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1 | \input texinfo @c -*- texinfo -*- |
2 | ||
3 | @settitle General Documentation | |
4 | @titlepage | |
d0e1cd3d | 5 | @center @titlefont{General Documentation} |
d0e1cd3d DB |
6 | @end titlepage |
7 | ||
a8f0814a JG |
8 | @top |
9 | ||
10 | @contents | |
d0e1cd3d DB |
11 | |
12 | @chapter external libraries | |
13 | ||
f8a45fa1 | 14 | Libav can be hooked up with a number of external libraries to add support |
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15 | for more formats. None of them are used by default, their use has to be |
16 | explicitly requested by passing the appropriate flags to @file{./configure}. | |
17 | ||
87a84431 | 18 | @section OpenCORE AMR |
d0e1cd3d | 19 | |
f8a45fa1 | 20 | Libav can make use of the OpenCORE libraries for AMR-NB |
87a84431 | 21 | decoding/encoding and AMR-WB decoding. |
0b175caa | 22 | |
1eb0811e | 23 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the instructions for |
0b175caa DB |
24 | installing the libraries. Then pass @code{--enable-libopencore-amrnb} and/or |
25 | @code{--enable-libopencore-amrwb} to configure to enable the libraries. | |
26 | ||
27 | Note that OpenCORE is under the Apache License 2.0 (see | |
28 | @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is | |
29 | incompatible with the LGPL version 2.1 and GPL version 2. You have to | |
f8a45fa1 | 30 | upgrade Libav's license to LGPL version 3 (or if you have enabled |
0b175caa DB |
31 | GPL components, GPL version 3) to use it. |
32 | ||
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33 | |
34 | @chapter Supported File Formats and Codecs | |
35 | ||
0584b718 | 36 | You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list. |
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37 | |
38 | @section File Formats | |
39 | ||
f8a45fa1 | 40 | Libav supports the following file formats through the @code{libavformat} |
d0e1cd3d DB |
41 | library: |
42 | ||
43 | @multitable @columnfractions .4 .1 .1 .4 | |
b3de4544 | 44 | @item Name @tab Encoding @tab Decoding @tab Comments |
64c2f20a | 45 | @item 4xm @tab @tab X |
c6b2dc34 | 46 | @tab 4X Technologies format, used in some games. |
f0b19bd3 | 47 | @item 8088flex TMV @tab @tab X |
574b183d | 48 | @item Adobe Filmstrip @tab X @tab X |
39271be4 | 49 | @item Audio IFF (AIFF) @tab X @tab X |
64c2f20a DB |
50 | @item American Laser Games MM @tab @tab X |
51 | @tab Multimedia format used in games like Mad Dog McCree. | |
39271be4 | 52 | @item 3GPP AMR @tab X @tab X |
cd223e0b | 53 | @item Apple HTTP Live Streaming @tab @tab X |
c6b2dc34 DB |
54 | @item ASF @tab X @tab X |
55 | @item AVI @tab X @tab X | |
39271be4 | 56 | @item AVISynth @tab @tab X |
c6b2dc34 | 57 | @item AVS @tab @tab X |
d698c5d3 | 58 | @tab Multimedia format used by the Creature Shock game. |
913c3e2c DB |
59 | @item Beam Software SIFF @tab @tab X |
60 | @tab Audio and video format used in some games by Beam Software. | |
61 | @item Bethesda Softworks VID @tab @tab X | |
d698c5d3 | 62 | @tab Used in some games from Bethesda Softworks. |
2e375df5 PR |
63 | @item Bink @tab @tab X |
64 | @tab Multimedia format used by many games. | |
402f9ad5 PR |
65 | @item Bitmap Brothers JV @tab @tab X |
66 | @tab Used in Z and Z95 games. | |
913c3e2c DB |
67 | @item Brute Force & Ignorance @tab @tab X |
68 | @tab Used in the game Flash Traffic: City of Angels. | |
69 | @item Interplay C93 @tab @tab X | |
d698c5d3 | 70 | @tab Used in the game Cyberia from Interplay. |
913c3e2c | 71 | @item Delphine Software International CIN @tab @tab X |
d698c5d3 | 72 | @tab Multimedia format used by Delphine Software games. |
a3d995c1 MT |
73 | @item CD+G @tab @tab X |
74 | @tab Video format used by CD+G karaoke disks | |
5f14b565 PR |
75 | @item Core Audio Format @tab @tab X |
76 | @tab Apple Core Audio Format | |
39271be4 | 77 | @item CRC testing format @tab X @tab |
913c3e2c | 78 | @item Creative Voice @tab X @tab X |
d698c5d3 | 79 | @tab Created for the Sound Blaster Pro. |
64c2f20a DB |
80 | @item CRYO APC @tab @tab X |
81 | @tab Audio format used in some games by CRYO Interactive Entertainment. | |
39271be4 | 82 | @item D-Cinema audio @tab X @tab X |
e6565055 | 83 | @item Deluxe Paint Animation @tab @tab X |
42315dab KS |
84 | @item DFA @tab @tab X |
85 | @tab This format is used in Chronomaster game | |
913c3e2c | 86 | @item DV video @tab X @tab X |
c6b2dc34 | 87 | @item DXA @tab @tab X |
d698c5d3 DB |
88 | @tab This format is used in the non-Windows version of the Feeble Files |
89 | game and different game cutscenes repacked for use with ScummVM. | |
39271be4 | 90 | @item Electronic Arts cdata @tab @tab X |
c6b2dc34 | 91 | @item Electronic Arts Multimedia @tab @tab X |
d698c5d3 | 92 | @tab Used in various EA games; files have extensions like WVE and UV2. |
39271be4 DB |
93 | @item FFM (FFserver live feed) @tab X @tab X |
94 | @item Flash (SWF) @tab X @tab X | |
913c3e2c DB |
95 | @item Flash 9 (AVM2) @tab X @tab X |
96 | @tab Only embedded audio is decoded. | |
97 | @item FLI/FLC/FLX animation @tab @tab X | |
d698c5d3 | 98 | @tab .fli/.flc files |
dd2d651d | 99 | @item Flash Video (FLV) @tab @tab X |
d698c5d3 | 100 | @tab Macromedia Flash video files |
39271be4 | 101 | @item framecrc testing format @tab X @tab |
055dc116 SG |
102 | @item FunCom ISS @tab @tab X |
103 | @tab Audio format used in various games from FunCom like The Longest Journey. | |
39271be4 | 104 | @item GIF Animation @tab X @tab |
c6b2dc34 | 105 | @item GXF @tab X @tab X |
d698c5d3 | 106 | @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley |
64c2f20a | 107 | playout servers. |
dd2d651d | 108 | @item id Quake II CIN video @tab @tab X |
76ec3939 | 109 | @item id RoQ @tab X @tab X |
d698c5d3 | 110 | @tab Used in Quake III, Jedi Knight 2, other computer games. |
3b39e273 | 111 | @item IEC61937 encapsulation @tab X @tab X |
c6b2dc34 | 112 | @item IFF @tab @tab X |
d698c5d3 | 113 | @tab Interchange File Format |
c6b2dc34 | 114 | @item Interplay MVE @tab @tab X |
d698c5d3 | 115 | @tab Format used in various Interplay computer games. |
7c3c53c8 RP |
116 | @item IV8 @tab @tab X |
117 | @tab A format generated by IndigoVision 8000 video server. | |
54bc6403 | 118 | @item IVF (On2) @tab X @tab X |
173bb37f | 119 | @tab A format used by libvpx |
c6b2dc34 | 120 | @item LMLM4 @tab @tab X |
d698c5d3 | 121 | @tab Used by Linux Media Labs MPEG-4 PCI boards |
8878e3b2 TH |
122 | @item LXF @tab @tab X |
123 | @tab VR native stream format, used by Leitch/Harris' video servers. | |
64c2f20a | 124 | @item Matroska @tab X @tab X |
39271be4 | 125 | @item Matroska audio @tab X @tab |
fd5b124d | 126 | @item FFmpeg metadata @tab X @tab X |
a4651511 | 127 | @tab Metadata in text format. |
913c3e2c | 128 | @item MAXIS XA @tab @tab X |
d698c5d3 | 129 | @tab Used in Sim City 3000; file extension .xa. |
61dc238b | 130 | @item MD Studio @tab @tab X |
9d09ebf1 | 131 | @item Mobotix .mxg @tab @tab X |
64c2f20a | 132 | @item Monkey's Audio @tab @tab X |
822cc8f7 | 133 | @item Motion Pixels MVI @tab @tab X |
913c3e2c DB |
134 | @item MOV/QuickTime/MP4 @tab X @tab X |
