Lego Mindstorms RSO muxer and demuxer.
[libav.git] / doc / general.texi
CommitLineData
d0e1cd3d
DB
1\input texinfo @c -*- texinfo -*-
2
3@settitle General Documentation
4@titlepage
5@sp 7
6@center @titlefont{General Documentation}
7@sp 3
8@end titlepage
9
10
11@chapter external libraries
12
13FFmpeg can be hooked up with a number of external libraries to add support
14for more formats. None of them are used by default, their use has to be
15explicitly requested by passing the appropriate flags to @file{./configure}.
16
87a84431 17@section OpenCORE AMR
d0e1cd3d 18
87a84431
DB
19FFmpeg can make use of the OpenCORE libraries for AMR-NB
20decoding/encoding and AMR-WB decoding.
0b175caa 21
1eb0811e 22Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the instructions for
0b175caa
DB
23installing the libraries. Then pass @code{--enable-libopencore-amrnb} and/or
24@code{--enable-libopencore-amrwb} to configure to enable the libraries.
25
26Note that OpenCORE is under the Apache License 2.0 (see
27@url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
28incompatible with the LGPL version 2.1 and GPL version 2. You have to
29upgrade FFmpeg's license to LGPL version 3 (or if you have enabled
30GPL components, GPL version 3) to use it.
31
d0e1cd3d
DB
32
33@chapter Supported File Formats and Codecs
34
0584b718 35You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
d0e1cd3d
DB
36
37@section File Formats
38
39FFmpeg supports the following file formats through the @code{libavformat}
40library:
41
42@multitable @columnfractions .4 .1 .1 .4
b3de4544 43@item Name @tab Encoding @tab Decoding @tab Comments
64c2f20a 44@item 4xm @tab @tab X
c6b2dc34 45 @tab 4X Technologies format, used in some games.
f0b19bd3 46@item 8088flex TMV @tab @tab X
574b183d 47@item Adobe Filmstrip @tab X @tab X
39271be4 48@item Audio IFF (AIFF) @tab X @tab X
64c2f20a
DB
49@item American Laser Games MM @tab @tab X
50 @tab Multimedia format used in games like Mad Dog McCree.
39271be4 51@item 3GPP AMR @tab X @tab X
c6b2dc34
DB
52@item ASF @tab X @tab X
53@item AVI @tab X @tab X
39271be4 54@item AVISynth @tab @tab X
c6b2dc34 55@item AVS @tab @tab X
d698c5d3 56 @tab Multimedia format used by the Creature Shock game.
913c3e2c
DB
57@item Beam Software SIFF @tab @tab X
58 @tab Audio and video format used in some games by Beam Software.
59@item Bethesda Softworks VID @tab @tab X
d698c5d3 60 @tab Used in some games from Bethesda Softworks.
2e375df5
PR
61@item Bink @tab @tab X
62 @tab Multimedia format used by many games.
913c3e2c
DB
63@item Brute Force & Ignorance @tab @tab X
64 @tab Used in the game Flash Traffic: City of Angels.
65@item Interplay C93 @tab @tab X
d698c5d3 66 @tab Used in the game Cyberia from Interplay.
913c3e2c 67@item Delphine Software International CIN @tab @tab X
d698c5d3 68 @tab Multimedia format used by Delphine Software games.
a3d995c1
MT
69@item CD+G @tab @tab X
70 @tab Video format used by CD+G karaoke disks
5f14b565
PR
71@item Core Audio Format @tab @tab X
72 @tab Apple Core Audio Format
39271be4 73@item CRC testing format @tab X @tab
913c3e2c 74@item Creative Voice @tab X @tab X
d698c5d3 75 @tab Created for the Sound Blaster Pro.
64c2f20a
DB
76@item CRYO APC @tab @tab X
77 @tab Audio format used in some games by CRYO Interactive Entertainment.
39271be4 78@item D-Cinema audio @tab X @tab X
e6565055 79@item Deluxe Paint Animation @tab @tab X
913c3e2c 80@item DV video @tab X @tab X
c6b2dc34 81@item DXA @tab @tab X
d698c5d3
DB
82 @tab This format is used in the non-Windows version of the Feeble Files
83 game and different game cutscenes repacked for use with ScummVM.
39271be4 84@item Electronic Arts cdata @tab @tab X
c6b2dc34 85@item Electronic Arts Multimedia @tab @tab X
d698c5d3 86 @tab Used in various EA games; files have extensions like WVE and UV2.
39271be4
DB
87@item FFM (FFserver live feed) @tab X @tab X
88@item Flash (SWF) @tab X @tab X
913c3e2c
DB
89@item Flash 9 (AVM2) @tab X @tab X
90 @tab Only embedded audio is decoded.
91@item FLI/FLC/FLX animation @tab @tab X
d698c5d3 92 @tab .fli/.flc files
dd2d651d 93@item Flash Video (FLV) @tab @tab X
d698c5d3 94 @tab Macromedia Flash video files
39271be4 95@item framecrc testing format @tab X @tab
055dc116
SG
96@item FunCom ISS @tab @tab X
97 @tab Audio format used in various games from FunCom like The Longest Journey.
39271be4 98@item GIF Animation @tab X @tab
c6b2dc34 99@item GXF @tab X @tab X
d698c5d3 100 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
64c2f20a 101 playout servers.
dd2d651d 102@item id Quake II CIN video @tab @tab X
76ec3939 103@item id RoQ @tab X @tab X
d698c5d3 104 @tab Used in Quake III, Jedi Knight 2, other computer games.
ab1eff9c 105@item IEC61937 encapsulation @tab X @tab
c6b2dc34 106@item IFF @tab @tab X
d698c5d3 107 @tab Interchange File Format
c6b2dc34 108@item Interplay MVE @tab @tab X
d698c5d3 109 @tab Format used in various Interplay computer games.
7c3c53c8
RP
110@item IV8 @tab @tab X
111 @tab A format generated by IndigoVision 8000 video server.
173bb37f
DC
112@item IVF (On2) @tab @tab X
113 @tab A format used by libvpx
c6b2dc34 114@item LMLM4 @tab @tab X
d698c5d3 115 @tab Used by Linux Media Labs MPEG-4 PCI boards
64c2f20a 116@item Matroska @tab X @tab X
39271be4 117@item Matroska audio @tab X @tab
913c3e2c 118@item MAXIS XA @tab @tab X
d698c5d3 119 @tab Used in Sim City 3000; file extension .xa.
61dc238b 120@item MD Studio @tab @tab X
64c2f20a 121@item Monkey's Audio @tab @tab X
822cc8f7 122@item Motion Pixels MVI @tab @tab X
913c3e2c
DB
123@item MOV/QuickTime/MP4 @tab X @tab X
124 @tab 3GP, 3GP2, PSP, iPod variants supported
4d973c68
DB
125@item MP2 @tab X @tab X
126@item MP3 @tab X @tab X
913c3e2c
DB
127@item MPEG-1 System @tab X @tab X
128 @tab muxed audio and video, VCD format supported
129@item MPEG-PS (program stream) @tab X @tab X
130 @tab also known as @code{VOB} file, SVCD and DVD format supported
131@item MPEG-TS (transport stream) @tab X @tab X
d698c5d3 132 @tab also known as DVB Transport Stream
c6b2dc34 133@item MPEG-4 @tab X @tab X
d698c5d3 134 @tab MPEG-4 is a variant of QuickTime.
