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1 | \input texinfo @c -*- texinfo -*- |
2 | ||
3 | @settitle General Documentation | |
4 | @titlepage | |
d0e1cd3d | 5 | @center @titlefont{General Documentation} |
d0e1cd3d DB |
6 | @end titlepage |
7 | ||
a8f0814a JG |
8 | @top |
9 | ||
10 | @contents | |
d0e1cd3d | 11 | |
9bdfe9ac | 12 | @chapter External libraries |
d0e1cd3d | 13 | |
f8a45fa1 | 14 | Libav can be hooked up with a number of external libraries to add support |
d0e1cd3d | 15 | for more formats. None of them are used by default, their use has to be |
90c9edba DB |
16 | explicitly requested by passing the appropriate flags to |
17 | @command{./configure}. | |
d0e1cd3d | 18 | |
9bdfe9ac | 19 | @section OpenCORE and VisualOn libraries |
d0e1cd3d | 20 | |
37eeb5e2 MS |
21 | Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer |
22 | libraries provide encoders for a number of audio codecs. | |
0b175caa | 23 | |
9bdfe9ac LB |
24 | @float NOTE |
25 | OpenCORE and VisualOn libraries are under the Apache License 2.0 | |
26 | (see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is | |
0b175caa | 27 | incompatible with the LGPL version 2.1 and GPL version 2. You have to |
f8a45fa1 | 28 | upgrade Libav's license to LGPL version 3 (or if you have enabled |
0b175caa | 29 | GPL components, GPL version 3) to use it. |
9bdfe9ac LB |
30 | @end float |
31 | ||
32 | @subsection OpenCORE AMR | |
33 | ||
34 | Libav can make use of the OpenCORE libraries for AMR-NB | |
35 | decoding/encoding and AMR-WB decoding. | |
36 | ||
37 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the | |
38 | instructions for installing the libraries. | |
39 | Then pass @code{--enable-libopencore-amrnb} and/or | |
40 | @code{--enable-libopencore-amrwb} to configure to enable them. | |
41 | ||
42 | @subsection VisualOn AAC encoder library | |
43 | ||
44 | Libav can make use of the VisualOn AACenc library for AAC encoding. | |
45 | ||
46 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the | |
47 | instructions for installing the library. | |
48 | Then pass @code{--enable-libvo-aacenc} to configure to enable it. | |
49 | ||
50 | @subsection VisualOn AMR-WB encoder library | |
51 | ||
52 | Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding. | |
53 | ||
54 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the | |
55 | instructions for installing the library. | |
56 | Then pass @code{--enable-libvo-amrwbenc} to configure to enable it. | |
57 | ||
37eeb5e2 MS |
58 | @subsection Fraunhofer AAC library |
59 | ||
60 | Libav can make use of the Fraunhofer AAC library for AAC encoding. | |
61 | ||
62 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the | |
63 | instructions for installing the library. | |
64 | Then pass @code{--enable-libfdk-aac} to configure to enable it. | |
65 | ||
9bdfe9ac LB |
66 | @section LAME |
67 | ||
68 | Libav can make use of the LAME library for MP3 encoding. | |
69 | ||
70 | Go to @url{http://lame.sourceforge.net/} and follow the | |
71 | instructions for installing the library. | |
72 | Then pass @code{--enable-libmp3lame} to configure to enable it. | |
73 | ||
718907cd PM |
74 | @section TwoLAME |
75 | ||
76 | Libav can make use of the TwoLAME library for MP2 encoding. | |
77 | ||
78 | Go to @url{http://www.twolame.org/} and follow the | |
79 | instructions for installing the library. | |
80 | Then pass @code{--enable-libtwolame} to configure to enable it. | |
81 | ||
9bdfe9ac LB |
82 | @section libvpx |
83 | ||
84 | Libav can make use of the libvpx library for VP8 encoding. | |
85 | ||
86 | Go to @url{http://www.webmproject.org/} and follow the instructions for | |
87 | installing the library. Then pass @code{--enable-libvpx} to configure to | |
88 | enable it. | |
89 | ||
84d3ff50 AK |
90 | @section libwavpack |
91 | ||
92 | Libav can make use of the libwavpack library for WavPack encoding. | |
93 | ||
94 | Go to @url{http://www.wavpack.com/} and follow the instructions for | |
95 | installing the library. Then pass @code{--enable-libwavpack} to configure to | |
96 | enable it. | |
97 | ||
71ec3d36 MS |
98 | @section OpenH264 |
99 | ||
100 | Libav can make use of the OpenH264 library for H.264 encoding. | |
101 | ||
102 | Go to @url{http://www.openh264.org/} and follow the instructions for | |
103 | installing the library. Then pass @code{--enable-libopenh264} to configure to | |
104 | enable it. | |
105 | ||
9bdfe9ac LB |
106 | @section x264 |
107 | ||
108 | Libav can make use of the x264 library for H.264 encoding. | |
109 | ||
110 | Go to @url{http://www.videolan.org/developers/x264.html} and follow the | |
111 | instructions for installing the library. Then pass @code{--enable-libx264} to | |
112 | configure to enable it. | |
113 | ||
114 | @float NOTE | |
115 | x264 is under the GNU Public License Version 2 or later | |
116 | (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for | |
117 | details), you must upgrade Libav's license to GPL in order to use it. | |
118 | @end float | |
119 | ||
50ea9315 DB |
120 | @section x265 |
121 | ||
122 | Libav can make use of the x265 library for HEVC encoding. | |
123 | ||
124 | Go to @url{http://x265.org/developers.html} and follow the instructions | |
125 | for installing the library. Then pass @code{--enable-libx265} to configure | |
126 | to enable it. | |
127 | ||
128 | @float note | |
129 | x265 is under the GNU Public License Version 2 or later | |
130 | (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for | |
f53e274f | 131 | details), you must upgrade Libav's license to GPL in order to use it. |
50ea9315 DB |
132 | @end float |
133 | ||
3641b048 MS |
134 | @section libilbc |
135 | ||
136 | iLBC is a narrowband speech codec that has been made freely available | |
137 | by Google as part of the WebRTC project. libilbc is a packaging friendly | |
138 | copy of the iLBC codec. Libav can make use of the libilbc library for | |
139 | iLBC encoding and decoding. | |
140 | ||
141 | Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for | |
142 | installing the library. Then pass @code{--enable-libilbc} to configure to | |
143 | enable it. | |
144 | ||
908836e2 SH |
145 | @section AviSynth |
146 | ||
147 | Libav can read AviSynth scripts as input. To enable support you need a | |
148 | suitable @file{avisynth_c.h} header to compile against. The header in | |
149 | classic AviSynth's CVS repository is not compatible as it has not been | |
