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1 | \input texinfo @c -*- texinfo -*- |
2 | ||
3 | @settitle General Documentation | |
4 | @titlepage | |
d0e1cd3d | 5 | @center @titlefont{General Documentation} |
d0e1cd3d DB |
6 | @end titlepage |
7 | ||
a8f0814a JG |
8 | @top |
9 | ||
10 | @contents | |
d0e1cd3d DB |
11 | |
12 | @chapter external libraries | |
13 | ||
f8a45fa1 | 14 | Libav can be hooked up with a number of external libraries to add support |
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15 | for more formats. None of them are used by default, their use has to be |
16 | explicitly requested by passing the appropriate flags to @file{./configure}. | |
17 | ||
87a84431 | 18 | @section OpenCORE AMR |
d0e1cd3d | 19 | |
f8a45fa1 | 20 | Libav can make use of the OpenCORE libraries for AMR-NB |
87a84431 | 21 | decoding/encoding and AMR-WB decoding. |
0b175caa | 22 | |
1eb0811e | 23 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the instructions for |
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24 | installing the libraries. Then pass @code{--enable-libopencore-amrnb} and/or |
25 | @code{--enable-libopencore-amrwb} to configure to enable the libraries. | |
26 | ||
27 | Note that OpenCORE is under the Apache License 2.0 (see | |
28 | @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is | |
29 | incompatible with the LGPL version 2.1 and GPL version 2. You have to | |
f8a45fa1 | 30 | upgrade Libav's license to LGPL version 3 (or if you have enabled |
0b175caa DB |
31 | GPL components, GPL version 3) to use it. |
32 | ||
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33 | |
34 | @chapter Supported File Formats and Codecs | |
35 | ||
0584b718 | 36 | You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list. |
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37 | |
38 | @section File Formats | |
39 | ||
f8a45fa1 | 40 | Libav supports the following file formats through the @code{libavformat} |
d0e1cd3d DB |
41 | library: |
42 | ||
43 | @multitable @columnfractions .4 .1 .1 .4 | |
b3de4544 | 44 | @item Name @tab Encoding @tab Decoding @tab Comments |
64c2f20a | 45 | @item 4xm @tab @tab X |
c6b2dc34 | 46 | @tab 4X Technologies format, used in some games. |
f0b19bd3 | 47 | @item 8088flex TMV @tab @tab X |
574b183d | 48 | @item Adobe Filmstrip @tab X @tab X |
39271be4 | 49 | @item Audio IFF (AIFF) @tab X @tab X |
64c2f20a DB |
50 | @item American Laser Games MM @tab @tab X |
51 | @tab Multimedia format used in games like Mad Dog McCree. | |
39271be4 | 52 | @item 3GPP AMR @tab X @tab X |
cd223e0b | 53 | @item Apple HTTP Live Streaming @tab @tab X |
c6b2dc34 DB |
54 | @item ASF @tab X @tab X |
55 | @item AVI @tab X @tab X | |
39271be4 | 56 | @item AVISynth @tab @tab X |
c6b2dc34 | 57 | @item AVS @tab @tab X |
d698c5d3 | 58 | @tab Multimedia format used by the Creature Shock game. |
913c3e2c DB |
59 | @item Beam Software SIFF @tab @tab X |
60 | @tab Audio and video format used in some games by Beam Software. | |
61 | @item Bethesda Softworks VID @tab @tab X | |
d698c5d3 | 62 | @tab Used in some games from Bethesda Softworks. |
2e375df5 PR |
63 | @item Bink @tab @tab X |
64 | @tab Multimedia format used by many games. | |
402f9ad5 PR |
65 | @item Bitmap Brothers JV @tab @tab X |
66 | @tab Used in Z and Z95 games. | |
913c3e2c DB |
67 | @item Brute Force & Ignorance @tab @tab X |
68 | @tab Used in the game Flash Traffic: City of Angels. | |
69 | @item Interplay C93 @tab @tab X | |
d698c5d3 | 70 | @tab Used in the game Cyberia from Interplay. |
913c3e2c | 71 | @item Delphine Software International CIN @tab @tab X |
d698c5d3 | 72 | @tab Multimedia format used by Delphine Software games. |
a3d995c1 MT |
73 | @item CD+G @tab @tab X |
74 | @tab Video format used by CD+G karaoke disks | |
5f14b565 PR |
75 | @item Core Audio Format @tab @tab X |
76 | @tab Apple Core Audio Format | |
39271be4 | 77 | @item CRC testing format @tab X @tab |
913c3e2c | 78 | @item Creative Voice @tab X @tab X |
d698c5d3 | 79 | @tab Created for the Sound Blaster Pro. |
64c2f20a DB |
80 | @item CRYO APC @tab @tab X |
81 | @tab Audio format used in some games by CRYO Interactive Entertainment. | |
39271be4 | 82 | @item D-Cinema audio @tab X @tab X |
e6565055 | 83 | @item Deluxe Paint Animation @tab @tab X |
42315dab KS |
84 | @item DFA @tab @tab X |
85 | @tab This format is used in Chronomaster game | |
913c3e2c | 86 | @item DV video @tab X @tab X |
c6b2dc34 | 87 | @item DXA @tab @tab X |
d698c5d3 DB |
88 | @tab This format is used in the non-Windows version of the Feeble Files |
89 | game and different game cutscenes repacked for use with ScummVM. | |
39271be4 | 90 | @item Electronic Arts cdata @tab @tab X |
c6b2dc34 | 91 | @item Electronic Arts Multimedia @tab @tab X |
d698c5d3 | 92 | @tab Used in various EA games; files have extensions like WVE and UV2. |
39271be4 DB |
93 | @item FFM (FFserver live feed) @tab X @tab X |
94 | @item Flash (SWF) @tab X @tab X | |
913c3e2c DB |
95 | @item Flash 9 (AVM2) @tab X @tab X |
96 | @tab Only embedded audio is decoded. | |
97 | @item FLI/FLC/FLX animation @tab @tab X | |
d698c5d3 | 98 | @tab .fli/.flc files |
6ffd7edd | 99 | @item Flash Video (FLV) @tab X @tab X |
d698c5d3 | 100 | @tab Macromedia Flash video files |
39271be4 | 101 | @item framecrc testing format @tab X @tab |
055dc116 SG |
102 | @item FunCom ISS @tab @tab X |
103 | @tab Audio format used in various games from FunCom like The Longest Journey. | |
39271be4 | 104 | @item GIF Animation @tab X @tab |
c6b2dc34 | 105 | @item GXF @tab X @tab X |
d698c5d3 | 106 | @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley |
64c2f20a | 107 | playout servers. |
dd2d651d | 108 | @item id Quake II CIN video @tab @tab X |
76ec3939 | 109 | @item id RoQ @tab X @tab X |
d698c5d3 | 110 | @tab Used in Quake III, Jedi Knight 2, other computer games. |
3b39e273 | 111 | @item IEC61937 encapsulation @tab X @tab X |
c6b2dc34 | 112 | @item IFF @tab @tab X |
d698c5d3 | 113 | @tab Interchange File Format |
c6b2dc34 | 114 | @item Interplay MVE @tab @tab X |
d698c5d3 | 115 | @tab Format used in various Interplay computer games. |
7c3c53c8 RP |
116 | @item IV8 @tab @tab X |
117 | @tab A format generated by IndigoVision 8000 video server. | |
54bc6403 | 118 | @item IVF (On2) @tab X @tab X |
173bb37f | 119 | @tab A format used by libvpx |
c6b2dc34 | 120 | @item LMLM4 @tab @tab X |
d698c5d3 | 121 | @tab Used by Linux Media Labs MPEG-4 PCI boards |
8878e3b2 TH |
122 | @item LXF @tab @tab X |
123 | @tab VR native stream format, used by Leitch/Harris' video servers. | |
64c2f20a | 124 | @item Matroska @tab X @tab X |
39271be4 | 125 | @item Matroska audio @tab X @tab |
fd5b124d | 126 | @item FFmpeg metadata @tab X @tab X |
a4651511 | 127 | @tab Metadata in text format. |
913c3e2c | 128 | @item MAXIS XA @tab @tab X |
d698c5d3 | 129 | @tab Used in Sim City 3000; file extension .xa. |
61dc238b | 130 | @item MD Studio @tab @tab X |
9d09ebf1 | 131 | @item Mobotix .mxg @tab @tab X |