39271be4 135@item MIME multipart JPEG @tab X @tab
bac4c85c 136@item MSN TCP webcam @tab @tab X
d698c5d3 137 @tab Used by MSN Messenger webcam streams.
39271be4
DB
138@item MTV @tab @tab X
139@item Musepack @tab @tab X
140@item Musepack SV8 @tab @tab X
913c3e2c
DB
141@item Material eXchange Format (MXF) @tab X @tab X
142 @tab SMPTE 377M, used by D-Cinema, broadcast industry.
a9d3c669
BC
143@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
144 @tab SMPTE 386M, D-10/IMX Mapping.
913c3e2c
DB
145@item NC camera feed @tab @tab X
146 @tab NC (AVIP NC4600) camera streams
ade29f99
JR
147@item NTT TwinVQ (VQF) @tab @tab X
148 @tab Nippon Telegraph and Telephone Corporation TwinVQ.
913c3e2c 149@item Nullsoft Streaming Video @tab @tab X
39271be4 150@item NuppelVideo @tab @tab X
c6b2dc34 151@item NUT @tab X @tab X
d698c5d3 152 @tab NUT Open Container Format
39271be4 153@item Ogg @tab X @tab X
913c3e2c 154@item TechnoTrend PVA @tab @tab X
d698c5d3 155 @tab Used by TechnoTrend DVB PCI boards.
cdce0fb8 156@item QCP @tab @tab X
43dedc1e 157@item raw ADTS (AAC) @tab X @tab X
76ec3939 158@item raw AC-3 @tab X @tab X
adc5abf7 159@item raw Chinese AVS video @tab @tab X
43dedc1e
DB
160@item raw CRI ADX @tab X @tab X
161@item raw Dirac @tab X @tab X
162@item raw DNxHD @tab X @tab X
163@item raw DTS @tab X @tab X
164@item raw E-AC-3 @tab X @tab X
165@item raw FLAC @tab X @tab X
166@item raw GSM @tab @tab X
167@item raw H.261 @tab X @tab X
168@item raw H.263 @tab X @tab X
169@item raw H.264 @tab X @tab X
170@item raw Ingenient MJPEG @tab @tab X
76ec3939 171@item raw MJPEG @tab X @tab X
43dedc1e
DB
172@item raw MLP @tab @tab X
173@item raw MPEG @tab @tab X
174@item raw MPEG-1 @tab @tab X
175@item raw MPEG-2 @tab @tab X
176@item raw MPEG-4 @tab X @tab X
177@item raw NULL @tab X @tab
81b55ee5 178@item raw video @tab X @tab X
43dedc1e
DB
179@item raw id RoQ @tab X @tab
180@item raw Shorten @tab @tab X
23d9cc45 181@item raw TrueHD @tab X @tab X
43dedc1e
DB
182@item raw VC-1 @tab @tab X
183@item raw PCM A-law @tab X @tab X
184@item raw PCM mu-law @tab X @tab X
185@item raw PCM signed 8 bit @tab X @tab X
186@item raw PCM signed 16 bit big-endian @tab X @tab X
187@item raw PCM signed 16 bit little-endian @tab X @tab X
188@item raw PCM signed 24 bit big-endian @tab X @tab X
189@item raw PCM signed 24 bit little-endian @tab X @tab X
190@item raw PCM signed 32 bit big-endian @tab X @tab X
191@item raw PCM signed 32 bit little-endian @tab X @tab X
192@item raw PCM unsigned 8 bit @tab X @tab X
193@item raw PCM unsigned 16 bit big-endian @tab X @tab X
194@item raw PCM unsigned 16 bit little-endian @tab X @tab X
195@item raw PCM unsigned 24 bit big-endian @tab X @tab X
196@item raw PCM unsigned 24 bit little-endian @tab X @tab X
197@item raw PCM unsigned 32 bit big-endian @tab X @tab X
198@item raw PCM unsigned 32 bit little-endian @tab X @tab X
199@item raw PCM floating-point 32 bit big-endian @tab X @tab X
200@item raw PCM floating-point 32 bit little-endian @tab X @tab X
201@item raw PCM floating-point 64 bit big-endian @tab X @tab X
202@item raw PCM floating-point 64 bit little-endian @tab X @tab X
39271be4 203@item RDT @tab @tab X
913c3e2c 204@item REDCODE R3D @tab @tab X
7eb68edb 205 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
64c2f20a 206@item RealMedia @tab X @tab X
39271be4 207@item Redirector @tab @tab X
913c3e2c 208@item Renderware TeXture Dictionary @tab @tab X
c6b2dc34 209@item RL2 @tab @tab X
d698c5d3 210 @tab Audio and video format used in some games by Entertainment Software Partners.
39271be4 211@item RPL/ARMovie @tab @tab X
e8723e24 212@item Lego Mindstorms RSO @tab X @tab X
6bf22e18
S
213@item RTMP @tab X @tab X
214 @tab Output is performed by publishing stream to RTMP server
39271be4 215@item RTP @tab @tab X
6f5a3d0a 216@item RTSP @tab X @tab X
39271be4 217@item SDP @tab @tab X
c6b2dc34 218@item Sega FILM/CPK @tab @tab X
d698c5d3 219 @tab Used in many Sega Saturn console games.
913c3e2c 220@item Sierra SOL @tab @tab X
d698c5d3 221 @tab .sol files used in Sierra Online games.
c6b2dc34 222@item Sierra VMD @tab @tab X
d698c5d3 223 @tab Used in Sierra CD-ROM games.
c6b2dc34 224@item Smacker @tab @tab X
d698c5d3 225 @tab Multimedia format used by many games.
913c3e2c
DB
226@item Sony OpenMG (OMA) @tab @tab X
227 @tab Audio format used in Sony Sonic Stage and Sony Vegas.
228@item Sony PlayStation STR @tab @tab X
740e89cf 229@item Sony Wave64 (W64) @tab @tab X
cbfe5bee 230@item SoX native format @tab X @tab X
64c2f20a 231@item SUN AU format @tab X @tab X
5a717094 232@item Text files @tab @tab X
c6b2dc34 233@item THP @tab @tab X
d698c5d3 234 @tab Used on the Nintendo GameCube.
913c3e2c
DB
235@item Tiertex Limited SEQ @tab @tab X
236 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
39271be4
DB
237@item True Audio @tab @tab X
238@item VC-1 test bitstream @tab X @tab X
c6b2dc34 239@item WAV @tab X @tab X
39271be4 240@item WavPack @tab @tab X
316d6c15 241@item WebM @tab X @tab X
913c3e2c 242@item Wing Commander III movie @tab @tab X
d698c5d3 243 @tab Multimedia format used in Origin's Wing Commander III computer game.