150 | updated to support AviSynth 2.6. AviSynth 2.5 is not supported by Libav. | |
151 | Once you have the appropriate header, pass @code{--enable-avisynth} to | |
152 | configure to enable AviSynth support. | |
153 | ||
154 | For Windows, supported AviSynth variants are | |
155 | @url{http://avisynth.nl, AviSynth 2.6} for 32-bit builds and | |
156 | @url{http://avs-plus.net, AviSynth+ 0.1} for 32-bit and 64-bit builds. | |
157 | The necessary @file{avisynth_c.h} header is the variant in the @file{extras/} | |
158 | directory of the @url{https://www.videolan.org/developers/x264.html, x264} | |
159 | source tree. For convenience, this header is also available from a | |
160 | @url{https://github.com/qyot27/avisynth_headers, temporary repository} | |
161 | along with an installation routine. | |
162 | ||
163 | For Linux and OS X, the supported AviSynth variant is | |
164 | @url{https://github.com/avxsynth/avxsynth, AvxSynth}. | |
165 | @file{avxsynth_c.h} is installed as part of the normal | |
166 | build routine, as illustrated on | |
167 | @url{https://github.com/avxsynth/avxsynth/wiki/System-Setup, AvxSynth's wiki}. | |
168 | (the instructions for compiling its prerequisites are outdated, as FFMS 2.18 | |
169 | or higher is now needed; the list of dependencies to be downloaded from the | |
170 | repositories is still the same, though). | |
0b175caa | 171 | |
908836e2 SH |
172 | @float NOTE |
173 | AviSynth and AvxSynth are loaded dynamically. Distributors can build Libav | |
174 | with @code{--enable-avisynth}, and the binaries will work regardless of the | |
175 | end user having AviSynth or AvxSynth installed - they'll only need to be | |
176 | installed to use AviSynth scripts (obviously). | |
177 | @end float | |
d0e1cd3d DB |
178 | |
179 | @chapter Supported File Formats and Codecs | |
180 | ||
0584b718 | 181 | You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list. |
d0e1cd3d DB |
182 | |
183 | @section File Formats | |
184 | ||
f8a45fa1 | 185 | Libav supports the following file formats through the @code{libavformat} |
d0e1cd3d DB |
186 | library: |
187 | ||
188 | @multitable @columnfractions .4 .1 .1 .4 | |
b3de4544 | 189 | @item Name @tab Encoding @tab Decoding @tab Comments |
64c2f20a | 190 | @item 4xm @tab @tab X |
c6b2dc34 | 191 | @tab 4X Technologies format, used in some games. |
f0b19bd3 | 192 | @item 8088flex TMV @tab @tab X |
574b183d | 193 | @item Adobe Filmstrip @tab X @tab X |
39271be4 | 194 | @item Audio IFF (AIFF) @tab X @tab X |
64c2f20a DB |
195 | @item American Laser Games MM @tab @tab X |
196 | @tab Multimedia format used in games like Mad Dog McCree. | |
39271be4 | 197 | @item 3GPP AMR @tab X @tab X |
70daeacd PM |
198 | @item Amazing Studio Packed Animation File @tab @tab X |
199 | @tab Multimedia format used in game Heart Of Darkness. | |
cd223e0b | 200 | @item Apple HTTP Live Streaming @tab @tab X |
c6b2dc34 DB |
201 | @item ASF @tab X @tab X |
202 | @item AVI @tab X @tab X | |
0e8c6f22 | 203 | @item AviSynth @tab @tab X |
c6b2dc34 | 204 | @item AVS @tab @tab X |
d698c5d3 | 205 | @tab Multimedia format used by the Creature Shock game. |
913c3e2c DB |
206 | @item Beam Software SIFF @tab @tab X |
207 | @tab Audio and video format used in some games by Beam Software. | |
208 | @item Bethesda Softworks VID @tab @tab X | |
d698c5d3 | 209 | @tab Used in some games from Bethesda Softworks. |
2e375df5 PR |
210 | @item Bink @tab @tab X |
211 | @tab Multimedia format used by many games. | |
402f9ad5 PR |
212 | @item Bitmap Brothers JV @tab @tab X |
213 | @tab Used in Z and Z95 games. | |
913c3e2c DB |
214 | @item Brute Force & Ignorance @tab @tab X |
215 | @tab Used in the game Flash Traffic: City of Angels. | |
b21e6b70 | 216 | @item BWF @tab X @tab X |
779ef255 | 217 | @item CRI ADX @tab X @tab X |
a17c3c7d | 218 | @tab Audio-only format used in console video games. |
f545e006 | 219 | @item Discworld II BMV @tab @tab X |
913c3e2c | 220 | @item Interplay C93 @tab @tab X |
d698c5d3 | 221 | @tab Used in the game Cyberia from Interplay. |
913c3e2c | 222 | @item Delphine Software International CIN @tab @tab X |
d698c5d3 | 223 | @tab Multimedia format used by Delphine Software games. |
a3d995c1 MT |
224 | @item CD+G @tab @tab X |
225 | @tab Video format used by CD+G karaoke disks | |
dc4e5748 PM |
226 | @item Commodore CDXL @tab @tab X |
227 | @tab Amiga CD video format | |
5f14b565 PR |
228 | @item Core Audio Format @tab @tab X |
229 | @tab Apple Core Audio Format | |
39271be4 | 230 | @item CRC testing format @tab X @tab |
913c3e2c | 231 | @item Creative Voice @tab X @tab X |
d698c5d3 | 232 | @tab Created for the Sound Blaster Pro. |
64c2f20a DB |
233 | @item CRYO APC @tab @tab X |
234 | @tab Audio format used in some games by CRYO Interactive Entertainment. | |
39271be4 | 235 | @item D-Cinema audio @tab X @tab X |
e6565055 | 236 | @item Deluxe Paint Animation @tab @tab X |
42315dab KS |
237 | @item DFA @tab @tab X |
238 | @tab This format is used in Chronomaster game | |
913c3e2c | 239 | @item DV video @tab X @tab X |
c6b2dc34 | 240 | @item DXA @tab @tab X |
d698c5d3 DB |
241 | @tab This format is used in the non-Windows version of the Feeble Files |
242 | game and different game cutscenes repacked for use with ScummVM. | |
39271be4 | 243 | @item Electronic Arts cdata @tab @tab X |
c6b2dc34 | 244 | @item Electronic Arts Multimedia @tab @tab X |
d698c5d3 | 245 | @tab Used in various EA games; files have extensions like WVE and UV2. |
39271be4 | 246 | @item Flash (SWF) @tab X @tab X |
913c3e2c DB |
247 | @item Flash 9 (AVM2) @tab X @tab X |
248 | @tab Only embedded audio is decoded. | |
249 | @item FLI/FLC/FLX animation @tab @tab X | |
d698c5d3 | 250 | @tab .fli/.flc files |
6ffd7edd | 251 | @item Flash Video (FLV) @tab X @tab X |
d698c5d3 | 252 | @tab Macromedia Flash video files |
39271be4 | 253 | @item framecrc testing format @tab X @tab |
055dc116 SG |
254 | @item FunCom ISS @tab @tab X |
255 | @tab Audio format used in various games from FunCom like The Longest Journey. | |
39271be4 | 256 | @item GIF Animation @tab X @tab |
c6b2dc34 | 257 | @item GXF @tab X @tab X |
d698c5d3 | 258 | @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley |
64c2f20a | 259 | playout servers. |
9af7a852 DK |
260 | @item HNM @tab @tab X |
261 | @tab Only version 4 supported, used in some games from Cryo Interactive | |
dd2d651d | 262 | @item id Quake II CIN video @tab @tab X |
76ec3939 | 263 | @item id RoQ @tab X @tab X |
