arm: build: Maintain decoder objects separate from infrastructure objects
[libav.git] / doc / general.texi
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1\input texinfo @c -*- texinfo -*-
2
3@settitle General Documentation
4@titlepage
d0e1cd3d 5@center @titlefont{General Documentation}
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6@end titlepage
7
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8@top
9
10@contents
d0e1cd3d 11
9bdfe9ac 12@chapter External libraries
d0e1cd3d 13
f8a45fa1 14Libav can be hooked up with a number of external libraries to add support
d0e1cd3d 15for more formats. None of them are used by default, their use has to be
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16explicitly requested by passing the appropriate flags to
17@command{./configure}.
d0e1cd3d 18
9bdfe9ac 19@section OpenCORE and VisualOn libraries
d0e1cd3d 20
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21Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
22libraries provide encoders for a number of audio codecs.
0b175caa 23
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24@float NOTE
25OpenCORE and VisualOn libraries are under the Apache License 2.0
26(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
0b175caa 27incompatible with the LGPL version 2.1 and GPL version 2. You have to
f8a45fa1 28upgrade Libav's license to LGPL version 3 (or if you have enabled
0b175caa 29GPL components, GPL version 3) to use it.
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30@end float
31
32@subsection OpenCORE AMR
33
34Libav can make use of the OpenCORE libraries for AMR-NB
35decoding/encoding and AMR-WB decoding.
36
37Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
38instructions for installing the libraries.
39Then pass @code{--enable-libopencore-amrnb} and/or
40@code{--enable-libopencore-amrwb} to configure to enable them.
41
42@subsection VisualOn AAC encoder library
43
44Libav can make use of the VisualOn AACenc library for AAC encoding.
45
46Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
47instructions for installing the library.
48Then pass @code{--enable-libvo-aacenc} to configure to enable it.
49
50@subsection VisualOn AMR-WB encoder library
51
52Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
53
54Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
55instructions for installing the library.
56Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
57
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58@subsection Fraunhofer AAC library
59
60Libav can make use of the Fraunhofer AAC library for AAC encoding.
61
62Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
63instructions for installing the library.
64Then pass @code{--enable-libfdk-aac} to configure to enable it.
65
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66@section LAME
67
68Libav can make use of the LAME library for MP3 encoding.
69
70Go to @url{http://lame.sourceforge.net/} and follow the
71instructions for installing the library.
72Then pass @code{--enable-libmp3lame} to configure to enable it.
73
74@section libvpx
75
76Libav can make use of the libvpx library for VP8 encoding.
77
78Go to @url{http://www.webmproject.org/} and follow the instructions for
79installing the library. Then pass @code{--enable-libvpx} to configure to
80enable it.
81
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82@section libwavpack
83
84Libav can make use of the libwavpack library for WavPack encoding.
85
86Go to @url{http://www.wavpack.com/} and follow the instructions for
87installing the library. Then pass @code{--enable-libwavpack} to configure to
88enable it.
89
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90@section x264
91
92Libav can make use of the x264 library for H.264 encoding.
93
94Go to @url{http://www.videolan.org/developers/x264.html} and follow the
95instructions for installing the library. Then pass @code{--enable-libx264} to
96configure to enable it.
97
98@float NOTE
99x264 is under the GNU Public License Version 2 or later
100(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
101details), you must upgrade Libav's license to GPL in order to use it.
102@end float
103
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104@section x265
105
106Libav can make use of the x265 library for HEVC encoding.
107
108Go to @url{http://x265.org/developers.html} and follow the instructions
109for installing the library. Then pass @code{--enable-libx265} to configure
110to enable it.
111
112@float note
113x265 is under the GNU Public License Version 2 or later
114(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
f53e274f 115details), you must upgrade Libav's license to GPL in order to use it.
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116@end float
117
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118@section libilbc
119
120iLBC is a narrowband speech codec that has been made freely available
121by Google as part of the WebRTC project. libilbc is a packaging friendly
122copy of the iLBC codec. Libav can make use of the libilbc library for
123iLBC encoding and decoding.
124
125Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for
126installing the library. Then pass @code{--enable-libilbc} to configure to
127enable it.
128
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129@section AviSynth
130
131Libav can read AviSynth scripts as input. To enable support you need a
132suitable @file{avisynth_c.h} header to compile against. The header in
133classic AviSynth's CVS repository is not compatible as it has not been
134updated to support AviSynth 2.6. AviSynth 2.5 is not supported by Libav.
135Once you have the appropriate header, pass @code{--enable-avisynth} to
136configure to enable AviSynth support.
137
138For Windows, supported AviSynth variants are
139@url{http://avisynth.nl, AviSynth 2.6} for 32-bit builds and
140@url{http://avs-plus.net, AviSynth+ 0.1} for 32-bit and 64-bit builds.
141The necessary @file{avisynth_c.h} header is the variant in the @file{extras/}
142directory of the @url{https://www.videolan.org/developers/x264.html, x264}
143source tree. For convenience, this header is also available from a
144@url{https://github.com/qyot27/avisynth_headers, temporary repository}
145along with an installation routine.
146
147For Linux and OS X, the supported AviSynth variant is
148@url{https://github.com/avxsynth/avxsynth, AvxSynth}.
149@file{avxsynth_c.h} is installed as part of the normal
150build routine, as illustrated on
151@url{https://github.com/avxsynth/avxsynth/wiki/System-Setup, AvxSynth's wiki}.
152(the instructions for compiling its prerequisites are outdated, as FFMS 2.18
153or higher is now needed; the list of dependencies to be downloaded from the
154repositories is still the same, though).
0b175caa 155
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156@float NOTE
157AviSynth and AvxSynth are loaded dynamically. Distributors can build Libav
158with @code{--enable-avisynth}, and the binaries will work regardless of the
159end user having AviSynth or AvxSynth installed - they'll only need to be
160installed to use AviSynth scripts (obviously).
161@end float
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162
163@chapter Supported File Formats and Codecs
164
0584b718 165You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
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166
167@section File Formats
168
f8a45fa1 169Libav supports the following file formats through the @code{libavformat}
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170library:
171
172@multitable @columnfractions .4 .1 .1 .4
b3de4544 173@item Name @tab Encoding @tab Decoding @tab Comments
64c2f20a 174@item 4xm @tab @tab X
c6b2dc34 175 @tab 4X Technologies format, used in some games.
f0b19bd3 176@item 8088flex TMV @tab @tab X
574b183d 177@item Adobe Filmstrip @tab X @tab X
39271be4 178@item Audio IFF (AIFF) @tab X @tab X
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179@item American Laser Games MM @tab @tab X
180 @tab Multimedia format used in games like Mad Dog McCree.