913c3e2c
DB
244@item Westwood Studios audio @tab @tab X
245 @tab Multimedia format used in Westwood Studios games.
246@item Westwood Studios VQA @tab @tab X
247 @tab Multimedia format used in Westwood Studios games.
39271be4 248@item YUV4MPEG pipe @tab X @tab X
148bcae9 249@item Psygnosis YOP @tab @tab X
d0e1cd3d
DB
250@end multitable
251
252@code{X} means that encoding (resp. decoding) is supported.
253
254@section Image Formats
255
256FFmpeg can read and write images for each frame of a video sequence. The
257following image formats are supported:
258
259@multitable @columnfractions .4 .1 .1 .4
b3de4544 260@item Name @tab Encoding @tab Decoding @tab Comments
9db80acb
DV
261@item .Y.U.V @tab X @tab X
262 @tab one raw file per component
263@item animated GIF @tab X @tab X
264 @tab Only uncompressed GIFs are generated.
f2937cc6
DV
265@item BMP @tab X @tab X
266 @tab Microsoft BMP image
94d3d6a4
JC
267@item DPX @tab @tab X
268 @tab Digital Picture Exchange
9db80acb
DV
269@item JPEG @tab X @tab X
270 @tab Progressive JPEG is not supported.
271@item JPEG 2000 @tab @tab E
272 @tab decoding supported through external library libopenjpeg
f2937cc6
DV
273@item JPEG-LS @tab X @tab X
274@item LJPEG @tab X @tab
275 @tab Lossless JPEG
ddea12a6 276@item PAM @tab X @tab X
9db80acb 277 @tab PAM is a PNM extension with alpha support.
ddea12a6 278@item PBM @tab X @tab X
f2937cc6 279 @tab Portable BitMap image
effcedf7 280@item PCX @tab X @tab X
9db80acb 281 @tab PC Paintbrush
ddea12a6 282@item PGM @tab X @tab X
314511ab 283 @tab Portable GrayMap image
ddea12a6 284@item PGMYUV @tab X @tab X
9db80acb 285 @tab PGM with U and V components in YUV 4:2:0
a526d619
PR
286@item PIC @tab @tab X
287 @tab Pictor/PC Paint
9db80acb
DV
288@item PNG @tab X @tab X
289 @tab 2/4 bpp not supported yet
ddea12a6 290@item PPM @tab X @tab X
314511ab 291 @tab Portable PixelMap image
9db80acb
DV
292@item PTX @tab @tab X
293 @tab V.Flash PTX format
9db80acb
DV
294@item SGI @tab X @tab X
295 @tab SGI RGB image format
a1c5b6ec
JR
296@item Sun Rasterfile @tab @tab X
297 @tab Sun RAS image format
9db80acb
DV
298@item TIFF @tab X @tab X
299 @tab YUV, JPEG and some extension is not supported yet.
a1c5b6ec
JR
300@item Truevision Targa @tab X @tab X
301 @tab Targa (.TGA) image format
d0e1cd3d
DB
302@end multitable
303
304@code{X} means that encoding (resp. decoding) is supported.
305
9a77d59a
JM
306@code{E} means that support is provided through an external library.
307
d0e1cd3d
DB
308@section Video Codecs
309
310@multitable @columnfractions .4 .1 .1 .4
b3de4544 311@item Name @tab Encoding @tab Decoding @tab Comments
9510f59a 312@item 4X Movie @tab @tab X
d698c5d3 313 @tab Used in certain computer games.
f0b19bd3 314@item 8088flex TMV @tab @tab X
9510f59a
DB
315@item 8SVX exponential @tab @tab X
316@item 8SVX fibonacci @tab @tab X
913c3e2c 317@item American Laser Games MM @tab @tab X
d698c5d3 318 @tab Used in games like Mad Dog McCree.
a1c5b6ec 319@item AMV Video @tab @tab X
d698c5d3 320 @tab Used in Chinese MP3 players.
5a717094 321@item ANSI/ASCII art @tab @tab X
d66d8b83
DB
322@item Apple MJPEG-B @tab @tab X
323@item Apple QuickDraw @tab @tab X
d698c5d3 324 @tab fourcc: qdrw
d66d8b83 325@item Asus v1 @tab X @tab X
d698c5d3 326 @tab fourcc: ASV1
d66d8b83 327@item Asus v2 @tab X @tab X
d698c5d3 328 @tab fourcc: ASV2
d66d8b83 329@item ATI VCR1 @tab @tab X
d698c5d3 330 @tab fourcc: VCR1
d66d8b83 331@item ATI VCR2 @tab @tab X
d698c5d3 332 @tab fourcc: VCR2
588f8cd8 333@item Auravision Aura @tab @tab X
ce293510 334@item Auravision Aura 2 @tab @tab X
dd2d651d 335@item Autodesk Animator Flic video @tab @tab X
d66d8b83 336@item Autodesk RLE @tab @tab X
d698c5d3 337 @tab fourcc: AASC
9510f59a 338@item AVS (Audio Video Standard) video @tab @tab X
d698c5d3 339 @tab Video encoding used by the Creature Shock game.
68dddf53 340@item Beam Software VB @tab @tab X
9510f59a 341@item Bethesda VID video @tab @tab X
d698c5d3 342 @tab Used in some games from Bethesda Softworks.
342c7dfd
KS
343@item Bink Video @tab @tab X
344 @tab Support for version 'b' is missing.
9510f59a
DB
345@item Brute Force & Ignorance @tab @tab X
346 @tab Used in the game Flash Traffic: City of Angels.
bac4c85c 347@item C93 video @tab @tab X
d698c5d3 348 @tab Codec used in Cyberia game.
d66d8b83 349@item CamStudio @tab @tab X
d698c5d3 350 @tab fourcc: CSCD
a3d995c1
MT
351@item CD+G @tab @tab X
352 @tab Video codec for CD+G karaoke disks
9510f59a
DB
353@item Chinese AVS video @tab @tab X
354 @tab AVS1-P2, JiZhun profile
355@item Delphine Software International CIN video @tab @tab X
356 @tab Codec used in Delphine Software International games.
d66d8b83
DB
357@item Cinepak @tab @tab X
358@item Cirrus Logic AccuPak @tab @tab X
d698c5d3 359 @tab fourcc: CLJR
9510f59a 360@item Creative YUV (CYUV) @tab @tab X
82ced5a9 361@item Dirac @tab E @tab E
360f980b 362 @tab supported through external libdirac/libschroedinger libraries
a1ae40fd 363@item Deluxe Paint Animation @tab @tab X
9510f59a
DB
364@item DNxHD @tab X @tab X
365 @tab aka SMPTE VC3
68dddf53 366@item Duck TrueMotion 1.0 @tab @tab X
d698c5d3 367 @tab fourcc: DUCK
68dddf53 368@item Duck TrueMotion 2.0 @tab @tab X
d698c5d3 369 @tab fourcc: TM20
9510f59a
DB
370@item DV (Digital Video) @tab X @tab X
371@item Feeble Files/ScummVM DXA @tab @tab X
d698c5d3 372 @tab Codec originally used in Feeble Files game.
