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1 | \input texinfo @c -*- texinfo -*- |
2 | ||
3 | @settitle General Documentation | |
4 | @titlepage | |
d0e1cd3d | 5 | @center @titlefont{General Documentation} |
d0e1cd3d DB |
6 | @end titlepage |
7 | ||
a8f0814a JG |
8 | @top |
9 | ||
10 | @contents | |
d0e1cd3d DB |
11 | |
12 | @chapter external libraries | |
13 | ||
f8a45fa1 | 14 | Libav can be hooked up with a number of external libraries to add support |
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15 | for more formats. None of them are used by default, their use has to be |
16 | explicitly requested by passing the appropriate flags to @file{./configure}. | |
17 | ||
87a84431 | 18 | @section OpenCORE AMR |
d0e1cd3d | 19 | |
f8a45fa1 | 20 | Libav can make use of the OpenCORE libraries for AMR-NB |
87a84431 | 21 | decoding/encoding and AMR-WB decoding. |
0b175caa | 22 | |
1eb0811e | 23 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the instructions for |
0b175caa DB |
24 | installing the libraries. Then pass @code{--enable-libopencore-amrnb} and/or |
25 | @code{--enable-libopencore-amrwb} to configure to enable the libraries. | |
26 | ||
27 | Note that OpenCORE is under the Apache License 2.0 (see | |
28 | @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is | |
29 | incompatible with the LGPL version 2.1 and GPL version 2. You have to | |
f8a45fa1 | 30 | upgrade Libav's license to LGPL version 3 (or if you have enabled |
0b175caa DB |
31 | GPL components, GPL version 3) to use it. |
32 | ||
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33 | |
34 | @chapter Supported File Formats and Codecs | |
35 | ||
0584b718 | 36 | You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list. |
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37 | |
38 | @section File Formats | |
39 | ||
f8a45fa1 | 40 | Libav supports the following file formats through the @code{libavformat} |
d0e1cd3d DB |
41 | library: |
42 | ||
43 | @multitable @columnfractions .4 .1 .1 .4 | |
b3de4544 | 44 | @item Name @tab Encoding @tab Decoding @tab Comments |
64c2f20a | 45 | @item 4xm @tab @tab X |
c6b2dc34 | 46 | @tab 4X Technologies format, used in some games. |
f0b19bd3 | 47 | @item 8088flex TMV @tab @tab X |
574b183d | 48 | @item Adobe Filmstrip @tab X @tab X |
39271be4 | 49 | @item Audio IFF (AIFF) @tab X @tab X |
64c2f20a DB |
50 | @item American Laser Games MM @tab @tab X |
51 | @tab Multimedia format used in games like Mad Dog McCree. | |
39271be4 | 52 | @item 3GPP AMR @tab X @tab X |
cd223e0b | 53 | @item Apple HTTP Live Streaming @tab @tab X |
c6b2dc34 DB |
54 | @item ASF @tab X @tab X |
55 | @item AVI @tab X @tab X | |
39271be4 | 56 | @item AVISynth @tab @tab X |
c6b2dc34 | 57 | @item AVS @tab @tab X |
d698c5d3 | 58 | @tab Multimedia format used by the Creature Shock game. |
913c3e2c DB |
59 | @item Beam Software SIFF @tab @tab X |
60 | @tab Audio and video format used in some games by Beam Software. | |
61 | @item Bethesda Softworks VID @tab @tab X | |
d698c5d3 | 62 | @tab Used in some games from Bethesda Softworks. |
2e375df5 PR |
63 | @item Bink @tab @tab X |
64 | @tab Multimedia format used by many games. | |
402f9ad5 PR |
65 | @item Bitmap Brothers JV @tab @tab X |
66 | @tab Used in Z and Z95 games. | |
913c3e2c DB |
67 | @item Brute Force & Ignorance @tab @tab X |
68 | @tab Used in the game Flash Traffic: City of Angels. | |
b21e6b70 | 69 | @item BWF @tab X @tab X |
a17c3c7d JR |
70 | @item CRI ADX @tab @tab X |
71 | @tab Audio-only format used in console video games. | |
f545e006 | 72 | @item Discworld II BMV @tab @tab X |
913c3e2c | 73 | @item Interplay C93 @tab @tab X |
d698c5d3 | 74 | @tab Used in the game Cyberia from Interplay. |
913c3e2c | 75 | @item Delphine Software International CIN @tab @tab X |
d698c5d3 | 76 | @tab Multimedia format used by Delphine Software games. |
a3d995c1 MT |
77 | @item CD+G @tab @tab X |
78 | @tab Video format used by CD+G karaoke disks | |
5f14b565 PR |
79 | @item Core Audio Format @tab @tab X |
80 | @tab Apple Core Audio Format | |
39271be4 | 81 | @item CRC testing format @tab X @tab |
913c3e2c | 82 | @item Creative Voice @tab X @tab X |
d698c5d3 | 83 | @tab Created for the Sound Blaster Pro. |
64c2f20a DB |
84 | @item CRYO APC @tab @tab X |
85 | @tab Audio format used in some games by CRYO Interactive Entertainment. | |
39271be4 | 86 | @item D-Cinema audio @tab X @tab X |
e6565055 | 87 | @item Deluxe Paint Animation @tab @tab X |
42315dab KS |
88 | @item DFA @tab @tab X |
89 | @tab This format is used in Chronomaster game | |
913c3e2c | 90 | @item DV video @tab X @tab X |
c6b2dc34 | 91 | @item DXA @tab @tab X |
d698c5d3 DB |
92 | @tab This format is used in the non-Windows version of the Feeble Files |
93 | game and different game cutscenes repacked for use with ScummVM. | |
39271be4 | 94 | @item Electronic Arts cdata @tab @tab X |
c6b2dc34 | 95 | @item Electronic Arts Multimedia @tab @tab X |
d698c5d3 | 96 | @tab Used in various EA games; files have extensions like WVE and UV2. |
4d58e4cb | 97 | @item FFM (AVserver live feed) @tab X @tab X |
39271be4 | 98 | @item Flash (SWF) @tab X @tab X |
913c3e2c DB |
99 | @item Flash 9 (AVM2) @tab X @tab X |
100 | @tab Only embedded audio is decoded. | |
101 | @item FLI/FLC/FLX animation @tab @tab X | |
d698c5d3 | 102 | @tab .fli/.flc files |
6ffd7edd | 103 | @item Flash Video (FLV) @tab X @tab X |
d698c5d3 | 104 | @tab Macromedia Flash video files |
39271be4 | 105 | @item framecrc testing format @tab X @tab |
055dc116 SG |
106 | @item FunCom ISS @tab @tab X |
107 | @tab Audio format used in various games from FunCom like The Longest Journey. | |
39271be4 | 108 | @item GIF Animation @tab X @tab |
c6b2dc34 | 109 | @item GXF @tab X @tab X |
d698c5d3 | 110 | @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley |
64c2f20a | 111 | playout servers. |
dd2d651d | 112 | @item id Quake II CIN video @tab @tab X |
76ec3939 | 113 | @item id RoQ @tab X @tab X |
d698c5d3 | 114 | @tab Used in Quake III, Jedi Knight 2, other computer games. |
3b39e273 | 115 | @item IEC61937 encapsulation @tab X @tab X |
c6b2dc34 | 116 | @item IFF @tab @tab X |
d698c5d3 | 117 | @tab Interchange File Format |
c6b2dc34 | 118 | @item Interplay MVE @tab @tab X |
d698c5d3 | 119 | @tab Format used in various Interplay computer games. |
7c3c53c8 RP |
120 | @item IV8 @tab @tab X |
121 | @tab A format generated by IndigoVision 8000 video server. | |
54bc6403 | 122 | @item IVF (On2) @tab X @tab X |
173bb37f | 123 | @tab A format used by libvpx |
0ca36b4d | 124 | @item LATM @tab X @tab X |
c6b2dc34 | 125 | @item LMLM4 @tab @tab X |
d698c5d3 | 126 | @tab Used by Linux Media Labs MPEG-4 PCI boards |
8878e3b2 TH |
127 | @item LXF @tab @tab X |
128 | @tab VR native stream format, used by Leitch/Harris' video servers. | |
64c2f20a | 129 | @item Matroska @tab X @tab X |
39271be4 | 130 | @item Matroska audio @tab X @tab |
fd5b124d | 131 | @item FFmpeg metadata @tab X @tab X |
a4651511 | 132 | @tab Metadata in text format. |
913c3e2c | 133 | @item MAXIS XA @tab @tab X |
d698c5d3 | 134 | @tab Used in Sim City 3000; file extension .xa. |
61dc238b | 135 | @item MD Studio @tab @tab X |