39271be4 181@item 3GPP AMR @tab X @tab X
cd223e0b 182@item Apple HTTP Live Streaming @tab @tab X
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183@item ASF @tab X @tab X
184@item AVI @tab X @tab X
0e8c6f22 185@item AviSynth @tab @tab X
c6b2dc34 186@item AVS @tab @tab X
d698c5d3 187 @tab Multimedia format used by the Creature Shock game.
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188@item Beam Software SIFF @tab @tab X
189 @tab Audio and video format used in some games by Beam Software.
190@item Bethesda Softworks VID @tab @tab X
d698c5d3 191 @tab Used in some games from Bethesda Softworks.
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192@item Bink @tab @tab X
193 @tab Multimedia format used by many games.
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194@item Bitmap Brothers JV @tab @tab X
195 @tab Used in Z and Z95 games.
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196@item Brute Force & Ignorance @tab @tab X
197 @tab Used in the game Flash Traffic: City of Angels.
b21e6b70 198@item BWF @tab X @tab X
779ef255 199@item CRI ADX @tab X @tab X
a17c3c7d 200 @tab Audio-only format used in console video games.
f545e006 201@item Discworld II BMV @tab @tab X
913c3e2c 202@item Interplay C93 @tab @tab X
d698c5d3 203 @tab Used in the game Cyberia from Interplay.
913c3e2c 204@item Delphine Software International CIN @tab @tab X
d698c5d3 205 @tab Multimedia format used by Delphine Software games.
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206@item CD+G @tab @tab X
207 @tab Video format used by CD+G karaoke disks
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208@item Commodore CDXL @tab @tab X
209 @tab Amiga CD video format
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210@item Core Audio Format @tab @tab X
211 @tab Apple Core Audio Format
39271be4 212@item CRC testing format @tab X @tab
913c3e2c 213@item Creative Voice @tab X @tab X
d698c5d3 214 @tab Created for the Sound Blaster Pro.
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215@item CRYO APC @tab @tab X
216 @tab Audio format used in some games by CRYO Interactive Entertainment.
39271be4 217@item D-Cinema audio @tab X @tab X
e6565055 218@item Deluxe Paint Animation @tab @tab X
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219@item DFA @tab @tab X
220 @tab This format is used in Chronomaster game
913c3e2c 221@item DV video @tab X @tab X
c6b2dc34 222@item DXA @tab @tab X
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223 @tab This format is used in the non-Windows version of the Feeble Files
224 game and different game cutscenes repacked for use with ScummVM.
39271be4 225@item Electronic Arts cdata @tab @tab X
c6b2dc34 226@item Electronic Arts Multimedia @tab @tab X
d698c5d3 227 @tab Used in various EA games; files have extensions like WVE and UV2.
4d58e4cb 228@item FFM (AVserver live feed) @tab X @tab X
39271be4 229@item Flash (SWF) @tab X @tab X
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230@item Flash 9 (AVM2) @tab X @tab X
231 @tab Only embedded audio is decoded.
232@item FLI/FLC/FLX animation @tab @tab X
d698c5d3 233 @tab .fli/.flc files
6ffd7edd 234@item Flash Video (FLV) @tab X @tab X
d698c5d3 235 @tab Macromedia Flash video files
39271be4 236@item framecrc testing format @tab X @tab
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237@item FunCom ISS @tab @tab X
238 @tab Audio format used in various games from FunCom like The Longest Journey.
39271be4 239@item GIF Animation @tab X @tab
c6b2dc34 240@item GXF @tab X @tab X
d698c5d3 241 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
64c2f20a 242 playout servers.
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243@item HNM @tab @tab X
244 @tab Only version 4 supported, used in some games from Cryo Interactive
dd2d651d 245@item id Quake II CIN video @tab @tab X
76ec3939 246@item id RoQ @tab X @tab X
d698c5d3 247 @tab Used in Quake III, Jedi Knight 2, other computer games.
3b39e273 248@item IEC61937 encapsulation @tab X @tab X
c6b2dc34 249@item IFF @tab @tab X
d698c5d3 250 @tab Interchange File Format
a2b251a0 251@item iLBC @tab X @tab X
c6b2dc34 252@item Interplay MVE @tab @tab X
d698c5d3 253 @tab Format used in various Interplay computer games.
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254@item IV8 @tab @tab X
255 @tab A format generated by IndigoVision 8000 video server.
54bc6403 256@item IVF (On2) @tab X @tab X
173bb37f 257 @tab A format used by libvpx
0ca36b4d 258@item LATM @tab X @tab X
c6b2dc34 259@item LMLM4 @tab @tab X
d698c5d3 260 @tab Used by Linux Media Labs MPEG-4 PCI boards
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261@item LXF @tab @tab X
262 @tab VR native stream format, used by Leitch/Harris' video servers.
64c2f20a 263@item Matroska @tab X @tab X
39271be4 264@item Matroska audio @tab X @tab
fd5b124d 265@item FFmpeg metadata @tab X @tab X
a4651511 266 @tab Metadata in text format.
913c3e2c 267@item MAXIS XA @tab @tab X
d698c5d3 268 @tab Used in Sim City 3000; file extension .xa.
61dc238b 269@item MD Studio @tab @tab X
9d09ebf1 270@item Mobotix .mxg @tab @tab X
64c2f20a 271@item Monkey's Audio @tab @tab X
822cc8f7 272@item Motion Pixels MVI @tab @tab X
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273@item MOV/QuickTime/MP4 @tab X @tab X
274 @tab 3GP, 3GP2, PSP, iPod variants supported
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275@item MP2 @tab X @tab X
276@item MP3 @tab X @tab X
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277@item MPEG-1 System @tab X @tab X
278 @tab muxed audio and video, VCD format supported
279@item MPEG-PS (program stream) @tab X @tab X
280 @tab also known as @code{VOB} file, SVCD and DVD format supported
281@item MPEG-TS (transport stream) @tab X @tab X
d698c5d3 282 @tab also known as DVB Transport Stream
c6b2dc34 283@item MPEG-4 @tab X @tab X
d698c5d3 284 @tab MPEG-4 is a variant of QuickTime.