d698c5d3 | 264 | @tab Used in Quake III, Jedi Knight 2, other computer games. |
3b39e273 | 265 | @item IEC61937 encapsulation @tab X @tab X |
c6b2dc34 | 266 | @item IFF @tab @tab X |
d698c5d3 | 267 | @tab Interchange File Format |
a2b251a0 | 268 | @item iLBC @tab X @tab X |
c6b2dc34 | 269 | @item Interplay MVE @tab @tab X |
d698c5d3 | 270 | @tab Format used in various Interplay computer games. |
7c3c53c8 RP |
271 | @item IV8 @tab @tab X |
272 | @tab A format generated by IndigoVision 8000 video server. | |
54bc6403 | 273 | @item IVF (On2) @tab X @tab X |
173bb37f | 274 | @tab A format used by libvpx |
0ca36b4d | 275 | @item LATM @tab X @tab X |
c6b2dc34 | 276 | @item LMLM4 @tab @tab X |
d698c5d3 | 277 | @tab Used by Linux Media Labs MPEG-4 PCI boards |
8878e3b2 TH |
278 | @item LXF @tab @tab X |
279 | @tab VR native stream format, used by Leitch/Harris' video servers. | |
64c2f20a | 280 | @item Matroska @tab X @tab X |
39271be4 | 281 | @item Matroska audio @tab X @tab |
fd5b124d | 282 | @item FFmpeg metadata @tab X @tab X |
a4651511 | 283 | @tab Metadata in text format. |
913c3e2c | 284 | @item MAXIS XA @tab @tab X |
d698c5d3 | 285 | @tab Used in Sim City 3000; file extension .xa. |
61dc238b | 286 | @item MD Studio @tab @tab X |
9d09ebf1 | 287 | @item Mobotix .mxg @tab @tab X |
64c2f20a | 288 | @item Monkey's Audio @tab @tab X |
822cc8f7 | 289 | @item Motion Pixels MVI @tab @tab X |
913c3e2c DB |
290 | @item MOV/QuickTime/MP4 @tab X @tab X |
291 | @tab 3GP, 3GP2, PSP, iPod variants supported | |
4d973c68 DB |
292 | @item MP2 @tab X @tab X |
293 | @item MP3 @tab X @tab X | |
913c3e2c DB |
294 | @item MPEG-1 System @tab X @tab X |
295 | @tab muxed audio and video, VCD format supported | |
296 | @item MPEG-PS (program stream) @tab X @tab X | |
297 | @tab also known as @code{VOB} file, SVCD and DVD format supported | |
298 | @item MPEG-TS (transport stream) @tab X @tab X | |
d698c5d3 | 299 | @tab also known as DVB Transport Stream |
c6b2dc34 | 300 | @item MPEG-4 @tab X @tab X |
d698c5d3 | 301 | @tab MPEG-4 is a variant of QuickTime. |
cde7df25 KS |
302 | @item Mirillis FIC video @tab @tab X |
303 | @tab No cursor rendering. | |
39271be4 | 304 | @item MIME multipart JPEG @tab X @tab |
bac4c85c | 305 | @item MSN TCP webcam @tab @tab X |
d698c5d3 | 306 | @tab Used by MSN Messenger webcam streams. |
39271be4 DB |
307 | @item MTV @tab @tab X |
308 | @item Musepack @tab @tab X | |
309 | @item Musepack SV8 @tab @tab X | |
913c3e2c DB |
310 | @item Material eXchange Format (MXF) @tab X @tab X |
311 | @tab SMPTE 377M, used by D-Cinema, broadcast industry. | |
a9d3c669 BC |
312 | @item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X |
313 | @tab SMPTE 386M, D-10/IMX Mapping. | |
913c3e2c DB |
314 | @item NC camera feed @tab @tab X |
315 | @tab NC (AVIP NC4600) camera streams | |
ade29f99 JR |
316 | @item NTT TwinVQ (VQF) @tab @tab X |
317 | @tab Nippon Telegraph and Telephone Corporation TwinVQ. | |
913c3e2c | 318 | @item Nullsoft Streaming Video @tab @tab X |
39271be4 | 319 | @item NuppelVideo @tab @tab X |
c6b2dc34 | 320 | @item NUT @tab X @tab X |
d698c5d3 | 321 | @tab NUT Open Container Format |
39271be4 | 322 | @item Ogg @tab X @tab X |
f28070a1 | 323 | @item Playstation Portable PMP @tab @tab X |
913c3e2c | 324 | @item TechnoTrend PVA @tab @tab X |
d698c5d3 | 325 | @tab Used by TechnoTrend DVB PCI boards. |
cdce0fb8 | 326 | @item QCP @tab @tab X |
43dedc1e | 327 | @item raw ADTS (AAC) @tab X @tab X |
76ec3939 | 328 | @item raw AC-3 @tab X @tab X |
de295976 | 329 | @item raw Chinese AVS video @tab X @tab X |
43dedc1e DB |
330 | @item raw CRI ADX @tab X @tab X |
331 | @item raw Dirac @tab X @tab X | |
332 | @item raw DNxHD @tab X @tab X | |
333 | @item raw DTS @tab X @tab X | |
334 | @item raw E-AC-3 @tab X @tab X | |
335 | @item raw FLAC @tab X @tab X | |
336 | @item raw GSM @tab @tab X | |
337 | @item raw H.261 @tab X @tab X | |
338 | @item raw H.263 @tab X @tab X | |
339 | @item raw H.264 @tab X @tab X | |
50ea9315 | 340 | @item raw HEVC @tab X @tab X |
43dedc1e | 341 | @item raw Ingenient MJPEG @tab @tab X |
76ec3939 | 342 | @item raw MJPEG @tab X @tab X |
43dedc1e DB |
343 | @item raw MLP @tab @tab X |
344 | @item raw MPEG @tab @tab X | |
345 | @item raw MPEG-1 @tab @tab X | |
346 | @item raw MPEG-2 @tab @tab X | |
347 | @item raw MPEG-4 @tab X @tab X | |
348 | @item raw NULL @tab X @tab | |
81b55ee5 | 349 | @item raw video @tab X @tab X |
43dedc1e DB |
350 | @item raw id RoQ @tab X @tab |
351 | @item raw Shorten @tab @tab X | |
57231e4d | 352 | @item raw TAK @tab @tab X |
23d9cc45 | 353 | @item raw TrueHD @tab X @tab X |
43dedc1e DB |
354 | @item raw VC-1 @tab @tab X |
355 | @item raw PCM A-law @tab X @tab X | |
356 | @item raw PCM mu-law @tab X @tab X | |
357 | @item raw PCM signed 8 bit @tab X @tab X | |
358 | @item raw PCM signed 16 bit big-endian @tab X @tab X | |
359 | @item raw PCM signed 16 bit little-endian @tab X @tab X | |
360 | @item raw PCM signed 24 bit big-endian @tab X @tab X | |
361 | @item raw PCM signed 24 bit little-endian @tab X @tab X | |
362 | @item raw PCM signed 32 bit big-endian @tab X @tab X | |
363 | @item raw PCM signed 32 bit little-endian @tab X @tab X | |
364 | @item raw PCM unsigned 8 bit @tab X @tab X | |
365 | @item raw PCM unsigned 16 bit big-endian @tab X @tab X | |
366 | @item raw PCM unsigned 16 bit little-endian @tab X @tab X | |
367 | @item raw PCM unsigned 24 bit big-endian @tab X @tab X | |
368 | @item raw PCM unsigned 24 bit little-endian @tab X @tab X | |
369 | @item raw PCM unsigned 32 bit big-endian @tab X @tab X | |
370 | @item raw PCM unsigned 32 bit little-endian @tab X @tab X | |
371 | @item raw PCM floating-point 32 bit big-endian @tab X @tab X | |
372 | @item raw PCM floating-point 32 bit little-endian @tab X @tab X | |
373 | @item raw PCM floating-point 64 bit big-endian @tab X @tab X | |
374 | @item raw PCM floating-point 64 bit little-endian @tab X @tab X | |
39271be4 | 375 | @item RDT @tab @tab X |
913c3e2c | 376 | @item REDCODE R3D @tab @tab X |
7eb68edb | 377 | @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. |
64c2f20a | 378 | @item RealMedia @tab X @tab X |
39271be4 | 379 | @item Redirector @tab @tab X |
913c3e2c | 380 | @item Renderware TeXture Dictionary @tab @tab X |
c6b2dc34 | 381 | @item RL2 @tab @tab X |
d698c5d3 | 382 | @tab Audio and video format used in some games by Entertainment Software Partners. |
39271be4 | 383 | @item RPL/ARMovie @tab @tab X |
