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1 | \input texinfo @c -*- texinfo -*- |
2 | ||
3 | @settitle General Documentation | |
4 | @titlepage | |
d0e1cd3d | 5 | @center @titlefont{General Documentation} |
d0e1cd3d DB |
6 | @end titlepage |
7 | ||
a8f0814a JG |
8 | @top |
9 | ||
10 | @contents | |
d0e1cd3d | 11 | |
9bdfe9ac | 12 | @chapter External libraries |
d0e1cd3d | 13 | |
f8a45fa1 | 14 | Libav can be hooked up with a number of external libraries to add support |
d0e1cd3d DB |
15 | for more formats. None of them are used by default, their use has to be |
16 | explicitly requested by passing the appropriate flags to @file{./configure}. | |
17 | ||
9bdfe9ac | 18 | @section OpenCORE and VisualOn libraries |
d0e1cd3d | 19 | |
9bdfe9ac LB |
20 | Spun off Google Android sources, OpenCore and VisualOn libraries provide |
21 | encoders for a number of audio codecs. | |
0b175caa | 22 | |
9bdfe9ac LB |
23 | @float NOTE |
24 | OpenCORE and VisualOn libraries are under the Apache License 2.0 | |
25 | (see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is | |
0b175caa | 26 | incompatible with the LGPL version 2.1 and GPL version 2. You have to |
f8a45fa1 | 27 | upgrade Libav's license to LGPL version 3 (or if you have enabled |
0b175caa | 28 | GPL components, GPL version 3) to use it. |
9bdfe9ac LB |
29 | @end float |
30 | ||
31 | @subsection OpenCORE AMR | |
32 | ||
33 | Libav can make use of the OpenCORE libraries for AMR-NB | |
34 | decoding/encoding and AMR-WB decoding. | |
35 | ||
36 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the | |
37 | instructions for installing the libraries. | |
38 | Then pass @code{--enable-libopencore-amrnb} and/or | |
39 | @code{--enable-libopencore-amrwb} to configure to enable them. | |
40 | ||
41 | @subsection VisualOn AAC encoder library | |
42 | ||
43 | Libav can make use of the VisualOn AACenc library for AAC encoding. | |
44 | ||
45 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the | |
46 | instructions for installing the library. | |
47 | Then pass @code{--enable-libvo-aacenc} to configure to enable it. | |
48 | ||
49 | @subsection VisualOn AMR-WB encoder library | |
50 | ||
51 | Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding. | |
52 | ||
53 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the | |
54 | instructions for installing the library. | |
55 | Then pass @code{--enable-libvo-amrwbenc} to configure to enable it. | |
56 | ||
57 | @section LAME | |
58 | ||
59 | Libav can make use of the LAME library for MP3 encoding. | |
60 | ||
61 | Go to @url{http://lame.sourceforge.net/} and follow the | |
62 | instructions for installing the library. | |
63 | Then pass @code{--enable-libmp3lame} to configure to enable it. | |
64 | ||
65 | @section libvpx | |
66 | ||
67 | Libav can make use of the libvpx library for VP8 encoding. | |
68 | ||
69 | Go to @url{http://www.webmproject.org/} and follow the instructions for | |
70 | installing the library. Then pass @code{--enable-libvpx} to configure to | |
71 | enable it. | |
72 | ||
73 | @section x264 | |
74 | ||
75 | Libav can make use of the x264 library for H.264 encoding. | |
76 | ||
77 | Go to @url{http://www.videolan.org/developers/x264.html} and follow the | |
78 | instructions for installing the library. Then pass @code{--enable-libx264} to | |
79 | configure to enable it. | |
80 | ||
81 | @float NOTE | |
82 | x264 is under the GNU Public License Version 2 or later | |
83 | (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for | |
84 | details), you must upgrade Libav's license to GPL in order to use it. | |
85 | @end float | |
86 | ||
0b175caa | 87 | |
d0e1cd3d DB |
88 | |
89 | @chapter Supported File Formats and Codecs | |
90 | ||
0584b718 | 91 | You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list. |
d0e1cd3d DB |
92 | |
93 | @section File Formats | |
94 | ||
f8a45fa1 | 95 | Libav supports the following file formats through the @code{libavformat} |
d0e1cd3d DB |
96 | library: |
97 | ||
98 | @multitable @columnfractions .4 .1 .1 .4 | |
b3de4544 | 99 | @item Name @tab Encoding @tab Decoding @tab Comments |
64c2f20a | 100 | @item 4xm @tab @tab X |
c6b2dc34 | 101 | @tab 4X Technologies format, used in some games. |
f0b19bd3 | 102 | @item 8088flex TMV @tab @tab X |
574b183d | 103 | @item Adobe Filmstrip @tab X @tab X |
39271be4 | 104 | @item Audio IFF (AIFF) @tab X @tab X |
64c2f20a DB |
105 | @item American Laser Games MM @tab @tab X |
106 | @tab Multimedia format used in games like Mad Dog McCree. | |
39271be4 | 107 | @item 3GPP AMR @tab X @tab X |
cd223e0b | 108 | @item Apple HTTP Live Streaming @tab @tab X |
c6b2dc34 DB |
109 | @item ASF @tab X @tab X |
110 | @item AVI @tab X @tab X | |
39271be4 | 111 | @item AVISynth @tab @tab X |
c6b2dc34 | 112 | @item AVS @tab @tab X |
d698c5d3 | 113 | @tab Multimedia format used by the Creature Shock game. |
913c3e2c DB |
114 | @item Beam Software SIFF @tab @tab X |
115 | @tab Audio and video format used in some games by Beam Software. | |
116 | @item Bethesda Softworks VID @tab @tab X | |
d698c5d3 | 117 | @tab Used in some games from Bethesda Softworks. |
2e375df5 PR |
118 | @item Bink @tab @tab X |
119 | @tab Multimedia format used by many games. | |
402f9ad5 PR |
120 | @item Bitmap Brothers JV @tab @tab X |
121 | @tab Used in Z and Z95 games. | |
