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[libav.git] / doc / general.texi
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1\input texinfo @c -*- texinfo -*-
2
3@settitle General Documentation
4@titlepage
d0e1cd3d 5@center @titlefont{General Documentation}
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6@end titlepage
7
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8@top
9
10@contents
d0e1cd3d 11
9bdfe9ac 12@chapter External libraries
d0e1cd3d 13
f8a45fa1 14Libav can be hooked up with a number of external libraries to add support
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15for more formats. None of them are used by default, their use has to be
16explicitly requested by passing the appropriate flags to @file{./configure}.
17
9bdfe9ac 18@section OpenCORE and VisualOn libraries
d0e1cd3d 19
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20Spun off Google Android sources, OpenCore and VisualOn libraries provide
21encoders for a number of audio codecs.
0b175caa 22
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23@float NOTE
24OpenCORE and VisualOn libraries are under the Apache License 2.0
25(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
0b175caa 26incompatible with the LGPL version 2.1 and GPL version 2. You have to
f8a45fa1 27upgrade Libav's license to LGPL version 3 (or if you have enabled
0b175caa 28GPL components, GPL version 3) to use it.
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29@end float
30
31@subsection OpenCORE AMR
32
33Libav can make use of the OpenCORE libraries for AMR-NB
34decoding/encoding and AMR-WB decoding.
35
36Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
37instructions for installing the libraries.
38Then pass @code{--enable-libopencore-amrnb} and/or
39@code{--enable-libopencore-amrwb} to configure to enable them.
40
41@subsection VisualOn AAC encoder library
42
43Libav can make use of the VisualOn AACenc library for AAC encoding.
44
45Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
46instructions for installing the library.
47Then pass @code{--enable-libvo-aacenc} to configure to enable it.
48
49@subsection VisualOn AMR-WB encoder library
50
51Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
52
53Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
54instructions for installing the library.
55Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
56
57@section LAME
58
59Libav can make use of the LAME library for MP3 encoding.
60
61Go to @url{http://lame.sourceforge.net/} and follow the
62instructions for installing the library.
63Then pass @code{--enable-libmp3lame} to configure to enable it.
64
65@section libvpx
66
67Libav can make use of the libvpx library for VP8 encoding.
68
69Go to @url{http://www.webmproject.org/} and follow the instructions for
70installing the library. Then pass @code{--enable-libvpx} to configure to
71enable it.
72
73@section x264
74
75Libav can make use of the x264 library for H.264 encoding.
76
77Go to @url{http://www.videolan.org/developers/x264.html} and follow the
78instructions for installing the library. Then pass @code{--enable-libx264} to
79configure to enable it.
80
81@float NOTE
82x264 is under the GNU Public License Version 2 or later
83(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
84details), you must upgrade Libav's license to GPL in order to use it.
85@end float
86
0b175caa 87
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88
89@chapter Supported File Formats and Codecs
90
0584b718 91You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
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92
93@section File Formats
94
f8a45fa1 95Libav supports the following file formats through the @code{libavformat}
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96library:
97
98@multitable @columnfractions .4 .1 .1 .4
b3de4544 99@item Name @tab Encoding @tab Decoding @tab Comments
64c2f20a 100@item 4xm @tab @tab X
c6b2dc34 101 @tab 4X Technologies format, used in some games.
f0b19bd3 102@item 8088flex TMV @tab @tab X
574b183d 103@item Adobe Filmstrip @tab X @tab X
39271be4 104@item Audio IFF (AIFF) @tab X @tab X
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105@item American Laser Games MM @tab @tab X
106 @tab Multimedia format used in games like Mad Dog McCree.
39271be4 107@item 3GPP AMR @tab X @tab X
cd223e0b 108@item Apple HTTP Live Streaming @tab @tab X
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109@item ASF @tab X @tab X
110@item AVI @tab X @tab X
39271be4 111@item AVISynth @tab @tab X
c6b2dc34 112@item AVS @tab @tab X
d698c5d3 113 @tab Multimedia format used by the Creature Shock game.
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114@item Beam Software SIFF @tab @tab X
115 @tab Audio and video format used in some games by Beam Software.
116@item Bethesda Softworks VID @tab @tab X
d698c5d3 117 @tab Used in some games from Bethesda Softworks.
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118@item Bink @tab @tab X
119 @tab Multimedia format used by many games.
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120@item Bitmap Brothers JV @tab @tab X
121 @tab Used in Z and Z95 games.
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122@item Brute Force & Ignorance @tab @tab X
123 @tab Used in the game Flash Traffic: City of Angels.
b21e6b70 124@item BWF @tab X @tab X
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125@item CRI ADX @tab @tab X
126 @tab Audio-only format used in console video games.
f545e006 127@item Discworld II BMV @tab @tab X
913c3e2c 128@item Interplay C93 @tab @tab X
d698c5d3 129 @tab Used in the game Cyberia from Interplay.
913c3e2c 130@item Delphine Software International CIN @tab @tab X
d698c5d3 131 @tab Multimedia format used by Delphine Software games.
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132@item CD+G @tab @tab X
133 @tab Video format used by CD+G karaoke disks
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134@item Core Audio Format @tab @tab X
135 @tab Apple Core Audio Format
39271be4 136@item CRC testing format @tab X @tab
913c3e2c 137@item Creative Voice @tab X @tab X
d698c5d3 138 @tab Created for the Sound Blaster Pro.
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139@item CRYO APC @tab @tab X
140 @tab Audio format used in some games by CRYO Interactive Entertainment.
