mov: Support muxing/demuxing iLBC
[libav.git] / doc / general.texi
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1\input texinfo @c -*- texinfo -*-
2
3@settitle General Documentation
4@titlepage
d0e1cd3d 5@center @titlefont{General Documentation}
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6@end titlepage
7
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8@top
9
10@contents
d0e1cd3d 11
9bdfe9ac 12@chapter External libraries
d0e1cd3d 13
f8a45fa1 14Libav can be hooked up with a number of external libraries to add support
d0e1cd3d 15for more formats. None of them are used by default, their use has to be
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16explicitly requested by passing the appropriate flags to
17@command{./configure}.
d0e1cd3d 18
9bdfe9ac 19@section OpenCORE and VisualOn libraries
d0e1cd3d 20
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21Spun off Google Android sources, OpenCore and VisualOn libraries provide
22encoders for a number of audio codecs.
0b175caa 23
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24@float NOTE
25OpenCORE and VisualOn libraries are under the Apache License 2.0
26(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
0b175caa 27incompatible with the LGPL version 2.1 and GPL version 2. You have to
f8a45fa1 28upgrade Libav's license to LGPL version 3 (or if you have enabled
0b175caa 29GPL components, GPL version 3) to use it.
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30@end float
31
32@subsection OpenCORE AMR
33
34Libav can make use of the OpenCORE libraries for AMR-NB
35decoding/encoding and AMR-WB decoding.
36
37Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
38instructions for installing the libraries.
39Then pass @code{--enable-libopencore-amrnb} and/or
40@code{--enable-libopencore-amrwb} to configure to enable them.
41
42@subsection VisualOn AAC encoder library
43
44Libav can make use of the VisualOn AACenc library for AAC encoding.
45
46Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
47instructions for installing the library.
48Then pass @code{--enable-libvo-aacenc} to configure to enable it.
49
50@subsection VisualOn AMR-WB encoder library
51
52Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
53
54Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
55instructions for installing the library.
56Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
57
58@section LAME
59
60Libav can make use of the LAME library for MP3 encoding.
61
62Go to @url{http://lame.sourceforge.net/} and follow the
63instructions for installing the library.
64Then pass @code{--enable-libmp3lame} to configure to enable it.
65
66@section libvpx
67
68Libav can make use of the libvpx library for VP8 encoding.
69
70Go to @url{http://www.webmproject.org/} and follow the instructions for
71installing the library. Then pass @code{--enable-libvpx} to configure to
72enable it.
73
74@section x264
75
76Libav can make use of the x264 library for H.264 encoding.
77
78Go to @url{http://www.videolan.org/developers/x264.html} and follow the
79instructions for installing the library. Then pass @code{--enable-libx264} to
80configure to enable it.
81
82@float NOTE
83x264 is under the GNU Public License Version 2 or later
84(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
85details), you must upgrade Libav's license to GPL in order to use it.
86@end float
87
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88@section libilbc
89
90iLBC is a narrowband speech codec that has been made freely available
91by Google as part of the WebRTC project. libilbc is a packaging friendly
92copy of the iLBC codec. Libav can make use of the libilbc library for
93iLBC encoding and decoding.
94
95Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for
96installing the library. Then pass @code{--enable-libilbc} to configure to
97enable it.
98
0b175caa 99
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100
101@chapter Supported File Formats and Codecs
102
0584b718 103You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
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104
105@section File Formats
106
f8a45fa1 107Libav supports the following file formats through the @code{libavformat}
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108library:
109
110@multitable @columnfractions .4 .1 .1 .4
b3de4544 111@item Name @tab Encoding @tab Decoding @tab Comments
64c2f20a 112@item 4xm @tab @tab X
c6b2dc34 113 @tab 4X Technologies format, used in some games.
f0b19bd3 114@item 8088flex TMV @tab @tab X
574b183d 115@item Adobe Filmstrip @tab X @tab X
39271be4 116@item Audio IFF (AIFF) @tab X @tab X
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117@item American Laser Games MM @tab @tab X
118 @tab Multimedia format used in games like Mad Dog McCree.
39271be4 119@item 3GPP AMR @tab X @tab X
cd223e0b 120@item Apple HTTP Live Streaming @tab @tab X
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121@item ASF @tab X @tab X
122@item AVI @tab X @tab X
39271be4 123@item AVISynth @tab @tab X
c6b2dc34 124@item AVS @tab @tab X
d698c5d3 125 @tab Multimedia format used by the Creature Shock game.
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126@item Beam Software SIFF @tab @tab X
127 @tab Audio and video format used in some games by Beam Software.
128@item Bethesda Softworks VID @tab @tab X
d698c5d3 129 @tab Used in some games from Bethesda Softworks.
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130@item Bink @tab @tab X
131 @tab Multimedia format used by many games.
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132@item Bitmap Brothers JV @tab @tab X
133 @tab Used in Z and Z95 games.
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134@item Brute Force & Ignorance @tab @tab X
135 @tab Used in the game Flash Traffic: City of Angels.
b21e6b70 136@item BWF @tab X @tab X
779ef255 137@item CRI ADX @tab X @tab X
a17c3c7d 138 @tab Audio-only format used in console video games.
f545e006 139@item Discworld II BMV @tab @tab X
913c3e2c 140@item Interplay C93 @tab @tab X
d698c5d3 141 @tab Used in the game Cyberia from Interplay.
913c3e2c 142@item Delphine Software International CIN @tab @tab X
d698c5d3 143 @tab Multimedia format used by Delphine Software games.
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144@item CD+G @tab @tab X
145 @tab Video format used by CD+G karaoke disks
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146@item Commodore CDXL @tab @tab X
147 @tab Amiga CD video format
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148@item Core Audio Format @tab @tab X
149 @tab Apple Core Audio Format
39271be4 150@item CRC testing format @tab X @tab
913c3e2c 151@item Creative Voice @tab X @tab X
d698c5d3 152 @tab Created for the Sound Blaster Pro.