9d09ebf1 | 136 | @item Mobotix .mxg @tab @tab X |
64c2f20a | 137 | @item Monkey's Audio @tab @tab X |
822cc8f7 | 138 | @item Motion Pixels MVI @tab @tab X |
913c3e2c DB |
139 | @item MOV/QuickTime/MP4 @tab X @tab X |
140 | @tab 3GP, 3GP2, PSP, iPod variants supported | |
4d973c68 DB |
141 | @item MP2 @tab X @tab X |
142 | @item MP3 @tab X @tab X | |
913c3e2c DB |
143 | @item MPEG-1 System @tab X @tab X |
144 | @tab muxed audio and video, VCD format supported | |
145 | @item MPEG-PS (program stream) @tab X @tab X | |
146 | @tab also known as @code{VOB} file, SVCD and DVD format supported | |
147 | @item MPEG-TS (transport stream) @tab X @tab X | |
d698c5d3 | 148 | @tab also known as DVB Transport Stream |
c6b2dc34 | 149 | @item MPEG-4 @tab X @tab X |
d698c5d3 | 150 | @tab MPEG-4 is a variant of QuickTime. |
39271be4 | 151 | @item MIME multipart JPEG @tab X @tab |
bac4c85c | 152 | @item MSN TCP webcam @tab @tab X |
d698c5d3 | 153 | @tab Used by MSN Messenger webcam streams. |
39271be4 DB |
154 | @item MTV @tab @tab X |
155 | @item Musepack @tab @tab X | |
156 | @item Musepack SV8 @tab @tab X | |
913c3e2c DB |
157 | @item Material eXchange Format (MXF) @tab X @tab X |
158 | @tab SMPTE 377M, used by D-Cinema, broadcast industry. | |
a9d3c669 BC |
159 | @item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X |
160 | @tab SMPTE 386M, D-10/IMX Mapping. | |
913c3e2c DB |
161 | @item NC camera feed @tab @tab X |
162 | @tab NC (AVIP NC4600) camera streams | |
ade29f99 JR |
163 | @item NTT TwinVQ (VQF) @tab @tab X |
164 | @tab Nippon Telegraph and Telephone Corporation TwinVQ. | |
913c3e2c | 165 | @item Nullsoft Streaming Video @tab @tab X |
39271be4 | 166 | @item NuppelVideo @tab @tab X |
c6b2dc34 | 167 | @item NUT @tab X @tab X |
d698c5d3 | 168 | @tab NUT Open Container Format |
39271be4 | 169 | @item Ogg @tab X @tab X |
f28070a1 | 170 | @item Playstation Portable PMP @tab @tab X |
913c3e2c | 171 | @item TechnoTrend PVA @tab @tab X |
d698c5d3 | 172 | @tab Used by TechnoTrend DVB PCI boards. |
cdce0fb8 | 173 | @item QCP @tab @tab X |
43dedc1e | 174 | @item raw ADTS (AAC) @tab X @tab X |
76ec3939 | 175 | @item raw AC-3 @tab X @tab X |
de295976 | 176 | @item raw Chinese AVS video @tab X @tab X |
43dedc1e DB |
177 | @item raw CRI ADX @tab X @tab X |
178 | @item raw Dirac @tab X @tab X | |
179 | @item raw DNxHD @tab X @tab X | |
180 | @item raw DTS @tab X @tab X | |
181 | @item raw E-AC-3 @tab X @tab X | |
182 | @item raw FLAC @tab X @tab X | |
183 | @item raw GSM @tab @tab X | |
184 | @item raw H.261 @tab X @tab X | |
185 | @item raw H.263 @tab X @tab X | |
186 | @item raw H.264 @tab X @tab X | |
187 | @item raw Ingenient MJPEG @tab @tab X | |
76ec3939 | 188 | @item raw MJPEG @tab X @tab X |
43dedc1e DB |
189 | @item raw MLP @tab @tab X |
190 | @item raw MPEG @tab @tab X | |
191 | @item raw MPEG-1 @tab @tab X | |
192 | @item raw MPEG-2 @tab @tab X | |
193 | @item raw MPEG-4 @tab X @tab X | |
194 | @item raw NULL @tab X @tab | |
81b55ee5 | 195 | @item raw video @tab X @tab X |
43dedc1e DB |
196 | @item raw id RoQ @tab X @tab |
197 | @item raw Shorten @tab @tab X | |
23d9cc45 | 198 | @item raw TrueHD @tab X @tab X |
43dedc1e DB |
199 | @item raw VC-1 @tab @tab X |
200 | @item raw PCM A-law @tab X @tab X | |
201 | @item raw PCM mu-law @tab X @tab X | |
202 | @item raw PCM signed 8 bit @tab X @tab X | |
203 | @item raw PCM signed 16 bit big-endian @tab X @tab X | |
204 | @item raw PCM signed 16 bit little-endian @tab X @tab X | |
205 | @item raw PCM signed 24 bit big-endian @tab X @tab X | |
206 | @item raw PCM signed 24 bit little-endian @tab X @tab X | |
207 | @item raw PCM signed 32 bit big-endian @tab X @tab X | |
208 | @item raw PCM signed 32 bit little-endian @tab X @tab X | |
209 | @item raw PCM unsigned 8 bit @tab X @tab X | |
210 | @item raw PCM unsigned 16 bit big-endian @tab X @tab X | |
211 | @item raw PCM unsigned 16 bit little-endian @tab X @tab X | |
212 | @item raw PCM unsigned 24 bit big-endian @tab X @tab X | |
213 | @item raw PCM unsigned 24 bit little-endian @tab X @tab X | |
214 | @item raw PCM unsigned 32 bit big-endian @tab X @tab X | |
215 | @item raw PCM unsigned 32 bit little-endian @tab X @tab X | |
216 | @item raw PCM floating-point 32 bit big-endian @tab X @tab X | |
217 | @item raw PCM floating-point 32 bit little-endian @tab X @tab X | |
218 | @item raw PCM floating-point 64 bit big-endian @tab X @tab X | |
219 | @item raw PCM floating-point 64 bit little-endian @tab X @tab X | |
39271be4 | 220 | @item RDT @tab @tab X |
913c3e2c | 221 | @item REDCODE R3D @tab @tab X |
7eb68edb | 222 | @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. |
64c2f20a | 223 | @item RealMedia @tab X @tab X |
39271be4 | 224 | @item Redirector @tab @tab X |
913c3e2c | 225 | @item Renderware TeXture Dictionary @tab @tab X |
c6b2dc34 | 226 | @item RL2 @tab @tab X |
d698c5d3 | 227 | @tab Audio and video format used in some games by Entertainment Software Partners. |
39271be4 | 228 | @item RPL/ARMovie @tab @tab X |
e8723e24 | 229 | @item Lego Mindstorms RSO @tab X @tab X |
6bf22e18 S |
230 | @item RTMP @tab X @tab X |
231 | @tab Output is performed by publishing stream to RTMP server | |
44594cc7 | 232 | @item RTP @tab X @tab X |
6f5a3d0a | 233 | @item RTSP @tab X @tab X |
01c8d258 | 234 | @item SAP @tab X @tab X |
39271be4 | 235 | @item SDP @tab @tab X |
c6b2dc34 | 236 | @item Sega FILM/CPK @tab @tab X |
d698c5d3 | 237 | @tab Used in many Sega Saturn console games. |
913c3e2c | 238 | @item Sierra SOL @tab @tab X |
d698c5d3 | 239 | @tab .sol files used in Sierra Online games. |
c6b2dc34 | 240 | @item Sierra VMD @tab @tab X |
d698c5d3 | 241 | @tab Used in Sierra CD-ROM games. |
c6b2dc34 | 242 | @item Smacker @tab @tab X |
d698c5d3 | 243 | @tab Multimedia format used by many games. |
913c3e2c DB |
244 | @item Sony OpenMG (OMA) @tab @tab X |
245 | @tab Audio format used in Sony Sonic Stage and Sony Vegas. | |
246 | @item Sony PlayStation STR @tab @tab X | |
740e89cf | 247 | @item Sony Wave64 (W64) @tab @tab X |
cbfe5bee | 248 | @item SoX native format @tab X @tab X |
64c2f20a | 249 | @item SUN AU format @tab X @tab X |
5a717094 | 250 | @item Text files @tab @tab X |
c6b2dc34 | 251 | @item THP @tab @tab X |
d698c5d3 | 252 | @tab Used on the Nintendo GameCube. |
913c3e2c DB |
253 | @item Tiertex Limited SEQ @tab @tab X |
254 | @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. | |
39271be4 DB |
255 | @item True Audio @tab @tab X |
256 | @item VC-1 test bitstream @tab X @tab X | |
c6b2dc34 | 257 | @item WAV @tab X @tab X |
39271be4 | 258 | @item WavPack @tab @tab X |
316d6c15 | 259 | @item WebM @tab X @tab X |
82ca054a | 260 | @item Windows Televison (WTV) @tab @tab X |
913c3e2c | 261 | @item Wing Commander III movie @tab @tab X |
d698c5d3 | 262 | @tab Multimedia format used in Origin's Wing Commander III computer game. |
913c3e2c DB |
263 | @item Westwood Studios audio @tab @tab X |
264 | @tab Multimedia format used in Westwood Studios games. | |
265 | @item Westwood Studios VQA @tab @tab X | |
266 | @tab Multimedia format used in Westwood Studios games. | |
c6c6c1aa SH |
267 | @item XMV @tab @tab X |
268 | @tab Microsoft video container used in Xbox games. | |
