arm: Don't clobber callee saved registers in scalarproduct
[libav.git] / doc / general.texi
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1\input texinfo @c -*- texinfo -*-
2
3@settitle General Documentation
4@titlepage
d0e1cd3d 5@center @titlefont{General Documentation}
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6@end titlepage
7
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8@top
9
10@contents
d0e1cd3d 11
9bdfe9ac 12@chapter External libraries
d0e1cd3d 13
f8a45fa1 14Libav can be hooked up with a number of external libraries to add support
d0e1cd3d 15for more formats. None of them are used by default, their use has to be
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16explicitly requested by passing the appropriate flags to
17@command{./configure}.
d0e1cd3d 18
9bdfe9ac 19@section OpenCORE and VisualOn libraries
d0e1cd3d 20
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21Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
22libraries provide encoders for a number of audio codecs.
0b175caa 23
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24@float NOTE
25OpenCORE and VisualOn libraries are under the Apache License 2.0
26(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
0b175caa 27incompatible with the LGPL version 2.1 and GPL version 2. You have to
f8a45fa1 28upgrade Libav's license to LGPL version 3 (or if you have enabled
0b175caa 29GPL components, GPL version 3) to use it.
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30@end float
31
32@subsection OpenCORE AMR
33
34Libav can make use of the OpenCORE libraries for AMR-NB
35decoding/encoding and AMR-WB decoding.
36
37Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
38instructions for installing the libraries.
39Then pass @code{--enable-libopencore-amrnb} and/or
40@code{--enable-libopencore-amrwb} to configure to enable them.
41
42@subsection VisualOn AAC encoder library
43
44Libav can make use of the VisualOn AACenc library for AAC encoding.
45
46Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
47instructions for installing the library.
48Then pass @code{--enable-libvo-aacenc} to configure to enable it.
49
50@subsection VisualOn AMR-WB encoder library
51
52Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
53
54Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
55instructions for installing the library.
56Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
57
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58@subsection Fraunhofer AAC library
59
60Libav can make use of the Fraunhofer AAC library for AAC encoding.
61
62Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
63instructions for installing the library.
64Then pass @code{--enable-libfdk-aac} to configure to enable it.
65
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66@section LAME
67
68Libav can make use of the LAME library for MP3 encoding.
69
70Go to @url{http://lame.sourceforge.net/} and follow the
71instructions for installing the library.
72Then pass @code{--enable-libmp3lame} to configure to enable it.
73
74@section libvpx
75
76Libav can make use of the libvpx library for VP8 encoding.
77
78Go to @url{http://www.webmproject.org/} and follow the instructions for
79installing the library. Then pass @code{--enable-libvpx} to configure to
80enable it.
81
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82@section libwavpack
83
84Libav can make use of the libwavpack library for WavPack encoding.
85
86Go to @url{http://www.wavpack.com/} and follow the instructions for
87installing the library. Then pass @code{--enable-libwavpack} to configure to
88enable it.
89
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90@section x264
91
92Libav can make use of the x264 library for H.264 encoding.
93
94Go to @url{http://www.videolan.org/developers/x264.html} and follow the
95instructions for installing the library. Then pass @code{--enable-libx264} to
96configure to enable it.
97
98@float NOTE
99x264 is under the GNU Public License Version 2 or later
100(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
101details), you must upgrade Libav's license to GPL in order to use it.
102@end float
103
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104@section libilbc
105
106iLBC is a narrowband speech codec that has been made freely available
107by Google as part of the WebRTC project. libilbc is a packaging friendly
108copy of the iLBC codec. Libav can make use of the libilbc library for
109iLBC encoding and decoding.
110
111Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for
112installing the library. Then pass @code{--enable-libilbc} to configure to
113enable it.
114
0b175caa 115
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116
117@chapter Supported File Formats and Codecs
118
0584b718 119You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
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120
121@section File Formats
122
f8a45fa1 123Libav supports the following file formats through the @code{libavformat}
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124library:
125
126@multitable @columnfractions .4 .1 .1 .4
b3de4544 127@item Name @tab Encoding @tab Decoding @tab Comments
64c2f20a 128@item 4xm @tab @tab X
c6b2dc34 129 @tab 4X Technologies format, used in some games.
f0b19bd3 130@item 8088flex TMV @tab @tab X
574b183d 131@item Adobe Filmstrip @tab X @tab X
39271be4 132@item Audio IFF (AIFF) @tab X @tab X
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133@item American Laser Games MM @tab @tab X
134 @tab Multimedia format used in games like Mad Dog McCree.
39271be4 135@item 3GPP AMR @tab X @tab X
cd223e0b 136@item Apple HTTP Live Streaming @tab @tab X
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137@item ASF @tab X @tab X
138@item AVI @tab X @tab X
0e8c6f22 139@item AviSynth @tab @tab X
c6b2dc34 140@item AVS @tab @tab X
d698c5d3 141 @tab Multimedia format used by the Creature Shock game.
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142@item Beam Software SIFF @tab @tab X
143 @tab Audio and video format used in some games by Beam Software.
144@item Bethesda Softworks VID @tab @tab X
d698c5d3 145 @tab Used in some games from Bethesda Softworks.
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146@item Bink @tab @tab X
147 @tab Multimedia format used by many games.
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148@item Bitmap Brothers JV @tab @tab X
149 @tab Used in Z and Z95 games.
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150@item Brute Force & Ignorance @tab @tab X
151 @tab Used in the game Flash Traffic: City of Angels.
b21e6b70 152@item BWF @tab X @tab X
779ef255 153@item CRI ADX @tab X @tab X
a17c3c7d 154 @tab Audio-only format used in console video games.
f545e006 155@item Discworld II BMV @tab @tab X
913c3e2c 156@item Interplay C93 @tab @tab X
d698c5d3 157 @tab Used in the game Cyberia from Interplay.
913c3e2c 158@item Delphine Software International CIN @tab @tab X
d698c5d3 159 @tab Multimedia format used by Delphine Software games.