e8723e24 | 384 | @item Lego Mindstorms RSO @tab X @tab X |
6bf22e18 S |
385 | @item RTMP @tab X @tab X |
386 | @tab Output is performed by publishing stream to RTMP server | |
44594cc7 | 387 | @item RTP @tab X @tab X |
6f5a3d0a | 388 | @item RTSP @tab X @tab X |
01c8d258 | 389 | @item SAP @tab X @tab X |
39271be4 | 390 | @item SDP @tab @tab X |
c6b2dc34 | 391 | @item Sega FILM/CPK @tab @tab X |
d698c5d3 | 392 | @tab Used in many Sega Saturn console games. |
55ddd700 | 393 | @item Silicon Graphics Movie @tab @tab X |
913c3e2c | 394 | @item Sierra SOL @tab @tab X |
d698c5d3 | 395 | @tab .sol files used in Sierra Online games. |
c6b2dc34 | 396 | @item Sierra VMD @tab @tab X |
d698c5d3 | 397 | @tab Used in Sierra CD-ROM games. |
c6b2dc34 | 398 | @item Smacker @tab @tab X |
d698c5d3 | 399 | @tab Multimedia format used by many games. |
ffa0923e | 400 | @item SMJPEG @tab X @tab X |
b5aecc6b | 401 | @tab Used in certain Loki game ports. |
eeadcdfd PM |
402 | @item Smush |
403 | @tab Multimedia format used in some LucasArts games. | |
f40e7eb5 | 404 | @item Sony OpenMG (OMA) @tab X @tab X |
913c3e2c DB |
405 | @tab Audio format used in Sony Sonic Stage and Sony Vegas. |
406 | @item Sony PlayStation STR @tab @tab X | |
740e89cf | 407 | @item Sony Wave64 (W64) @tab @tab X |
cbfe5bee | 408 | @item SoX native format @tab X @tab X |
64c2f20a | 409 | @item SUN AU format @tab X @tab X |
5a717094 | 410 | @item Text files @tab @tab X |
c6b2dc34 | 411 | @item THP @tab @tab X |
d698c5d3 | 412 | @tab Used on the Nintendo GameCube. |
913c3e2c DB |
413 | @item Tiertex Limited SEQ @tab @tab X |
414 | @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. | |
39271be4 DB |
415 | @item True Audio @tab @tab X |
416 | @item VC-1 test bitstream @tab X @tab X | |
c6b2dc34 | 417 | @item WAV @tab X @tab X |
39271be4 | 418 | @item WavPack @tab @tab X |
316d6c15 | 419 | @item WebM @tab X @tab X |
82ca054a | 420 | @item Windows Televison (WTV) @tab @tab X |
913c3e2c | 421 | @item Wing Commander III movie @tab @tab X |
d698c5d3 | 422 | @tab Multimedia format used in Origin's Wing Commander III computer game. |
913c3e2c DB |
423 | @item Westwood Studios audio @tab @tab X |
424 | @tab Multimedia format used in Westwood Studios games. | |
425 | @item Westwood Studios VQA @tab @tab X | |
426 | @tab Multimedia format used in Westwood Studios games. | |
c6c6c1aa SH |
427 | @item XMV @tab @tab X |
428 | @tab Microsoft video container used in Xbox games. | |
ad4c5034 MH |
429 | @item xWMA @tab @tab X |
430 | @tab Microsoft audio container used by XAudio 2. | |
39271be4 | 431 | @item YUV4MPEG pipe @tab X @tab X |
148bcae9 | 432 | @item Psygnosis YOP @tab @tab X |
0e714f88 | 433 | @item ZeroCodec Lossless Video @tab @tab X |
d0e1cd3d DB |
434 | @end multitable |
435 | ||
436 | @code{X} means that encoding (resp. decoding) is supported. | |
437 | ||
438 | @section Image Formats | |
439 | ||
43fb279f | 440 | Libav can read and write images for each frame of a video sequence. The |
d0e1cd3d DB |
441 | following image formats are supported: |
442 | ||
443 | @multitable @columnfractions .4 .1 .1 .4 | |
b3de4544 | 444 | @item Name @tab Encoding @tab Decoding @tab Comments |
9db80acb DV |
445 | @item .Y.U.V @tab X @tab X |
446 | @tab one raw file per component | |
e50f5d3c VG |
447 | @item Alias PIX @tab X @tab X |
448 | @tab Alias/Wavefront PIX image format | |
9db80acb DV |
449 | @item animated GIF @tab X @tab X |
450 | @tab Only uncompressed GIFs are generated. | |
f2937cc6 DV |
451 | @item BMP @tab X @tab X |
452 | @tab Microsoft BMP image | |
ae17878f AN |
453 | @item BRender PIX @tab @tab X |
454 | @tab Argonaut BRender 3D engine image format. | |
e27ce0ee | 455 | @item DPX @tab X @tab X |
94d3d6a4 | 456 | @tab Digital Picture Exchange |
38389058 JC |
457 | @item EXR @tab @tab X |
458 | @tab OpenEXR | |
9db80acb DV |
459 | @item JPEG @tab X @tab X |
460 | @tab Progressive JPEG is not supported. | |
c81a7063 NB |
461 | @item JPEG 2000 @tab E @tab X |
462 | @tab encoding supported through external library libopenjpeg | |
f2937cc6 DV |
463 | @item JPEG-LS @tab X @tab X |
464 | @item LJPEG @tab X @tab | |
465 | @tab Lossless JPEG | |
ddea12a6 | 466 | @item PAM @tab X @tab X |
9db80acb | 467 | @tab PAM is a PNM extension with alpha support. |
ddea12a6 | 468 | @item PBM @tab X @tab X |
f2937cc6 | 469 | @tab Portable BitMap image |
effcedf7 | 470 | @item PCX @tab X @tab X |
9db80acb | 471 | @tab PC Paintbrush |
ddea12a6 | 472 | @item PGM @tab X @tab X |
314511ab | 473 | @tab Portable GrayMap image |
ddea12a6 | 474 | @item PGMYUV @tab X @tab X |
9db80acb | 475 | @tab PGM with U and V components in YUV 4:2:0 |
a526d619 PR |
476 | @item PIC @tab @tab X |
477 | @tab Pictor/PC Paint | |
9db80acb DV |
478 | @item PNG @tab X @tab X |
479 | @tab 2/4 bpp not supported yet | |
ddea12a6 | 480 | @item PPM @tab X @tab X |
314511ab | 481 | @tab Portable PixelMap image |
9db80acb DV |
482 | @item PTX @tab @tab X |
483 | @tab V.Flash PTX format | |
9db80acb DV |
484 | @item SGI @tab X @tab X |
485 | @tab SGI RGB image format | |
d7840529 | 486 | @item Sun Rasterfile @tab X @tab X |
a1c5b6ec | 487 | @tab Sun RAS image format |
9db80acb DV |
488 | @item TIFF @tab X @tab X |
489 | @tab YUV, JPEG and some extension is not supported yet. | |
a1c5b6ec JR |
490 | @item Truevision Targa @tab X @tab X |
491 | @tab Targa (.TGA) image format | |
be7c3231 JR |
492 | @item WebP @tab E @tab X |
493 | @tab WebP image format, encoding supported through external library libwebp | |
678082b4 | 494 | @item XBM @tab X @tab X |
0afd8f12 | 495 | @tab X BitMap image format |
27ed027b PM |
496 | @item XWD @tab X @tab X |
497 | @tab X Window Dump image format | |
d0e1cd3d DB |
498 | @end multitable |
499 | ||
500 | @code{X} means that encoding (resp. decoding) is supported. | |
501 | ||
9a77d59a JM |
502 | @code{E} means that support is provided through an external library. |
503 | ||
d0e1cd3d DB |
504 | @section Video Codecs |
505 | ||
506 | @multitable @columnfractions .4 .1 .1 .4 | |
b3de4544 | 507 | @item Name @tab Encoding @tab Decoding @tab Comments |
9510f59a | 508 | @item 4X Movie @tab @tab X |
d698c5d3 | 509 | @tab Used in certain computer games. |
f0b19bd3 | 510 | @item 8088flex TMV @tab @tab X |
9510f59a DB |
511 | @item 8SVX exponential @tab @tab X |
512 | @item 8SVX fibonacci @tab @tab X | |
8fb9e198 TB |
513 | @item A64 multicolor @tab X @tab |
514 | @tab Creates video suitable to be played on a commodore 64 (multicolor mode). | |