9510f59a 373@item Electronic Arts CMV video @tab @tab X
d698c5d3 374 @tab Used in NHL 95 game.
c63ea92b 375@item Electronic Arts Madcow video @tab @tab X
dd2d651d
DB
376@item Electronic Arts TGV video @tab @tab X
377@item Electronic Arts TGQ video @tab @tab X
378@item Electronic Arts TQI video @tab @tab X
379@item Escape 124 @tab @tab X
f4258b13 380@item FFmpeg video codec #1 @tab X @tab X
d698c5d3 381 @tab experimental lossless codec (fourcc: FFV1)
dd2d651d 382@item Flash Screen Video v1 @tab X @tab X
d698c5d3 383 @tab fourcc: FSV1
dd2d651d 384@item Flash Video (FLV) @tab X @tab X
d698c5d3 385 @tab Sorenson H.263 used in Flash
dd2d651d 386@item Fraps @tab @tab X
d66d8b83 387@item H.261 @tab X @tab X
dd2d651d
DB
388@item H.263 / H.263-1996 @tab X @tab X
389@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
390@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
360f980b 391 @tab encoding supported through external library libx264
dd2d651d 392@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @tab X
d66d8b83 393@item HuffYUV @tab X @tab X
dd2d651d 394@item HuffYUV FFmpeg variant @tab X @tab X
d66d8b83 395@item IBM Ultimotion @tab @tab X
d698c5d3 396 @tab fourcc: ULTI
bac4c85c 397@item id Cinematic video @tab @tab X
d698c5d3 398 @tab Used in Quake II.
a1c5b6ec 399@item id RoQ video @tab X @tab X
d698c5d3 400 @tab Used in Quake III, Jedi Knight 2, other computer games.
b9e06ddd
PR
401@item IFF ILBM @tab @tab X
402 @tab IFF interlaved bitmap
403@item IFF ByteRun1 @tab @tab X
404 @tab IFF run length encoded bitmap
dd2d651d
DB
405@item Intel H.263 @tab @tab X
406@item Intel Indeo 2 @tab @tab X
d66d8b83 407@item Intel Indeo 3 @tab @tab X
5bebe94d 408@item Intel Indeo 5 @tab @tab X
dd2d651d 409@item Interplay C93 @tab @tab X
9510f59a 410 @tab Used in the game Cyberia from Interplay.
dd2d651d 411@item Interplay MVE video @tab @tab X
d698c5d3 412 @tab Used in Interplay .MVE files.
dd2d651d 413@item Karl Morton's video codec @tab @tab X
d698c5d3 414 @tab Codec used in Worms games.
bf354122
DV
415@item Kega Game Video (KGV1) @tab @tab X
416 @tab Kega emulator screen capture codec.
dd2d651d
DB
417@item LCL (LossLess Codec Library) MSZH @tab @tab X
418@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
d66d8b83
DB
419@item LOCO @tab @tab X
420@item lossless MJPEG @tab X @tab X
421@item Microsoft RLE @tab @tab X
dd2d651d 422@item Microsoft Video 1 @tab @tab X
d66d8b83 423@item Mimic @tab @tab X
d698c5d3 424 @tab Used in MSN Messenger Webcam streams.
d66d8b83 425@item Miro VideoXL @tab @tab X
d698c5d3 426 @tab fourcc: VIXL
eacf8613 427@item MJPEG (Motion JPEG) @tab X @tab X
dd2d651d
DB
428@item Motion Pixels video @tab @tab X
429@item MPEG-1 video @tab X @tab X
430@item MPEG-1/2 video XvMC (X-Video Motion Compensation) @tab @tab X
431@item MPEG-1/2 video (VDPAU acceleration) @tab @tab X
432@item MPEG-2 video @tab X @tab X
433@item MPEG-4 part 2 @tab X @tab X
434 @ libxvidcore can be used alternatively for encoding.
435@item MPEG-4 part 2 Microsoft variant version 1 @tab X @tab X
436@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
437@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
eacf8613 438@item Nintendo Gamecube THP video @tab @tab X
641992de
DB
439@item NuppelVideo/RTjpeg @tab @tab X
440 @tab Video encoding used in NuppelVideo files.
d66d8b83 441@item On2 VP3 @tab @tab X
d698c5d3 442 @tab still experimental
d66d8b83 443@item On2 VP5 @tab @tab X
d698c5d3 444 @tab fourcc: VP50
d66d8b83 445@item On2 VP6 @tab @tab X
d698c5d3 446 @tab fourcc: VP60,VP61,VP62
3b636f21
DC
447@item VP8 @tab E @tab X
448 @tab fourcc: VP80, encoding supported through external library libvpx
d66d8b83 449@item planar RGB @tab @tab X
d698c5d3 450 @tab fourcc: 8BPS
a1c5b6ec 451@item Q-team QPEG @tab @tab X
d698c5d3 452 @tab fourccs: QPEG, Q1.0, Q1.1
9510f59a 453@item QuickTime 8BPS video @tab @tab X
a1c5b6ec
JR
454@item QuickTime Animation (RLE) video @tab X @tab X
455 @tab fourcc: 'rle '
456@item QuickTime Graphics (SMC) @tab @tab X
457 @tab fourcc: 'smc '
458@item QuickTime video (RPZA) @tab @tab X
459 @tab fourcc: rpza
4aaab0a3 460@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X
a1c5b6ec 461@item Raw Video @tab X @tab X
d0e1cd3d
DB
462@item RealVideo 1.0 @tab X @tab X
463@item RealVideo 2.0 @tab X @tab X
6beb8b26
KS
464@item RealVideo 3.0 @tab @tab X
465 @tab still far from ideal
11c0f9ec 466@item RealVideo 4.0 @tab @tab X
68dddf53 467@item Renderware TXD (TeXture Dictionary) @tab @tab X
d698c5d3 468 @tab Texture dictionaries used by the Renderware Engine.
a1c5b6ec
JR
469@item RL2 video @tab @tab X
470 @tab used in some games by Entertainment Software Partners
68dddf53
JR
471@item Sierra VMD video @tab @tab X
472 @tab Used in Sierra VMD files.
bac4c85c 473@item Smacker video @tab @tab X
d698c5d3 474 @tab Video encoding used in Smacker.