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160@item CD+G @tab @tab X
161 @tab Video format used by CD+G karaoke disks
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162@item Commodore CDXL @tab @tab X
163 @tab Amiga CD video format
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164@item Core Audio Format @tab @tab X
165 @tab Apple Core Audio Format
39271be4 166@item CRC testing format @tab X @tab
913c3e2c 167@item Creative Voice @tab X @tab X
d698c5d3 168 @tab Created for the Sound Blaster Pro.
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169@item CRYO APC @tab @tab X
170 @tab Audio format used in some games by CRYO Interactive Entertainment.
39271be4 171@item D-Cinema audio @tab X @tab X
e6565055 172@item Deluxe Paint Animation @tab @tab X
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173@item DFA @tab @tab X
174 @tab This format is used in Chronomaster game
913c3e2c 175@item DV video @tab X @tab X
c6b2dc34 176@item DXA @tab @tab X
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177 @tab This format is used in the non-Windows version of the Feeble Files
178 game and different game cutscenes repacked for use with ScummVM.
39271be4 179@item Electronic Arts cdata @tab @tab X
c6b2dc34 180@item Electronic Arts Multimedia @tab @tab X
d698c5d3 181 @tab Used in various EA games; files have extensions like WVE and UV2.
4d58e4cb 182@item FFM (AVserver live feed) @tab X @tab X
39271be4 183@item Flash (SWF) @tab X @tab X
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184@item Flash 9 (AVM2) @tab X @tab X
185 @tab Only embedded audio is decoded.
186@item FLI/FLC/FLX animation @tab @tab X
d698c5d3 187 @tab .fli/.flc files
6ffd7edd 188@item Flash Video (FLV) @tab X @tab X
d698c5d3 189 @tab Macromedia Flash video files
39271be4 190@item framecrc testing format @tab X @tab
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191@item FunCom ISS @tab @tab X
192 @tab Audio format used in various games from FunCom like The Longest Journey.
39271be4 193@item GIF Animation @tab X @tab
c6b2dc34 194@item GXF @tab X @tab X
d698c5d3 195 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
64c2f20a 196 playout servers.
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197@item HNM @tab @tab X
198 @tab Only version 4 supported, used in some games from Cryo Interactive
dd2d651d 199@item id Quake II CIN video @tab @tab X
76ec3939 200@item id RoQ @tab X @tab X
d698c5d3 201 @tab Used in Quake III, Jedi Knight 2, other computer games.
3b39e273 202@item IEC61937 encapsulation @tab X @tab X
c6b2dc34 203@item IFF @tab @tab X
d698c5d3 204 @tab Interchange File Format
a2b251a0 205@item iLBC @tab X @tab X
c6b2dc34 206@item Interplay MVE @tab @tab X
d698c5d3 207 @tab Format used in various Interplay computer games.
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208@item IV8 @tab @tab X
209 @tab A format generated by IndigoVision 8000 video server.
54bc6403 210@item IVF (On2) @tab X @tab X
173bb37f 211 @tab A format used by libvpx
0ca36b4d 212@item LATM @tab X @tab X
c6b2dc34 213@item LMLM4 @tab @tab X
d698c5d3 214 @tab Used by Linux Media Labs MPEG-4 PCI boards
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215@item LXF @tab @tab X
216 @tab VR native stream format, used by Leitch/Harris' video servers.
64c2f20a 217@item Matroska @tab X @tab X
39271be4 218@item Matroska audio @tab X @tab
fd5b124d 219@item FFmpeg metadata @tab X @tab X
a4651511 220 @tab Metadata in text format.
913c3e2c 221@item MAXIS XA @tab @tab X
d698c5d3 222 @tab Used in Sim City 3000; file extension .xa.
61dc238b 223@item MD Studio @tab @tab X
9d09ebf1 224@item Mobotix .mxg @tab @tab X
64c2f20a 225@item Monkey's Audio @tab @tab X
822cc8f7 226@item Motion Pixels MVI @tab @tab X
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227@item MOV/QuickTime/MP4 @tab X @tab X
228 @tab 3GP, 3GP2, PSP, iPod variants supported
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229@item MP2 @tab X @tab X
230@item MP3 @tab X @tab X
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231@item MPEG-1 System @tab X @tab X
232 @tab muxed audio and video, VCD format supported
233@item MPEG-PS (program stream) @tab X @tab X
234 @tab also known as @code{VOB} file, SVCD and DVD format supported
235@item MPEG-TS (transport stream) @tab X @tab X
d698c5d3 236 @tab also known as DVB Transport Stream
c6b2dc34 237@item MPEG-4 @tab X @tab X
d698c5d3 238 @tab MPEG-4 is a variant of QuickTime.
39271be4 239@item MIME multipart JPEG @tab X @tab
bac4c85c 240@item MSN TCP webcam @tab @tab X
d698c5d3 241 @tab Used by MSN Messenger webcam streams.
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242@item MTV @tab @tab X
243@item Musepack @tab @tab X
244@item Musepack SV8 @tab @tab X
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245@item Material eXchange Format (MXF) @tab X @tab X
246 @tab SMPTE 377M, used by D-Cinema, broadcast industry.
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247@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
248 @tab SMPTE 386M, D-10/IMX Mapping.
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249@item NC camera feed @tab @tab X
250 @tab NC (AVIP NC4600) camera streams
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251@item NTT TwinVQ (VQF) @tab @tab X
252 @tab Nippon Telegraph and Telephone Corporation TwinVQ.