39271be4 141@item D-Cinema audio @tab X @tab X
e6565055 142@item Deluxe Paint Animation @tab @tab X
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143@item DFA @tab @tab X
144 @tab This format is used in Chronomaster game
913c3e2c 145@item DV video @tab X @tab X
c6b2dc34 146@item DXA @tab @tab X
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147 @tab This format is used in the non-Windows version of the Feeble Files
148 game and different game cutscenes repacked for use with ScummVM.
39271be4 149@item Electronic Arts cdata @tab @tab X
c6b2dc34 150@item Electronic Arts Multimedia @tab @tab X
d698c5d3 151 @tab Used in various EA games; files have extensions like WVE and UV2.
4d58e4cb 152@item FFM (AVserver live feed) @tab X @tab X
39271be4 153@item Flash (SWF) @tab X @tab X
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154@item Flash 9 (AVM2) @tab X @tab X
155 @tab Only embedded audio is decoded.
156@item FLI/FLC/FLX animation @tab @tab X
d698c5d3 157 @tab .fli/.flc files
6ffd7edd 158@item Flash Video (FLV) @tab X @tab X
d698c5d3 159 @tab Macromedia Flash video files
39271be4 160@item framecrc testing format @tab X @tab
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161@item FunCom ISS @tab @tab X
162 @tab Audio format used in various games from FunCom like The Longest Journey.
39271be4 163@item GIF Animation @tab X @tab
c6b2dc34 164@item GXF @tab X @tab X
d698c5d3 165 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
64c2f20a 166 playout servers.
dd2d651d 167@item id Quake II CIN video @tab @tab X
76ec3939 168@item id RoQ @tab X @tab X
d698c5d3 169 @tab Used in Quake III, Jedi Knight 2, other computer games.
3b39e273 170@item IEC61937 encapsulation @tab X @tab X
c6b2dc34 171@item IFF @tab @tab X
d698c5d3 172 @tab Interchange File Format
c6b2dc34 173@item Interplay MVE @tab @tab X
d698c5d3 174 @tab Format used in various Interplay computer games.
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175@item IV8 @tab @tab X
176 @tab A format generated by IndigoVision 8000 video server.
54bc6403 177@item IVF (On2) @tab X @tab X
173bb37f 178 @tab A format used by libvpx
0ca36b4d 179@item LATM @tab X @tab X
c6b2dc34 180@item LMLM4 @tab @tab X
d698c5d3 181 @tab Used by Linux Media Labs MPEG-4 PCI boards
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182@item LXF @tab @tab X
183 @tab VR native stream format, used by Leitch/Harris' video servers.
64c2f20a 184@item Matroska @tab X @tab X
39271be4 185@item Matroska audio @tab X @tab
fd5b124d 186@item FFmpeg metadata @tab X @tab X
a4651511 187 @tab Metadata in text format.
913c3e2c 188@item MAXIS XA @tab @tab X
d698c5d3 189 @tab Used in Sim City 3000; file extension .xa.
61dc238b 190@item MD Studio @tab @tab X
9d09ebf1 191@item Mobotix .mxg @tab @tab X
64c2f20a 192@item Monkey's Audio @tab @tab X
822cc8f7 193@item Motion Pixels MVI @tab @tab X
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194@item MOV/QuickTime/MP4 @tab X @tab X
195 @tab 3GP, 3GP2, PSP, iPod variants supported
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196@item MP2 @tab X @tab X
197@item MP3 @tab X @tab X
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198@item MPEG-1 System @tab X @tab X
199 @tab muxed audio and video, VCD format supported
200@item MPEG-PS (program stream) @tab X @tab X
201 @tab also known as @code{VOB} file, SVCD and DVD format supported
202@item MPEG-TS (transport stream) @tab X @tab X
d698c5d3 203 @tab also known as DVB Transport Stream
c6b2dc34 204@item MPEG-4 @tab X @tab X
d698c5d3 205 @tab MPEG-4 is a variant of QuickTime.
39271be4 206@item MIME multipart JPEG @tab X @tab
bac4c85c 207@item MSN TCP webcam @tab @tab X
d698c5d3 208 @tab Used by MSN Messenger webcam streams.
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209@item MTV @tab @tab X
210@item Musepack @tab @tab X
211@item Musepack SV8 @tab @tab X
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212@item Material eXchange Format (MXF) @tab X @tab X
213 @tab SMPTE 377M, used by D-Cinema, broadcast industry.
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214@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
215 @tab SMPTE 386M, D-10/IMX Mapping.
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216@item NC camera feed @tab @tab X
217 @tab NC (AVIP NC4600) camera streams
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218@item NTT TwinVQ (VQF) @tab @tab X
219 @tab Nippon Telegraph and Telephone Corporation TwinVQ.
913c3e2c 220@item Nullsoft Streaming Video @tab @tab X
39271be4 221@item NuppelVideo @tab @tab X
c6b2dc34 222@item NUT @tab X @tab X
d698c5d3 223 @tab NUT Open Container Format
39271be4 224@item Ogg @tab X @tab X
f28070a1 225@item Playstation Portable PMP @tab @tab X
913c3e2c 226@item TechnoTrend PVA @tab @tab X
d698c5d3 227 @tab Used by TechnoTrend DVB PCI boards.