135 | @tab 3GP, 3GP2, PSP, iPod variants supported | |
4d973c68 DB |
136 | @item MP2 @tab X @tab X |
137 | @item MP3 @tab X @tab X | |
913c3e2c DB |
138 | @item MPEG-1 System @tab X @tab X |
139 | @tab muxed audio and video, VCD format supported | |
140 | @item MPEG-PS (program stream) @tab X @tab X | |
141 | @tab also known as @code{VOB} file, SVCD and DVD format supported | |
142 | @item MPEG-TS (transport stream) @tab X @tab X | |
d698c5d3 | 143 | @tab also known as DVB Transport Stream |
c6b2dc34 | 144 | @item MPEG-4 @tab X @tab X |
d698c5d3 | 145 | @tab MPEG-4 is a variant of QuickTime. |
39271be4 | 146 | @item MIME multipart JPEG @tab X @tab |
bac4c85c | 147 | @item MSN TCP webcam @tab @tab X |
d698c5d3 | 148 | @tab Used by MSN Messenger webcam streams. |
39271be4 DB |
149 | @item MTV @tab @tab X |
150 | @item Musepack @tab @tab X | |
151 | @item Musepack SV8 @tab @tab X | |
913c3e2c DB |
152 | @item Material eXchange Format (MXF) @tab X @tab X |
153 | @tab SMPTE 377M, used by D-Cinema, broadcast industry. | |
a9d3c669 BC |
154 | @item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X |
155 | @tab SMPTE 386M, D-10/IMX Mapping. | |
913c3e2c DB |
156 | @item NC camera feed @tab @tab X |
157 | @tab NC (AVIP NC4600) camera streams | |
ade29f99 JR |
158 | @item NTT TwinVQ (VQF) @tab @tab X |
159 | @tab Nippon Telegraph and Telephone Corporation TwinVQ. | |
913c3e2c | 160 | @item Nullsoft Streaming Video @tab @tab X |
39271be4 | 161 | @item NuppelVideo @tab @tab X |
c6b2dc34 | 162 | @item NUT @tab X @tab X |
d698c5d3 | 163 | @tab NUT Open Container Format |
39271be4 | 164 | @item Ogg @tab X @tab X |
913c3e2c | 165 | @item TechnoTrend PVA @tab @tab X |
d698c5d3 | 166 | @tab Used by TechnoTrend DVB PCI boards. |
cdce0fb8 | 167 | @item QCP @tab @tab X |
43dedc1e | 168 | @item raw ADTS (AAC) @tab X @tab X |
76ec3939 | 169 | @item raw AC-3 @tab X @tab X |
de295976 | 170 | @item raw Chinese AVS video @tab X @tab X |
43dedc1e DB |
171 | @item raw CRI ADX @tab X @tab X |
172 | @item raw Dirac @tab X @tab X | |
173 | @item raw DNxHD @tab X @tab X | |
174 | @item raw DTS @tab X @tab X | |
175 | @item raw E-AC-3 @tab X @tab X | |
176 | @item raw FLAC @tab X @tab X | |
177 | @item raw GSM @tab @tab X | |
178 | @item raw H.261 @tab X @tab X | |
179 | @item raw H.263 @tab X @tab X | |
180 | @item raw H.264 @tab X @tab X | |
181 | @item raw Ingenient MJPEG @tab @tab X | |
76ec3939 | 182 | @item raw MJPEG @tab X @tab X |
43dedc1e DB |
183 | @item raw MLP @tab @tab X |
184 | @item raw MPEG @tab @tab X | |
185 | @item raw MPEG-1 @tab @tab X | |
186 | @item raw MPEG-2 @tab @tab X | |
187 | @item raw MPEG-4 @tab X @tab X | |
188 | @item raw NULL @tab X @tab | |
81b55ee5 | 189 | @item raw video @tab X @tab X |
43dedc1e DB |
190 | @item raw id RoQ @tab X @tab |
191 | @item raw Shorten @tab @tab X | |
23d9cc45 | 192 | @item raw TrueHD @tab X @tab X |
43dedc1e DB |
193 | @item raw VC-1 @tab @tab X |
194 | @item raw PCM A-law @tab X @tab X | |
195 | @item raw PCM mu-law @tab X @tab X | |
196 | @item raw PCM signed 8 bit @tab X @tab X | |
197 | @item raw PCM signed 16 bit big-endian @tab X @tab X | |
198 | @item raw PCM signed 16 bit little-endian @tab X @tab X | |
199 | @item raw PCM signed 24 bit big-endian @tab X @tab X | |
200 | @item raw PCM signed 24 bit little-endian @tab X @tab X | |
201 | @item raw PCM signed 32 bit big-endian @tab X @tab X | |
202 | @item raw PCM signed 32 bit little-endian @tab X @tab X | |
203 | @item raw PCM unsigned 8 bit @tab X @tab X | |
204 | @item raw PCM unsigned 16 bit big-endian @tab X @tab X | |
205 | @item raw PCM unsigned 16 bit little-endian @tab X @tab X | |
206 | @item raw PCM unsigned 24 bit big-endian @tab X @tab X | |
207 | @item raw PCM unsigned 24 bit little-endian @tab X @tab X | |
208 | @item raw PCM unsigned 32 bit big-endian @tab X @tab X | |
209 | @item raw PCM unsigned 32 bit little-endian @tab X @tab X | |
210 | @item raw PCM floating-point 32 bit big-endian @tab X @tab X | |
211 | @item raw PCM floating-point 32 bit little-endian @tab X @tab X | |
212 | @item raw PCM floating-point 64 bit big-endian @tab X @tab X | |
213 | @item raw PCM floating-point 64 bit little-endian @tab X @tab X | |
39271be4 | 214 | @item RDT @tab @tab X |
913c3e2c | 215 | @item REDCODE R3D @tab @tab X |
7eb68edb | 216 | @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. |
64c2f20a | 217 | @item RealMedia @tab X @tab X |
39271be4 | 218 | @item Redirector @tab @tab X |
913c3e2c | 219 | @item Renderware TeXture Dictionary @tab @tab X |
c6b2dc34 | 220 | @item RL2 @tab @tab X |
d698c5d3 | 221 | @tab Audio and video format used in some games by Entertainment Software Partners. |
39271be4 | 222 | @item RPL/ARMovie @tab @tab X |
e8723e24 | 223 | @item Lego Mindstorms RSO @tab X @tab X |
6bf22e18 S |
224 | @item RTMP @tab X @tab X |
225 | @tab Output is performed by publishing stream to RTMP server | |
44594cc7 | 226 | @item RTP @tab X @tab X |
6f5a3d0a | 227 | @item RTSP @tab X @tab X |
01c8d258 | 228 | @item SAP @tab X @tab X |
39271be4 | 229 | @item SDP @tab @tab X |
c6b2dc34 | 230 | @item Sega FILM/CPK @tab @tab X |
d698c5d3 | 231 | @tab Used in many Sega Saturn console games. |
913c3e2c | 232 | @item Sierra SOL @tab @tab X |
d698c5d3 | 233 | @tab .sol files used in Sierra Online games. |
c6b2dc34 | 234 | @item Sierra VMD @tab @tab X |
d698c5d3 | 235 | @tab Used in Sierra CD-ROM games. |
c6b2dc34 | 236 | @item Smacker @tab @tab X |
d698c5d3 | 237 | @tab Multimedia format used by many games. |
913c3e2c DB |
238 | @item Sony OpenMG (OMA) @tab @tab X |
239 | @tab Audio format used in Sony Sonic Stage and Sony Vegas. | |
240 | @item Sony PlayStation STR @tab @tab X | |
740e89cf | 241 | @item Sony Wave64 (W64) @tab @tab X |
cbfe5bee | 242 | @item SoX native format @tab X @tab X |
64c2f20a | 243 | @item SUN AU format @tab X @tab X |
5a717094 | 244 | @item Text files @tab @tab X |
c6b2dc34 | 245 | @item THP @tab @tab X |
d698c5d3 | 246 | @tab Used on the Nintendo GameCube. |
913c3e2c DB |
247 | @item Tiertex Limited SEQ @tab @tab X |
248 | @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. | |
39271be4 DB |
249 | @item True Audio @tab @tab X |
250 | @item VC-1 test bitstream @tab X @tab X | |
c6b2dc34 | 251 | @item WAV @tab X @tab X |
39271be4 | 252 | @item WavPack @tab @tab X |
316d6c15 | 253 | @item WebM @tab X @tab X |
82ca054a | 254 | @item Windows Televison (WTV) @tab @tab X |
913c3e2c | 255 | @item Wing Commander III movie @tab @tab X |
d698c5d3 | 256 | @tab Multimedia format used in Origin's Wing Commander III computer game. |
913c3e2c DB |
257 | @item Westwood Studios audio @tab @tab X |
258 | @tab Multimedia format used in Westwood Studios games. | |
259 | @item Westwood Studios VQA @tab @tab X | |
260 | @tab Multimedia format used in Westwood Studios games. | |
39271be4 | 261 | @item YUV4MPEG pipe @tab X @tab X |
148bcae9 | 262 | @item Psygnosis YOP @tab @tab X |
d0e1cd3d DB |
263 | @end multitable |
264 | ||
265 | @code{X} means that encoding (resp. decoding) is supported. | |
266 | ||
267 | @section Image Formats | |