913c3e2c DB |
122 | @item Brute Force & Ignorance @tab @tab X |
123 | @tab Used in the game Flash Traffic: City of Angels. | |
b21e6b70 | 124 | @item BWF @tab X @tab X |
779ef255 | 125 | @item CRI ADX @tab X @tab X |
a17c3c7d | 126 | @tab Audio-only format used in console video games. |
f545e006 | 127 | @item Discworld II BMV @tab @tab X |
913c3e2c | 128 | @item Interplay C93 @tab @tab X |
d698c5d3 | 129 | @tab Used in the game Cyberia from Interplay. |
913c3e2c | 130 | @item Delphine Software International CIN @tab @tab X |
d698c5d3 | 131 | @tab Multimedia format used by Delphine Software games. |
a3d995c1 MT |
132 | @item CD+G @tab @tab X |
133 | @tab Video format used by CD+G karaoke disks | |
5f14b565 PR |
134 | @item Core Audio Format @tab @tab X |
135 | @tab Apple Core Audio Format | |
39271be4 | 136 | @item CRC testing format @tab X @tab |
913c3e2c | 137 | @item Creative Voice @tab X @tab X |
d698c5d3 | 138 | @tab Created for the Sound Blaster Pro. |
64c2f20a DB |
139 | @item CRYO APC @tab @tab X |
140 | @tab Audio format used in some games by CRYO Interactive Entertainment. | |
39271be4 | 141 | @item D-Cinema audio @tab X @tab X |
e6565055 | 142 | @item Deluxe Paint Animation @tab @tab X |
42315dab KS |
143 | @item DFA @tab @tab X |
144 | @tab This format is used in Chronomaster game | |
913c3e2c | 145 | @item DV video @tab X @tab X |
c6b2dc34 | 146 | @item DXA @tab @tab X |
d698c5d3 DB |
147 | @tab This format is used in the non-Windows version of the Feeble Files |
148 | game and different game cutscenes repacked for use with ScummVM. | |
39271be4 | 149 | @item Electronic Arts cdata @tab @tab X |
c6b2dc34 | 150 | @item Electronic Arts Multimedia @tab @tab X |
d698c5d3 | 151 | @tab Used in various EA games; files have extensions like WVE and UV2. |
4d58e4cb | 152 | @item FFM (AVserver live feed) @tab X @tab X |
39271be4 | 153 | @item Flash (SWF) @tab X @tab X |
913c3e2c DB |
154 | @item Flash 9 (AVM2) @tab X @tab X |
155 | @tab Only embedded audio is decoded. | |
156 | @item FLI/FLC/FLX animation @tab @tab X | |
d698c5d3 | 157 | @tab .fli/.flc files |
6ffd7edd | 158 | @item Flash Video (FLV) @tab X @tab X |
d698c5d3 | 159 | @tab Macromedia Flash video files |
39271be4 | 160 | @item framecrc testing format @tab X @tab |
055dc116 SG |
161 | @item FunCom ISS @tab @tab X |
162 | @tab Audio format used in various games from FunCom like The Longest Journey. | |
39271be4 | 163 | @item GIF Animation @tab X @tab |
c6b2dc34 | 164 | @item GXF @tab X @tab X |
d698c5d3 | 165 | @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley |
64c2f20a | 166 | playout servers. |
dd2d651d | 167 | @item id Quake II CIN video @tab @tab X |
76ec3939 | 168 | @item id RoQ @tab X @tab X |
d698c5d3 | 169 | @tab Used in Quake III, Jedi Knight 2, other computer games. |
3b39e273 | 170 | @item IEC61937 encapsulation @tab X @tab X |
c6b2dc34 | 171 | @item IFF @tab @tab X |
d698c5d3 | 172 | @tab Interchange File Format |
c6b2dc34 | 173 | @item Interplay MVE @tab @tab X |
d698c5d3 | 174 | @tab Format used in various Interplay computer games. |
7c3c53c8 RP |
175 | @item IV8 @tab @tab X |
176 | @tab A format generated by IndigoVision 8000 video server. | |
54bc6403 | 177 | @item IVF (On2) @tab X @tab X |
173bb37f | 178 | @tab A format used by libvpx |
0ca36b4d | 179 | @item LATM @tab X @tab X |
c6b2dc34 | 180 | @item LMLM4 @tab @tab X |
d698c5d3 | 181 | @tab Used by Linux Media Labs MPEG-4 PCI boards |
8878e3b2 TH |
182 | @item LXF @tab @tab X |
183 | @tab VR native stream format, used by Leitch/Harris' video servers. | |
64c2f20a | 184 | @item Matroska @tab X @tab X |
39271be4 | 185 | @item Matroska audio @tab X @tab |
fd5b124d | 186 | @item FFmpeg metadata @tab X @tab X |
a4651511 | 187 | @tab Metadata in text format. |
913c3e2c | 188 | @item MAXIS XA @tab @tab X |
d698c5d3 | 189 | @tab Used in Sim City 3000; file extension .xa. |
61dc238b | 190 | @item MD Studio @tab @tab X |
9d09ebf1 | 191 | @item Mobotix .mxg @tab @tab X |
64c2f20a | 192 | @item Monkey's Audio @tab @tab X |
822cc8f7 | 193 | @item Motion Pixels MVI @tab @tab X |
913c3e2c DB |
194 | @item MOV/QuickTime/MP4 @tab X @tab X |
195 | @tab 3GP, 3GP2, PSP, iPod variants supported | |
4d973c68 DB |
196 | @item MP2 @tab X @tab X |
197 | @item MP3 @tab X @tab X | |
913c3e2c DB |
198 | @item MPEG-1 System @tab X @tab X |
199 | @tab muxed audio and video, VCD format supported | |
200 | @item MPEG-PS (program stream) @tab X @tab X | |
201 | @tab also known as @code{VOB} file, SVCD and DVD format supported | |
202 | @item MPEG-TS (transport stream) @tab X @tab X | |
d698c5d3 | 203 | @tab also known as DVB Transport Stream |
c6b2dc34 | 204 | @item MPEG-4 @tab X @tab X |
d698c5d3 | 205 | @tab MPEG-4 is a variant of QuickTime. |
39271be4 | 206 | @item MIME multipart JPEG @tab X @tab |
bac4c85c | 207 | @item MSN TCP webcam @tab @tab X |
d698c5d3 | 208 | @tab Used by MSN Messenger webcam streams. |
39271be4 DB |
209 | @item MTV @tab @tab X |
210 | @item Musepack @tab @tab X | |
211 | @item Musepack SV8 @tab @tab X | |
913c3e2c DB |
212 | @item Material eXchange Format (MXF) @tab X @tab X |
213 | @tab SMPTE 377M, used by D-Cinema, broadcast industry. | |
a9d3c669 BC |
214 | @item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X |
215 | @tab SMPTE 386M, D-10/IMX Mapping. | |
