1 \input texinfo @c -*- texinfo -*-
3 @settitle FFmpeg Documentation
6 @center @titlefont{FFmpeg Documentation}
13 FFmpeg is a very fast video and audio converter. It can also grab from
14 a live audio/video source.
16 The command line interface is designed to be intuitive, in the sense
17 that FFmpeg tries to figure out all parameters that can possibly be
18 derived automatically. You usually only have to specify the target
21 FFmpeg can also convert from any sample rate to any other, and resize
22 video on the fly with a high quality polyphase filter.
27 @section Video and Audio grabbing
29 FFmpeg can use a video4linux compatible video source and any Open Sound
36 Note that you must activate the right video source and channel before
37 launching FFmpeg with any TV viewer such as xawtv
38 (@url{http://bytesex.org/xawtv/}) by Gerd Knorr. You also
39 have to set the audio recording levels correctly with a
42 @section Video and Audio file format conversion
44 * FFmpeg can use any supported file format and protocol as input:
48 * You can use YUV files as input:
51 ffmpeg -i /tmp/test%d.Y /tmp/out.mpg
54 It will use the files:
56 /tmp/test0.Y, /tmp/test0.U, /tmp/test0.V,
57 /tmp/test1.Y, /tmp/test1.U, /tmp/test1.V, etc...
60 The Y files use twice the resolution of the U and V files. They are
61 raw files, without header. They can be generated by all decent video
62 decoders. You must specify the size of the image with the @option{-s} option
63 if FFmpeg cannot guess it.
65 * You can input from a raw YUV420P file:
68 ffmpeg -i /tmp/test.yuv /tmp/out.avi
71 test.yuv is a file containing raw YUV planar data. Each frame is composed
72 of the Y plane followed by the U and V planes at half vertical and
73 horizontal resolution.
75 * You can output to a raw YUV420P file:
78 ffmpeg -i mydivx.avi hugefile.yuv
81 * You can set several input files and output files:
84 ffmpeg -i /tmp/a.wav -s 640x480 -i /tmp/a.yuv /tmp/a.mpg
87 Converts the audio file a.wav and the raw YUV video file a.yuv
90 * You can also do audio and video conversions at the same time:
93 ffmpeg -i /tmp/a.wav -ar 22050 /tmp/a.mp2
96 Converts a.wav to MPEG audio at 22050Hz sample rate.
98 * You can encode to several formats at the same time and define a
99 mapping from input stream to output streams:
102 ffmpeg -i /tmp/a.wav -ab 64 /tmp/a.mp2 -ab 128 /tmp/b.mp2 -map 0:0 -map 0:0
105 Converts a.wav to a.mp2 at 64 kbits and to b.mp2 at 128 kbits. '-map
106 file:index' specifies which input stream is used for each output
107 stream, in the order of the definition of output streams.
109 * You can transcode decrypted VOBs
112 ffmpeg -i snatch_1.vob -f avi -vcodec mpeg4 -b 800k -g 300 -bf 2 -acodec mp3 -ab 128 snatch.avi
115 This is a typical DVD ripping example; the input is a VOB file, the
116 output an AVI file with MPEG-4 video and MP3 audio. Note that in this
117 command we use B-frames so the MPEG-4 stream is DivX5 compatible, and
118 GOP size is 300 which means one intra frame every 10 seconds for 29.97fps
119 input video. Furthermore, the audio stream is MP3-encoded so you need
120 to enable LAME support by passing @code{--enable-mp3lame} to configure.
121 The mapping is particularly useful for DVD transcoding
122 to get the desired audio language.
124 NOTE: To see the supported input formats, use @code{ffmpeg -formats}.
131 The generic syntax is:
134 @c man begin SYNOPSIS
135 ffmpeg [[infile options][@option{-i} @var{infile}]]... @{[outfile options] @var{outfile}@}...
138 @c man begin DESCRIPTION
139 If no input file is given, audio/video grabbing is done.
141 As a general rule, options are applied to the next specified
142 file. For example, if you give the @option{-b 64k} option, it sets the video
143 bitrate of the next file. The format option may be needed for raw input
146 By default, FFmpeg tries to convert as losslessly as possible: It
147 uses the same audio and video parameters for the outputs as the one
148 specified for the inputs.
