack
91
92Libav can make use of the libwavpack library for WavPack encoding.
93
94Go to @url{http://www.wavpack.com/} and follow the instructions for
95installing the library. Then pass @code{--enable-libwavpack} to configure to
96enable it.
97
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98@section OpenH264
99
82b75251 100Libav can make use of the OpenH264 library for H.264 encoding and decoding.
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101
102Go to @url{http://www.openh264.org/} and follow the instructions for
103installing the library. Then pass @code{--enable-libopenh264} to configure to
104enable it.
105
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106For decoding, this library is much more limited than the built-in decoder
107in libavcodec; currently, this library lacks support for decoding B-frames
108and some other main/high profile features. (It currently only supports
109constrained baseline profile and CABAC.) Using it is mostly useful for
110testing and for taking advantage of Cisco's patent portfolio license
111(@url{http://www.openh264.org/BINARY_LICENSE.txt}).
112
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113@section x264
114
115Libav can make use of the x264 library for H.264 encoding.
116
117Go to @url{http://www.videolan.org/developers/x264.html} and follow the
118instructions for installing the library. Then pass @code{--enable-libx264} to
119configure to enable it.
120
121@float NOTE
122x264 is under the GNU Public License Version 2 or later
123(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
124details), you must upgrade Libav's license to GPL in order to use it.
125@end float
126
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127@section x265
128
129Libav can make use of the x265 library for HEVC encoding.
130
131Go to @url{http://x265.org/developers.html} and follow the instructions
132for installing the library. Then pass @code{--enable-libx265} to configure
133to enable it.
134
135@float note
136x265 is under the GNU Public License Version 2 or later
137(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
f53e274f 138details), you must upgrade Libav's license to GPL in order to use it.
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139@end float
140
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141@section kvazaar
142
143Libav can make use of the kvazaar library for HEVC encoding.
144
145Go to @url{https://github.com/ultravideo/kvazaar} and follow the
146instructions for installing the library. Then pass
147@code{--enable-libkvazaar} to configure to enable it.
148
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149@section libilbc
150
151iLBC is a narrowband speech codec that has been made freely available
152by Google as part of the WebRTC project. libilbc is a packaging friendly
153copy of the iLBC codec. Libav can make use of the libilbc library for
154iLBC encoding and decoding.
155
156Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for
157installing the library. Then pass @code{--enable-libilbc} to configure to
158enable it.
159
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160@section libhdcd
161
162Libav can make use of the libhdcd library for High Definition Compatible
163Digital (HDCD) decoding via the @code{hdcd} filter.
164
165Go to @url{https://github.com/bp0/libhdcd} and follow the instructions for
166installing the library. Then pass @code{--enable-libhdcd} to configure to
167enable it.
168
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169@section AviSynth
170
171Libav can read AviSynth scripts as input. To enable support you need a
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172suitable @file{avisynth_c.h} header to compile against. The header as
173provided by AviSynth+ is fully compatible. AviSynth 2.5 is not supported
174by Libav. Once you have the appropriate header, pass
175@code{--enable-avisynth} to configure to enable AviSynth support.
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176
177For Windows, supported AviSynth variants are
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178@url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and
179@url{http://avs-plus.net, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds.
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180@url{https://github.com/AviSynth/AviSynthPlus, AviSynth+'s git repository}
181provides a GNU-style Makefile which can install just the headers using
182@code{make install PREFIX=/install/prefix}.
183
184@float NOTE
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185There is currently a regression in AviSynth+'s @code{capi.h} header as of
186October 2016, which interferes with the ability for builds of Libav to use
187MSVC-built binaries of AviSynth. Until this is resolved, you can make sure
188a known good version is installed by checking out a version from before
189the regression occurred:
190
191@code{git clone -b MT git://github.com/AviSynth/AviSynthPlus.git @*
192cd AviSynthPlus @*
193git checkout -b oldheader b4f292b4dbfad149697fb65c6a037bb3810813f9 @*
194make install PREFIX=/install/prefix}
195@end float
196
197@float NOTE
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198When using AviSynth+'s installed headers, the user must also pass
199the avisynth/ include directory to @code{--extra-cflags}. For example,
200if the PREFIX given to AviSynth+'s Makefile was /usr/i686-w64-mingw32,
201then the correct command would be
202@code{--extra-cflags="-I/usr/i686-w64-mingw32/include/avisynth"}.
203@end float
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204
205For Linux and OS X, the supported AviSynth variant is
206@url{https://github.com/avxsynth/avxsynth, AvxSynth}.
207@file{avxsynth_c.h} is installed as part of the normal
208build routine, as illustrated on
209@url{https://github.com/avxsynth/avxsynth/wiki/System-Setup, AvxSynth's wiki}.
210(the instructions for compiling its prerequisites are outdated, as FFMS 2.18
211or higher is now needed; the list of dependencies to be downloaded from the
212repositories is still the same, though).
0b175caa 213
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214@float NOTE
215AviSynth and AvxSynth are loaded dynamically. Distributors can build Libav
216with @code{--enable-avisynth}, and the binaries will work regardless of the
217end user having AviSynth or AvxSynth installed - they'll only need to be
218installed to use AviSynth scripts (obviously).
219@end float
d0e1cd3d 220
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221@section Intel QuickSync Video
222
223Libav can use Intel QuickSync Video (QSV) for accelerated encoding and decoding
224of multiple codecs. To use QSV, Libav must be linked against the @code{libmfx}
225dispatcher, which loads the actual decoding libraries.
226
227The dispatcher is open source and can be downloaded from
228@url{https://github.com/lu-zero/mfx_dispatch.git}. Libav needs to be configured
229with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to
230locate the dispatcher's @code{.pc} files.
231
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232@chapter Supported File Formats and Codecs
233
0584b718 234You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
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235
236@section File Formats
237
f8a45fa1 238Libav supports the following file formats through the @code{libavformat}
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239library:
240
241@multitable @columnfractions .4 .1 .1 .4
b3de4544 242@item Name @tab Encoding @tab Decoding @tab Comments
64c2f20a 243@item 4xm @tab @tab X
c6b2dc34 244 @tab 4X Technologies format, used in some games.
f0b19bd3 245@item 8088flex TMV @tab @tab X
574b183d 246@item Adobe Filmstrip @tab X @tab X
39271be4 247@item Audio IFF (AIFF) @tab X @tab X
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248@item American Laser Games MM @tab @tab X
249 @tab Multimedia format used in games like Mad Dog McCree.