cdce0fb8 228@item QCP @tab @tab X
43dedc1e 229@item raw ADTS (AAC) @tab X @tab X
76ec3939 230@item raw AC-3 @tab X @tab X
de295976 231@item raw Chinese AVS video @tab X @tab X
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232@item raw CRI ADX @tab X @tab X
233@item raw Dirac @tab X @tab X
234@item raw DNxHD @tab X @tab X
235@item raw DTS @tab X @tab X
236@item raw E-AC-3 @tab X @tab X
237@item raw FLAC @tab X @tab X
238@item raw GSM @tab @tab X
239@item raw H.261 @tab X @tab X
240@item raw H.263 @tab X @tab X
241@item raw H.264 @tab X @tab X
242@item raw Ingenient MJPEG @tab @tab X
76ec3939 243@item raw MJPEG @tab X @tab X
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244@item raw MLP @tab @tab X
245@item raw MPEG @tab @tab X
246@item raw MPEG-1 @tab @tab X
247@item raw MPEG-2 @tab @tab X
248@item raw MPEG-4 @tab X @tab X
249@item raw NULL @tab X @tab
81b55ee5 250@item raw video @tab X @tab X
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251@item raw id RoQ @tab X @tab
252@item raw Shorten @tab @tab X
23d9cc45 253@item raw TrueHD @tab X @tab X
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254@item raw VC-1 @tab @tab X
255@item raw PCM A-law @tab X @tab X
256@item raw PCM mu-law @tab X @tab X
257@item raw PCM signed 8 bit @tab X @tab X
258@item raw PCM signed 16 bit big-endian @tab X @tab X
259@item raw PCM signed 16 bit little-endian @tab X @tab X
260@item raw PCM signed 24 bit big-endian @tab X @tab X
261@item raw PCM signed 24 bit little-endian @tab X @tab X
262@item raw PCM signed 32 bit big-endian @tab X @tab X
263@item raw PCM signed 32 bit little-endian @tab X @tab X
264@item raw PCM unsigned 8 bit @tab X @tab X
265@item raw PCM unsigned 16 bit big-endian @tab X @tab X
266@item raw PCM unsigned 16 bit little-endian @tab X @tab X
267@item raw PCM unsigned 24 bit big-endian @tab X @tab X
268@item raw PCM unsigned 24 bit little-endian @tab X @tab X
269@item raw PCM unsigned 32 bit big-endian @tab X @tab X
270@item raw PCM unsigned 32 bit little-endian @tab X @tab X
271@item raw PCM floating-point 32 bit big-endian @tab X @tab X
272@item raw PCM floating-point 32 bit little-endian @tab X @tab X
273@item raw PCM floating-point 64 bit big-endian @tab X @tab X
274@item raw PCM floating-point 64 bit little-endian @tab X @tab X
39271be4 275@item RDT @tab @tab X
913c3e2c 276@item REDCODE R3D @tab @tab X
7eb68edb 277 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
64c2f20a 278@item RealMedia @tab X @tab X
39271be4 279@item Redirector @tab @tab X
913c3e2c 280@item Renderware TeXture Dictionary @tab @tab X
c6b2dc34 281@item RL2 @tab @tab X
d698c5d3 282 @tab Audio and video format used in some games by Entertainment Software Partners.
39271be4 283@item RPL/ARMovie @tab @tab X
e8723e24 284@item Lego Mindstorms RSO @tab X @tab X
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285@item RTMP @tab X @tab X
286 @tab Output is performed by publishing stream to RTMP server
44594cc7 287@item RTP @tab X @tab X
6f5a3d0a 288@item RTSP @tab X @tab X
01c8d258 289@item SAP @tab X @tab X
39271be4 290@item SDP @tab @tab X
c6b2dc34 291@item Sega FILM/CPK @tab @tab X
d698c5d3 292 @tab Used in many Sega Saturn console games.
913c3e2c 293@item Sierra SOL @tab @tab X
d698c5d3 294 @tab .sol files used in Sierra Online games.
c6b2dc34 295@item Sierra VMD @tab @tab X
d698c5d3 296 @tab Used in Sierra CD-ROM games.
c6b2dc34 297@item Smacker @tab @tab X
d698c5d3 298 @tab Multimedia format used by many games.
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299@item Sony OpenMG (OMA) @tab @tab X
300 @tab Audio format used in Sony Sonic Stage and Sony Vegas.
301@item Sony PlayStation STR @tab @tab X
740e89cf 302@item Sony Wave64 (W64) @tab @tab X
cbfe5bee 303@item SoX native format @tab X @tab X
64c2f20a 304@item SUN AU format @tab X @tab X
5a717094 305@item Text files @tab @tab X
c6b2dc34 306@item THP @tab @tab X
d698c5d3 307 @tab Used on the Nintendo GameCube.
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308@item Tiertex Limited SEQ @tab @tab X
309 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
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310@item True Audio @tab @tab X
311@item VC-1 test bitstream @tab X @tab X
c6b2dc34 312@item WAV @tab X @tab X
39271be4 313@item WavPack @tab @tab X
316d6c15 314@item WebM @tab X @tab X
82ca054a 315@item Windows Televison (WTV) @tab @tab X
913c3e2c 316@item Wing Commander III movie @tab @tab X
d698c5d3 317 @tab Multimedia format used in Origin's Wing Commander III computer game.
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318@item Westwood Studios audio @tab @tab X
319 @tab Multimedia format used in Westwood Studios games.
320@item Westwood Studios VQA @tab @tab X
321 @tab Multimedia format used in Westwood Studios games.
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322@item XMV @tab @tab X
323 @tab Microsoft video container used in Xbox games.
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324@item xWMA @tab @tab X
325 @tab Microsoft audio container used by XAudio 2.