64c2f20a | 132 | @item Monkey's Audio @tab @tab X |
822cc8f7 | 133 | @item Motion Pixels MVI @tab @tab X |
913c3e2c DB |
134 | @item MOV/QuickTime/MP4 @tab X @tab X |
135 | @tab 3GP, 3GP2, PSP, iPod variants supported | |
4d973c68 DB |
136 | @item MP2 @tab X @tab X |
137 | @item MP3 @tab X @tab X | |
913c3e2c DB |
138 | @item MPEG-1 System @tab X @tab X |
139 | @tab muxed audio and video, VCD format supported | |
140 | @item MPEG-PS (program stream) @tab X @tab X | |
141 | @tab also known as @code{VOB} file, SVCD and DVD format supported | |
142 | @item MPEG-TS (transport stream) @tab X @tab X | |
d698c5d3 | 143 | @tab also known as DVB Transport Stream |
c6b2dc34 | 144 | @item MPEG-4 @tab X @tab X |
d698c5d3 | 145 | @tab MPEG-4 is a variant of QuickTime. |
39271be4 | 146 | @item MIME multipart JPEG @tab X @tab |
bac4c85c | 147 | @item MSN TCP webcam @tab @tab X |
d698c5d3 | 148 | @tab Used by MSN Messenger webcam streams. |
39271be4 DB |
149 | @item MTV @tab @tab X |
150 | @item Musepack @tab @tab X | |
151 | @item Musepack SV8 @tab @tab X | |
913c3e2c DB |
152 | @item Material eXchange Format (MXF) @tab X @tab X |
153 | @tab SMPTE 377M, used by D-Cinema, broadcast industry. | |
a9d3c669 BC |
154 | @item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X |
155 | @tab SMPTE 386M, D-10/IMX Mapping. | |
913c3e2c DB |
156 | @item NC camera feed @tab @tab X |
157 | @tab NC (AVIP NC4600) camera streams | |
ade29f99 JR |
158 | @item NTT TwinVQ (VQF) @tab @tab X |
159 | @tab Nippon Telegraph and Telephone Corporation TwinVQ. | |
913c3e2c | 160 | @item Nullsoft Streaming Video @tab @tab X |
39271be4 | 161 | @item NuppelVideo @tab @tab X |
c6b2dc34 | 162 | @item NUT @tab X @tab X |
d698c5d3 | 163 | @tab NUT Open Container Format |
39271be4 | 164 | @item Ogg @tab X @tab X |
913c3e2c | 165 | @item TechnoTrend PVA @tab @tab X |
d698c5d3 | 166 | @tab Used by TechnoTrend DVB PCI boards. |
cdce0fb8 | 167 | @item QCP @tab @tab X |
43dedc1e | 168 | @item raw ADTS (AAC) @tab X @tab X |
76ec3939 | 169 | @item raw AC-3 @tab X @tab X |
de295976 | 170 | @item raw Chinese AVS video @tab X @tab X |
43dedc1e DB |
171 | @item raw CRI ADX @tab X @tab X |
172 | @item raw Dirac @tab X @tab X | |
173 | @item raw DNxHD @tab X @tab X | |
174 | @item raw DTS @tab X @tab X | |
175 | @item raw E-AC-3 @tab X @tab X | |
176 | @item raw FLAC @tab X @tab X | |
177 | @item raw GSM @tab @tab X | |
178 | @item raw H.261 @tab X @tab X | |
179 | @item raw H.263 @tab X @tab X | |
180 | @item raw H.264 @tab X @tab X | |
181 | @item raw Ingenient MJPEG @tab @tab X | |
76ec3939 | 182 | @item raw MJPEG @tab X @tab X |
43dedc1e DB |
183 | @item raw MLP @tab @tab X |
184 | @item raw MPEG @tab @tab X | |
185 | @item raw MPEG-1 @tab @tab X | |
186 | @item raw MPEG-2 @tab @tab X | |
187 | @item raw MPEG-4 @tab X @tab X | |
188 | @item raw NULL @tab X @tab | |
81b55ee5 | 189 | @item raw video @tab X @tab X |
43dedc1e DB |
190 | @item raw id RoQ @tab X @tab |
191 | @item raw Shorten @tab @tab X | |
23d9cc45 | 192 | @item raw TrueHD @tab X @tab X |
43dedc1e DB |
193 | @item raw VC-1 @tab @tab X |
194 | @item raw PCM A-law @tab X @tab X | |
195 | @item raw PCM mu-law @tab X @tab X | |
196 | @item raw PCM signed 8 bit @tab X @tab X | |
197 | @item raw PCM signed 16 bit big-endian @tab X @tab X | |
198 | @item raw PCM signed 16 bit little-endian @tab X @tab X | |
199 | @item raw PCM signed 24 bit big-endian @tab X @tab X | |
200 | @item raw PCM signed 24 bit little-endian @tab X @tab X | |
201 | @item raw PCM signed 32 bit big-endian @tab X @tab X | |
202 | @item raw PCM signed 32 bit little-endian @tab X @tab X | |
203 | @item raw PCM unsigned 8 bit @tab X @tab X | |
204 | @item raw PCM unsigned 16 bit big-endian @tab X @tab X | |
205 | @item raw PCM unsigned 16 bit little-endian @tab X @tab X | |
206 | @item raw PCM unsigned 24 bit big-endian @tab X @tab X | |
207 | @item raw PCM unsigned 24 bit little-endian @tab X @tab X | |
208 | @item raw PCM unsigned 32 bit big-endian @tab X @tab X | |
209 | @item raw PCM unsigned 32 bit little-endian @tab X @tab X | |
210 | @item raw PCM floating-point 32 bit big-endian @tab X @tab X | |
211 | @item raw PCM floating-point 32 bit little-endian @tab X @tab X | |
212 | @item raw PCM floating-point 64 bit big-endian @tab X @tab X | |
213 | @item raw PCM floating-point 64 bit little-endian @tab X @tab X | |
39271be4 | 214 | @item RDT @tab @tab X |
913c3e2c | 215 | @item REDCODE R3D @tab @tab X |
7eb68edb | 216 | @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. |
64c2f20a | 217 | @item RealMedia @tab X @tab X |
39271be4 | 218 | @item Redirector @tab @tab X |
913c3e2c | 219 | @item Renderware TeXture Dictionary @tab @tab X |
c6b2dc34 | 220 | @item RL2 @tab @tab X |
d698c5d3 | 221 | @tab Audio and video format used in some games by Entertainment Software Partners. |
39271be4 | 222 | @item RPL/ARMovie @tab @tab X |
e8723e24 | 223 | @item Lego Mindstorms RSO @tab X @tab X |
6bf22e18 S |
224 | @item RTMP @tab X @tab X |
225 | @tab Output is performed by publishing stream to RTMP server | |
44594cc7 | 226 | @item RTP @tab X @tab X |
6f5a3d0a | 227 | @item RTSP @tab X @tab X |
01c8d258 | 228 | @item SAP @tab X @tab X |
39271be4 | 229 | @item SDP @tab @tab X |
c6b2dc34 | 230 | @item Sega FILM/CPK @tab @tab X |
d698c5d3 | 231 | @tab Used in many Sega Saturn console games. |
913c3e2c | 232 | @item Sierra SOL @tab @tab X |
d698c5d3 | 233 | @tab .sol files used in Sierra Online games. |
c6b2dc34 | 234 | @item Sierra VMD @tab @tab X |
d698c5d3 | 235 | @tab Used in Sierra CD-ROM games. |
c6b2dc34 | 236 | @item Smacker @tab @tab X |
d698c5d3 | 237 | @tab Multimedia format used by many games. |
913c3e2c DB |
238 | @item Sony OpenMG (OMA) @tab @tab X |
239 | @tab Audio format used in Sony Sonic Stage and Sony Vegas. | |
240 | @item Sony PlayStation STR @tab @tab X | |
740e89cf | 241 | @item Sony Wave64 (W64) @tab @tab X |
cbfe5bee | 242 | @item SoX native format @tab X @tab X |
64c2f20a | 243 | @item SUN AU format @tab X @tab X |
5a717094 | 244 | @item Text files @tab @tab X |
c6b2dc34 | 245 | @item THP @tab @tab X |
d698c5d3 | 246 | @tab Used on the Nintendo GameCube. |
913c3e2c DB |
247 | @item Tiertex Limited SEQ @tab @tab X |
248 | @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. | |
39271be4 DB |
249 | @item True Audio @tab @tab X |
250 | @item VC-1 test bitstream @tab X @tab X | |
c6b2dc34 | 251 | @item WAV @tab X @tab X |
39271be4 | 252 | @item WavPack @tab @tab X |
316d6c15 | 253 | @item WebM @tab X @tab X |
82ca054a | 254 | @item Windows Televison (WTV) @tab @tab X |
913c3e2c | 255 | @item Wing Commander III movie @tab @tab X |
d698c5d3 | 256 | @tab Multimedia format used in Origin's Wing Commander III computer game. |
913c3e2c DB |
257 | @item Westwood Studios audio @tab @tab X |
258 | @tab Multimedia format used in Westwood Studios games. | |
259 | @item Westwood Studios VQA @tab @tab X | |
260 | @tab Multimedia format used in Westwood Studios games. | |
ad4c5034 MH |
261 | @item xWMA @tab @tab X |
