avisynth: Fix compilation against current 2.6 header(s).
[libav.git] / doc / general.texi
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1\input texinfo @c -*- texinfo -*-
2
3@settitle General Documentation
4@titlepage
d0e1cd3d 5@center @titlefont{General Documentation}
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6@end titlepage
7
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8@top
9
10@contents
d0e1cd3d 11
9bdfe9ac 12@chapter External libraries
d0e1cd3d 13
f8a45fa1 14Libav can be hooked up with a number of external libraries to add support
d0e1cd3d 15for more formats. None of them are used by default, their use has to be
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16explicitly requested by passing the appropriate flags to
17@command{./configure}.
d0e1cd3d 18
9bdfe9ac 19@section OpenCORE and VisualOn libraries
d0e1cd3d 20
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21Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
22libraries provide encoders for a number of audio codecs.
0b175caa 23
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24@float NOTE
25OpenCORE and VisualOn libraries are under the Apache License 2.0
26(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
0b175caa 27incompatible with the LGPL version 2.1 and GPL version 2. You have to
f8a45fa1 28upgrade Libav's license to LGPL version 3 (or if you have enabled
0b175caa 29GPL components, GPL version 3) to use it.
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30@end float
31
32@subsection OpenCORE AMR
33
34Libav can make use of the OpenCORE libraries for AMR-NB
35decoding/encoding and AMR-WB decoding.
36
37Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
38instructions for installing the libraries.
39Then pass @code{--enable-libopencore-amrnb} and/or
40@code{--enable-libopencore-amrwb} to configure to enable them.
41
42@subsection VisualOn AAC encoder library
43
44Libav can make use of the VisualOn AACenc library for AAC encoding.
45
46Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
47instructions for installing the library.
48Then pass @code{--enable-libvo-aacenc} to configure to enable it.
49
50@subsection VisualOn AMR-WB encoder library
51
52Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
53
54Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
55instructions for installing the library.
56Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
57
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58@subsection Fraunhofer AAC library
59
60Libav can make use of the Fraunhofer AAC library for AAC encoding.
61
62Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
63instructions for installing the library.
64Then pass @code{--enable-libfdk-aac} to configure to enable it.
65
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66@section LAME
67
68Libav can make use of the LAME library for MP3 encoding.
69
70Go to @url{http://lame.sourceforge.net/} and follow the
71instructions for installing the library.
72Then pass @code{--enable-libmp3lame} to configure to enable it.
73
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74@section TwoLAME
75
76Libav can make use of the TwoLAME library for MP2 encoding.
77
78Go to @url{http://www.twolame.org/} and follow the
79instructions for installing the library.
80Then pass @code{--enable-libtwolame} to configure to enable it.
81
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82@section libvpx
83
84Libav can make use of the libvpx library for VP8 encoding.
85
86Go to @url{http://www.webmproject.org/} and follow the instructions for
87installing the library. Then pass @code{--enable-libvpx} to configure to
88enable it.
89
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90@section libwavpack
91
92Libav can make use of the libwavpack library for WavPack encoding.
93
94Go to @url{http://www.wavpack.com/} and follow the instructions for
95installing the library. Then pass @code{--enable-libwavpack} to configure to
96enable it.
97
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98@section OpenH264
99
100Libav can make use of the OpenH264 library for H.264 encoding.
101
102Go to @url{http://www.openh264.org/} and follow the instructions for
103installing the library. Then pass @code{--enable-libopenh264} to configure to
104enable it.
105
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106@section x264
107
108Libav can make use of the x264 library for H.264 encoding.
109
110Go to @url{http://www.videolan.org/developers/x264.html} and follow the
111instructions for installing the library. Then pass @code{--enable-libx264} to
112configure to enable it.
113
114@float NOTE
115x264 is under the GNU Public License Version 2 or later
116(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
117details), you must upgrade Libav's license to GPL in order to use it.
118@end float
119
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120@section x265
121
122Libav can make use of the x265 library for HEVC encoding.
123
124Go to @url{http://x265.org/developers.html} and follow the instructions
125for installing the library. Then pass @code{--enable-libx265} to configure
126to enable it.
127
128@float note
129x265 is under the GNU Public License Version 2 or later
130(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
f53e274f 131details), you must upgrade Libav's license to GPL in order to use it.
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132@end float
133
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134@section libilbc
135
136iLBC is a narrowband speech codec that has been made freely available
137by Google as part of the WebRTC project. libilbc is a packaging friendly
138copy of the iLBC codec. Libav can make use of the libilbc library for
139iLBC encoding and decoding.
140
141Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for
142installing the library. Then pass @code{--enable-libilbc} to configure to
143enable it.
144
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145@section AviSynth
146
147Libav can read AviSynth scripts as input. To enable support you need a
148suitable @file{avisynth_c.h} header to compile against. The header in
149classic AviSynth's CVS repository is not compatible as it has not been
150updated to support AviSynth 2.6. AviSynth 2.5 is not supported by Libav.
151Once you have the appropriate header, pass @code{--enable-avisynth} to
152configure to enable AviSynth support.
153
154For Windows, supported AviSynth variants are
155@url{http://avisynth.nl, AviSynth 2.6} for 32-bit builds and
156@url{http://avs-plus.net, AviSynth+ 0.1} for 32-bit and 64-bit builds.
157The necessary @file{avisynth_c.h} header is the variant in the @file{extras/}
158directory of the @url{https://www.videolan.org/developers/x264.html, x264}
159source tree. For convenience, this header is also available from a
160@url{https://github.com/qyot27/avisynth_headers, temporary repository}
161along with an installation routine.
162
163For Linux and OS X, the supported AviSynth variant is
164@url{https://github.com/avxsynth/avxsynth, AvxSynth}.
165@file{avxsynth_c.h} is installed as part of the normal
166build routine, as illustrated on
167@url{https://github.com/avxsynth/avxsynth/wiki/System-Setup, AvxSynth's wiki}.
168(the instructions for compiling its prerequisites are outdated, as FFMS 2.18
169or higher is now needed; the list of dependencies to be downloaded from the
170repositories is still the same, though).
0b175caa 171
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172@float NOTE
173AviSynth and AvxSynth are loaded dynamically. Distributors can build Libav
174with @code{--enable-avisynth}, and the binaries will work regardless of the
175end user having AviSynth or AvxSynth installed - they'll only need to be
176installed to use AviSynth scripts (obviously).