268 | ||
269 | FFmpeg can read and write images for each frame of a video sequence. The | |
270 | following image formats are supported: | |
271 | ||
272 | @multitable @columnfractions .4 .1 .1 .4 | |
b3de4544 | 273 | @item Name @tab Encoding @tab Decoding @tab Comments |
9db80acb DV |
274 | @item .Y.U.V @tab X @tab X |
275 | @tab one raw file per component | |
276 | @item animated GIF @tab X @tab X | |
277 | @tab Only uncompressed GIFs are generated. | |
f2937cc6 DV |
278 | @item BMP @tab X @tab X |
279 | @tab Microsoft BMP image | |
94d3d6a4 JC |
280 | @item DPX @tab @tab X |
281 | @tab Digital Picture Exchange | |
9db80acb DV |
282 | @item JPEG @tab X @tab X |
283 | @tab Progressive JPEG is not supported. | |
284 | @item JPEG 2000 @tab @tab E | |
285 | @tab decoding supported through external library libopenjpeg | |
f2937cc6 DV |
286 | @item JPEG-LS @tab X @tab X |
287 | @item LJPEG @tab X @tab | |
288 | @tab Lossless JPEG | |
ddea12a6 | 289 | @item PAM @tab X @tab X |
9db80acb | 290 | @tab PAM is a PNM extension with alpha support. |
ddea12a6 | 291 | @item PBM @tab X @tab X |
f2937cc6 | 292 | @tab Portable BitMap image |
effcedf7 | 293 | @item PCX @tab X @tab X |
9db80acb | 294 | @tab PC Paintbrush |
ddea12a6 | 295 | @item PGM @tab X @tab X |
314511ab | 296 | @tab Portable GrayMap image |
ddea12a6 | 297 | @item PGMYUV @tab X @tab X |
9db80acb | 298 | @tab PGM with U and V components in YUV 4:2:0 |
a526d619 PR |
299 | @item PIC @tab @tab X |
300 | @tab Pictor/PC Paint | |
9db80acb DV |
301 | @item PNG @tab X @tab X |
302 | @tab 2/4 bpp not supported yet | |
ddea12a6 | 303 | @item PPM @tab X @tab X |
314511ab | 304 | @tab Portable PixelMap image |
9db80acb DV |
305 | @item PTX @tab @tab X |
306 | @tab V.Flash PTX format | |
9db80acb DV |
307 | @item SGI @tab X @tab X |
308 | @tab SGI RGB image format | |
a1c5b6ec JR |
309 | @item Sun Rasterfile @tab @tab X |
310 | @tab Sun RAS image format | |
9db80acb DV |
311 | @item TIFF @tab X @tab X |
312 | @tab YUV, JPEG and some extension is not supported yet. | |
a1c5b6ec JR |
313 | @item Truevision Targa @tab X @tab X |
314 | @tab Targa (.TGA) image format | |
d0e1cd3d DB |
315 | @end multitable |
316 | ||
317 | @code{X} means that encoding (resp. decoding) is supported. | |
318 | ||
9a77d59a JM |
319 | @code{E} means that support is provided through an external library. |
320 | ||
d0e1cd3d DB |
321 | @section Video Codecs |
322 | ||
323 | @multitable @columnfractions .4 .1 .1 .4 | |
b3de4544 | 324 | @item Name @tab Encoding @tab Decoding @tab Comments |
9510f59a | 325 | @item 4X Movie @tab @tab X |
d698c5d3 | 326 | @tab Used in certain computer games. |
f0b19bd3 | 327 | @item 8088flex TMV @tab @tab X |
9510f59a DB |
328 | @item 8SVX exponential @tab @tab X |
329 | @item 8SVX fibonacci @tab @tab X | |
8fb9e198 TB |
330 | @item A64 multicolor @tab X @tab |
331 | @tab Creates video suitable to be played on a commodore 64 (multicolor mode). | |
913c3e2c | 332 | @item American Laser Games MM @tab @tab X |
d698c5d3 | 333 | @tab Used in games like Mad Dog McCree. |
a1c5b6ec | 334 | @item AMV Video @tab @tab X |
d698c5d3 | 335 | @tab Used in Chinese MP3 players. |
5a717094 | 336 | @item ANSI/ASCII art @tab @tab X |
d66d8b83 DB |
337 | @item Apple MJPEG-B @tab @tab X |
338 | @item Apple QuickDraw @tab @tab X | |
d698c5d3 | 339 | @tab fourcc: qdrw |
d66d8b83 | 340 | @item Asus v1 @tab X @tab X |
d698c5d3 | 341 | @tab fourcc: ASV1 |
d66d8b83 | 342 | @item Asus v2 @tab X @tab X |
d698c5d3 | 343 | @tab fourcc: ASV2 |
d66d8b83 | 344 | @item ATI VCR1 @tab @tab X |
d698c5d3 | 345 | @tab fourcc: VCR1 |
d66d8b83 | 346 | @item ATI VCR2 @tab @tab X |
d698c5d3 | 347 | @tab fourcc: VCR2 |
588f8cd8 | 348 | @item Auravision Aura @tab @tab X |
ce293510 | 349 | @item Auravision Aura 2 @tab @tab X |
dd2d651d | 350 | @item Autodesk Animator Flic video @tab @tab X |
d66d8b83 | 351 | @item Autodesk RLE @tab @tab X |
d698c5d3 | 352 | @tab fourcc: AASC |
9510f59a | 353 | @item AVS (Audio Video Standard) video @tab @tab X |
d698c5d3 | 354 | @tab Video encoding used by the Creature Shock game. |
68dddf53 | 355 | @item Beam Software VB @tab @tab X |
9510f59a | 356 | @item Bethesda VID video @tab @tab X |
d698c5d3 | 357 | @tab Used in some games from Bethesda Softworks. |
342c7dfd | 358 | @item Bink Video @tab @tab X |
402f9ad5 | 359 | @item Bitmap Brothers JV video @tab @tab X |
9510f59a DB |
360 | @item Brute Force & Ignorance @tab @tab X |
361 | @tab Used in the game Flash Traffic: City of Angels. | |
bac4c85c | 362 | @item C93 video @tab @tab X |
d698c5d3 | 363 | @tab Codec used in Cyberia game. |
d66d8b83 | 364 | @item CamStudio @tab @tab X |
d698c5d3 | 365 | @tab fourcc: CSCD |
a3d995c1 MT |
366 | @item CD+G @tab @tab X |
367 | @tab Video codec for CD+G karaoke disks | |
de295976 SG |
368 | @item Chinese AVS video @tab E @tab X |
369 | @tab AVS1-P2, JiZhun profile, encoding through external library libxavs | |
9510f59a DB |
370 | @item Delphine Software International CIN video @tab @tab X |
371 | @tab Codec used in Delphine Software International games. | |
d66d8b83 DB |
372 | @item Cinepak @tab @tab X |
373 | @item Cirrus Logic AccuPak @tab @tab X | |
d698c5d3 | 374 | @tab fourcc: CLJR |
9510f59a | 375 | @item Creative YUV (CYUV) @tab @tab X |
42315dab KS |
376 | @item DFA @tab @tab X |
377 | @tab Codec used in Chronomaster game. | |
82ced5a9 | 378 | @item Dirac @tab E @tab E |
360f980b | 379 | @tab supported through external libdirac/libschroedinger libraries |
a1ae40fd | 380 | @item Deluxe Paint Animation @tab @tab X |
9510f59a DB |
381 | @item DNxHD @tab X @tab X |
382 | @tab aka SMPTE VC3 | |
68dddf53 | 383 | @item Duck TrueMotion 1.0 @tab @tab X |
d698c5d3 | 384 | @tab fourcc: DUCK |
68dddf53 | 385 | @item Duck TrueMotion 2.0 @tab @tab X |
d698c5d3 | 386 | @tab fourcc: TM20 |
9510f59a DB |
387 | @item DV (Digital Video) @tab X @tab X |
388 | @item Feeble Files/ScummVM DXA @tab @tab X | |
d698c5d3 | 389 | @tab Codec originally used in Feeble Files game. |
9510f59a | 390 | @item Electronic Arts CMV video @tab @tab X |
d698c5d3 | 391 | @tab Used in NHL 95 game. |
c63ea92b | 392 | @item Electronic Arts Madcow video @tab @tab X |
dd2d651d DB |
393 | @item Electronic Arts TGV video @tab @tab X |
394 | @item Electronic Arts TGQ video @tab @tab X | |
395 | @item Electronic Arts TQI video @tab @tab X | |
396 | @item Escape 124 @tab @tab X | |
f4258b13 | 397 | @item FFmpeg video codec #1 @tab X @tab X |
d698c5d3 | 398 | @tab experimental lossless codec (fourcc: FFV1) |
dd2d651d | 399 | @item Flash Screen Video v1 @tab X @tab X |
d698c5d3 | 400 | @tab fourcc: FSV1 |
dd2d651d | 401 | @item Flash Video (FLV) @tab X @tab X |
d698c5d3 | 402 | @tab Sorenson H.263 used in Flash |
dd2d651d | 403 | @item Fraps @tab @tab X |
d66d8b83 | 404 | @item H.261 @tab X @tab X |
dd2d651d DB |
405 | @item H.263 / H.263-1996 @tab X @tab X |
406 | @item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X | |
407 | @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X | |
360f980b | 408 | @tab encoding supported through external library libx264 |