913c3e2c DB |
216 | @item NC camera feed @tab @tab X |
217 | @tab NC (AVIP NC4600) camera streams | |
ade29f99 JR |
218 | @item NTT TwinVQ (VQF) @tab @tab X |
219 | @tab Nippon Telegraph and Telephone Corporation TwinVQ. | |
913c3e2c | 220 | @item Nullsoft Streaming Video @tab @tab X |
39271be4 | 221 | @item NuppelVideo @tab @tab X |
c6b2dc34 | 222 | @item NUT @tab X @tab X |
d698c5d3 | 223 | @tab NUT Open Container Format |
39271be4 | 224 | @item Ogg @tab X @tab X |
f28070a1 | 225 | @item Playstation Portable PMP @tab @tab X |
913c3e2c | 226 | @item TechnoTrend PVA @tab @tab X |
d698c5d3 | 227 | @tab Used by TechnoTrend DVB PCI boards. |
cdce0fb8 | 228 | @item QCP @tab @tab X |
43dedc1e | 229 | @item raw ADTS (AAC) @tab X @tab X |
76ec3939 | 230 | @item raw AC-3 @tab X @tab X |
de295976 | 231 | @item raw Chinese AVS video @tab X @tab X |
43dedc1e DB |
232 | @item raw CRI ADX @tab X @tab X |
233 | @item raw Dirac @tab X @tab X | |
234 | @item raw DNxHD @tab X @tab X | |
235 | @item raw DTS @tab X @tab X | |
236 | @item raw E-AC-3 @tab X @tab X | |
237 | @item raw FLAC @tab X @tab X | |
238 | @item raw GSM @tab @tab X | |
239 | @item raw H.261 @tab X @tab X | |
240 | @item raw H.263 @tab X @tab X | |
241 | @item raw H.264 @tab X @tab X | |
242 | @item raw Ingenient MJPEG @tab @tab X | |
76ec3939 | 243 | @item raw MJPEG @tab X @tab X |
43dedc1e DB |
244 | @item raw MLP @tab @tab X |
245 | @item raw MPEG @tab @tab X | |
246 | @item raw MPEG-1 @tab @tab X | |
247 | @item raw MPEG-2 @tab @tab X | |
248 | @item raw MPEG-4 @tab X @tab X | |
249 | @item raw NULL @tab X @tab | |
81b55ee5 | 250 | @item raw video @tab X @tab X |
43dedc1e DB |
251 | @item raw id RoQ @tab X @tab |
252 | @item raw Shorten @tab @tab X | |
23d9cc45 | 253 | @item raw TrueHD @tab X @tab X |
43dedc1e DB |
254 | @item raw VC-1 @tab @tab X |
255 | @item raw PCM A-law @tab X @tab X | |
256 | @item raw PCM mu-law @tab X @tab X | |
257 | @item raw PCM signed 8 bit @tab X @tab X | |
258 | @item raw PCM signed 16 bit big-endian @tab X @tab X | |
259 | @item raw PCM signed 16 bit little-endian @tab X @tab X | |
260 | @item raw PCM signed 24 bit big-endian @tab X @tab X | |
261 | @item raw PCM signed 24 bit little-endian @tab X @tab X | |
262 | @item raw PCM signed 32 bit big-endian @tab X @tab X | |
263 | @item raw PCM signed 32 bit little-endian @tab X @tab X | |
264 | @item raw PCM unsigned 8 bit @tab X @tab X | |
265 | @item raw PCM unsigned 16 bit big-endian @tab X @tab X | |
266 | @item raw PCM unsigned 16 bit little-endian @tab X @tab X | |
267 | @item raw PCM unsigned 24 bit big-endian @tab X @tab X | |
268 | @item raw PCM unsigned 24 bit little-endian @tab X @tab X | |
269 | @item raw PCM unsigned 32 bit big-endian @tab X @tab X | |
270 | @item raw PCM unsigned 32 bit little-endian @tab X @tab X | |
271 | @item raw PCM floating-point 32 bit big-endian @tab X @tab X | |
272 | @item raw PCM floating-point 32 bit little-endian @tab X @tab X | |
273 | @item raw PCM floating-point 64 bit big-endian @tab X @tab X | |
274 | @item raw PCM floating-point 64 bit little-endian @tab X @tab X | |
39271be4 | 275 | @item RDT @tab @tab X |
913c3e2c | 276 | @item REDCODE R3D @tab @tab X |
7eb68edb | 277 | @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. |
64c2f20a | 278 | @item RealMedia @tab X @tab X |
39271be4 | 279 | @item Redirector @tab @tab X |
913c3e2c | 280 | @item Renderware TeXture Dictionary @tab @tab X |
c6b2dc34 | 281 | @item RL2 @tab @tab X |
d698c5d3 | 282 | @tab Audio and video format used in some games by Entertainment Software Partners. |
39271be4 | 283 | @item RPL/ARMovie @tab @tab X |
e8723e24 | 284 | @item Lego Mindstorms RSO @tab X @tab X |
6bf22e18 S |
285 | @item RTMP @tab X @tab X |
286 | @tab Output is performed by publishing stream to RTMP server | |
44594cc7 | 287 | @item RTP @tab X @tab X |
6f5a3d0a | 288 | @item RTSP @tab X @tab X |
01c8d258 | 289 | @item SAP @tab X @tab X |
39271be4 | 290 | @item SDP @tab @tab X |
c6b2dc34 | 291 | @item Sega FILM/CPK @tab @tab X |
d698c5d3 | 292 | @tab Used in many Sega Saturn console games. |
913c3e2c | 293 | @item Sierra SOL @tab @tab X |
d698c5d3 | 294 | @tab .sol files used in Sierra Online games. |
c6b2dc34 | 295 | @item Sierra VMD @tab @tab X |
d698c5d3 | 296 | @tab Used in Sierra CD-ROM games. |
c6b2dc34 | 297 | @item Smacker @tab @tab X |
d698c5d3 | 298 | @tab Multimedia format used by many games. |
ffa0923e | 299 | @item SMJPEG @tab X @tab X |
b5aecc6b | 300 | @tab Used in certain Loki game ports. |
f40e7eb5 | 301 | @item Sony OpenMG (OMA) @tab X @tab X |
913c3e2c DB |
302 | @tab Audio format used in Sony Sonic Stage and Sony Vegas. |
303 | @item Sony PlayStation STR @tab @tab X | |
740e89cf | 304 | @item Sony Wave64 (W64) @tab @tab X |
cbfe5bee | 305 | @item SoX native format @tab X @tab X |
64c2f20a | 306 | @item SUN AU format @tab X @tab X |
5a717094 | 307 | @item Text files @tab @tab X |
c6b2dc34 | 308 | @item THP @tab @tab X |
d698c5d3 | 309 | @tab Used on the Nintendo GameCube. |
913c3e2c DB |
310 | @item Tiertex Limited SEQ @tab @tab X |
311 | @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. | |
39271be4 DB |
312 | @item True Audio @tab @tab X |
313 | @item VC-1 test bitstream @tab X @tab X | |
c6b2dc34 | 314 | @item WAV @tab X @tab X |
39271be4 | 315 | @item WavPack @tab @tab X |