39271be4 250@item 3GPP AMR @tab X @tab X
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251@item Amazing Studio Packed Animation File @tab @tab X
252 @tab Multimedia format used in game Heart Of Darkness.
cd223e0b 253@item Apple HTTP Live Streaming @tab @tab X
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254@item ASF @tab X @tab X
255@item AVI @tab X @tab X
0e8c6f22 256@item AviSynth @tab @tab X
c6b2dc34 257@item AVS @tab @tab X
d698c5d3 258 @tab Multimedia format used by the Creature Shock game.
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259@item Beam Software SIFF @tab @tab X
260 @tab Audio and video format used in some games by Beam Software.
261@item Bethesda Softworks VID @tab @tab X
d698c5d3 262 @tab Used in some games from Bethesda Softworks.
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263@item Bink @tab @tab X
264 @tab Multimedia format used by many games.
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265@item Bitmap Brothers JV @tab @tab X
266 @tab Used in Z and Z95 games.
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267@item Brute Force & Ignorance @tab @tab X
268 @tab Used in the game Flash Traffic: City of Angels.
b21e6b70 269@item BWF @tab X @tab X
779ef255 270@item CRI ADX @tab X @tab X
a17c3c7d 271 @tab Audio-only format used in console video games.
f545e006 272@item Discworld II BMV @tab @tab X
913c3e2c 273@item Interplay C93 @tab @tab X
d698c5d3 274 @tab Used in the game Cyberia from Interplay.
913c3e2c 275@item Delphine Software International CIN @tab @tab X
d698c5d3 276 @tab Multimedia format used by Delphine Software games.
062cd5a9 277@item Digital Speech Standard (DSS) @tab @tab X
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278@item Canopus HQ @tab @tab X
279@item Canopus HQA @tab @tab X
35c6ce76 280@item Canopus HQX @tab @tab X
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281@item CD+G @tab @tab X
282 @tab Video format used by CD+G karaoke disks
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283@item Commodore CDXL @tab @tab X
284 @tab Amiga CD video format
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285@item Core Audio Format @tab @tab X
286 @tab Apple Core Audio Format
39271be4 287@item CRC testing format @tab X @tab
913c3e2c 288@item Creative Voice @tab X @tab X
d698c5d3 289 @tab Created for the Sound Blaster Pro.
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290@item CRYO APC @tab @tab X
291 @tab Audio format used in some games by CRYO Interactive Entertainment.
39271be4 292@item D-Cinema audio @tab X @tab X
e6565055 293@item Deluxe Paint Animation @tab @tab X
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294@item DFA @tab @tab X
295 @tab This format is used in Chronomaster game
5c018ee1 296@item DirectDraw Surface @tab @tab X
913c3e2c 297@item DV video @tab X @tab X
c6b2dc34 298@item DXA @tab @tab X
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299 @tab This format is used in the non-Windows version of the Feeble Files
300 game and different game cutscenes repacked for use with ScummVM.
39271be4 301@item Electronic Arts cdata @tab @tab X
c6b2dc34 302@item Electronic Arts Multimedia @tab @tab X
d698c5d3 303 @tab Used in various EA games; files have extensions like WVE and UV2.
39271be4 304@item Flash (SWF) @tab X @tab X
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305@item Flash 9 (AVM2) @tab X @tab X
306 @tab Only embedded audio is decoded.
307@item FLI/FLC/FLX animation @tab @tab X
d698c5d3 308 @tab .fli/.flc files
6ffd7edd 309@item Flash Video (FLV) @tab X @tab X
d698c5d3 310 @tab Macromedia Flash video files
39271be4 311@item framecrc testing format @tab X @tab
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312@item FunCom ISS @tab @tab X
313 @tab Audio format used in various games from FunCom like The Longest Journey.
39271be4 314@item GIF Animation @tab X @tab
c6b2dc34 315@item GXF @tab X @tab X
d698c5d3 316 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
64c2f20a 317 playout servers.
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318@item HNM @tab @tab X
319 @tab Only version 4 supported, used in some games from Cryo Interactive
dd2d651d 320@item id Quake II CIN video @tab @tab X
76ec3939 321@item id RoQ @tab X @tab X
d698c5d3 322 @tab Used in Quake III, Jedi Knight 2, other computer games.
3b39e273 323@item IEC61937 encapsulation @tab X @tab X
c6b2dc34 324@item IFF @tab @tab X
d698c5d3 325 @tab Interchange File Format
a2b251a0 326@item iLBC @tab X @tab X
c6b2dc34 327@item Interplay MVE @tab @tab X
d698c5d3 328 @tab Format used in various Interplay computer games.
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329@item IV8 @tab @tab X
330 @tab A format generated by IndigoVision 8000 video server.
54bc6403 331@item IVF (On2) @tab X @tab X
173bb37f 332 @tab A format used by libvpx
0ca36b4d 333@item LATM @tab X @tab X
c6b2dc34 334@item LMLM4 @tab @tab X
d698c5d3 335 @tab Used by Linux Media Labs MPEG-4 PCI boards
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336@item LXF @tab @tab X
337 @tab VR native stream format, used by Leitch/Harris' video servers.
64c2f20a 338@item Matroska @tab X @tab X
39271be4 339@item Matroska audio @tab X @tab
fd5b124d 340@item FFmpeg metadata @tab X @tab X
a4651511 341 @tab Metadata in text format.
913c3e2c 342@item MAXIS XA @tab @tab X
d698c5d3 343 @tab Used in Sim City 3000; file extension .xa.
61dc238b 344@item MD Studio @tab @tab X
9d09ebf1 345@item Mobotix .mxg @tab @tab X
64c2f20a 346@item Monkey's Audio @tab @tab X
822cc8f7 347@item Motion Pixels MVI @tab @tab X
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348@item MOV/QuickTime/MP4 @tab X @tab X
349 @tab 3GP, 3GP2, PSP, iPod variants supported
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350@item MP2 @tab X @tab X
351@item MP3 @tab X @tab X
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352@item MPEG-1 System @tab X @tab X
353 @tab muxed audio and video, VCD format supported
354@item MPEG-PS (program stream) @tab X @tab X
355 @tab also known as @code{VOB} file, SVCD and DVD format supported
356@item MPEG-TS (transport stream) @tab X @tab X
d698c5d3 357 @tab also known as DVB Transport Stream
c6b2dc34 358@item MPEG-4 @tab X @tab X
d698c5d3 359 @tab MPEG-4 is a variant of QuickTime.
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360@item Mirillis FIC video @tab @tab X
361 @tab No cursor rendering.
39271be4 362@item MIME multipart JPEG @tab X @tab
bac4c85c 363@item MSN TCP webcam @tab @tab X
d698c5d3 364 @tab Used by MSN Messenger webcam streams.
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365@item MTV @tab @tab X
366@item Musepack @tab @tab X
367@item Musepack SV8 @tab @tab X
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368@item Material eXchange Format (MXF) @tab X @tab X
369 @tab SMPTE 377M, used by D-Cinema, broadcast industry.