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285@item Mirillis FIC video @tab @tab X
286 @tab No cursor rendering.
39271be4 287@item MIME multipart JPEG @tab X @tab
bac4c85c 288@item MSN TCP webcam @tab @tab X
d698c5d3 289 @tab Used by MSN Messenger webcam streams.
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290@item MTV @tab @tab X
291@item Musepack @tab @tab X
292@item Musepack SV8 @tab @tab X
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293@item Material eXchange Format (MXF) @tab X @tab X
294 @tab SMPTE 377M, used by D-Cinema, broadcast industry.
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295@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
296 @tab SMPTE 386M, D-10/IMX Mapping.
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297@item NC camera feed @tab @tab X
298 @tab NC (AVIP NC4600) camera streams
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299@item NTT TwinVQ (VQF) @tab @tab X
300 @tab Nippon Telegraph and Telephone Corporation TwinVQ.
913c3e2c 301@item Nullsoft Streaming Video @tab @tab X
39271be4 302@item NuppelVideo @tab @tab X
c6b2dc34 303@item NUT @tab X @tab X
d698c5d3 304 @tab NUT Open Container Format
39271be4 305@item Ogg @tab X @tab X
f28070a1 306@item Playstation Portable PMP @tab @tab X
913c3e2c 307@item TechnoTrend PVA @tab @tab X
d698c5d3 308 @tab Used by TechnoTrend DVB PCI boards.
cdce0fb8 309@item QCP @tab @tab X
43dedc1e 310@item raw ADTS (AAC) @tab X @tab X
76ec3939 311@item raw AC-3 @tab X @tab X
de295976 312@item raw Chinese AVS video @tab X @tab X
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313@item raw CRI ADX @tab X @tab X
314@item raw Dirac @tab X @tab X
315@item raw DNxHD @tab X @tab X
316@item raw DTS @tab X @tab X
317@item raw E-AC-3 @tab X @tab X
318@item raw FLAC @tab X @tab X
319@item raw GSM @tab @tab X
320@item raw H.261 @tab X @tab X
321@item raw H.263 @tab X @tab X
322@item raw H.264 @tab X @tab X
50ea9315 323@item raw HEVC @tab X @tab X
43dedc1e 324@item raw Ingenient MJPEG @tab @tab X
76ec3939 325@item raw MJPEG @tab X @tab X
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326@item raw MLP @tab @tab X
327@item raw MPEG @tab @tab X
328@item raw MPEG-1 @tab @tab X
329@item raw MPEG-2 @tab @tab X
330@item raw MPEG-4 @tab X @tab X
331@item raw NULL @tab X @tab
81b55ee5 332@item raw video @tab X @tab X
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333@item raw id RoQ @tab X @tab
334@item raw Shorten @tab @tab X
57231e4d 335@item raw TAK @tab @tab X
23d9cc45 336@item raw TrueHD @tab X @tab X
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337@item raw VC-1 @tab @tab X
338@item raw PCM A-law @tab X @tab X
339@item raw PCM mu-law @tab X @tab X
340@item raw PCM signed 8 bit @tab X @tab X
341@item raw PCM signed 16 bit big-endian @tab X @tab X
342@item raw PCM signed 16 bit little-endian @tab X @tab X
343@item raw PCM signed 24 bit big-endian @tab X @tab X
344@item raw PCM signed 24 bit little-endian @tab X @tab X
345@item raw PCM signed 32 bit big-endian @tab X @tab X
346@item raw PCM signed 32 bit little-endian @tab X @tab X
347@item raw PCM unsigned 8 bit @tab X @tab X
348@item raw PCM unsigned 16 bit big-endian @tab X @tab X
349@item raw PCM unsigned 16 bit little-endian @tab X @tab X
350@item raw PCM unsigned 24 bit big-endian @tab X @tab X
351@item raw PCM unsigned 24 bit little-endian @tab X @tab X
352@item raw PCM unsigned 32 bit big-endian @tab X @tab X
353@item raw PCM unsigned 32 bit little-endian @tab X @tab X
354@item raw PCM floating-point 32 bit big-endian @tab X @tab X
355@item raw PCM floating-point 32 bit little-endian @tab X @tab X
356@item raw PCM floating-point 64 bit big-endian @tab X @tab X
357@item raw PCM floating-point 64 bit little-endian @tab X @tab X
39271be4 358@item RDT @tab @tab X
913c3e2c 359@item REDCODE R3D @tab @tab X
7eb68edb 360 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
64c2f20a 361@item RealMedia @tab X @tab X
39271be4 362@item Redirector @tab @tab X
913c3e2c 363@item Renderware TeXture Dictionary @tab @tab X
c6b2dc34 364@item RL2 @tab @tab X
d698c5d3 365 @tab Audio and video format used in some games by Entertainment Software Partners.
39271be4 366@item RPL/ARMovie @tab @tab X
e8723e24 367@item Lego Mindstorms RSO @tab X @tab X
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368@item RTMP @tab X @tab X
369 @tab Output is performed by publishing stream to RTMP server
44594cc7 370@item RTP @tab X @tab X
6f5a3d0a 371@item RTSP @tab X @tab X
01c8d258 372@item SAP @tab X @tab X
39271be4 373@item SDP @tab @tab X
c6b2dc34 374@item Sega FILM/CPK @tab @tab X
d698c5d3 375 @tab Used in many Sega Saturn console games.
913c3e2c 376@item Sierra SOL @tab @tab X
d698c5d3 377 @tab .sol files used in Sierra Online games.
c6b2dc34 378@item Sierra VMD @tab @tab X
d698c5d3 379 @tab Used in Sierra CD-ROM games.
c6b2dc34 380@item Smacker @tab @tab X
d698c5d3 381 @tab Multimedia format used by many games.
ffa0923e 382@item SMJPEG @tab X @tab X
b5aecc6b 383 @tab Used in certain Loki game ports.
f40e7eb5 384@item Sony OpenMG (OMA) @tab X @tab X
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385 @tab Audio format used in Sony Sonic Stage and Sony Vegas.
386@item Sony PlayStation STR @tab @tab X
740e89cf 387@item Sony Wave64 (W64) @tab @tab X
cbfe5bee 388@item SoX native format @tab X @tab X
64c2f20a 389@item SUN AU format @tab X @tab X
5a717094 390@item Text files @tab @tab X
c6b2dc34 391@item THP @tab @tab X
d698c5d3 392 @tab Used on the Nintendo GameCube.
