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1 | /* |
2 | * GMC (???) | |
3 | * AltiVec-enabled | |
4 | * Copyright (c) 2003 Romain Dolbeau <romain@dolbeau.org> | |
5 | * | |
6 | * This library is free software; you can redistribute it and/or | |
7 | * modify it under the terms of the GNU Lesser General Public | |
8 | * License as published by the Free Software Foundation; either | |
9 | * version 2 of the License, or (at your option) any later version. | |
10 | * | |
11 | * This library is distributed in the hope that it will be useful, | |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
14 | * Lesser General Public License for more details. | |
15 | * | |
16 | * You should have received a copy of the GNU Lesser General Public | |
17 | * License along with this library; if not, write to the Free Software | |
18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
19 | */ | |
20 | ||
21 | #include "../dsputil.h" | |
22 | ||
23 | #include "dsputil_altivec.h" | |
24 | ||
25 | /* | |
26 | altivec-enhanced gmc1. ATM this code assume stride is a multiple of 8, | |
27 | to preserve proper dst alignement. | |
28 | */ | |
29 | void gmc1_altivec(UINT8 *dst /* align 8 */, UINT8 *src /* align1 */, int stride, int h, int x16, int y16, int rounder) | |
30 | { | |
31 | #if 0 | |
32 | const int A=(16-x16)*(16-y16); | |
33 | const int B=( x16)*(16-y16); | |
34 | const int C=(16-x16)*( y16); | |
35 | const int D=( x16)*( y16); | |
36 | ||
37 | int i; | |
38 | ||
39 | for(i=0; i<h; i++) | |
40 | { | |
41 | dst[0]= (A*src[0] + B*src[1] + C*src[stride+0] + D*src[stride+1] + rounder)>>8; | |
42 | dst[1]= (A*src[1] + B*src[2] + C*src[stride+1] + D*src[stride+2] + rounder)>>8; | |
43 | dst[2]= (A*src[2] + B*src[3] + C*src[stride+2] + D*src[stride+3] + rounder)>>8; | |
44 | dst[3]= (A*src[3] + B*src[4] + C*src[stride+3] + D*src[stride+4] + rounder)>>8; | |
45 | dst[4]= (A*src[4] + B*src[5] + C*src[stride+4] + D*src[stride+5] + rounder)>>8; | |
46 | dst[5]= (A*src[5] + B*src[6] + C*src[stride+5] + D*src[stride+6] + rounder)>>8; | |
47 | dst[6]= (A*src[6] + B*src[7] + C*src[stride+6] + D*src[stride+7] + rounder)>>8; | |
48 | dst[7]= (A*src[7] + B*src[8] + C*src[stride+7] + D*src[stride+8] + rounder)>>8; | |
49 | dst+= stride; | |
50 | src+= stride; | |
51 | } | |
52 | #else | |
53 | const unsigned short __attribute__ ((aligned(16))) rounder_a[8] = | |
54 | {rounder, rounder, rounder, rounder, | |
55 | rounder, rounder, rounder, rounder}; | |
56 | const unsigned short __attribute__ ((aligned(16))) ABCD[8] = | |
57 | { | |
58 | (16-x16)*(16-y16), /* A */ | |
59 | ( x16)*(16-y16), /* B */ | |
60 | (16-x16)*( y16), /* C */ | |
61 | ( x16)*( y16), /* D */ | |
62 | 0, 0, 0, 0 /* padding */ | |
63 | }; | |
64 | ||
65 | register const vector unsigned char vczero = (const vector unsigned char)(0); | |
66 | register const vector unsigned short vcsr8 = (const vector unsigned short)(8); | |
67 | register vector unsigned char dstv, dstv2, src_0, src_1, srcvA, srcvB, srcvC, srcvD; | |
68 | register vector unsigned short Av, Bv, Cv, Dv, rounderV, tempA, tempB, tempC, tempD; | |
69 | int i; | |