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370@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
371 @tab SMPTE 386M, D-10/IMX Mapping.
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372@item NC camera feed @tab @tab X
373 @tab NC (AVIP NC4600) camera streams
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374@item NTT TwinVQ (VQF) @tab @tab X
375 @tab Nippon Telegraph and Telephone Corporation TwinVQ.
913c3e2c 376@item Nullsoft Streaming Video @tab @tab X
39271be4 377@item NuppelVideo @tab @tab X
c6b2dc34 378@item NUT @tab X @tab X
d698c5d3 379 @tab NUT Open Container Format
39271be4 380@item Ogg @tab X @tab X
f28070a1 381@item Playstation Portable PMP @tab @tab X
913c3e2c 382@item TechnoTrend PVA @tab @tab X
d698c5d3 383 @tab Used by TechnoTrend DVB PCI boards.
cdce0fb8 384@item QCP @tab @tab X
43dedc1e 385@item raw ADTS (AAC) @tab X @tab X
76ec3939 386@item raw AC-3 @tab X @tab X
de295976 387@item raw Chinese AVS video @tab X @tab X
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388@item raw CRI ADX @tab X @tab X
389@item raw Dirac @tab X @tab X
390@item raw DNxHD @tab X @tab X
391@item raw DTS @tab X @tab X
392@item raw E-AC-3 @tab X @tab X
393@item raw FLAC @tab X @tab X
394@item raw GSM @tab @tab X
395@item raw H.261 @tab X @tab X
396@item raw H.263 @tab X @tab X
397@item raw H.264 @tab X @tab X
50ea9315 398@item raw HEVC @tab X @tab X
43dedc1e 399@item raw Ingenient MJPEG @tab @tab X
76ec3939 400@item raw MJPEG @tab X @tab X
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401@item raw MLP @tab @tab X
402@item raw MPEG @tab @tab X
403@item raw MPEG-1 @tab @tab X
404@item raw MPEG-2 @tab @tab X
405@item raw MPEG-4 @tab X @tab X
406@item raw NULL @tab X @tab
81b55ee5 407@item raw video @tab X @tab X
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408@item raw id RoQ @tab X @tab
409@item raw Shorten @tab @tab X
57231e4d 410@item raw TAK @tab @tab X
23d9cc45 411@item raw TrueHD @tab X @tab X
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412@item raw VC-1 @tab @tab X
413@item raw PCM A-law @tab X @tab X
414@item raw PCM mu-law @tab X @tab X
415@item raw PCM signed 8 bit @tab X @tab X
416@item raw PCM signed 16 bit big-endian @tab X @tab X
417@item raw PCM signed 16 bit little-endian @tab X @tab X
418@item raw PCM signed 24 bit big-endian @tab X @tab X
419@item raw PCM signed 24 bit little-endian @tab X @tab X
420@item raw PCM signed 32 bit big-endian @tab X @tab X
421@item raw PCM signed 32 bit little-endian @tab X @tab X
422@item raw PCM unsigned 8 bit @tab X @tab X
423@item raw PCM unsigned 16 bit big-endian @tab X @tab X
424@item raw PCM unsigned 16 bit little-endian @tab X @tab X
425@item raw PCM unsigned 24 bit big-endian @tab X @tab X
426@item raw PCM unsigned 24 bit little-endian @tab X @tab X
427@item raw PCM unsigned 32 bit big-endian @tab X @tab X
428@item raw PCM unsigned 32 bit little-endian @tab X @tab X
429@item raw PCM floating-point 32 bit big-endian @tab X @tab X
430@item raw PCM floating-point 32 bit little-endian @tab X @tab X
431@item raw PCM floating-point 64 bit big-endian @tab X @tab X
432@item raw PCM floating-point 64 bit little-endian @tab X @tab X
39271be4 433@item RDT @tab @tab X
913c3e2c 434@item REDCODE R3D @tab @tab X
7eb68edb 435 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
64c2f20a 436@item RealMedia @tab X @tab X
39271be4 437@item Redirector @tab @tab X
913c3e2c 438@item Renderware TeXture Dictionary @tab @tab X
c45fcf30 439@item Resolume DXV @tab @tab X
c6b2dc34 440@item RL2 @tab @tab X
d698c5d3 441 @tab Audio and video format used in some games by Entertainment Software Partners.
39271be4 442@item RPL/ARMovie @tab @tab X
e8723e24 443@item Lego Mindstorms RSO @tab X @tab X
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444@item RTMP @tab X @tab X
445 @tab Output is performed by publishing stream to RTMP server
44594cc7 446@item RTP @tab X @tab X
6f5a3d0a 447@item RTSP @tab X @tab X
01c8d258 448@item SAP @tab X @tab X
9a3202a9 449@item Screenpresso @tab @tab X
39271be4 450@item SDP @tab @tab X
c6b2dc34 451@item Sega FILM/CPK @tab @tab X
d698c5d3 452 @tab Used in many Sega Saturn console games.
55ddd700 453@item Silicon Graphics Movie @tab @tab X
913c3e2c 454@item Sierra SOL @tab @tab X
d698c5d3 455 @tab .sol files used in Sierra Online games.
c6b2dc34 456@item Sierra VMD @tab @tab X
d698c5d3 457 @tab Used in Sierra CD-ROM games.
c6b2dc34 458@item Smacker @tab @tab X
d698c5d3 459 @tab Multimedia format used by many games.
ffa0923e 460@item SMJPEG @tab X @tab X
b5aecc6b 461 @tab Used in certain Loki game ports.
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462@item Smush
463 @tab Multimedia format used in some LucasArts games.
f40e7eb5 464@item Sony OpenMG (OMA) @tab X @tab X
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465 @tab Audio format used in Sony Sonic Stage and Sony Vegas.
466@item Sony PlayStation STR @tab @tab X
740e89cf 467@item Sony Wave64 (W64) @tab @tab X
cbfe5bee 468@item SoX native format @tab X @tab X
64c2f20a 469@item SUN AU format @tab X @tab X
247e370e 470@item TDSC @tab @tab X
5a717094 471@item Text files @tab @tab X
c6b2dc34 472@item THP @tab @tab X
d698c5d3 473 @tab Used on the Nintendo GameCube.
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DB
474@item Tiertex Limited SEQ @tab @tab X
475 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
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476@item True Audio @tab @tab X
477@item VC-1 test bitstream @tab X @tab X
7ca3e520 478@item Vidvox Hap @tab X @tab X
c6b2dc34 479@item WAV @tab X @tab X
39271be4 480@item WavPack @tab @tab X
316d6c15 481@item WebM @tab X @tab X
82ca054a 482@item Windows Televison (WTV) @tab @tab X
913c3e2c 483@item Wing Commander III movie @tab @tab X
d698c5d3 484 @tab Multimedia format used in Origin's Wing Commander III computer game.