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153@item CRYO APC @tab @tab X
154 @tab Audio format used in some games by CRYO Interactive Entertainment.
39271be4 155@item D-Cinema audio @tab X @tab X
e6565055 156@item Deluxe Paint Animation @tab @tab X
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157@item DFA @tab @tab X
158 @tab This format is used in Chronomaster game
913c3e2c 159@item DV video @tab X @tab X
c6b2dc34 160@item DXA @tab @tab X
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161 @tab This format is used in the non-Windows version of the Feeble Files
162 game and different game cutscenes repacked for use with ScummVM.
39271be4 163@item Electronic Arts cdata @tab @tab X
c6b2dc34 164@item Electronic Arts Multimedia @tab @tab X
d698c5d3 165 @tab Used in various EA games; files have extensions like WVE and UV2.
4d58e4cb 166@item FFM (AVserver live feed) @tab X @tab X
39271be4 167@item Flash (SWF) @tab X @tab X
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168@item Flash 9 (AVM2) @tab X @tab X
169 @tab Only embedded audio is decoded.
170@item FLI/FLC/FLX animation @tab @tab X
d698c5d3 171 @tab .fli/.flc files
6ffd7edd 172@item Flash Video (FLV) @tab X @tab X
d698c5d3 173 @tab Macromedia Flash video files
39271be4 174@item framecrc testing format @tab X @tab
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175@item FunCom ISS @tab @tab X
176 @tab Audio format used in various games from FunCom like The Longest Journey.
39271be4 177@item GIF Animation @tab X @tab
c6b2dc34 178@item GXF @tab X @tab X
d698c5d3 179 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
64c2f20a 180 playout servers.
dd2d651d 181@item id Quake II CIN video @tab @tab X
76ec3939 182@item id RoQ @tab X @tab X
d698c5d3 183 @tab Used in Quake III, Jedi Knight 2, other computer games.
3b39e273 184@item IEC61937 encapsulation @tab X @tab X
c6b2dc34 185@item IFF @tab @tab X
d698c5d3 186 @tab Interchange File Format
c6b2dc34 187@item Interplay MVE @tab @tab X
d698c5d3 188 @tab Format used in various Interplay computer games.
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189@item IV8 @tab @tab X
190 @tab A format generated by IndigoVision 8000 video server.
54bc6403 191@item IVF (On2) @tab X @tab X
173bb37f 192 @tab A format used by libvpx
0ca36b4d 193@item LATM @tab X @tab X
c6b2dc34 194@item LMLM4 @tab @tab X
d698c5d3 195 @tab Used by Linux Media Labs MPEG-4 PCI boards
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196@item LXF @tab @tab X
197 @tab VR native stream format, used by Leitch/Harris' video servers.
64c2f20a 198@item Matroska @tab X @tab X
39271be4 199@item Matroska audio @tab X @tab
fd5b124d 200@item FFmpeg metadata @tab X @tab X
a4651511 201 @tab Metadata in text format.
913c3e2c 202@item MAXIS XA @tab @tab X
d698c5d3 203 @tab Used in Sim City 3000; file extension .xa.
61dc238b 204@item MD Studio @tab @tab X
9d09ebf1 205@item Mobotix .mxg @tab @tab X
64c2f20a 206@item Monkey's Audio @tab @tab X
822cc8f7 207@item Motion Pixels MVI @tab @tab X
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208@item MOV/QuickTime/MP4 @tab X @tab X
209 @tab 3GP, 3GP2, PSP, iPod variants supported
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210@item MP2 @tab X @tab X
211@item MP3 @tab X @tab X
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212@item MPEG-1 System @tab X @tab X
213 @tab muxed audio and video, VCD format supported
214@item MPEG-PS (program stream) @tab X @tab X
215 @tab also known as @code{VOB} file, SVCD and DVD format supported
216@item MPEG-TS (transport stream) @tab X @tab X
d698c5d3 217 @tab also known as DVB Transport Stream
c6b2dc34 218@item MPEG-4 @tab X @tab X
d698c5d3 219 @tab MPEG-4 is a variant of QuickTime.
39271be4 220@item MIME multipart JPEG @tab X @tab
bac4c85c 221@item MSN TCP webcam @tab @tab X
d698c5d3 222 @tab Used by MSN Messenger webcam streams.
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223@item MTV @tab @tab X
224@item Musepack @tab @tab X
225@item Musepack SV8 @tab @tab X
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226@item Material eXchange Format (MXF) @tab X @tab X
227 @tab SMPTE 377M, used by D-Cinema, broadcast industry.
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228@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
229 @tab SMPTE 386M, D-10/IMX Mapping.
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230@item NC camera feed @tab @tab X
231 @tab NC (AVIP NC4600) camera streams
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232@item NTT TwinVQ (VQF) @tab @tab X
233 @tab Nippon Telegraph and Telephone Corporation TwinVQ.