70daeacd | 515 | @item Amazing Studio PAF Video @tab @tab X |
913c3e2c | 516 | @item American Laser Games MM @tab @tab X |
d698c5d3 | 517 | @tab Used in games like Mad Dog McCree. |
a1c5b6ec | 518 | @item AMV Video @tab @tab X |
d698c5d3 | 519 | @tab Used in Chinese MP3 players. |
5a717094 | 520 | @item ANSI/ASCII art @tab @tab X |
1232a164 | 521 | @item Apple Intermediate Codec @tab @tab X |
d66d8b83 | 522 | @item Apple MJPEG-B @tab @tab X |
1a265f61 | 523 | @item Apple ProRes @tab X @tab X |
d66d8b83 | 524 | @item Apple QuickDraw @tab @tab X |
d698c5d3 | 525 | @tab fourcc: qdrw |
d66d8b83 | 526 | @item Asus v1 @tab X @tab X |
d698c5d3 | 527 | @tab fourcc: ASV1 |
d66d8b83 | 528 | @item Asus v2 @tab X @tab X |
d698c5d3 | 529 | @tab fourcc: ASV2 |
d66d8b83 | 530 | @item ATI VCR1 @tab @tab X |
d698c5d3 | 531 | @tab fourcc: VCR1 |
d66d8b83 | 532 | @item ATI VCR2 @tab @tab X |
d698c5d3 | 533 | @tab fourcc: VCR2 |
588f8cd8 | 534 | @item Auravision Aura @tab @tab X |
ce293510 | 535 | @item Auravision Aura 2 @tab @tab X |
dd2d651d | 536 | @item Autodesk Animator Flic video @tab @tab X |
d66d8b83 | 537 | @item Autodesk RLE @tab @tab X |
d698c5d3 | 538 | @tab fourcc: AASC |
9510f59a | 539 | @item AVS (Audio Video Standard) video @tab @tab X |
d698c5d3 | 540 | @tab Video encoding used by the Creature Shock game. |
68dddf53 | 541 | @item Beam Software VB @tab @tab X |
9510f59a | 542 | @item Bethesda VID video @tab @tab X |
d698c5d3 | 543 | @tab Used in some games from Bethesda Softworks. |
342c7dfd | 544 | @item Bink Video @tab @tab X |
402f9ad5 | 545 | @item Bitmap Brothers JV video @tab @tab X |
9510f59a DB |
546 | @item Brute Force & Ignorance @tab @tab X |
547 | @tab Used in the game Flash Traffic: City of Angels. | |
bac4c85c | 548 | @item C93 video @tab @tab X |
d698c5d3 | 549 | @tab Codec used in Cyberia game. |
d66d8b83 | 550 | @item CamStudio @tab @tab X |
d698c5d3 | 551 | @tab fourcc: CSCD |
a3d995c1 MT |
552 | @item CD+G @tab @tab X |
553 | @tab Video codec for CD+G karaoke disks | |
dc4e5748 PM |
554 | @item CDXL @tab @tab X |
555 | @tab Amiga CD video codec | |
de295976 SG |
556 | @item Chinese AVS video @tab E @tab X |
557 | @tab AVS1-P2, JiZhun profile, encoding through external library libxavs | |
9510f59a DB |
558 | @item Delphine Software International CIN video @tab @tab X |
559 | @tab Codec used in Delphine Software International games. | |
f545e006 | 560 | @item Discworld II BMV Video @tab @tab X |
45eaac02 | 561 | @item Canopus Lossless Codec @tab @tab X |
d66d8b83 | 562 | @item Cinepak @tab @tab X |
e93947b7 | 563 | @item Cirrus Logic AccuPak @tab X @tab X |
d698c5d3 | 564 | @tab fourcc: CLJR |
9510f59a | 565 | @item Creative YUV (CYUV) @tab @tab X |
42315dab KS |
566 | @item DFA @tab @tab X |
567 | @tab Codec used in Chronomaster game. | |
82ced5a9 | 568 | @item Dirac @tab E @tab E |
a229d6c2 | 569 | @tab supported through external library libschroedinger |
a1ae40fd | 570 | @item Deluxe Paint Animation @tab @tab X |
9510f59a DB |
571 | @item DNxHD @tab X @tab X |
572 | @tab aka SMPTE VC3 | |
68dddf53 | 573 | @item Duck TrueMotion 1.0 @tab @tab X |
d698c5d3 | 574 | @tab fourcc: DUCK |
68dddf53 | 575 | @item Duck TrueMotion 2.0 @tab @tab X |
d698c5d3 | 576 | @tab fourcc: TM20 |
9510f59a | 577 | @item DV (Digital Video) @tab X @tab X |
19341c58 | 578 | @item Dxtory capture format @tab @tab X |
9510f59a | 579 | @item Feeble Files/ScummVM DXA @tab @tab X |
d698c5d3 | 580 | @tab Codec originally used in Feeble Files game. |
9510f59a | 581 | @item Electronic Arts CMV video @tab @tab X |
d698c5d3 | 582 | @tab Used in NHL 95 game. |
c63ea92b | 583 | @item Electronic Arts Madcow video @tab @tab X |
dd2d651d DB |
584 | @item Electronic Arts TGV video @tab @tab X |
585 | @item Electronic Arts TGQ video @tab @tab X | |
586 | @item Electronic Arts TQI video @tab @tab X | |
587 | @item Escape 124 @tab @tab X | |
350914fc | 588 | @item Escape 130 @tab @tab X |
f4258b13 | 589 | @item FFmpeg video codec #1 @tab X @tab X |
d698c5d3 | 590 | @tab experimental lossless codec (fourcc: FFV1) |
dd2d651d | 591 | @item Flash Screen Video v1 @tab X @tab X |
d698c5d3 | 592 | @tab fourcc: FSV1 |
c2d23309 | 593 | @item Flash Screen Video v2 @tab @tab X |
dd2d651d | 594 | @item Flash Video (FLV) @tab X @tab X |
d698c5d3 | 595 | @tab Sorenson H.263 used in Flash |
41dd77bd | 596 | @item Forward Uncompressed @tab @tab X |
dd2d651d | 597 | @item Fraps @tab @tab X |
2d66a58c KS |
598 | @item Go2Webinar @tab @tab X |
599 | @tab fourcc: G2M4 | |
d66d8b83 | 600 | @item H.261 @tab X @tab X |
dd2d651d DB |
601 | @item H.263 / H.263-1996 @tab X @tab X |
602 | @item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X | |
603 | @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X | |
71ec3d36 | 604 | @tab encoding supported through external library libx264 and OpenH264 |
50ea9315 DB |
605 | @item HEVC @tab X @tab X |
606 | @tab encoding supported through the external library libx265 | |
9af7a852 | 607 | @item HNM version 4 @tab @tab X |
d66d8b83 | 608 | @item HuffYUV @tab X @tab X |
dd2d651d | 609 | @item HuffYUV FFmpeg variant @tab X @tab X |
d66d8b83 | 610 | @item IBM Ultimotion @tab @tab X |
d698c5d3 | 611 | @tab fourcc: ULTI |
bac4c85c | 612 | @item id Cinematic video @tab @tab X |
d698c5d3 | 613 | @tab Used in Quake II. |
a1c5b6ec | 614 | @item id RoQ video @tab X @tab X |
d698c5d3 | 615 | @tab Used in Quake III, Jedi Knight 2, other computer games. |
b9e06ddd | 616 | @item IFF ILBM @tab @tab X |
da9cea77 | 617 | @tab IFF interleaved bitmap |
b9e06ddd PR |
618 | @item IFF ByteRun1 @tab @tab X |
619 | @tab IFF run length encoded bitmap | |
dd2d651d DB |
620 | @item Intel H.263 @tab @tab X |
621 | @item Intel Indeo 2 @tab @tab X | |
d66d8b83 | 622 | @item Intel Indeo 3 @tab @tab X |
adfe0c94 | 623 | @item Intel Indeo 4 @tab @tab X |
5bebe94d | 624 | @item Intel Indeo 5 @tab @tab X |
dd2d651d | 625 | @item Interplay C93 @tab @tab X |
9510f59a | 626 | @tab Used in the game Cyberia from Interplay. |
dd2d651d | 627 | @item Interplay MVE video @tab @tab X |
d698c5d3 | 628 | @tab Used in Interplay .MVE files. |
dd2d651d | 629 | @item Karl Morton's video codec @tab @tab X |
d698c5d3 | 630 | @tab Codec used in Worms games. |
bf354122 DV |
631 | @item Kega Game Video (KGV1) @tab @tab X |
632 | @tab Kega emulator screen capture codec. | |
d267b339 | 633 | @item Lagarith @tab @tab X |
dd2d651d DB |
634 | @item LCL (LossLess Codec Library) MSZH @tab @tab X |