39271be4 326@item YUV4MPEG pipe @tab X @tab X
148bcae9 327@item Psygnosis YOP @tab @tab X
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328@end multitable
329
330@code{X} means that encoding (resp. decoding) is supported.
331
332@section Image Formats
333
43fb279f 334Libav can read and write images for each frame of a video sequence. The
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335following image formats are supported:
336
337@multitable @columnfractions .4 .1 .1 .4
b3de4544 338@item Name @tab Encoding @tab Decoding @tab Comments
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339@item .Y.U.V @tab X @tab X
340 @tab one raw file per component
341@item animated GIF @tab X @tab X
342 @tab Only uncompressed GIFs are generated.
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343@item BMP @tab X @tab X
344 @tab Microsoft BMP image
e27ce0ee 345@item DPX @tab X @tab X
94d3d6a4 346 @tab Digital Picture Exchange
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347@item JPEG @tab X @tab X
348 @tab Progressive JPEG is not supported.
349@item JPEG 2000 @tab @tab E
350 @tab decoding supported through external library libopenjpeg
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351@item JPEG-LS @tab X @tab X
352@item LJPEG @tab X @tab
353 @tab Lossless JPEG
ddea12a6 354@item PAM @tab X @tab X
9db80acb 355 @tab PAM is a PNM extension with alpha support.
ddea12a6 356@item PBM @tab X @tab X
f2937cc6 357 @tab Portable BitMap image
effcedf7 358@item PCX @tab X @tab X
9db80acb 359 @tab PC Paintbrush
ddea12a6 360@item PGM @tab X @tab X
314511ab 361 @tab Portable GrayMap image
ddea12a6 362@item PGMYUV @tab X @tab X
9db80acb 363 @tab PGM with U and V components in YUV 4:2:0
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364@item PIC @tab @tab X
365 @tab Pictor/PC Paint
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366@item PNG @tab X @tab X
367 @tab 2/4 bpp not supported yet
ddea12a6 368@item PPM @tab X @tab X
314511ab 369 @tab Portable PixelMap image
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370@item PTX @tab @tab X
371 @tab V.Flash PTX format
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372@item SGI @tab X @tab X
373 @tab SGI RGB image format
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374@item Sun Rasterfile @tab @tab X
375 @tab Sun RAS image format
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376@item TIFF @tab X @tab X
377 @tab YUV, JPEG and some extension is not supported yet.
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378@item Truevision Targa @tab X @tab X
379 @tab Targa (.TGA) image format
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380@end multitable
381
382@code{X} means that encoding (resp. decoding) is supported.
383
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384@code{E} means that support is provided through an external library.
385
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386@section Video Codecs
387
388@multitable @columnfractions .4 .1 .1 .4
b3de4544 389@item Name @tab Encoding @tab Decoding @tab Comments
9510f59a 390@item 4X Movie @tab @tab X
d698c5d3 391 @tab Used in certain computer games.
f0b19bd3 392@item 8088flex TMV @tab @tab X
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393@item 8SVX exponential @tab @tab X
394@item 8SVX fibonacci @tab @tab X
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395@item A64 multicolor @tab X @tab
396 @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
913c3e2c 397@item American Laser Games MM @tab @tab X
d698c5d3 398 @tab Used in games like Mad Dog McCree.
a1c5b6ec 399@item AMV Video @tab @tab X
d698c5d3 400 @tab Used in Chinese MP3 players.
5a717094 401@item ANSI/ASCII art @tab @tab X
d66d8b83 402@item Apple MJPEG-B @tab @tab X
be64629a 403@item Apple ProRes @tab @tab X
d66d8b83 404@item Apple QuickDraw @tab @tab X
d698c5d3 405 @tab fourcc: qdrw
d66d8b83 406@item Asus v1 @tab X @tab X
d698c5d3 407 @tab fourcc: ASV1
d66d8b83 408@item Asus v2 @tab X @tab X
d698c5d3 409 @tab fourcc: ASV2
d66d8b83 410@item ATI VCR1 @tab @tab X
d698c5d3 411 @tab fourcc: VCR1
d66d8b83 412@item ATI VCR2 @tab @tab X
d698c5d3 413 @tab fourcc: VCR2
588f8cd8 414@item Auravision Aura @tab @tab X
ce293510 415@item Auravision Aura 2 @tab @tab X
dd2d651d 416@item Autodesk Animator Flic video @tab @tab X
d66d8b83 417@item Autodesk RLE @tab @tab X
d698c5d3 418 @tab fourcc: AASC
9510f59a 419@item AVS (Audio Video Standard) video @tab @tab X
d698c5d3 420 @tab Video encoding used by the Creature Shock game.
68dddf53 421@item Beam Software VB @tab @tab X
9510f59a 422@item Bethesda VID video @tab @tab X
d698c5d3 423 @tab Used in some games from Bethesda Softworks.
342c7dfd 424@item Bink Video @tab @tab X
402f9ad5 425@item Bitmap Brothers JV video @tab @tab X
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426@item Brute Force & Ignorance @tab @tab X
427 @tab Used in the game Flash Traffic: City of Angels.
bac4c85c 428@item C93 video @tab @tab X
d698c5d3 429 @tab Codec used in Cyberia game.
d66d8b83 430@item CamStudio @tab @tab X
d698c5d3 431 @tab fourcc: CSCD
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432@item CD+G @tab @tab X
433 @tab Video codec for CD+G karaoke disks
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434@item Chinese AVS video @tab E @tab X
435 @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
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436@item Delphine Software International CIN video @tab @tab X
437 @tab Codec used in Delphine Software International games.
f545e006 438@item Discworld II BMV Video @tab @tab X
d66d8b83 439@item Cinepak @tab @tab X
e93947b7 440@item Cirrus Logic AccuPak @tab X @tab X
d698c5d3 441 @tab fourcc: CLJR
9510f59a 442@item Creative YUV (CYUV) @tab @tab X
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443@item DFA @tab @tab X
444 @tab Codec used in Chronomaster game.