ad4c5034 MH |
269 | @item xWMA @tab @tab X |
270 | @tab Microsoft audio container used by XAudio 2. | |
39271be4 | 271 | @item YUV4MPEG pipe @tab X @tab X |
148bcae9 | 272 | @item Psygnosis YOP @tab @tab X |
d0e1cd3d DB |
273 | @end multitable |
274 | ||
275 | @code{X} means that encoding (resp. decoding) is supported. | |
276 | ||
277 | @section Image Formats | |
278 | ||
43fb279f | 279 | Libav can read and write images for each frame of a video sequence. The |
d0e1cd3d DB |
280 | following image formats are supported: |
281 | ||
282 | @multitable @columnfractions .4 .1 .1 .4 | |
b3de4544 | 283 | @item Name @tab Encoding @tab Decoding @tab Comments |
9db80acb DV |
284 | @item .Y.U.V @tab X @tab X |
285 | @tab one raw file per component | |
286 | @item animated GIF @tab X @tab X | |
287 | @tab Only uncompressed GIFs are generated. | |
f2937cc6 DV |
288 | @item BMP @tab X @tab X |
289 | @tab Microsoft BMP image | |
e27ce0ee | 290 | @item DPX @tab X @tab X |
94d3d6a4 | 291 | @tab Digital Picture Exchange |
9db80acb DV |
292 | @item JPEG @tab X @tab X |
293 | @tab Progressive JPEG is not supported. | |
294 | @item JPEG 2000 @tab @tab E | |
295 | @tab decoding supported through external library libopenjpeg | |
f2937cc6 DV |
296 | @item JPEG-LS @tab X @tab X |
297 | @item LJPEG @tab X @tab | |
298 | @tab Lossless JPEG | |
ddea12a6 | 299 | @item PAM @tab X @tab X |
9db80acb | 300 | @tab PAM is a PNM extension with alpha support. |
ddea12a6 | 301 | @item PBM @tab X @tab X |
f2937cc6 | 302 | @tab Portable BitMap image |
effcedf7 | 303 | @item PCX @tab X @tab X |
9db80acb | 304 | @tab PC Paintbrush |
ddea12a6 | 305 | @item PGM @tab X @tab X |
314511ab | 306 | @tab Portable GrayMap image |
ddea12a6 | 307 | @item PGMYUV @tab X @tab X |
9db80acb | 308 | @tab PGM with U and V components in YUV 4:2:0 |
a526d619 PR |
309 | @item PIC @tab @tab X |
310 | @tab Pictor/PC Paint | |
9db80acb DV |
311 | @item PNG @tab X @tab X |
312 | @tab 2/4 bpp not supported yet | |
ddea12a6 | 313 | @item PPM @tab X @tab X |
314511ab | 314 | @tab Portable PixelMap image |
9db80acb DV |
315 | @item PTX @tab @tab X |
316 | @tab V.Flash PTX format | |
9db80acb DV |
317 | @item SGI @tab X @tab X |
318 | @tab SGI RGB image format | |
a1c5b6ec JR |
319 | @item Sun Rasterfile @tab @tab X |
320 | @tab Sun RAS image format | |
9db80acb DV |
321 | @item TIFF @tab X @tab X |
322 | @tab YUV, JPEG and some extension is not supported yet. | |
a1c5b6ec JR |
323 | @item Truevision Targa @tab X @tab X |
324 | @tab Targa (.TGA) image format | |
d0e1cd3d DB |
325 | @end multitable |
326 | ||
327 | @code{X} means that encoding (resp. decoding) is supported. | |
328 | ||
9a77d59a JM |
329 | @code{E} means that support is provided through an external library. |
330 | ||
d0e1cd3d DB |
331 | @section Video Codecs |
332 | ||
333 | @multitable @columnfractions .4 .1 .1 .4 | |
b3de4544 | 334 | @item Name @tab Encoding @tab Decoding @tab Comments |
9510f59a | 335 | @item 4X Movie @tab @tab X |
d698c5d3 | 336 | @tab Used in certain computer games. |
f0b19bd3 | 337 | @item 8088flex TMV @tab @tab X |
9510f59a DB |
338 | @item 8SVX exponential @tab @tab X |
339 | @item 8SVX fibonacci @tab @tab X | |
8fb9e198 TB |
340 | @item A64 multicolor @tab X @tab |
341 | @tab Creates video suitable to be played on a commodore 64 (multicolor mode). | |
913c3e2c | 342 | @item American Laser Games MM @tab @tab X |
d698c5d3 | 343 | @tab Used in games like Mad Dog McCree. |
a1c5b6ec | 344 | @item AMV Video @tab @tab X |
d698c5d3 | 345 | @tab Used in Chinese MP3 players. |
5a717094 | 346 | @item ANSI/ASCII art @tab @tab X |
d66d8b83 | 347 | @item Apple MJPEG-B @tab @tab X |
be64629a | 348 | @item Apple ProRes @tab @tab X |
d66d8b83 | 349 | @item Apple QuickDraw @tab @tab X |
d698c5d3 | 350 | @tab fourcc: qdrw |
d66d8b83 | 351 | @item Asus v1 @tab X @tab X |
d698c5d3 | 352 | @tab fourcc: ASV1 |
d66d8b83 | 353 | @item Asus v2 @tab X @tab X |
d698c5d3 | 354 | @tab fourcc: ASV2 |
d66d8b83 | 355 | @item ATI VCR1 @tab @tab X |
d698c5d3 | 356 | @tab fourcc: VCR1 |
d66d8b83 | 357 | @item ATI VCR2 @tab @tab X |
d698c5d3 | 358 | @tab fourcc: VCR2 |
588f8cd8 | 359 | @item Auravision Aura @tab @tab X |
ce293510 | 360 | @item Auravision Aura 2 @tab @tab X |
dd2d651d | 361 | @item Autodesk Animator Flic video @tab @tab X |
d66d8b83 | 362 | @item Autodesk RLE @tab @tab X |
d698c5d3 | 363 | @tab fourcc: AASC |
9510f59a | 364 | @item AVS (Audio Video Standard) video @tab @tab X |
d698c5d3 | 365 | @tab Video encoding used by the Creature Shock game. |
68dddf53 | 366 | @item Beam Software VB @tab @tab X |
9510f59a | 367 | @item Bethesda VID video @tab @tab X |
d698c5d3 | 368 | @tab Used in some games from Bethesda Softworks. |
342c7dfd | 369 | @item Bink Video @tab @tab X |
402f9ad5 | 370 | @item Bitmap Brothers JV video @tab @tab X |
9510f59a DB |
371 | @item Brute Force & Ignorance @tab @tab X |
372 | @tab Used in the game Flash Traffic: City of Angels. | |
bac4c85c | 373 | @item C93 video @tab @tab X |
d698c5d3 | 374 | @tab Codec used in Cyberia game. |
d66d8b83 | 375 | @item CamStudio @tab @tab X |
d698c5d3 | 376 | @tab fourcc: CSCD |
a3d995c1 MT |
377 | @item CD+G @tab @tab X |
378 | @tab Video codec for CD+G karaoke disks | |
de295976 SG |
379 | @item Chinese AVS video @tab E @tab X |
380 | @tab AVS1-P2, JiZhun profile, encoding through external library libxavs | |
9510f59a DB |
381 | @item Delphine Software International CIN video @tab @tab X |
382 | @tab Codec used in Delphine Software International games. | |
f545e006 | 383 | @item Discworld II BMV Video @tab @tab X |
d66d8b83 | 384 | @item Cinepak @tab @tab X |
e93947b7 | 385 | @item Cirrus Logic AccuPak @tab X @tab X |
d698c5d3 | 386 | @tab fourcc: CLJR |
9510f59a | 387 | @item Creative YUV (CYUV) @tab @tab X |
42315dab KS |
388 | @item DFA @tab @tab X |
389 | @tab Codec used in Chronomaster game. | |
82ced5a9 | 390 | @item Dirac @tab E @tab E |
360f980b | 391 | @tab supported through external libdirac/libschroedinger libraries |
a1ae40fd | 392 | @item Deluxe Paint Animation @tab @tab X |
9510f59a DB |
393 | @item DNxHD @tab X @tab X |
394 | @tab aka SMPTE VC3 | |
68dddf53 | 395 | @item Duck TrueMotion 1.0 @tab @tab X |
d698c5d3 | 396 | @tab fourcc: DUCK |
68dddf53 | 397 | @item Duck TrueMotion 2.0 @tab @tab X |
d698c5d3 | 398 | @tab fourcc: TM20 |
9510f59a DB |
399 | @item DV (Digital Video) @tab X @tab X |
400 | @item Feeble Files/ScummVM DXA @tab @tab X | |
d698c5d3 | 401 | @tab Codec originally used in Feeble Files game. |
9510f59a | 402 | @item Electronic Arts CMV video @tab @tab X |
d698c5d3 | 403 | @tab Used in NHL 95 game. |
c63ea92b | 404 | @item Electronic Arts Madcow video @tab @tab X |
dd2d651d DB |
405 | @item Electronic Arts TGV video @tab @tab X |
406 | @item Electronic Arts TGQ video @tab @tab X | |
407 | @item Electronic Arts TQI video @tab @tab X | |
408 | @item Escape 124 @tab @tab X | |
f4258b13 | 409 | @item FFmpeg video codec #1 @tab X @tab X |
d698c5d3 | 410 | @tab experimental lossless codec (fourcc: FFV1) |
dd2d651d | 411 | @item Flash Screen Video v1 @tab X @tab X |
d698c5d3 | 412 | @tab fourcc: FSV1 |