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393@item Tiertex Limited SEQ @tab @tab X
394 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
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395@item True Audio @tab @tab X
396@item VC-1 test bitstream @tab X @tab X
c6b2dc34 397@item WAV @tab X @tab X
39271be4 398@item WavPack @tab @tab X
316d6c15 399@item WebM @tab X @tab X
82ca054a 400@item Windows Televison (WTV) @tab @tab X
913c3e2c 401@item Wing Commander III movie @tab @tab X
d698c5d3 402 @tab Multimedia format used in Origin's Wing Commander III computer game.
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403@item Westwood Studios audio @tab @tab X
404 @tab Multimedia format used in Westwood Studios games.
405@item Westwood Studios VQA @tab @tab X
406 @tab Multimedia format used in Westwood Studios games.
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407@item XMV @tab @tab X
408 @tab Microsoft video container used in Xbox games.
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409@item xWMA @tab @tab X
410 @tab Microsoft audio container used by XAudio 2.
39271be4 411@item YUV4MPEG pipe @tab X @tab X
148bcae9 412@item Psygnosis YOP @tab @tab X
0e714f88 413@item ZeroCodec Lossless Video @tab @tab X
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414@end multitable
415
416@code{X} means that encoding (resp. decoding) is supported.
417
418@section Image Formats
419
43fb279f 420Libav can read and write images for each frame of a video sequence. The
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421following image formats are supported:
422
423@multitable @columnfractions .4 .1 .1 .4
b3de4544 424@item Name @tab Encoding @tab Decoding @tab Comments
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DV
425@item .Y.U.V @tab X @tab X
426 @tab one raw file per component
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VG
427@item Alias PIX @tab X @tab X
428 @tab Alias/Wavefront PIX image format
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429@item animated GIF @tab X @tab X
430 @tab Only uncompressed GIFs are generated.
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431@item BMP @tab X @tab X
432 @tab Microsoft BMP image
e27ce0ee 433@item DPX @tab X @tab X
94d3d6a4 434 @tab Digital Picture Exchange
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DV
435@item JPEG @tab X @tab X
436 @tab Progressive JPEG is not supported.
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437@item JPEG 2000 @tab E @tab X
438 @tab encoding supported through external library libopenjpeg
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439@item JPEG-LS @tab X @tab X
440@item LJPEG @tab X @tab
441 @tab Lossless JPEG
ddea12a6 442@item PAM @tab X @tab X
9db80acb 443 @tab PAM is a PNM extension with alpha support.
ddea12a6 444@item PBM @tab X @tab X
f2937cc6 445 @tab Portable BitMap image
effcedf7 446@item PCX @tab X @tab X
9db80acb 447 @tab PC Paintbrush
ddea12a6 448@item PGM @tab X @tab X
314511ab 449 @tab Portable GrayMap image
ddea12a6 450@item PGMYUV @tab X @tab X
9db80acb 451 @tab PGM with U and V components in YUV 4:2:0
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452@item PIC @tab @tab X
453 @tab Pictor/PC Paint
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DV
454@item PNG @tab X @tab X
455 @tab 2/4 bpp not supported yet
ddea12a6 456@item PPM @tab X @tab X
314511ab 457 @tab Portable PixelMap image
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DV
458@item PTX @tab @tab X
459 @tab V.Flash PTX format
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DV
460@item SGI @tab X @tab X
461 @tab SGI RGB image format
d7840529 462@item Sun Rasterfile @tab X @tab X
a1c5b6ec 463 @tab Sun RAS image format
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DV
464@item TIFF @tab X @tab X
465 @tab YUV, JPEG and some extension is not supported yet.
a1c5b6ec
JR
466@item Truevision Targa @tab X @tab X
467 @tab Targa (.TGA) image format
be7c3231
JR
468@item WebP @tab E @tab X
469 @tab WebP image format, encoding supported through external library libwebp
0afd8f12
PM
470@item XBM @tab X @tab
471 @tab X BitMap image format
27ed027b
PM
472@item XWD @tab X @tab X
473 @tab X Window Dump image format
d0e1cd3d
DB
474@end multitable
475
476@code{X} means that encoding (resp. decoding) is supported.
477
9a77d59a
JM
478@code{E} means that support is provided through an external library.
479
d0e1cd3d
DB
480@section Video Codecs
481
482@multitable @columnfractions .4 .1 .1 .4
b3de4544 483@item Name @tab Encoding @tab Decoding @tab Comments
9510f59a 484@item 4X Movie @tab @tab X
d698c5d3 485 @tab Used in certain computer games.
f0b19bd3 486@item 8088flex TMV @tab @tab X
9510f59a
DB
487@item 8SVX exponential @tab @tab X
488@item 8SVX fibonacci @tab @tab X
8fb9e198
TB
489@item A64 multicolor @tab X @tab
490 @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
913c3e2c 491@item American Laser Games MM @tab @tab X
d698c5d3 492 @tab Used in games like Mad Dog McCree.
a1c5b6ec 493@item AMV Video @tab @tab X
d698c5d3 494 @tab Used in Chinese MP3 players.
5a717094 495@item ANSI/ASCII art @tab @tab X
1232a164 496@item Apple Intermediate Codec @tab @tab X
d66d8b83 497@item Apple MJPEG-B @tab @tab X
1a265f61 498@item Apple ProRes @tab X @tab X
d66d8b83 499@item Apple QuickDraw @tab @tab X
d698c5d3 500 @tab fourcc: qdrw
d66d8b83 501@item Asus v1 @tab X @tab X
d698c5d3 502 @tab fourcc: ASV1
d66d8b83 503@item Asus v2 @tab X @tab X
d698c5d3 504 @tab fourcc: ASV2
d66d8b83 505@item ATI VCR1 @tab @tab X
d698c5d3 506 @tab fourcc: VCR1
d66d8b83 507@item ATI VCR2 @tab @tab X
d698c5d3 508 @tab fourcc: VCR2
588f8cd8 509@item Auravision Aura @tab @tab X
ce293510 510@item Auravision Aura 2 @tab @tab X
dd2d651d 511@item Autodesk Animator Flic video @tab @tab X
d66d8b83 512@item Autodesk RLE @tab @tab X
d698c5d3 513 @tab fourcc: AASC
9510f59a 514@item AVS (Audio Video Standard) video @tab @tab X
d698c5d3 515 @tab Video encoding used by the Creature Shock game.