177@end float
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178
179@chapter Supported File Formats and Codecs
180
0584b718 181You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
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182
183@section File Formats
184
f8a45fa1 185Libav supports the following file formats through the @code{libavformat}
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186library:
187
188@multitable @columnfractions .4 .1 .1 .4
b3de4544 189@item Name @tab Encoding @tab Decoding @tab Comments
64c2f20a 190@item 4xm @tab @tab X
c6b2dc34 191 @tab 4X Technologies format, used in some games.
f0b19bd3 192@item 8088flex TMV @tab @tab X
574b183d 193@item Adobe Filmstrip @tab X @tab X
39271be4 194@item Audio IFF (AIFF) @tab X @tab X
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195@item American Laser Games MM @tab @tab X
196 @tab Multimedia format used in games like Mad Dog McCree.
39271be4 197@item 3GPP AMR @tab X @tab X
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198@item Amazing Studio Packed Animation File @tab @tab X
199 @tab Multimedia format used in game Heart Of Darkness.
cd223e0b 200@item Apple HTTP Live Streaming @tab @tab X
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201@item ASF @tab X @tab X
202@item AVI @tab X @tab X
0e8c6f22 203@item AviSynth @tab @tab X
c6b2dc34 204@item AVS @tab @tab X
d698c5d3 205 @tab Multimedia format used by the Creature Shock game.
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206@item Beam Software SIFF @tab @tab X
207 @tab Audio and video format used in some games by Beam Software.
208@item Bethesda Softworks VID @tab @tab X
d698c5d3 209 @tab Used in some games from Bethesda Softworks.
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210@item Bink @tab @tab X
211 @tab Multimedia format used by many games.
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212@item Bitmap Brothers JV @tab @tab X
213 @tab Used in Z and Z95 games.
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214@item Brute Force & Ignorance @tab @tab X
215 @tab Used in the game Flash Traffic: City of Angels.
b21e6b70 216@item BWF @tab X @tab X
779ef255 217@item CRI ADX @tab X @tab X
a17c3c7d 218 @tab Audio-only format used in console video games.
f545e006 219@item Discworld II BMV @tab @tab X
913c3e2c 220@item Interplay C93 @tab @tab X
d698c5d3 221 @tab Used in the game Cyberia from Interplay.
913c3e2c 222@item Delphine Software International CIN @tab @tab X
d698c5d3 223 @tab Multimedia format used by Delphine Software games.
062cd5a9 224@item Digital Speech Standard (DSS) @tab @tab X
35c6ce76 225@item Canopus HQX @tab @tab X
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226@item CD+G @tab @tab X
227 @tab Video format used by CD+G karaoke disks
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228@item Commodore CDXL @tab @tab X
229 @tab Amiga CD video format
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230@item Core Audio Format @tab @tab X
231 @tab Apple Core Audio Format
39271be4 232@item CRC testing format @tab X @tab
913c3e2c 233@item Creative Voice @tab X @tab X
d698c5d3 234 @tab Created for the Sound Blaster Pro.
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235@item CRYO APC @tab @tab X
236 @tab Audio format used in some games by CRYO Interactive Entertainment.
39271be4 237@item D-Cinema audio @tab X @tab X
e6565055 238@item Deluxe Paint Animation @tab @tab X
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239@item DFA @tab @tab X
240 @tab This format is used in Chronomaster game
913c3e2c 241@item DV video @tab X @tab X
c6b2dc34 242@item DXA @tab @tab X
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243 @tab This format is used in the non-Windows version of the Feeble Files
244 game and different game cutscenes repacked for use with ScummVM.
39271be4 245@item Electronic Arts cdata @tab @tab X
c6b2dc34 246@item Electronic Arts Multimedia @tab @tab X
d698c5d3 247 @tab Used in various EA games; files have extensions like WVE and UV2.
39271be4 248@item Flash (SWF) @tab X @tab X
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249@item Flash 9 (AVM2) @tab X @tab X
250 @tab Only embedded audio is decoded.
251@item FLI/FLC/FLX animation @tab @tab X
d698c5d3 252 @tab .fli/.flc files
6ffd7edd 253@item Flash Video (FLV) @tab X @tab X
d698c5d3 254 @tab Macromedia Flash video files
39271be4 255@item framecrc testing format @tab X @tab
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256@item FunCom ISS @tab @tab X
257 @tab Audio format used in various games from FunCom like The Longest Journey.
39271be4 258@item GIF Animation @tab X @tab
c6b2dc34 259@item GXF @tab X @tab X
d698c5d3 260 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
64c2f20a 261 playout servers.
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262@item HNM @tab @tab X
263 @tab Only version 4 supported, used in some games from Cryo Interactive
dd2d651d 264@item id Quake II CIN video @tab @tab X
76ec3939 265@item id RoQ @tab X @tab X
d698c5d3 266 @tab Used in Quake III, Jedi Knight 2, other computer games.
3b39e273 267@item IEC61937 encapsulation @tab X @tab X
c6b2dc34 268@item IFF @tab @tab X
d698c5d3 269 @tab Interchange File Format
a2b251a0 270@item iLBC @tab X @tab X
c6b2dc34 271@item Interplay MVE @tab @tab X
d698c5d3 272 @tab Format used in various Interplay computer games.
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273@item IV8 @tab @tab X
274 @tab A format generated by IndigoVision 8000 video server.
54bc6403 275@item IVF (On2) @tab X @tab X
173bb37f 276 @tab A format used by libvpx
0ca36b4d 277@item LATM @tab X @tab X
c6b2dc34 278@item LMLM4 @tab @tab X
d698c5d3 279 @tab Used by Linux Media Labs MPEG-4 PCI boards
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280@item LXF @tab @tab X
281 @tab VR native stream format, used by Leitch/Harris' video servers.
64c2f20a 282@item Matroska @tab X @tab X
39271be4 283@item Matroska audio @tab X @tab
fd5b124d 284@item FFmpeg metadata @tab X @tab X
a4651511 285 @tab Metadata in text format.
913c3e2c 286@item MAXIS XA @tab @tab X
d698c5d3 287 @tab Used in Sim City 3000; file extension .xa.
61dc238b 288@item MD Studio @tab @tab X
9d09ebf1 289@item Mobotix .mxg @tab @tab X
64c2f20a 290@item Monkey's Audio @tab @tab X
822cc8f7 291@item Motion Pixels MVI @tab @tab X
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292@item MOV/QuickTime/MP4 @tab X @tab X
293 @tab 3GP, 3GP2, PSP, iPod variants supported
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294@item MP2 @tab X @tab X
295@item MP3 @tab X @tab X
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296@item MPEG-1 System @tab X @tab X
297 @tab muxed audio and video, VCD format supported
298@item MPEG-PS (program stream) @tab X @tab X
299 @tab also known as @code{VOB} file, SVCD and DVD format supported
300@item MPEG-TS (transport stream) @tab X @tab X
d698c5d3 301 @tab also known as DVB Transport Stream
c6b2dc34 302@item MPEG-4 @tab X @tab X
d698c5d3 303 @tab MPEG-4 is a variant of QuickTime.