c2d23309 | 413 | @item Flash Screen Video v2 @tab @tab X |
dd2d651d | 414 | @item Flash Video (FLV) @tab X @tab X |
d698c5d3 | 415 | @tab Sorenson H.263 used in Flash |
dd2d651d | 416 | @item Fraps @tab @tab X |
d66d8b83 | 417 | @item H.261 @tab X @tab X |
dd2d651d DB |
418 | @item H.263 / H.263-1996 @tab X @tab X |
419 | @item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X | |
420 | @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X | |
360f980b | 421 | @tab encoding supported through external library libx264 |
dd2d651d | 422 | @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @tab X |
d66d8b83 | 423 | @item HuffYUV @tab X @tab X |
dd2d651d | 424 | @item HuffYUV FFmpeg variant @tab X @tab X |
d66d8b83 | 425 | @item IBM Ultimotion @tab @tab X |
d698c5d3 | 426 | @tab fourcc: ULTI |
bac4c85c | 427 | @item id Cinematic video @tab @tab X |
d698c5d3 | 428 | @tab Used in Quake II. |
a1c5b6ec | 429 | @item id RoQ video @tab X @tab X |
d698c5d3 | 430 | @tab Used in Quake III, Jedi Knight 2, other computer games. |
b9e06ddd PR |
431 | @item IFF ILBM @tab @tab X |
432 | @tab IFF interlaved bitmap | |
433 | @item IFF ByteRun1 @tab @tab X | |
434 | @tab IFF run length encoded bitmap | |
dd2d651d DB |
435 | @item Intel H.263 @tab @tab X |
436 | @item Intel Indeo 2 @tab @tab X | |
d66d8b83 | 437 | @item Intel Indeo 3 @tab @tab X |
5bebe94d | 438 | @item Intel Indeo 5 @tab @tab X |
dd2d651d | 439 | @item Interplay C93 @tab @tab X |
9510f59a | 440 | @tab Used in the game Cyberia from Interplay. |
dd2d651d | 441 | @item Interplay MVE video @tab @tab X |
d698c5d3 | 442 | @tab Used in Interplay .MVE files. |
dd2d651d | 443 | @item Karl Morton's video codec @tab @tab X |
d698c5d3 | 444 | @tab Codec used in Worms games. |
bf354122 DV |
445 | @item Kega Game Video (KGV1) @tab @tab X |
446 | @tab Kega emulator screen capture codec. | |
d267b339 | 447 | @item Lagarith @tab @tab X |
dd2d651d DB |
448 | @item LCL (LossLess Codec Library) MSZH @tab @tab X |
449 | @item LCL (LossLess Codec Library) ZLIB @tab E @tab E | |
d66d8b83 DB |
450 | @item LOCO @tab @tab X |
451 | @item lossless MJPEG @tab X @tab X | |
452 | @item Microsoft RLE @tab @tab X | |
dd2d651d | 453 | @item Microsoft Video 1 @tab @tab X |
d66d8b83 | 454 | @item Mimic @tab @tab X |
d698c5d3 | 455 | @tab Used in MSN Messenger Webcam streams. |
d66d8b83 | 456 | @item Miro VideoXL @tab @tab X |
d698c5d3 | 457 | @tab fourcc: VIXL |
eacf8613 | 458 | @item MJPEG (Motion JPEG) @tab X @tab X |
ce02f9be | 459 | @item Mobotix MxPEG video @tab @tab X |
dd2d651d DB |
460 | @item Motion Pixels video @tab @tab X |
461 | @item MPEG-1 video @tab X @tab X | |
462 | @item MPEG-1/2 video XvMC (X-Video Motion Compensation) @tab @tab X | |
463 | @item MPEG-1/2 video (VDPAU acceleration) @tab @tab X | |
464 | @item MPEG-2 video @tab X @tab X | |
465 | @item MPEG-4 part 2 @tab X @tab X | |
466 | @ libxvidcore can be used alternatively for encoding. | |
f7af2c1d | 467 | @item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X |
dd2d651d DB |
468 | @item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X |
469 | @item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X | |
eacf8613 | 470 | @item Nintendo Gamecube THP video @tab @tab X |
641992de DB |
471 | @item NuppelVideo/RTjpeg @tab @tab X |
472 | @tab Video encoding used in NuppelVideo files. | |
d66d8b83 | 473 | @item On2 VP3 @tab @tab X |
d698c5d3 | 474 | @tab still experimental |
d66d8b83 | 475 | @item On2 VP5 @tab @tab X |
d698c5d3 | 476 | @tab fourcc: VP50 |
d66d8b83 | 477 | @item On2 VP6 @tab @tab X |
d698c5d3 | 478 | @tab fourcc: VP60,VP61,VP62 |
3b636f21 DC |
479 | @item VP8 @tab E @tab X |
480 | @tab fourcc: VP80, encoding supported through external library libvpx | |
d66d8b83 | 481 | @item planar RGB @tab @tab X |
d698c5d3 | 482 | @tab fourcc: 8BPS |
a1c5b6ec | 483 | @item Q-team QPEG @tab @tab X |
d698c5d3 | 484 | @tab fourccs: QPEG, Q1.0, Q1.1 |
9510f59a | 485 | @item QuickTime 8BPS video @tab @tab X |
a1c5b6ec JR |
486 | @item QuickTime Animation (RLE) video @tab X @tab X |
487 | @tab fourcc: 'rle ' | |
488 | @item QuickTime Graphics (SMC) @tab @tab X | |
489 | @tab fourcc: 'smc ' | |
490 | @item QuickTime video (RPZA) @tab @tab X | |
491 | @tab fourcc: rpza | |
43836928 | 492 | @item R10K AJA Kona 10-bit RGB Codec @tab @tab X |
4aaab0a3 | 493 | @item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X |
a1c5b6ec | 494 | @item Raw Video @tab X @tab X |
d0e1cd3d DB |
495 | @item RealVideo 1.0 @tab X @tab X |
496 | @item RealVideo 2.0 @tab X @tab X | |
6beb8b26 KS |
497 | @item RealVideo 3.0 @tab @tab X |
498 | @tab still far from ideal | |
11c0f9ec | 499 | @item RealVideo 4.0 @tab @tab X |
68dddf53 | 500 | @item Renderware TXD (TeXture Dictionary) @tab @tab X |
d698c5d3 | 501 | @tab Texture dictionaries used by the Renderware Engine. |
a1c5b6ec JR |
502 | @item RL2 video @tab @tab X |
503 | @tab used in some games by Entertainment Software Partners | |
68dddf53 JR |
504 | @item Sierra VMD video @tab @tab X |
505 | @tab Used in Sierra VMD files. | |
bac4c85c | 506 | @item Smacker video @tab @tab X |
d698c5d3 | 507 | @tab Video encoding used in Smacker. |
68dddf53 | 508 | @item SMPTE VC-1 @tab @tab X |
d66d8b83 | 509 | @item Snow @tab X @tab X |
d698c5d3 | 510 | @tab experimental wavelet codec (fourcc: SNOW) |
eacf8613 | 511 | @item Sony PlayStation MDEC (Motion DECoder) @tab @tab X |
a1c5b6ec | 512 | @item Sorenson Vector Quantizer 1 @tab X @tab X |
d698c5d3 | 513 | @tab fourcc: SVQ1 |
a1c5b6ec | 514 | @item Sorenson Vector Quantizer 3 @tab @tab X |
d698c5d3 | 515 | @tab fourcc: SVQ3 |
a1c5b6ec | 516 | @item Sunplus JPEG (SP5X) @tab @tab X |
d698c5d3 | 517 | @tab fourcc: SP5X |
68dddf53 | 518 | @item TechSmith Screen Capture Codec @tab @tab X |
d698c5d3 | 519 | @tab fourcc: TSCC |
82ced5a9 | 520 | @item Theora @tab E @tab X |
360f980b | 521 | @tab encoding supported through external library libtheora |
a1c5b6ec | 522 | @item Tiertex Limited SEQ video @tab @tab X |
d698c5d3 | 523 | @tab Codec used in DOS CD-ROM FlashBack game. |
0d8506b8 | 524 | @item Ut Video @tab @tab X |
ca0bb1c4 | 525 | @item V210 Quicktime Uncompressed 4:2:2 10-bit @tab X @tab X |
c433a3f9 | 526 | @item VBLE Lossless Codec @tab @tab X |
eacf8613 | 527 | @item VMware Screen Codec / VMware Video @tab @tab X |
d698c5d3 | 528 | @tab Codec used in videos captured by VMware. |
eacf8613 | 529 | @item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X |
45ecda85 | 530 | @item Windows Media Image @tab @tab X |
dd2d651d | 531 | @item Windows Media Video 7 @tab X @tab X |
eacf8613 | 532 | @item Windows Media Video 8 @tab X @tab X |
68dddf53 JR |
533 | @item Windows Media Video 9 @tab @tab X |
534 | @tab not completely working | |
eacf8613 JR |
535 | @item Wing Commander III / Xan @tab @tab X |
536 | @tab Used in Wing Commander III .MVE files. | |
44ddfd47 KS |
537 | @item Wing Commander IV / Xan @tab @tab X |
538 | @tab Used in Wing Commander IV. | |
d66d8b83 DB |
539 | @item Winnov WNV1 @tab @tab X |
540 | @item WMV7 @tab X @tab X | |
39271be4 | 541 | @item YAMAHA SMAF @tab X @tab X |
148bcae9 | 542 | @item Psygnosis YOP Video @tab @tab X |
d66d8b83 | 543 | @item ZLIB @tab X @tab X |