262 | @tab Microsoft audio container used by XAudio 2. | |
39271be4 | 263 | @item YUV4MPEG pipe @tab X @tab X |
148bcae9 | 264 | @item Psygnosis YOP @tab @tab X |
d0e1cd3d DB |
265 | @end multitable |
266 | ||
267 | @code{X} means that encoding (resp. decoding) is supported. | |
268 | ||
269 | @section Image Formats | |
270 | ||
43fb279f | 271 | Libav can read and write images for each frame of a video sequence. The |
d0e1cd3d DB |
272 | following image formats are supported: |
273 | ||
274 | @multitable @columnfractions .4 .1 .1 .4 | |
b3de4544 | 275 | @item Name @tab Encoding @tab Decoding @tab Comments |
9db80acb DV |
276 | @item .Y.U.V @tab X @tab X |
277 | @tab one raw file per component | |
278 | @item animated GIF @tab X @tab X | |
279 | @tab Only uncompressed GIFs are generated. | |
f2937cc6 DV |
280 | @item BMP @tab X @tab X |
281 | @tab Microsoft BMP image | |
e27ce0ee | 282 | @item DPX @tab X @tab X |
94d3d6a4 | 283 | @tab Digital Picture Exchange |
9db80acb DV |
284 | @item JPEG @tab X @tab X |
285 | @tab Progressive JPEG is not supported. | |
286 | @item JPEG 2000 @tab @tab E | |
287 | @tab decoding supported through external library libopenjpeg | |
f2937cc6 DV |
288 | @item JPEG-LS @tab X @tab X |
289 | @item LJPEG @tab X @tab | |
290 | @tab Lossless JPEG | |
ddea12a6 | 291 | @item PAM @tab X @tab X |
9db80acb | 292 | @tab PAM is a PNM extension with alpha support. |
ddea12a6 | 293 | @item PBM @tab X @tab X |
f2937cc6 | 294 | @tab Portable BitMap image |
effcedf7 | 295 | @item PCX @tab X @tab X |
9db80acb | 296 | @tab PC Paintbrush |
ddea12a6 | 297 | @item PGM @tab X @tab X |
314511ab | 298 | @tab Portable GrayMap image |
ddea12a6 | 299 | @item PGMYUV @tab X @tab X |
9db80acb | 300 | @tab PGM with U and V components in YUV 4:2:0 |
a526d619 PR |
301 | @item PIC @tab @tab X |
302 | @tab Pictor/PC Paint | |
9db80acb DV |
303 | @item PNG @tab X @tab X |
304 | @tab 2/4 bpp not supported yet | |
ddea12a6 | 305 | @item PPM @tab X @tab X |
314511ab | 306 | @tab Portable PixelMap image |
9db80acb DV |
307 | @item PTX @tab @tab X |
308 | @tab V.Flash PTX format | |
9db80acb DV |
309 | @item SGI @tab X @tab X |
310 | @tab SGI RGB image format | |
a1c5b6ec JR |
311 | @item Sun Rasterfile @tab @tab X |
312 | @tab Sun RAS image format | |
9db80acb DV |
313 | @item TIFF @tab X @tab X |
314 | @tab YUV, JPEG and some extension is not supported yet. | |
a1c5b6ec JR |
315 | @item Truevision Targa @tab X @tab X |
316 | @tab Targa (.TGA) image format | |
d0e1cd3d DB |
317 | @end multitable |
318 | ||
319 | @code{X} means that encoding (resp. decoding) is supported. | |
320 | ||
9a77d59a JM |
321 | @code{E} means that support is provided through an external library. |
322 | ||
d0e1cd3d DB |
323 | @section Video Codecs |
324 | ||
325 | @multitable @columnfractions .4 .1 .1 .4 | |
b3de4544 | 326 | @item Name @tab Encoding @tab Decoding @tab Comments |
9510f59a | 327 | @item 4X Movie @tab @tab X |
d698c5d3 | 328 | @tab Used in certain computer games. |
f0b19bd3 | 329 | @item 8088flex TMV @tab @tab X |
9510f59a DB |
330 | @item 8SVX exponential @tab @tab X |
331 | @item 8SVX fibonacci @tab @tab X | |
8fb9e198 TB |
332 | @item A64 multicolor @tab X @tab |
333 | @tab Creates video suitable to be played on a commodore 64 (multicolor mode). | |
913c3e2c | 334 | @item American Laser Games MM @tab @tab X |
d698c5d3 | 335 | @tab Used in games like Mad Dog McCree. |
a1c5b6ec | 336 | @item AMV Video @tab @tab X |
d698c5d3 | 337 | @tab Used in Chinese MP3 players. |
5a717094 | 338 | @item ANSI/ASCII art @tab @tab X |
d66d8b83 DB |
339 | @item Apple MJPEG-B @tab @tab X |
340 | @item Apple QuickDraw @tab @tab X | |
d698c5d3 | 341 | @tab fourcc: qdrw |
d66d8b83 | 342 | @item Asus v1 @tab X @tab X |
d698c5d3 | 343 | @tab fourcc: ASV1 |
d66d8b83 | 344 | @item Asus v2 @tab X @tab X |
d698c5d3 | 345 | @tab fourcc: ASV2 |
d66d8b83 | 346 | @item ATI VCR1 @tab @tab X |
d698c5d3 | 347 | @tab fourcc: VCR1 |
d66d8b83 | 348 | @item ATI VCR2 @tab @tab X |
d698c5d3 | 349 | @tab fourcc: VCR2 |
588f8cd8 | 350 | @item Auravision Aura @tab @tab X |
ce293510 | 351 | @item Auravision Aura 2 @tab @tab X |
dd2d651d | 352 | @item Autodesk Animator Flic video @tab @tab X |
d66d8b83 | 353 | @item Autodesk RLE @tab @tab X |
d698c5d3 | 354 | @tab fourcc: AASC |
9510f59a | 355 | @item AVS (Audio Video Standard) video @tab @tab X |
d698c5d3 | 356 | @tab Video encoding used by the Creature Shock game. |
68dddf53 | 357 | @item Beam Software VB @tab @tab X |
9510f59a | 358 | @item Bethesda VID video @tab @tab X |
d698c5d3 | 359 | @tab Used in some games from Bethesda Softworks. |
342c7dfd | 360 | @item Bink Video @tab @tab X |
402f9ad5 | 361 | @item Bitmap Brothers JV video @tab @tab X |
9510f59a DB |
362 | @item Brute Force & Ignorance @tab @tab X |
363 | @tab Used in the game Flash Traffic: City of Angels. | |
bac4c85c | 364 | @item C93 video @tab @tab X |
d698c5d3 | 365 | @tab Codec used in Cyberia game. |
d66d8b83 | 366 | @item CamStudio @tab @tab X |
d698c5d3 | 367 | @tab fourcc: CSCD |
a3d995c1 MT |
368 | @item CD+G @tab @tab X |
369 | @tab Video codec for CD+G karaoke disks | |
de295976 SG |
370 | @item Chinese AVS video @tab E @tab X |
371 | @tab AVS1-P2, JiZhun profile, encoding through external library libxavs | |
9510f59a DB |
372 | @item Delphine Software International CIN video @tab @tab X |
373 | @tab Codec used in Delphine Software International games. | |
d66d8b83 DB |
374 | @item Cinepak @tab @tab X |
375 | @item Cirrus Logic AccuPak @tab @tab X | |
d698c5d3 | 376 | @tab fourcc: CLJR |
9510f59a | 377 | @item Creative YUV (CYUV) @tab @tab X |
42315dab KS |
378 | @item DFA @tab @tab X |
379 | @tab Codec used in Chronomaster game. | |
82ced5a9 | 380 | @item Dirac @tab E @tab E |
360f980b | 381 | @tab supported through external libdirac/libschroedinger libraries |
a1ae40fd | 382 | @item Deluxe Paint Animation @tab @tab X |
9510f59a DB |
383 | @item DNxHD @tab X @tab X |
384 | @tab aka SMPTE VC3 | |
68dddf53 | 385 | @item Duck TrueMotion 1.0 @tab @tab X |
d698c5d3 | 386 | @tab fourcc: DUCK |
68dddf53 | 387 | @item Duck TrueMotion 2.0 @tab @tab X |
d698c5d3 | 388 | @tab fourcc: TM20 |
9510f59a DB |
389 | @item DV (Digital Video) @tab X @tab X |
390 | @item Feeble Files/ScummVM DXA @tab @tab X | |
d698c5d3 | 391 | @tab Codec originally used in Feeble Files game. |
9510f59a | 392 | @item Electronic Arts CMV video @tab @tab X |
d698c5d3 | 393 | @tab Used in NHL 95 game. |
c63ea92b | 394 | @item Electronic Arts Madcow video @tab @tab X |
dd2d651d DB |
395 | @item Electronic Arts TGV video @tab @tab X |
396 | @item Electronic Arts TGQ video @tab @tab X | |
397 | @item Electronic Arts TQI video @tab @tab X | |
398 | @item Escape 124 @tab @tab X | |
f4258b13 | 399 | @item FFmpeg video codec #1 @tab X @tab X |
d698c5d3 | 400 | @tab experimental lossless codec (fourcc: FFV1) |
dd2d651d | 401 | @item Flash Screen Video v1 @tab X @tab X |
d698c5d3 | 402 | @tab fourcc: FSV1 |