152 @section Main options
165 Show available formats, codecs, protocols, ...
174 Overwrite output files.
177 Set the recording time in seconds.
178 @code{hh:mm:ss[.xxx]} syntax is also supported.
181 Set the file size limit.
184 Seek to given time position in seconds.
185 @code{hh:mm:ss[.xxx]} syntax is also supported.
187 @item -itsoffset offset
188 Set the input time offset in seconds.
189 @code{[-]hh:mm:ss[.xxx]} syntax is also supported.
190 This option affects all the input files that follow it.
191 The offset is added to the timestamps of the input files.
192 Specifying a positive offset means that the corresponding
193 streams are delayed by 'offset' seconds.
198 @item -timestamp time
204 @item -copyright string
207 @item -comment string
220 Control amount of logging.
223 Specify target file type ("vcd", "svcd", "dvd", "dv", "dv50", "pal-vcd",
224 "ntsc-svcd", ... ). All the format options (bitrate, codecs,
225 buffer sizes) are then set automatically. You can just type:
228 ffmpeg -i myfile.avi -target vcd /tmp/vcd.mpg
231 Nevertheless you can specify additional options as long as you know
232 they do not conflict with the standard, as in:
235 ffmpeg -i myfile.avi -target vcd -bf 2 /tmp/vcd.mpg
238 @item -dframes number
239 Set the number of data frames to record.
242 Force subtitle codec ('copy' to copy stream).
245 Add a new subtitle stream to the current output stream.
248 Set the ISO 639 language code (3 letters) of the current subtitle stream.
252 @section Video Options
256 Set the video bitrate in bit/s (default = 200 kb/s).
257 @item -vframes number
258 Set the number of video frames to record.
260 Set frame rate (Hz value, fraction or abbreviation), (default = 25).
262 Set frame size. The format is @samp{wxh} (default = 160x128).
263 The following abbreviations are recognized:
276 Set aspect ratio (4:3, 16:9 or 1.3333, 1.7777).
278 Set top crop band size (in pixels).
279 @item -cropbottom size
280 Set bottom crop band size (in pixels).
282 Set left crop band size (in pixels).
283 @item -cropright size
284 Set right crop band size (in pixels).
286 Set top pad band size (in pixels).
287 @item -padbottom size
288 Set bottom pad band size (in pixels).
290 Set left pad band size (in pixels).
292 Set right pad band size (in pixels).
293 @item -padcolor (hex color)
294 Set color of padded bands. The value for padcolor is expressed
295 as a six digit hexadecimal number where the first two digits
296 represent red, the middle two digits green and last two digits
297 blue (default = 000000 (black)).
299 Disable video recording.
301 Set video bitrate tolerance (in bit/s).
302 @item -maxrate bitrate
303 Set max video bitrate tolerance (in bit/s).
304 @item -minrate bitrate
305 Set min video bitrate tolerance (in bit/s).
307 Set rate control buffer size (in bits).
309 Force video codec to @var{codec}. Use the @code{copy} special value to
310 tell that the raw codec data must be copied as is.