dd2d651d | 409 | @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @tab X |
d66d8b83 | 410 | @item HuffYUV @tab X @tab X |
dd2d651d | 411 | @item HuffYUV FFmpeg variant @tab X @tab X |
d66d8b83 | 412 | @item IBM Ultimotion @tab @tab X |
d698c5d3 | 413 | @tab fourcc: ULTI |
bac4c85c | 414 | @item id Cinematic video @tab @tab X |
d698c5d3 | 415 | @tab Used in Quake II. |
a1c5b6ec | 416 | @item id RoQ video @tab X @tab X |
d698c5d3 | 417 | @tab Used in Quake III, Jedi Knight 2, other computer games. |
b9e06ddd PR |
418 | @item IFF ILBM @tab @tab X |
419 | @tab IFF interlaved bitmap | |
420 | @item IFF ByteRun1 @tab @tab X | |
421 | @tab IFF run length encoded bitmap | |
dd2d651d DB |
422 | @item Intel H.263 @tab @tab X |
423 | @item Intel Indeo 2 @tab @tab X | |
d66d8b83 | 424 | @item Intel Indeo 3 @tab @tab X |
5bebe94d | 425 | @item Intel Indeo 5 @tab @tab X |
dd2d651d | 426 | @item Interplay C93 @tab @tab X |
9510f59a | 427 | @tab Used in the game Cyberia from Interplay. |
dd2d651d | 428 | @item Interplay MVE video @tab @tab X |
d698c5d3 | 429 | @tab Used in Interplay .MVE files. |
dd2d651d | 430 | @item Karl Morton's video codec @tab @tab X |
d698c5d3 | 431 | @tab Codec used in Worms games. |
bf354122 DV |
432 | @item Kega Game Video (KGV1) @tab @tab X |
433 | @tab Kega emulator screen capture codec. | |
d267b339 | 434 | @item Lagarith @tab @tab X |
dd2d651d DB |
435 | @item LCL (LossLess Codec Library) MSZH @tab @tab X |
436 | @item LCL (LossLess Codec Library) ZLIB @tab E @tab E | |
d66d8b83 DB |
437 | @item LOCO @tab @tab X |
438 | @item lossless MJPEG @tab X @tab X | |
439 | @item Microsoft RLE @tab @tab X | |
dd2d651d | 440 | @item Microsoft Video 1 @tab @tab X |
d66d8b83 | 441 | @item Mimic @tab @tab X |
d698c5d3 | 442 | @tab Used in MSN Messenger Webcam streams. |
d66d8b83 | 443 | @item Miro VideoXL @tab @tab X |
d698c5d3 | 444 | @tab fourcc: VIXL |
eacf8613 | 445 | @item MJPEG (Motion JPEG) @tab X @tab X |
ce02f9be | 446 | @item Mobotix MxPEG video @tab @tab X |
dd2d651d DB |
447 | @item Motion Pixels video @tab @tab X |
448 | @item MPEG-1 video @tab X @tab X | |
449 | @item MPEG-1/2 video XvMC (X-Video Motion Compensation) @tab @tab X | |
450 | @item MPEG-1/2 video (VDPAU acceleration) @tab @tab X | |
451 | @item MPEG-2 video @tab X @tab X | |
452 | @item MPEG-4 part 2 @tab X @tab X | |
453 | @ libxvidcore can be used alternatively for encoding. | |
f7af2c1d | 454 | @item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X |
dd2d651d DB |
455 | @item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X |
456 | @item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X | |
eacf8613 | 457 | @item Nintendo Gamecube THP video @tab @tab X |
641992de DB |
458 | @item NuppelVideo/RTjpeg @tab @tab X |
459 | @tab Video encoding used in NuppelVideo files. | |
d66d8b83 | 460 | @item On2 VP3 @tab @tab X |
d698c5d3 | 461 | @tab still experimental |
d66d8b83 | 462 | @item On2 VP5 @tab @tab X |
d698c5d3 | 463 | @tab fourcc: VP50 |
d66d8b83 | 464 | @item On2 VP6 @tab @tab X |
d698c5d3 | 465 | @tab fourcc: VP60,VP61,VP62 |
3b636f21 DC |
466 | @item VP8 @tab E @tab X |
467 | @tab fourcc: VP80, encoding supported through external library libvpx | |
d66d8b83 | 468 | @item planar RGB @tab @tab X |
d698c5d3 | 469 | @tab fourcc: 8BPS |
a1c5b6ec | 470 | @item Q-team QPEG @tab @tab X |
d698c5d3 | 471 | @tab fourccs: QPEG, Q1.0, Q1.1 |
9510f59a | 472 | @item QuickTime 8BPS video @tab @tab X |
a1c5b6ec JR |
473 | @item QuickTime Animation (RLE) video @tab X @tab X |
474 | @tab fourcc: 'rle ' | |
475 | @item QuickTime Graphics (SMC) @tab @tab X | |
476 | @tab fourcc: 'smc ' | |
477 | @item QuickTime video (RPZA) @tab @tab X | |
478 | @tab fourcc: rpza | |
43836928 | 479 | @item R10K AJA Kona 10-bit RGB Codec @tab @tab X |
4aaab0a3 | 480 | @item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X |
a1c5b6ec | 481 | @item Raw Video @tab X @tab X |
d0e1cd3d DB |
482 | @item RealVideo 1.0 @tab X @tab X |
483 | @item RealVideo 2.0 @tab X @tab X | |
6beb8b26 KS |
484 | @item RealVideo 3.0 @tab @tab X |
485 | @tab still far from ideal | |
11c0f9ec | 486 | @item RealVideo 4.0 @tab @tab X |
68dddf53 | 487 | @item Renderware TXD (TeXture Dictionary) @tab @tab X |
d698c5d3 | 488 | @tab Texture dictionaries used by the Renderware Engine. |
a1c5b6ec JR |
489 | @item RL2 video @tab @tab X |
490 | @tab used in some games by Entertainment Software Partners | |
68dddf53 JR |
491 | @item Sierra VMD video @tab @tab X |
492 | @tab Used in Sierra VMD files. | |
bac4c85c | 493 | @item Smacker video @tab @tab X |
d698c5d3 | 494 | @tab Video encoding used in Smacker. |
68dddf53 | 495 | @item SMPTE VC-1 @tab @tab X |
d66d8b83 | 496 | @item Snow @tab X @tab X |
d698c5d3 | 497 | @tab experimental wavelet codec (fourcc: SNOW) |
eacf8613 | 498 | @item Sony PlayStation MDEC (Motion DECoder) @tab @tab X |
a1c5b6ec | 499 | @item Sorenson Vector Quantizer 1 @tab X @tab X |
d698c5d3 | 500 | @tab fourcc: SVQ1 |
a1c5b6ec | 501 | @item Sorenson Vector Quantizer 3 @tab @tab X |
d698c5d3 | 502 | @tab fourcc: SVQ3 |
a1c5b6ec | 503 | @item Sunplus JPEG (SP5X) @tab @tab X |
d698c5d3 | 504 | @tab fourcc: SP5X |
68dddf53 | 505 | @item TechSmith Screen Capture Codec @tab @tab X |
d698c5d3 | 506 | @tab fourcc: TSCC |
82ced5a9 | 507 | @item Theora @tab E @tab X |
360f980b | 508 | @tab encoding supported through external library libtheora |
a1c5b6ec | 509 | @item Tiertex Limited SEQ video @tab @tab X |
d698c5d3 | 510 | @tab Codec used in DOS CD-ROM FlashBack game. |
ca0bb1c4 | 511 | @item V210 Quicktime Uncompressed 4:2:2 10-bit @tab X @tab X |
eacf8613 | 512 | @item VMware Screen Codec / VMware Video @tab @tab X |
d698c5d3 | 513 | @tab Codec used in videos captured by VMware. |
eacf8613 | 514 | @item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X |
dd2d651d | 515 | @item Windows Media Video 7 @tab X @tab X |
eacf8613 | 516 | @item Windows Media Video 8 @tab X @tab X |
68dddf53 JR |
517 | @item Windows Media Video 9 @tab @tab X |
518 | @tab not completely working | |
eacf8613 JR |
519 | @item Wing Commander III / Xan @tab @tab X |
520 | @tab Used in Wing Commander III .MVE files. | |
44ddfd47 KS |
521 | @item Wing Commander IV / Xan @tab @tab X |
522 | @tab Used in Wing Commander IV. | |
d66d8b83 DB |
523 | @item Winnov WNV1 @tab @tab X |
524 | @item WMV7 @tab X @tab X | |
39271be4 | 525 | @item YAMAHA SMAF @tab X @tab X |
148bcae9 | 526 | @item Psygnosis YOP Video @tab @tab X |
d66d8b83 | 527 | @item ZLIB @tab X @tab X |
d698c5d3 | 528 | @tab part of LCL, encoder experimental |
eacf8613 | 529 | @item Zip Motion Blocks Video @tab X @tab X |
d698c5d3 | 530 | @tab Encoder works only in PAL8. |
d0e1cd3d DB |
531 | @end multitable |
532 | ||
533 | @code{X} means that encoding (resp. decoding) is supported. | |
534 | ||
82ced5a9 DB |
535 | @code{E} means that support is provided through an external library. |
536 | ||
d0e1cd3d DB |
537 | @section Audio Codecs |
538 | ||
485ec4f1 | 539 | @multitable @columnfractions .4 .1 .1 .4 |
b3de4544 | 540 | @item Name @tab Encoding @tab Decoding @tab Comments |