d698c5d3 | 544 | @tab part of LCL, encoder experimental |
eacf8613 | 545 | @item Zip Motion Blocks Video @tab X @tab X |
d698c5d3 | 546 | @tab Encoder works only in PAL8. |
d0e1cd3d DB |
547 | @end multitable |
548 | ||
549 | @code{X} means that encoding (resp. decoding) is supported. | |
550 | ||
82ced5a9 DB |
551 | @code{E} means that support is provided through an external library. |
552 | ||
d0e1cd3d DB |
553 | @section Audio Codecs |
554 | ||
485ec4f1 | 555 | @multitable @columnfractions .4 .1 .1 .4 |
b3de4544 | 556 | @item Name @tab Encoding @tab Decoding @tab Comments |
16d81b27 | 557 | @item 8SVX audio @tab @tab X |
82ced5a9 | 558 | @item AAC @tab E @tab X |
d89e738a | 559 | @tab encoding supported through external library libfaac and libvo-aacenc |
c76d1bb2 | 560 | @item AC-3 @tab IX @tab X |
fd75cedd DB |
561 | @item ADPCM 4X Movie @tab @tab X |
562 | @item ADPCM CDROM XA @tab @tab X | |
563 | @item ADPCM Creative Technology @tab @tab X | |
564 | @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 | |
565 | @item ADPCM Electronic Arts @tab @tab X | |
566 | @tab Used in various EA titles. | |
567 | @item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X | |
568 | @tab Used in Sim City 3000. | |
569 | @item ADPCM Electronic Arts R1 @tab @tab X | |
570 | @item ADPCM Electronic Arts R2 @tab @tab X | |
571 | @item ADPCM Electronic Arts R3 @tab @tab X | |
572 | @item ADPCM Electronic Arts XAS @tab @tab X | |
21e681ba | 573 | @item ADPCM G.722 @tab X @tab X |
fd75cedd DB |
574 | @item ADPCM G.726 @tab X @tab X |
575 | @item ADPCM IMA AMV @tab @tab X | |
576 | @tab Used in AMV files | |
577 | @item ADPCM IMA Electronic Arts EACS @tab @tab X | |
578 | @item ADPCM IMA Electronic Arts SEAD @tab @tab X | |
579 | @item ADPCM IMA Funcom @tab @tab X | |
580 | @item ADPCM IMA QuickTime @tab X @tab X | |
581 | @item ADPCM IMA Loki SDL MJPEG @tab @tab X | |
582 | @item ADPCM IMA WAV @tab X @tab X | |
583 | @item ADPCM IMA Westwood @tab @tab X | |
584 | @item ADPCM ISS IMA @tab @tab X | |
585 | @tab Used in FunCom games. | |
586 | @item ADPCM IMA Duck DK3 @tab @tab X | |
587 | @tab Used in some Sega Saturn console games. | |
588 | @item ADPCM IMA Duck DK4 @tab @tab X | |
589 | @tab Used in some Sega Saturn console games. | |
590 | @item ADPCM Microsoft @tab X @tab X | |
591 | @item ADPCM MS IMA @tab X @tab X | |
592 | @item ADPCM Nintendo Gamecube THP @tab @tab X | |
593 | @item ADPCM QT IMA @tab X @tab X | |
594 | @item ADPCM SEGA CRI ADX @tab X @tab X | |
595 | @tab Used in Sega Dreamcast games. | |
596 | @item ADPCM Shockwave Flash @tab X @tab X | |
597 | @item ADPCM SMJPEG IMA @tab @tab X | |
598 | @tab Used in certain Loki game ports. | |
599 | @item ADPCM Sound Blaster Pro 2-bit @tab @tab X | |
600 | @item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X | |
601 | @item ADPCM Sound Blaster Pro 4-bit @tab @tab X | |
602 | @item ADPCM Westwood Studios IMA @tab @tab X | |
603 | @tab Used in Westwood Studios games like Command and Conquer. | |
604 | @item ADPCM Yamaha @tab X @tab X | |
2bcaf2fe | 605 | @item AMR-NB @tab E @tab X |
4fe3edaa | 606 | @tab encoding supported through external library libopencore-amrnb |
f502ff3f MS |
607 | @item AMR-WB @tab E @tab X |
608 | @tab encoding supported through external library libvo-amrwbenc | |
833e90dd | 609 | @item Apple lossless audio @tab X @tab X |
d698c5d3 | 610 | @tab QuickTime fourcc 'alac' |
61dc238b | 611 | @item Atrac 1 @tab @tab X |
9510f59a | 612 | @item Atrac 3 @tab @tab X |
c0d3f516 PR |
613 | @item Bink Audio @tab @tab X |
614 | @tab Used in Bink and Smacker files in many games. | |
9510f59a | 615 | @item Delphine Software International CIN audio @tab @tab X |
d698c5d3 | 616 | @tab Codec used in Delphine Software International games. |
f545e006 | 617 | @item Discworld II BMV Audio @tab @tab X |
9510f59a DB |
618 | @item COOK @tab @tab X |
619 | @tab All versions except 5.1 are supported. | |
9510f59a | 620 | @item DCA (DTS Coherent Acoustics) @tab @tab X |
12dd57fd DB |
621 | @item DPCM id RoQ @tab X @tab X |
622 | @tab Used in Quake III, Jedi Knight 2, other computer games. | |
623 | @item DPCM Interplay @tab @tab X | |
624 | @tab Used in various Interplay computer games. | |
625 | @item DPCM Sierra Online @tab @tab X | |
626 | @tab Used in Sierra Online game audio files. | |
627 | @item DPCM Sol @tab @tab X | |
628 | @item DPCM Xan @tab @tab X | |
eff9011d | 629 | @tab Used in Origin's Wing Commander IV AVI files. |
16d81b27 | 630 | @item DSP Group TrueSpeech @tab @tab X |
16d81b27 | 631 | @item DV audio @tab @tab X |
aa47c35d | 632 | @item Enhanced AC-3 @tab X @tab X |
dd2d651d | 633 | @item FLAC (Free Lossless Audio Codec) @tab X @tab IX |
b576934d RD |
634 | @item GSM @tab E @tab X |
635 | @tab encoding supported through external library libgsm | |
636 | @item GSM Microsoft variant @tab E @tab X | |
637 | @tab encoding supported through external library libgsm | |
dd2d651d | 638 | @item IMC (Intel Music Coder) @tab @tab X |
dd2d651d DB |
639 | @item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X |
640 | @item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X | |
9ba4821d RP |
641 | @item MLP (Meridian Lossless Packing) @tab @tab X |
642 | @tab Used in DVD-Audio discs. | |
16d81b27 | 643 | @item Monkey's Audio @tab @tab X |
d698c5d3 | 644 | @tab Only versions 3.97-3.99 are supported. |
dd2d651d DB |
645 | @item MP1 (MPEG audio layer 1) @tab @tab IX |
646 | @item MP2 (MPEG audio layer 2) @tab IX @tab IX | |
647 | @item MP3 (MPEG audio layer 3) @tab E @tab IX | |
648 | @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported | |
99971952 | 649 | @item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X |
dd2d651d DB |
650 | @item Musepack SV7 @tab @tab X |
651 | @item Musepack SV8 @tab @tab X | |
641992de | 652 | @item Nellymoser Asao @tab X @tab X |
641992de DB |
653 | @item PCM A-law @tab X @tab X |
654 | @item PCM mu-law @tab X @tab X | |
655 | @item PCM 16-bit little-endian planar @tab @tab X | |
656 | @item PCM 32-bit floating point big-endian @tab X @tab X | |
657 | @item PCM 32-bit floating point little-endian @tab X @tab X | |
658 | @item PCM 64-bit floating point big-endian @tab X @tab X | |
659 | @item PCM 64-bit floating point little-endian @tab X @tab X | |
660 | @item PCM D-Cinema audio signed 24-bit @tab X @tab X | |
661 | @item PCM signed 8-bit @tab X @tab X | |
662 | @item PCM signed 16-bit big-endian @tab X @tab X | |
663 | @item PCM signed 16-bit little-endian @tab X @tab X | |
664 | @item PCM signed 24-bit big-endian @tab X @tab X | |
665 | @item PCM signed 24-bit little-endian @tab X @tab X | |
666 | @item PCM signed 32-bit big-endian @tab X @tab X | |
667 | @item PCM signed 32-bit little-endian @tab X @tab X | |
5dd3707b | 668 | @item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X |
641992de DB |
669 | @item PCM unsigned 8-bit @tab X @tab X |
670 | @item PCM unsigned 16-bit big-endian @tab X @tab X | |
671 | @item PCM unsigned 16-bit little-endian @tab X @tab X | |
672 | @item PCM unsigned 24-bit big-endian @tab X @tab X | |
673 | @item PCM unsigned 24-bit little-endian @tab X @tab X | |