70 | unsigned long dst_odd = (unsigned long)dst & 0x0000000F; | |
71 | unsigned long src_really_odd = (unsigned long)src & 0x0000000F; | |
72 | ||
73 | tempA = vec_ld(0, (unsigned short*)ABCD); | |
74 | Av = vec_splat(tempA, 0); | |
75 | Bv = vec_splat(tempA, 1); | |
76 | Cv = vec_splat(tempA, 2); | |
77 | Dv = vec_splat(tempA, 3); | |
78 | ||
79 | rounderV = vec_ld(0, (unsigned short*)rounder_a); | |
80 | ||
81 | // we'll be able to pick-up our 9 char elements | |
82 | // at src from those 32 bytes | |
83 | // we load the first batch here, as inside the loop | |
84 | // we can re-use 'src+stride' from one iteration | |
85 | // as the 'src' of the next. | |
86 | src_0 = vec_ld(0, src); | |
87 | src_1 = vec_ld(16, src); | |
88 | srcvA = vec_perm(src_0, src_1, vec_lvsl(0, src)); | |
89 | ||
90 | if (src_really_odd != 0x0000000F) | |
91 | { // if src & 0xF == 0xF, then (src+1) is properly aligned on the second vector. | |
92 | srcvB = vec_perm(src_0, src_1, vec_lvsl(1, src)); | |
93 | } | |
94 | else | |
95 | { | |
96 | srcvB = src_1; | |
97 | } | |
98 | srcvA = vec_mergeh(vczero, srcvA); | |
99 | srcvB = vec_mergeh(vczero, srcvB); | |
100 | ||
101 | for(i=0; i<h; i++) | |
102 | { | |
103 | dst_odd = (unsigned long)dst & 0x0000000F; | |
104 | src_really_odd = (((unsigned long)src) + stride) & 0x0000000F; | |
105 | ||
106 | dstv = vec_ld(0, dst); | |
107 | ||
108 | // we we'll be able to pick-up our 9 char elements | |
109 | // at src + stride from those 32 bytes | |
110 | // then reuse the resulting 2 vectors srvcC and srcvD | |
111 | // as the next srcvA and srcvB | |
112 | src_0 = vec_ld(stride + 0, src); | |
113 | src_1 = vec_ld(stride + 16, src); | |
114 | srcvC = vec_perm(src_0, src_1, vec_lvsl(stride + 0, src)); | |
115 | ||
116 | if (src_really_odd != 0x0000000F) | |
117 | { // if src & 0xF == 0xF, then (src+1) is properly aligned on the second vector. | |
118 | srcvD = vec_perm(src_0, src_1, vec_lvsl(stride + 1, src)); | |
119 | } | |
120 | else | |
121 | { | |
122 | srcvD = src_1; | |
123 | } | |
124 | ||
125 | srcvC = vec_mergeh(vczero, srcvC); | |
126 | srcvD = vec_mergeh(vczero, srcvD); | |
127 | ||
128 | ||
129 | // OK, now we (finally) do the math :-) | |
130 | // those four instructions replaces 32 int muls & 32 int adds. | |
131 | // isn't AltiVec nice ? | |
132 | tempA = vec_mladd((vector unsigned short)srcvA, Av, rounderV); | |
133 | tempB = vec_mladd((vector unsigned short)srcvB, Bv, tempA); | |
134 | tempC = vec_mladd((vector unsigned short)srcvC, Cv, tempB); | |
135 | tempD = vec_mladd((vector unsigned short)srcvD, Dv, tempC); | |
136 | ||
137 | srcvA = srcvC; | |
138 | srcvB = srcvD; | |
139 | ||
140 | tempD = vec_sr(tempD, vcsr8); | |
141 | ||
142 | dstv2 = vec_pack(tempD, (vector unsigned short)vczero); | |
143 | ||
144 | if (dst_odd) | |
145 | { | |
146 | dstv2 = vec_perm(dstv, dstv2, vcprm(0,1,s0,s1)); | |
147 | } | |
148 | else | |
149 | { | |
150 | dstv2 = vec_perm(dstv, dstv2, vcprm(s0,s1,2,3)); | |
151 | } | |
152 | ||
153 | vec_st(dstv2, 0, dst); | |
154 | ||
155 | dst += stride; | |
156 | src += stride; | |
157 | } | |
158 | #endif | |
159 | } |