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DB
485@item Westwood Studios audio @tab @tab X
486 @tab Multimedia format used in Westwood Studios games.
487@item Westwood Studios VQA @tab @tab X
488 @tab Multimedia format used in Westwood Studios games.
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SH
489@item XMV @tab @tab X
490 @tab Microsoft video container used in Xbox games.
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MH
491@item xWMA @tab @tab X
492 @tab Microsoft audio container used by XAudio 2.
39271be4 493@item YUV4MPEG pipe @tab X @tab X
148bcae9 494@item Psygnosis YOP @tab @tab X
0e714f88 495@item ZeroCodec Lossless Video @tab @tab X
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DB
496@end multitable
497
498@code{X} means that encoding (resp. decoding) is supported.
499
500@section Image Formats
501
43fb279f 502Libav can read and write images for each frame of a video sequence. The
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DB
503following image formats are supported:
504
505@multitable @columnfractions .4 .1 .1 .4
b3de4544 506@item Name @tab Encoding @tab Decoding @tab Comments
9db80acb
DV
507@item .Y.U.V @tab X @tab X
508 @tab one raw file per component
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VG
509@item Alias PIX @tab X @tab X
510 @tab Alias/Wavefront PIX image format
9db80acb
DV
511@item animated GIF @tab X @tab X
512 @tab Only uncompressed GIFs are generated.
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DV
513@item BMP @tab X @tab X
514 @tab Microsoft BMP image
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AN
515@item BRender PIX @tab @tab X
516 @tab Argonaut BRender 3D engine image format.
e27ce0ee 517@item DPX @tab X @tab X
94d3d6a4 518 @tab Digital Picture Exchange
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JC
519@item EXR @tab @tab X
520 @tab OpenEXR
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DV
521@item JPEG @tab X @tab X
522 @tab Progressive JPEG is not supported.
c81a7063
NB
523@item JPEG 2000 @tab E @tab X
524 @tab encoding supported through external library libopenjpeg
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DV
525@item JPEG-LS @tab X @tab X
526@item LJPEG @tab X @tab
527 @tab Lossless JPEG
ddea12a6 528@item PAM @tab X @tab X
9db80acb 529 @tab PAM is a PNM extension with alpha support.
ddea12a6 530@item PBM @tab X @tab X
f2937cc6 531 @tab Portable BitMap image
effcedf7 532@item PCX @tab X @tab X
9db80acb 533 @tab PC Paintbrush
ddea12a6 534@item PGM @tab X @tab X
314511ab 535 @tab Portable GrayMap image
ddea12a6 536@item PGMYUV @tab X @tab X
9db80acb 537 @tab PGM with U and V components in YUV 4:2:0
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PR
538@item PIC @tab @tab X
539 @tab Pictor/PC Paint
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DV
540@item PNG @tab X @tab X
541 @tab 2/4 bpp not supported yet
ddea12a6 542@item PPM @tab X @tab X
314511ab 543 @tab Portable PixelMap image
9db80acb
DV
544@item PTX @tab @tab X
545 @tab V.Flash PTX format
9db80acb
DV
546@item SGI @tab X @tab X
547 @tab SGI RGB image format
d7840529 548@item Sun Rasterfile @tab X @tab X
a1c5b6ec 549 @tab Sun RAS image format
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DV
550@item TIFF @tab X @tab X
551 @tab YUV, JPEG and some extension is not supported yet.
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JR
552@item Truevision Targa @tab X @tab X
553 @tab Targa (.TGA) image format
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JR
554@item WebP @tab E @tab X
555 @tab WebP image format, encoding supported through external library libwebp
678082b4 556@item XBM @tab X @tab X
0afd8f12 557 @tab X BitMap image format
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558@item XWD @tab X @tab X
559 @tab X Window Dump image format
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DB
560@end multitable
561
562@code{X} means that encoding (resp. decoding) is supported.
563
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JM
564@code{E} means that support is provided through an external library.
565
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DB
566@section Video Codecs
567
568@multitable @columnfractions .4 .1 .1 .4
b3de4544 569@item Name @tab Encoding @tab Decoding @tab Comments
9510f59a 570@item 4X Movie @tab @tab X
d698c5d3 571 @tab Used in certain computer games.
f0b19bd3 572@item 8088flex TMV @tab @tab X
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DB
573@item 8SVX exponential @tab @tab X
574@item 8SVX fibonacci @tab @tab X
8fb9e198
TB
575@item A64 multicolor @tab X @tab
576 @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
70daeacd 577@item Amazing Studio PAF Video @tab @tab X
913c3e2c 578@item American Laser Games MM @tab @tab X
d698c5d3 579 @tab Used in games like Mad Dog McCree.
a1c5b6ec 580@item AMV Video @tab @tab X
d698c5d3 581 @tab Used in Chinese MP3 players.
5a717094 582@item ANSI/ASCII art @tab @tab X
1232a164 583@item Apple Intermediate Codec @tab @tab X
d66d8b83 584@item Apple MJPEG-B @tab @tab X
1a265f61 585@item Apple ProRes @tab X @tab X
d66d8b83 586@item Apple QuickDraw @tab @tab X
d698c5d3 587 @tab fourcc: qdrw
d66d8b83 588@item Asus v1 @tab X @tab X
d698c5d3 589 @tab fourcc: ASV1
d66d8b83 590@item Asus v2 @tab X @tab X
d698c5d3 591 @tab fourcc: ASV2
d66d8b83 592@item ATI VCR1 @tab @tab X
d698c5d3 593 @tab fourcc: VCR1
d66d8b83 594@item ATI VCR2 @tab @tab X
d698c5d3 595 @tab fourcc: VCR2
588f8cd8 596@item Auravision Aura @tab @tab X
ce293510 597@item Auravision Aura 2 @tab @tab X
dd2d651d 598@item Autodesk Animator Flic video @tab @tab X
d66d8b83 599@item Autodesk RLE @tab @tab X
d698c5d3 600 @tab fourcc: AASC
9510f59a 601@item AVS (Audio Video Standard) video @tab @tab X
d698c5d3 602 @tab Video encoding used by the Creature Shock game.
68dddf53 603@item Beam Software VB @tab @tab X
9510f59a 604@item Bethesda VID video @tab @tab X
d698c5d3 605 @tab Used in some games from Bethesda Softworks.