635 | @item LCL (LossLess Codec Library) ZLIB @tab E @tab E | |
d66d8b83 | 636 | @item LOCO @tab @tab X |
a420ccd4 PM |
637 | @item LucasArts SANM @tab @tab X |
638 | @tab Used in LucasArts SMUSH animations. | |
d66d8b83 | 639 | @item lossless MJPEG @tab X @tab X |
edf35d83 KS |
640 | @item Microsoft ATC Screen @tab @tab X |
641 | @tab Also known as Microsoft Screen 3. | |
5b7e3a19 KS |
642 | @item Microsoft Expression Encoder Screen @tab @tab X |
643 | @tab Also known as Microsoft Titanium Screen 2. | |
d66d8b83 | 644 | @item Microsoft RLE @tab @tab X |
005c80b6 KS |
645 | @item Microsoft Screen 1 @tab @tab X |
646 | @tab Also known as Windows Media Video V7 Screen. | |
ee769c6a AD |
647 | @item Microsoft Screen 2 @tab @tab X |
648 | @tab Also known as Windows Media Video V9 Screen. | |
dd2d651d | 649 | @item Microsoft Video 1 @tab @tab X |
d66d8b83 | 650 | @item Mimic @tab @tab X |
d698c5d3 | 651 | @tab Used in MSN Messenger Webcam streams. |
d66d8b83 | 652 | @item Miro VideoXL @tab @tab X |
d698c5d3 | 653 | @tab fourcc: VIXL |
eacf8613 | 654 | @item MJPEG (Motion JPEG) @tab X @tab X |
ce02f9be | 655 | @item Mobotix MxPEG video @tab @tab X |
dd2d651d DB |
656 | @item Motion Pixels video @tab @tab X |
657 | @item MPEG-1 video @tab X @tab X | |
dd2d651d DB |
658 | @item MPEG-2 video @tab X @tab X |
659 | @item MPEG-4 part 2 @tab X @tab X | |
29e4046e | 660 | @tab libxvidcore can be used alternatively for encoding. |
f7af2c1d | 661 | @item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X |
dd2d651d DB |
662 | @item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X |
663 | @item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X | |
eacf8613 | 664 | @item Nintendo Gamecube THP video @tab @tab X |
641992de DB |
665 | @item NuppelVideo/RTjpeg @tab @tab X |
666 | @tab Video encoding used in NuppelVideo files. | |
d66d8b83 | 667 | @item On2 VP3 @tab @tab X |
d698c5d3 | 668 | @tab still experimental |
d66d8b83 | 669 | @item On2 VP5 @tab @tab X |
d698c5d3 | 670 | @tab fourcc: VP50 |
d66d8b83 | 671 | @item On2 VP6 @tab @tab X |
d698c5d3 | 672 | @tab fourcc: VP60,VP61,VP62 |
ac4b32df PR |
673 | @item On2 VP7 @tab @tab X |
674 | @tab fourcc: VP70,VP71 | |
3b636f21 DC |
675 | @item VP8 @tab E @tab X |
676 | @tab fourcc: VP80, encoding supported through external library libvpx | |
72ca830f RB |
677 | @item VP9 @tab E @tab X |
678 | @tab Encoding supported through external library libvpx | |
d66d8b83 | 679 | @item planar RGB @tab @tab X |
d698c5d3 | 680 | @tab fourcc: 8BPS |
a1c5b6ec | 681 | @item Q-team QPEG @tab @tab X |
d698c5d3 | 682 | @tab fourccs: QPEG, Q1.0, Q1.1 |
9510f59a | 683 | @item QuickTime 8BPS video @tab @tab X |
a1c5b6ec JR |
684 | @item QuickTime Animation (RLE) video @tab X @tab X |
685 | @tab fourcc: 'rle ' | |
686 | @item QuickTime Graphics (SMC) @tab @tab X | |
687 | @tab fourcc: 'smc ' | |
688 | @item QuickTime video (RPZA) @tab @tab X | |
689 | @tab fourcc: rpza | |
43836928 | 690 | @item R10K AJA Kona 10-bit RGB Codec @tab @tab X |
4aaab0a3 | 691 | @item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X |
a1c5b6ec | 692 | @item Raw Video @tab X @tab X |
d0e1cd3d DB |
693 | @item RealVideo 1.0 @tab X @tab X |
694 | @item RealVideo 2.0 @tab X @tab X | |
6beb8b26 KS |
695 | @item RealVideo 3.0 @tab @tab X |
696 | @tab still far from ideal | |
11c0f9ec | 697 | @item RealVideo 4.0 @tab @tab X |
68dddf53 | 698 | @item Renderware TXD (TeXture Dictionary) @tab @tab X |
d698c5d3 | 699 | @tab Texture dictionaries used by the Renderware Engine. |
a1c5b6ec JR |
700 | @item RL2 video @tab @tab X |
701 | @tab used in some games by Entertainment Software Partners | |
68dddf53 JR |
702 | @item Sierra VMD video @tab @tab X |
703 | @tab Used in Sierra VMD files. | |
86a04326 PR |
704 | @item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X |
705 | @item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X | |
07761294 | 706 | @item Silicon Graphics RLE 8-bit video @tab @tab X |
bac4c85c | 707 | @item Smacker video @tab @tab X |
d698c5d3 | 708 | @tab Video encoding used in Smacker. |
68dddf53 | 709 | @item SMPTE VC-1 @tab @tab X |
eacf8613 | 710 | @item Sony PlayStation MDEC (Motion DECoder) @tab @tab X |
a1c5b6ec | 711 | @item Sorenson Vector Quantizer 1 @tab X @tab X |
d698c5d3 | 712 | @tab fourcc: SVQ1 |
a1c5b6ec | 713 | @item Sorenson Vector Quantizer 3 @tab @tab X |
d698c5d3 | 714 | @tab fourcc: SVQ3 |
a1c5b6ec | 715 | @item Sunplus JPEG (SP5X) @tab @tab X |
d698c5d3 | 716 | @tab fourcc: SP5X |
68dddf53 | 717 | @item TechSmith Screen Capture Codec @tab @tab X |
d698c5d3 | 718 | @tab fourcc: TSCC |
781888da KS |
719 | @item TechSmith Screen Capture Codec 2 @tab @tab X |
720 | @tab fourcc: TSC2 | |
82ced5a9 | 721 | @item Theora @tab E @tab X |
360f980b | 722 | @tab encoding supported through external library libtheora |
a1c5b6ec | 723 | @item Tiertex Limited SEQ video @tab @tab X |
d698c5d3 | 724 | @tab Codec used in DOS CD-ROM FlashBack game. |
1ab5a780 | 725 | @item Ut Video @tab X @tab X |
80f6c0bb DB |
726 | @item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X |
727 | @item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X | |
c433a3f9 | 728 | @item VBLE Lossless Codec @tab @tab X |
eacf8613 | 729 | @item VMware Screen Codec / VMware Video @tab @tab X |
d698c5d3 | 730 | @tab Codec used in videos captured by VMware. |
eacf8613 | 731 | @item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X |
45ecda85 | 732 | @item Windows Media Image @tab @tab X |
dd2d651d | 733 | @item Windows Media Video 7 @tab X @tab X |
eacf8613 | 734 | @item Windows Media Video 8 @tab X @tab X |
68dddf53 JR |
735 | @item Windows Media Video 9 @tab @tab X |
736 | @tab not completely working | |
eacf8613 JR |
737 | @item Wing Commander III / Xan @tab @tab X |
738 | @tab Used in Wing Commander III .MVE files. | |
44ddfd47 KS |
739 | @item Wing Commander IV / Xan @tab @tab X |
740 | @tab Used in Wing Commander IV. | |
d66d8b83 DB |
741 | @item Winnov WNV1 @tab @tab X |
742 | @item WMV7 @tab X @tab X | |
39271be4 | 743 | @item YAMAHA SMAF @tab X @tab X |
148bcae9 | 744 | @item Psygnosis YOP Video @tab @tab X |
d66d8b83 | 745 | @item ZLIB @tab X @tab X |
d698c5d3 | 746 | @tab part of LCL, encoder experimental |
eacf8613 | 747 | @item Zip Motion Blocks Video @tab X @tab X |
d698c5d3 | 748 | @tab Encoder works only in PAL8. |
d0e1cd3d DB |
749 | @end multitable |
750 | ||
751 | @code{X} means that encoding (resp. decoding) is supported. | |