16d81b27 | 541 | @item 8SVX audio @tab @tab X |
82ced5a9 | 542 | @item AAC @tab E @tab X |
360f980b | 543 | @tab encoding supported through external library libfaac |
c76d1bb2 | 544 | @item AC-3 @tab IX @tab X |
fd75cedd DB |
545 | @item ADPCM 4X Movie @tab @tab X |
546 | @item ADPCM CDROM XA @tab @tab X | |
547 | @item ADPCM Creative Technology @tab @tab X | |
548 | @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 | |
549 | @item ADPCM Electronic Arts @tab @tab X | |
550 | @tab Used in various EA titles. | |
551 | @item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X | |
552 | @tab Used in Sim City 3000. | |
553 | @item ADPCM Electronic Arts R1 @tab @tab X | |
554 | @item ADPCM Electronic Arts R2 @tab @tab X | |
555 | @item ADPCM Electronic Arts R3 @tab @tab X | |
556 | @item ADPCM Electronic Arts XAS @tab @tab X | |
21e681ba | 557 | @item ADPCM G.722 @tab X @tab X |
fd75cedd DB |
558 | @item ADPCM G.726 @tab X @tab X |
559 | @item ADPCM IMA AMV @tab @tab X | |
560 | @tab Used in AMV files | |
561 | @item ADPCM IMA Electronic Arts EACS @tab @tab X | |
562 | @item ADPCM IMA Electronic Arts SEAD @tab @tab X | |
563 | @item ADPCM IMA Funcom @tab @tab X | |
564 | @item ADPCM IMA QuickTime @tab X @tab X | |
565 | @item ADPCM IMA Loki SDL MJPEG @tab @tab X | |
566 | @item ADPCM IMA WAV @tab X @tab X | |
567 | @item ADPCM IMA Westwood @tab @tab X | |
568 | @item ADPCM ISS IMA @tab @tab X | |
569 | @tab Used in FunCom games. | |
570 | @item ADPCM IMA Duck DK3 @tab @tab X | |
571 | @tab Used in some Sega Saturn console games. | |
572 | @item ADPCM IMA Duck DK4 @tab @tab X | |
573 | @tab Used in some Sega Saturn console games. | |
574 | @item ADPCM Microsoft @tab X @tab X | |
575 | @item ADPCM MS IMA @tab X @tab X | |
576 | @item ADPCM Nintendo Gamecube THP @tab @tab X | |
577 | @item ADPCM QT IMA @tab X @tab X | |
578 | @item ADPCM SEGA CRI ADX @tab X @tab X | |
579 | @tab Used in Sega Dreamcast games. | |
580 | @item ADPCM Shockwave Flash @tab X @tab X | |
581 | @item ADPCM SMJPEG IMA @tab @tab X | |
582 | @tab Used in certain Loki game ports. | |
583 | @item ADPCM Sound Blaster Pro 2-bit @tab @tab X | |
584 | @item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X | |
585 | @item ADPCM Sound Blaster Pro 4-bit @tab @tab X | |
586 | @item ADPCM Westwood Studios IMA @tab @tab X | |
587 | @tab Used in Westwood Studios games like Command and Conquer. | |
588 | @item ADPCM Yamaha @tab X @tab X | |
2bcaf2fe | 589 | @item AMR-NB @tab E @tab X |
4fe3edaa | 590 | @tab encoding supported through external library libopencore-amrnb |
2b2a597e | 591 | @item AMR-WB @tab @tab X |
833e90dd | 592 | @item Apple lossless audio @tab X @tab X |
d698c5d3 | 593 | @tab QuickTime fourcc 'alac' |
61dc238b | 594 | @item Atrac 1 @tab @tab X |
9510f59a | 595 | @item Atrac 3 @tab @tab X |
c0d3f516 PR |
596 | @item Bink Audio @tab @tab X |
597 | @tab Used in Bink and Smacker files in many games. | |
9510f59a | 598 | @item Delphine Software International CIN audio @tab @tab X |
d698c5d3 | 599 | @tab Codec used in Delphine Software International games. |
9510f59a DB |
600 | @item COOK @tab @tab X |
601 | @tab All versions except 5.1 are supported. | |
9510f59a | 602 | @item DCA (DTS Coherent Acoustics) @tab @tab X |
12dd57fd DB |
603 | @item DPCM id RoQ @tab X @tab X |
604 | @tab Used in Quake III, Jedi Knight 2, other computer games. | |
605 | @item DPCM Interplay @tab @tab X | |
606 | @tab Used in various Interplay computer games. | |
607 | @item DPCM Sierra Online @tab @tab X | |
608 | @tab Used in Sierra Online game audio files. | |
609 | @item DPCM Sol @tab @tab X | |
610 | @item DPCM Xan @tab @tab X | |
eff9011d | 611 | @tab Used in Origin's Wing Commander IV AVI files. |
16d81b27 | 612 | @item DSP Group TrueSpeech @tab @tab X |
16d81b27 | 613 | @item DV audio @tab @tab X |
44723c84 | 614 | @item Enhanced AC-3 @tab @tab X |
dd2d651d | 615 | @item FLAC (Free Lossless Audio Codec) @tab X @tab IX |
b576934d RD |
616 | @item GSM @tab E @tab X |
617 | @tab encoding supported through external library libgsm | |
618 | @item GSM Microsoft variant @tab E @tab X | |
619 | @tab encoding supported through external library libgsm | |
dd2d651d | 620 | @item IMC (Intel Music Coder) @tab @tab X |
dd2d651d DB |
621 | @item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X |
622 | @item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X | |
9ba4821d RP |
623 | @item MLP (Meridian Lossless Packing) @tab @tab X |
624 | @tab Used in DVD-Audio discs. | |
16d81b27 | 625 | @item Monkey's Audio @tab @tab X |
d698c5d3 | 626 | @tab Only versions 3.97-3.99 are supported. |
dd2d651d DB |
627 | @item MP1 (MPEG audio layer 1) @tab @tab IX |
628 | @item MP2 (MPEG audio layer 2) @tab IX @tab IX | |
629 | @item MP3 (MPEG audio layer 3) @tab E @tab IX | |
630 | @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported | |
99971952 | 631 | @item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X |
dd2d651d DB |
632 | @item Musepack SV7 @tab @tab X |
633 | @item Musepack SV8 @tab @tab X | |
641992de | 634 | @item Nellymoser Asao @tab X @tab X |
641992de DB |
635 | @item PCM A-law @tab X @tab X |
636 | @item PCM mu-law @tab X @tab X | |
637 | @item PCM 16-bit little-endian planar @tab @tab X | |
638 | @item PCM 32-bit floating point big-endian @tab X @tab X | |
639 | @item PCM 32-bit floating point little-endian @tab X @tab X | |
640 | @item PCM 64-bit floating point big-endian @tab X @tab X | |
641 | @item PCM 64-bit floating point little-endian @tab X @tab X | |
642 | @item PCM D-Cinema audio signed 24-bit @tab X @tab X | |
643 | @item PCM signed 8-bit @tab X @tab X | |
644 | @item PCM signed 16-bit big-endian @tab X @tab X | |
645 | @item PCM signed 16-bit little-endian @tab X @tab X | |
646 | @item PCM signed 24-bit big-endian @tab X @tab X | |
647 | @item PCM signed 24-bit little-endian @tab X @tab X | |
648 | @item PCM signed 32-bit big-endian @tab X @tab X | |
649 | @item PCM signed 32-bit little-endian @tab X @tab X | |
5dd3707b | 650 | @item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X |
641992de DB |
651 | @item PCM unsigned 8-bit @tab X @tab X |
652 | @item PCM unsigned 16-bit big-endian @tab X @tab X | |
653 | @item PCM unsigned 16-bit little-endian @tab X @tab X | |
654 | @item PCM unsigned 24-bit big-endian @tab X @tab X | |
655 | @item PCM unsigned 24-bit little-endian @tab X @tab X | |
656 | @item PCM unsigned 32-bit big-endian @tab X @tab X | |
657 | @item PCM unsigned 32-bit little-endian @tab X @tab X | |
658 | @item PCM Zork @tab X @tab X | |
73b458e3 | 659 | @item QCELP / PureVoice @tab @tab X |
a1c5b6ec | 660 | @item QDesign Music Codec 2 @tab @tab X |
d698c5d3 | 661 | @tab There are still some distortions. |
d31ba231 | 662 | @item RealAudio 1.0 (14.4K) @tab X @tab X |
d698c5d3 | 663 | @tab Real 14400 bit/s codec |
a1c5b6ec | 664 | @item RealAudio 2.0 (28.8K) @tab @tab X |
d698c5d3 | 665 | @tab Real 28800 bit/s codec |
a1c5b6ec | 666 | @item RealAudio 3.0 (dnet) @tab IX @tab X |
a692130f | 667 | @tab Real low bitrate AC-3 codec |
7bd3096f | 668 | @item RealAudio SIPR / ACELP.NET @tab @tab X |