674 | @item PCM unsigned 32-bit big-endian @tab X @tab X | |
675 | @item PCM unsigned 32-bit little-endian @tab X @tab X | |
85579b63 | 676 | @item PCM Zork @tab @tab X |
73b458e3 | 677 | @item QCELP / PureVoice @tab @tab X |
a1c5b6ec | 678 | @item QDesign Music Codec 2 @tab @tab X |
d698c5d3 | 679 | @tab There are still some distortions. |
d31ba231 | 680 | @item RealAudio 1.0 (14.4K) @tab X @tab X |
d698c5d3 | 681 | @tab Real 14400 bit/s codec |
a1c5b6ec | 682 | @item RealAudio 2.0 (28.8K) @tab @tab X |
d698c5d3 | 683 | @tab Real 28800 bit/s codec |
a1c5b6ec | 684 | @item RealAudio 3.0 (dnet) @tab IX @tab X |
a692130f | 685 | @tab Real low bitrate AC-3 codec |
7bd3096f | 686 | @item RealAudio SIPR / ACELP.NET @tab @tab X |
bac4c85c | 687 | @item Shorten @tab @tab X |
68dddf53 JR |
688 | @item Sierra VMD audio @tab @tab X |
689 | @tab Used in Sierra VMD files. | |
bac4c85c | 690 | @item Smacker audio @tab @tab X |
9aa91043 | 691 | @item SMPTE 302M AES3 audio @tab @tab X |
b606a017 | 692 | @item Speex @tab E @tab E |
360f980b | 693 | @tab supported through external library libspeex |
16d81b27 | 694 | @item True Audio (TTA) @tab @tab X |
9ba4821d RP |
695 | @item TrueHD @tab @tab X |
696 | @tab Used in HD-DVD and Blu-Ray discs. | |
7bd47335 | 697 | @item TwinVQ (VQF flavor) @tab @tab X |
dd2d651d | 698 | @item Vorbis @tab E @tab X |
19fcd66c | 699 | @tab A native but very primitive encoder exists. |
bac4c85c | 700 | @item WavPack @tab @tab X |
eacf8613 JR |
701 | @item Westwood Audio (SND1) @tab @tab X |
702 | @item Windows Media Audio 1 @tab X @tab X | |
703 | @item Windows Media Audio 2 @tab X @tab X | |
c1061cc7 | 704 | @item Windows Media Audio Pro @tab @tab X |
fa65584f | 705 | @item Windows Media Audio Voice @tab @tab X |
d0e1cd3d DB |
706 | @end multitable |
707 | ||
708 | @code{X} means that encoding (resp. decoding) is supported. | |
709 | ||
82ced5a9 DB |
710 | @code{E} means that support is provided through an external library. |
711 | ||
d0e1cd3d DB |
712 | @code{I} means that an integer-only version is available, too (ensures high |
713 | performance on systems without hardware floating point support). | |
714 | ||
bd3151f2 DB |
715 | @section Subtitle Formats |
716 | ||
000bbebb | 717 | @multitable @columnfractions .4 .1 .1 .1 .1 |
9afc2917 | 718 | @item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding |
1f0920db | 719 | @item SSA/ASS @tab X @tab X @tab X @tab X |
9afc2917 DB |
720 | @item DVB @tab X @tab X @tab X @tab X |
721 | @item DVD @tab X @tab X @tab X @tab X | |
c58b82a2 | 722 | @item PGS @tab @tab @tab @tab X |
2c77c906 | 723 | @item SubRip (SRT) @tab X @tab X @tab @tab X |
a4276ba2 | 724 | @item XSUB @tab @tab @tab X @tab X |
bd3151f2 DB |
725 | @end multitable |
726 | ||
727 | @code{X} means that the feature is supported. | |
728 | ||
fbd52050 DB |
729 | @section Network Protocols |
730 | ||
000bbebb | 731 | @multitable @columnfractions .4 .1 |
fbd52050 | 732 | @item Name @tab Support |
f4f4e12c | 733 | @item Apple HTTP Live Streaming @tab X |
fbd52050 DB |
734 | @item file @tab X |
735 | @item Gopher @tab X | |
736 | @item HTTP @tab X | |
a2403986 | 737 | @item MMS @tab X |
fbd52050 DB |
738 | @item pipe @tab X |
739 | @item RTP @tab X | |
740 | @item TCP @tab X | |
741 | @item UDP @tab X | |
742 | @end multitable | |
743 | ||
744 | @code{X} means that the protocol is supported. | |
745 | ||
746 | ||
fa3f2a35 DB |
747 | @section Input/Output Devices |
748 | ||
749 | @multitable @columnfractions .4 .1 .1 | |
750 | @item Name @tab Input @tab Output | |
751 | @item ALSA @tab X @tab X | |
fa3f2a35 DB |
752 | @item BKTR @tab X @tab |
753 | @item DV1394 @tab X @tab | |
80ff8a16 | 754 | @item JACK @tab X @tab |
fa3f2a35 DB |
755 | @item LIBDC1394 @tab X @tab |
756 | @item OSS @tab X @tab X | |
757 | @item Video4Linux @tab X @tab | |
758 | @item Video4Linux2 @tab X @tab | |
759 | @item VfW capture @tab X @tab | |
760 | @item X11 grabbing @tab X @tab | |
761 | @end multitable | |
762 | ||
23869b4a | 763 | @code{X} means that input/output is supported. |
fa3f2a35 DB |
764 | |
765 | ||
d0e1cd3d DB |
766 | @chapter Platform Specific information |
767 | ||
6a36798f MK |
768 | @section DOS |
769 | ||
770 | Using a cross-compiler is preferred for various reasons. | |
771 | ||
bee694bc MK |
772 | @section OS/2 |
773 | ||
f8a45fa1 | 774 | For information about compiling Libav on OS/2 see |
bee694bc MK |
775 | @url{http://www.edm2.com/index.php/FFmpeg}. |
776 | ||
777 | @section Unix-like | |
778 | ||
f8a45fa1 | 779 | Some parts of Libav cannot be built with version 2.15 of the GNU |
1e4dd198 DB |
780 | assembler which is still provided by a few AMD64 distributions. To |
781 | make sure your compiler really uses the required version of gas | |
782 | after a binutils upgrade, run: | |
783 | ||
784 | @example | |
785 | $(gcc -print-prog-name=as) --version | |
786 | @end example | |
787 | ||
788 | If not, then you should install a different compiler that has no | |
789 | hard-coded path to gas. In the worst case pass @code{--disable-asm} | |
790 | to configure. | |
791 | ||
bee694bc | 792 | @subsection BSD |
d0e1cd3d | 793 | |
f8a45fa1 | 794 | BSD make will not build Libav, you need to install and use GNU Make |
d0e1cd3d DB |
795 | (@file{gmake}). |
796 | ||
bee694bc | 797 | @subsection (Open)Solaris |
3fd427cd | 798 | |
f8a45fa1 | 799 | GNU Make is required to build Libav, so you have to invoke (@file{gmake}), |
e69decae | 800 | standard Solaris Make will not work. When building with a non-c99 front-end |
ee945547 | 801 | (gcc, generic suncc) add either @code{--extra-libs=/usr/lib/values-xpg6.o} |
e69decae MK |
802 | or @code{--extra-libs=/usr/lib/64/values-xpg6.o} to the configure options |
803 | since the libc is not c99-compliant by default. The probes performed by | |
804 | configure may raise an exception leading to the death of configure itself | |
805 | due to a bug in the system shell. Simply invoke a different shell such as | |
806 | bash directly to work around this: | |
807 | ||
808 | @example | |
809 | bash ./configure | |
810 | @end example | |
3fd427cd | 811 | |
7d68f592 LB |
812 | @anchor{Darwin} |
813 | @subsection Darwin (OSX, iPhone) | |
377723b2 | 814 | |
7d68f592 LB |
815 | The toolchain provided with Xcode is sufficient to build the basic |
816 | unacelerated code. | |
817 | ||
818 | OSX on PowerPC or ARM (iPhone) requires a preprocessor from | |
377723b2 | 819 | @url{http://github.com/yuvi/gas-preprocessor} to build the optimized |
06a2ba23 | 820 | assembler functions. Just download the Perl script and put it somewhere |
f8a45fa1 | 821 | in your PATH, Libav's configure will pick it up automatically. |
377723b2 | 822 | |
7d68f592 LB |
823 | OSX on amd64 and x86 requires @command{yasm} to build most of the |
824 | optimized assembler functions @url{http://mxcl.github.com/homebrew/, Homebrew}, | |
825 | @url{http://www.gentoo.org/proj/en/gentoo-alt/prefix/bootstrap-macos.xml, Gentoo Prefix} | |
826 | or @url{http://www.macports.org, MacPorts} can easily provide it. | |
827 | ||
d0e1cd3d DB |
828 | @section Windows |
829 | ||
d0e1cd3d DB |
830 | @subsection Native Windows compilation |
831 | ||