316d6c15 | 316 | @item WebM @tab X @tab X |
82ca054a | 317 | @item Windows Televison (WTV) @tab @tab X |
913c3e2c | 318 | @item Wing Commander III movie @tab @tab X |
d698c5d3 | 319 | @tab Multimedia format used in Origin's Wing Commander III computer game. |
913c3e2c DB |
320 | @item Westwood Studios audio @tab @tab X |
321 | @tab Multimedia format used in Westwood Studios games. | |
322 | @item Westwood Studios VQA @tab @tab X | |
323 | @tab Multimedia format used in Westwood Studios games. | |
c6c6c1aa SH |
324 | @item XMV @tab @tab X |
325 | @tab Microsoft video container used in Xbox games. | |
ad4c5034 MH |
326 | @item xWMA @tab @tab X |
327 | @tab Microsoft audio container used by XAudio 2. | |
39271be4 | 328 | @item YUV4MPEG pipe @tab X @tab X |
148bcae9 | 329 | @item Psygnosis YOP @tab @tab X |
d0e1cd3d DB |
330 | @end multitable |
331 | ||
332 | @code{X} means that encoding (resp. decoding) is supported. | |
333 | ||
334 | @section Image Formats | |
335 | ||
43fb279f | 336 | Libav can read and write images for each frame of a video sequence. The |
d0e1cd3d DB |
337 | following image formats are supported: |
338 | ||
339 | @multitable @columnfractions .4 .1 .1 .4 | |
b3de4544 | 340 | @item Name @tab Encoding @tab Decoding @tab Comments |
9db80acb DV |
341 | @item .Y.U.V @tab X @tab X |
342 | @tab one raw file per component | |
343 | @item animated GIF @tab X @tab X | |
344 | @tab Only uncompressed GIFs are generated. | |
f2937cc6 DV |
345 | @item BMP @tab X @tab X |
346 | @tab Microsoft BMP image | |
e27ce0ee | 347 | @item DPX @tab X @tab X |
94d3d6a4 | 348 | @tab Digital Picture Exchange |
9db80acb DV |
349 | @item JPEG @tab X @tab X |
350 | @tab Progressive JPEG is not supported. | |
351 | @item JPEG 2000 @tab @tab E | |
352 | @tab decoding supported through external library libopenjpeg | |
f2937cc6 DV |
353 | @item JPEG-LS @tab X @tab X |
354 | @item LJPEG @tab X @tab | |
355 | @tab Lossless JPEG | |
ddea12a6 | 356 | @item PAM @tab X @tab X |
9db80acb | 357 | @tab PAM is a PNM extension with alpha support. |
ddea12a6 | 358 | @item PBM @tab X @tab X |
f2937cc6 | 359 | @tab Portable BitMap image |
effcedf7 | 360 | @item PCX @tab X @tab X |
9db80acb | 361 | @tab PC Paintbrush |
ddea12a6 | 362 | @item PGM @tab X @tab X |
314511ab | 363 | @tab Portable GrayMap image |
ddea12a6 | 364 | @item PGMYUV @tab X @tab X |
9db80acb | 365 | @tab PGM with U and V components in YUV 4:2:0 |
a526d619 PR |
366 | @item PIC @tab @tab X |
367 | @tab Pictor/PC Paint | |
9db80acb DV |
368 | @item PNG @tab X @tab X |
369 | @tab 2/4 bpp not supported yet | |
ddea12a6 | 370 | @item PPM @tab X @tab X |
314511ab | 371 | @tab Portable PixelMap image |
9db80acb DV |
372 | @item PTX @tab @tab X |
373 | @tab V.Flash PTX format | |
9db80acb DV |
374 | @item SGI @tab X @tab X |
375 | @tab SGI RGB image format | |
a1c5b6ec JR |
376 | @item Sun Rasterfile @tab @tab X |
377 | @tab Sun RAS image format | |
9db80acb DV |
378 | @item TIFF @tab X @tab X |
379 | @tab YUV, JPEG and some extension is not supported yet. | |
a1c5b6ec JR |
380 | @item Truevision Targa @tab X @tab X |
381 | @tab Targa (.TGA) image format | |
27ed027b PM |
382 | @item XWD @tab X @tab X |
383 | @tab X Window Dump image format | |
d0e1cd3d DB |
384 | @end multitable |
385 | ||
386 | @code{X} means that encoding (resp. decoding) is supported. | |
387 | ||
9a77d59a JM |
388 | @code{E} means that support is provided through an external library. |
389 | ||
d0e1cd3d DB |
390 | @section Video Codecs |
391 | ||
392 | @multitable @columnfractions .4 .1 .1 .4 | |
b3de4544 | 393 | @item Name @tab Encoding @tab Decoding @tab Comments |
9510f59a | 394 | @item 4X Movie @tab @tab X |
d698c5d3 | 395 | @tab Used in certain computer games. |
f0b19bd3 | 396 | @item 8088flex TMV @tab @tab X |
9510f59a DB |
397 | @item 8SVX exponential @tab @tab X |
398 | @item 8SVX fibonacci @tab @tab X | |
8fb9e198 TB |
399 | @item A64 multicolor @tab X @tab |
400 | @tab Creates video suitable to be played on a commodore 64 (multicolor mode). | |
913c3e2c | 401 | @item American Laser Games MM @tab @tab X |
d698c5d3 | 402 | @tab Used in games like Mad Dog McCree. |
a1c5b6ec | 403 | @item AMV Video @tab @tab X |
d698c5d3 | 404 | @tab Used in Chinese MP3 players. |
5a717094 | 405 | @item ANSI/ASCII art @tab @tab X |
d66d8b83 | 406 | @item Apple MJPEG-B @tab @tab X |
be64629a | 407 | @item Apple ProRes @tab @tab X |
d66d8b83 | 408 | @item Apple QuickDraw @tab @tab X |
d698c5d3 | 409 | @tab fourcc: qdrw |
d66d8b83 | 410 | @item Asus v1 @tab X @tab X |
d698c5d3 | 411 | @tab fourcc: ASV1 |
d66d8b83 | 412 | @item Asus v2 @tab X @tab X |
d698c5d3 | 413 | @tab fourcc: ASV2 |
d66d8b83 | 414 | @item ATI VCR1 @tab @tab X |
d698c5d3 | 415 | @tab fourcc: VCR1 |
d66d8b83 | 416 | @item ATI VCR2 @tab @tab X |
d698c5d3 | 417 | @tab fourcc: VCR2 |
588f8cd8 | 418 | @item Auravision Aura @tab @tab X |
ce293510 | 419 | @item Auravision Aura 2 @tab @tab X |
dd2d651d | 420 | @item Autodesk Animator Flic video @tab @tab X |
d66d8b83 | 421 | @item Autodesk RLE @tab @tab X |
d698c5d3 | 422 | @tab fourcc: AASC |
9510f59a | 423 | @item AVS (Audio Video Standard) video @tab @tab X |
d698c5d3 | 424 | @tab Video encoding used by the Creature Shock game. |
68dddf53 | 425 | @item Beam Software VB @tab @tab X |