dd2d651d | 403 | @item Flash Video (FLV) @tab X @tab X |
d698c5d3 | 404 | @tab Sorenson H.263 used in Flash |
dd2d651d | 405 | @item Fraps @tab @tab X |
d66d8b83 | 406 | @item H.261 @tab X @tab X |
dd2d651d DB |
407 | @item H.263 / H.263-1996 @tab X @tab X |
408 | @item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X | |
409 | @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X | |
360f980b | 410 | @tab encoding supported through external library libx264 |
dd2d651d | 411 | @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @tab X |
d66d8b83 | 412 | @item HuffYUV @tab X @tab X |
dd2d651d | 413 | @item HuffYUV FFmpeg variant @tab X @tab X |
d66d8b83 | 414 | @item IBM Ultimotion @tab @tab X |
d698c5d3 | 415 | @tab fourcc: ULTI |
bac4c85c | 416 | @item id Cinematic video @tab @tab X |
d698c5d3 | 417 | @tab Used in Quake II. |
a1c5b6ec | 418 | @item id RoQ video @tab X @tab X |
d698c5d3 | 419 | @tab Used in Quake III, Jedi Knight 2, other computer games. |
b9e06ddd PR |
420 | @item IFF ILBM @tab @tab X |
421 | @tab IFF interlaved bitmap | |
422 | @item IFF ByteRun1 @tab @tab X | |
423 | @tab IFF run length encoded bitmap | |
dd2d651d DB |
424 | @item Intel H.263 @tab @tab X |
425 | @item Intel Indeo 2 @tab @tab X | |
d66d8b83 | 426 | @item Intel Indeo 3 @tab @tab X |
5bebe94d | 427 | @item Intel Indeo 5 @tab @tab X |
dd2d651d | 428 | @item Interplay C93 @tab @tab X |
9510f59a | 429 | @tab Used in the game Cyberia from Interplay. |
dd2d651d | 430 | @item Interplay MVE video @tab @tab X |
d698c5d3 | 431 | @tab Used in Interplay .MVE files. |
dd2d651d | 432 | @item Karl Morton's video codec @tab @tab X |
d698c5d3 | 433 | @tab Codec used in Worms games. |
bf354122 DV |
434 | @item Kega Game Video (KGV1) @tab @tab X |
435 | @tab Kega emulator screen capture codec. | |
d267b339 | 436 | @item Lagarith @tab @tab X |
dd2d651d DB |
437 | @item LCL (LossLess Codec Library) MSZH @tab @tab X |
438 | @item LCL (LossLess Codec Library) ZLIB @tab E @tab E | |
d66d8b83 DB |
439 | @item LOCO @tab @tab X |
440 | @item lossless MJPEG @tab X @tab X | |
441 | @item Microsoft RLE @tab @tab X | |
dd2d651d | 442 | @item Microsoft Video 1 @tab @tab X |
d66d8b83 | 443 | @item Mimic @tab @tab X |
d698c5d3 | 444 | @tab Used in MSN Messenger Webcam streams. |
d66d8b83 | 445 | @item Miro VideoXL @tab @tab X |
d698c5d3 | 446 | @tab fourcc: VIXL |
eacf8613 | 447 | @item MJPEG (Motion JPEG) @tab X @tab X |
ce02f9be | 448 | @item Mobotix MxPEG video @tab @tab X |
dd2d651d DB |
449 | @item Motion Pixels video @tab @tab X |
450 | @item MPEG-1 video @tab X @tab X | |
451 | @item MPEG-1/2 video XvMC (X-Video Motion Compensation) @tab @tab X | |
452 | @item MPEG-1/2 video (VDPAU acceleration) @tab @tab X | |
453 | @item MPEG-2 video @tab X @tab X | |
454 | @item MPEG-4 part 2 @tab X @tab X | |
455 | @ libxvidcore can be used alternatively for encoding. | |
f7af2c1d | 456 | @item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X |
dd2d651d DB |
457 | @item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X |
458 | @item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X | |
eacf8613 | 459 | @item Nintendo Gamecube THP video @tab @tab X |
641992de DB |
460 | @item NuppelVideo/RTjpeg @tab @tab X |
461 | @tab Video encoding used in NuppelVideo files. | |
d66d8b83 | 462 | @item On2 VP3 @tab @tab X |
d698c5d3 | 463 | @tab still experimental |
d66d8b83 | 464 | @item On2 VP5 @tab @tab X |
d698c5d3 | 465 | @tab fourcc: VP50 |
d66d8b83 | 466 | @item On2 VP6 @tab @tab X |
d698c5d3 | 467 | @tab fourcc: VP60,VP61,VP62 |
3b636f21 DC |
468 | @item VP8 @tab E @tab X |
469 | @tab fourcc: VP80, encoding supported through external library libvpx | |
d66d8b83 | 470 | @item planar RGB @tab @tab X |
d698c5d3 | 471 | @tab fourcc: 8BPS |
a1c5b6ec | 472 | @item Q-team QPEG @tab @tab X |
d698c5d3 | 473 | @tab fourccs: QPEG, Q1.0, Q1.1 |
9510f59a | 474 | @item QuickTime 8BPS video @tab @tab X |
a1c5b6ec JR |
475 | @item QuickTime Animation (RLE) video @tab X @tab X |
476 | @tab fourcc: 'rle ' | |
477 | @item QuickTime Graphics (SMC) @tab @tab X | |
478 | @tab fourcc: 'smc ' | |
479 | @item QuickTime video (RPZA) @tab @tab X | |
480 | @tab fourcc: rpza | |
43836928 | 481 | @item R10K AJA Kona 10-bit RGB Codec @tab @tab X |
4aaab0a3 | 482 | @item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X |
a1c5b6ec | 483 | @item Raw Video @tab X @tab X |
d0e1cd3d DB |
484 | @item RealVideo 1.0 @tab X @tab X |
485 | @item RealVideo 2.0 @tab X @tab X | |
6beb8b26 KS |
486 | @item RealVideo 3.0 @tab @tab X |
487 | @tab still far from ideal | |
11c0f9ec | 488 | @item RealVideo 4.0 @tab @tab X |
68dddf53 | 489 | @item Renderware TXD (TeXture Dictionary) @tab @tab X |
d698c5d3 | 490 | @tab Texture dictionaries used by the Renderware Engine. |
a1c5b6ec JR |
491 | @item RL2 video @tab @tab X |
492 | @tab used in some games by Entertainment Software Partners | |
68dddf53 JR |
493 | @item Sierra VMD video @tab @tab X |
494 | @tab Used in Sierra VMD files. | |
bac4c85c | 495 | @item Smacker video @tab @tab X |
d698c5d3 | 496 | @tab Video encoding used in Smacker. |
68dddf53 | 497 | @item SMPTE VC-1 @tab @tab X |
d66d8b83 | 498 | @item Snow @tab X @tab X |
d698c5d3 | 499 | @tab experimental wavelet codec (fourcc: SNOW) |
eacf8613 | 500 | @item Sony PlayStation MDEC (Motion DECoder) @tab @tab X |
a1c5b6ec | 501 | @item Sorenson Vector Quantizer 1 @tab X @tab X |
d698c5d3 | 502 | @tab fourcc: SVQ1 |
a1c5b6ec | 503 | @item Sorenson Vector Quantizer 3 @tab @tab X |
d698c5d3 | 504 | @tab fourcc: SVQ3 |
a1c5b6ec | 505 | @item Sunplus JPEG (SP5X) @tab @tab X |
d698c5d3 | 506 | @tab fourcc: SP5X |
68dddf53 | 507 | @item TechSmith Screen Capture Codec @tab @tab X |
d698c5d3 | 508 | @tab fourcc: TSCC |
82ced5a9 | 509 | @item Theora @tab E @tab X |
360f980b | 510 | @tab encoding supported through external library libtheora |
a1c5b6ec | 511 | @item Tiertex Limited SEQ video @tab @tab X |
d698c5d3 | 512 | @tab Codec used in DOS CD-ROM FlashBack game. |
ca0bb1c4 | 513 | @item V210 Quicktime Uncompressed 4:2:2 10-bit @tab X @tab X |
eacf8613 | 514 | @item VMware Screen Codec / VMware Video @tab @tab X |
d698c5d3 | 515 | @tab Codec used in videos captured by VMware. |
eacf8613 | 516 | @item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X |
dd2d651d | 517 | @item Windows Media Video 7 @tab X @tab X |
eacf8613 | 518 | @item Windows Media Video 8 @tab X @tab X |
68dddf53 JR |
519 | @item Windows Media Video 9 @tab @tab X |
520 | @tab not completely working | |
eacf8613 JR |
521 | @item Wing Commander III / Xan @tab @tab X |
522 | @tab Used in Wing Commander III .MVE files. | |
44ddfd47 KS |
523 | @item Wing Commander IV / Xan @tab @tab X |
524 | @tab Used in Wing Commander IV. | |
d66d8b83 DB |
525 | @item Winnov WNV1 @tab @tab X |
526 | @item WMV7 @tab X @tab X | |
39271be4 | 527 | @item YAMAHA SMAF @tab X @tab X |
148bcae9 | 528 | @item Psygnosis YOP Video @tab @tab X |
d66d8b83 | 529 | @item ZLIB @tab X @tab X |
d698c5d3 | 530 | @tab part of LCL, encoder experimental |