68dddf53 475@item SMPTE VC-1 @tab @tab X
d66d8b83 476@item Snow @tab X @tab X
d698c5d3 477 @tab experimental wavelet codec (fourcc: SNOW)
eacf8613 478@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
a1c5b6ec 479@item Sorenson Vector Quantizer 1 @tab X @tab X
d698c5d3 480 @tab fourcc: SVQ1
a1c5b6ec 481@item Sorenson Vector Quantizer 3 @tab @tab X
d698c5d3 482 @tab fourcc: SVQ3
a1c5b6ec 483@item Sunplus JPEG (SP5X) @tab @tab X
d698c5d3 484 @tab fourcc: SP5X
68dddf53 485@item TechSmith Screen Capture Codec @tab @tab X
d698c5d3 486 @tab fourcc: TSCC
82ced5a9 487@item Theora @tab E @tab X
360f980b 488 @tab encoding supported through external library libtheora
a1c5b6ec 489@item Tiertex Limited SEQ video @tab @tab X
d698c5d3 490 @tab Codec used in DOS CD-ROM FlashBack game.
ca0bb1c4 491@item V210 Quicktime Uncompressed 4:2:2 10-bit @tab X @tab X
eacf8613 492@item VMware Screen Codec / VMware Video @tab @tab X
d698c5d3 493 @tab Codec used in videos captured by VMware.
eacf8613 494@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
dd2d651d 495@item Windows Media Video 7 @tab X @tab X
eacf8613 496@item Windows Media Video 8 @tab X @tab X
68dddf53
JR
497@item Windows Media Video 9 @tab @tab X
498 @tab not completely working
eacf8613
JR
499@item Wing Commander III / Xan @tab @tab X
500 @tab Used in Wing Commander III .MVE files.
d66d8b83
DB
501@item Winnov WNV1 @tab @tab X
502@item WMV7 @tab X @tab X
39271be4 503@item YAMAHA SMAF @tab X @tab X
148bcae9 504@item Psygnosis YOP Video @tab @tab X
d66d8b83 505@item ZLIB @tab X @tab X
d698c5d3 506 @tab part of LCL, encoder experimental
eacf8613 507@item Zip Motion Blocks Video @tab X @tab X
d698c5d3 508 @tab Encoder works only in PAL8.
d0e1cd3d
DB
509@end multitable
510
511@code{X} means that encoding (resp. decoding) is supported.
512
82ced5a9
DB
513@code{E} means that support is provided through an external library.
514
d0e1cd3d
DB
515@section Audio Codecs
516
485ec4f1 517@multitable @columnfractions .4 .1 .1 .4
b3de4544 518@item Name @tab Encoding @tab Decoding @tab Comments
16d81b27 519@item 8SVX audio @tab @tab X
82ced5a9 520@item AAC @tab E @tab X
360f980b 521 @tab encoding supported through external library libfaac
c76d1bb2 522@item AC-3 @tab IX @tab X
fd75cedd
DB
523@item ADPCM 4X Movie @tab @tab X
524@item ADPCM CDROM XA @tab @tab X
525@item ADPCM Creative Technology @tab @tab X
526 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
527@item ADPCM Electronic Arts @tab @tab X
528 @tab Used in various EA titles.
529@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
530 @tab Used in Sim City 3000.
531@item ADPCM Electronic Arts R1 @tab @tab X
532@item ADPCM Electronic Arts R2 @tab @tab X
533@item ADPCM Electronic Arts R3 @tab @tab X
534@item ADPCM Electronic Arts XAS @tab @tab X
535@item ADPCM G.726 @tab X @tab X
536@item ADPCM IMA AMV @tab @tab X
537 @tab Used in AMV files
538@item ADPCM IMA Electronic Arts EACS @tab @tab X
539@item ADPCM IMA Electronic Arts SEAD @tab @tab X
540@item ADPCM IMA Funcom @tab @tab X
541@item ADPCM IMA QuickTime @tab X @tab X
542@item ADPCM IMA Loki SDL MJPEG @tab @tab X
543@item ADPCM IMA WAV @tab X @tab X
544@item ADPCM IMA Westwood @tab @tab X
545@item ADPCM ISS IMA @tab @tab X
546 @tab Used in FunCom games.
547@item ADPCM IMA Duck DK3 @tab @tab X
548 @tab Used in some Sega Saturn console games.
549@item ADPCM IMA Duck DK4 @tab @tab X
550 @tab Used in some Sega Saturn console games.
551@item ADPCM Microsoft @tab X @tab X
552@item ADPCM MS IMA @tab X @tab X
553@item ADPCM Nintendo Gamecube THP @tab @tab X
554@item ADPCM QT IMA @tab X @tab X
555@item ADPCM SEGA CRI ADX @tab X @tab X
556 @tab Used in Sega Dreamcast games.
557@item ADPCM Shockwave Flash @tab X @tab X
558@item ADPCM SMJPEG IMA @tab @tab X
559 @tab Used in certain Loki game ports.
560@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
561@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
562@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
563@item ADPCM Westwood Studios IMA @tab @tab X
564 @tab Used in Westwood Studios games like Command and Conquer.
565@item ADPCM Yamaha @tab X @tab X
2bcaf2fe 566@item AMR-NB @tab E @tab X
4fe3edaa 567 @tab encoding supported through external library libopencore-amrnb
fc1206a4
DB
568@item AMR-WB @tab @tab E
569 @tab decoding supported through external library libopencore-amrwb
833e90dd 570@item Apple lossless audio @tab X @tab X
d698c5d3 571 @tab QuickTime fourcc 'alac'
61dc238b 572@item Atrac 1 @tab @tab X
9510f59a 573@item Atrac 3 @tab @tab X
c0d3f516
PR
574@item Bink Audio @tab @tab X
575 @tab Used in Bink and Smacker files in many games.
9510f59a 576@item Delphine Software International CIN audio @tab @tab X
d698c5d3 577 @tab Codec used in Delphine Software International games.
9510f59a
DB
578@item COOK @tab @tab X
579 @tab All versions except 5.1 are supported.
9510f59a 580@item DCA (DTS Coherent Acoustics) @tab @tab X
12dd57fd
DB
581@item DPCM id RoQ @tab X @tab X
582 @tab Used in Quake III, Jedi Knight 2, other computer games.
583@item DPCM Interplay @tab @tab X
584 @tab Used in various Interplay computer games.
585@item DPCM Sierra Online @tab @tab X
586 @tab Used in Sierra Online game audio files.
587@item DPCM Sol @tab @tab X
588@item DPCM Xan @tab @tab X
eff9011d 589 @tab Used in Origin's Wing Commander IV AVI files.
16d81b27 590@item DSP Group TrueSpeech @tab @tab X
16d81b27 591@item DV audio @tab @tab X
44723c84 592@item Enhanced AC-3 @tab @tab X
dd2d651d 593@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
dd2d651d 594@item G.729 @tab @tab X
b576934d
RD
595@item GSM @tab E @tab X
596 @tab encoding supported through external library libgsm
597@item GSM Microsoft variant @tab E @tab X
598 @tab encoding supported through external library libgsm
dd2d651d 599@item IMC (Intel Music Coder) @tab @tab X
dd2d651d
DB
600@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
601@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
9ba4821d
RP
602@item MLP (Meridian Lossless Packing) @tab @tab X
603 @tab Used in DVD-Audio discs.