9510f59a | 426 | @item Bethesda VID video @tab @tab X |
d698c5d3 | 427 | @tab Used in some games from Bethesda Softworks. |
342c7dfd | 428 | @item Bink Video @tab @tab X |
402f9ad5 | 429 | @item Bitmap Brothers JV video @tab @tab X |
9510f59a DB |
430 | @item Brute Force & Ignorance @tab @tab X |
431 | @tab Used in the game Flash Traffic: City of Angels. | |
bac4c85c | 432 | @item C93 video @tab @tab X |
d698c5d3 | 433 | @tab Codec used in Cyberia game. |
d66d8b83 | 434 | @item CamStudio @tab @tab X |
d698c5d3 | 435 | @tab fourcc: CSCD |
a3d995c1 MT |
436 | @item CD+G @tab @tab X |
437 | @tab Video codec for CD+G karaoke disks | |
de295976 SG |
438 | @item Chinese AVS video @tab E @tab X |
439 | @tab AVS1-P2, JiZhun profile, encoding through external library libxavs | |
9510f59a DB |
440 | @item Delphine Software International CIN video @tab @tab X |
441 | @tab Codec used in Delphine Software International games. | |
f545e006 | 442 | @item Discworld II BMV Video @tab @tab X |
d66d8b83 | 443 | @item Cinepak @tab @tab X |
e93947b7 | 444 | @item Cirrus Logic AccuPak @tab X @tab X |
d698c5d3 | 445 | @tab fourcc: CLJR |
9510f59a | 446 | @item Creative YUV (CYUV) @tab @tab X |
42315dab KS |
447 | @item DFA @tab @tab X |
448 | @tab Codec used in Chronomaster game. | |
82ced5a9 | 449 | @item Dirac @tab E @tab E |
360f980b | 450 | @tab supported through external libdirac/libschroedinger libraries |
a1ae40fd | 451 | @item Deluxe Paint Animation @tab @tab X |
9510f59a DB |
452 | @item DNxHD @tab X @tab X |
453 | @tab aka SMPTE VC3 | |
68dddf53 | 454 | @item Duck TrueMotion 1.0 @tab @tab X |
d698c5d3 | 455 | @tab fourcc: DUCK |
68dddf53 | 456 | @item Duck TrueMotion 2.0 @tab @tab X |
d698c5d3 | 457 | @tab fourcc: TM20 |
9510f59a | 458 | @item DV (Digital Video) @tab X @tab X |
19341c58 | 459 | @item Dxtory capture format @tab @tab X |
9510f59a | 460 | @item Feeble Files/ScummVM DXA @tab @tab X |
d698c5d3 | 461 | @tab Codec originally used in Feeble Files game. |
9510f59a | 462 | @item Electronic Arts CMV video @tab @tab X |
d698c5d3 | 463 | @tab Used in NHL 95 game. |
c63ea92b | 464 | @item Electronic Arts Madcow video @tab @tab X |
dd2d651d DB |
465 | @item Electronic Arts TGV video @tab @tab X |
466 | @item Electronic Arts TGQ video @tab @tab X | |
467 | @item Electronic Arts TQI video @tab @tab X | |
468 | @item Escape 124 @tab @tab X | |
f4258b13 | 469 | @item FFmpeg video codec #1 @tab X @tab X |
d698c5d3 | 470 | @tab experimental lossless codec (fourcc: FFV1) |
dd2d651d | 471 | @item Flash Screen Video v1 @tab X @tab X |
d698c5d3 | 472 | @tab fourcc: FSV1 |
c2d23309 | 473 | @item Flash Screen Video v2 @tab @tab X |
dd2d651d | 474 | @item Flash Video (FLV) @tab X @tab X |
d698c5d3 | 475 | @tab Sorenson H.263 used in Flash |
41dd77bd | 476 | @item Forward Uncompressed @tab @tab X |
dd2d651d | 477 | @item Fraps @tab @tab X |
d66d8b83 | 478 | @item H.261 @tab X @tab X |
dd2d651d DB |
479 | @item H.263 / H.263-1996 @tab X @tab X |
480 | @item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X | |
481 | @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X | |
360f980b | 482 | @tab encoding supported through external library libx264 |
dd2d651d | 483 | @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @tab X |
d66d8b83 | 484 | @item HuffYUV @tab X @tab X |
dd2d651d | 485 | @item HuffYUV FFmpeg variant @tab X @tab X |
d66d8b83 | 486 | @item IBM Ultimotion @tab @tab X |
d698c5d3 | 487 | @tab fourcc: ULTI |
bac4c85c | 488 | @item id Cinematic video @tab @tab X |
d698c5d3 | 489 | @tab Used in Quake II. |
a1c5b6ec | 490 | @item id RoQ video @tab X @tab X |
d698c5d3 | 491 | @tab Used in Quake III, Jedi Knight 2, other computer games. |
b9e06ddd | 492 | @item IFF ILBM @tab @tab X |
da9cea77 | 493 | @tab IFF interleaved bitmap |
b9e06ddd PR |
494 | @item IFF ByteRun1 @tab @tab X |
495 | @tab IFF run length encoded bitmap | |
dd2d651d DB |
496 | @item Intel H.263 @tab @tab X |
497 | @item Intel Indeo 2 @tab @tab X | |
d66d8b83 | 498 | @item Intel Indeo 3 @tab @tab X |
adfe0c94 | 499 | @item Intel Indeo 4 @tab @tab X |
5bebe94d | 500 | @item Intel Indeo 5 @tab @tab X |
dd2d651d | 501 | @item Interplay C93 @tab @tab X |
9510f59a | 502 | @tab Used in the game Cyberia from Interplay. |
dd2d651d | 503 | @item Interplay MVE video @tab @tab X |
d698c5d3 | 504 | @tab Used in Interplay .MVE files. |
dd2d651d | 505 | @item Karl Morton's video codec @tab @tab X |
d698c5d3 | 506 | @tab Codec used in Worms games. |
bf354122 DV |
507 | @item Kega Game Video (KGV1) @tab @tab X |
508 | @tab Kega emulator screen capture codec. | |
d267b339 | 509 | @item Lagarith @tab @tab X |
dd2d651d DB |
510 | @item LCL (LossLess Codec Library) MSZH @tab @tab X |
511 | @item LCL (LossLess Codec Library) ZLIB @tab E @tab E | |
d66d8b83 DB |
512 | @item LOCO @tab @tab X |
513 | @item lossless MJPEG @tab X @tab X | |
514 | @item Microsoft RLE @tab @tab X | |
dd2d651d | 515 | @item Microsoft Video 1 @tab @tab X |
d66d8b83 | 516 | @item Mimic @tab @tab X |
d698c5d3 | 517 | @tab Used in MSN Messenger Webcam streams. |
d66d8b83 | 518 | @item Miro VideoXL @tab @tab X |
d698c5d3 | 519 | @tab fourcc: VIXL |
eacf8613 | 520 | @item MJPEG (Motion JPEG) @tab X @tab X |
ce02f9be | 521 | @item Mobotix MxPEG video @tab @tab X |
dd2d651d DB |
522 | @item Motion Pixels video @tab @tab X |