913c3e2c 234@item Nullsoft Streaming Video @tab @tab X
39271be4 235@item NuppelVideo @tab @tab X
c6b2dc34 236@item NUT @tab X @tab X
d698c5d3 237 @tab NUT Open Container Format
39271be4 238@item Ogg @tab X @tab X
f28070a1 239@item Playstation Portable PMP @tab @tab X
913c3e2c 240@item TechnoTrend PVA @tab @tab X
d698c5d3 241 @tab Used by TechnoTrend DVB PCI boards.
cdce0fb8 242@item QCP @tab @tab X
43dedc1e 243@item raw ADTS (AAC) @tab X @tab X
76ec3939 244@item raw AC-3 @tab X @tab X
de295976 245@item raw Chinese AVS video @tab X @tab X
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246@item raw CRI ADX @tab X @tab X
247@item raw Dirac @tab X @tab X
248@item raw DNxHD @tab X @tab X
249@item raw DTS @tab X @tab X
250@item raw E-AC-3 @tab X @tab X
251@item raw FLAC @tab X @tab X
252@item raw GSM @tab @tab X
253@item raw H.261 @tab X @tab X
254@item raw H.263 @tab X @tab X
255@item raw H.264 @tab X @tab X
256@item raw Ingenient MJPEG @tab @tab X
76ec3939 257@item raw MJPEG @tab X @tab X
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258@item raw MLP @tab @tab X
259@item raw MPEG @tab @tab X
260@item raw MPEG-1 @tab @tab X
261@item raw MPEG-2 @tab @tab X
262@item raw MPEG-4 @tab X @tab X
263@item raw NULL @tab X @tab
81b55ee5 264@item raw video @tab X @tab X
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265@item raw id RoQ @tab X @tab
266@item raw Shorten @tab @tab X
23d9cc45 267@item raw TrueHD @tab X @tab X
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268@item raw VC-1 @tab @tab X
269@item raw PCM A-law @tab X @tab X
270@item raw PCM mu-law @tab X @tab X
271@item raw PCM signed 8 bit @tab X @tab X
272@item raw PCM signed 16 bit big-endian @tab X @tab X
273@item raw PCM signed 16 bit little-endian @tab X @tab X
274@item raw PCM signed 24 bit big-endian @tab X @tab X
275@item raw PCM signed 24 bit little-endian @tab X @tab X
276@item raw PCM signed 32 bit big-endian @tab X @tab X
277@item raw PCM signed 32 bit little-endian @tab X @tab X
278@item raw PCM unsigned 8 bit @tab X @tab X
279@item raw PCM unsigned 16 bit big-endian @tab X @tab X
280@item raw PCM unsigned 16 bit little-endian @tab X @tab X
281@item raw PCM unsigned 24 bit big-endian @tab X @tab X
282@item raw PCM unsigned 24 bit little-endian @tab X @tab X
283@item raw PCM unsigned 32 bit big-endian @tab X @tab X
284@item raw PCM unsigned 32 bit little-endian @tab X @tab X
285@item raw PCM floating-point 32 bit big-endian @tab X @tab X
286@item raw PCM floating-point 32 bit little-endian @tab X @tab X
287@item raw PCM floating-point 64 bit big-endian @tab X @tab X
288@item raw PCM floating-point 64 bit little-endian @tab X @tab X
39271be4 289@item RDT @tab @tab X
913c3e2c 290@item REDCODE R3D @tab @tab X
7eb68edb 291 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
64c2f20a 292@item RealMedia @tab X @tab X
39271be4 293@item Redirector @tab @tab X
913c3e2c 294@item Renderware TeXture Dictionary @tab @tab X
c6b2dc34 295@item RL2 @tab @tab X
d698c5d3 296 @tab Audio and video format used in some games by Entertainment Software Partners.
39271be4 297@item RPL/ARMovie @tab @tab X
e8723e24 298@item Lego Mindstorms RSO @tab X @tab X
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299@item RTMP @tab X @tab X
300 @tab Output is performed by publishing stream to RTMP server
44594cc7 301@item RTP @tab X @tab X
6f5a3d0a 302@item RTSP @tab X @tab X
01c8d258 303@item SAP @tab X @tab X
39271be4 304@item SDP @tab @tab X
c6b2dc34 305@item Sega FILM/CPK @tab @tab X
d698c5d3 306 @tab Used in many Sega Saturn console games.
913c3e2c 307@item Sierra SOL @tab @tab X
d698c5d3 308 @tab .sol files used in Sierra Online games.
c6b2dc34 309@item Sierra VMD @tab @tab X
d698c5d3 310 @tab Used in Sierra CD-ROM games.
c6b2dc34 311@item Smacker @tab @tab X
d698c5d3 312 @tab Multimedia format used by many games.
ffa0923e 313@item SMJPEG @tab X @tab X
b5aecc6b 314 @tab Used in certain Loki game ports.
f40e7eb5 315@item Sony OpenMG (OMA) @tab X @tab X
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316 @tab Audio format used in Sony Sonic Stage and Sony Vegas.
317@item Sony PlayStation STR @tab @tab X
740e89cf 318@item Sony Wave64 (W64) @tab @tab X
cbfe5bee 319@item SoX native format @tab X @tab X
64c2f20a 320@item SUN AU format @tab X @tab X
5a717094 321@item Text files @tab @tab X
c6b2dc34 322@item THP @tab @tab X
d698c5d3 323 @tab Used on the Nintendo GameCube.
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324@item Tiertex Limited SEQ @tab @tab X
325 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
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326@item True Audio @tab @tab X
327@item VC-1 test bitstream @tab X @tab X
c6b2dc34 328@item WAV @tab X @tab X
39271be4 329@item WavPack @tab @tab X
316d6c15 330@item WebM @tab X @tab X
82ca054a 331@item Windows Televison (WTV) @tab @tab X
913c3e2c 332@item Wing Commander III movie @tab @tab X
d698c5d3 333 @tab Multimedia format used in Origin's Wing Commander III computer game.
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334@item Westwood Studios audio @tab @tab X
335 @tab Multimedia format used in Westwood Studios games.
336@item Westwood Studios VQA @tab @tab X
337 @tab Multimedia format used in Westwood Studios games.
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338@item XMV @tab @tab X
339 @tab Microsoft video container used in Xbox games.
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340@item xWMA @tab @tab X
341 @tab Microsoft audio container used by XAudio 2.
39271be4 342@item YUV4MPEG pipe @tab X @tab X
148bcae9 343@item Psygnosis YOP @tab @tab X
0e714f88 344@item ZeroCodec Lossless Video @tab @tab X
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345@end multitable
346
347@code{X} means that encoding (resp. decoding) is supported.