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304@item Mirillis FIC video @tab @tab X
305 @tab No cursor rendering.
39271be4 306@item MIME multipart JPEG @tab X @tab
bac4c85c 307@item MSN TCP webcam @tab @tab X
d698c5d3 308 @tab Used by MSN Messenger webcam streams.
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309@item MTV @tab @tab X
310@item Musepack @tab @tab X
311@item Musepack SV8 @tab @tab X
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312@item Material eXchange Format (MXF) @tab X @tab X
313 @tab SMPTE 377M, used by D-Cinema, broadcast industry.
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314@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
315 @tab SMPTE 386M, D-10/IMX Mapping.
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316@item NC camera feed @tab @tab X
317 @tab NC (AVIP NC4600) camera streams
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318@item NTT TwinVQ (VQF) @tab @tab X
319 @tab Nippon Telegraph and Telephone Corporation TwinVQ.
913c3e2c 320@item Nullsoft Streaming Video @tab @tab X
39271be4 321@item NuppelVideo @tab @tab X
c6b2dc34 322@item NUT @tab X @tab X
d698c5d3 323 @tab NUT Open Container Format
39271be4 324@item Ogg @tab X @tab X
f28070a1 325@item Playstation Portable PMP @tab @tab X
913c3e2c 326@item TechnoTrend PVA @tab @tab X
d698c5d3 327 @tab Used by TechnoTrend DVB PCI boards.
cdce0fb8 328@item QCP @tab @tab X
43dedc1e 329@item raw ADTS (AAC) @tab X @tab X
76ec3939 330@item raw AC-3 @tab X @tab X
de295976 331@item raw Chinese AVS video @tab X @tab X
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332@item raw CRI ADX @tab X @tab X
333@item raw Dirac @tab X @tab X
334@item raw DNxHD @tab X @tab X
335@item raw DTS @tab X @tab X
336@item raw E-AC-3 @tab X @tab X
337@item raw FLAC @tab X @tab X
338@item raw GSM @tab @tab X
339@item raw H.261 @tab X @tab X
340@item raw H.263 @tab X @tab X
341@item raw H.264 @tab X @tab X
50ea9315 342@item raw HEVC @tab X @tab X
43dedc1e 343@item raw Ingenient MJPEG @tab @tab X
76ec3939 344@item raw MJPEG @tab X @tab X
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345@item raw MLP @tab @tab X
346@item raw MPEG @tab @tab X
347@item raw MPEG-1 @tab @tab X
348@item raw MPEG-2 @tab @tab X
349@item raw MPEG-4 @tab X @tab X
350@item raw NULL @tab X @tab
81b55ee5 351@item raw video @tab X @tab X
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352@item raw id RoQ @tab X @tab
353@item raw Shorten @tab @tab X
57231e4d 354@item raw TAK @tab @tab X
23d9cc45 355@item raw TrueHD @tab X @tab X
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356@item raw VC-1 @tab @tab X
357@item raw PCM A-law @tab X @tab X
358@item raw PCM mu-law @tab X @tab X
359@item raw PCM signed 8 bit @tab X @tab X
360@item raw PCM signed 16 bit big-endian @tab X @tab X
361@item raw PCM signed 16 bit little-endian @tab X @tab X
362@item raw PCM signed 24 bit big-endian @tab X @tab X
363@item raw PCM signed 24 bit little-endian @tab X @tab X
364@item raw PCM signed 32 bit big-endian @tab X @tab X
365@item raw PCM signed 32 bit little-endian @tab X @tab X
366@item raw PCM unsigned 8 bit @tab X @tab X
367@item raw PCM unsigned 16 bit big-endian @tab X @tab X
368@item raw PCM unsigned 16 bit little-endian @tab X @tab X
369@item raw PCM unsigned 24 bit big-endian @tab X @tab X
370@item raw PCM unsigned 24 bit little-endian @tab X @tab X
371@item raw PCM unsigned 32 bit big-endian @tab X @tab X
372@item raw PCM unsigned 32 bit little-endian @tab X @tab X
373@item raw PCM floating-point 32 bit big-endian @tab X @tab X
374@item raw PCM floating-point 32 bit little-endian @tab X @tab X
375@item raw PCM floating-point 64 bit big-endian @tab X @tab X
376@item raw PCM floating-point 64 bit little-endian @tab X @tab X
39271be4 377@item RDT @tab @tab X
913c3e2c 378@item REDCODE R3D @tab @tab X
7eb68edb 379 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
64c2f20a 380@item RealMedia @tab X @tab X
39271be4 381@item Redirector @tab @tab X
913c3e2c 382@item Renderware TeXture Dictionary @tab @tab X
c6b2dc34 383@item RL2 @tab @tab X
d698c5d3 384 @tab Audio and video format used in some games by Entertainment Software Partners.
39271be4 385@item RPL/ARMovie @tab @tab X
e8723e24 386@item Lego Mindstorms RSO @tab X @tab X
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387@item RTMP @tab X @tab X
388 @tab Output is performed by publishing stream to RTMP server
44594cc7 389@item RTP @tab X @tab X
6f5a3d0a 390@item RTSP @tab X @tab X
01c8d258 391@item SAP @tab X @tab X
39271be4 392@item SDP @tab @tab X
c6b2dc34 393@item Sega FILM/CPK @tab @tab X
d698c5d3 394 @tab Used in many Sega Saturn console games.
55ddd700 395@item Silicon Graphics Movie @tab @tab X
913c3e2c 396@item Sierra SOL @tab @tab X
d698c5d3 397 @tab .sol files used in Sierra Online games.
c6b2dc34 398@item Sierra VMD @tab @tab X
d698c5d3 399 @tab Used in Sierra CD-ROM games.
c6b2dc34 400@item Smacker @tab @tab X
d698c5d3 401 @tab Multimedia format used by many games.
ffa0923e 402@item SMJPEG @tab X @tab X
b5aecc6b 403 @tab Used in certain Loki game ports.
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404@item Smush
405 @tab Multimedia format used in some LucasArts games.
f40e7eb5 406@item Sony OpenMG (OMA) @tab X @tab X
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407 @tab Audio format used in Sony Sonic Stage and Sony Vegas.
408@item Sony PlayStation STR @tab @tab X
740e89cf 409@item Sony Wave64 (W64) @tab @tab X
cbfe5bee 410@item SoX native format @tab X @tab X
64c2f20a 411@item SUN AU format @tab X @tab X
247e370e 412@item TDSC @tab @tab X
5a717094 413@item Text files @tab @tab X
c6b2dc34 414@item THP @tab @tab X
d698c5d3 415 @tab Used on the Nintendo GameCube.