523 | @item MPEG-1 video @tab X @tab X | |
524 | @item MPEG-1/2 video XvMC (X-Video Motion Compensation) @tab @tab X | |
525 | @item MPEG-1/2 video (VDPAU acceleration) @tab @tab X | |
526 | @item MPEG-2 video @tab X @tab X | |
527 | @item MPEG-4 part 2 @tab X @tab X | |
528 | @ libxvidcore can be used alternatively for encoding. | |
f7af2c1d | 529 | @item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X |
dd2d651d DB |
530 | @item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X |
531 | @item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X | |
eacf8613 | 532 | @item Nintendo Gamecube THP video @tab @tab X |
641992de DB |
533 | @item NuppelVideo/RTjpeg @tab @tab X |
534 | @tab Video encoding used in NuppelVideo files. | |
d66d8b83 | 535 | @item On2 VP3 @tab @tab X |
d698c5d3 | 536 | @tab still experimental |
d66d8b83 | 537 | @item On2 VP5 @tab @tab X |
d698c5d3 | 538 | @tab fourcc: VP50 |
d66d8b83 | 539 | @item On2 VP6 @tab @tab X |
d698c5d3 | 540 | @tab fourcc: VP60,VP61,VP62 |
3b636f21 DC |
541 | @item VP8 @tab E @tab X |
542 | @tab fourcc: VP80, encoding supported through external library libvpx | |
d66d8b83 | 543 | @item planar RGB @tab @tab X |
d698c5d3 | 544 | @tab fourcc: 8BPS |
a1c5b6ec | 545 | @item Q-team QPEG @tab @tab X |
d698c5d3 | 546 | @tab fourccs: QPEG, Q1.0, Q1.1 |
9510f59a | 547 | @item QuickTime 8BPS video @tab @tab X |
a1c5b6ec JR |
548 | @item QuickTime Animation (RLE) video @tab X @tab X |
549 | @tab fourcc: 'rle ' | |
550 | @item QuickTime Graphics (SMC) @tab @tab X | |
551 | @tab fourcc: 'smc ' | |
552 | @item QuickTime video (RPZA) @tab @tab X | |
553 | @tab fourcc: rpza | |
43836928 | 554 | @item R10K AJA Kona 10-bit RGB Codec @tab @tab X |
4aaab0a3 | 555 | @item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X |
a1c5b6ec | 556 | @item Raw Video @tab X @tab X |
d0e1cd3d DB |
557 | @item RealVideo 1.0 @tab X @tab X |
558 | @item RealVideo 2.0 @tab X @tab X | |
6beb8b26 KS |
559 | @item RealVideo 3.0 @tab @tab X |
560 | @tab still far from ideal | |
11c0f9ec | 561 | @item RealVideo 4.0 @tab @tab X |
68dddf53 | 562 | @item Renderware TXD (TeXture Dictionary) @tab @tab X |
d698c5d3 | 563 | @tab Texture dictionaries used by the Renderware Engine. |
a1c5b6ec JR |
564 | @item RL2 video @tab @tab X |
565 | @tab used in some games by Entertainment Software Partners | |
68dddf53 JR |
566 | @item Sierra VMD video @tab @tab X |
567 | @tab Used in Sierra VMD files. | |
bac4c85c | 568 | @item Smacker video @tab @tab X |
d698c5d3 | 569 | @tab Video encoding used in Smacker. |
68dddf53 | 570 | @item SMPTE VC-1 @tab @tab X |
d66d8b83 | 571 | @item Snow @tab X @tab X |
d698c5d3 | 572 | @tab experimental wavelet codec (fourcc: SNOW) |
eacf8613 | 573 | @item Sony PlayStation MDEC (Motion DECoder) @tab @tab X |
a1c5b6ec | 574 | @item Sorenson Vector Quantizer 1 @tab X @tab X |
d698c5d3 | 575 | @tab fourcc: SVQ1 |
a1c5b6ec | 576 | @item Sorenson Vector Quantizer 3 @tab @tab X |
d698c5d3 | 577 | @tab fourcc: SVQ3 |
a1c5b6ec | 578 | @item Sunplus JPEG (SP5X) @tab @tab X |
d698c5d3 | 579 | @tab fourcc: SP5X |
68dddf53 | 580 | @item TechSmith Screen Capture Codec @tab @tab X |
d698c5d3 | 581 | @tab fourcc: TSCC |
82ced5a9 | 582 | @item Theora @tab E @tab X |
360f980b | 583 | @tab encoding supported through external library libtheora |
a1c5b6ec | 584 | @item Tiertex Limited SEQ video @tab @tab X |
d698c5d3 | 585 | @tab Codec used in DOS CD-ROM FlashBack game. |
0d8506b8 | 586 | @item Ut Video @tab @tab X |
80f6c0bb DB |
587 | @item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X |
588 | @item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X | |
c433a3f9 | 589 | @item VBLE Lossless Codec @tab @tab X |
eacf8613 | 590 | @item VMware Screen Codec / VMware Video @tab @tab X |
d698c5d3 | 591 | @tab Codec used in videos captured by VMware. |
eacf8613 | 592 | @item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X |
45ecda85 | 593 | @item Windows Media Image @tab @tab X |
dd2d651d | 594 | @item Windows Media Video 7 @tab X @tab X |
eacf8613 | 595 | @item Windows Media Video 8 @tab X @tab X |
68dddf53 JR |
596 | @item Windows Media Video 9 @tab @tab X |
597 | @tab not completely working | |
eacf8613 JR |
598 | @item Wing Commander III / Xan @tab @tab X |
599 | @tab Used in Wing Commander III .MVE files. | |
44ddfd47 KS |
600 | @item Wing Commander IV / Xan @tab @tab X |
601 | @tab Used in Wing Commander IV. | |
d66d8b83 DB |
602 | @item Winnov WNV1 @tab @tab X |
603 | @item WMV7 @tab X @tab X | |
39271be4 | 604 | @item YAMAHA SMAF @tab X @tab X |
148bcae9 | 605 | @item Psygnosis YOP Video @tab @tab X |
d66d8b83 | 606 | @item ZLIB @tab X @tab X |
d698c5d3 | 607 | @tab part of LCL, encoder experimental |
eacf8613 | 608 | @item Zip Motion Blocks Video @tab X @tab X |
d698c5d3 | 609 | @tab Encoder works only in PAL8. |
d0e1cd3d DB |
610 | @end multitable |
611 | ||
612 | @code{X} means that encoding (resp. decoding) is supported. | |
613 | ||
82ced5a9 DB |
614 | @code{E} means that support is provided through an external library. |
615 | ||
d0e1cd3d DB |
616 | @section Audio Codecs |
617 | ||
485ec4f1 | 618 | @multitable @columnfractions .4 .1 .1 .4 |
b3de4544 | 619 | @item Name @tab Encoding @tab Decoding @tab Comments |
16d81b27 | 620 | @item 8SVX audio @tab @tab X |
82ced5a9 | 621 | @item AAC @tab E @tab X |