68dddf53 516@item Beam Software VB @tab @tab X
9510f59a 517@item Bethesda VID video @tab @tab X
d698c5d3 518 @tab Used in some games from Bethesda Softworks.
342c7dfd 519@item Bink Video @tab @tab X
402f9ad5 520@item Bitmap Brothers JV video @tab @tab X
9510f59a
DB
521@item Brute Force & Ignorance @tab @tab X
522 @tab Used in the game Flash Traffic: City of Angels.
bac4c85c 523@item C93 video @tab @tab X
d698c5d3 524 @tab Codec used in Cyberia game.
d66d8b83 525@item CamStudio @tab @tab X
d698c5d3 526 @tab fourcc: CSCD
a3d995c1
MT
527@item CD+G @tab @tab X
528 @tab Video codec for CD+G karaoke disks
dc4e5748
PM
529@item CDXL @tab @tab X
530 @tab Amiga CD video codec
de295976
SG
531@item Chinese AVS video @tab E @tab X
532 @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
9510f59a
DB
533@item Delphine Software International CIN video @tab @tab X
534 @tab Codec used in Delphine Software International games.
f545e006 535@item Discworld II BMV Video @tab @tab X
45eaac02 536@item Canopus Lossless Codec @tab @tab X
d66d8b83 537@item Cinepak @tab @tab X
e93947b7 538@item Cirrus Logic AccuPak @tab X @tab X
d698c5d3 539 @tab fourcc: CLJR
9510f59a 540@item Creative YUV (CYUV) @tab @tab X
42315dab
KS
541@item DFA @tab @tab X
542 @tab Codec used in Chronomaster game.
82ced5a9 543@item Dirac @tab E @tab E
a229d6c2 544 @tab supported through external library libschroedinger
a1ae40fd 545@item Deluxe Paint Animation @tab @tab X
9510f59a
DB
546@item DNxHD @tab X @tab X
547 @tab aka SMPTE VC3
68dddf53 548@item Duck TrueMotion 1.0 @tab @tab X
d698c5d3 549 @tab fourcc: DUCK
68dddf53 550@item Duck TrueMotion 2.0 @tab @tab X
d698c5d3 551 @tab fourcc: TM20
9510f59a 552@item DV (Digital Video) @tab X @tab X
19341c58 553@item Dxtory capture format @tab @tab X
9510f59a 554@item Feeble Files/ScummVM DXA @tab @tab X
d698c5d3 555 @tab Codec originally used in Feeble Files game.
9510f59a 556@item Electronic Arts CMV video @tab @tab X
d698c5d3 557 @tab Used in NHL 95 game.
c63ea92b 558@item Electronic Arts Madcow video @tab @tab X
dd2d651d
DB
559@item Electronic Arts TGV video @tab @tab X
560@item Electronic Arts TGQ video @tab @tab X
561@item Electronic Arts TQI video @tab @tab X
562@item Escape 124 @tab @tab X
350914fc 563@item Escape 130 @tab @tab X
f4258b13 564@item FFmpeg video codec #1 @tab X @tab X
d698c5d3 565 @tab experimental lossless codec (fourcc: FFV1)
dd2d651d 566@item Flash Screen Video v1 @tab X @tab X
d698c5d3 567 @tab fourcc: FSV1
c2d23309 568@item Flash Screen Video v2 @tab @tab X
dd2d651d 569@item Flash Video (FLV) @tab X @tab X
d698c5d3 570 @tab Sorenson H.263 used in Flash
41dd77bd 571@item Forward Uncompressed @tab @tab X
dd2d651d 572@item Fraps @tab @tab X
2d66a58c
KS
573@item Go2Webinar @tab @tab X
574 @tab fourcc: G2M4
d66d8b83 575@item H.261 @tab X @tab X
dd2d651d
DB
576@item H.263 / H.263-1996 @tab X @tab X
577@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
578@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
360f980b 579 @tab encoding supported through external library libx264
50ea9315
DB
580@item HEVC @tab X @tab X
581 @tab encoding supported through the external library libx265
9af7a852 582@item HNM version 4 @tab @tab X
d66d8b83 583@item HuffYUV @tab X @tab X
dd2d651d 584@item HuffYUV FFmpeg variant @tab X @tab X
d66d8b83 585@item IBM Ultimotion @tab @tab X
d698c5d3 586 @tab fourcc: ULTI
bac4c85c 587@item id Cinematic video @tab @tab X
d698c5d3 588 @tab Used in Quake II.
a1c5b6ec 589@item id RoQ video @tab X @tab X
d698c5d3 590 @tab Used in Quake III, Jedi Knight 2, other computer games.
b9e06ddd 591@item IFF ILBM @tab @tab X
da9cea77 592 @tab IFF interleaved bitmap
b9e06ddd
PR
593@item IFF ByteRun1 @tab @tab X
594 @tab IFF run length encoded bitmap
dd2d651d
DB
595@item Intel H.263 @tab @tab X
596@item Intel Indeo 2 @tab @tab X
d66d8b83 597@item Intel Indeo 3 @tab @tab X
adfe0c94 598@item Intel Indeo 4 @tab @tab X
5bebe94d 599@item Intel Indeo 5 @tab @tab X
dd2d651d 600@item Interplay C93 @tab @tab X
9510f59a 601 @tab Used in the game Cyberia from Interplay.
dd2d651d 602@item Interplay MVE video @tab @tab X
d698c5d3 603 @tab Used in Interplay .MVE files.
dd2d651d 604@item Karl Morton's video codec @tab @tab X
d698c5d3 605 @tab Codec used in Worms games.
bf354122
DV
606@item Kega Game Video (KGV1) @tab @tab X
607 @tab Kega emulator screen capture codec.
d267b339 608@item Lagarith @tab @tab X
dd2d651d
DB
609@item LCL (LossLess Codec Library) MSZH @tab @tab X
610@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
d66d8b83
DB
611@item LOCO @tab @tab X
612@item lossless MJPEG @tab X @tab X
edf35d83
KS
613@item Microsoft ATC Screen @tab @tab X
614 @tab Also known as Microsoft Screen 3.