eacf8613 | 531 | @item Zip Motion Blocks Video @tab X @tab X |
d698c5d3 | 532 | @tab Encoder works only in PAL8. |
d0e1cd3d DB |
533 | @end multitable |
534 | ||
535 | @code{X} means that encoding (resp. decoding) is supported. | |
536 | ||
82ced5a9 DB |
537 | @code{E} means that support is provided through an external library. |
538 | ||
d0e1cd3d DB |
539 | @section Audio Codecs |
540 | ||
485ec4f1 | 541 | @multitable @columnfractions .4 .1 .1 .4 |
b3de4544 | 542 | @item Name @tab Encoding @tab Decoding @tab Comments |
16d81b27 | 543 | @item 8SVX audio @tab @tab X |
82ced5a9 | 544 | @item AAC @tab E @tab X |
d89e738a | 545 | @tab encoding supported through external library libfaac and libvo-aacenc |
c76d1bb2 | 546 | @item AC-3 @tab IX @tab X |
fd75cedd DB |
547 | @item ADPCM 4X Movie @tab @tab X |
548 | @item ADPCM CDROM XA @tab @tab X | |
549 | @item ADPCM Creative Technology @tab @tab X | |
550 | @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 | |
551 | @item ADPCM Electronic Arts @tab @tab X | |
552 | @tab Used in various EA titles. | |
553 | @item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X | |
554 | @tab Used in Sim City 3000. | |
555 | @item ADPCM Electronic Arts R1 @tab @tab X | |
556 | @item ADPCM Electronic Arts R2 @tab @tab X | |
557 | @item ADPCM Electronic Arts R3 @tab @tab X | |
558 | @item ADPCM Electronic Arts XAS @tab @tab X | |
21e681ba | 559 | @item ADPCM G.722 @tab X @tab X |
fd75cedd DB |
560 | @item ADPCM G.726 @tab X @tab X |
561 | @item ADPCM IMA AMV @tab @tab X | |
562 | @tab Used in AMV files | |
563 | @item ADPCM IMA Electronic Arts EACS @tab @tab X | |
564 | @item ADPCM IMA Electronic Arts SEAD @tab @tab X | |
565 | @item ADPCM IMA Funcom @tab @tab X | |
566 | @item ADPCM IMA QuickTime @tab X @tab X | |
567 | @item ADPCM IMA Loki SDL MJPEG @tab @tab X | |
568 | @item ADPCM IMA WAV @tab X @tab X | |
569 | @item ADPCM IMA Westwood @tab @tab X | |
570 | @item ADPCM ISS IMA @tab @tab X | |
571 | @tab Used in FunCom games. | |
572 | @item ADPCM IMA Duck DK3 @tab @tab X | |
573 | @tab Used in some Sega Saturn console games. | |
574 | @item ADPCM IMA Duck DK4 @tab @tab X | |
575 | @tab Used in some Sega Saturn console games. | |
576 | @item ADPCM Microsoft @tab X @tab X | |
577 | @item ADPCM MS IMA @tab X @tab X | |
578 | @item ADPCM Nintendo Gamecube THP @tab @tab X | |
579 | @item ADPCM QT IMA @tab X @tab X | |
580 | @item ADPCM SEGA CRI ADX @tab X @tab X | |
581 | @tab Used in Sega Dreamcast games. | |
582 | @item ADPCM Shockwave Flash @tab X @tab X | |
583 | @item ADPCM SMJPEG IMA @tab @tab X | |
584 | @tab Used in certain Loki game ports. | |
585 | @item ADPCM Sound Blaster Pro 2-bit @tab @tab X | |
586 | @item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X | |
587 | @item ADPCM Sound Blaster Pro 4-bit @tab @tab X | |
588 | @item ADPCM Westwood Studios IMA @tab @tab X | |
589 | @tab Used in Westwood Studios games like Command and Conquer. | |
590 | @item ADPCM Yamaha @tab X @tab X | |
2bcaf2fe | 591 | @item AMR-NB @tab E @tab X |
4fe3edaa | 592 | @tab encoding supported through external library libopencore-amrnb |
f502ff3f MS |
593 | @item AMR-WB @tab E @tab X |
594 | @tab encoding supported through external library libvo-amrwbenc | |
833e90dd | 595 | @item Apple lossless audio @tab X @tab X |
d698c5d3 | 596 | @tab QuickTime fourcc 'alac' |
61dc238b | 597 | @item Atrac 1 @tab @tab X |
9510f59a | 598 | @item Atrac 3 @tab @tab X |
c0d3f516 PR |
599 | @item Bink Audio @tab @tab X |
600 | @tab Used in Bink and Smacker files in many games. | |
9510f59a | 601 | @item Delphine Software International CIN audio @tab @tab X |
d698c5d3 | 602 | @tab Codec used in Delphine Software International games. |
9510f59a DB |
603 | @item COOK @tab @tab X |
604 | @tab All versions except 5.1 are supported. | |
9510f59a | 605 | @item DCA (DTS Coherent Acoustics) @tab @tab X |
12dd57fd DB |
606 | @item DPCM id RoQ @tab X @tab X |
607 | @tab Used in Quake III, Jedi Knight 2, other computer games. | |
608 | @item DPCM Interplay @tab @tab X | |
609 | @tab Used in various Interplay computer games. | |
610 | @item DPCM Sierra Online @tab @tab X | |
611 | @tab Used in Sierra Online game audio files. | |
612 | @item DPCM Sol @tab @tab X | |
613 | @item DPCM Xan @tab @tab X | |
eff9011d | 614 | @tab Used in Origin's Wing Commander IV AVI files. |
16d81b27 | 615 | @item DSP Group TrueSpeech @tab @tab X |
16d81b27 | 616 | @item DV audio @tab @tab X |
aa47c35d | 617 | @item Enhanced AC-3 @tab X @tab X |
dd2d651d | 618 | @item FLAC (Free Lossless Audio Codec) @tab X @tab IX |
b576934d RD |
619 | @item GSM @tab E @tab X |
620 | @tab encoding supported through external library libgsm | |
621 | @item GSM Microsoft variant @tab E @tab X | |
622 | @tab encoding supported through external library libgsm | |
dd2d651d | 623 | @item IMC (Intel Music Coder) @tab @tab X |
dd2d651d DB |
624 | @item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X |
625 | @item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X | |
9ba4821d RP |
626 | @item MLP (Meridian Lossless Packing) @tab @tab X |
627 | @tab Used in DVD-Audio discs. | |
16d81b27 | 628 | @item Monkey's Audio @tab @tab X |
d698c5d3 | 629 | @tab Only versions 3.97-3.99 are supported. |
dd2d651d DB |
630 | @item MP1 (MPEG audio layer 1) @tab @tab IX |
631 | @item MP2 (MPEG audio layer 2) @tab IX @tab IX | |
632 | @item MP3 (MPEG audio layer 3) @tab E @tab IX | |
633 | @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported | |
99971952 | 634 | @item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X |
dd2d651d DB |
635 | @item Musepack SV7 @tab @tab X |
636 | @item Musepack SV8 @tab @tab X | |
641992de | 637 | @item Nellymoser Asao @tab X @tab X |
641992de DB |
638 | @item PCM A-law @tab X @tab X |
639 | @item PCM mu-law @tab X @tab X | |
640 | @item PCM 16-bit little-endian planar @tab @tab X | |
641 | @item PCM 32-bit floating point big-endian @tab X @tab X | |
642 | @item PCM 32-bit floating point little-endian @tab X @tab X | |
643 | @item PCM 64-bit floating point big-endian @tab X @tab X | |
644 | @item PCM 64-bit floating point little-endian @tab X @tab X | |
645 | @item PCM D-Cinema audio signed 24-bit @tab X @tab X | |
646 | @item PCM signed 8-bit @tab X @tab X | |
647 | @item PCM signed 16-bit big-endian @tab X @tab X | |
648 | @item PCM signed 16-bit little-endian @tab X @tab X | |
649 | @item PCM signed 24-bit big-endian @tab X @tab X | |
650 | @item PCM signed 24-bit little-endian @tab X @tab X | |
651 | @item PCM signed 32-bit big-endian @tab X @tab X | |
652 | @item PCM signed 32-bit little-endian @tab X @tab X | |
5dd3707b | 653 | @item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X |
641992de DB |
654 | @item PCM unsigned 8-bit @tab X @tab X |
655 | @item PCM unsigned 16-bit big-endian @tab X @tab X | |
656 | @item PCM unsigned 16-bit little-endian @tab X @tab X | |
657 | @item PCM unsigned 24-bit big-endian @tab X @tab X | |
658 | @item PCM unsigned 24-bit little-endian @tab X @tab X | |