752 | ||
82ced5a9 DB |
753 | @code{E} means that support is provided through an external library. |
754 | ||
d0e1cd3d DB |
755 | @section Audio Codecs |
756 | ||
485ec4f1 | 757 | @multitable @columnfractions .4 .1 .1 .4 |
b3de4544 | 758 | @item Name @tab Encoding @tab Decoding @tab Comments |
16d81b27 | 759 | @item 8SVX audio @tab @tab X |
82ced5a9 | 760 | @item AAC @tab E @tab X |
d89e738a | 761 | @tab encoding supported through external library libfaac and libvo-aacenc |
c76d1bb2 | 762 | @item AC-3 @tab IX @tab X |
fd75cedd DB |
763 | @item ADPCM 4X Movie @tab @tab X |
764 | @item ADPCM CDROM XA @tab @tab X | |
765 | @item ADPCM Creative Technology @tab @tab X | |
766 | @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 | |
767 | @item ADPCM Electronic Arts @tab @tab X | |
768 | @tab Used in various EA titles. | |
769 | @item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X | |
770 | @tab Used in Sim City 3000. | |
771 | @item ADPCM Electronic Arts R1 @tab @tab X | |
772 | @item ADPCM Electronic Arts R2 @tab @tab X | |
773 | @item ADPCM Electronic Arts R3 @tab @tab X | |
774 | @item ADPCM Electronic Arts XAS @tab @tab X | |
21e681ba | 775 | @item ADPCM G.722 @tab X @tab X |
fd75cedd DB |
776 | @item ADPCM G.726 @tab X @tab X |
777 | @item ADPCM IMA AMV @tab @tab X | |
778 | @tab Used in AMV files | |
779 | @item ADPCM IMA Electronic Arts EACS @tab @tab X | |
780 | @item ADPCM IMA Electronic Arts SEAD @tab @tab X | |
781 | @item ADPCM IMA Funcom @tab @tab X | |
782 | @item ADPCM IMA QuickTime @tab X @tab X | |
783 | @item ADPCM IMA Loki SDL MJPEG @tab @tab X | |
784 | @item ADPCM IMA WAV @tab X @tab X | |
785 | @item ADPCM IMA Westwood @tab @tab X | |
786 | @item ADPCM ISS IMA @tab @tab X | |
787 | @tab Used in FunCom games. | |
788 | @item ADPCM IMA Duck DK3 @tab @tab X | |
789 | @tab Used in some Sega Saturn console games. | |
790 | @item ADPCM IMA Duck DK4 @tab @tab X | |
791 | @tab Used in some Sega Saturn console games. | |
792 | @item ADPCM Microsoft @tab X @tab X | |
793 | @item ADPCM MS IMA @tab X @tab X | |
794 | @item ADPCM Nintendo Gamecube THP @tab @tab X | |
795 | @item ADPCM QT IMA @tab X @tab X | |
796 | @item ADPCM SEGA CRI ADX @tab X @tab X | |
797 | @tab Used in Sega Dreamcast games. | |
798 | @item ADPCM Shockwave Flash @tab X @tab X | |
799 | @item ADPCM SMJPEG IMA @tab @tab X | |
800 | @tab Used in certain Loki game ports. | |
801 | @item ADPCM Sound Blaster Pro 2-bit @tab @tab X | |
802 | @item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X | |
803 | @item ADPCM Sound Blaster Pro 4-bit @tab @tab X | |
6f273093 PM |
804 | @item ADPCM VIMA |
805 | @tab Used in LucasArts SMUSH animations. | |
fd75cedd DB |
806 | @item ADPCM Westwood Studios IMA @tab @tab X |
807 | @tab Used in Westwood Studios games like Command and Conquer. | |
808 | @item ADPCM Yamaha @tab X @tab X | |
2bcaf2fe | 809 | @item AMR-NB @tab E @tab X |
4fe3edaa | 810 | @tab encoding supported through external library libopencore-amrnb |
f502ff3f MS |
811 | @item AMR-WB @tab E @tab X |
812 | @tab encoding supported through external library libvo-amrwbenc | |
70daeacd | 813 | @item Amazing Studio PAF Audio @tab @tab X |
833e90dd | 814 | @item Apple lossless audio @tab X @tab X |
d698c5d3 | 815 | @tab QuickTime fourcc 'alac' |
7df9e693 DB |
816 | @item ATRAC1 @tab @tab X |
817 | @item ATRAC3 @tab @tab X | |
e6f0bb65 | 818 | @item ATRAC3+ @tab @tab X |
c0d3f516 PR |
819 | @item Bink Audio @tab @tab X |
820 | @tab Used in Bink and Smacker files in many games. | |
9510f59a | 821 | @item Delphine Software International CIN audio @tab @tab X |
d698c5d3 | 822 | @tab Codec used in Delphine Software International games. |
c56b9b1e | 823 | @item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X |
f545e006 | 824 | @item Discworld II BMV Audio @tab @tab X |
9510f59a DB |
825 | @item COOK @tab @tab X |
826 | @tab All versions except 5.1 are supported. | |
9510f59a | 827 | @item DCA (DTS Coherent Acoustics) @tab @tab X |
12dd57fd DB |
828 | @item DPCM id RoQ @tab X @tab X |
829 | @tab Used in Quake III, Jedi Knight 2, other computer games. | |
830 | @item DPCM Interplay @tab @tab X | |
831 | @tab Used in various Interplay computer games. | |
832 | @item DPCM Sierra Online @tab @tab X | |
833 | @tab Used in Sierra Online game audio files. | |
834 | @item DPCM Sol @tab @tab X | |
835 | @item DPCM Xan @tab @tab X | |
eff9011d | 836 | @tab Used in Origin's Wing Commander IV AVI files. |
16d81b27 | 837 | @item DSP Group TrueSpeech @tab @tab X |
16d81b27 | 838 | @item DV audio @tab @tab X |
aa47c35d | 839 | @item Enhanced AC-3 @tab X @tab X |
dd2d651d | 840 | @item FLAC (Free Lossless Audio Codec) @tab X @tab IX |
55c3a4f6 | 841 | @item G.723.1 @tab @tab X |
b576934d RD |
842 | @item GSM @tab E @tab X |
843 | @tab encoding supported through external library libgsm | |
844 | @item GSM Microsoft variant @tab E @tab X | |
845 | @tab encoding supported through external library libgsm | |
c6061443 | 846 | @item IAC (Indeo Audio Coder) @tab @tab X |
3641b048 MS |
847 | @item iLBC (Internet Low Bitrate Codec) @tab E @tab E |
848 | @tab encoding and decoding supported through external library libilbc | |
dd2d651d | 849 | @item IMC (Intel Music Coder) @tab @tab X |
dd2d651d DB |
850 | @item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X |
851 | @item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X | |
9ba4821d RP |
852 | @item MLP (Meridian Lossless Packing) @tab @tab X |
853 | @tab Used in DVD-Audio discs. | |
16d81b27 | 854 | @item Monkey's Audio @tab @tab X |
d698c5d3 | 855 | @tab Only versions 3.97-3.99 are supported. |
dd2d651d | 856 | @item MP1 (MPEG audio layer 1) @tab @tab IX |
718907cd PM |
857 | @item MP2 (MPEG audio layer 2) @tab IE @tab IX |
858 | @tab encoding supported also through external library TwoLAME | |
dd2d651d DB |
859 | @item MP3 (MPEG audio layer 3) @tab E @tab IX |
860 | @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported | |
99971952 | 861 | @item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X |
dd2d651d DB |
862 | @item Musepack SV7 @tab @tab X |
863 | @item Musepack SV8 @tab @tab X | |
641992de | 864 | @item Nellymoser Asao @tab X @tab X |
e2834567 | 865 | @item On2 AVC (Audio for Video Codec) @tab @tab X |
6cb8c854 | 866 | @item Opus @tab E @tab E |
44617d6e | 867 | @tab supported through external library libopus |
641992de DB |
868 | @item PCM A-law @tab X @tab X |