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416@item Tiertex Limited SEQ @tab @tab X
417 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
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418@item True Audio @tab @tab X
419@item VC-1 test bitstream @tab X @tab X
c6b2dc34 420@item WAV @tab X @tab X
39271be4 421@item WavPack @tab @tab X
316d6c15 422@item WebM @tab X @tab X
82ca054a 423@item Windows Televison (WTV) @tab @tab X
913c3e2c 424@item Wing Commander III movie @tab @tab X
d698c5d3 425 @tab Multimedia format used in Origin's Wing Commander III computer game.
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426@item Westwood Studios audio @tab @tab X
427 @tab Multimedia format used in Westwood Studios games.
428@item Westwood Studios VQA @tab @tab X
429 @tab Multimedia format used in Westwood Studios games.
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430@item XMV @tab @tab X
431 @tab Microsoft video container used in Xbox games.
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432@item xWMA @tab @tab X
433 @tab Microsoft audio container used by XAudio 2.
39271be4 434@item YUV4MPEG pipe @tab X @tab X
148bcae9 435@item Psygnosis YOP @tab @tab X
0e714f88 436@item ZeroCodec Lossless Video @tab @tab X
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437@end multitable
438
439@code{X} means that encoding (resp. decoding) is supported.
440
441@section Image Formats
442
43fb279f 443Libav can read and write images for each frame of a video sequence. The
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444following image formats are supported:
445
446@multitable @columnfractions .4 .1 .1 .4
b3de4544 447@item Name @tab Encoding @tab Decoding @tab Comments
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448@item .Y.U.V @tab X @tab X
449 @tab one raw file per component
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450@item Alias PIX @tab X @tab X
451 @tab Alias/Wavefront PIX image format
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452@item animated GIF @tab X @tab X
453 @tab Only uncompressed GIFs are generated.
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454@item BMP @tab X @tab X
455 @tab Microsoft BMP image
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456@item BRender PIX @tab @tab X
457 @tab Argonaut BRender 3D engine image format.
e27ce0ee 458@item DPX @tab X @tab X
94d3d6a4 459 @tab Digital Picture Exchange
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460@item EXR @tab @tab X
461 @tab OpenEXR
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462@item JPEG @tab X @tab X
463 @tab Progressive JPEG is not supported.
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464@item JPEG 2000 @tab E @tab X
465 @tab encoding supported through external library libopenjpeg
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466@item JPEG-LS @tab X @tab X
467@item LJPEG @tab X @tab
468 @tab Lossless JPEG
ddea12a6 469@item PAM @tab X @tab X
9db80acb 470 @tab PAM is a PNM extension with alpha support.
ddea12a6 471@item PBM @tab X @tab X
f2937cc6 472 @tab Portable BitMap image
effcedf7 473@item PCX @tab X @tab X
9db80acb 474 @tab PC Paintbrush
ddea12a6 475@item PGM @tab X @tab X
314511ab 476 @tab Portable GrayMap image
ddea12a6 477@item PGMYUV @tab X @tab X
9db80acb 478 @tab PGM with U and V components in YUV 4:2:0
a526d619
PR
479@item PIC @tab @tab X
480 @tab Pictor/PC Paint
9db80acb
DV
481@item PNG @tab X @tab X
482 @tab 2/4 bpp not supported yet
ddea12a6 483@item PPM @tab X @tab X
314511ab 484 @tab Portable PixelMap image
9db80acb
DV
485@item PTX @tab @tab X
486 @tab V.Flash PTX format
9db80acb
DV
487@item SGI @tab X @tab X
488 @tab SGI RGB image format
d7840529 489@item Sun Rasterfile @tab X @tab X
a1c5b6ec 490 @tab Sun RAS image format
9db80acb
DV
491@item TIFF @tab X @tab X
492 @tab YUV, JPEG and some extension is not supported yet.
a1c5b6ec
JR
493@item Truevision Targa @tab X @tab X
494 @tab Targa (.TGA) image format
be7c3231
JR
495@item WebP @tab E @tab X
496 @tab WebP image format, encoding supported through external library libwebp
678082b4 497@item XBM @tab X @tab X
0afd8f12 498 @tab X BitMap image format
27ed027b
PM
499@item XWD @tab X @tab X
500 @tab X Window Dump image format
d0e1cd3d
DB
501@end multitable
502
503@code{X} means that encoding (resp. decoding) is supported.
504
9a77d59a
JM
505@code{E} means that support is provided through an external library.
506
d0e1cd3d
DB
507@section Video Codecs
508
509@multitable @columnfractions .4 .1 .1 .4
b3de4544 510@item Name @tab Encoding @tab Decoding @tab Comments
9510f59a 511@item 4X Movie @tab @tab X
d698c5d3 512 @tab Used in certain computer games.
f0b19bd3 513@item 8088flex TMV @tab @tab X
9510f59a
DB
514@item 8SVX exponential @tab @tab X
515@item 8SVX fibonacci @tab @tab X
8fb9e198
TB
516@item A64 multicolor @tab X @tab
517 @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
70daeacd 518@item Amazing Studio PAF Video @tab @tab X
913c3e2c 519@item American Laser Games MM @tab @tab X
d698c5d3 520 @tab Used in games like Mad Dog McCree.
a1c5b6ec 521@item AMV Video @tab @tab X
d698c5d3 522 @tab Used in Chinese MP3 players.
5a717094 523@item ANSI/ASCII art @tab @tab X
1232a164 524@item Apple Intermediate Codec @tab @tab X
d66d8b83 525@item Apple MJPEG-B @tab @tab X
1a265f61 526@item Apple ProRes @tab X @tab X
d66d8b83 527@item Apple QuickDraw @tab @tab X
d698c5d3 528 @tab fourcc: qdrw
d66d8b83 529@item Asus v1 @tab X @tab X
d698c5d3 530 @tab fourcc: ASV1
d66d8b83 531@item Asus v2 @tab X @tab X
d698c5d3 532 @tab fourcc: ASV2
d66d8b83 533@item ATI VCR1 @tab @tab X
d698c5d3 534 @tab fourcc: VCR1
d66d8b83 535@item ATI VCR2 @tab @tab X
d698c5d3 536 @tab fourcc: VCR2
588f8cd8 537@item Auravision Aura @tab @tab X
ce293510 538@item Auravision Aura 2 @tab @tab X
dd2d651d 539@item Autodesk Animator Flic video @tab @tab X
d66d8b83 540@item Autodesk RLE @tab @tab X
d698c5d3 541 @tab fourcc: AASC
9510f59a 542@item AVS (Audio Video Standard) video @tab @tab X
d698c5d3 543 @tab Video encoding used by the Creature Shock game.