d89e738a | 622 | @tab encoding supported through external library libfaac and libvo-aacenc |
c76d1bb2 | 623 | @item AC-3 @tab IX @tab X |
fd75cedd DB |
624 | @item ADPCM 4X Movie @tab @tab X |
625 | @item ADPCM CDROM XA @tab @tab X | |
626 | @item ADPCM Creative Technology @tab @tab X | |
627 | @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 | |
628 | @item ADPCM Electronic Arts @tab @tab X | |
629 | @tab Used in various EA titles. | |
630 | @item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X | |
631 | @tab Used in Sim City 3000. | |
632 | @item ADPCM Electronic Arts R1 @tab @tab X | |
633 | @item ADPCM Electronic Arts R2 @tab @tab X | |
634 | @item ADPCM Electronic Arts R3 @tab @tab X | |
635 | @item ADPCM Electronic Arts XAS @tab @tab X | |
21e681ba | 636 | @item ADPCM G.722 @tab X @tab X |
fd75cedd DB |
637 | @item ADPCM G.726 @tab X @tab X |
638 | @item ADPCM IMA AMV @tab @tab X | |
639 | @tab Used in AMV files | |
640 | @item ADPCM IMA Electronic Arts EACS @tab @tab X | |
641 | @item ADPCM IMA Electronic Arts SEAD @tab @tab X | |
642 | @item ADPCM IMA Funcom @tab @tab X | |
643 | @item ADPCM IMA QuickTime @tab X @tab X | |
644 | @item ADPCM IMA Loki SDL MJPEG @tab @tab X | |
645 | @item ADPCM IMA WAV @tab X @tab X | |
646 | @item ADPCM IMA Westwood @tab @tab X | |
647 | @item ADPCM ISS IMA @tab @tab X | |
648 | @tab Used in FunCom games. | |
649 | @item ADPCM IMA Duck DK3 @tab @tab X | |
650 | @tab Used in some Sega Saturn console games. | |
651 | @item ADPCM IMA Duck DK4 @tab @tab X | |
652 | @tab Used in some Sega Saturn console games. | |
653 | @item ADPCM Microsoft @tab X @tab X | |
654 | @item ADPCM MS IMA @tab X @tab X | |
655 | @item ADPCM Nintendo Gamecube THP @tab @tab X | |
656 | @item ADPCM QT IMA @tab X @tab X | |
657 | @item ADPCM SEGA CRI ADX @tab X @tab X | |
658 | @tab Used in Sega Dreamcast games. | |
659 | @item ADPCM Shockwave Flash @tab X @tab X | |
660 | @item ADPCM SMJPEG IMA @tab @tab X | |
661 | @tab Used in certain Loki game ports. | |
662 | @item ADPCM Sound Blaster Pro 2-bit @tab @tab X | |
663 | @item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X | |
664 | @item ADPCM Sound Blaster Pro 4-bit @tab @tab X | |
665 | @item ADPCM Westwood Studios IMA @tab @tab X | |
666 | @tab Used in Westwood Studios games like Command and Conquer. | |
667 | @item ADPCM Yamaha @tab X @tab X | |
2bcaf2fe | 668 | @item AMR-NB @tab E @tab X |
4fe3edaa | 669 | @tab encoding supported through external library libopencore-amrnb |
f502ff3f MS |
670 | @item AMR-WB @tab E @tab X |
671 | @tab encoding supported through external library libvo-amrwbenc | |
833e90dd | 672 | @item Apple lossless audio @tab X @tab X |
d698c5d3 | 673 | @tab QuickTime fourcc 'alac' |
61dc238b | 674 | @item Atrac 1 @tab @tab X |
9510f59a | 675 | @item Atrac 3 @tab @tab X |
c0d3f516 PR |
676 | @item Bink Audio @tab @tab X |
677 | @tab Used in Bink and Smacker files in many games. | |
9510f59a | 678 | @item Delphine Software International CIN audio @tab @tab X |
d698c5d3 | 679 | @tab Codec used in Delphine Software International games. |
f545e006 | 680 | @item Discworld II BMV Audio @tab @tab X |
9510f59a DB |
681 | @item COOK @tab @tab X |
682 | @tab All versions except 5.1 are supported. | |
9510f59a | 683 | @item DCA (DTS Coherent Acoustics) @tab @tab X |
12dd57fd DB |
684 | @item DPCM id RoQ @tab X @tab X |
685 | @tab Used in Quake III, Jedi Knight 2, other computer games. | |
686 | @item DPCM Interplay @tab @tab X | |
687 | @tab Used in various Interplay computer games. | |
688 | @item DPCM Sierra Online @tab @tab X | |
689 | @tab Used in Sierra Online game audio files. | |
690 | @item DPCM Sol @tab @tab X | |
691 | @item DPCM Xan @tab @tab X | |
eff9011d | 692 | @tab Used in Origin's Wing Commander IV AVI files. |
16d81b27 | 693 | @item DSP Group TrueSpeech @tab @tab X |
16d81b27 | 694 | @item DV audio @tab @tab X |
aa47c35d | 695 | @item Enhanced AC-3 @tab X @tab X |
dd2d651d | 696 | @item FLAC (Free Lossless Audio Codec) @tab X @tab IX |
b576934d RD |
697 | @item GSM @tab E @tab X |
698 | @tab encoding supported through external library libgsm | |
699 | @item GSM Microsoft variant @tab E @tab X | |
700 | @tab encoding supported through external library libgsm | |
dd2d651d | 701 | @item IMC (Intel Music Coder) @tab @tab X |
dd2d651d DB |
702 | @item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X |
703 | @item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X | |
9ba4821d RP |
704 | @item MLP (Meridian Lossless Packing) @tab @tab X |
705 | @tab Used in DVD-Audio discs. | |
16d81b27 | 706 | @item Monkey's Audio @tab @tab X |
d698c5d3 | 707 | @tab Only versions 3.97-3.99 are supported. |
dd2d651d DB |
708 | @item MP1 (MPEG audio layer 1) @tab @tab IX |
709 | @item MP2 (MPEG audio layer 2) @tab IX @tab IX | |
710 | @item MP3 (MPEG audio layer 3) @tab E @tab IX | |
711 | @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported | |
99971952 | 712 | @item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X |
dd2d651d DB |
713 | @item Musepack SV7 @tab @tab X |
714 | @item Musepack SV8 @tab @tab X | |
641992de | 715 | @item Nellymoser Asao @tab X @tab X |
641992de DB |
716 | @item PCM A-law @tab X @tab X |
717 | @item PCM mu-law @tab X @tab X | |
718 | @item PCM 16-bit little-endian planar @tab @tab X | |