5b7e3a19
KS
615@item Microsoft Expression Encoder Screen @tab @tab X
616 @tab Also known as Microsoft Titanium Screen 2.
d66d8b83 617@item Microsoft RLE @tab @tab X
005c80b6
KS
618@item Microsoft Screen 1 @tab @tab X
619 @tab Also known as Windows Media Video V7 Screen.
ee769c6a
AD
620@item Microsoft Screen 2 @tab @tab X
621 @tab Also known as Windows Media Video V9 Screen.
dd2d651d 622@item Microsoft Video 1 @tab @tab X
d66d8b83 623@item Mimic @tab @tab X
d698c5d3 624 @tab Used in MSN Messenger Webcam streams.
d66d8b83 625@item Miro VideoXL @tab @tab X
d698c5d3 626 @tab fourcc: VIXL
eacf8613 627@item MJPEG (Motion JPEG) @tab X @tab X
ce02f9be 628@item Mobotix MxPEG video @tab @tab X
dd2d651d
DB
629@item Motion Pixels video @tab @tab X
630@item MPEG-1 video @tab X @tab X
dd2d651d
DB
631@item MPEG-2 video @tab X @tab X
632@item MPEG-4 part 2 @tab X @tab X
29e4046e 633 @tab libxvidcore can be used alternatively for encoding.
f7af2c1d 634@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
dd2d651d
DB
635@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
636@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
eacf8613 637@item Nintendo Gamecube THP video @tab @tab X
641992de
DB
638@item NuppelVideo/RTjpeg @tab @tab X
639 @tab Video encoding used in NuppelVideo files.
d66d8b83 640@item On2 VP3 @tab @tab X
d698c5d3 641 @tab still experimental
d66d8b83 642@item On2 VP5 @tab @tab X
d698c5d3 643 @tab fourcc: VP50
d66d8b83 644@item On2 VP6 @tab @tab X
d698c5d3 645 @tab fourcc: VP60,VP61,VP62
3b636f21
DC
646@item VP8 @tab E @tab X
647 @tab fourcc: VP80, encoding supported through external library libvpx
72ca830f
RB
648@item VP9 @tab E @tab X
649 @tab Encoding supported through external library libvpx
d66d8b83 650@item planar RGB @tab @tab X
d698c5d3 651 @tab fourcc: 8BPS
a1c5b6ec 652@item Q-team QPEG @tab @tab X
d698c5d3 653 @tab fourccs: QPEG, Q1.0, Q1.1
9510f59a 654@item QuickTime 8BPS video @tab @tab X
a1c5b6ec
JR
655@item QuickTime Animation (RLE) video @tab X @tab X
656 @tab fourcc: 'rle '
657@item QuickTime Graphics (SMC) @tab @tab X
658 @tab fourcc: 'smc '
659@item QuickTime video (RPZA) @tab @tab X
660 @tab fourcc: rpza
43836928 661@item R10K AJA Kona 10-bit RGB Codec @tab @tab X
4aaab0a3 662@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X
a1c5b6ec 663@item Raw Video @tab X @tab X
d0e1cd3d
DB
664@item RealVideo 1.0 @tab X @tab X
665@item RealVideo 2.0 @tab X @tab X
6beb8b26
KS
666@item RealVideo 3.0 @tab @tab X
667 @tab still far from ideal
11c0f9ec 668@item RealVideo 4.0 @tab @tab X
68dddf53 669@item Renderware TXD (TeXture Dictionary) @tab @tab X
d698c5d3 670 @tab Texture dictionaries used by the Renderware Engine.
a1c5b6ec
JR
671@item RL2 video @tab @tab X
672 @tab used in some games by Entertainment Software Partners
68dddf53
JR
673@item Sierra VMD video @tab @tab X
674 @tab Used in Sierra VMD files.
bac4c85c 675@item Smacker video @tab @tab X
d698c5d3 676 @tab Video encoding used in Smacker.
68dddf53 677@item SMPTE VC-1 @tab @tab X
eacf8613 678@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
a1c5b6ec 679@item Sorenson Vector Quantizer 1 @tab X @tab X
d698c5d3 680 @tab fourcc: SVQ1
a1c5b6ec 681@item Sorenson Vector Quantizer 3 @tab @tab X
d698c5d3 682 @tab fourcc: SVQ3
a1c5b6ec 683@item Sunplus JPEG (SP5X) @tab @tab X
d698c5d3 684 @tab fourcc: SP5X
68dddf53 685@item TechSmith Screen Capture Codec @tab @tab X
d698c5d3 686 @tab fourcc: TSCC
781888da
KS
687@item TechSmith Screen Capture Codec 2 @tab @tab X
688 @tab fourcc: TSC2
82ced5a9 689@item Theora @tab E @tab X
360f980b 690 @tab encoding supported through external library libtheora
a1c5b6ec 691@item Tiertex Limited SEQ video @tab @tab X
d698c5d3 692 @tab Codec used in DOS CD-ROM FlashBack game.
1ab5a780 693@item Ut Video @tab X @tab X
80f6c0bb
DB
694@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
695@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
c433a3f9 696@item VBLE Lossless Codec @tab @tab X
eacf8613 697@item VMware Screen Codec / VMware Video @tab @tab X
d698c5d3 698 @tab Codec used in videos captured by VMware.
eacf8613 699@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
45ecda85 700@item Windows Media Image @tab @tab X
dd2d651d 701@item Windows Media Video 7 @tab X @tab X
eacf8613 702@item Windows Media Video 8 @tab X @tab X
68dddf53
JR
703@item Windows Media Video 9 @tab @tab X
704 @tab not completely working
eacf8613
JR
705@item Wing Commander III / Xan @tab @tab X
706 @tab Used in Wing Commander III .MVE files.
44ddfd47
KS
707@item Wing Commander IV / Xan @tab @tab X
708 @tab Used in Wing Commander IV.
d66d8b83
DB
709@item Winnov WNV1 @tab @tab X
710@item WMV7 @tab X @tab X
39271be4 711@item YAMAHA SMAF @tab X @tab X
148bcae9 712@item Psygnosis YOP Video @tab @tab X
d66d8b83 713@item ZLIB @tab X @tab X
d698c5d3 714 @tab part of LCL, encoder experimental
eacf8613 715@item Zip Motion Blocks Video @tab X @tab X
d698c5d3 716 @tab Encoder works only in PAL8.
d0e1cd3d
DB
717@end multitable
718
719@code{X} means that encoding (resp. decoding) is supported.
720
82ced5a9
DB
721@code{E} means that support is provided through an external library.