f8a45fa1 | 832 | Libav can be built to run natively on Windows using the MinGW tools. Install |
126cadc7 RP |
833 | the latest versions of MSYS and MinGW from @url{http://www.mingw.org/}. |
834 | You can find detailed installation | |
d0e1cd3d DB |
835 | instructions in the download section and the FAQ. |
836 | ||
f8a45fa1 | 837 | Libav does not build out-of-the-box with the packages the automated MinGW |
126cadc7 RP |
838 | installer provides. It also requires coreutils to be installed and many other |
839 | packages updated to the latest version. The minimum version for some packages | |
840 | are listed below: | |
841 | ||
842 | @itemize | |
843 | @item bash 3.1 | |
844 | @item msys-make 3.81-2 (note: not mingw32-make) | |
2014b51c | 845 | @item w32api 3.13 |
126cadc7 RP |
846 | @item mingw-runtime 3.15 |
847 | @end itemize | |
848 | ||
f8a45fa1 | 849 | Libav automatically passes @code{-fno-common} to the compiler to work around |
0f898714 DB |
850 | a GCC bug (see @url{http://gcc.gnu.org/bugzilla/show_bug.cgi?id=37216}). |
851 | ||
c1989552 | 852 | Notes: |
d0e1cd3d | 853 | |
c1989552 | 854 | @itemize |
d0e1cd3d | 855 | |
b94ca208 RP |
856 | @item Building natively using MSYS can be sped up by disabling implicit rules |
857 | in the Makefile by calling @code{make -r} instead of plain @code{make}. This | |
858 | speed up is close to non-existent for normal one-off builds and is only | |
859 | noticeable when running make for a second time (for example in | |
860 | @code{make install}). | |
861 | ||
266463da | 862 | @item In order to compile AVplay, you must have the MinGW development library |
2cb6dec6 | 863 | of @uref{http://www.libsdl.org/, SDL}. |
c1989552 RP |
864 | Edit the @file{bin/sdl-config} script so that it points to the correct prefix |
865 | where SDL was installed. Verify that @file{sdl-config} can be launched from | |
866 | the MSYS command line. | |
d0e1cd3d | 867 | |
f8a45fa1 | 868 | @item By using @code{./configure --enable-shared} when configuring Libav, |
c1989552 | 869 | you can build libavutil, libavcodec and libavformat as DLLs. |
d0e1cd3d DB |
870 | |
871 | @end itemize | |
872 | ||
c1989552 | 873 | @subsection Microsoft Visual C++ compatibility |
d0e1cd3d | 874 | |
f8a45fa1 | 875 | As stated in the FAQ, Libav will not compile under MSVC++. However, if you |
c1989552 RP |
876 | want to use the libav* libraries in your own applications, you can still |
877 | compile those applications using MSVC++. But the libav* libraries you link | |
878 | to @emph{must} be built with MinGW. However, you will not be able to debug | |
879 | inside the libav* libraries, since MSVC++ does not recognize the debug | |
880 | symbols generated by GCC. | |
881 | We strongly recommend you to move over from MSVC++ to MinGW tools. | |
d0e1cd3d | 882 | |
f8a45fa1 | 883 | This description of how to use the Libav libraries with MSVC++ is based on |
c1989552 RP |
884 | Microsoft Visual C++ 2005 Express Edition. If you have a different version, |
885 | you might have to modify the procedures slightly. | |
d0e1cd3d | 886 | |
c1989552 | 887 | @subsubsection Using static libraries |
d0e1cd3d | 888 | |
f8a45fa1 | 889 | Assuming you have just built and installed Libav in @file{/usr/local}. |
d0e1cd3d DB |
890 | |
891 | @enumerate | |
892 | ||
893 | @item Create a new console application ("File / New / Project") and then | |
894 | select "Win32 Console Application". On the appropriate page of the | |
895 | Application Wizard, uncheck the "Precompiled headers" option. | |
896 | ||
897 | @item Write the source code for your application, or, for testing, just | |
898 | copy the code from an existing sample application into the source file | |
c1989552 | 899 | that MSVC++ has already created for you. For example, you can copy |
f8a45fa1 | 900 | @file{libavformat/output-example.c} from the Libav distribution. |
d0e1cd3d DB |
901 | |
902 | @item Open the "Project / Properties" dialog box. In the "Configuration" | |
903 | combo box, select "All Configurations" so that the changes you make will | |
904 | affect both debug and release builds. In the tree view on the left hand | |
905 | side, select "C/C++ / General", then edit the "Additional Include | |
f8a45fa1 | 906 | Directories" setting to contain the path where the Libav includes were |
c1989552 | 907 | installed (i.e. @file{c:\msys\1.0\local\include}). |
f010d377 RP |
908 | Do not add MinGW's include directory here, or the include files will |
909 | conflict with MSVC's. | |
c1989552 RP |
910 | |
911 | @item Still in the "Project / Properties" dialog box, select | |
912 | "Linker / General" from the tree view and edit the | |
913 | "Additional Library Directories" setting to contain the @file{lib} | |
f8a45fa1 | 914 | directory where Libav was installed (i.e. @file{c:\msys\1.0\local\lib}), |
c1989552 RP |
915 | the directory where MinGW libs are installed (i.e. @file{c:\mingw\lib}), |
916 | and the directory where MinGW's GCC libs are installed | |
917 | (i.e. @file{C:\mingw\lib\gcc\mingw32\4.2.1-sjlj}). Then select | |
918 | "Linker / Input" from the tree view, and add the files @file{libavformat.a}, | |
919 | @file{libavcodec.a}, @file{libavutil.a}, @file{libmingwex.a}, | |
920 | @file{libgcc.a}, and any other libraries you used (i.e. @file{libz.a}) | |
921 | to the end of "Additional Dependencies". | |
d0e1cd3d DB |
922 | |
923 | @item Now, select "C/C++ / Code Generation" from the tree view. Select | |
924 | "Debug" in the "Configuration" combo box. Make sure that "Runtime | |
925 | Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in | |
926 | the "Configuration" combo box and make sure that "Runtime Library" is | |
927 | set to "Multi-threaded DLL". | |
928 | ||
c1989552 RP |
929 | @item Click "OK" to close the "Project / Properties" dialog box. |
930 | ||
f8a45fa1 | 931 | @item MSVC++ lacks some C99 header files that are fundamental for Libav. |
c1989552 RP |
932 | Get msinttypes from @url{http://code.google.com/p/msinttypes/downloads/list} |
933 | and install it in MSVC++'s include directory | |
934 | (i.e. @file{C:\Program Files\Microsoft Visual Studio 8\VC\include}). | |
935 | ||
936 | @item MSVC++ also does not understand the @code{inline} keyword used by | |
f8a45fa1 | 937 | Libav, so you must add this line before @code{#include}ing libav*: |
c1989552 RP |
938 | @example |
939 | #define inline _inline | |
940 | @end example | |
941 | ||
c1989552 RP |
942 | @item Build your application, everything should work. |
943 | ||
944 | @end enumerate | |
945 | ||
946 | @subsubsection Using shared libraries | |
947 | ||
948 | This is how to create DLL and LIB files that are compatible with MSVC++: | |
949 | ||
e4e3cdc6 | 950 | Within the MSYS shell, build Libav with |
c1989552 RP |
951 | |
952 | @example | |
9d361392 | 953 | ./configure --enable-shared |
c1989552 RP |
954 | make |
955 | make install | |
956 | @end example | |
957 | ||
958 | Your install path (@file{/usr/local/} by default) should now have the | |
959 | necessary DLL and LIB files under the @file{bin} directory. | |
d0e1cd3d | 960 | |
b8272cc2 MS |
961 | Alternatively, build the libraries with a cross compiler, according to |