68dddf53 544@item Beam Software VB @tab @tab X
9510f59a 545@item Bethesda VID video @tab @tab X
d698c5d3 546 @tab Used in some games from Bethesda Softworks.
342c7dfd 547@item Bink Video @tab @tab X
402f9ad5 548@item Bitmap Brothers JV video @tab @tab X
9510f59a
DB
549@item Brute Force & Ignorance @tab @tab X
550 @tab Used in the game Flash Traffic: City of Angels.
bac4c85c 551@item C93 video @tab @tab X
d698c5d3 552 @tab Codec used in Cyberia game.
d66d8b83 553@item CamStudio @tab @tab X
d698c5d3 554 @tab fourcc: CSCD
a3d995c1
MT
555@item CD+G @tab @tab X
556 @tab Video codec for CD+G karaoke disks
dc4e5748
PM
557@item CDXL @tab @tab X
558 @tab Amiga CD video codec
de295976
SG
559@item Chinese AVS video @tab E @tab X
560 @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
9510f59a
DB
561@item Delphine Software International CIN video @tab @tab X
562 @tab Codec used in Delphine Software International games.
f545e006 563@item Discworld II BMV Video @tab @tab X
45eaac02 564@item Canopus Lossless Codec @tab @tab X
d66d8b83 565@item Cinepak @tab @tab X
e93947b7 566@item Cirrus Logic AccuPak @tab X @tab X
d698c5d3 567 @tab fourcc: CLJR
9510f59a 568@item Creative YUV (CYUV) @tab @tab X
42315dab
KS
569@item DFA @tab @tab X
570 @tab Codec used in Chronomaster game.
82ced5a9 571@item Dirac @tab E @tab E
a229d6c2 572 @tab supported through external library libschroedinger
a1ae40fd 573@item Deluxe Paint Animation @tab @tab X
9510f59a
DB
574@item DNxHD @tab X @tab X
575 @tab aka SMPTE VC3
68dddf53 576@item Duck TrueMotion 1.0 @tab @tab X
d698c5d3 577 @tab fourcc: DUCK
68dddf53 578@item Duck TrueMotion 2.0 @tab @tab X
d698c5d3 579 @tab fourcc: TM20
9510f59a 580@item DV (Digital Video) @tab X @tab X
19341c58 581@item Dxtory capture format @tab @tab X
9510f59a 582@item Feeble Files/ScummVM DXA @tab @tab X
d698c5d3 583 @tab Codec originally used in Feeble Files game.
9510f59a 584@item Electronic Arts CMV video @tab @tab X
d698c5d3 585 @tab Used in NHL 95 game.
c63ea92b 586@item Electronic Arts Madcow video @tab @tab X
dd2d651d
DB
587@item Electronic Arts TGV video @tab @tab X
588@item Electronic Arts TGQ video @tab @tab X
589@item Electronic Arts TQI video @tab @tab X
590@item Escape 124 @tab @tab X
350914fc 591@item Escape 130 @tab @tab X
f4258b13 592@item FFmpeg video codec #1 @tab X @tab X
d698c5d3 593 @tab experimental lossless codec (fourcc: FFV1)
dd2d651d 594@item Flash Screen Video v1 @tab X @tab X
d698c5d3 595 @tab fourcc: FSV1
c2d23309 596@item Flash Screen Video v2 @tab @tab X
dd2d651d 597@item Flash Video (FLV) @tab X @tab X
d698c5d3 598 @tab Sorenson H.263 used in Flash
41dd77bd 599@item Forward Uncompressed @tab @tab X
dd2d651d 600@item Fraps @tab @tab X
2d66a58c
KS
601@item Go2Webinar @tab @tab X
602 @tab fourcc: G2M4
d66d8b83 603@item H.261 @tab X @tab X
dd2d651d
DB
604@item H.263 / H.263-1996 @tab X @tab X
605@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
606@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
71ec3d36 607 @tab encoding supported through external library libx264 and OpenH264
50ea9315
DB
608@item HEVC @tab X @tab X
609 @tab encoding supported through the external library libx265
9af7a852 610@item HNM version 4 @tab @tab X
d66d8b83 611@item HuffYUV @tab X @tab X
dd2d651d 612@item HuffYUV FFmpeg variant @tab X @tab X
d66d8b83 613@item IBM Ultimotion @tab @tab X
d698c5d3 614 @tab fourcc: ULTI
bac4c85c 615@item id Cinematic video @tab @tab X
d698c5d3 616 @tab Used in Quake II.
a1c5b6ec 617@item id RoQ video @tab X @tab X
d698c5d3 618 @tab Used in Quake III, Jedi Knight 2, other computer games.
b9e06ddd 619@item IFF ILBM @tab @tab X
da9cea77 620 @tab IFF interleaved bitmap
b9e06ddd
PR
621@item IFF ByteRun1 @tab @tab X
622 @tab IFF run length encoded bitmap
dd2d651d
DB
623@item Intel H.263 @tab @tab X
624@item Intel Indeo 2 @tab @tab X
d66d8b83 625@item Intel Indeo 3 @tab @tab X
adfe0c94 626@item Intel Indeo 4 @tab @tab X
5bebe94d 627@item Intel Indeo 5 @tab @tab X
dd2d651d 628@item Interplay C93 @tab @tab X
9510f59a 629 @tab Used in the game Cyberia from Interplay.
dd2d651d 630@item Interplay MVE video @tab @tab X
d698c5d3 631 @tab Used in Interplay .MVE files.
dd2d651d 632@item Karl Morton's video codec @tab @tab X
d698c5d3 633 @tab Codec used in Worms games.
bf354122
DV
634@item Kega Game Video (KGV1) @tab @tab X
635 @tab Kega emulator screen capture codec.
d267b339 636@item Lagarith @tab @tab X
dd2d651d
DB
637@item LCL (LossLess Codec Library) MSZH @tab @tab X
638@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
d66d8b83 639@item LOCO @tab @tab X
a420ccd4
PM
640@item LucasArts SANM @tab @tab X
641 @tab Used in LucasArts SMUSH animations.
d66d8b83 642@item lossless MJPEG @tab X @tab X
edf35d83
KS
643@item Microsoft ATC Screen @tab @tab X
644 @tab Also known as Microsoft Screen 3.