659 | @item PCM unsigned 32-bit big-endian @tab X @tab X | |
660 | @item PCM unsigned 32-bit little-endian @tab X @tab X | |
661 | @item PCM Zork @tab X @tab X | |
73b458e3 | 662 | @item QCELP / PureVoice @tab @tab X |
a1c5b6ec | 663 | @item QDesign Music Codec 2 @tab @tab X |
d698c5d3 | 664 | @tab There are still some distortions. |
d31ba231 | 665 | @item RealAudio 1.0 (14.4K) @tab X @tab X |
d698c5d3 | 666 | @tab Real 14400 bit/s codec |
a1c5b6ec | 667 | @item RealAudio 2.0 (28.8K) @tab @tab X |
d698c5d3 | 668 | @tab Real 28800 bit/s codec |
a1c5b6ec | 669 | @item RealAudio 3.0 (dnet) @tab IX @tab X |
a692130f | 670 | @tab Real low bitrate AC-3 codec |
7bd3096f | 671 | @item RealAudio SIPR / ACELP.NET @tab @tab X |
bac4c85c | 672 | @item Shorten @tab @tab X |
68dddf53 JR |
673 | @item Sierra VMD audio @tab @tab X |
674 | @tab Used in Sierra VMD files. | |
bac4c85c | 675 | @item Smacker audio @tab @tab X |
9aa91043 | 676 | @item SMPTE 302M AES3 audio @tab @tab X |
82ced5a9 | 677 | @item Speex @tab @tab E |
360f980b | 678 | @tab supported through external library libspeex |
16d81b27 | 679 | @item True Audio (TTA) @tab @tab X |
9ba4821d RP |
680 | @item TrueHD @tab @tab X |
681 | @tab Used in HD-DVD and Blu-Ray discs. | |
7bd47335 | 682 | @item TwinVQ (VQF flavor) @tab @tab X |
dd2d651d | 683 | @item Vorbis @tab E @tab X |
19fcd66c | 684 | @tab A native but very primitive encoder exists. |
bac4c85c | 685 | @item WavPack @tab @tab X |
eacf8613 JR |
686 | @item Westwood Audio (SND1) @tab @tab X |
687 | @item Windows Media Audio 1 @tab X @tab X | |
688 | @item Windows Media Audio 2 @tab X @tab X | |
c1061cc7 | 689 | @item Windows Media Audio Pro @tab @tab X |
fa65584f | 690 | @item Windows Media Audio Voice @tab @tab X |
d0e1cd3d DB |
691 | @end multitable |
692 | ||
693 | @code{X} means that encoding (resp. decoding) is supported. | |
694 | ||
82ced5a9 DB |
695 | @code{E} means that support is provided through an external library. |
696 | ||
d0e1cd3d DB |
697 | @code{I} means that an integer-only version is available, too (ensures high |
698 | performance on systems without hardware floating point support). | |
699 | ||
bd3151f2 DB |
700 | @section Subtitle Formats |
701 | ||
000bbebb | 702 | @multitable @columnfractions .4 .1 .1 .1 .1 |
9afc2917 | 703 | @item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding |
1f0920db | 704 | @item SSA/ASS @tab X @tab X @tab X @tab X |
9afc2917 DB |
705 | @item DVB @tab X @tab X @tab X @tab X |
706 | @item DVD @tab X @tab X @tab X @tab X | |
c58b82a2 | 707 | @item PGS @tab @tab @tab @tab X |
2c77c906 | 708 | @item SubRip (SRT) @tab X @tab X @tab @tab X |
a4276ba2 | 709 | @item XSUB @tab @tab @tab X @tab X |
bd3151f2 DB |
710 | @end multitable |
711 | ||
712 | @code{X} means that the feature is supported. | |
713 | ||
fbd52050 DB |
714 | @section Network Protocols |
715 | ||
000bbebb | 716 | @multitable @columnfractions .4 .1 |
fbd52050 | 717 | @item Name @tab Support |
f4f4e12c | 718 | @item Apple HTTP Live Streaming @tab X |
fbd52050 DB |
719 | @item file @tab X |
720 | @item Gopher @tab X | |
721 | @item HTTP @tab X | |
a2403986 | 722 | @item MMS @tab X |
fbd52050 DB |
723 | @item pipe @tab X |
724 | @item RTP @tab X | |
725 | @item TCP @tab X | |
726 | @item UDP @tab X | |
727 | @end multitable | |
728 | ||
729 | @code{X} means that the protocol is supported. | |
730 | ||
731 | ||
fa3f2a35 DB |
732 | @section Input/Output Devices |
733 | ||
734 | @multitable @columnfractions .4 .1 .1 | |
735 | @item Name @tab Input @tab Output | |
736 | @item ALSA @tab X @tab X | |
fa3f2a35 DB |
737 | @item BKTR @tab X @tab |
738 | @item DV1394 @tab X @tab | |
80ff8a16 | 739 | @item JACK @tab X @tab |
fa3f2a35 DB |
740 | @item LIBDC1394 @tab X @tab |
741 | @item OSS @tab X @tab X | |
742 | @item Video4Linux @tab X @tab | |
743 | @item Video4Linux2 @tab X @tab | |
744 | @item VfW capture @tab X @tab | |
745 | @item X11 grabbing @tab X @tab | |
746 | @end multitable | |
747 | ||
23869b4a | 748 | @code{X} means that input/output is supported. |
fa3f2a35 DB |
749 | |
750 | ||
d0e1cd3d DB |
751 | @chapter Platform Specific information |
752 | ||
6a36798f MK |
753 | @section DOS |
754 | ||
755 | Using a cross-compiler is preferred for various reasons. | |
756 | ||
bee694bc MK |
757 | @section OS/2 |
758 | ||
f8a45fa1 | 759 | For information about compiling Libav on OS/2 see |
bee694bc MK |
760 | @url{http://www.edm2.com/index.php/FFmpeg}. |
761 | ||
762 | @section Unix-like | |
763 | ||
f8a45fa1 | 764 | Some parts of Libav cannot be built with version 2.15 of the GNU |
1e4dd198 DB |
765 | assembler which is still provided by a few AMD64 distributions. To |
766 | make sure your compiler really uses the required version of gas | |
767 | after a binutils upgrade, run: | |
768 | ||
769 | @example | |
770 | $(gcc -print-prog-name=as) --version | |
771 | @end example | |
772 | ||
773 | If not, then you should install a different compiler that has no | |
774 | hard-coded path to gas. In the worst case pass @code{--disable-asm} | |
775 | to configure. | |
776 | ||
bee694bc | 777 | @subsection BSD |
d0e1cd3d | 778 | |
f8a45fa1 | 779 | BSD make will not build Libav, you need to install and use GNU Make |
d0e1cd3d DB |
780 | (@file{gmake}). |
781 | ||
bee694bc | 782 | @subsection (Open)Solaris |
3fd427cd | 783 | |
f8a45fa1 | 784 | GNU Make is required to build Libav, so you have to invoke (@file{gmake}), |
e69decae | 785 | standard Solaris Make will not work. When building with a non-c99 front-end |
ee945547 | 786 | (gcc, generic suncc) add either @code{--extra-libs=/usr/lib/values-xpg6.o} |
e69decae MK |
787 | or @code{--extra-libs=/usr/lib/64/values-xpg6.o} to the configure options |
788 | since the libc is not c99-compliant by default. The probes performed by | |
789 | configure may raise an exception leading to the death of configure itself | |
790 | due to a bug in the system shell. Simply invoke a different shell such as | |
791 | bash directly to work around this: | |
792 | ||
793 | @example | |
794 | bash ./configure | |
795 | @end example | |
3fd427cd | 796 | |
377723b2 MR |
797 | @subsection Darwin (MacOS X, iPhone) |
798 | ||
799 | MacOS X on PowerPC or ARM (iPhone) requires a preprocessor from | |
800 | @url{http://github.com/yuvi/gas-preprocessor} to build the optimized | |
06a2ba23 | 801 | assembler functions. Just download the Perl script and put it somewhere |
f8a45fa1 | 802 | in your PATH, Libav's configure will pick it up automatically. |
377723b2 | 803 | |
d0e1cd3d DB |
804 | @section Windows |
805 | ||
d0e1cd3d DB |
806 | @subsection Native Windows compilation |
807 | ||
f8a45fa1 | 808 | Libav can be built to run natively on Windows using the MinGW tools. Install |
126cadc7 RP |
809 | the latest versions of MSYS and MinGW from @url{http://www.mingw.org/}. |
810 | You can find detailed installation | |
d0e1cd3d DB |
811 | instructions in the download section and the FAQ. |
812 | ||