722
d0e1cd3d
DB
723@section Audio Codecs
724
485ec4f1 725@multitable @columnfractions .4 .1 .1 .4
b3de4544 726@item Name @tab Encoding @tab Decoding @tab Comments
16d81b27 727@item 8SVX audio @tab @tab X
82ced5a9 728@item AAC @tab E @tab X
d89e738a 729 @tab encoding supported through external library libfaac and libvo-aacenc
c76d1bb2 730@item AC-3 @tab IX @tab X
fd75cedd
DB
731@item ADPCM 4X Movie @tab @tab X
732@item ADPCM CDROM XA @tab @tab X
733@item ADPCM Creative Technology @tab @tab X
734 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
735@item ADPCM Electronic Arts @tab @tab X
736 @tab Used in various EA titles.
737@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
738 @tab Used in Sim City 3000.
739@item ADPCM Electronic Arts R1 @tab @tab X
740@item ADPCM Electronic Arts R2 @tab @tab X
741@item ADPCM Electronic Arts R3 @tab @tab X
742@item ADPCM Electronic Arts XAS @tab @tab X
21e681ba 743@item ADPCM G.722 @tab X @tab X
fd75cedd
DB
744@item ADPCM G.726 @tab X @tab X
745@item ADPCM IMA AMV @tab @tab X
746 @tab Used in AMV files
747@item ADPCM IMA Electronic Arts EACS @tab @tab X
748@item ADPCM IMA Electronic Arts SEAD @tab @tab X
749@item ADPCM IMA Funcom @tab @tab X
750@item ADPCM IMA QuickTime @tab X @tab X
751@item ADPCM IMA Loki SDL MJPEG @tab @tab X
752@item ADPCM IMA WAV @tab X @tab X
753@item ADPCM IMA Westwood @tab @tab X
754@item ADPCM ISS IMA @tab @tab X
755 @tab Used in FunCom games.
756@item ADPCM IMA Duck DK3 @tab @tab X
757 @tab Used in some Sega Saturn console games.
758@item ADPCM IMA Duck DK4 @tab @tab X
759 @tab Used in some Sega Saturn console games.
760@item ADPCM Microsoft @tab X @tab X
761@item ADPCM MS IMA @tab X @tab X
762@item ADPCM Nintendo Gamecube THP @tab @tab X
763@item ADPCM QT IMA @tab X @tab X
764@item ADPCM SEGA CRI ADX @tab X @tab X
765 @tab Used in Sega Dreamcast games.
766@item ADPCM Shockwave Flash @tab X @tab X
767@item ADPCM SMJPEG IMA @tab @tab X
768 @tab Used in certain Loki game ports.
769@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
770@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
771@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
772@item ADPCM Westwood Studios IMA @tab @tab X
773 @tab Used in Westwood Studios games like Command and Conquer.
774@item ADPCM Yamaha @tab X @tab X
2bcaf2fe 775@item AMR-NB @tab E @tab X
4fe3edaa 776 @tab encoding supported through external library libopencore-amrnb
f502ff3f
MS
777@item AMR-WB @tab E @tab X
778 @tab encoding supported through external library libvo-amrwbenc
833e90dd 779@item Apple lossless audio @tab X @tab X
d698c5d3 780 @tab QuickTime fourcc 'alac'
7df9e693
DB
781@item ATRAC1 @tab @tab X
782@item ATRAC3 @tab @tab X
e6f0bb65 783@item ATRAC3+ @tab @tab X
c0d3f516
PR
784@item Bink Audio @tab @tab X
785 @tab Used in Bink and Smacker files in many games.
9510f59a 786@item Delphine Software International CIN audio @tab @tab X
d698c5d3 787 @tab Codec used in Delphine Software International games.
f545e006 788@item Discworld II BMV Audio @tab @tab X
9510f59a
DB
789@item COOK @tab @tab X
790 @tab All versions except 5.1 are supported.
9510f59a 791@item DCA (DTS Coherent Acoustics) @tab @tab X
12dd57fd
DB
792@item DPCM id RoQ @tab X @tab X
793 @tab Used in Quake III, Jedi Knight 2, other computer games.
794@item DPCM Interplay @tab @tab X
795 @tab Used in various Interplay computer games.
796@item DPCM Sierra Online @tab @tab X
797 @tab Used in Sierra Online game audio files.
798@item DPCM Sol @tab @tab X
799@item DPCM Xan @tab @tab X
eff9011d 800 @tab Used in Origin's Wing Commander IV AVI files.
16d81b27 801@item DSP Group TrueSpeech @tab @tab X
16d81b27 802@item DV audio @tab @tab X
aa47c35d 803@item Enhanced AC-3 @tab X @tab X
dd2d651d 804@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
55c3a4f6 805@item G.723.1 @tab @tab X
b576934d
RD
806@item GSM @tab E @tab X
807 @tab encoding supported through external library libgsm
808@item GSM Microsoft variant @tab E @tab X
809 @tab encoding supported through external library libgsm
c6061443 810@item IAC (Indeo Audio Coder) @tab @tab X
3641b048
MS
811@item iLBC (Internet Low Bitrate Codec) @tab E @tab E
812 @tab encoding and decoding supported through external library libilbc
dd2d651d 813@item IMC (Intel Music Coder) @tab @tab X
dd2d651d
DB
814@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
815@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
9ba4821d
RP
816@item MLP (Meridian Lossless Packing) @tab @tab X
817 @tab Used in DVD-Audio discs.
16d81b27 818@item Monkey's Audio @tab @tab X
d698c5d3 819 @tab Only versions 3.97-3.99 are supported.