348
349@section Image Formats
350
43fb279f 351Libav can read and write images for each frame of a video sequence. The
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352following image formats are supported:
353
354@multitable @columnfractions .4 .1 .1 .4
b3de4544 355@item Name @tab Encoding @tab Decoding @tab Comments
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356@item .Y.U.V @tab X @tab X
357 @tab one raw file per component
358@item animated GIF @tab X @tab X
359 @tab Only uncompressed GIFs are generated.
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360@item BMP @tab X @tab X
361 @tab Microsoft BMP image
e27ce0ee 362@item DPX @tab X @tab X
94d3d6a4 363 @tab Digital Picture Exchange
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364@item JPEG @tab X @tab X
365 @tab Progressive JPEG is not supported.
366@item JPEG 2000 @tab @tab E
367 @tab decoding supported through external library libopenjpeg
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368@item JPEG-LS @tab X @tab X
369@item LJPEG @tab X @tab
370 @tab Lossless JPEG
ddea12a6 371@item PAM @tab X @tab X
9db80acb 372 @tab PAM is a PNM extension with alpha support.
ddea12a6 373@item PBM @tab X @tab X
f2937cc6 374 @tab Portable BitMap image
effcedf7 375@item PCX @tab X @tab X
9db80acb 376 @tab PC Paintbrush
ddea12a6 377@item PGM @tab X @tab X
314511ab 378 @tab Portable GrayMap image
ddea12a6 379@item PGMYUV @tab X @tab X
9db80acb 380 @tab PGM with U and V components in YUV 4:2:0
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381@item PIC @tab @tab X
382 @tab Pictor/PC Paint
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383@item PNG @tab X @tab X
384 @tab 2/4 bpp not supported yet
ddea12a6 385@item PPM @tab X @tab X
314511ab 386 @tab Portable PixelMap image
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387@item PTX @tab @tab X
388 @tab V.Flash PTX format
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389@item SGI @tab X @tab X
390 @tab SGI RGB image format
d7840529 391@item Sun Rasterfile @tab X @tab X
a1c5b6ec 392 @tab Sun RAS image format
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393@item TIFF @tab X @tab X
394 @tab YUV, JPEG and some extension is not supported yet.
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395@item Truevision Targa @tab X @tab X
396 @tab Targa (.TGA) image format
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397@item XBM @tab X @tab
398 @tab X BitMap image format
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399@item XWD @tab X @tab X
400 @tab X Window Dump image format
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401@end multitable
402
403@code{X} means that encoding (resp. decoding) is supported.
404
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405@code{E} means that support is provided through an external library.
406
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407@section Video Codecs
408
409@multitable @columnfractions .4 .1 .1 .4
b3de4544 410@item Name @tab Encoding @tab Decoding @tab Comments
9510f59a 411@item 4X Movie @tab @tab X
d698c5d3 412 @tab Used in certain computer games.
f0b19bd3 413@item 8088flex TMV @tab @tab X
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414@item 8SVX exponential @tab @tab X
415@item 8SVX fibonacci @tab @tab X
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416@item A64 multicolor @tab X @tab
417 @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
913c3e2c 418@item American Laser Games MM @tab @tab X
d698c5d3 419 @tab Used in games like Mad Dog McCree.
a1c5b6ec 420@item AMV Video @tab @tab X
d698c5d3 421 @tab Used in Chinese MP3 players.
5a717094 422@item ANSI/ASCII art @tab @tab X
d66d8b83 423@item Apple MJPEG-B @tab @tab X
1a265f61 424@item Apple ProRes @tab X @tab X
d66d8b83 425@item Apple QuickDraw @tab @tab X
d698c5d3 426 @tab fourcc: qdrw
d66d8b83 427@item Asus v1 @tab X @tab X
d698c5d3 428 @tab fourcc: ASV1
d66d8b83 429@item Asus v2 @tab X @tab X
d698c5d3 430 @tab fourcc: ASV2
d66d8b83 431@item ATI VCR1 @tab @tab X
d698c5d3 432 @tab fourcc: VCR1
d66d8b83 433@item ATI VCR2 @tab @tab X
d698c5d3 434 @tab fourcc: VCR2
588f8cd8 435@item Auravision Aura @tab @tab X
ce293510 436@item Auravision Aura 2 @tab @tab X
dd2d651d 437@item Autodesk Animator Flic video @tab @tab X
d66d8b83 438@item Autodesk RLE @tab @tab X
d698c5d3 439 @tab fourcc: AASC
9510f59a 440@item AVS (Audio Video Standard) video @tab @tab X
d698c5d3 441 @tab Video encoding used by the Creature Shock game.
68dddf53 442@item Beam Software VB @tab @tab X
9510f59a 443@item Bethesda VID video @tab @tab X
d698c5d3 444 @tab Used in some games from Bethesda Softworks.
342c7dfd 445@item Bink Video @tab @tab X
402f9ad5 446@item Bitmap Brothers JV video @tab @tab X
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447@item Brute Force & Ignorance @tab @tab X
448 @tab Used in the game Flash Traffic: City of Angels.
bac4c85c 449@item C93 video @tab @tab X
d698c5d3 450 @tab Codec used in Cyberia game.
d66d8b83 451@item CamStudio @tab @tab X
d698c5d3 452 @tab fourcc: CSCD
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453@item CD+G @tab @tab X
454 @tab Video codec for CD+G karaoke disks
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455@item CDXL @tab @tab X
456 @tab Amiga CD video codec
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457@item Chinese AVS video @tab E @tab X
458 @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
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DB
459@item Delphine Software International CIN video @tab @tab X
460 @tab Codec used in Delphine Software International games.
f545e006 461@item Discworld II BMV Video @tab @tab X
d66d8b83 462@item Cinepak @tab @tab X
e93947b7 463@item Cirrus Logic AccuPak @tab X @tab X
d698c5d3 464 @tab fourcc: CLJR
9510f59a 465@item Creative YUV (CYUV) @tab @tab X
42315dab
KS
466@item DFA @tab @tab X
467 @tab Codec used in Chronomaster game.