bac4c85c | 669 | @item Shorten @tab @tab X |
68dddf53 JR |
670 | @item Sierra VMD audio @tab @tab X |
671 | @tab Used in Sierra VMD files. | |
bac4c85c | 672 | @item Smacker audio @tab @tab X |
82ced5a9 | 673 | @item Speex @tab @tab E |
360f980b | 674 | @tab supported through external library libspeex |
16d81b27 | 675 | @item True Audio (TTA) @tab @tab X |
9ba4821d RP |
676 | @item TrueHD @tab @tab X |
677 | @tab Used in HD-DVD and Blu-Ray discs. | |
7bd47335 | 678 | @item TwinVQ (VQF flavor) @tab @tab X |
dd2d651d | 679 | @item Vorbis @tab E @tab X |
19fcd66c | 680 | @tab A native but very primitive encoder exists. |
bac4c85c | 681 | @item WavPack @tab @tab X |
eacf8613 JR |
682 | @item Westwood Audio (SND1) @tab @tab X |
683 | @item Windows Media Audio 1 @tab X @tab X | |
684 | @item Windows Media Audio 2 @tab X @tab X | |
c1061cc7 | 685 | @item Windows Media Audio Pro @tab @tab X |
fa65584f | 686 | @item Windows Media Audio Voice @tab @tab X |
d0e1cd3d DB |
687 | @end multitable |
688 | ||
689 | @code{X} means that encoding (resp. decoding) is supported. | |
690 | ||
82ced5a9 DB |
691 | @code{E} means that support is provided through an external library. |
692 | ||
d0e1cd3d DB |
693 | @code{I} means that an integer-only version is available, too (ensures high |
694 | performance on systems without hardware floating point support). | |
695 | ||
bd3151f2 DB |
696 | @section Subtitle Formats |
697 | ||
000bbebb | 698 | @multitable @columnfractions .4 .1 .1 .1 .1 |
9afc2917 | 699 | @item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding |
1f0920db | 700 | @item SSA/ASS @tab X @tab X @tab X @tab X |
9afc2917 DB |
701 | @item DVB @tab X @tab X @tab X @tab X |
702 | @item DVD @tab X @tab X @tab X @tab X | |
c58b82a2 | 703 | @item PGS @tab @tab @tab @tab X |
2c77c906 | 704 | @item SubRip (SRT) @tab X @tab X @tab @tab X |
a4276ba2 | 705 | @item XSUB @tab @tab @tab X @tab X |
bd3151f2 DB |
706 | @end multitable |
707 | ||
708 | @code{X} means that the feature is supported. | |
709 | ||
fbd52050 DB |
710 | @section Network Protocols |
711 | ||
000bbebb | 712 | @multitable @columnfractions .4 .1 |
fbd52050 | 713 | @item Name @tab Support |
f4f4e12c | 714 | @item Apple HTTP Live Streaming @tab X |
fbd52050 DB |
715 | @item file @tab X |
716 | @item Gopher @tab X | |
717 | @item HTTP @tab X | |
a2403986 | 718 | @item MMS @tab X |
fbd52050 DB |
719 | @item pipe @tab X |
720 | @item RTP @tab X | |
721 | @item TCP @tab X | |
722 | @item UDP @tab X | |
723 | @end multitable | |
724 | ||
725 | @code{X} means that the protocol is supported. | |
726 | ||
727 | ||
fa3f2a35 DB |
728 | @section Input/Output Devices |
729 | ||
730 | @multitable @columnfractions .4 .1 .1 | |
731 | @item Name @tab Input @tab Output | |
732 | @item ALSA @tab X @tab X | |
fa3f2a35 DB |
733 | @item BKTR @tab X @tab |
734 | @item DV1394 @tab X @tab | |
80ff8a16 | 735 | @item JACK @tab X @tab |
fa3f2a35 DB |
736 | @item LIBDC1394 @tab X @tab |
737 | @item OSS @tab X @tab X | |
738 | @item Video4Linux @tab X @tab | |
739 | @item Video4Linux2 @tab X @tab | |
740 | @item VfW capture @tab X @tab | |
741 | @item X11 grabbing @tab X @tab | |
742 | @end multitable | |
743 | ||
23869b4a | 744 | @code{X} means that input/output is supported. |
fa3f2a35 DB |
745 | |
746 | ||
d0e1cd3d DB |
747 | @chapter Platform Specific information |
748 | ||
6a36798f MK |
749 | @section DOS |
750 | ||
751 | Using a cross-compiler is preferred for various reasons. | |
752 | ||
753 | @subsection DJGPP | |
754 | ||
f8a45fa1 | 755 | Libav cannot be compiled because of broken system headers, add |
6a36798f MK |
756 | @code{--extra-cflags=-U__STRICT_ANSI__} to the configure options as a |
757 | workaround. | |
758 | ||
bee694bc MK |
759 | @section OS/2 |
760 | ||
f8a45fa1 | 761 | For information about compiling Libav on OS/2 see |
bee694bc MK |
762 | @url{http://www.edm2.com/index.php/FFmpeg}. |
763 | ||
764 | @section Unix-like | |
765 | ||
f8a45fa1 | 766 | Some parts of Libav cannot be built with version 2.15 of the GNU |
1e4dd198 DB |
767 | assembler which is still provided by a few AMD64 distributions. To |
768 | make sure your compiler really uses the required version of gas | |
769 | after a binutils upgrade, run: | |
770 | ||
771 | @example | |
772 | $(gcc -print-prog-name=as) --version | |
773 | @end example | |
774 | ||
775 | If not, then you should install a different compiler that has no | |
776 | hard-coded path to gas. In the worst case pass @code{--disable-asm} | |
777 | to configure. | |
778 | ||
bee694bc | 779 | @subsection BSD |
d0e1cd3d | 780 | |
f8a45fa1 | 781 | BSD make will not build Libav, you need to install and use GNU Make |
d0e1cd3d DB |
782 | (@file{gmake}). |
783 | ||
bee694bc | 784 | @subsubsection FreeBSD |
54dab567 DB |
785 | |
786 | FreeBSD will not compile out-of-the-box due to broken system headers. | |
787 | Passing @code{--extra-cflags=-D__BSD_VISIBLE} to configure will work | |
788 | around the problem. This may have unexpected sideeffects, so use it at | |
789 | your own risk. If you care about FreeBSD, please make an attempt at | |
790 | getting the system headers fixed. | |
791 | ||
bee694bc | 792 | @subsection (Open)Solaris |
3fd427cd | 793 | |
f8a45fa1 | 794 | GNU Make is required to build Libav, so you have to invoke (@file{gmake}), |
e69decae | 795 | standard Solaris Make will not work. When building with a non-c99 front-end |
ee945547 | 796 | (gcc, generic suncc) add either @code{--extra-libs=/usr/lib/values-xpg6.o} |
e69decae MK |
797 | or @code{--extra-libs=/usr/lib/64/values-xpg6.o} to the configure options |
798 | since the libc is not c99-compliant by default. The probes performed by | |
799 | configure may raise an exception leading to the death of configure itself | |
800 | due to a bug in the system shell. Simply invoke a different shell such as | |
801 | bash directly to work around this: | |
802 | ||
803 | @example | |
804 | bash ./configure | |
805 | @end example | |
3fd427cd | 806 | |
377723b2 MR |
807 | @subsection Darwin (MacOS X, iPhone) |
808 | ||
809 | MacOS X on PowerPC or ARM (iPhone) requires a preprocessor from | |
810 | @url{http://github.com/yuvi/gas-preprocessor} to build the optimized | |
06a2ba23 | 811 | assembler functions. Just download the Perl script and put it somewhere |
f8a45fa1 | 812 | in your PATH, Libav's configure will pick it up automatically. |
377723b2 | 813 | |
d0e1cd3d DB |
814 | @section Windows |
815 | ||
d0e1cd3d DB |
816 | @subsection Native Windows compilation |
817 | ||
f8a45fa1 | 818 | Libav can be built to run natively on Windows using the MinGW tools. Install |
126cadc7 RP |
819 | the latest versions of MSYS and MinGW from @url{http://www.mingw.org/}. |
820 | You can find detailed installation | |
d0e1cd3d DB |
821 | instructions in the download section and the FAQ. |
822 | ||
f8a45fa1 | 823 | Libav does not build out-of-the-box with the packages the automated MinGW |
126cadc7 RP |
824 | installer provides. It also requires coreutils to be installed and many other |
825 | packages updated to the latest version. The minimum version for some packages | |