82ced5a9 445@item Dirac @tab E @tab E
360f980b 446 @tab supported through external libdirac/libschroedinger libraries
a1ae40fd 447@item Deluxe Paint Animation @tab @tab X
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448@item DNxHD @tab X @tab X
449 @tab aka SMPTE VC3
68dddf53 450@item Duck TrueMotion 1.0 @tab @tab X
d698c5d3 451 @tab fourcc: DUCK
68dddf53 452@item Duck TrueMotion 2.0 @tab @tab X
d698c5d3 453 @tab fourcc: TM20
9510f59a 454@item DV (Digital Video) @tab X @tab X
19341c58 455@item Dxtory capture format @tab @tab X
9510f59a 456@item Feeble Files/ScummVM DXA @tab @tab X
d698c5d3 457 @tab Codec originally used in Feeble Files game.
9510f59a 458@item Electronic Arts CMV video @tab @tab X
d698c5d3 459 @tab Used in NHL 95 game.
c63ea92b 460@item Electronic Arts Madcow video @tab @tab X
dd2d651d
DB
461@item Electronic Arts TGV video @tab @tab X
462@item Electronic Arts TGQ video @tab @tab X
463@item Electronic Arts TQI video @tab @tab X
464@item Escape 124 @tab @tab X
f4258b13 465@item FFmpeg video codec #1 @tab X @tab X
d698c5d3 466 @tab experimental lossless codec (fourcc: FFV1)
dd2d651d 467@item Flash Screen Video v1 @tab X @tab X
d698c5d3 468 @tab fourcc: FSV1
c2d23309 469@item Flash Screen Video v2 @tab @tab X
dd2d651d 470@item Flash Video (FLV) @tab X @tab X
d698c5d3 471 @tab Sorenson H.263 used in Flash
dd2d651d 472@item Fraps @tab @tab X
d66d8b83 473@item H.261 @tab X @tab X
dd2d651d
DB
474@item H.263 / H.263-1996 @tab X @tab X
475@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
476@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
360f980b 477 @tab encoding supported through external library libx264
dd2d651d 478@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @tab X
d66d8b83 479@item HuffYUV @tab X @tab X
dd2d651d 480@item HuffYUV FFmpeg variant @tab X @tab X
d66d8b83 481@item IBM Ultimotion @tab @tab X
d698c5d3 482 @tab fourcc: ULTI
bac4c85c 483@item id Cinematic video @tab @tab X
d698c5d3 484 @tab Used in Quake II.
a1c5b6ec 485@item id RoQ video @tab X @tab X
d698c5d3 486 @tab Used in Quake III, Jedi Knight 2, other computer games.
b9e06ddd 487@item IFF ILBM @tab @tab X
da9cea77 488 @tab IFF interleaved bitmap
b9e06ddd
PR
489@item IFF ByteRun1 @tab @tab X
490 @tab IFF run length encoded bitmap
dd2d651d
DB
491@item Intel H.263 @tab @tab X
492@item Intel Indeo 2 @tab @tab X
d66d8b83 493@item Intel Indeo 3 @tab @tab X
5bebe94d 494@item Intel Indeo 5 @tab @tab X
dd2d651d 495@item Interplay C93 @tab @tab X
9510f59a 496 @tab Used in the game Cyberia from Interplay.
dd2d651d 497@item Interplay MVE video @tab @tab X
d698c5d3 498 @tab Used in Interplay .MVE files.
dd2d651d 499@item Karl Morton's video codec @tab @tab X
d698c5d3 500 @tab Codec used in Worms games.
bf354122
DV
501@item Kega Game Video (KGV1) @tab @tab X
502 @tab Kega emulator screen capture codec.
d267b339 503@item Lagarith @tab @tab X
dd2d651d
DB
504@item LCL (LossLess Codec Library) MSZH @tab @tab X
505@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
d66d8b83
DB
506@item LOCO @tab @tab X
507@item lossless MJPEG @tab X @tab X
508@item Microsoft RLE @tab @tab X
dd2d651d 509@item Microsoft Video 1 @tab @tab X
d66d8b83 510@item Mimic @tab @tab X
d698c5d3 511 @tab Used in MSN Messenger Webcam streams.
d66d8b83 512@item Miro VideoXL @tab @tab X
d698c5d3 513 @tab fourcc: VIXL
eacf8613 514@item MJPEG (Motion JPEG) @tab X @tab X
ce02f9be 515@item Mobotix MxPEG video @tab @tab X
dd2d651d
DB
516@item Motion Pixels video @tab @tab X
517@item MPEG-1 video @tab X @tab X
518@item MPEG-1/2 video XvMC (X-Video Motion Compensation) @tab @tab X
519@item MPEG-1/2 video (VDPAU acceleration) @tab @tab X
520@item MPEG-2 video @tab X @tab X
521@item MPEG-4 part 2 @tab X @tab X
522 @ libxvidcore can be used alternatively for encoding.
f7af2c1d 523@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
dd2d651d
DB
524@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
525@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
eacf8613 526@item Nintendo Gamecube THP video @tab @tab X
641992de
DB
527@item NuppelVideo/RTjpeg @tab @tab X
528 @tab Video encoding used in NuppelVideo files.