16d81b27 604@item Monkey's Audio @tab @tab X
d698c5d3 605 @tab Only versions 3.97-3.99 are supported.
dd2d651d
DB
606@item MP1 (MPEG audio layer 1) @tab @tab IX
607@item MP2 (MPEG audio layer 2) @tab IX @tab IX
608@item MP3 (MPEG audio layer 3) @tab E @tab IX
609 @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
99971952 610@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
dd2d651d
DB
611@item Musepack SV7 @tab @tab X
612@item Musepack SV8 @tab @tab X
641992de 613@item Nellymoser Asao @tab X @tab X
641992de
DB
614@item PCM A-law @tab X @tab X
615@item PCM mu-law @tab X @tab X
616@item PCM 16-bit little-endian planar @tab @tab X
617@item PCM 32-bit floating point big-endian @tab X @tab X
618@item PCM 32-bit floating point little-endian @tab X @tab X
619@item PCM 64-bit floating point big-endian @tab X @tab X
620@item PCM 64-bit floating point little-endian @tab X @tab X
621@item PCM D-Cinema audio signed 24-bit @tab X @tab X
622@item PCM signed 8-bit @tab X @tab X
623@item PCM signed 16-bit big-endian @tab X @tab X
624@item PCM signed 16-bit little-endian @tab X @tab X
625@item PCM signed 24-bit big-endian @tab X @tab X
626@item PCM signed 24-bit little-endian @tab X @tab X
627@item PCM signed 32-bit big-endian @tab X @tab X
628@item PCM signed 32-bit little-endian @tab X @tab X
5dd3707b 629@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
641992de
DB
630@item PCM unsigned 8-bit @tab X @tab X
631@item PCM unsigned 16-bit big-endian @tab X @tab X
632@item PCM unsigned 16-bit little-endian @tab X @tab X
633@item PCM unsigned 24-bit big-endian @tab X @tab X
634@item PCM unsigned 24-bit little-endian @tab X @tab X
635@item PCM unsigned 32-bit big-endian @tab X @tab X
636@item PCM unsigned 32-bit little-endian @tab X @tab X
637@item PCM Zork @tab X @tab X
73b458e3 638@item QCELP / PureVoice @tab @tab X
a1c5b6ec 639@item QDesign Music Codec 2 @tab @tab X
d698c5d3 640 @tab There are still some distortions.
d31ba231 641@item RealAudio 1.0 (14.4K) @tab X @tab X
d698c5d3 642 @tab Real 14400 bit/s codec
a1c5b6ec 643@item RealAudio 2.0 (28.8K) @tab @tab X
d698c5d3 644 @tab Real 28800 bit/s codec
a1c5b6ec 645@item RealAudio 3.0 (dnet) @tab IX @tab X
a692130f 646 @tab Real low bitrate AC-3 codec
7bd3096f 647@item RealAudio SIPR / ACELP.NET @tab @tab X
bac4c85c 648@item Shorten @tab @tab X
68dddf53
JR
649@item Sierra VMD audio @tab @tab X
650 @tab Used in Sierra VMD files.
bac4c85c 651@item Smacker audio @tab @tab X
e6fa1ca5
JR
652@item Sonic @tab X @tab X
653 @tab experimental codec
654@item Sonic lossless @tab X @tab X
655 @tab experimental codec
82ced5a9 656@item Speex @tab @tab E
360f980b 657 @tab supported through external library libspeex
16d81b27 658@item True Audio (TTA) @tab @tab X
9ba4821d
RP
659@item TrueHD @tab @tab X
660 @tab Used in HD-DVD and Blu-Ray discs.
7bd47335 661@item TwinVQ (VQF flavor) @tab @tab X
dd2d651d 662@item Vorbis @tab E @tab X
19fcd66c 663 @tab A native but very primitive encoder exists.
bac4c85c 664@item WavPack @tab @tab X
eacf8613
JR
665@item Westwood Audio (SND1) @tab @tab X
666@item Windows Media Audio 1 @tab X @tab X
667@item Windows Media Audio 2 @tab X @tab X
c1061cc7 668@item Windows Media Audio Pro @tab @tab X
fa65584f 669@item Windows Media Audio Voice @tab @tab X
d0e1cd3d
DB
670@end multitable
671
672@code{X} means that encoding (resp. decoding) is supported.
673
82ced5a9
DB
674@code{E} means that support is provided through an external library.
675
d0e1cd3d
DB
676@code{I} means that an integer-only version is available, too (ensures high
677performance on systems without hardware floating point support).
678
bd3151f2
DB
679@section Subtitle Formats
680
000bbebb 681@multitable @columnfractions .4 .1 .1 .1 .1
9afc2917 682@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
913c3e2c 683@item SSA/ASS @tab X @tab X
9afc2917
DB
684@item DVB @tab X @tab X @tab X @tab X
685@item DVD @tab X @tab X @tab X @tab X
c58b82a2 686@item PGS @tab @tab @tab @tab X
a4276ba2 687@item XSUB @tab @tab @tab X @tab X
bd3151f2
DB
688@end multitable
689
690@code{X} means that the feature is supported.
691
fbd52050
DB
692@section Network Protocols
693
000bbebb 694@multitable @columnfractions .4 .1
fbd52050
DB
695@item Name @tab Support
696@item file @tab X
697@item Gopher @tab X
698@item HTTP @tab X
a2403986 699@item MMS @tab X
fbd52050
DB
700@item pipe @tab X
701@item RTP @tab X
702@item TCP @tab X
703@item UDP @tab X
704@end multitable
705
706@code{X} means that the protocol is supported.
707
708
fa3f2a35
DB
709@section Input/Output Devices
710
711@multitable @columnfractions .4 .1 .1
712@item Name @tab Input @tab Output
713@item ALSA @tab X @tab X
fa3f2a35
DB
714@item BKTR @tab X @tab
715@item DV1394 @tab X @tab
80ff8a16 716@item JACK @tab X @tab
fa3f2a35
DB
717@item LIBDC1394 @tab X @tab
718@item OSS @tab X @tab X
719@item Video4Linux @tab X @tab
720@item Video4Linux2 @tab X @tab
721@item VfW capture @tab X @tab
722@item X11 grabbing @tab X @tab
723@end multitable
724
23869b4a 725@code{X} means that input/output is supported.
fa3f2a35
DB
726
727
d0e1cd3d
DB
728@chapter Platform Specific information
729
6a36798f
MK
730@section DOS
731
732Using a cross-compiler is preferred for various reasons.
733
734@subsection DJGPP
735
736FFmpeg cannot be compiled because of broken system headers, add
737@code{--extra-cflags=-U__STRICT_ANSI__} to the configure options as a
738workaround.
739
bee694bc
MK
740@section OS/2
741
742For information about compiling FFmpeg on OS/2 see
743@url{http://www.edm2.com/index.php/FFmpeg}.