962 | the instructions below in @ref{Cross compilation for Windows with Linux}. | |
963 | ||
c1989552 RP |
964 | To use those files with MSVC++, do the same as you would do with |
965 | the static libraries, as described above. But in Step 4, | |
966 | you should only need to add the directory where the LIB files are installed | |
967 | (i.e. @file{c:\msys\usr\local\bin}). This is not a typo, the LIB files are | |
bc3836a1 RP |
968 | installed in the @file{bin} directory. And instead of adding the static |
969 | libraries (@file{libxxx.a} files) you should add the MSVC import libraries | |
737eb597 | 970 | (@file{avcodec.lib}, @file{avformat.lib}, and |
bc3836a1 RP |
971 | @file{avutil.lib}). Note that you should not use the GCC import |
972 | libraries (@file{libxxx.dll.a} files), as these will give you undefined | |
973 | reference errors. There should be no need for @file{libmingwex.a}, | |
c1989552 | 974 | @file{libgcc.a}, and @file{wsock32.lib}, nor any other external library |
a0db0b30 | 975 | statically linked into the DLLs. |
c1989552 | 976 | |
f8a45fa1 | 977 | Libav headers do not declare global data for Windows DLLs through the usual |
e16c1569 RP |
978 | dllexport/dllimport interface. Such data will be exported properly while |
979 | building, but to use them in your MSVC++ code you will have to edit the | |
980 | appropriate headers and mark the data as dllimport. For example, in | |
981 | libavutil/pixdesc.h you should have: | |
982 | @example | |
983 | extern __declspec(dllimport) const AVPixFmtDescriptor av_pix_fmt_descriptors[]; | |
984 | @end example | |
985 | ||
e971d813 MS |
986 | Note that using import libraries created by dlltool requires |
987 | the linker optimization option to be set to | |
a3a94e14 | 988 | "References: Keep Unreferenced Data (@code{/OPT:NOREF})", otherwise |
e971d813 MS |
989 | the resulting binaries will fail during runtime. This isn't |
990 | required when using import libraries generated by lib.exe. | |
b369f327 MS |
991 | This issue is reported upstream at |
992 | @url{http://sourceware.org/bugzilla/show_bug.cgi?id=12633}. | |
e971d813 | 993 | |
37e6e6d3 MS |
994 | To create import libraries that work with the @code{/OPT:REF} option |
995 | (which is enabled by default in Release mode), follow these steps: | |
996 | ||
997 | @enumerate | |
998 | ||
999 | @item Open @file{Visual Studio 2005 Command Prompt}. | |
1000 | ||
1001 | Alternatively, in a normal command line prompt, call @file{vcvars32.bat} | |
1002 | which sets up the environment variables for the Visual C++ tools | |
1003 | (the standard location for this file is | |
1004 | @file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat}). | |
1005 | ||
1006 | @item Enter the @file{bin} directory where the created LIB and DLL files | |
1007 | are stored. | |
1008 | ||
1009 | @item Generate new import libraries with @file{lib.exe}: | |
1010 | ||
1011 | @example | |
1012 | lib /machine:i386 /def:..\lib\avcodec-53.def /out:avcodec.lib | |
1013 | lib /machine:i386 /def:..\lib\avdevice-53.def /out:avdevice.lib | |
1014 | lib /machine:i386 /def:..\lib\avfilter-2.def /out:avfilter.lib | |
1015 | lib /machine:i386 /def:..\lib\avformat-53.def /out:avformat.lib | |
1016 | lib /machine:i386 /def:..\lib\avutil-51.def /out:avutil.lib | |
1017 | lib /machine:i386 /def:..\lib\swscale-2.def /out:swscale.lib | |
1018 | @end example | |
1019 | ||
1020 | @end enumerate | |
1021 | ||
b8272cc2 | 1022 | @anchor{Cross compilation for Windows with Linux} |
d0e1cd3d DB |
1023 | @subsection Cross compilation for Windows with Linux |
1024 | ||
1025 | You must use the MinGW cross compilation tools available at | |
1026 | @url{http://www.mingw.org/}. | |
1027 | ||
f8a45fa1 | 1028 | Then configure Libav with the following options: |
d0e1cd3d DB |
1029 | @example |
1030 | ./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc- | |
1031 | @end example | |
1032 | (you can change the cross-prefix according to the prefix chosen for the | |
1033 | MinGW tools). | |
1034 | ||
2cb6dec6 | 1035 | Then you can easily test Libav with @uref{http://www.winehq.com/, Wine}. |
d0e1cd3d DB |
1036 | |
1037 | @subsection Compilation under Cygwin | |
1038 | ||
2f821b03 VP |
1039 | Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack |
1040 | llrint() in its C library. | |
d0e1cd3d | 1041 | |
2f821b03 | 1042 | Install your Cygwin with all the "Base" packages, plus the |
d0e1cd3d DB |
1043 | following "Devel" ones: |
1044 | @example | |
faa6f1c3 | 1045 | binutils, gcc4-core, make, git, mingw-runtime, texi2html |
71ecc16b RP |
1046 | @end example |
1047 | ||
1048 | And the following "Utils" one: | |
1049 | @example | |
1050 | diffutils | |
d0e1cd3d DB |
1051 | @end example |
1052 | ||
d0e1cd3d DB |
1053 | Then run |
1054 | ||
1055 | @example | |
6e4ca074 | 1056 | ./configure |
d0e1cd3d DB |
1057 | @end example |
1058 | ||
2f821b03 VP |
1059 | to make a static build. |
1060 | ||
1061 | The current @code{gcc4-core} package is buggy and needs this flag to build | |
1062 | shared libraries: | |
d0e1cd3d DB |
1063 | |
1064 | @example | |
2f821b03 | 1065 | ./configure --enable-shared --disable-static --extra-cflags=-fno-reorder-functions |
d0e1cd3d DB |
1066 | @end example |
1067 | ||
f8a45fa1 | 1068 | If you want to build Libav with additional libraries, download Cygwin |
5dd9799d VP |
1069 | "Devel" packages for Ogg and Vorbis from any Cygwin packages repository: |
1070 | @example | |
1071 | libogg-devel, libvorbis-devel | |
1072 | @end example | |
1073 | ||
2cb6dec6 DB |
1074 | These library packages are only available from |
1075 | @uref{http://sourceware.org/cygwinports/, Cygwin Ports}: | |
5dd9799d VP |
1076 | |
1077 | @example | |
6a74b127 | 1078 | yasm, libSDL-devel, libdirac-devel, libfaac-devel, libgsm-devel, |
5dd9799d VP |
1079 | libmp3lame-devel, libschroedinger1.0-devel, speex-devel, libtheora-devel, |
1080 | libxvidcore-devel | |
1081 | @end example | |
1082 | ||
1083 | The recommendation for libnut and x264 is to build them from source by | |
1084 | yourself, as they evolve too quickly for Cygwin Ports to be up to date. | |
d0e1cd3d | 1085 | |
cdf51395 VP |
1086 | Cygwin 1.7.x has IPv6 support. You can add IPv6 to Cygwin 1.5.x by means |
1087 | of the @code{libgetaddrinfo-devel} package, available at Cygwin Ports. | |
1088 | ||
d0e1cd3d DB |
1089 | @subsection Crosscompilation for Windows under Cygwin |
1090 | ||
1091 | With Cygwin you can create Windows binaries that do not need the cygwin1.dll. | |
1092 | ||
1093 | Just install your Cygwin as explained before, plus these additional | |
1094 | "Devel" packages: | |
1095 | @example | |
1096 | gcc-mingw-core, mingw-runtime, mingw-zlib | |
1097 | @end example | |
1098 | ||
1099 | and add some special flags to your configure invocation. | |
1100 | ||
1101 | For a static build run | |
1102 | @example | |
6e4ca074 | 1103 | ./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin |
d0e1cd3d DB |
1104 | @end example |
1105 | ||
1106 | and for a build with shared libraries | |
1107 | @example | |
9d361392 | 1108 | ./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin |
d0e1cd3d DB |
1109 | @end example |
1110 | ||
d0e1cd3d | 1111 | @bye |