913c3e2c 253@item Nullsoft Streaming Video @tab @tab X
39271be4 254@item NuppelVideo @tab @tab X
c6b2dc34 255@item NUT @tab X @tab X
d698c5d3 256 @tab NUT Open Container Format
39271be4 257@item Ogg @tab X @tab X
f28070a1 258@item Playstation Portable PMP @tab @tab X
913c3e2c 259@item TechnoTrend PVA @tab @tab X
d698c5d3 260 @tab Used by TechnoTrend DVB PCI boards.
cdce0fb8 261@item QCP @tab @tab X
43dedc1e 262@item raw ADTS (AAC) @tab X @tab X
76ec3939 263@item raw AC-3 @tab X @tab X
de295976 264@item raw Chinese AVS video @tab X @tab X
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265@item raw CRI ADX @tab X @tab X
266@item raw Dirac @tab X @tab X
267@item raw DNxHD @tab X @tab X
268@item raw DTS @tab X @tab X
269@item raw E-AC-3 @tab X @tab X
270@item raw FLAC @tab X @tab X
271@item raw GSM @tab @tab X
272@item raw H.261 @tab X @tab X
273@item raw H.263 @tab X @tab X
274@item raw H.264 @tab X @tab X
58466462 275@item raw HEVC @tab @tab X
43dedc1e 276@item raw Ingenient MJPEG @tab @tab X
76ec3939 277@item raw MJPEG @tab X @tab X
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278@item raw MLP @tab @tab X
279@item raw MPEG @tab @tab X
280@item raw MPEG-1 @tab @tab X
281@item raw MPEG-2 @tab @tab X
282@item raw MPEG-4 @tab X @tab X
283@item raw NULL @tab X @tab
81b55ee5 284@item raw video @tab X @tab X
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285@item raw id RoQ @tab X @tab
286@item raw Shorten @tab @tab X
57231e4d 287@item raw TAK @tab @tab X
23d9cc45 288@item raw TrueHD @tab X @tab X
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289@item raw VC-1 @tab @tab X
290@item raw PCM A-law @tab X @tab X
291@item raw PCM mu-law @tab X @tab X
292@item raw PCM signed 8 bit @tab X @tab X
293@item raw PCM signed 16 bit big-endian @tab X @tab X
294@item raw PCM signed 16 bit little-endian @tab X @tab X
295@item raw PCM signed 24 bit big-endian @tab X @tab X
296@item raw PCM signed 24 bit little-endian @tab X @tab X
297@item raw PCM signed 32 bit big-endian @tab X @tab X
298@item raw PCM signed 32 bit little-endian @tab X @tab X
299@item raw PCM unsigned 8 bit @tab X @tab X
300@item raw PCM unsigned 16 bit big-endian @tab X @tab X
301@item raw PCM unsigned 16 bit little-endian @tab X @tab X
302@item raw PCM unsigned 24 bit big-endian @tab X @tab X
303@item raw PCM unsigned 24 bit little-endian @tab X @tab X
304@item raw PCM unsigned 32 bit big-endian @tab X @tab X
305@item raw PCM unsigned 32 bit little-endian @tab X @tab X
306@item raw PCM floating-point 32 bit big-endian @tab X @tab X
307@item raw PCM floating-point 32 bit little-endian @tab X @tab X
308@item raw PCM floating-point 64 bit big-endian @tab X @tab X
309@item raw PCM floating-point 64 bit little-endian @tab X @tab X
39271be4 310@item RDT @tab @tab X
913c3e2c 311@item REDCODE R3D @tab @tab X
7eb68edb 312 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
64c2f20a 313@item RealMedia @tab X @tab X
39271be4 314@item Redirector @tab @tab X
913c3e2c 315@item Renderware TeXture Dictionary @tab @tab X
c6b2dc34 316@item RL2 @tab @tab X
d698c5d3 317 @tab Audio and video format used in some games by Entertainment Software Partners.
39271be4 318@item RPL/ARMovie @tab @tab X
e8723e24 319@item Lego Mindstorms RSO @tab X @tab X
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320@item RTMP @tab X @tab X
321 @tab Output is performed by publishing stream to RTMP server
44594cc7 322@item RTP @tab X @tab X
6f5a3d0a 323@item RTSP @tab X @tab X
01c8d258 324@item SAP @tab X @tab X
39271be4 325@item SDP @tab @tab X
c6b2dc34 326@item Sega FILM/CPK @tab @tab X
d698c5d3 327 @tab Used in many Sega Saturn console games.
913c3e2c 328@item Sierra SOL @tab @tab X
d698c5d3 329 @tab .sol files used in Sierra Online games.
c6b2dc34 330@item Sierra VMD @tab @tab X
d698c5d3 331 @tab Used in Sierra CD-ROM games.
c6b2dc34 332@item Smacker @tab @tab X
d698c5d3 333 @tab Multimedia format used by many games.
ffa0923e 334@item SMJPEG @tab X @tab X
b5aecc6b 335 @tab Used in certain Loki game ports.
f40e7eb5 336@item Sony OpenMG (OMA) @tab X @tab X
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337 @tab Audio format used in Sony Sonic Stage and Sony Vegas.
338@item Sony PlayStation STR @tab @tab X
740e89cf 339@item Sony Wave64 (W64) @tab @tab X
cbfe5bee 340@item SoX native format @tab X @tab X
64c2f20a 341@item SUN AU format @tab X @tab X
5a717094 342@item Text files @tab @tab X
c6b2dc34 343@item THP @tab @tab X
d698c5d3 344 @tab Used on the Nintendo GameCube.
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345@item Tiertex Limited SEQ @tab @tab X
346 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
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347@item True Audio @tab @tab X
348@item VC-1 test bitstream @tab X @tab X
c6b2dc34 349@item WAV @tab X @tab X
39271be4 350@item WavPack @tab @tab X
316d6c15 351@item WebM @tab X @tab X
82ca054a 352@item Windows Televison (WTV) @tab @tab X
913c3e2c 353@item Wing Commander III movie @tab @tab X
d698c5d3 354 @tab Multimedia format used in Origin's Wing Commander III computer game.
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355@item Westwood Studios audio @tab @tab X
356 @tab Multimedia format used in Westwood Studios games.
357@item Westwood Studios VQA @tab @tab X
358 @tab Multimedia format used in Westwood Studios games.
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359@item XMV @tab @tab X
360 @tab Microsoft video container used in Xbox games.
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361@item xWMA @tab @tab X
362 @tab Microsoft audio container used by XAudio 2.
39271be4 363@item YUV4MPEG pipe @tab X @tab X
148bcae9 364@item Psygnosis YOP @tab @tab X
0e714f88 365@item ZeroCodec Lossless Video @tab @tab X
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366@end multitable
367
368@code{X} means that encoding (resp. decoding) is supported.