342c7dfd 606@item Bink Video @tab @tab X
402f9ad5 607@item Bitmap Brothers JV video @tab @tab X
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DB
608@item Brute Force & Ignorance @tab @tab X
609 @tab Used in the game Flash Traffic: City of Angels.
bac4c85c 610@item C93 video @tab @tab X
d698c5d3 611 @tab Codec used in Cyberia game.
d66d8b83 612@item CamStudio @tab @tab X
d698c5d3 613 @tab fourcc: CSCD
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MT
614@item CD+G @tab @tab X
615 @tab Video codec for CD+G karaoke disks
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PM
616@item CDXL @tab @tab X
617 @tab Amiga CD video codec
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SG
618@item Chinese AVS video @tab E @tab X
619 @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
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DB
620@item Delphine Software International CIN video @tab @tab X
621 @tab Codec used in Delphine Software International games.
f545e006 622@item Discworld II BMV Video @tab @tab X
45eaac02 623@item Canopus Lossless Codec @tab @tab X
d66d8b83 624@item Cinepak @tab @tab X
e93947b7 625@item Cirrus Logic AccuPak @tab X @tab X
d698c5d3 626 @tab fourcc: CLJR
9510f59a 627@item Creative YUV (CYUV) @tab @tab X
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KS
628@item DFA @tab @tab X
629 @tab Codec used in Chronomaster game.
82ced5a9 630@item Dirac @tab E @tab E
a229d6c2 631 @tab supported through external library libschroedinger
a1ae40fd 632@item Deluxe Paint Animation @tab @tab X
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DB
633@item DNxHD @tab X @tab X
634 @tab aka SMPTE VC3
68dddf53 635@item Duck TrueMotion 1.0 @tab @tab X
d698c5d3 636 @tab fourcc: DUCK
68dddf53 637@item Duck TrueMotion 2.0 @tab @tab X
d698c5d3 638 @tab fourcc: TM20
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639@item Duck TrueMotion 2.0 RT @tab @tab X
640 @tab fourcc: TR20
9510f59a 641@item DV (Digital Video) @tab X @tab X
19341c58 642@item Dxtory capture format @tab @tab X
9510f59a 643@item Feeble Files/ScummVM DXA @tab @tab X
d698c5d3 644 @tab Codec originally used in Feeble Files game.
9510f59a 645@item Electronic Arts CMV video @tab @tab X
d698c5d3 646 @tab Used in NHL 95 game.
c63ea92b 647@item Electronic Arts Madcow video @tab @tab X
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DB
648@item Electronic Arts TGV video @tab @tab X
649@item Electronic Arts TGQ video @tab @tab X
650@item Electronic Arts TQI video @tab @tab X
651@item Escape 124 @tab @tab X
350914fc 652@item Escape 130 @tab @tab X
f4258b13 653@item FFmpeg video codec #1 @tab X @tab X
d698c5d3 654 @tab experimental lossless codec (fourcc: FFV1)
dd2d651d 655@item Flash Screen Video v1 @tab X @tab X
d698c5d3 656 @tab fourcc: FSV1
c2d23309 657@item Flash Screen Video v2 @tab @tab X
dd2d651d 658@item Flash Video (FLV) @tab X @tab X
d698c5d3 659 @tab Sorenson H.263 used in Flash
41dd77bd 660@item Forward Uncompressed @tab @tab X
dd2d651d 661@item Fraps @tab @tab X
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KS
662@item Go2Meeting @tab @tab X
663 @tab fourcc: G2M2, G2M3
2d66a58c
KS
664@item Go2Webinar @tab @tab X
665 @tab fourcc: G2M4
d66d8b83 666@item H.261 @tab X @tab X
dd2d651d
DB
667@item H.263 / H.263-1996 @tab X @tab X
668@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
669@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
71ec3d36 670 @tab encoding supported through external library libx264 and OpenH264
50ea9315 671@item HEVC @tab X @tab X
233d2fa0 672 @tab encoding supported through external library libx265 and libkvazaar
9af7a852 673@item HNM version 4 @tab @tab X
d66d8b83 674@item HuffYUV @tab X @tab X
dd2d651d 675@item HuffYUV FFmpeg variant @tab X @tab X
d66d8b83 676@item IBM Ultimotion @tab @tab X
d698c5d3 677 @tab fourcc: ULTI
bac4c85c 678@item id Cinematic video @tab @tab X
d698c5d3 679 @tab Used in Quake II.
a1c5b6ec 680@item id RoQ video @tab X @tab X
d698c5d3 681 @tab Used in Quake III, Jedi Knight 2, other computer games.
b9e06ddd 682@item IFF ILBM @tab @tab X
da9cea77 683 @tab IFF interleaved bitmap
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PR
684@item IFF ByteRun1 @tab @tab X
685 @tab IFF run length encoded bitmap
dd2d651d
DB
686@item Intel H.263 @tab @tab X
687@item Intel Indeo 2 @tab @tab X
d66d8b83 688@item Intel Indeo 3 @tab @tab X
adfe0c94 689@item Intel Indeo 4 @tab @tab X
5bebe94d 690@item Intel Indeo 5 @tab @tab X
dd2d651d 691@item Interplay C93 @tab @tab X
9510f59a 692 @tab Used in the game Cyberia from Interplay.
dd2d651d 693@item Interplay MVE video @tab @tab X
d698c5d3 694 @tab Used in Interplay .MVE files.
dd2d651d 695@item Karl Morton's video codec @tab @tab X
d698c5d3 696 @tab Codec used in Worms games.
bf354122
DV
697@item Kega Game Video (KGV1) @tab @tab X
698 @tab Kega emulator screen capture codec.
d267b339 699@item Lagarith @tab @tab X
dd2d651d
DB
700@item LCL (LossLess Codec Library) MSZH @tab @tab X
701@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
d66d8b83 702@item LOCO @tab @tab X
a420ccd4
PM
703@item LucasArts SANM @tab @tab X
704 @tab Used in LucasArts SMUSH animations.
d66d8b83 705@item lossless MJPEG @tab X @tab X
d78fd2fa 706@item MagicYUV Lossless Video @tab @tab X
edf35d83
KS
707@item Microsoft ATC Screen @tab @tab X
708 @tab Also known as Microsoft Screen 3.