312 Use same video quality as source (implies VBR).
315 Select the pass number (1 or 2). It is useful to do two pass
316 encoding. The statistics of the video are recorded in the first
317 pass and the video is generated at the exact requested bitrate
320 @item -passlogfile file
321 Set two pass logfile name to @var{file}.
324 Add a new video stream to the current output stream.
328 @section Advanced Video Options
331 @item -pix_fmt format
334 Set the group of pictures size.
336 Use only intra frames.
340 Use fixed video quantizer scale (VBR).
342 minimum video quantizer scale (VBR)
344 maximum video quantizer scale (VBR)
346 maximum difference between the quantizer scales (VBR)
348 video quantizer scale blur (VBR)
349 @item -qcomp compression
350 video quantizer scale compression (VBR)
353 minimum video lagrange factor (VBR)
355 max video lagrange factor (VBR)
357 minimum macroblock quantizer scale (VBR)
359 maximum macroblock quantizer scale (VBR)
361 These four options (lmin, lmax, mblmin, mblmax) use 'lambda' units,
362 but you may use the QP2LAMBDA constant to easily convert from 'q' units:
364 ffmpeg -i src.ext -lmax 21*QP2LAMBDA dst.ext
367 @item -rc_init_cplx complexity
368 initial complexity for single pass encoding
369 @item -b_qfactor factor
370 qp factor between P- and B-frames
371 @item -i_qfactor factor
372 qp factor between P- and I-frames
373 @item -b_qoffset offset
374 qp offset between P- and B-frames
375 @item -i_qoffset offset
376 qp offset between P- and I-frames
377 @item -rc_eq equation
378 Set rate control equation (@pxref{FFmpeg formula
379 evaluator}) (default = @code{tex^qComp}).
380 @item -rc_override override
381 rate control override for specific intervals
383 Set motion estimation method to @var{method}.
384 Available methods are (from lowest to best quality):
387 Try just the (0, 0) vector.
394 exhaustive search (slow and marginally better than epzs)
398 Set DCT algorithm to @var{algo}. Available values are:
401 FF_DCT_AUTO (default)
414 @item -idct_algo algo
415 Set IDCT algorithm to @var{algo}. Available values are:
418 FF_IDCT_AUTO (default)
442 Set error resilience to @var{n}.
445 FF_ER_CAREFUL (default)
451 FF_ER_VERY_AGGRESSIVE
455 Set error concealment to @var{bit_mask}. @var{bit_mask} is a bit mask of
456 the following values:
459 FF_EC_GUESS_MVS (default = enabled)
461 FF_EC_DEBLOCK (default = enabled)
465 Use 'frames' B-frames (supported for MPEG-1, MPEG-2 and MPEG-4).
470 FF_MB_DECISION_SIMPLE: Use mb_cmp (cannot change it yet in FFmpeg).
472 FF_MB_DECISION_BITS: Choose the one which needs the fewest bits.
474 FF_MB_DECISION_RD: rate distortion
478 Use four motion vector by macroblock (MPEG-4 only).
480 Use data partitioning (MPEG-4 only).
482 Work around encoder bugs that are not auto-detected.
483 @item -strict strictness
484 How strictly to follow the standards.
486 Enable Advanced intra coding (h263+).
488 Enable Unlimited Motion Vector (h263+)
491 Deinterlace pictures.
493 Force interlacing support in encoder (MPEG-2 and MPEG-4 only).
494 Use this option if your input file is interlaced and you want
495 to keep the interlaced format for minimum losses.
496 The alternative is to deinterlace the input stream with
497 @option{-deinterlace}, but deinterlacing introduces losses.
499 Calculate PSNR of compressed frames.
501 Dump video coding statistics to @file{vstats_HHMMSS.log}.
503 Insert video processing @var{module}. @var{module} contains the module
504 name and its parameters separated by spaces.
506 top=1/bottom=0/auto=-1 field first
509 @item -vtag fourcc/tag
510 Force video tag/fourcc.
513 @item -vbsf bitstream filter
514 Bitstream filters available are "dump_extra", "remove_extra", "noise".
517 @section Audio Options
520 @item -aframes number
521 Set the number of audio frames to record.
523 Set the audio sampling frequency (default = 44100 Hz).
525 Set the audio bitrate in kbit/s (default = 64).
527 Set the number of audio channels (default = 1).
529 Disable audio recording.
531 Force audio codec to @var{codec}. Use the @code{copy} special value to
532 specify that the raw codec data must be copied as is.
534 Add a new audio track to the output file. If you want to specify parameters,
535 do so before @code{-newaudio} (@code{-acodec}, @code{-ab}, etc..).
537 Mapping will be done automatically, if the number of output streams is equal to
538 the number of input streams, else it will pick the first one that matches. You
539 can override the mapping using @code{-map} as usual.