369
370@section Image Formats
371
43fb279f 372Libav can read and write images for each frame of a video sequence. The
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373following image formats are supported:
374
375@multitable @columnfractions .4 .1 .1 .4
b3de4544 376@item Name @tab Encoding @tab Decoding @tab Comments
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377@item .Y.U.V @tab X @tab X
378 @tab one raw file per component
379@item animated GIF @tab X @tab X
380 @tab Only uncompressed GIFs are generated.
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381@item BMP @tab X @tab X
382 @tab Microsoft BMP image
e27ce0ee 383@item DPX @tab X @tab X
94d3d6a4 384 @tab Digital Picture Exchange
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385@item JPEG @tab X @tab X
386 @tab Progressive JPEG is not supported.
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387@item JPEG 2000 @tab E @tab X
388 @tab encoding supported through external library libopenjpeg
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389@item JPEG-LS @tab X @tab X
390@item LJPEG @tab X @tab
391 @tab Lossless JPEG
ddea12a6 392@item PAM @tab X @tab X
9db80acb 393 @tab PAM is a PNM extension with alpha support.
ddea12a6 394@item PBM @tab X @tab X
f2937cc6 395 @tab Portable BitMap image
effcedf7 396@item PCX @tab X @tab X
9db80acb 397 @tab PC Paintbrush
ddea12a6 398@item PGM @tab X @tab X
314511ab 399 @tab Portable GrayMap image
ddea12a6 400@item PGMYUV @tab X @tab X
9db80acb 401 @tab PGM with U and V components in YUV 4:2:0
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402@item PIC @tab @tab X
403 @tab Pictor/PC Paint
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404@item PNG @tab X @tab X
405 @tab 2/4 bpp not supported yet
ddea12a6 406@item PPM @tab X @tab X
314511ab 407 @tab Portable PixelMap image
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408@item PTX @tab @tab X
409 @tab V.Flash PTX format
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410@item SGI @tab X @tab X
411 @tab SGI RGB image format
d7840529 412@item Sun Rasterfile @tab X @tab X
a1c5b6ec 413 @tab Sun RAS image format
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414@item TIFF @tab X @tab X
415 @tab YUV, JPEG and some extension is not supported yet.
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416@item Truevision Targa @tab X @tab X
417 @tab Targa (.TGA) image format
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418@item WebP @tab @tab X
419 @tab WebP image format
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420@item XBM @tab X @tab
421 @tab X BitMap image format
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422@item XWD @tab X @tab X
423 @tab X Window Dump image format
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424@end multitable
425
426@code{X} means that encoding (resp. decoding) is supported.
427
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428@code{E} means that support is provided through an external library.
429
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430@section Video Codecs
431
432@multitable @columnfractions .4 .1 .1 .4
b3de4544 433@item Name @tab Encoding @tab Decoding @tab Comments
9510f59a 434@item 4X Movie @tab @tab X
d698c5d3 435 @tab Used in certain computer games.
f0b19bd3 436@item 8088flex TMV @tab @tab X
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437@item 8SVX exponential @tab @tab X
438@item 8SVX fibonacci @tab @tab X
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439@item A64 multicolor @tab X @tab
440 @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
913c3e2c 441@item American Laser Games MM @tab @tab X
d698c5d3 442 @tab Used in games like Mad Dog McCree.
a1c5b6ec 443@item AMV Video @tab @tab X
d698c5d3 444 @tab Used in Chinese MP3 players.
5a717094 445@item ANSI/ASCII art @tab @tab X
1232a164 446@item Apple Intermediate Codec @tab @tab X
d66d8b83 447@item Apple MJPEG-B @tab @tab X
1a265f61 448@item Apple ProRes @tab X @tab X
d66d8b83 449@item Apple QuickDraw @tab @tab X
d698c5d3 450 @tab fourcc: qdrw
d66d8b83 451@item Asus v1 @tab X @tab X
d698c5d3 452 @tab fourcc: ASV1
d66d8b83 453@item Asus v2 @tab X @tab X
d698c5d3 454 @tab fourcc: ASV2
d66d8b83 455@item ATI VCR1 @tab @tab X
d698c5d3 456 @tab fourcc: VCR1
d66d8b83 457@item ATI VCR2 @tab @tab X
d698c5d3 458 @tab fourcc: VCR2
588f8cd8 459@item Auravision Aura @tab @tab X
ce293510 460@item Auravision Aura 2 @tab @tab X
dd2d651d 461@item Autodesk Animator Flic video @tab @tab X
d66d8b83 462@item Autodesk RLE @tab @tab X
d698c5d3 463 @tab fourcc: AASC
9510f59a 464@item AVS (Audio Video Standard) video @tab @tab X
d698c5d3 465 @tab Video encoding used by the Creature Shock game.
68dddf53 466@item Beam Software VB @tab @tab X
9510f59a 467@item Bethesda VID video @tab @tab X
d698c5d3 468 @tab Used in some games from Bethesda Softworks.
342c7dfd 469@item Bink Video @tab @tab X
402f9ad5 470@item Bitmap Brothers JV video @tab @tab X
9510f59a
DB
471@item Brute Force & Ignorance @tab @tab X
472 @tab Used in the game Flash Traffic: City of Angels.
bac4c85c 473@item C93 video @tab @tab X
d698c5d3 474 @tab Codec used in Cyberia game.
d66d8b83 475@item CamStudio @tab @tab X
d698c5d3 476 @tab fourcc: CSCD
a3d995c1
MT
477@item CD+G @tab @tab X
478 @tab Video codec for CD+G karaoke disks
dc4e5748
PM
479@item CDXL @tab @tab X
480 @tab Amiga CD video codec
de295976
SG
481@item Chinese AVS video @tab E @tab X
482 @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
9510f59a
DB
483@item Delphine Software International CIN video @tab @tab X
484 @tab Codec used in Delphine Software International games.
f545e006 485@item Discworld II BMV Video @tab @tab X
45eaac02 486@item Canopus Lossless Codec @tab @tab X
d66d8b83 487@item Cinepak @tab @tab X
e93947b7 488@item Cirrus Logic AccuPak @tab X @tab X
d698c5d3 489 @tab fourcc: CLJR
9510f59a 490@item Creative YUV (CYUV) @tab @tab X
42315dab
KS
491@item DFA @tab @tab X
492 @tab Codec used in Chronomaster game.