82ced5a9 468@item Dirac @tab E @tab E
a229d6c2 469 @tab supported through external library libschroedinger
a1ae40fd 470@item Deluxe Paint Animation @tab @tab X
9510f59a
DB
471@item DNxHD @tab X @tab X
472 @tab aka SMPTE VC3
68dddf53 473@item Duck TrueMotion 1.0 @tab @tab X
d698c5d3 474 @tab fourcc: DUCK
68dddf53 475@item Duck TrueMotion 2.0 @tab @tab X
d698c5d3 476 @tab fourcc: TM20
9510f59a 477@item DV (Digital Video) @tab X @tab X
19341c58 478@item Dxtory capture format @tab @tab X
9510f59a 479@item Feeble Files/ScummVM DXA @tab @tab X
d698c5d3 480 @tab Codec originally used in Feeble Files game.
9510f59a 481@item Electronic Arts CMV video @tab @tab X
d698c5d3 482 @tab Used in NHL 95 game.
c63ea92b 483@item Electronic Arts Madcow video @tab @tab X
dd2d651d
DB
484@item Electronic Arts TGV video @tab @tab X
485@item Electronic Arts TGQ video @tab @tab X
486@item Electronic Arts TQI video @tab @tab X
487@item Escape 124 @tab @tab X
f4258b13 488@item FFmpeg video codec #1 @tab X @tab X
d698c5d3 489 @tab experimental lossless codec (fourcc: FFV1)
dd2d651d 490@item Flash Screen Video v1 @tab X @tab X
d698c5d3 491 @tab fourcc: FSV1
c2d23309 492@item Flash Screen Video v2 @tab @tab X
dd2d651d 493@item Flash Video (FLV) @tab X @tab X
d698c5d3 494 @tab Sorenson H.263 used in Flash
41dd77bd 495@item Forward Uncompressed @tab @tab X
dd2d651d 496@item Fraps @tab @tab X
d66d8b83 497@item H.261 @tab X @tab X
dd2d651d
DB
498@item H.263 / H.263-1996 @tab X @tab X
499@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
500@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
360f980b 501 @tab encoding supported through external library libx264
dd2d651d 502@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @tab X
d66d8b83 503@item HuffYUV @tab X @tab X
dd2d651d 504@item HuffYUV FFmpeg variant @tab X @tab X
d66d8b83 505@item IBM Ultimotion @tab @tab X
d698c5d3 506 @tab fourcc: ULTI
bac4c85c 507@item id Cinematic video @tab @tab X
d698c5d3 508 @tab Used in Quake II.
a1c5b6ec 509@item id RoQ video @tab X @tab X
d698c5d3 510 @tab Used in Quake III, Jedi Knight 2, other computer games.
b9e06ddd 511@item IFF ILBM @tab @tab X
da9cea77 512 @tab IFF interleaved bitmap
b9e06ddd
PR
513@item IFF ByteRun1 @tab @tab X
514 @tab IFF run length encoded bitmap
dd2d651d
DB
515@item Intel H.263 @tab @tab X
516@item Intel Indeo 2 @tab @tab X
d66d8b83 517@item Intel Indeo 3 @tab @tab X
adfe0c94 518@item Intel Indeo 4 @tab @tab X
5bebe94d 519@item Intel Indeo 5 @tab @tab X
dd2d651d 520@item Interplay C93 @tab @tab X
9510f59a 521 @tab Used in the game Cyberia from Interplay.
dd2d651d 522@item Interplay MVE video @tab @tab X
d698c5d3 523 @tab Used in Interplay .MVE files.
dd2d651d 524@item Karl Morton's video codec @tab @tab X
d698c5d3 525 @tab Codec used in Worms games.
bf354122
DV
526@item Kega Game Video (KGV1) @tab @tab X
527 @tab Kega emulator screen capture codec.
d267b339 528@item Lagarith @tab @tab X
dd2d651d
DB
529@item LCL (LossLess Codec Library) MSZH @tab @tab X
530@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
d66d8b83
DB
531@item LOCO @tab @tab X
532@item lossless MJPEG @tab X @tab X
533@item Microsoft RLE @tab @tab X
dd2d651d 534@item Microsoft Video 1 @tab @tab X
d66d8b83 535@item Mimic @tab @tab X
d698c5d3 536 @tab Used in MSN Messenger Webcam streams.
d66d8b83 537@item Miro VideoXL @tab @tab X
d698c5d3 538 @tab fourcc: VIXL
eacf8613 539@item MJPEG (Motion JPEG) @tab X @tab X
ce02f9be 540@item Mobotix MxPEG video @tab @tab X
dd2d651d
DB
541@item Motion Pixels video @tab @tab X
542@item MPEG-1 video @tab X @tab X
543@item MPEG-1/2 video XvMC (X-Video Motion Compensation) @tab @tab X
544@item MPEG-1/2 video (VDPAU acceleration) @tab @tab X
545@item MPEG-2 video @tab X @tab X
546@item MPEG-4 part 2 @tab X @tab X
29e4046e 547 @tab libxvidcore can be used alternatively for encoding.
f7af2c1d 548@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
dd2d651d
DB
549@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
550@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
eacf8613 551@item Nintendo Gamecube THP video @tab @tab X
641992de
DB
552@item NuppelVideo/RTjpeg @tab @tab X
553 @tab Video encoding used in NuppelVideo files.