5b7e3a19
KS
709@item Microsoft Expression Encoder Screen @tab @tab X
710 @tab Also known as Microsoft Titanium Screen 2.
d66d8b83 711@item Microsoft RLE @tab @tab X
005c80b6
KS
712@item Microsoft Screen 1 @tab @tab X
713 @tab Also known as Windows Media Video V7 Screen.
ee769c6a
AD
714@item Microsoft Screen 2 @tab @tab X
715 @tab Also known as Windows Media Video V9 Screen.
dd2d651d 716@item Microsoft Video 1 @tab @tab X
d66d8b83 717@item Mimic @tab @tab X
d698c5d3 718 @tab Used in MSN Messenger Webcam streams.
d66d8b83 719@item Miro VideoXL @tab @tab X
d698c5d3 720 @tab fourcc: VIXL
eacf8613 721@item MJPEG (Motion JPEG) @tab X @tab X
ce02f9be 722@item Mobotix MxPEG video @tab @tab X
dd2d651d
DB
723@item Motion Pixels video @tab @tab X
724@item MPEG-1 video @tab X @tab X
dd2d651d
DB
725@item MPEG-2 video @tab X @tab X
726@item MPEG-4 part 2 @tab X @tab X
29e4046e 727 @tab libxvidcore can be used alternatively for encoding.
f7af2c1d 728@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
dd2d651d
DB
729@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
730@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
eacf8613 731@item Nintendo Gamecube THP video @tab @tab X
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DB
732@item NuppelVideo/RTjpeg @tab @tab X
733 @tab Video encoding used in NuppelVideo files.
d66d8b83 734@item On2 VP3 @tab @tab X
d698c5d3 735 @tab still experimental
d66d8b83 736@item On2 VP5 @tab @tab X
d698c5d3 737 @tab fourcc: VP50
d66d8b83 738@item On2 VP6 @tab @tab X
d698c5d3 739 @tab fourcc: VP60,VP61,VP62
ac4b32df
PR
740@item On2 VP7 @tab @tab X
741 @tab fourcc: VP70,VP71
3b636f21
DC
742@item VP8 @tab E @tab X
743 @tab fourcc: VP80, encoding supported through external library libvpx
72ca830f
RB
744@item VP9 @tab E @tab X
745 @tab Encoding supported through external library libvpx
d66d8b83 746@item planar RGB @tab @tab X
d698c5d3 747 @tab fourcc: 8BPS
a1c5b6ec 748@item Q-team QPEG @tab @tab X
d698c5d3 749 @tab fourccs: QPEG, Q1.0, Q1.1
9510f59a 750@item QuickTime 8BPS video @tab @tab X
a1c5b6ec
JR
751@item QuickTime Animation (RLE) video @tab X @tab X
752 @tab fourcc: 'rle '
753@item QuickTime Graphics (SMC) @tab @tab X
754 @tab fourcc: 'smc '
755@item QuickTime video (RPZA) @tab @tab X
756 @tab fourcc: rpza
43836928 757@item R10K AJA Kona 10-bit RGB Codec @tab @tab X
4aaab0a3 758@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X
a1c5b6ec 759@item Raw Video @tab X @tab X
d0e1cd3d
DB
760@item RealVideo 1.0 @tab X @tab X
761@item RealVideo 2.0 @tab X @tab X
6beb8b26
KS
762@item RealVideo 3.0 @tab @tab X
763 @tab still far from ideal
11c0f9ec 764@item RealVideo 4.0 @tab @tab X
68dddf53 765@item Renderware TXD (TeXture Dictionary) @tab @tab X
d698c5d3 766 @tab Texture dictionaries used by the Renderware Engine.
a1c5b6ec
JR
767@item RL2 video @tab @tab X
768 @tab used in some games by Entertainment Software Partners
68dddf53
JR
769@item Sierra VMD video @tab @tab X
770 @tab Used in Sierra VMD files.
86a04326
PR
771@item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X
772@item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X
07761294 773@item Silicon Graphics RLE 8-bit video @tab @tab X
bac4c85c 774@item Smacker video @tab @tab X
d698c5d3 775 @tab Video encoding used in Smacker.
68dddf53 776@item SMPTE VC-1 @tab @tab X
eacf8613 777@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
a1c5b6ec 778@item Sorenson Vector Quantizer 1 @tab X @tab X
d698c5d3 779 @tab fourcc: SVQ1
a1c5b6ec 780@item Sorenson Vector Quantizer 3 @tab @tab X
d698c5d3 781 @tab fourcc: SVQ3
a1c5b6ec 782@item Sunplus JPEG (SP5X) @tab @tab X
d698c5d3 783 @tab fourcc: SP5X
68dddf53 784@item TechSmith Screen Capture Codec @tab @tab X
d698c5d3 785 @tab fourcc: TSCC
781888da
KS
786@item TechSmith Screen Capture Codec 2 @tab @tab X
787 @tab fourcc: TSC2
82ced5a9 788@item Theora @tab E @tab X
360f980b 789 @tab encoding supported through external library libtheora
a1c5b6ec 790@item Tiertex Limited SEQ video @tab @tab X
d698c5d3 791 @tab Codec used in DOS CD-ROM FlashBack game.
1ab5a780 792@item Ut Video @tab X @tab X
80f6c0bb
DB
793@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
794@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
c433a3f9 795@item VBLE Lossless Codec @tab @tab X
eacf8613 796@item VMware Screen Codec / VMware Video @tab @tab X
d698c5d3 797 @tab Codec used in videos captured by VMware.
eacf8613 798@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
45ecda85 799@item Windows Media Image @tab @tab X
dd2d651d 800@item Windows Media Video 7 @tab X @tab X
eacf8613 801@item Windows Media Video 8 @tab X @tab X
68dddf53
JR
802@item Windows Media Video 9 @tab @tab X
803 @tab not completely working
eacf8613
JR
804@item Wing Commander III / Xan @tab @tab X
805 @tab Used in Wing Commander III .MVE files.
44ddfd47
KS
806@item Wing Commander IV / Xan @tab @tab X
807 @tab Used in Wing Commander IV.
d66d8b83
DB
808@item Winnov WNV1 @tab @tab X
809@item WMV7 @tab X @tab X
39271be4 810@item YAMAHA SMAF @tab X @tab X
148bcae9 811@item Psygnosis YOP Video @tab @tab X
d66d8b83 812@item ZLIB @tab X @tab X
d698c5d3 813 @tab part of LCL, encoder experimental
eacf8613 814@item Zip Motion Blocks Video @tab X @tab X
d698c5d3 815 @tab Encoder works only in PAL8.
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DB
816@end multitable
817
818@code{X} means that encoding (resp. decoding) is supported.
819
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DB
820@code{E} means that support is provided through an external library.
821
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DB
822@section Audio Codecs
823
485ec4f1 824@multitable @columnfractions .4 .1 .1 .4
b3de4544 825@item Name @tab Encoding @tab Decoding @tab Comments
16d81b27 826@item 8SVX audio @tab @tab X
82ced5a9 827@item AAC @tab E @tab X
d89e738a 828 @tab encoding supported through external library libfaac and libvo-aacenc
c76d1bb2 829@item AC-3 @tab IX @tab X
fd75cedd
DB
830@item ADPCM 4X Movie @tab @tab X
831@item ADPCM CDROM XA @tab @tab X
832@item ADPCM Creative Technology @tab @tab X
833 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
834@item ADPCM Electronic Arts @tab @tab X
835 @tab Used in various EA titles.