82ced5a9 493@item Dirac @tab E @tab E
a229d6c2 494 @tab supported through external library libschroedinger
a1ae40fd 495@item Deluxe Paint Animation @tab @tab X
9510f59a
DB
496@item DNxHD @tab X @tab X
497 @tab aka SMPTE VC3
68dddf53 498@item Duck TrueMotion 1.0 @tab @tab X
d698c5d3 499 @tab fourcc: DUCK
68dddf53 500@item Duck TrueMotion 2.0 @tab @tab X
d698c5d3 501 @tab fourcc: TM20
9510f59a 502@item DV (Digital Video) @tab X @tab X
19341c58 503@item Dxtory capture format @tab @tab X
9510f59a 504@item Feeble Files/ScummVM DXA @tab @tab X
d698c5d3 505 @tab Codec originally used in Feeble Files game.
9510f59a 506@item Electronic Arts CMV video @tab @tab X
d698c5d3 507 @tab Used in NHL 95 game.
c63ea92b 508@item Electronic Arts Madcow video @tab @tab X
dd2d651d
DB
509@item Electronic Arts TGV video @tab @tab X
510@item Electronic Arts TGQ video @tab @tab X
511@item Electronic Arts TQI video @tab @tab X
512@item Escape 124 @tab @tab X
350914fc 513@item Escape 130 @tab @tab X
f4258b13 514@item FFmpeg video codec #1 @tab X @tab X
d698c5d3 515 @tab experimental lossless codec (fourcc: FFV1)
dd2d651d 516@item Flash Screen Video v1 @tab X @tab X
d698c5d3 517 @tab fourcc: FSV1
c2d23309 518@item Flash Screen Video v2 @tab @tab X
dd2d651d 519@item Flash Video (FLV) @tab X @tab X
d698c5d3 520 @tab Sorenson H.263 used in Flash
41dd77bd 521@item Forward Uncompressed @tab @tab X
dd2d651d 522@item Fraps @tab @tab X
2d66a58c
KS
523@item Go2Webinar @tab @tab X
524 @tab fourcc: G2M4
d66d8b83 525@item H.261 @tab X @tab X
dd2d651d
DB
526@item H.263 / H.263-1996 @tab X @tab X
527@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
528@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
360f980b 529 @tab encoding supported through external library libx264
064698d3 530@item HEVC @tab @tab X
9af7a852 531@item HNM version 4 @tab @tab X
d66d8b83 532@item HuffYUV @tab X @tab X
dd2d651d 533@item HuffYUV FFmpeg variant @tab X @tab X
d66d8b83 534@item IBM Ultimotion @tab @tab X
d698c5d3 535 @tab fourcc: ULTI
bac4c85c 536@item id Cinematic video @tab @tab X
d698c5d3 537 @tab Used in Quake II.
a1c5b6ec 538@item id RoQ video @tab X @tab X
d698c5d3 539 @tab Used in Quake III, Jedi Knight 2, other computer games.
b9e06ddd 540@item IFF ILBM @tab @tab X
da9cea77 541 @tab IFF interleaved bitmap
b9e06ddd
PR
542@item IFF ByteRun1 @tab @tab X
543 @tab IFF run length encoded bitmap
dd2d651d
DB
544@item Intel H.263 @tab @tab X
545@item Intel Indeo 2 @tab @tab X
d66d8b83 546@item Intel Indeo 3 @tab @tab X
adfe0c94 547@item Intel Indeo 4 @tab @tab X
5bebe94d 548@item Intel Indeo 5 @tab @tab X
dd2d651d 549@item Interplay C93 @tab @tab X
9510f59a 550 @tab Used in the game Cyberia from Interplay.
dd2d651d 551@item Interplay MVE video @tab @tab X
d698c5d3 552 @tab Used in Interplay .MVE files.
dd2d651d 553@item Karl Morton's video codec @tab @tab X
d698c5d3 554 @tab Codec used in Worms games.
bf354122
DV
555@item Kega Game Video (KGV1) @tab @tab X
556 @tab Kega emulator screen capture codec.
d267b339 557@item Lagarith @tab @tab X
dd2d651d
DB
558@item LCL (LossLess Codec Library) MSZH @tab @tab X
559@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
d66d8b83
DB
560@item LOCO @tab @tab X
561@item lossless MJPEG @tab X @tab X
edf35d83
KS
562@item Microsoft ATC Screen @tab @tab X
563 @tab Also known as Microsoft Screen 3.
5b7e3a19
KS
564@item Microsoft Expression Encoder Screen @tab @tab X
565 @tab Also known as Microsoft Titanium Screen 2.
d66d8b83 566@item Microsoft RLE @tab @tab X
005c80b6
KS
567@item Microsoft Screen 1 @tab @tab X
568 @tab Also known as Windows Media Video V7 Screen.
ee769c6a
AD
569@item Microsoft Screen 2 @tab @tab X
570 @tab Also known as Windows Media Video V9 Screen.
dd2d651d 571@item Microsoft Video 1 @tab @tab X
d66d8b83 572@item Mimic @tab @tab X
d698c5d3 573 @tab Used in MSN Messenger Webcam streams.
d66d8b83 574@item Miro VideoXL @tab @tab X
d698c5d3 575 @tab fourcc: VIXL
eacf8613 576@item MJPEG (Motion JPEG) @tab X @tab X
ce02f9be 577@item Mobotix MxPEG video @tab @tab X
dd2d651d
DB
578@item Motion Pixels video @tab @tab X
579@item MPEG-1 video @tab X @tab X
dd2d651d
DB
580@item MPEG-2 video @tab X @tab X
581@item MPEG-4 part 2 @tab X @tab X
29e4046e 582 @tab libxvidcore can be used alternatively for encoding.