d66d8b83 529@item On2 VP3 @tab @tab X
d698c5d3 530 @tab still experimental
d66d8b83 531@item On2 VP5 @tab @tab X
d698c5d3 532 @tab fourcc: VP50
d66d8b83 533@item On2 VP6 @tab @tab X
d698c5d3 534 @tab fourcc: VP60,VP61,VP62
3b636f21
DC
535@item VP8 @tab E @tab X
536 @tab fourcc: VP80, encoding supported through external library libvpx
d66d8b83 537@item planar RGB @tab @tab X
d698c5d3 538 @tab fourcc: 8BPS
a1c5b6ec 539@item Q-team QPEG @tab @tab X
d698c5d3 540 @tab fourccs: QPEG, Q1.0, Q1.1
9510f59a 541@item QuickTime 8BPS video @tab @tab X
a1c5b6ec
JR
542@item QuickTime Animation (RLE) video @tab X @tab X
543 @tab fourcc: 'rle '
544@item QuickTime Graphics (SMC) @tab @tab X
545 @tab fourcc: 'smc '
546@item QuickTime video (RPZA) @tab @tab X
547 @tab fourcc: rpza
43836928 548@item R10K AJA Kona 10-bit RGB Codec @tab @tab X
4aaab0a3 549@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X
a1c5b6ec 550@item Raw Video @tab X @tab X
d0e1cd3d
DB
551@item RealVideo 1.0 @tab X @tab X
552@item RealVideo 2.0 @tab X @tab X
6beb8b26
KS
553@item RealVideo 3.0 @tab @tab X
554 @tab still far from ideal
11c0f9ec 555@item RealVideo 4.0 @tab @tab X
68dddf53 556@item Renderware TXD (TeXture Dictionary) @tab @tab X
d698c5d3 557 @tab Texture dictionaries used by the Renderware Engine.
a1c5b6ec
JR
558@item RL2 video @tab @tab X
559 @tab used in some games by Entertainment Software Partners
68dddf53
JR
560@item Sierra VMD video @tab @tab X
561 @tab Used in Sierra VMD files.
bac4c85c 562@item Smacker video @tab @tab X
d698c5d3 563 @tab Video encoding used in Smacker.
68dddf53 564@item SMPTE VC-1 @tab @tab X
d66d8b83 565@item Snow @tab X @tab X
d698c5d3 566 @tab experimental wavelet codec (fourcc: SNOW)
eacf8613 567@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
a1c5b6ec 568@item Sorenson Vector Quantizer 1 @tab X @tab X
d698c5d3 569 @tab fourcc: SVQ1
a1c5b6ec 570@item Sorenson Vector Quantizer 3 @tab @tab X
d698c5d3 571 @tab fourcc: SVQ3
a1c5b6ec 572@item Sunplus JPEG (SP5X) @tab @tab X
d698c5d3 573 @tab fourcc: SP5X
68dddf53 574@item TechSmith Screen Capture Codec @tab @tab X
d698c5d3 575 @tab fourcc: TSCC
82ced5a9 576@item Theora @tab E @tab X
360f980b 577 @tab encoding supported through external library libtheora
a1c5b6ec 578@item Tiertex Limited SEQ video @tab @tab X
d698c5d3 579 @tab Codec used in DOS CD-ROM FlashBack game.
0d8506b8 580@item Ut Video @tab @tab X
80f6c0bb
DB
581@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
582@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
c433a3f9 583@item VBLE Lossless Codec @tab @tab X
eacf8613 584@item VMware Screen Codec / VMware Video @tab @tab X
d698c5d3 585 @tab Codec used in videos captured by VMware.
eacf8613 586@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
45ecda85 587@item Windows Media Image @tab @tab X
dd2d651d 588@item Windows Media Video 7 @tab X @tab X
eacf8613 589@item Windows Media Video 8 @tab X @tab X
68dddf53
JR
590@item Windows Media Video 9 @tab @tab X
591 @tab not completely working
eacf8613
JR
592@item Wing Commander III / Xan @tab @tab X
593 @tab Used in Wing Commander III .MVE files.
44ddfd47
KS
594@item Wing Commander IV / Xan @tab @tab X
595 @tab Used in Wing Commander IV.
d66d8b83
DB
596@item Winnov WNV1 @tab @tab X
597@item WMV7 @tab X @tab X
39271be4 598@item YAMAHA SMAF @tab X @tab X
148bcae9 599@item Psygnosis YOP Video @tab @tab X
d66d8b83 600@item ZLIB @tab X @tab X
d698c5d3 601 @tab part of LCL, encoder experimental
eacf8613 602@item Zip Motion Blocks Video @tab X @tab X
d698c5d3 603 @tab Encoder works only in PAL8.
d0e1cd3d
DB
604@end multitable
605
606@code{X} means that encoding (resp. decoding) is supported.
607
82ced5a9
DB
608@code{E} means that support is provided through an external library.
609
d0e1cd3d
DB
610@section Audio Codecs
611
485ec4f1 612@multitable @columnfractions .4 .1 .1 .4
b3de4544 613@item Name @tab Encoding @tab Decoding @tab Comments
16d81b27 614@item 8SVX audio @tab @tab X
82ced5a9 615@item AAC @tab E @tab X
d89e738a 616 @tab encoding supported through external library libfaac and libvo-aacenc
c76d1bb2 617@item AC-3 @tab IX @tab X
fd75cedd
DB
618@item ADPCM 4X Movie @tab @tab X
619@item ADPCM CDROM XA @tab @tab X
620@item ADPCM Creative Technology @tab @tab X
621 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
622@item ADPCM Electronic Arts @tab @tab X
623 @tab Used in various EA titles.