836@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
837 @tab Used in Sim City 3000.
838@item ADPCM Electronic Arts R1 @tab @tab X
839@item ADPCM Electronic Arts R2 @tab @tab X
840@item ADPCM Electronic Arts R3 @tab @tab X
841@item ADPCM Electronic Arts XAS @tab @tab X
21e681ba 842@item ADPCM G.722 @tab X @tab X
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DB
843@item ADPCM G.726 @tab X @tab X
844@item ADPCM IMA AMV @tab @tab X
845 @tab Used in AMV files
846@item ADPCM IMA Electronic Arts EACS @tab @tab X
847@item ADPCM IMA Electronic Arts SEAD @tab @tab X
848@item ADPCM IMA Funcom @tab @tab X
849@item ADPCM IMA QuickTime @tab X @tab X
850@item ADPCM IMA Loki SDL MJPEG @tab @tab X
851@item ADPCM IMA WAV @tab X @tab X
852@item ADPCM IMA Westwood @tab @tab X
853@item ADPCM ISS IMA @tab @tab X
854 @tab Used in FunCom games.
855@item ADPCM IMA Duck DK3 @tab @tab X
856 @tab Used in some Sega Saturn console games.
857@item ADPCM IMA Duck DK4 @tab @tab X
858 @tab Used in some Sega Saturn console games.
859@item ADPCM Microsoft @tab X @tab X
860@item ADPCM MS IMA @tab X @tab X
861@item ADPCM Nintendo Gamecube THP @tab @tab X
862@item ADPCM QT IMA @tab X @tab X
863@item ADPCM SEGA CRI ADX @tab X @tab X
864 @tab Used in Sega Dreamcast games.
865@item ADPCM Shockwave Flash @tab X @tab X
866@item ADPCM SMJPEG IMA @tab @tab X
867 @tab Used in certain Loki game ports.
868@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
869@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
870@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
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PM
871@item ADPCM VIMA
872 @tab Used in LucasArts SMUSH animations.
fd75cedd
DB
873@item ADPCM Westwood Studios IMA @tab @tab X
874 @tab Used in Westwood Studios games like Command and Conquer.
875@item ADPCM Yamaha @tab X @tab X
2bcaf2fe 876@item AMR-NB @tab E @tab X
4fe3edaa 877 @tab encoding supported through external library libopencore-amrnb
f502ff3f
MS
878@item AMR-WB @tab E @tab X
879 @tab encoding supported through external library libvo-amrwbenc
70daeacd 880@item Amazing Studio PAF Audio @tab @tab X
833e90dd 881@item Apple lossless audio @tab X @tab X
d698c5d3 882 @tab QuickTime fourcc 'alac'
7df9e693
DB
883@item ATRAC1 @tab @tab X
884@item ATRAC3 @tab @tab X
e6f0bb65 885@item ATRAC3+ @tab @tab X
c0d3f516
PR
886@item Bink Audio @tab @tab X
887 @tab Used in Bink and Smacker files in many games.
9510f59a 888@item Delphine Software International CIN audio @tab @tab X
d698c5d3 889 @tab Codec used in Delphine Software International games.
c56b9b1e 890@item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X
f545e006 891@item Discworld II BMV Audio @tab @tab X
9510f59a
DB
892@item COOK @tab @tab X
893 @tab All versions except 5.1 are supported.
9510f59a 894@item DCA (DTS Coherent Acoustics) @tab @tab X
217e4ff4 895 @tab supported extensions: XCh, XLL (partially)
12dd57fd
DB
896@item DPCM id RoQ @tab X @tab X
897 @tab Used in Quake III, Jedi Knight 2, other computer games.
898@item DPCM Interplay @tab @tab X
899 @tab Used in various Interplay computer games.
900@item DPCM Sierra Online @tab @tab X
901 @tab Used in Sierra Online game audio files.
902@item DPCM Sol @tab @tab X
903@item DPCM Xan @tab @tab X
eff9011d 904 @tab Used in Origin's Wing Commander IV AVI files.
16d81b27 905@item DSP Group TrueSpeech @tab @tab X
16d81b27 906@item DV audio @tab @tab X
aa47c35d 907@item Enhanced AC-3 @tab X @tab X
dd2d651d 908@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
f023d57d 909@item G.723.1 @tab X @tab X
b576934d
RD
910@item GSM @tab E @tab X
911 @tab encoding supported through external library libgsm
912@item GSM Microsoft variant @tab E @tab X
913 @tab encoding supported through external library libgsm
c6061443 914@item IAC (Indeo Audio Coder) @tab @tab X
3641b048
MS
915@item iLBC (Internet Low Bitrate Codec) @tab E @tab E
916 @tab encoding and decoding supported through external library libilbc
dd2d651d 917@item IMC (Intel Music Coder) @tab @tab X
dd2d651d
DB
918@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
919@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
9ba4821d
RP
920@item MLP (Meridian Lossless Packing) @tab @tab X
921 @tab Used in DVD-Audio discs.
16d81b27 922@item Monkey's Audio @tab @tab X
d698c5d3 923 @tab Only versions 3.97-3.99 are supported.
dd2d651d 924@item MP1 (MPEG audio layer 1) @tab @tab IX
718907cd
PM
925@item MP2 (MPEG audio layer 2) @tab IE @tab IX
926 @tab encoding supported also through external library TwoLAME
dd2d651d
DB
927@item MP3 (MPEG audio layer 3) @tab E @tab IX
928 @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
99971952 929@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
dd2d651d
DB
930@item Musepack SV7 @tab @tab X
931@item Musepack SV8 @tab @tab X
641992de 932@item Nellymoser Asao @tab X @tab X
e2834567 933@item On2 AVC (Audio for Video Codec) @tab @tab X
6cb8c854 934@item Opus @tab E @tab E
44617d6e 935 @tab supported through external library libopus
641992de
DB
936@item PCM A-law @tab X @tab X
937@item PCM mu-law @tab X @tab X
5a79bf02 938@item PCM signed 16-bit big-endian planar @tab @tab X
7e52080c
PM
939@item PCM signed 16-bit little-endian planar @tab @tab X
940@item PCM signed 24-bit little-endian planar @tab @tab X
941@item PCM signed 32-bit little-endian planar @tab @tab X
641992de
DB
942@item PCM 32-bit floating point big-endian @tab X @tab X
943@item PCM 32-bit floating point little-endian @tab X @tab X
944@item PCM 64-bit floating point big-endian @tab X @tab X
945@item PCM 64-bit floating point little-endian @tab X @tab X
946@item PCM D-Cinema audio signed 24-bit @tab X @tab X
947@item PCM signed 8-bit @tab X @tab X
948@item PCM signed 16-bit big-endian @tab X @tab X
949@item PCM signed 16-bit little-endian @tab X @tab X
950@item PCM signed 24-bit big-endian @tab X @tab X
951@item PCM signed 24-bit little-endian @tab X @tab X
952@item PCM signed 32-bit big-endian @tab X @tab X
953@item PCM signed 32-bit little-endian @tab X @tab X
5dd3707b 954@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
641992de
DB
955@item PCM unsigned 8-bit @tab X @tab X
956@item PCM unsigned 16-bit big-endian @tab X @tab X
957@item PCM unsigned 16-bit little-endian @tab X @tab X
958@item PCM unsigned 24-bit big-endian @tab X @tab X
959@item PCM unsigned 24-bit little-endian @tab X @tab X
960@item PCM unsigned 32-bit big-endian @tab X @tab X
961@item PCM unsigned 32-bit little-endian @tab X @tab X
85579b63 962@item PCM Zork @tab @tab X
73b458e3 963@item QCELP / PureVoice @tab @tab X
a1c5b6ec 964@item QDesign Music Codec 2 @tab @tab X
d698c5d3 965 @tab There are still some distortions.