f8a45fa1 | 813 | Libav does not build out-of-the-box with the packages the automated MinGW |
126cadc7 RP |
814 | installer provides. It also requires coreutils to be installed and many other |
815 | packages updated to the latest version. The minimum version for some packages | |
816 | are listed below: | |
817 | ||
818 | @itemize | |
819 | @item bash 3.1 | |
820 | @item msys-make 3.81-2 (note: not mingw32-make) | |
2014b51c | 821 | @item w32api 3.13 |
126cadc7 RP |
822 | @item mingw-runtime 3.15 |
823 | @end itemize | |
824 | ||
f8a45fa1 | 825 | Libav automatically passes @code{-fno-common} to the compiler to work around |
0f898714 DB |
826 | a GCC bug (see @url{http://gcc.gnu.org/bugzilla/show_bug.cgi?id=37216}). |
827 | ||
c1989552 | 828 | Notes: |
d0e1cd3d | 829 | |
c1989552 | 830 | @itemize |
d0e1cd3d | 831 | |
b94ca208 RP |
832 | @item Building natively using MSYS can be sped up by disabling implicit rules |
833 | in the Makefile by calling @code{make -r} instead of plain @code{make}. This | |
834 | speed up is close to non-existent for normal one-off builds and is only | |
835 | noticeable when running make for a second time (for example in | |
836 | @code{make install}). | |
837 | ||
c1989552 RP |
838 | @item In order to compile FFplay, you must have the MinGW development library |
839 | of SDL. Get it from @url{http://www.libsdl.org}. | |
840 | Edit the @file{bin/sdl-config} script so that it points to the correct prefix | |
841 | where SDL was installed. Verify that @file{sdl-config} can be launched from | |
842 | the MSYS command line. | |
d0e1cd3d | 843 | |
f8a45fa1 | 844 | @item By using @code{./configure --enable-shared} when configuring Libav, |
c1989552 | 845 | you can build libavutil, libavcodec and libavformat as DLLs. |
d0e1cd3d DB |
846 | |
847 | @end itemize | |
848 | ||
c1989552 | 849 | @subsection Microsoft Visual C++ compatibility |
d0e1cd3d | 850 | |
f8a45fa1 | 851 | As stated in the FAQ, Libav will not compile under MSVC++. However, if you |
c1989552 RP |
852 | want to use the libav* libraries in your own applications, you can still |
853 | compile those applications using MSVC++. But the libav* libraries you link | |
854 | to @emph{must} be built with MinGW. However, you will not be able to debug | |
855 | inside the libav* libraries, since MSVC++ does not recognize the debug | |
856 | symbols generated by GCC. | |
857 | We strongly recommend you to move over from MSVC++ to MinGW tools. | |
d0e1cd3d | 858 | |
f8a45fa1 | 859 | This description of how to use the Libav libraries with MSVC++ is based on |
c1989552 RP |
860 | Microsoft Visual C++ 2005 Express Edition. If you have a different version, |
861 | you might have to modify the procedures slightly. | |
d0e1cd3d | 862 | |
c1989552 | 863 | @subsubsection Using static libraries |
d0e1cd3d | 864 | |
f8a45fa1 | 865 | Assuming you have just built and installed Libav in @file{/usr/local}. |
d0e1cd3d DB |
866 | |
867 | @enumerate | |
868 | ||
869 | @item Create a new console application ("File / New / Project") and then | |
870 | select "Win32 Console Application". On the appropriate page of the | |
871 | Application Wizard, uncheck the "Precompiled headers" option. | |
872 | ||
873 | @item Write the source code for your application, or, for testing, just | |
874 | copy the code from an existing sample application into the source file | |
c1989552 | 875 | that MSVC++ has already created for you. For example, you can copy |
f8a45fa1 | 876 | @file{libavformat/output-example.c} from the Libav distribution. |
d0e1cd3d DB |
877 | |
878 | @item Open the "Project / Properties" dialog box. In the "Configuration" | |
879 | combo box, select "All Configurations" so that the changes you make will | |
880 | affect both debug and release builds. In the tree view on the left hand | |
881 | side, select "C/C++ / General", then edit the "Additional Include | |
f8a45fa1 | 882 | Directories" setting to contain the path where the Libav includes were |
c1989552 | 883 | installed (i.e. @file{c:\msys\1.0\local\include}). |
f010d377 RP |
884 | Do not add MinGW's include directory here, or the include files will |
885 | conflict with MSVC's. | |
c1989552 RP |
886 | |
887 | @item Still in the "Project / Properties" dialog box, select | |
888 | "Linker / General" from the tree view and edit the | |
889 | "Additional Library Directories" setting to contain the @file{lib} | |
f8a45fa1 | 890 | directory where Libav was installed (i.e. @file{c:\msys\1.0\local\lib}), |
c1989552 RP |
891 | the directory where MinGW libs are installed (i.e. @file{c:\mingw\lib}), |
892 | and the directory where MinGW's GCC libs are installed | |
893 | (i.e. @file{C:\mingw\lib\gcc\mingw32\4.2.1-sjlj}). Then select | |
894 | "Linker / Input" from the tree view, and add the files @file{libavformat.a}, | |
895 | @file{libavcodec.a}, @file{libavutil.a}, @file{libmingwex.a}, | |
896 | @file{libgcc.a}, and any other libraries you used (i.e. @file{libz.a}) | |
897 | to the end of "Additional Dependencies". | |
d0e1cd3d DB |
898 | |
899 | @item Now, select "C/C++ / Code Generation" from the tree view. Select | |
900 | "Debug" in the "Configuration" combo box. Make sure that "Runtime | |
901 | Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in | |
902 | the "Configuration" combo box and make sure that "Runtime Library" is | |
903 | set to "Multi-threaded DLL". | |
904 | ||
c1989552 RP |
905 | @item Click "OK" to close the "Project / Properties" dialog box. |
906 | ||
f8a45fa1 | 907 | @item MSVC++ lacks some C99 header files that are fundamental for Libav. |
c1989552 RP |
908 | Get msinttypes from @url{http://code.google.com/p/msinttypes/downloads/list} |
909 | and install it in MSVC++'s include directory | |
910 | (i.e. @file{C:\Program Files\Microsoft Visual Studio 8\VC\include}). | |
911 | ||
912 | @item MSVC++ also does not understand the @code{inline} keyword used by | |
f8a45fa1 | 913 | Libav, so you must add this line before @code{#include}ing libav*: |
c1989552 RP |
914 | @example |
915 | #define inline _inline | |
916 | @end example | |
917 | ||
c1989552 RP |
918 | @item Build your application, everything should work. |
919 | ||
920 | @end enumerate | |
921 | ||
922 | @subsubsection Using shared libraries | |
923 | ||
924 | This is how to create DLL and LIB files that are compatible with MSVC++: | |
925 | ||
e4e3cdc6 | 926 | Within the MSYS shell, build Libav with |
c1989552 RP |
927 | |
928 | @example | |
9d361392 | 929 | ./configure --enable-shared |
c1989552 RP |
930 | make |
931 | make install | |
932 | @end example | |
933 | ||
934 | Your install path (@file{/usr/local/} by default) should now have the | |
935 | necessary DLL and LIB files under the @file{bin} directory. | |
d0e1cd3d | 936 | |
b8272cc2 MS |
937 | Alternatively, build the libraries with a cross compiler, according to |
938 | the instructions below in @ref{Cross compilation for Windows with Linux}. | |
939 | ||
c1989552 RP |
940 | To use those files with MSVC++, do the same as you would do with |