624@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
625 @tab Used in Sim City 3000.
626@item ADPCM Electronic Arts R1 @tab @tab X
627@item ADPCM Electronic Arts R2 @tab @tab X
628@item ADPCM Electronic Arts R3 @tab @tab X
629@item ADPCM Electronic Arts XAS @tab @tab X
21e681ba 630@item ADPCM G.722 @tab X @tab X
fd75cedd
DB
631@item ADPCM G.726 @tab X @tab X
632@item ADPCM IMA AMV @tab @tab X
633 @tab Used in AMV files
634@item ADPCM IMA Electronic Arts EACS @tab @tab X
635@item ADPCM IMA Electronic Arts SEAD @tab @tab X
636@item ADPCM IMA Funcom @tab @tab X
637@item ADPCM IMA QuickTime @tab X @tab X
638@item ADPCM IMA Loki SDL MJPEG @tab @tab X
639@item ADPCM IMA WAV @tab X @tab X
640@item ADPCM IMA Westwood @tab @tab X
641@item ADPCM ISS IMA @tab @tab X
642 @tab Used in FunCom games.
643@item ADPCM IMA Duck DK3 @tab @tab X
644 @tab Used in some Sega Saturn console games.
645@item ADPCM IMA Duck DK4 @tab @tab X
646 @tab Used in some Sega Saturn console games.
647@item ADPCM Microsoft @tab X @tab X
648@item ADPCM MS IMA @tab X @tab X
649@item ADPCM Nintendo Gamecube THP @tab @tab X
650@item ADPCM QT IMA @tab X @tab X
651@item ADPCM SEGA CRI ADX @tab X @tab X
652 @tab Used in Sega Dreamcast games.
653@item ADPCM Shockwave Flash @tab X @tab X
654@item ADPCM SMJPEG IMA @tab @tab X
655 @tab Used in certain Loki game ports.
656@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
657@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
658@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
659@item ADPCM Westwood Studios IMA @tab @tab X
660 @tab Used in Westwood Studios games like Command and Conquer.
661@item ADPCM Yamaha @tab X @tab X
2bcaf2fe 662@item AMR-NB @tab E @tab X
4fe3edaa 663 @tab encoding supported through external library libopencore-amrnb
f502ff3f
MS
664@item AMR-WB @tab E @tab X
665 @tab encoding supported through external library libvo-amrwbenc
833e90dd 666@item Apple lossless audio @tab X @tab X
d698c5d3 667 @tab QuickTime fourcc 'alac'
61dc238b 668@item Atrac 1 @tab @tab X
9510f59a 669@item Atrac 3 @tab @tab X
c0d3f516
PR
670@item Bink Audio @tab @tab X
671 @tab Used in Bink and Smacker files in many games.
9510f59a 672@item Delphine Software International CIN audio @tab @tab X
d698c5d3 673 @tab Codec used in Delphine Software International games.
f545e006 674@item Discworld II BMV Audio @tab @tab X
9510f59a
DB
675@item COOK @tab @tab X
676 @tab All versions except 5.1 are supported.
9510f59a 677@item DCA (DTS Coherent Acoustics) @tab @tab X
12dd57fd
DB
678@item DPCM id RoQ @tab X @tab X
679 @tab Used in Quake III, Jedi Knight 2, other computer games.
680@item DPCM Interplay @tab @tab X
681 @tab Used in various Interplay computer games.
682@item DPCM Sierra Online @tab @tab X
683 @tab Used in Sierra Online game audio files.
684@item DPCM Sol @tab @tab X
685@item DPCM Xan @tab @tab X
eff9011d 686 @tab Used in Origin's Wing Commander IV AVI files.
16d81b27 687@item DSP Group TrueSpeech @tab @tab X
16d81b27 688@item DV audio @tab @tab X
aa47c35d 689@item Enhanced AC-3 @tab X @tab X
dd2d651d 690@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
b576934d
RD
691@item GSM @tab E @tab X
692 @tab encoding supported through external library libgsm
693@item GSM Microsoft variant @tab E @tab X
694 @tab encoding supported through external library libgsm
dd2d651d 695@item IMC (Intel Music Coder) @tab @tab X
dd2d651d
DB
696@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
697@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
9ba4821d
RP
698@item MLP (Meridian Lossless Packing) @tab @tab X
699 @tab Used in DVD-Audio discs.
16d81b27 700@item Monkey's Audio @tab @tab X
d698c5d3 701 @tab Only versions 3.97-3.99 are supported.