719 | @item PCM 32-bit floating point big-endian @tab X @tab X | |
720 | @item PCM 32-bit floating point little-endian @tab X @tab X | |
721 | @item PCM 64-bit floating point big-endian @tab X @tab X | |
722 | @item PCM 64-bit floating point little-endian @tab X @tab X | |
723 | @item PCM D-Cinema audio signed 24-bit @tab X @tab X | |
724 | @item PCM signed 8-bit @tab X @tab X | |
725 | @item PCM signed 16-bit big-endian @tab X @tab X | |
726 | @item PCM signed 16-bit little-endian @tab X @tab X | |
727 | @item PCM signed 24-bit big-endian @tab X @tab X | |
728 | @item PCM signed 24-bit little-endian @tab X @tab X | |
729 | @item PCM signed 32-bit big-endian @tab X @tab X | |
730 | @item PCM signed 32-bit little-endian @tab X @tab X | |
5dd3707b | 731 | @item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X |
641992de DB |
732 | @item PCM unsigned 8-bit @tab X @tab X |
733 | @item PCM unsigned 16-bit big-endian @tab X @tab X | |
734 | @item PCM unsigned 16-bit little-endian @tab X @tab X | |
735 | @item PCM unsigned 24-bit big-endian @tab X @tab X | |
736 | @item PCM unsigned 24-bit little-endian @tab X @tab X | |
737 | @item PCM unsigned 32-bit big-endian @tab X @tab X | |
738 | @item PCM unsigned 32-bit little-endian @tab X @tab X | |
85579b63 | 739 | @item PCM Zork @tab @tab X |
73b458e3 | 740 | @item QCELP / PureVoice @tab @tab X |
a1c5b6ec | 741 | @item QDesign Music Codec 2 @tab @tab X |
d698c5d3 | 742 | @tab There are still some distortions. |
d31ba231 | 743 | @item RealAudio 1.0 (14.4K) @tab X @tab X |
d698c5d3 | 744 | @tab Real 14400 bit/s codec |
a1c5b6ec | 745 | @item RealAudio 2.0 (28.8K) @tab @tab X |
d698c5d3 | 746 | @tab Real 28800 bit/s codec |
a1c5b6ec | 747 | @item RealAudio 3.0 (dnet) @tab IX @tab X |
a692130f | 748 | @tab Real low bitrate AC-3 codec |
7bd3096f | 749 | @item RealAudio SIPR / ACELP.NET @tab @tab X |
bac4c85c | 750 | @item Shorten @tab @tab X |
68dddf53 JR |
751 | @item Sierra VMD audio @tab @tab X |
752 | @tab Used in Sierra VMD files. | |
bac4c85c | 753 | @item Smacker audio @tab @tab X |
9aa91043 | 754 | @item SMPTE 302M AES3 audio @tab @tab X |
b606a017 | 755 | @item Speex @tab E @tab E |
360f980b | 756 | @tab supported through external library libspeex |
16d81b27 | 757 | @item True Audio (TTA) @tab @tab X |
9ba4821d RP |
758 | @item TrueHD @tab @tab X |
759 | @tab Used in HD-DVD and Blu-Ray discs. | |
7bd47335 | 760 | @item TwinVQ (VQF flavor) @tab @tab X |
dd2d651d | 761 | @item Vorbis @tab E @tab X |
19fcd66c | 762 | @tab A native but very primitive encoder exists. |
bac4c85c | 763 | @item WavPack @tab @tab X |
eacf8613 JR |
764 | @item Westwood Audio (SND1) @tab @tab X |
765 | @item Windows Media Audio 1 @tab X @tab X | |
766 | @item Windows Media Audio 2 @tab X @tab X | |
c1061cc7 | 767 | @item Windows Media Audio Pro @tab @tab X |
fa65584f | 768 | @item Windows Media Audio Voice @tab @tab X |
d0e1cd3d DB |
769 | @end multitable |
770 | ||
771 | @code{X} means that encoding (resp. decoding) is supported. | |
772 | ||
82ced5a9 DB |
773 | @code{E} means that support is provided through an external library. |
774 | ||
d0e1cd3d DB |
775 | @code{I} means that an integer-only version is available, too (ensures high |
776 | performance on systems without hardware floating point support). | |
777 | ||
bd3151f2 DB |
778 | @section Subtitle Formats |
779 | ||
000bbebb | 780 | @multitable @columnfractions .4 .1 .1 .1 .1 |
9afc2917 | 781 | @item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding |
1f0920db | 782 | @item SSA/ASS @tab X @tab X @tab X @tab X |
9afc2917 DB |
783 | @item DVB @tab X @tab X @tab X @tab X |
784 | @item DVD @tab X @tab X @tab X @tab X | |
c58b82a2 | 785 | @item PGS @tab @tab @tab @tab X |
2c77c906 | 786 | @item SubRip (SRT) @tab X @tab X @tab @tab X |
a4276ba2 | 787 | @item XSUB @tab @tab @tab X @tab X |
bd3151f2 DB |
788 | @end multitable |
789 | ||
790 | @code{X} means that the feature is supported. | |
791 | ||
fbd52050 DB |
792 | @section Network Protocols |
793 | ||
000bbebb | 794 | @multitable @columnfractions .4 .1 |
fbd52050 | 795 | @item Name @tab Support |
f4f4e12c | 796 | @item Apple HTTP Live Streaming @tab X |
fbd52050 DB |
797 | @item file @tab X |
798 | @item Gopher @tab X | |
799 | @item HTTP @tab X | |
a2403986 | 800 | @item MMS @tab X |
fbd52050 DB |
801 | @item pipe @tab X |
802 | @item RTP @tab X | |
803 | @item TCP @tab X | |
804 | @item UDP @tab X | |
805 | @end multitable | |
806 | ||
807 | @code{X} means that the protocol is supported. | |
808 | ||
809 | ||
fa3f2a35 DB |
810 | @section Input/Output Devices |
811 | ||
812 | @multitable @columnfractions .4 .1 .1 | |
813 | @item Name @tab Input @tab Output | |
814 | @item ALSA @tab X @tab X | |
fa3f2a35 DB |
815 | @item BKTR @tab X @tab |
816 | @item DV1394 @tab X @tab | |
80ff8a16 | 817 | @item JACK @tab X @tab |
fa3f2a35 DB |
818 | @item LIBDC1394 @tab X @tab |
819 | @item OSS @tab X @tab X | |
12dca02e | 820 | @item Pulseaudio @tab X @tab |
fa3f2a35 DB |
821 | @item Video4Linux @tab X @tab |
822 | @item Video4Linux2 @tab X @tab | |
823 | @item VfW capture @tab X @tab | |
824 | @item X11 grabbing @tab X @tab | |
825 | @end multitable | |
826 | ||
23869b4a | 827 | @code{X} means that input/output is supported. |
fa3f2a35 | 828 | |
d0e1cd3d | 829 | @bye |