d66d8b83 554@item On2 VP3 @tab @tab X
d698c5d3 555 @tab still experimental
d66d8b83 556@item On2 VP5 @tab @tab X
d698c5d3 557 @tab fourcc: VP50
d66d8b83 558@item On2 VP6 @tab @tab X
d698c5d3 559 @tab fourcc: VP60,VP61,VP62
3b636f21
DC
560@item VP8 @tab E @tab X
561 @tab fourcc: VP80, encoding supported through external library libvpx
d66d8b83 562@item planar RGB @tab @tab X
d698c5d3 563 @tab fourcc: 8BPS
a1c5b6ec 564@item Q-team QPEG @tab @tab X
d698c5d3 565 @tab fourccs: QPEG, Q1.0, Q1.1
9510f59a 566@item QuickTime 8BPS video @tab @tab X
a1c5b6ec
JR
567@item QuickTime Animation (RLE) video @tab X @tab X
568 @tab fourcc: 'rle '
569@item QuickTime Graphics (SMC) @tab @tab X
570 @tab fourcc: 'smc '
571@item QuickTime video (RPZA) @tab @tab X
572 @tab fourcc: rpza
43836928 573@item R10K AJA Kona 10-bit RGB Codec @tab @tab X
4aaab0a3 574@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X
a1c5b6ec 575@item Raw Video @tab X @tab X
d0e1cd3d
DB
576@item RealVideo 1.0 @tab X @tab X
577@item RealVideo 2.0 @tab X @tab X
6beb8b26
KS
578@item RealVideo 3.0 @tab @tab X
579 @tab still far from ideal
11c0f9ec 580@item RealVideo 4.0 @tab @tab X
68dddf53 581@item Renderware TXD (TeXture Dictionary) @tab @tab X
d698c5d3 582 @tab Texture dictionaries used by the Renderware Engine.
a1c5b6ec
JR
583@item RL2 video @tab @tab X
584 @tab used in some games by Entertainment Software Partners
68dddf53
JR
585@item Sierra VMD video @tab @tab X
586 @tab Used in Sierra VMD files.
bac4c85c 587@item Smacker video @tab @tab X
d698c5d3 588 @tab Video encoding used in Smacker.
68dddf53 589@item SMPTE VC-1 @tab @tab X
d66d8b83 590@item Snow @tab X @tab X
d698c5d3 591 @tab experimental wavelet codec (fourcc: SNOW)
eacf8613 592@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
a1c5b6ec 593@item Sorenson Vector Quantizer 1 @tab X @tab X
d698c5d3 594 @tab fourcc: SVQ1
a1c5b6ec 595@item Sorenson Vector Quantizer 3 @tab @tab X
d698c5d3 596 @tab fourcc: SVQ3
a1c5b6ec 597@item Sunplus JPEG (SP5X) @tab @tab X
d698c5d3 598 @tab fourcc: SP5X
68dddf53 599@item TechSmith Screen Capture Codec @tab @tab X
d698c5d3 600 @tab fourcc: TSCC
82ced5a9 601@item Theora @tab E @tab X
360f980b 602 @tab encoding supported through external library libtheora
a1c5b6ec 603@item Tiertex Limited SEQ video @tab @tab X
d698c5d3 604 @tab Codec used in DOS CD-ROM FlashBack game.
0d8506b8 605@item Ut Video @tab @tab X
80f6c0bb
DB
606@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
607@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
c433a3f9 608@item VBLE Lossless Codec @tab @tab X
eacf8613 609@item VMware Screen Codec / VMware Video @tab @tab X
d698c5d3 610 @tab Codec used in videos captured by VMware.
eacf8613 611@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
45ecda85 612@item Windows Media Image @tab @tab X
dd2d651d 613@item Windows Media Video 7 @tab X @tab X
eacf8613 614@item Windows Media Video 8 @tab X @tab X
68dddf53
JR
615@item Windows Media Video 9 @tab @tab X
616 @tab not completely working
eacf8613
JR
617@item Wing Commander III / Xan @tab @tab X
618 @tab Used in Wing Commander III .MVE files.
44ddfd47
KS
619@item Wing Commander IV / Xan @tab @tab X
620 @tab Used in Wing Commander IV.
d66d8b83
DB
621@item Winnov WNV1 @tab @tab X
622@item WMV7 @tab X @tab X
39271be4 623@item YAMAHA SMAF @tab X @tab X
148bcae9 624@item Psygnosis YOP Video @tab @tab X
d66d8b83 625@item ZLIB @tab X @tab X
d698c5d3 626 @tab part of LCL, encoder experimental
eacf8613 627@item Zip Motion Blocks Video @tab X @tab X
d698c5d3 628 @tab Encoder works only in PAL8.
d0e1cd3d
DB
629@end multitable
630
631@code{X} means that encoding (resp. decoding) is supported.
632
82ced5a9
DB
633@code{E} means that support is provided through an external library.
634
d0e1cd3d
DB
635@section Audio Codecs
636
485ec4f1 637@multitable @columnfractions .4 .1 .1 .4
b3de4544 638@item Name @tab Encoding @tab Decoding @tab Comments
16d81b27 639@item 8SVX audio @tab @tab X
82ced5a9 640@item AAC @tab E @tab X
d89e738a 641 @tab encoding supported through external library libfaac and libvo-aacenc
c76d1bb2 642@item AC-3 @tab IX @tab X
fd75cedd
DB
643@item ADPCM 4X Movie @tab @tab X
644@item ADPCM CDROM XA @tab @tab X
645@item ADPCM Creative Technology @tab @tab X
646 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
647@item ADPCM Electronic Arts @tab @tab X
648 @tab Used in various EA titles.
649@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
650 @tab Used in Sim City 3000.