5b7e3a19
KS
645@item Microsoft Expression Encoder Screen @tab @tab X
646 @tab Also known as Microsoft Titanium Screen 2.
d66d8b83 647@item Microsoft RLE @tab @tab X
005c80b6
KS
648@item Microsoft Screen 1 @tab @tab X
649 @tab Also known as Windows Media Video V7 Screen.
ee769c6a
AD
650@item Microsoft Screen 2 @tab @tab X
651 @tab Also known as Windows Media Video V9 Screen.
dd2d651d 652@item Microsoft Video 1 @tab @tab X
d66d8b83 653@item Mimic @tab @tab X
d698c5d3 654 @tab Used in MSN Messenger Webcam streams.
d66d8b83 655@item Miro VideoXL @tab @tab X
d698c5d3 656 @tab fourcc: VIXL
eacf8613 657@item MJPEG (Motion JPEG) @tab X @tab X
ce02f9be 658@item Mobotix MxPEG video @tab @tab X
dd2d651d
DB
659@item Motion Pixels video @tab @tab X
660@item MPEG-1 video @tab X @tab X
dd2d651d
DB
661@item MPEG-2 video @tab X @tab X
662@item MPEG-4 part 2 @tab X @tab X
29e4046e 663 @tab libxvidcore can be used alternatively for encoding.
f7af2c1d 664@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
dd2d651d
DB
665@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
666@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
eacf8613 667@item Nintendo Gamecube THP video @tab @tab X
641992de
DB
668@item NuppelVideo/RTjpeg @tab @tab X
669 @tab Video encoding used in NuppelVideo files.
d66d8b83 670@item On2 VP3 @tab @tab X
d698c5d3 671 @tab still experimental
d66d8b83 672@item On2 VP5 @tab @tab X
d698c5d3 673 @tab fourcc: VP50
d66d8b83 674@item On2 VP6 @tab @tab X
d698c5d3 675 @tab fourcc: VP60,VP61,VP62
ac4b32df
PR
676@item On2 VP7 @tab @tab X
677 @tab fourcc: VP70,VP71
3b636f21
DC
678@item VP8 @tab E @tab X
679 @tab fourcc: VP80, encoding supported through external library libvpx
72ca830f
RB
680@item VP9 @tab E @tab X
681 @tab Encoding supported through external library libvpx
d66d8b83 682@item planar RGB @tab @tab X
d698c5d3 683 @tab fourcc: 8BPS
a1c5b6ec 684@item Q-team QPEG @tab @tab X
d698c5d3 685 @tab fourccs: QPEG, Q1.0, Q1.1
9510f59a 686@item QuickTime 8BPS video @tab @tab X
a1c5b6ec
JR
687@item QuickTime Animation (RLE) video @tab X @tab X
688 @tab fourcc: 'rle '
689@item QuickTime Graphics (SMC) @tab @tab X
690 @tab fourcc: 'smc '
691@item QuickTime video (RPZA) @tab @tab X
692 @tab fourcc: rpza
43836928 693@item R10K AJA Kona 10-bit RGB Codec @tab @tab X
4aaab0a3 694@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X
a1c5b6ec 695@item Raw Video @tab X @tab X
d0e1cd3d
DB
696@item RealVideo 1.0 @tab X @tab X
697@item RealVideo 2.0 @tab X @tab X
6beb8b26
KS
698@item RealVideo 3.0 @tab @tab X
699 @tab still far from ideal
11c0f9ec 700@item RealVideo 4.0 @tab @tab X
68dddf53 701@item Renderware TXD (TeXture Dictionary) @tab @tab X
d698c5d3 702 @tab Texture dictionaries used by the Renderware Engine.
a1c5b6ec
JR
703@item RL2 video @tab @tab X
704 @tab used in some games by Entertainment Software Partners
68dddf53
JR
705@item Sierra VMD video @tab @tab X
706 @tab Used in Sierra VMD files.
86a04326
PR
707@item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X
708@item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X
07761294 709@item Silicon Graphics RLE 8-bit video @tab @tab X
bac4c85c 710@item Smacker video @tab @tab X
d698c5d3 711 @tab Video encoding used in Smacker.
68dddf53 712@item SMPTE VC-1 @tab @tab X
eacf8613 713@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
a1c5b6ec 714@item Sorenson Vector Quantizer 1 @tab X @tab X
d698c5d3 715 @tab fourcc: SVQ1
a1c5b6ec 716@item Sorenson Vector Quantizer 3 @tab @tab X
d698c5d3 717 @tab fourcc: SVQ3
a1c5b6ec 718@item Sunplus JPEG (SP5X) @tab @tab X
d698c5d3 719 @tab fourcc: SP5X
68dddf53 720@item TechSmith Screen Capture Codec @tab @tab X
d698c5d3 721 @tab fourcc: TSCC
781888da
KS
722@item TechSmith Screen Capture Codec 2 @tab @tab X
723 @tab fourcc: TSC2
82ced5a9 724@item Theora @tab E @tab X
360f980b 725 @tab encoding supported through external library libtheora
a1c5b6ec 726@item Tiertex Limited SEQ video @tab @tab X
d698c5d3 727 @tab Codec used in DOS CD-ROM FlashBack game.
1ab5a780 728@item Ut Video @tab X @tab X
80f6c0bb
DB
729@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
730@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
c433a3f9 731@item VBLE Lossless Codec @tab @tab X
eacf8613 732@item VMware Screen Codec / VMware Video @tab @tab X
d698c5d3 733 @tab Codec used in videos captured by VMware.
eacf8613 734@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
45ecda85 735@item Windows Media Image @tab @tab X
dd2d651d 736@item Windows Media Video 7 @tab X @tab X
eacf8613 737@item Windows Media Video 8 @tab X @tab X
68dddf53
JR
738@item Windows Media Video 9 @tab @tab X
739 @tab not completely working
eacf8613
JR
740@item Wing Commander III / Xan @tab @tab X
741 @tab Used in Wing Commander III .MVE files.
44ddfd47
KS
742@item Wing Commander IV / Xan @tab @tab X
743 @tab Used in Wing Commander IV.
d66d8b83
DB
744@item Winnov WNV1 @tab @tab X
745@item WMV7 @tab X @tab X
39271be4 746@item YAMAHA SMAF @tab X @tab X
148bcae9 747@item Psygnosis YOP Video @tab @tab X
d66d8b83 748@item ZLIB @tab X @tab X
d698c5d3 749 @tab part of LCL, encoder experimental
eacf8613 750@item Zip Motion Blocks Video @tab X @tab X
d698c5d3 751 @tab Encoder works only in PAL8.
d0e1cd3d
DB
752@end multitable
753
754@code{X} means that encoding (resp. decoding) is supported.
755
82ced5a9
DB
756@code{E} means that support is provided through an external library.