543 ffmpeg -i file.mpg -vcodec copy -acodec ac3 -ab 384 test.mpg -acodec mp2 -ab 192 -newaudio
546 Set the ISO 639 language code (3 letters) of the current audio stream.
549 @section Advanced Audio options:
552 @item -atag fourcc/tag
553 Force audio tag/fourcc.
554 @item -absf bitstream filter
555 Bitstream filters available are "dump_extra", "remove_extra", "noise", "mp3comp", "mp3decomp".
558 @section Subtitle options:
562 Force subtitle codec ('copy' to copy stream).
564 Add a new subtitle stream to the current output stream.
566 Set the ISO 639 language code (3 letters) of the current subtitle stream.
569 @section Audio/Video grab options
573 sEt video grab device (e.g. @file{/dev/video0}).
575 Set video grab channel (DV1394 only).
576 @item -tvstd standard
577 Set television standard (NTSC, PAL (SECAM)).
581 Set audio device (e.g. @file{/dev/dsp}).
583 Request grabbing using.
588 @section Advanced options
591 @item -map input stream id[:input stream id]
592 Set stream mapping from input streams to output streams.
593 Just enumerate the input streams in the order you want them in the output.
594 [input stream id] sets the (input) stream to sync against.
595 @item -map_meta_data outfile:infile
596 Set meta data information of outfile from infile.
598 Print specific debug info.
600 Add timings for benchmarking.
602 Dump each input packet.
604 When dumping packets, also dump the payload.
606 Only use bit exact algorithms (for codec testing).
608 Set packet size in bits.
610 Read input at native frame rate. Mainly used to simulate a grab device.
612 Loop over the input stream. Currently it works only for image
613 streams. This option is used for automatic FFserver testing.
614 @item -loop_output number_of_times
615 Repeatedly loop output for formats that support looping such as animated GIF
616 (0 will loop the output infinitely).
619 @item -vsync parameter
620 Video sync method. Video will be stretched/squeezed to match the timestamps,
621 it is done by duplicating and dropping frames. With -map you can select from
622 which stream the timestamps should be taken. You can leave either video or
623 audio unchanged and sync the remaining stream(s) to the unchanged one.
624 @item -async samples_per_second
625 Audio sync method. "Stretches/squeezes" the audio stream to match the timestamps,
626 the parameter is the maximum samples per second by which the audio is changed.
627 -async 1 is a special case where only the start of the audio stream is corrected
628 without any later correction.
631 @node FFmpeg formula evaluator
632 @section FFmpeg formula evaluator
634 When evaluating a rate control string, FFmpeg uses an internal formula
637 The following binary operators are available: @code{+}, @code{-},
638 @code{*}, @code{/}, @code{^}.
640 The following unary operators are available: @code{+}, @code{-},
643 The following functions are available:
665 The following constants are available:
694 @settitle FFmpeg video converter
697 ffserver(1), ffplay(1) and the HTML documentation of @file{ffmpeg}.
708 The filename can be @file{-} to read from standard input or to write
711 FFmpeg also handles many protocols specified with an URL syntax.
713 Use 'ffmpeg -formats' to see a list of the supported protocols.
715 The protocol @code{http:} is currently used only to communicate with
716 FFserver (see the FFserver documentation). When FFmpeg will be a
717 video player it will also be used for streaming :-)
722 @item For streaming at very low bitrate application, use a low frame rate
723 and a small GOP size. This is especially true for RealVideo where
724 the Linux player does not seem to be very fast, so it can miss
725 frames. An example is:
728 ffmpeg -g 3 -r 3 -t 10 -b 50k -s qcif -f rv10 /tmp/b.rm
731 @item The parameter 'q' which is displayed while encoding is the current
732 quantizer. The value 1 indicates that a very good quality could
733 be achieved. The value 31 indicates the worst quality. If q=31 appears
734 too often, it means that the encoder cannot compress enough to meet
735 your bitrate. You must either increase the bitrate, decrease the
736 frame rate or decrease the frame size.
738 @item If your computer is not fast enough, you can speed up the
739 compression at the expense of the compression ratio. You can use
740 '-me zero' to speed up motion estimation, and '-intra' to disable
741 motion estimation completely (you have only I-frames, which means it
742 is about as good as JPEG compression).
744 @item To have very low audio bitrates, reduce the sampling frequency
745 (down to 22050 kHz for MPEG audio, 22050 or 11025 for AC3).