826 | are listed below: | |
827 | ||
828 | @itemize | |
829 | @item bash 3.1 | |
830 | @item msys-make 3.81-2 (note: not mingw32-make) | |
2014b51c | 831 | @item w32api 3.13 |
126cadc7 RP |
832 | @item mingw-runtime 3.15 |
833 | @end itemize | |
834 | ||
f8a45fa1 | 835 | Libav automatically passes @code{-fno-common} to the compiler to work around |
0f898714 DB |
836 | a GCC bug (see @url{http://gcc.gnu.org/bugzilla/show_bug.cgi?id=37216}). |
837 | ||
c1989552 | 838 | Within the MSYS shell, configure and make with: |
d0e1cd3d | 839 | |
c1989552 | 840 | @example |
1a04d4c7 | 841 | ./configure --enable-memalign-hack |
c1989552 RP |
842 | make |
843 | make install | |
844 | @end example | |
d0e1cd3d | 845 | |
c1989552 RP |
846 | This will install @file{ffmpeg.exe} along with many other development files |
847 | to @file{/usr/local}. You may specify another install path using the | |
848 | @code{--prefix} option in @file{configure}. | |
d0e1cd3d | 849 | |
c1989552 | 850 | Notes: |
d0e1cd3d | 851 | |
c1989552 | 852 | @itemize |
d0e1cd3d | 853 | |
b94ca208 RP |
854 | @item Building natively using MSYS can be sped up by disabling implicit rules |
855 | in the Makefile by calling @code{make -r} instead of plain @code{make}. This | |
856 | speed up is close to non-existent for normal one-off builds and is only | |
857 | noticeable when running make for a second time (for example in | |
858 | @code{make install}). | |
859 | ||
c1989552 RP |
860 | @item In order to compile FFplay, you must have the MinGW development library |
861 | of SDL. Get it from @url{http://www.libsdl.org}. | |
862 | Edit the @file{bin/sdl-config} script so that it points to the correct prefix | |
863 | where SDL was installed. Verify that @file{sdl-config} can be launched from | |
864 | the MSYS command line. | |
d0e1cd3d | 865 | |
f8a45fa1 | 866 | @item By using @code{./configure --enable-shared} when configuring Libav, |
c1989552 | 867 | you can build libavutil, libavcodec and libavformat as DLLs. |
d0e1cd3d DB |
868 | |
869 | @end itemize | |
870 | ||
c1989552 | 871 | @subsection Microsoft Visual C++ compatibility |
d0e1cd3d | 872 | |
f8a45fa1 | 873 | As stated in the FAQ, Libav will not compile under MSVC++. However, if you |
c1989552 RP |
874 | want to use the libav* libraries in your own applications, you can still |
875 | compile those applications using MSVC++. But the libav* libraries you link | |
876 | to @emph{must} be built with MinGW. However, you will not be able to debug | |
877 | inside the libav* libraries, since MSVC++ does not recognize the debug | |
878 | symbols generated by GCC. | |
879 | We strongly recommend you to move over from MSVC++ to MinGW tools. | |
d0e1cd3d | 880 | |
f8a45fa1 | 881 | This description of how to use the Libav libraries with MSVC++ is based on |
c1989552 RP |
882 | Microsoft Visual C++ 2005 Express Edition. If you have a different version, |
883 | you might have to modify the procedures slightly. | |
d0e1cd3d | 884 | |
c1989552 | 885 | @subsubsection Using static libraries |
d0e1cd3d | 886 | |
f8a45fa1 | 887 | Assuming you have just built and installed Libav in @file{/usr/local}. |
d0e1cd3d DB |
888 | |
889 | @enumerate | |
890 | ||
891 | @item Create a new console application ("File / New / Project") and then | |
892 | select "Win32 Console Application". On the appropriate page of the | |
893 | Application Wizard, uncheck the "Precompiled headers" option. | |
894 | ||
895 | @item Write the source code for your application, or, for testing, just | |
896 | copy the code from an existing sample application into the source file | |
c1989552 | 897 | that MSVC++ has already created for you. For example, you can copy |
f8a45fa1 | 898 | @file{libavformat/output-example.c} from the Libav distribution. |
d0e1cd3d DB |
899 | |
900 | @item Open the "Project / Properties" dialog box. In the "Configuration" | |
901 | combo box, select "All Configurations" so that the changes you make will | |
902 | affect both debug and release builds. In the tree view on the left hand | |
903 | side, select "C/C++ / General", then edit the "Additional Include | |
f8a45fa1 | 904 | Directories" setting to contain the path where the Libav includes were |
c1989552 | 905 | installed (i.e. @file{c:\msys\1.0\local\include}). |
f010d377 RP |
906 | Do not add MinGW's include directory here, or the include files will |
907 | conflict with MSVC's. | |
c1989552 RP |
908 | |
909 | @item Still in the "Project / Properties" dialog box, select | |
910 | "Linker / General" from the tree view and edit the | |
911 | "Additional Library Directories" setting to contain the @file{lib} | |
f8a45fa1 | 912 | directory where Libav was installed (i.e. @file{c:\msys\1.0\local\lib}), |
c1989552 RP |
913 | the directory where MinGW libs are installed (i.e. @file{c:\mingw\lib}), |
914 | and the directory where MinGW's GCC libs are installed | |
915 | (i.e. @file{C:\mingw\lib\gcc\mingw32\4.2.1-sjlj}). Then select | |
916 | "Linker / Input" from the tree view, and add the files @file{libavformat.a}, | |
917 | @file{libavcodec.a}, @file{libavutil.a}, @file{libmingwex.a}, | |
918 | @file{libgcc.a}, and any other libraries you used (i.e. @file{libz.a}) | |
919 | to the end of "Additional Dependencies". | |
d0e1cd3d DB |
920 | |
921 | @item Now, select "C/C++ / Code Generation" from the tree view. Select | |
922 | "Debug" in the "Configuration" combo box. Make sure that "Runtime | |
923 | Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in | |
924 | the "Configuration" combo box and make sure that "Runtime Library" is | |
925 | set to "Multi-threaded DLL". | |
926 | ||
c1989552 RP |
927 | @item Click "OK" to close the "Project / Properties" dialog box. |
928 | ||
f8a45fa1 | 929 | @item MSVC++ lacks some C99 header files that are fundamental for Libav. |
c1989552 RP |
930 | Get msinttypes from @url{http://code.google.com/p/msinttypes/downloads/list} |
931 | and install it in MSVC++'s include directory | |
932 | (i.e. @file{C:\Program Files\Microsoft Visual Studio 8\VC\include}). | |
933 | ||
934 | @item MSVC++ also does not understand the @code{inline} keyword used by | |
f8a45fa1 | 935 | Libav, so you must add this line before @code{#include}ing libav*: |
c1989552 RP |
936 | @example |
937 | #define inline _inline | |
938 | @end example | |
939 | ||
c1989552 RP |
940 | @item Build your application, everything should work. |
941 | ||
942 | @end enumerate | |
943 | ||
944 | @subsubsection Using shared libraries | |
945 | ||
946 | This is how to create DLL and LIB files that are compatible with MSVC++: | |
947 | ||
948 | @enumerate | |
949 | ||
950 | @item Add a call to @file{vcvars32.bat} (which sets up the environment | |
951 | variables for the Visual C++ tools) as the first line of @file{msys.bat}. | |
952 | The standard location for @file{vcvars32.bat} is | |
953 | @file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat}, | |
954 | and the standard location for @file{msys.bat} is @file{C:\msys\1.0\msys.bat}. | |
955 | If this corresponds to your setup, add the following line as the first line | |