941 | the static libraries, as described above. But in Step 4, | |
942 | you should only need to add the directory where the LIB files are installed | |
943 | (i.e. @file{c:\msys\usr\local\bin}). This is not a typo, the LIB files are | |
bc3836a1 RP |
944 | installed in the @file{bin} directory. And instead of adding the static |
945 | libraries (@file{libxxx.a} files) you should add the MSVC import libraries | |
737eb597 | 946 | (@file{avcodec.lib}, @file{avformat.lib}, and |
bc3836a1 RP |
947 | @file{avutil.lib}). Note that you should not use the GCC import |
948 | libraries (@file{libxxx.dll.a} files), as these will give you undefined | |
949 | reference errors. There should be no need for @file{libmingwex.a}, | |
c1989552 | 950 | @file{libgcc.a}, and @file{wsock32.lib}, nor any other external library |
a0db0b30 | 951 | statically linked into the DLLs. |
c1989552 | 952 | |
f8a45fa1 | 953 | Libav headers do not declare global data for Windows DLLs through the usual |
e16c1569 RP |
954 | dllexport/dllimport interface. Such data will be exported properly while |
955 | building, but to use them in your MSVC++ code you will have to edit the | |
956 | appropriate headers and mark the data as dllimport. For example, in | |
957 | libavutil/pixdesc.h you should have: | |
958 | @example | |
959 | extern __declspec(dllimport) const AVPixFmtDescriptor av_pix_fmt_descriptors[]; | |
960 | @end example | |
961 | ||
e971d813 MS |
962 | Note that using import libraries created by dlltool requires |
963 | the linker optimization option to be set to | |
a3a94e14 | 964 | "References: Keep Unreferenced Data (@code{/OPT:NOREF})", otherwise |
e971d813 MS |
965 | the resulting binaries will fail during runtime. This isn't |
966 | required when using import libraries generated by lib.exe. | |
b369f327 MS |
967 | This issue is reported upstream at |
968 | @url{http://sourceware.org/bugzilla/show_bug.cgi?id=12633}. | |
e971d813 | 969 | |
37e6e6d3 MS |
970 | To create import libraries that work with the @code{/OPT:REF} option |
971 | (which is enabled by default in Release mode), follow these steps: | |
972 | ||
973 | @enumerate | |
974 | ||
975 | @item Open @file{Visual Studio 2005 Command Prompt}. | |
976 | ||
977 | Alternatively, in a normal command line prompt, call @file{vcvars32.bat} | |
978 | which sets up the environment variables for the Visual C++ tools | |
979 | (the standard location for this file is | |
980 | @file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat}). | |
981 | ||
982 | @item Enter the @file{bin} directory where the created LIB and DLL files | |
983 | are stored. | |
984 | ||
985 | @item Generate new import libraries with @file{lib.exe}: | |
986 | ||
987 | @example | |
988 | lib /machine:i386 /def:..\lib\avcodec-53.def /out:avcodec.lib | |
989 | lib /machine:i386 /def:..\lib\avdevice-53.def /out:avdevice.lib | |
990 | lib /machine:i386 /def:..\lib\avfilter-2.def /out:avfilter.lib | |
991 | lib /machine:i386 /def:..\lib\avformat-53.def /out:avformat.lib | |
992 | lib /machine:i386 /def:..\lib\avutil-51.def /out:avutil.lib | |
993 | lib /machine:i386 /def:..\lib\swscale-2.def /out:swscale.lib | |
994 | @end example | |
995 | ||
996 | @end enumerate | |
997 | ||
b8272cc2 | 998 | @anchor{Cross compilation for Windows with Linux} |
d0e1cd3d DB |
999 | @subsection Cross compilation for Windows with Linux |
1000 | ||
1001 | You must use the MinGW cross compilation tools available at | |
1002 | @url{http://www.mingw.org/}. | |
1003 | ||
f8a45fa1 | 1004 | Then configure Libav with the following options: |
d0e1cd3d DB |
1005 | @example |
1006 | ./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc- | |
1007 | @end example | |
1008 | (you can change the cross-prefix according to the prefix chosen for the | |
1009 | MinGW tools). | |
1010 | ||
f8a45fa1 | 1011 | Then you can easily test Libav with Wine |
d0e1cd3d DB |
1012 | (@url{http://www.winehq.com/}). |
1013 | ||
1014 | @subsection Compilation under Cygwin | |
1015 | ||
2f821b03 VP |
1016 | Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack |
1017 | llrint() in its C library. | |
d0e1cd3d | 1018 | |
2f821b03 | 1019 | Install your Cygwin with all the "Base" packages, plus the |
d0e1cd3d DB |
1020 | following "Devel" ones: |
1021 | @example | |
faa6f1c3 | 1022 | binutils, gcc4-core, make, git, mingw-runtime, texi2html |
71ecc16b RP |
1023 | @end example |
1024 | ||
1025 | And the following "Utils" one: | |
1026 | @example | |
1027 | diffutils | |
d0e1cd3d DB |
1028 | @end example |
1029 | ||
d0e1cd3d DB |
1030 | Then run |
1031 | ||
1032 | @example | |
6e4ca074 | 1033 | ./configure |
d0e1cd3d DB |
1034 | @end example |
1035 | ||
2f821b03 VP |
1036 | to make a static build. |
1037 | ||
1038 | The current @code{gcc4-core} package is buggy and needs this flag to build | |
1039 | shared libraries: | |
d0e1cd3d DB |
1040 | |
1041 | @example | |
2f821b03 | 1042 | ./configure --enable-shared --disable-static --extra-cflags=-fno-reorder-functions |
d0e1cd3d DB |
1043 | @end example |
1044 | ||
f8a45fa1 | 1045 | If you want to build Libav with additional libraries, download Cygwin |
5dd9799d VP |
1046 | "Devel" packages for Ogg and Vorbis from any Cygwin packages repository: |
1047 | @example | |
1048 | libogg-devel, libvorbis-devel | |
1049 | @end example | |
1050 | ||
1051 | These library packages are only available from Cygwin Ports | |
be8497b0 | 1052 | (@url{http://sourceware.org/cygwinports/}) : |
5dd9799d VP |
1053 | |
1054 | @example | |
6a74b127 | 1055 | yasm, libSDL-devel, libdirac-devel, libfaac-devel, libgsm-devel, |
5dd9799d VP |
1056 | libmp3lame-devel, libschroedinger1.0-devel, speex-devel, libtheora-devel, |
1057 | libxvidcore-devel | |
1058 | @end example | |
1059 | ||
1060 | The recommendation for libnut and x264 is to build them from source by | |
1061 | yourself, as they evolve too quickly for Cygwin Ports to be up to date. | |
d0e1cd3d | 1062 | |
cdf51395 VP |
1063 | Cygwin 1.7.x has IPv6 support. You can add IPv6 to Cygwin 1.5.x by means |
1064 | of the @code{libgetaddrinfo-devel} package, available at Cygwin Ports. | |
1065 | ||
d0e1cd3d DB |
1066 | @subsection Crosscompilation for Windows under Cygwin |
1067 | ||
1068 | With Cygwin you can create Windows binaries that do not need the cygwin1.dll. | |
1069 | ||
1070 | Just install your Cygwin as explained before, plus these additional | |
1071 | "Devel" packages: | |
1072 | @example | |
1073 | gcc-mingw-core, mingw-runtime, mingw-zlib | |
1074 | @end example | |
1075 | ||
1076 | and add some special flags to your configure invocation. | |
1077 | ||
1078 | For a static build run | |
1079 | @example | |
6e4ca074 | 1080 | ./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin |
d0e1cd3d DB |
1081 | @end example |
1082 | ||
1083 | and for a build with shared libraries | |
1084 | @example | |
9d361392 | 1085 | ./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin |
d0e1cd3d DB |
1086 | @end example |
1087 | ||
d0e1cd3d | 1088 | @bye |