757
d0e1cd3d
DB
758@section Audio Codecs
759
485ec4f1 760@multitable @columnfractions .4 .1 .1 .4
b3de4544 761@item Name @tab Encoding @tab Decoding @tab Comments
16d81b27 762@item 8SVX audio @tab @tab X
82ced5a9 763@item AAC @tab E @tab X
d89e738a 764 @tab encoding supported through external library libfaac and libvo-aacenc
c76d1bb2 765@item AC-3 @tab IX @tab X
fd75cedd
DB
766@item ADPCM 4X Movie @tab @tab X
767@item ADPCM CDROM XA @tab @tab X
768@item ADPCM Creative Technology @tab @tab X
769 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
770@item ADPCM Electronic Arts @tab @tab X
771 @tab Used in various EA titles.
772@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
773 @tab Used in Sim City 3000.
774@item ADPCM Electronic Arts R1 @tab @tab X
775@item ADPCM Electronic Arts R2 @tab @tab X
776@item ADPCM Electronic Arts R3 @tab @tab X
777@item ADPCM Electronic Arts XAS @tab @tab X
21e681ba 778@item ADPCM G.722 @tab X @tab X
fd75cedd
DB
779@item ADPCM G.726 @tab X @tab X
780@item ADPCM IMA AMV @tab @tab X
781 @tab Used in AMV files
782@item ADPCM IMA Electronic Arts EACS @tab @tab X
783@item ADPCM IMA Electronic Arts SEAD @tab @tab X
784@item ADPCM IMA Funcom @tab @tab X
785@item ADPCM IMA QuickTime @tab X @tab X
786@item ADPCM IMA Loki SDL MJPEG @tab @tab X
787@item ADPCM IMA WAV @tab X @tab X
788@item ADPCM IMA Westwood @tab @tab X
789@item ADPCM ISS IMA @tab @tab X
790 @tab Used in FunCom games.
791@item ADPCM IMA Duck DK3 @tab @tab X
792 @tab Used in some Sega Saturn console games.
793@item ADPCM IMA Duck DK4 @tab @tab X
794 @tab Used in some Sega Saturn console games.
795@item ADPCM Microsoft @tab X @tab X
796@item ADPCM MS IMA @tab X @tab X
797@item ADPCM Nintendo Gamecube THP @tab @tab X
798@item ADPCM QT IMA @tab X @tab X
799@item ADPCM SEGA CRI ADX @tab X @tab X
800 @tab Used in Sega Dreamcast games.
801@item ADPCM Shockwave Flash @tab X @tab X
802@item ADPCM SMJPEG IMA @tab @tab X
803 @tab Used in certain Loki game ports.
804@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
805@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
806@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
6f273093
PM
807@item ADPCM VIMA
808 @tab Used in LucasArts SMUSH animations.
fd75cedd
DB
809@item ADPCM Westwood Studios IMA @tab @tab X
810 @tab Used in Westwood Studios games like Command and Conquer.
811@item ADPCM Yamaha @tab X @tab X
2bcaf2fe 812@item AMR-NB @tab E @tab X
4fe3edaa 813 @tab encoding supported through external library libopencore-amrnb
f502ff3f
MS
814@item AMR-WB @tab E @tab X
815 @tab encoding supported through external library libvo-amrwbenc
70daeacd 816@item Amazing Studio PAF Audio @tab @tab X
833e90dd 817@item Apple lossless audio @tab X @tab X
d698c5d3 818 @tab QuickTime fourcc 'alac'
7df9e693
DB
819@item ATRAC1 @tab @tab X
820@item ATRAC3 @tab @tab X
e6f0bb65 821@item ATRAC3+ @tab @tab X
c0d3f516
PR
822@item Bink Audio @tab @tab X
823 @tab Used in Bink and Smacker files in many games.
9510f59a 824@item Delphine Software International CIN audio @tab @tab X
d698c5d3 825 @tab Codec used in Delphine Software International games.
c56b9b1e 826@item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X
f545e006 827@item Discworld II BMV Audio @tab @tab X
9510f59a
DB
828@item COOK @tab @tab X
829 @tab All versions except 5.1 are supported.
9510f59a 830@item DCA (DTS Coherent Acoustics) @tab @tab X
217e4ff4 831 @tab supported extensions: XCh, XLL (partially)
12dd57fd
DB
832@item DPCM id RoQ @tab X @tab X
833 @tab Used in Quake III, Jedi Knight 2, other computer games.
834@item DPCM Interplay @tab @tab X
835 @tab Used in various Interplay computer games.
836@item DPCM Sierra Online @tab @tab X
837 @tab Used in Sierra Online game audio files.
838@item DPCM Sol @tab @tab X
839@item DPCM Xan @tab @tab X
eff9011d 840 @tab Used in Origin's Wing Commander IV AVI files.
16d81b27 841@item DSP Group TrueSpeech @tab @tab X
16d81b27 842@item DV audio @tab @tab X
aa47c35d 843@item Enhanced AC-3 @tab X @tab X
dd2d651d 844@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
55c3a4f6 845@item G.723.1 @tab @tab X
b576934d
RD
846@item GSM @tab E @tab X
847 @tab encoding supported through external library libgsm
848@item GSM Microsoft variant @tab E @tab X
849 @tab encoding supported through external library libgsm
c6061443 850@item IAC (Indeo Audio Coder) @tab @tab X
3641b048
MS
851@item iLBC (Internet Low Bitrate Codec) @tab E @tab E
852 @tab encoding and decoding supported through external library libilbc
dd2d651d 853@item IMC (Intel Music Coder) @tab @tab X
dd2d651d
DB
854@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
855@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
9ba4821d
RP
856@item MLP (Meridian Lossless Packing) @tab @tab X
857 @tab Used in DVD-Audio discs.
16d81b27 858@item Monkey's Audio @tab @tab X
d698c5d3 859 @tab Only versions 3.97-3.99 are supported.