956 | of @file{msys.bat}: | |
957 | ||
958 | @example | |
959 | call "C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat" | |
960 | @end example | |
961 | ||
962 | Alternatively, you may start the @file{Visual Studio 2005 Command Prompt}, | |
963 | and run @file{c:\msys\1.0\msys.bat} from there. | |
964 | ||
965 | @item Within the MSYS shell, run @code{lib.exe}. If you get a help message | |
966 | from @file{Microsoft (R) Library Manager}, this means your environment | |
967 | variables are set up correctly, the @file{Microsoft (R) Library Manager} | |
f8a45fa1 | 968 | is on the path and will be used by Libav to create |
c1989552 RP |
969 | MSVC++-compatible import libraries. |
970 | ||
f8a45fa1 | 971 | @item Build Libav with |
c1989552 RP |
972 | |
973 | @example | |
974 | ./configure --enable-shared --enable-memalign-hack | |
975 | make | |
976 | make install | |
977 | @end example | |
978 | ||
979 | Your install path (@file{/usr/local/} by default) should now have the | |
980 | necessary DLL and LIB files under the @file{bin} directory. | |
d0e1cd3d DB |
981 | |
982 | @end enumerate | |
983 | ||
c1989552 RP |
984 | To use those files with MSVC++, do the same as you would do with |
985 | the static libraries, as described above. But in Step 4, | |
986 | you should only need to add the directory where the LIB files are installed | |
987 | (i.e. @file{c:\msys\usr\local\bin}). This is not a typo, the LIB files are | |
bc3836a1 RP |
988 | installed in the @file{bin} directory. And instead of adding the static |
989 | libraries (@file{libxxx.a} files) you should add the MSVC import libraries | |
737eb597 | 990 | (@file{avcodec.lib}, @file{avformat.lib}, and |
bc3836a1 RP |
991 | @file{avutil.lib}). Note that you should not use the GCC import |
992 | libraries (@file{libxxx.dll.a} files), as these will give you undefined | |
993 | reference errors. There should be no need for @file{libmingwex.a}, | |
c1989552 RP |
994 | @file{libgcc.a}, and @file{wsock32.lib}, nor any other external library |
995 | statically linked into the DLLs. The @file{bin} directory contains a bunch | |
996 | of DLL files, but the ones that are actually used to run your application | |
997 | are the ones with a major version number in their filenames | |
998 | (i.e. @file{avcodec-51.dll}). | |
999 | ||
f8a45fa1 | 1000 | Libav headers do not declare global data for Windows DLLs through the usual |
e16c1569 RP |
1001 | dllexport/dllimport interface. Such data will be exported properly while |
1002 | building, but to use them in your MSVC++ code you will have to edit the | |
1003 | appropriate headers and mark the data as dllimport. For example, in | |
1004 | libavutil/pixdesc.h you should have: | |
1005 | @example | |
1006 | extern __declspec(dllimport) const AVPixFmtDescriptor av_pix_fmt_descriptors[]; | |
1007 | @end example | |
1008 | ||
e971d813 MS |
1009 | Note that using import libraries created by dlltool requires |
1010 | the linker optimization option to be set to | |
1011 | "References: Keep Unreferenced Data (/OPT:NOREF)", otherwise | |
1012 | the resulting binaries will fail during runtime. This isn't | |
1013 | required when using import libraries generated by lib.exe. | |
1014 | ||
d0e1cd3d DB |
1015 | @subsection Cross compilation for Windows with Linux |
1016 | ||
1017 | You must use the MinGW cross compilation tools available at | |
1018 | @url{http://www.mingw.org/}. | |
1019 | ||
f8a45fa1 | 1020 | Then configure Libav with the following options: |
d0e1cd3d DB |
1021 | @example |
1022 | ./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc- | |
1023 | @end example | |
1024 | (you can change the cross-prefix according to the prefix chosen for the | |
1025 | MinGW tools). | |
1026 | ||
f8a45fa1 | 1027 | Then you can easily test Libav with Wine |
d0e1cd3d DB |
1028 | (@url{http://www.winehq.com/}). |
1029 | ||
1030 | @subsection Compilation under Cygwin | |
1031 | ||
2f821b03 VP |
1032 | Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack |
1033 | llrint() in its C library. | |
d0e1cd3d | 1034 | |
2f821b03 | 1035 | Install your Cygwin with all the "Base" packages, plus the |
d0e1cd3d DB |
1036 | following "Devel" ones: |
1037 | @example | |
faa6f1c3 | 1038 | binutils, gcc4-core, make, git, mingw-runtime, texi2html |
71ecc16b RP |
1039 | @end example |
1040 | ||
1041 | And the following "Utils" one: | |
1042 | @example | |
1043 | diffutils | |
d0e1cd3d DB |
1044 | @end example |
1045 | ||
d0e1cd3d DB |
1046 | Then run |
1047 | ||
1048 | @example | |
2f821b03 | 1049 | ./configure --enable-static --disable-shared |
d0e1cd3d DB |
1050 | @end example |
1051 | ||
2f821b03 VP |
1052 | to make a static build. |
1053 | ||
1054 | The current @code{gcc4-core} package is buggy and needs this flag to build | |
1055 | shared libraries: | |
d0e1cd3d DB |
1056 | |
1057 | @example | |
2f821b03 | 1058 | ./configure --enable-shared --disable-static --extra-cflags=-fno-reorder-functions |
d0e1cd3d DB |
1059 | @end example |
1060 | ||
f8a45fa1 | 1061 | If you want to build Libav with additional libraries, download Cygwin |
5dd9799d VP |
1062 | "Devel" packages for Ogg and Vorbis from any Cygwin packages repository: |
1063 | @example | |
1064 | libogg-devel, libvorbis-devel | |
1065 | @end example | |
1066 | ||
1067 | These library packages are only available from Cygwin Ports | |
be8497b0 | 1068 | (@url{http://sourceware.org/cygwinports/}) : |
5dd9799d VP |
1069 | |
1070 | @example | |
6a74b127 | 1071 | yasm, libSDL-devel, libdirac-devel, libfaac-devel, libgsm-devel, |
5dd9799d VP |
1072 | libmp3lame-devel, libschroedinger1.0-devel, speex-devel, libtheora-devel, |
1073 | libxvidcore-devel | |
1074 | @end example | |
1075 | ||
1076 | The recommendation for libnut and x264 is to build them from source by | |
1077 | yourself, as they evolve too quickly for Cygwin Ports to be up to date. | |
d0e1cd3d | 1078 | |
cdf51395 VP |
1079 | Cygwin 1.7.x has IPv6 support. You can add IPv6 to Cygwin 1.5.x by means |
1080 | of the @code{libgetaddrinfo-devel} package, available at Cygwin Ports. | |
1081 | ||
d0e1cd3d DB |
1082 | @subsection Crosscompilation for Windows under Cygwin |
1083 | ||
1084 | With Cygwin you can create Windows binaries that do not need the cygwin1.dll. | |
1085 | ||
1086 | Just install your Cygwin as explained before, plus these additional | |
1087 | "Devel" packages: | |
1088 | @example | |
1089 | gcc-mingw-core, mingw-runtime, mingw-zlib | |
1090 | @end example | |
1091 | ||
1092 | and add some special flags to your configure invocation. | |
1093 | ||
1094 | For a static build run | |
1095 | @example | |
1096 | ./configure --target-os=mingw32 --enable-memalign-hack --enable-static --disable-shared --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin | |
1097 | @end example | |
1098 | ||
1099 | and for a build with shared libraries | |
1100 | @example | |
1101 | ./configure --target-os=mingw32 --enable-memalign-hack --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin | |
1102 | @end example | |
1103 | ||
d0e1cd3d | 1104 | @bye |