869 | @item PCM mu-law @tab X @tab X | |
7e52080c PM |
870 | @item PCM signed 16-bit little-endian planar @tab @tab X |
871 | @item PCM signed 24-bit little-endian planar @tab @tab X | |
872 | @item PCM signed 32-bit little-endian planar @tab @tab X | |
641992de DB |
873 | @item PCM 32-bit floating point big-endian @tab X @tab X |
874 | @item PCM 32-bit floating point little-endian @tab X @tab X | |
875 | @item PCM 64-bit floating point big-endian @tab X @tab X | |
876 | @item PCM 64-bit floating point little-endian @tab X @tab X | |
877 | @item PCM D-Cinema audio signed 24-bit @tab X @tab X | |
878 | @item PCM signed 8-bit @tab X @tab X | |
879 | @item PCM signed 16-bit big-endian @tab X @tab X | |
880 | @item PCM signed 16-bit little-endian @tab X @tab X | |
881 | @item PCM signed 24-bit big-endian @tab X @tab X | |
882 | @item PCM signed 24-bit little-endian @tab X @tab X | |
883 | @item PCM signed 32-bit big-endian @tab X @tab X | |
884 | @item PCM signed 32-bit little-endian @tab X @tab X | |
5dd3707b | 885 | @item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X |
641992de DB |
886 | @item PCM unsigned 8-bit @tab X @tab X |
887 | @item PCM unsigned 16-bit big-endian @tab X @tab X | |
888 | @item PCM unsigned 16-bit little-endian @tab X @tab X | |
889 | @item PCM unsigned 24-bit big-endian @tab X @tab X | |
890 | @item PCM unsigned 24-bit little-endian @tab X @tab X | |
891 | @item PCM unsigned 32-bit big-endian @tab X @tab X | |
892 | @item PCM unsigned 32-bit little-endian @tab X @tab X | |
85579b63 | 893 | @item PCM Zork @tab @tab X |
73b458e3 | 894 | @item QCELP / PureVoice @tab @tab X |
a1c5b6ec | 895 | @item QDesign Music Codec 2 @tab @tab X |
d698c5d3 | 896 | @tab There are still some distortions. |
d31ba231 | 897 | @item RealAudio 1.0 (14.4K) @tab X @tab X |
d698c5d3 | 898 | @tab Real 14400 bit/s codec |
a1c5b6ec | 899 | @item RealAudio 2.0 (28.8K) @tab @tab X |
d698c5d3 | 900 | @tab Real 28800 bit/s codec |
a1c5b6ec | 901 | @item RealAudio 3.0 (dnet) @tab IX @tab X |
a692130f | 902 | @tab Real low bitrate AC-3 codec |
b8560637 | 903 | @item RealAudio Lossless @tab @tab X |
7bd3096f | 904 | @item RealAudio SIPR / ACELP.NET @tab @tab X |
bac4c85c | 905 | @item Shorten @tab @tab X |
68dddf53 JR |
906 | @item Sierra VMD audio @tab @tab X |
907 | @tab Used in Sierra VMD files. | |
bac4c85c | 908 | @item Smacker audio @tab @tab X |
9aa91043 | 909 | @item SMPTE 302M AES3 audio @tab @tab X |
b606a017 | 910 | @item Speex @tab E @tab E |
360f980b | 911 | @tab supported through external library libspeex |
57231e4d | 912 | @item TAK (Tom's lossless Audio Kompressor) @tab @tab X |
16d81b27 | 913 | @item True Audio (TTA) @tab @tab X |
9ba4821d RP |
914 | @item TrueHD @tab @tab X |
915 | @tab Used in HD-DVD and Blu-Ray discs. | |
7bd47335 | 916 | @item TwinVQ (VQF flavor) @tab @tab X |
dd2d651d | 917 | @item Vorbis @tab E @tab X |
19fcd66c | 918 | @tab A native but very primitive encoder exists. |
3e589878 | 919 | @item Voxware MetaSound @tab @tab X |
84d3ff50 AK |
920 | @item WavPack @tab E @tab X |
921 | @tab supported through external library libwavpack | |
eacf8613 JR |
922 | @item Westwood Audio (SND1) @tab @tab X |
923 | @item Windows Media Audio 1 @tab X @tab X | |
924 | @item Windows Media Audio 2 @tab X @tab X | |
9d25f1f6 | 925 | @item Windows Media Audio Lossless @tab @tab X |
c1061cc7 | 926 | @item Windows Media Audio Pro @tab @tab X |
fa65584f | 927 | @item Windows Media Audio Voice @tab @tab X |
d0e1cd3d DB |
928 | @end multitable |
929 | ||
930 | @code{X} means that encoding (resp. decoding) is supported. | |
931 | ||
82ced5a9 DB |
932 | @code{E} means that support is provided through an external library. |
933 | ||
d0e1cd3d DB |
934 | @code{I} means that an integer-only version is available, too (ensures high |
935 | performance on systems without hardware floating point support). | |
936 | ||
bd3151f2 DB |
937 | @section Subtitle Formats |
938 | ||
000bbebb | 939 | @multitable @columnfractions .4 .1 .1 .1 .1 |
9afc2917 | 940 | @item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding |
1f0920db | 941 | @item SSA/ASS @tab X @tab X @tab X @tab X |
9afc2917 DB |
942 | @item DVB @tab X @tab X @tab X @tab X |
943 | @item DVD @tab X @tab X @tab X @tab X | |
c58b82a2 | 944 | @item PGS @tab @tab @tab @tab X |
2c77c906 | 945 | @item SubRip (SRT) @tab X @tab X @tab @tab X |
a4276ba2 | 946 | @item XSUB @tab @tab @tab X @tab X |
bd3151f2 DB |
947 | @end multitable |
948 | ||
949 | @code{X} means that the feature is supported. | |
950 | ||
fbd52050 DB |
951 | @section Network Protocols |
952 | ||
000bbebb | 953 | @multitable @columnfractions .4 .1 |
fbd52050 DB |
954 | @item Name @tab Support |
955 | @item file @tab X | |
956 | @item Gopher @tab X | |
f404c7dc | 957 | @item HLS @tab X |
fbd52050 | 958 | @item HTTP @tab X |
f404c7dc | 959 | @item HTTPS @tab X |
eb9244f2 | 960 | @item Icecast @tab X |
f404c7dc DB |
961 | @item MMSH @tab X |
962 | @item MMST @tab X | |
fbd52050 | 963 | @item pipe @tab X |
f404c7dc | 964 | @item RTMP @tab X |
acd554c1 | 965 | @item RTMPE @tab X |
6aedabc9 | 966 | @item RTMPS @tab X |
e312fcde | 967 | @item RTMPT @tab X |
08cd95e8 | 968 | @item RTMPTE @tab X |
86991ce2 | 969 | @item RTMPTS @tab X |
fbd52050 | 970 | @item RTP @tab X |
f404c7dc | 971 | @item SCTP @tab X |
fbd52050 | 972 | @item TCP @tab X |
f404c7dc | 973 | @item TLS @tab X |
fbd52050 DB |
974 | @item UDP @tab X |
975 | @end multitable | |
976 | ||
977 | @code{X} means that the protocol is supported. | |
978 | ||
f404c7dc DB |
979 | @code{E} means that support is provided through an external library. |
980 | ||
fbd52050 | 981 | |
fa3f2a35 DB |
982 | @section Input/Output Devices |
983 | ||
984 | @multitable @columnfractions .4 .1 .1 | |
985 | @item Name @tab Input @tab Output | |
986 | @item ALSA @tab X @tab X | |
fa3f2a35 DB |
987 | @item BKTR @tab X @tab |
988 | @item DV1394 @tab X @tab | |
972880f5 | 989 | @item Linux framebuffer @tab X @tab |
80ff8a16 | 990 | @item JACK @tab X @tab |
972880f5 | 991 | @item LIBCDIO @tab X |
fa3f2a35 DB |
992 | @item LIBDC1394 @tab X @tab |
993 | @item OSS @tab X @tab X | |
12dca02e | 994 | @item Pulseaudio @tab X @tab |
fa3f2a35 DB |
995 | @item Video4Linux2 @tab X @tab |
996 | @item VfW capture @tab X @tab | |
997 | @item X11 grabbing @tab X @tab | |
998 | @end multitable | |
999 | ||
23869b4a | 1000 | @code{X} means that input/output is supported. |
fa3f2a35 | 1001 | |
d0e1cd3d | 1002 | @bye |