651@item ADPCM Electronic Arts R1 @tab @tab X
652@item ADPCM Electronic Arts R2 @tab @tab X
653@item ADPCM Electronic Arts R3 @tab @tab X
654@item ADPCM Electronic Arts XAS @tab @tab X
21e681ba 655@item ADPCM G.722 @tab X @tab X
fd75cedd
DB
656@item ADPCM G.726 @tab X @tab X
657@item ADPCM IMA AMV @tab @tab X
658 @tab Used in AMV files
659@item ADPCM IMA Electronic Arts EACS @tab @tab X
660@item ADPCM IMA Electronic Arts SEAD @tab @tab X
661@item ADPCM IMA Funcom @tab @tab X
662@item ADPCM IMA QuickTime @tab X @tab X
663@item ADPCM IMA Loki SDL MJPEG @tab @tab X
664@item ADPCM IMA WAV @tab X @tab X
665@item ADPCM IMA Westwood @tab @tab X
666@item ADPCM ISS IMA @tab @tab X
667 @tab Used in FunCom games.
668@item ADPCM IMA Duck DK3 @tab @tab X
669 @tab Used in some Sega Saturn console games.
670@item ADPCM IMA Duck DK4 @tab @tab X
671 @tab Used in some Sega Saturn console games.
672@item ADPCM Microsoft @tab X @tab X
673@item ADPCM MS IMA @tab X @tab X
674@item ADPCM Nintendo Gamecube THP @tab @tab X
675@item ADPCM QT IMA @tab X @tab X
676@item ADPCM SEGA CRI ADX @tab X @tab X
677 @tab Used in Sega Dreamcast games.
678@item ADPCM Shockwave Flash @tab X @tab X
679@item ADPCM SMJPEG IMA @tab @tab X
680 @tab Used in certain Loki game ports.
681@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
682@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
683@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
684@item ADPCM Westwood Studios IMA @tab @tab X
685 @tab Used in Westwood Studios games like Command and Conquer.
686@item ADPCM Yamaha @tab X @tab X
2bcaf2fe 687@item AMR-NB @tab E @tab X
4fe3edaa 688 @tab encoding supported through external library libopencore-amrnb
f502ff3f
MS
689@item AMR-WB @tab E @tab X
690 @tab encoding supported through external library libvo-amrwbenc
833e90dd 691@item Apple lossless audio @tab X @tab X
d698c5d3 692 @tab QuickTime fourcc 'alac'
61dc238b 693@item Atrac 1 @tab @tab X
9510f59a 694@item Atrac 3 @tab @tab X
c0d3f516
PR
695@item Bink Audio @tab @tab X
696 @tab Used in Bink and Smacker files in many games.
9510f59a 697@item Delphine Software International CIN audio @tab @tab X
d698c5d3 698 @tab Codec used in Delphine Software International games.
f545e006 699@item Discworld II BMV Audio @tab @tab X
9510f59a
DB
700@item COOK @tab @tab X
701 @tab All versions except 5.1 are supported.
9510f59a 702@item DCA (DTS Coherent Acoustics) @tab @tab X
12dd57fd
DB
703@item DPCM id RoQ @tab X @tab X
704 @tab Used in Quake III, Jedi Knight 2, other computer games.
705@item DPCM Interplay @tab @tab X
706 @tab Used in various Interplay computer games.
707@item DPCM Sierra Online @tab @tab X
708 @tab Used in Sierra Online game audio files.
709@item DPCM Sol @tab @tab X
710@item DPCM Xan @tab @tab X
eff9011d 711 @tab Used in Origin's Wing Commander IV AVI files.
16d81b27 712@item DSP Group TrueSpeech @tab @tab X
16d81b27 713@item DV audio @tab @tab X
aa47c35d 714@item Enhanced AC-3 @tab X @tab X
dd2d651d 715@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
b576934d
RD
716@item GSM @tab E @tab X
717 @tab encoding supported through external library libgsm
718@item GSM Microsoft variant @tab E @tab X
719 @tab encoding supported through external library libgsm
c6061443 720@item IAC (Indeo Audio Coder) @tab @tab X
3641b048
MS
721@item iLBC (Internet Low Bitrate Codec) @tab E @tab E
722 @tab encoding and decoding supported through external library libilbc
dd2d651d 723@item IMC (Intel Music Coder) @tab @tab X
dd2d651d
DB
724@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
725@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
9ba4821d
RP
726@item MLP (Meridian Lossless Packing) @tab @tab X
727 @tab Used in DVD-Audio discs.
16d81b27 728@item Monkey's Audio @tab @tab X
d698c5d3 729 @tab Only versions 3.97-3.99 are supported.
dd2d651d
DB
730@item MP1 (MPEG audio layer 1) @tab @tab IX
731@item MP2 (MPEG audio layer 2) @tab IX @tab IX
732@item MP3 (MPEG audio layer 3) @tab E @tab IX
733 @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
99971952 734@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
dd2d651d
DB
735@item Musepack SV7 @tab @tab X
736@item Musepack SV8 @tab @tab X
641992de 737@item Nellymoser Asao @tab X @tab X
641992de
DB
738@item PCM A-law @tab X @tab X
739@item PCM mu-law @tab X @tab X
740@item PCM 16-bit little-endian planar @tab @tab X
741@item PCM 32-bit floating point big-endian @tab X @tab X
742@item PCM 32-bit floating point little-endian @tab X @tab X
743@item PCM 64-bit floating point big-endian @tab X @tab X
744@item PCM 64-bit floating point little-endian @tab X @tab X
745@item PCM D-Cinema audio signed 24-bit @tab X @tab X
746@item PCM signed 8-bit @tab X @tab X
747@item PCM signed 16-bit big-endian @tab X @tab X
748@item PCM signed 16-bit little-endian @tab X @tab X
749@item PCM signed 24-bit big-endian @tab X @tab X
750@item PCM signed 24-bit little-endian @tab X @tab X
751@item PCM signed 32-bit big-endian @tab X @tab X
752@item PCM signed 32-bit little-endian @tab X @tab X
5dd3707b 753@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
641992de
DB
754@item PCM unsigned 8-bit @tab X @tab X
755@item PCM unsigned 16-bit big-endian @tab X @tab X
756@item PCM unsigned 16-bit little-endian @tab X @tab X
757@item PCM unsigned 24-bit big-endian @tab X @tab X
758@item PCM unsigned 24-bit little-endian @tab X @tab X
759@item PCM unsigned 32-bit big-endian @tab X @tab X
760@item PCM unsigned 32-bit little-endian @tab X @tab X
85579b63 761@item PCM Zork @tab @tab X
73b458e3 762@item QCELP / PureVoice @tab @tab X
a1c5b6ec 763@item QDesign Music Codec 2 @tab @tab X
d698c5d3 764 @tab There are still some distortions.