dd2d651d
DB
820@item MP1 (MPEG audio layer 1) @tab @tab IX
821@item MP2 (MPEG audio layer 2) @tab IX @tab IX
822@item MP3 (MPEG audio layer 3) @tab E @tab IX
823 @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
99971952 824@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
dd2d651d
DB
825@item Musepack SV7 @tab @tab X
826@item Musepack SV8 @tab @tab X
641992de 827@item Nellymoser Asao @tab X @tab X
6cb8c854 828@item Opus @tab E @tab E
44617d6e 829 @tab supported through external library libopus
641992de
DB
830@item PCM A-law @tab X @tab X
831@item PCM mu-law @tab X @tab X
7e52080c
PM
832@item PCM signed 16-bit little-endian planar @tab @tab X
833@item PCM signed 24-bit little-endian planar @tab @tab X
834@item PCM signed 32-bit little-endian planar @tab @tab X
641992de
DB
835@item PCM 32-bit floating point big-endian @tab X @tab X
836@item PCM 32-bit floating point little-endian @tab X @tab X
837@item PCM 64-bit floating point big-endian @tab X @tab X
838@item PCM 64-bit floating point little-endian @tab X @tab X
839@item PCM D-Cinema audio signed 24-bit @tab X @tab X
840@item PCM signed 8-bit @tab X @tab X
841@item PCM signed 16-bit big-endian @tab X @tab X
842@item PCM signed 16-bit little-endian @tab X @tab X
843@item PCM signed 24-bit big-endian @tab X @tab X
844@item PCM signed 24-bit little-endian @tab X @tab X
845@item PCM signed 32-bit big-endian @tab X @tab X
846@item PCM signed 32-bit little-endian @tab X @tab X
5dd3707b 847@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
641992de
DB
848@item PCM unsigned 8-bit @tab X @tab X
849@item PCM unsigned 16-bit big-endian @tab X @tab X
850@item PCM unsigned 16-bit little-endian @tab X @tab X
851@item PCM unsigned 24-bit big-endian @tab X @tab X
852@item PCM unsigned 24-bit little-endian @tab X @tab X
853@item PCM unsigned 32-bit big-endian @tab X @tab X
854@item PCM unsigned 32-bit little-endian @tab X @tab X
85579b63 855@item PCM Zork @tab @tab X
73b458e3 856@item QCELP / PureVoice @tab @tab X
a1c5b6ec 857@item QDesign Music Codec 2 @tab @tab X
d698c5d3 858 @tab There are still some distortions.
d31ba231 859@item RealAudio 1.0 (14.4K) @tab X @tab X
d698c5d3 860 @tab Real 14400 bit/s codec
a1c5b6ec 861@item RealAudio 2.0 (28.8K) @tab @tab X
d698c5d3 862 @tab Real 28800 bit/s codec
a1c5b6ec 863@item RealAudio 3.0 (dnet) @tab IX @tab X
a692130f 864 @tab Real low bitrate AC-3 codec
b8560637 865@item RealAudio Lossless @tab @tab X
7bd3096f 866@item RealAudio SIPR / ACELP.NET @tab @tab X
bac4c85c 867@item Shorten @tab @tab X
68dddf53
JR
868@item Sierra VMD audio @tab @tab X
869 @tab Used in Sierra VMD files.
bac4c85c 870@item Smacker audio @tab @tab X
9aa91043 871@item SMPTE 302M AES3 audio @tab @tab X
b606a017 872@item Speex @tab E @tab E
360f980b 873 @tab supported through external library libspeex
57231e4d 874@item TAK (Tom's lossless Audio Kompressor) @tab @tab X
16d81b27 875@item True Audio (TTA) @tab @tab X
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876@item TrueHD @tab @tab X
877 @tab Used in HD-DVD and Blu-Ray discs.
7bd47335 878@item TwinVQ (VQF flavor) @tab @tab X
dd2d651d 879@item Vorbis @tab E @tab X
19fcd66c 880 @tab A native but very primitive encoder exists.
3e589878 881@item Voxware MetaSound @tab @tab X
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882@item WavPack @tab E @tab X
883 @tab supported through external library libwavpack
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884@item Westwood Audio (SND1) @tab @tab X
885@item Windows Media Audio 1 @tab X @tab X
886@item Windows Media Audio 2 @tab X @tab X
9d25f1f6 887@item Windows Media Audio Lossless @tab @tab X
c1061cc7 888@item Windows Media Audio Pro @tab @tab X
fa65584f 889@item Windows Media Audio Voice @tab @tab X
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890@end multitable
891
892@code{X} means that encoding (resp. decoding) is supported.
893
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894@code{E} means that support is provided through an external library.
895
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896@code{I} means that an integer-only version is available, too (ensures high
897performance on systems without hardware floating point support).
898
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899@section Subtitle Formats
900
000bbebb 901@multitable @columnfractions .4 .1 .1 .1 .1
9afc2917 902@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
1f0920db 903@item SSA/ASS @tab X @tab X @tab X @tab X
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904@item DVB @tab X @tab X @tab X @tab X
905@item DVD @tab X @tab X @tab X @tab X
c58b82a2 906@item PGS @tab @tab @tab @tab X
2c77c906 907@item SubRip (SRT) @tab X @tab X @tab @tab X
a4276ba2 908@item XSUB @tab @tab @tab X @tab X
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909@end multitable
910
911@code{X} means that the feature is supported.
912
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913@section Network Protocols
914
000bbebb 915@multitable @columnfractions .4 .1
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916@item Name @tab Support
917@item file @tab X
918@item Gopher @tab X
f404c7dc 919@item HLS @tab X
fbd52050 920@item HTTP @tab X
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921@item HTTPS @tab X
922@item MMSH @tab X
923@item MMST @tab X
fbd52050 924@item pipe @tab X
f404c7dc 925@item RTMP @tab X
acd554c1 926@item RTMPE @tab X
6aedabc9 927@item RTMPS @tab X
e312fcde 928@item RTMPT @tab X
08cd95e8 929@item RTMPTE @tab X
86991ce2 930@item RTMPTS @tab X
fbd52050 931@item RTP @tab X
f404c7dc 932@item SCTP @tab X
fbd52050 933@item TCP @tab X
f404c7dc 934@item TLS @tab X
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935@item UDP @tab X
936@end multitable
937
938@code{X} means that the protocol is supported.
939
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940@code{E} means that support is provided through an external library.
941
fbd52050 942
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943@section Input/Output Devices
944
945@multitable @columnfractions .4 .1 .1
946@item Name @tab Input @tab Output
947@item ALSA @tab X @tab X
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948@item BKTR @tab X @tab
949@item DV1394 @tab X @tab
972880f5 950@item Linux framebuffer @tab X @tab
80ff8a16 951@item JACK @tab X @tab
972880f5 952@item LIBCDIO @tab X
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953@item LIBDC1394 @tab X @tab
954@item OSS @tab X @tab X
12dca02e 955@item Pulseaudio @tab X @tab
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956@item Video4Linux2 @tab X @tab
957@item VfW capture @tab X @tab
958@item X11 grabbing @tab X @tab
959@end multitable
960
23869b4a 961@code{X} means that input/output is supported.
fa3f2a35 962
d0e1cd3d 963@bye