d31ba231 966@item RealAudio 1.0 (14.4K) @tab X @tab X
d698c5d3 967 @tab Real 14400 bit/s codec
a1c5b6ec 968@item RealAudio 2.0 (28.8K) @tab @tab X
d698c5d3 969 @tab Real 28800 bit/s codec
a1c5b6ec 970@item RealAudio 3.0 (dnet) @tab IX @tab X
a692130f 971 @tab Real low bitrate AC-3 codec
b8560637 972@item RealAudio Lossless @tab @tab X
7bd3096f 973@item RealAudio SIPR / ACELP.NET @tab @tab X
bac4c85c 974@item Shorten @tab @tab X
68dddf53
JR
975@item Sierra VMD audio @tab @tab X
976 @tab Used in Sierra VMD files.
bac4c85c 977@item Smacker audio @tab @tab X
9aa91043 978@item SMPTE 302M AES3 audio @tab @tab X
b606a017 979@item Speex @tab E @tab E
360f980b 980 @tab supported through external library libspeex
57231e4d 981@item TAK (Tom's lossless Audio Kompressor) @tab @tab X
16d81b27 982@item True Audio (TTA) @tab @tab X
9ba4821d
RP
983@item TrueHD @tab @tab X
984 @tab Used in HD-DVD and Blu-Ray discs.
7bd47335 985@item TwinVQ (VQF flavor) @tab @tab X
dd2d651d 986@item Vorbis @tab E @tab X
19fcd66c 987 @tab A native but very primitive encoder exists.
3e589878 988@item Voxware MetaSound @tab @tab X
84d3ff50
AK
989@item WavPack @tab E @tab X
990 @tab supported through external library libwavpack
eacf8613
JR
991@item Westwood Audio (SND1) @tab @tab X
992@item Windows Media Audio 1 @tab X @tab X
993@item Windows Media Audio 2 @tab X @tab X
9d25f1f6 994@item Windows Media Audio Lossless @tab @tab X
c1061cc7 995@item Windows Media Audio Pro @tab @tab X
fa65584f 996@item Windows Media Audio Voice @tab @tab X
d0e1cd3d
DB
997@end multitable
998
999@code{X} means that encoding (resp. decoding) is supported.
1000
82ced5a9
DB
1001@code{E} means that support is provided through an external library.
1002
d0e1cd3d
DB
1003@code{I} means that an integer-only version is available, too (ensures high
1004performance on systems without hardware floating point support).
1005
bd3151f2
DB
1006@section Subtitle Formats
1007
000bbebb 1008@multitable @columnfractions .4 .1 .1 .1 .1
9afc2917 1009@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
1f0920db 1010@item SSA/ASS @tab X @tab X @tab X @tab X
9afc2917
DB
1011@item DVB @tab X @tab X @tab X @tab X
1012@item DVD @tab X @tab X @tab X @tab X
c58b82a2 1013@item PGS @tab @tab @tab @tab X
2c77c906 1014@item SubRip (SRT) @tab X @tab X @tab @tab X
a4276ba2 1015@item XSUB @tab @tab @tab X @tab X
bd3151f2
DB
1016@end multitable
1017
1018@code{X} means that the feature is supported.
1019
fbd52050
DB
1020@section Network Protocols
1021
000bbebb 1022@multitable @columnfractions .4 .1
fbd52050
DB
1023@item Name @tab Support
1024@item file @tab X
1025@item Gopher @tab X
f404c7dc 1026@item HLS @tab X
fbd52050 1027@item HTTP @tab X
f404c7dc 1028@item HTTPS @tab X
eb9244f2 1029@item Icecast @tab X
f404c7dc
DB
1030@item MMSH @tab X
1031@item MMST @tab X
fbd52050 1032@item pipe @tab X
f404c7dc 1033@item RTMP @tab X
acd554c1 1034@item RTMPE @tab X
6aedabc9 1035@item RTMPS @tab X
e312fcde 1036@item RTMPT @tab X
08cd95e8 1037@item RTMPTE @tab X
86991ce2 1038@item RTMPTS @tab X
fbd52050 1039@item RTP @tab X
f404c7dc 1040@item SCTP @tab X
fbd52050 1041@item TCP @tab X
f404c7dc 1042@item TLS @tab X
fbd52050
DB
1043@item UDP @tab X
1044@end multitable
1045
1046@code{X} means that the protocol is supported.
1047
f404c7dc
DB
1048@code{E} means that support is provided through an external library.
1049
fbd52050 1050
fa3f2a35
DB
1051@section Input/Output Devices
1052
1053@multitable @columnfractions .4 .1 .1
1054@item Name @tab Input @tab Output
1055@item ALSA @tab X @tab X
fa3f2a35
DB
1056@item BKTR @tab X @tab
1057@item DV1394 @tab X @tab
972880f5 1058@item Linux framebuffer @tab X @tab
80ff8a16 1059@item JACK @tab X @tab
972880f5 1060@item LIBCDIO @tab X
fa3f2a35
DB
1061@item LIBDC1394 @tab X @tab
1062@item OSS @tab X @tab X
12dca02e 1063@item Pulseaudio @tab X @tab
fa3f2a35
DB
1064@item Video4Linux2 @tab X @tab
1065@item VfW capture @tab X @tab
1066@item X11 grabbing @tab X @tab
1067@end multitable
1068
23869b4a 1069@code{X} means that input/output is supported.
fa3f2a35 1070
d0e1cd3d 1071@bye