f7af2c1d 583@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
dd2d651d
DB
584@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
585@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
eacf8613 586@item Nintendo Gamecube THP video @tab @tab X
641992de
DB
587@item NuppelVideo/RTjpeg @tab @tab X
588 @tab Video encoding used in NuppelVideo files.
d66d8b83 589@item On2 VP3 @tab @tab X
d698c5d3 590 @tab still experimental
d66d8b83 591@item On2 VP5 @tab @tab X
d698c5d3 592 @tab fourcc: VP50
d66d8b83 593@item On2 VP6 @tab @tab X
d698c5d3 594 @tab fourcc: VP60,VP61,VP62
3b636f21
DC
595@item VP8 @tab E @tab X
596 @tab fourcc: VP80, encoding supported through external library libvpx
72ca830f
RB
597@item VP9 @tab E @tab X
598 @tab Encoding supported through external library libvpx
d66d8b83 599@item planar RGB @tab @tab X
d698c5d3 600 @tab fourcc: 8BPS
a1c5b6ec 601@item Q-team QPEG @tab @tab X
d698c5d3 602 @tab fourccs: QPEG, Q1.0, Q1.1
9510f59a 603@item QuickTime 8BPS video @tab @tab X
a1c5b6ec
JR
604@item QuickTime Animation (RLE) video @tab X @tab X
605 @tab fourcc: 'rle '
606@item QuickTime Graphics (SMC) @tab @tab X
607 @tab fourcc: 'smc '
608@item QuickTime video (RPZA) @tab @tab X
609 @tab fourcc: rpza
43836928 610@item R10K AJA Kona 10-bit RGB Codec @tab @tab X
4aaab0a3 611@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X
a1c5b6ec 612@item Raw Video @tab X @tab X
d0e1cd3d
DB
613@item RealVideo 1.0 @tab X @tab X
614@item RealVideo 2.0 @tab X @tab X
6beb8b26
KS
615@item RealVideo 3.0 @tab @tab X
616 @tab still far from ideal
11c0f9ec 617@item RealVideo 4.0 @tab @tab X
68dddf53 618@item Renderware TXD (TeXture Dictionary) @tab @tab X
d698c5d3 619 @tab Texture dictionaries used by the Renderware Engine.
a1c5b6ec
JR
620@item RL2 video @tab @tab X
621 @tab used in some games by Entertainment Software Partners
68dddf53
JR
622@item Sierra VMD video @tab @tab X
623 @tab Used in Sierra VMD files.
bac4c85c 624@item Smacker video @tab @tab X
d698c5d3 625 @tab Video encoding used in Smacker.
68dddf53 626@item SMPTE VC-1 @tab @tab X
eacf8613 627@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
a1c5b6ec 628@item Sorenson Vector Quantizer 1 @tab X @tab X
d698c5d3 629 @tab fourcc: SVQ1
a1c5b6ec 630@item Sorenson Vector Quantizer 3 @tab @tab X
d698c5d3 631 @tab fourcc: SVQ3
a1c5b6ec 632@item Sunplus JPEG (SP5X) @tab @tab X
d698c5d3 633 @tab fourcc: SP5X
68dddf53 634@item TechSmith Screen Capture Codec @tab @tab X
d698c5d3 635 @tab fourcc: TSCC
781888da
KS
636@item TechSmith Screen Capture Codec 2 @tab @tab X
637 @tab fourcc: TSC2
82ced5a9 638@item Theora @tab E @tab X
360f980b 639 @tab encoding supported through external library libtheora
a1c5b6ec 640@item Tiertex Limited SEQ video @tab @tab X
d698c5d3 641 @tab Codec used in DOS CD-ROM FlashBack game.
1ab5a780 642@item Ut Video @tab X @tab X
80f6c0bb
DB
643@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
644@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
c433a3f9 645@item VBLE Lossless Codec @tab @tab X
eacf8613 646@item VMware Screen Codec / VMware Video @tab @tab X
d698c5d3 647 @tab Codec used in videos captured by VMware.
eacf8613 648@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
45ecda85 649@item Windows Media Image @tab @tab X
dd2d651d 650@item Windows Media Video 7 @tab X @tab X
eacf8613 651@item Windows Media Video 8 @tab X @tab X
68dddf53
JR
652@item Windows Media Video 9 @tab @tab X
653 @tab not completely working
eacf8613
JR
654@item Wing Commander III / Xan @tab @tab X
655 @tab Used in Wing Commander III .MVE files.
44ddfd47
KS
656@item Wing Commander IV / Xan @tab @tab X
657 @tab Used in Wing Commander IV.
d66d8b83
DB
658@item Winnov WNV1 @tab @tab X
659@item WMV7 @tab X @tab X
39271be4 660@item YAMAHA SMAF @tab X @tab X
148bcae9 661@item Psygnosis YOP Video @tab @tab X
d66d8b83 662@item ZLIB @tab X @tab X
d698c5d3 663 @tab part of LCL, encoder experimental
eacf8613 664@item Zip Motion Blocks Video @tab X @tab X
d698c5d3 665 @tab Encoder works only in PAL8.
d0e1cd3d
DB
666@end multitable
667
668@code{X} means that encoding (resp. decoding) is supported.
669
82ced5a9
DB
670@code{E} means that support is provided through an external library.
671
d0e1cd3d
DB
672@section Audio Codecs
673
485ec4f1 674@multitable @columnfractions .4 .1 .1 .4
b3de4544 675@item Name @tab Encoding @tab Decoding @tab Comments
16d81b27 676@item 8SVX audio @tab @tab X
82ced5a9 677@item AAC @tab E @tab X
d89e738a 678 @tab encoding supported through external library libfaac and libvo-aacenc
c76d1bb2 679@item AC-3 @tab IX @tab X
fd75cedd
DB
680@item ADPCM 4X Movie @tab @tab X
681@item ADPCM CDROM XA @tab @tab X
682@item ADPCM Creative Technology @tab @tab X
683 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
684@item ADPCM Electronic Arts @tab @tab X
685 @tab Used in various EA titles.
686@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
687 @tab Used in Sim City 3000.