dd2d651d
DB
702@item MP1 (MPEG audio layer 1) @tab @tab IX
703@item MP2 (MPEG audio layer 2) @tab IX @tab IX
704@item MP3 (MPEG audio layer 3) @tab E @tab IX
705 @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
99971952 706@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
dd2d651d
DB
707@item Musepack SV7 @tab @tab X
708@item Musepack SV8 @tab @tab X
641992de 709@item Nellymoser Asao @tab X @tab X
641992de
DB
710@item PCM A-law @tab X @tab X
711@item PCM mu-law @tab X @tab X
712@item PCM 16-bit little-endian planar @tab @tab X
713@item PCM 32-bit floating point big-endian @tab X @tab X
714@item PCM 32-bit floating point little-endian @tab X @tab X
715@item PCM 64-bit floating point big-endian @tab X @tab X
716@item PCM 64-bit floating point little-endian @tab X @tab X
717@item PCM D-Cinema audio signed 24-bit @tab X @tab X
718@item PCM signed 8-bit @tab X @tab X
719@item PCM signed 16-bit big-endian @tab X @tab X
720@item PCM signed 16-bit little-endian @tab X @tab X
721@item PCM signed 24-bit big-endian @tab X @tab X
722@item PCM signed 24-bit little-endian @tab X @tab X
723@item PCM signed 32-bit big-endian @tab X @tab X
724@item PCM signed 32-bit little-endian @tab X @tab X
5dd3707b 725@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
641992de
DB
726@item PCM unsigned 8-bit @tab X @tab X
727@item PCM unsigned 16-bit big-endian @tab X @tab X
728@item PCM unsigned 16-bit little-endian @tab X @tab X
729@item PCM unsigned 24-bit big-endian @tab X @tab X
730@item PCM unsigned 24-bit little-endian @tab X @tab X
731@item PCM unsigned 32-bit big-endian @tab X @tab X
732@item PCM unsigned 32-bit little-endian @tab X @tab X
85579b63 733@item PCM Zork @tab @tab X
73b458e3 734@item QCELP / PureVoice @tab @tab X
a1c5b6ec 735@item QDesign Music Codec 2 @tab @tab X
d698c5d3 736 @tab There are still some distortions.
d31ba231 737@item RealAudio 1.0 (14.4K) @tab X @tab X
d698c5d3 738 @tab Real 14400 bit/s codec
a1c5b6ec 739@item RealAudio 2.0 (28.8K) @tab @tab X
d698c5d3 740 @tab Real 28800 bit/s codec
a1c5b6ec 741@item RealAudio 3.0 (dnet) @tab IX @tab X
a692130f 742 @tab Real low bitrate AC-3 codec
7bd3096f 743@item RealAudio SIPR / ACELP.NET @tab @tab X
bac4c85c 744@item Shorten @tab @tab X
68dddf53
JR
745@item Sierra VMD audio @tab @tab X
746 @tab Used in Sierra VMD files.
bac4c85c 747@item Smacker audio @tab @tab X
9aa91043 748@item SMPTE 302M AES3 audio @tab @tab X
b606a017 749@item Speex @tab E @tab E
360f980b 750 @tab supported through external library libspeex
16d81b27 751@item True Audio (TTA) @tab @tab X
9ba4821d
RP
752@item TrueHD @tab @tab X
753 @tab Used in HD-DVD and Blu-Ray discs.
7bd47335 754@item TwinVQ (VQF flavor) @tab @tab X
dd2d651d 755@item Vorbis @tab E @tab X
19fcd66c 756 @tab A native but very primitive encoder exists.
bac4c85c 757@item WavPack @tab @tab X
eacf8613
JR
758@item Westwood Audio (SND1) @tab @tab X
759@item Windows Media Audio 1 @tab X @tab X
760@item Windows Media Audio 2 @tab X @tab X
c1061cc7 761@item Windows Media Audio Pro @tab @tab X
fa65584f 762@item Windows Media Audio Voice @tab @tab X
d0e1cd3d
DB
763@end multitable
764
765@code{X} means that encoding (resp. decoding) is supported.
766
82ced5a9
DB
767@code{E} means that support is provided through an external library.
768
d0e1cd3d
DB
769@code{I} means that an integer-only version is available, too (ensures high
770performance on systems without hardware floating point support).
771
bd3151f2
DB
772@section Subtitle Formats
773
000bbebb 774@multitable @columnfractions .4 .1 .1 .1 .1
9afc2917 775@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
1f0920db 776@item SSA/ASS @tab X @tab X @tab X @tab X
9afc2917
DB
777@item DVB @tab X @tab X @tab X @tab X
778@item DVD @tab X @tab X @tab X @tab X
c58b82a2 779@item PGS @tab @tab @tab @tab X
2c77c906 780@item SubRip (SRT) @tab X @tab X @tab @tab X
a4276ba2 781@item XSUB @tab @tab @tab X @tab X
bd3151f2
DB
782@end multitable
783
784@code{X} means that the feature is supported.
785
fbd52050
DB
786@section Network Protocols
787
000bbebb 788@multitable @columnfractions .4 .1
fbd52050 789@item Name @tab Support
f4f4e12c 790@item Apple HTTP Live Streaming @tab X
fbd52050
DB
791@item file @tab X
792@item Gopher @tab X
793@item HTTP @tab X
a2403986 794@item MMS @tab X
fbd52050
DB
795@item pipe @tab X
796@item RTP @tab X
797@item TCP @tab X
798@item UDP @tab X
799@end multitable
800
801@code{X} means that the protocol is supported.
802
803
fa3f2a35
DB
804@section Input/Output Devices
805
806@multitable @columnfractions .4 .1 .1
807@item Name @tab Input @tab Output
808@item ALSA @tab X @tab X
fa3f2a35
DB
809@item BKTR @tab X @tab
810@item DV1394 @tab X @tab
80ff8a16 811@item JACK @tab X @tab
fa3f2a35
DB
812@item LIBDC1394 @tab X @tab
813@item OSS @tab X @tab X
12dca02e 814@item Pulseaudio @tab X @tab
fa3f2a35
DB
815@item Video4Linux @tab X @tab
816@item Video4Linux2 @tab X @tab
817@item VfW capture @tab X @tab
818@item X11 grabbing @tab X @tab
819@end multitable
820
23869b4a 821@code{X} means that input/output is supported.
fa3f2a35 822
d0e1cd3d 823@bye