744
745@section Unix-like
746
1e4dd198
DB
747Some parts of FFmpeg cannot be built with version 2.15 of the GNU
748assembler which is still provided by a few AMD64 distributions. To
749make sure your compiler really uses the required version of gas
750after a binutils upgrade, run:
751
752@example
753$(gcc -print-prog-name=as) --version
754@end example
755
756If not, then you should install a different compiler that has no
757hard-coded path to gas. In the worst case pass @code{--disable-asm}
758to configure.
759
bee694bc 760@subsection BSD
d0e1cd3d
DB
761
762BSD make will not build FFmpeg, you need to install and use GNU Make
763(@file{gmake}).
764
bee694bc 765@subsubsection FreeBSD
54dab567
DB
766
767FreeBSD will not compile out-of-the-box due to broken system headers.
768Passing @code{--extra-cflags=-D__BSD_VISIBLE} to configure will work
769around the problem. This may have unexpected sideeffects, so use it at
770your own risk. If you care about FreeBSD, please make an attempt at
771getting the system headers fixed.
772
bee694bc 773@subsection (Open)Solaris
3fd427cd
DB
774
775GNU Make is required to build FFmpeg, so you have to invoke (@file{gmake}),
e69decae 776standard Solaris Make will not work. When building with a non-c99 front-end
ee945547 777(gcc, generic suncc) add either @code{--extra-libs=/usr/lib/values-xpg6.o}
e69decae
MK
778or @code{--extra-libs=/usr/lib/64/values-xpg6.o} to the configure options
779since the libc is not c99-compliant by default. The probes performed by
780configure may raise an exception leading to the death of configure itself
781due to a bug in the system shell. Simply invoke a different shell such as
782bash directly to work around this:
783
784@example
785bash ./configure
786@end example
3fd427cd 787
377723b2
MR
788@subsection Darwin (MacOS X, iPhone)
789
790MacOS X on PowerPC or ARM (iPhone) requires a preprocessor from
791@url{http://github.com/yuvi/gas-preprocessor} to build the optimized
792assembler functions.
793
d0e1cd3d
DB
794@section Windows
795
46a845d0 796To get help and instructions for building FFmpeg under Windows, check out
d0e1cd3d 797the FFmpeg Windows Help Forum at
ab5ce4ae 798@url{http://ffmpeg.arrozcru.org/}.
d0e1cd3d
DB
799
800@subsection Native Windows compilation
801
c1989552 802FFmpeg can be built to run natively on Windows using the MinGW tools. Install
126cadc7
RP
803the latest versions of MSYS and MinGW from @url{http://www.mingw.org/}.
804You can find detailed installation
d0e1cd3d
DB
805instructions in the download section and the FAQ.
806
126cadc7
RP
807FFmpeg does not build out-of-the-box with the packages the automated MinGW
808installer provides. It also requires coreutils to be installed and many other
809packages updated to the latest version. The minimum version for some packages
810are listed below:
811
812@itemize
813@item bash 3.1
814@item msys-make 3.81-2 (note: not mingw32-make)
2014b51c 815@item w32api 3.13
126cadc7
RP
816@item mingw-runtime 3.15
817@end itemize
818
44be8d42 819FFmpeg automatically passes @code{-fno-common} to the compiler to work around
0f898714
DB
820a GCC bug (see @url{http://gcc.gnu.org/bugzilla/show_bug.cgi?id=37216}).
821
c1989552 822Within the MSYS shell, configure and make with:
d0e1cd3d 823
c1989552 824@example
1a04d4c7 825./configure --enable-memalign-hack
c1989552
RP
826make
827make install
828@end example
d0e1cd3d 829
c1989552
RP
830This will install @file{ffmpeg.exe} along with many other development files
831to @file{/usr/local}. You may specify another install path using the
832@code{--prefix} option in @file{configure}.
d0e1cd3d 833
c1989552 834Notes:
d0e1cd3d 835
c1989552 836@itemize
d0e1cd3d 837
b94ca208
RP
838@item Building natively using MSYS can be sped up by disabling implicit rules
839in the Makefile by calling @code{make -r} instead of plain @code{make}. This
840speed up is close to non-existent for normal one-off builds and is only
841noticeable when running make for a second time (for example in
842@code{make install}).
843
c1989552
RP
844@item In order to compile FFplay, you must have the MinGW development library
845of SDL. Get it from @url{http://www.libsdl.org}.
846Edit the @file{bin/sdl-config} script so that it points to the correct prefix
847where SDL was installed. Verify that @file{sdl-config} can be launched from
848the MSYS command line.
d0e1cd3d 849
d0e1cd3d 850@item By using @code{./configure --enable-shared} when configuring FFmpeg,
c1989552 851you can build libavutil, libavcodec and libavformat as DLLs.
d0e1cd3d
DB
852
853@end itemize
854
c1989552 855@subsection Microsoft Visual C++ compatibility
d0e1cd3d 856
c1989552
RP
857As stated in the FAQ, FFmpeg will not compile under MSVC++. However, if you
858want to use the libav* libraries in your own applications, you can still
859compile those applications using MSVC++. But the libav* libraries you link
860to @emph{must} be built with MinGW. However, you will not be able to debug
861inside the libav* libraries, since MSVC++ does not recognize the debug
862symbols generated by GCC.
863We strongly recommend you to move over from MSVC++ to MinGW tools.
d0e1cd3d 864
c1989552
RP
865This description of how to use the FFmpeg libraries with MSVC++ is based on
866Microsoft Visual C++ 2005 Express Edition. If you have a different version,
867you might have to modify the procedures slightly.
d0e1cd3d 868
c1989552 869@subsubsection Using static libraries
d0e1cd3d 870
c1989552 871Assuming you have just built and installed FFmpeg in @file{/usr/local}.
d0e1cd3d
DB
872
873@enumerate
874
875@item Create a new console application ("File / New / Project") and then
876select "Win32 Console Application". On the appropriate page of the
877Application Wizard, uncheck the "Precompiled headers" option.
878
879@item Write the source code for your application, or, for testing, just
880copy the code from an existing sample application into the source file
c1989552 881that MSVC++ has already created for you. For example, you can copy
d95a0c67 882@file{libavformat/output-example.c} from the FFmpeg distribution.
d0e1cd3d
DB
883
884@item Open the "Project / Properties" dialog box. In the "Configuration"
885combo box, select "All Configurations" so that the changes you make will
886affect both debug and release builds. In the tree view on the left hand
887side, select "C/C++ / General", then edit the "Additional Include
c1989552
RP
888Directories" setting to contain the path where the FFmpeg includes were
889installed (i.e. @file{c:\msys\1.0\local\include}).
f010d377
RP
890Do not add MinGW's include directory here, or the include files will
891conflict with MSVC's.
c1989552
RP
892
893@item Still in the "Project / Properties" dialog box, select
894"Linker / General" from the tree view and edit the
895"Additional Library Directories" setting to contain the @file{lib}
896directory where FFmpeg was installed (i.e. @file{c:\msys\1.0\local\lib}),
897the directory where MinGW libs are installed (i.e. @file{c:\mingw\lib}),
898and the directory where MinGW's GCC libs are installed
899(i.e. @file{C:\mingw\lib\gcc\mingw32\4.2.1-sjlj}). Then select
900"Linker / Input" from the tree view, and add the files @file{libavformat.a},
901@file{libavcodec.a}, @file{libavutil.a}, @file{libmingwex.a},
902@file{libgcc.a}, and any other libraries you used (i.e. @file{libz.a})
903to the end of "Additional Dependencies".
d0e1cd3d
DB
904
905@item Now, select "C/C++ / Code Generation" from the tree view. Select
906"Debug" in the "Configuration" combo box. Make sure that "Runtime
907Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in
908the "Configuration" combo box and make sure that "Runtime Library" is
909set to "Multi-threaded DLL".