d31ba231 765@item RealAudio 1.0 (14.4K) @tab X @tab X
d698c5d3 766 @tab Real 14400 bit/s codec
a1c5b6ec 767@item RealAudio 2.0 (28.8K) @tab @tab X
d698c5d3 768 @tab Real 28800 bit/s codec
a1c5b6ec 769@item RealAudio 3.0 (dnet) @tab IX @tab X
a692130f 770 @tab Real low bitrate AC-3 codec
b8560637 771@item RealAudio Lossless @tab @tab X
7bd3096f 772@item RealAudio SIPR / ACELP.NET @tab @tab X
bac4c85c 773@item Shorten @tab @tab X
68dddf53
JR
774@item Sierra VMD audio @tab @tab X
775 @tab Used in Sierra VMD files.
bac4c85c 776@item Smacker audio @tab @tab X
9aa91043 777@item SMPTE 302M AES3 audio @tab @tab X
b606a017 778@item Speex @tab E @tab E
360f980b 779 @tab supported through external library libspeex
16d81b27 780@item True Audio (TTA) @tab @tab X
9ba4821d
RP
781@item TrueHD @tab @tab X
782 @tab Used in HD-DVD and Blu-Ray discs.
7bd47335 783@item TwinVQ (VQF flavor) @tab @tab X
dd2d651d 784@item Vorbis @tab E @tab X
19fcd66c 785 @tab A native but very primitive encoder exists.
bac4c85c 786@item WavPack @tab @tab X
eacf8613
JR
787@item Westwood Audio (SND1) @tab @tab X
788@item Windows Media Audio 1 @tab X @tab X
789@item Windows Media Audio 2 @tab X @tab X
9d25f1f6 790@item Windows Media Audio Lossless @tab @tab X
c1061cc7 791@item Windows Media Audio Pro @tab @tab X
fa65584f 792@item Windows Media Audio Voice @tab @tab X
d0e1cd3d
DB
793@end multitable
794
795@code{X} means that encoding (resp. decoding) is supported.
796
82ced5a9
DB
797@code{E} means that support is provided through an external library.
798
d0e1cd3d
DB
799@code{I} means that an integer-only version is available, too (ensures high
800performance on systems without hardware floating point support).
801
bd3151f2
DB
802@section Subtitle Formats
803
000bbebb 804@multitable @columnfractions .4 .1 .1 .1 .1
9afc2917 805@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
1f0920db 806@item SSA/ASS @tab X @tab X @tab X @tab X
9afc2917
DB
807@item DVB @tab X @tab X @tab X @tab X
808@item DVD @tab X @tab X @tab X @tab X
c58b82a2 809@item PGS @tab @tab @tab @tab X
2c77c906 810@item SubRip (SRT) @tab X @tab X @tab @tab X
a4276ba2 811@item XSUB @tab @tab @tab X @tab X
bd3151f2
DB
812@end multitable
813
814@code{X} means that the feature is supported.
815
fbd52050
DB
816@section Network Protocols
817
000bbebb 818@multitable @columnfractions .4 .1
fbd52050
DB
819@item Name @tab Support
820@item file @tab X
821@item Gopher @tab X
f404c7dc 822@item HLS @tab X
fbd52050 823@item HTTP @tab X
f404c7dc
DB
824@item HTTPS @tab X
825@item MMSH @tab X
826@item MMST @tab X
fbd52050 827@item pipe @tab X
f404c7dc
DB
828@item RTMP @tab X
829@item RTMPE @tab E
830@item RTMPS @tab E
831@item RTMPT @tab E
832@item RTMPTE @tab E
fbd52050 833@item RTP @tab X
f404c7dc 834@item SCTP @tab X
fbd52050 835@item TCP @tab X
f404c7dc 836@item TLS @tab X
fbd52050
DB
837@item UDP @tab X
838@end multitable
839
840@code{X} means that the protocol is supported.
841
f404c7dc
DB
842@code{E} means that support is provided through an external library.
843
fbd52050 844
fa3f2a35
DB
845@section Input/Output Devices
846
847@multitable @columnfractions .4 .1 .1
848@item Name @tab Input @tab Output
849@item ALSA @tab X @tab X
fa3f2a35
DB
850@item BKTR @tab X @tab
851@item DV1394 @tab X @tab
972880f5 852@item Linux framebuffer @tab X @tab
80ff8a16 853@item JACK @tab X @tab
972880f5 854@item LIBCDIO @tab X
fa3f2a35
DB
855@item LIBDC1394 @tab X @tab
856@item OSS @tab X @tab X
12dca02e 857@item Pulseaudio @tab X @tab
fa3f2a35
DB
858@item Video4Linux2 @tab X @tab
859@item VfW capture @tab X @tab
860@item X11 grabbing @tab X @tab
861@end multitable
862
23869b4a 863@code{X} means that input/output is supported.
fa3f2a35 864
d0e1cd3d 865@bye