dd2d651d 860@item MP1 (MPEG audio layer 1) @tab @tab IX
718907cd
PM
861@item MP2 (MPEG audio layer 2) @tab IE @tab IX
862 @tab encoding supported also through external library TwoLAME
dd2d651d
DB
863@item MP3 (MPEG audio layer 3) @tab E @tab IX
864 @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
99971952 865@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
dd2d651d
DB
866@item Musepack SV7 @tab @tab X
867@item Musepack SV8 @tab @tab X
641992de 868@item Nellymoser Asao @tab X @tab X
e2834567 869@item On2 AVC (Audio for Video Codec) @tab @tab X
6cb8c854 870@item Opus @tab E @tab E
44617d6e 871 @tab supported through external library libopus
641992de
DB
872@item PCM A-law @tab X @tab X
873@item PCM mu-law @tab X @tab X
7e52080c
PM
874@item PCM signed 16-bit little-endian planar @tab @tab X
875@item PCM signed 24-bit little-endian planar @tab @tab X
876@item PCM signed 32-bit little-endian planar @tab @tab X
641992de
DB
877@item PCM 32-bit floating point big-endian @tab X @tab X
878@item PCM 32-bit floating point little-endian @tab X @tab X
879@item PCM 64-bit floating point big-endian @tab X @tab X
880@item PCM 64-bit floating point little-endian @tab X @tab X
881@item PCM D-Cinema audio signed 24-bit @tab X @tab X
882@item PCM signed 8-bit @tab X @tab X
883@item PCM signed 16-bit big-endian @tab X @tab X
884@item PCM signed 16-bit little-endian @tab X @tab X
885@item PCM signed 24-bit big-endian @tab X @tab X
886@item PCM signed 24-bit little-endian @tab X @tab X
887@item PCM signed 32-bit big-endian @tab X @tab X
888@item PCM signed 32-bit little-endian @tab X @tab X
5dd3707b 889@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
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DB
890@item PCM unsigned 8-bit @tab X @tab X
891@item PCM unsigned 16-bit big-endian @tab X @tab X
892@item PCM unsigned 16-bit little-endian @tab X @tab X
893@item PCM unsigned 24-bit big-endian @tab X @tab X
894@item PCM unsigned 24-bit little-endian @tab X @tab X
895@item PCM unsigned 32-bit big-endian @tab X @tab X
896@item PCM unsigned 32-bit little-endian @tab X @tab X
85579b63 897@item PCM Zork @tab @tab X
73b458e3 898@item QCELP / PureVoice @tab @tab X
a1c5b6ec 899@item QDesign Music Codec 2 @tab @tab X
d698c5d3 900 @tab There are still some distortions.
d31ba231 901@item RealAudio 1.0 (14.4K) @tab X @tab X
d698c5d3 902 @tab Real 14400 bit/s codec
a1c5b6ec 903@item RealAudio 2.0 (28.8K) @tab @tab X
d698c5d3 904 @tab Real 28800 bit/s codec
a1c5b6ec 905@item RealAudio 3.0 (dnet) @tab IX @tab X
a692130f 906 @tab Real low bitrate AC-3 codec
b8560637 907@item RealAudio Lossless @tab @tab X
7bd3096f 908@item RealAudio SIPR / ACELP.NET @tab @tab X
bac4c85c 909@item Shorten @tab @tab X
68dddf53
JR
910@item Sierra VMD audio @tab @tab X
911 @tab Used in Sierra VMD files.
bac4c85c 912@item Smacker audio @tab @tab X
9aa91043 913@item SMPTE 302M AES3 audio @tab @tab X
b606a017 914@item Speex @tab E @tab E
360f980b 915 @tab supported through external library libspeex
57231e4d 916@item TAK (Tom's lossless Audio Kompressor) @tab @tab X
16d81b27 917@item True Audio (TTA) @tab @tab X
9ba4821d
RP
918@item TrueHD @tab @tab X
919 @tab Used in HD-DVD and Blu-Ray discs.
7bd47335 920@item TwinVQ (VQF flavor) @tab @tab X
dd2d651d 921@item Vorbis @tab E @tab X
19fcd66c 922 @tab A native but very primitive encoder exists.
3e589878 923@item Voxware MetaSound @tab @tab X
84d3ff50
AK
924@item WavPack @tab E @tab X
925 @tab supported through external library libwavpack
eacf8613
JR
926@item Westwood Audio (SND1) @tab @tab X
927@item Windows Media Audio 1 @tab X @tab X
928@item Windows Media Audio 2 @tab X @tab X
9d25f1f6 929@item Windows Media Audio Lossless @tab @tab X
c1061cc7 930@item Windows Media Audio Pro @tab @tab X
fa65584f 931@item Windows Media Audio Voice @tab @tab X
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DB
932@end multitable
933
934@code{X} means that encoding (resp. decoding) is supported.
935
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936@code{E} means that support is provided through an external library.
937
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938@code{I} means that an integer-only version is available, too (ensures high
939performance on systems without hardware floating point support).
940
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DB
941@section Subtitle Formats
942
000bbebb 943@multitable @columnfractions .4 .1 .1 .1 .1
9afc2917 944@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
1f0920db 945@item SSA/ASS @tab X @tab X @tab X @tab X
9afc2917
DB
946@item DVB @tab X @tab X @tab X @tab X
947@item DVD @tab X @tab X @tab X @tab X
c58b82a2 948@item PGS @tab @tab @tab @tab X
2c77c906 949@item SubRip (SRT) @tab X @tab X @tab @tab X
a4276ba2 950@item XSUB @tab @tab @tab X @tab X
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951@end multitable
952
953@code{X} means that the feature is supported.
954
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955@section Network Protocols
956
000bbebb 957@multitable @columnfractions .4 .1
fbd52050
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958@item Name @tab Support
959@item file @tab X
960@item Gopher @tab X
f404c7dc 961@item HLS @tab X
fbd52050 962@item HTTP @tab X
f404c7dc 963@item HTTPS @tab X
eb9244f2 964@item Icecast @tab X
f404c7dc
DB
965@item MMSH @tab X
966@item MMST @tab X
fbd52050 967@item pipe @tab X
f404c7dc 968@item RTMP @tab X
acd554c1 969@item RTMPE @tab X
6aedabc9 970@item RTMPS @tab X
e312fcde 971@item RTMPT @tab X
08cd95e8 972@item RTMPTE @tab X
86991ce2 973@item RTMPTS @tab X
fbd52050 974@item RTP @tab X
f404c7dc 975@item SCTP @tab X
fbd52050 976@item TCP @tab X
f404c7dc 977@item TLS @tab X
fbd52050
DB
978@item UDP @tab X
979@end multitable
980
981@code{X} means that the protocol is supported.
982
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DB
983@code{E} means that support is provided through an external library.
984
fbd52050 985
fa3f2a35
DB
986@section Input/Output Devices
987
988@multitable @columnfractions .4 .1 .1
989@item Name @tab Input @tab Output
990@item ALSA @tab X @tab X
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DB
991@item BKTR @tab X @tab
992@item DV1394 @tab X @tab
972880f5 993@item Linux framebuffer @tab X @tab
80ff8a16 994@item JACK @tab X @tab
972880f5 995@item LIBCDIO @tab X
fa3f2a35
DB
996@item LIBDC1394 @tab X @tab
997@item OSS @tab X @tab X
12dca02e 998@item Pulseaudio @tab X @tab
fa3f2a35
DB
999@item Video4Linux2 @tab X @tab
1000@item VfW capture @tab X @tab
1001@item X11 grabbing @tab X @tab
1002@end multitable
1003
23869b4a 1004@code{X} means that input/output is supported.
fa3f2a35 1005
d0e1cd3d 1006@bye