910
c1989552
RP
911@item Click "OK" to close the "Project / Properties" dialog box.
912
913@item MSVC++ lacks some C99 header files that are fundamental for FFmpeg.
914Get msinttypes from @url{http://code.google.com/p/msinttypes/downloads/list}
915and install it in MSVC++'s include directory
916(i.e. @file{C:\Program Files\Microsoft Visual Studio 8\VC\include}).
917
918@item MSVC++ also does not understand the @code{inline} keyword used by
919FFmpeg, so you must add this line before @code{#include}ing libav*:
920@example
921#define inline _inline
922@end example
923
c1989552
RP
924@item Build your application, everything should work.
925
926@end enumerate
927
928@subsubsection Using shared libraries
929
930This is how to create DLL and LIB files that are compatible with MSVC++:
931
932@enumerate
933
934@item Add a call to @file{vcvars32.bat} (which sets up the environment
935variables for the Visual C++ tools) as the first line of @file{msys.bat}.
936The standard location for @file{vcvars32.bat} is
937@file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat},
938and the standard location for @file{msys.bat} is @file{C:\msys\1.0\msys.bat}.
939If this corresponds to your setup, add the following line as the first line
940of @file{msys.bat}:
941
942@example
943call "C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat"
944@end example
945
946Alternatively, you may start the @file{Visual Studio 2005 Command Prompt},
947and run @file{c:\msys\1.0\msys.bat} from there.
948
949@item Within the MSYS shell, run @code{lib.exe}. If you get a help message
950from @file{Microsoft (R) Library Manager}, this means your environment
951variables are set up correctly, the @file{Microsoft (R) Library Manager}
952is on the path and will be used by FFmpeg to create
953MSVC++-compatible import libraries.
954
955@item Build FFmpeg with
956
957@example
958./configure --enable-shared --enable-memalign-hack
959make
960make install
961@end example
962
963Your install path (@file{/usr/local/} by default) should now have the
964necessary DLL and LIB files under the @file{bin} directory.
d0e1cd3d
DB
965
966@end enumerate
967
c1989552
RP
968To use those files with MSVC++, do the same as you would do with
969the static libraries, as described above. But in Step 4,
970you should only need to add the directory where the LIB files are installed
971(i.e. @file{c:\msys\usr\local\bin}). This is not a typo, the LIB files are
972installed in the @file{bin} directory. And instead of adding @file{libxx.a}
973files, you should add @file{avcodec.lib}, @file{avformat.lib}, and
974@file{avutil.lib}. There should be no need for @file{libmingwex.a},
975@file{libgcc.a}, and @file{wsock32.lib}, nor any other external library
976statically linked into the DLLs. The @file{bin} directory contains a bunch
977of DLL files, but the ones that are actually used to run your application
978are the ones with a major version number in their filenames
979(i.e. @file{avcodec-51.dll}).
980
d0e1cd3d
DB
981@subsection Cross compilation for Windows with Linux
982
983You must use the MinGW cross compilation tools available at
984@url{http://www.mingw.org/}.
985
986Then configure FFmpeg with the following options:
987@example
988./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-
989@end example
990(you can change the cross-prefix according to the prefix chosen for the
991MinGW tools).
992
993Then you can easily test FFmpeg with Wine
994(@url{http://www.winehq.com/}).
995
996@subsection Compilation under Cygwin
997
2f821b03
VP
998Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack
999llrint() in its C library.
d0e1cd3d 1000
2f821b03 1001Install your Cygwin with all the "Base" packages, plus the
d0e1cd3d
DB
1002following "Devel" ones:
1003@example
2f821b03 1004binutils, gcc4-core, make, subversion, mingw-runtime, texi2html
71ecc16b
RP
1005@end example
1006
1007And the following "Utils" one:
1008@example
1009diffutils
d0e1cd3d
DB
1010@end example
1011
d0e1cd3d
DB
1012Then run
1013
1014@example
2f821b03 1015./configure --enable-static --disable-shared
d0e1cd3d
DB
1016@end example
1017
2f821b03
VP
1018to make a static build.
1019
1020The current @code{gcc4-core} package is buggy and needs this flag to build
1021shared libraries:
d0e1cd3d
DB
1022
1023@example
2f821b03 1024./configure --enable-shared --disable-static --extra-cflags=-fno-reorder-functions
d0e1cd3d
DB
1025@end example
1026
d0e1cd3d 1027If you want to build FFmpeg with additional libraries, download Cygwin
5dd9799d
VP
1028"Devel" packages for Ogg and Vorbis from any Cygwin packages repository:
1029@example
1030libogg-devel, libvorbis-devel
1031@end example
1032
1033These library packages are only available from Cygwin Ports
be8497b0 1034(@url{http://sourceware.org/cygwinports/}) :
5dd9799d
VP
1035
1036@example
6a74b127 1037yasm, libSDL-devel, libdirac-devel, libfaac-devel, libgsm-devel,
5dd9799d
VP
1038libmp3lame-devel, libschroedinger1.0-devel, speex-devel, libtheora-devel,
1039libxvidcore-devel
1040@end example
1041
1042The recommendation for libnut and x264 is to build them from source by
1043yourself, as they evolve too quickly for Cygwin Ports to be up to date.
d0e1cd3d 1044
cdf51395
VP
1045Cygwin 1.7.x has IPv6 support. You can add IPv6 to Cygwin 1.5.x by means
1046of the @code{libgetaddrinfo-devel} package, available at Cygwin Ports.
1047
d0e1cd3d
DB
1048@subsection Crosscompilation for Windows under Cygwin
1049
1050With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
1051
1052Just install your Cygwin as explained before, plus these additional
1053"Devel" packages:
1054@example
1055gcc-mingw-core, mingw-runtime, mingw-zlib
1056@end example
1057
1058and add some special flags to your configure invocation.
1059
1060For a static build run
1061@example
1062./configure --target-os=mingw32 --enable-memalign-hack --enable-static --disable-shared --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
1063@end example
1064
1065and for a build with shared libraries
1066@example
1067./configure --target-os=mingw32 --enable-memalign-hack --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
1068@end example
1069
d0e1cd3d 1070@bye