688@item ADPCM Electronic Arts R1 @tab @tab X
689@item ADPCM Electronic Arts R2 @tab @tab X
690@item ADPCM Electronic Arts R3 @tab @tab X
691@item ADPCM Electronic Arts XAS @tab @tab X
21e681ba 692@item ADPCM G.722 @tab X @tab X
fd75cedd
DB
693@item ADPCM G.726 @tab X @tab X
694@item ADPCM IMA AMV @tab @tab X
695 @tab Used in AMV files
696@item ADPCM IMA Electronic Arts EACS @tab @tab X
697@item ADPCM IMA Electronic Arts SEAD @tab @tab X
698@item ADPCM IMA Funcom @tab @tab X
699@item ADPCM IMA QuickTime @tab X @tab X
700@item ADPCM IMA Loki SDL MJPEG @tab @tab X
701@item ADPCM IMA WAV @tab X @tab X
702@item ADPCM IMA Westwood @tab @tab X
703@item ADPCM ISS IMA @tab @tab X
704 @tab Used in FunCom games.
705@item ADPCM IMA Duck DK3 @tab @tab X
706 @tab Used in some Sega Saturn console games.
707@item ADPCM IMA Duck DK4 @tab @tab X
708 @tab Used in some Sega Saturn console games.
709@item ADPCM Microsoft @tab X @tab X
710@item ADPCM MS IMA @tab X @tab X
711@item ADPCM Nintendo Gamecube THP @tab @tab X
712@item ADPCM QT IMA @tab X @tab X
713@item ADPCM SEGA CRI ADX @tab X @tab X
714 @tab Used in Sega Dreamcast games.
715@item ADPCM Shockwave Flash @tab X @tab X
716@item ADPCM SMJPEG IMA @tab @tab X
717 @tab Used in certain Loki game ports.
718@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
719@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
720@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
721@item ADPCM Westwood Studios IMA @tab @tab X
722 @tab Used in Westwood Studios games like Command and Conquer.
723@item ADPCM Yamaha @tab X @tab X
2bcaf2fe 724@item AMR-NB @tab E @tab X
4fe3edaa 725 @tab encoding supported through external library libopencore-amrnb
f502ff3f
MS
726@item AMR-WB @tab E @tab X
727 @tab encoding supported through external library libvo-amrwbenc
833e90dd 728@item Apple lossless audio @tab X @tab X
d698c5d3 729 @tab QuickTime fourcc 'alac'
7df9e693
DB
730@item ATRAC1 @tab @tab X
731@item ATRAC3 @tab @tab X
c0d3f516
PR
732@item Bink Audio @tab @tab X
733 @tab Used in Bink and Smacker files in many games.
9510f59a 734@item Delphine Software International CIN audio @tab @tab X
d698c5d3 735 @tab Codec used in Delphine Software International games.
f545e006 736@item Discworld II BMV Audio @tab @tab X
9510f59a
DB
737@item COOK @tab @tab X
738 @tab All versions except 5.1 are supported.
9510f59a 739@item DCA (DTS Coherent Acoustics) @tab @tab X
12dd57fd
DB
740@item DPCM id RoQ @tab X @tab X
741 @tab Used in Quake III, Jedi Knight 2, other computer games.
742@item DPCM Interplay @tab @tab X
743 @tab Used in various Interplay computer games.
744@item DPCM Sierra Online @tab @tab X
745 @tab Used in Sierra Online game audio files.
746@item DPCM Sol @tab @tab X
747@item DPCM Xan @tab @tab X
eff9011d 748 @tab Used in Origin's Wing Commander IV AVI files.
16d81b27 749@item DSP Group TrueSpeech @tab @tab X
16d81b27 750@item DV audio @tab @tab X
aa47c35d 751@item Enhanced AC-3 @tab X @tab X
dd2d651d 752@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
55c3a4f6 753@item G.723.1 @tab @tab X
b576934d
RD
754@item GSM @tab E @tab X
755 @tab encoding supported through external library libgsm
756@item GSM Microsoft variant @tab E @tab X
757 @tab encoding supported through external library libgsm
c6061443 758@item IAC (Indeo Audio Coder) @tab @tab X
3641b048
MS
759@item iLBC (Internet Low Bitrate Codec) @tab E @tab E
760 @tab encoding and decoding supported through external library libilbc
dd2d651d 761@item IMC (Intel Music Coder) @tab @tab X
dd2d651d
DB
762@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
763@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
9ba4821d
RP
764@item MLP (Meridian Lossless Packing) @tab @tab X
765 @tab Used in DVD-Audio discs.
16d81b27 766@item Monkey's Audio @tab @tab X
d698c5d3 767 @tab Only versions 3.97-3.99 are supported.
dd2d651d
DB
768@item MP1 (MPEG audio layer 1) @tab @tab IX
769@item MP2 (MPEG audio layer 2) @tab IX @tab IX
770@item MP3 (MPEG audio layer 3) @tab E @tab IX
771 @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
99971952 772@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
dd2d651d
DB
773@item Musepack SV7 @tab @tab X
774@item Musepack SV8 @tab @tab X
641992de 775@item Nellymoser Asao @tab X @tab X
6cb8c854 776@item Opus @tab E @tab E
44617d6e 777 @tab supported through external library libopus
641992de
DB
778@item PCM A-law @tab X @tab X
779@item PCM mu-law @tab X @tab X
7e52080c
PM
780@item PCM signed 16-bit little-endian planar @tab @tab X
781@item PCM signed 24-bit little-endian planar @tab @tab X
782@item PCM signed 32-bit little-endian planar @tab @tab X
641992de
DB
783@item PCM 32-bit floating point big-endian @tab X @tab X
784@item PCM 32-bit floating point little-endian @tab X @tab X
785@item PCM 64-bit floating point big-endian @tab X @tab X
786@item PCM 64-bit floating point little-endian @tab X @tab X
787@item PCM D-Cinema audio signed 24-bit @tab X @tab X
788@item PCM signed 8-bit @tab X @tab X
789@item PCM signed 16-bit big-endian @tab X @tab X
790@item PCM signed 16-bit little-endian @tab X @tab X
791@item PCM signed 24-bit big-endian @tab X @tab X
792@item PCM signed 24-bit little-endian @tab X @tab X
793@item PCM signed 32-bit big-endian @tab X @tab X
794@item PCM signed 32-bit little-endian @tab X @tab X
5dd3707b 795@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
641992de
DB
796@item PCM unsigned 8-bit @tab X @tab X
797@item PCM unsigned 16-bit big-endian @tab X @tab X
798@item PCM unsigned 16-bit little-endian @tab X @tab X
799@item PCM unsigned 24-bit big-endian @tab X @tab X
800@item PCM unsigned 24-bit little-endian @tab X @tab X
801@item PCM unsigned 32-bit big-endian @tab X @tab X
802@item PCM unsigned 32-bit little-endian @tab X @tab X
85579b63 803@item PCM Zork @tab @tab X
73b458e3 804@item QCELP / PureVoice @tab @tab X
a1c5b6ec 805@item QDesign Music Codec 2 @tab @tab X
d698c5d3 806 @tab There are still some distortions.
d31ba231 807@item RealAudio 1.0 (14.4K) @tab X @tab X
d698c5d3 808 @tab Real 14400 bit/s codec
a1c5b6ec 809@item RealAudio 2.0 (28.8K) @tab @tab X
d698c5d3 810 @tab Real 28800 bit/s codec
a1c5b6ec 811@item RealAudio 3.0 (dnet) @tab IX @tab X
a692130f 812 @tab Real low bitrate AC-3 codec
b8560637 813@item RealAudio Lossless @tab @tab X
7bd3096f 814@item RealAudio SIPR / ACELP.NET @tab @tab X
bac4c85c 815@item Shorten @tab @tab X
68dddf53
JR
816@item Sierra VMD audio @tab @tab X
817 @tab Used in Sierra VMD files.
bac4c85c 818@item Smacker audio @tab @tab X
9aa91043 819@item SMPTE 302M AES3 audio @tab @tab X
b606a017 820@item Speex @tab E @tab E
360f980b 821 @tab supported through external library libspeex
57231e4d 822@item TAK (Tom's lossless Audio Kompressor) @tab @tab X
16d81b27 823@item True Audio (TTA) @tab @tab X
9ba4821d
RP
824@item TrueHD @tab @tab X
825 @tab Used in HD-DVD and Blu-Ray discs.
7bd47335 826@item TwinVQ (VQF flavor) @tab @tab X
dd2d651d 827@item Vorbis @tab E @tab X
19fcd66c 828 @tab A native but very primitive encoder exists.
3e589878 829@item Voxware MetaSound @tab @tab X
84d3ff50
AK
830@item WavPack @tab E @tab X
831 @tab supported through external library libwavpack
eacf8613
JR
832@item Westwood Audio (SND1) @tab @tab X
833@item Windows Media Audio 1 @tab X @tab X
834@item Windows Media Audio 2 @tab X @tab X
9d25f1f6 835@item Windows Media Audio Lossless @tab @tab X
c1061cc7 836@item Windows Media Audio Pro @tab @tab X
fa65584f 837@item Windows Media Audio Voice @tab @tab X
d0e1cd3d
DB
838@end multitable
839
840@code{X} means that encoding (resp. decoding) is supported.
841
82ced5a9
DB
842@code{E} means that support is provided through an external library.
843
d0e1cd3d
DB
844@code{I} means that an integer-only version is available, too (ensures high
845performance on systems without hardware floating point support).
846
bd3151f2
DB
847@section Subtitle Formats
848
000bbebb 849@multitable @columnfractions .4 .1 .1 .1 .1
9afc2917 850@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
1f0920db 851@item SSA/ASS @tab X @tab X @tab X @tab X
9afc2917
DB
852@item DVB @tab X @tab X @tab X @tab X
853@item DVD @tab X @tab X @tab X @tab X
c58b82a2 854@item PGS @tab @tab @tab @tab X
2c77c906 855@item SubRip (SRT) @tab X @tab X @tab @tab X
a4276ba2 856@item XSUB @tab @tab @tab X @tab X
bd3151f2
DB
857@end multitable
858
859@code{X} means that the feature is supported.
860
fbd52050
DB
861@section Network Protocols
862
000bbebb 863@multitable @columnfractions .4 .1
fbd52050
DB
864@item Name @tab Support
865@item file @tab X
866@item Gopher @tab X
f404c7dc 867@item HLS @tab X
fbd52050 868@item HTTP @tab X
f404c7dc
DB
869@item HTTPS @tab X
870@item MMSH @tab X
871@item MMST @tab X
fbd52050 872@item pipe @tab X
f404c7dc 873@item RTMP @tab X
acd554c1 874@item RTMPE @tab X
6aedabc9 875@item RTMPS @tab X
e312fcde 876@item RTMPT @tab X
08cd95e8 877@item RTMPTE @tab X
86991ce2 878@item RTMPTS @tab X
fbd52050 879@item RTP @tab X
f404c7dc 880@item SCTP @tab X
fbd52050 881@item TCP @tab X
f404c7dc 882@item TLS @tab X
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883@item UDP @tab X
884@end multitable
885
886@code{X} means that the protocol is supported.
887
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888@code{E} means that support is provided through an external library.
889
fbd52050 890
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891@section Input/Output Devices
892
893@multitable @columnfractions .4 .1 .1
894@item Name @tab Input @tab Output
895@item ALSA @tab X @tab X
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896@item BKTR @tab X @tab
897@item DV1394 @tab X @tab
972880f5 898@item Linux framebuffer @tab X @tab
80ff8a16 899@item JACK @tab X @tab
972880f5 900@item LIBCDIO @tab X
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901@item LIBDC1394 @tab X @tab
902@item OSS @tab X @tab X
12dca02e 903@item Pulseaudio @tab X @tab
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904@item Video4Linux2 @tab X @tab
905@item VfW capture @tab X @tab
906@item X11 grabbing @tab X @tab
907@end multitable
908
23869b4a 909@code{X} means that input/output is supported.
fa3f2a35 910
d0e1cd3d 911@bye