747 @item To have a constant quality (but a variable bitrate), use the option
748 '-qscale n' when 'n' is between 1 (excellent quality) and 31 (worst
751 @item When converting video files, you can use the '-sameq' option which
752 uses the same quality factor in the encoder as in the decoder.
753 It allows almost lossless encoding.
758 @chapter external libraries
760 FFmpeg can be hooked up with a number of external libraries to add support
765 AMR comes in two different flavors, WB and NB. FFmpeg can make use of the
766 AMR WB (floating-point mode) and the AMR NB (both floating-point and
767 fixed-point mode) reference decoders and encoders.
771 @item For AMR WB floating-point download TS26.204 V5.1.0 from
772 @url{http://www.3gpp.org/ftp/Specs/archive/26_series/26.204/26204-510.zip}
773 and extract the source to @file{libavcodec/amrwb_float/}.
775 @item For AMR NB floating-point download TS26.104 REL-5 V5.1.0 from
776 @url{http://www.3gpp.org/ftp/Specs/archive/26_series/26.104/26104-510.zip}
777 and extract the source to @file{libavcodec/amr_float/}.
778 If you try this on Alpha, you may need to change @code{Word32} to
779 @code{int} in @file{amr/typedef.h}.
781 @item For AMR NB fixed-point download TS26.073 REL-5 V5.1.0 from
782 @url{http://www.3gpp.org/ftp/Specs/archive/26_series/26.073/26073-510.zip}
783 and extract the source to @file{libavcodec/amr}.
784 You must also add @code{-DMMS_IO} and remove @code{-pedantic-errors}
785 to/from @code{CFLAGS} in @file{libavcodec/amr/makefile}, i.e.
786 ``@code{CFLAGS = -Wall -I. \$(CFLAGS_\$(MODE)) -D\$(VAD) -DMMS_IO}''.
791 @chapter Supported File Formats and Codecs
793 You can use the @code{-formats} option to have an exhaustive list.
795 @section File Formats
797 FFmpeg supports the following file formats through the @code{libavformat}
800 @multitable @columnfractions .4 .1 .1 .4
801 @item Supported File Format @tab Encoding @tab Decoding @tab Comments
802 @item MPEG audio @tab X @tab X
803 @item MPEG-1 systems @tab X @tab X
804 @tab muxed audio and video
805 @item MPEG-2 PS @tab X @tab X
806 @tab also known as @code{VOB} file
807 @item MPEG-2 TS @tab @tab X
808 @tab also known as DVB Transport Stream
809 @item ASF@tab X @tab X
810 @item AVI@tab X @tab X
811 @item WAV@tab X @tab X
812 @item Macromedia Flash@tab X @tab X
813 @tab Only embedded audio is decoded.
814 @item FLV @tab X @tab X
815 @tab Macromedia Flash video files
816 @item Real Audio and Video @tab X @tab X
817 @item Raw AC3 @tab X @tab X
818 @item Raw MJPEG @tab X @tab X
819 @item Raw MPEG video @tab X @tab X
820 @item Raw PCM8/16 bits, mulaw/Alaw@tab X @tab X
821 @item Raw CRI ADX audio @tab X @tab X
822 @item Raw Shorten audio @tab @tab X
823 @item SUN AU format @tab X @tab X
824 @item NUT @tab X @tab X @tab NUT Open Container Format
825 @item QuickTime @tab X @tab X
826 @item MPEG-4 @tab X @tab X
827 @tab MPEG-4 is a variant of QuickTime.
828 @item Raw MPEG4 video @tab X @tab X
829 @item DV @tab X @tab X
830 @item 4xm @tab @tab X
831 @tab 4X Technologies format, used in some games.
832 @item Playstation STR @tab @tab X
833 @item Id RoQ @tab @tab X
834 @tab Used in Quake III, Jedi Knight 2, other computer games.
835 @item Interplay MVE @tab @tab X
836 @tab Format used in various Interplay computer games.
837 @item WC3 Movie @tab @tab X
838 @tab Multimedia format used in Origin's Wing Commander III computer game.
839 @item Sega FILM/CPK @tab @tab X
840 @tab Used in many Sega Saturn console games.
841 @item Westwood Studios VQA/AUD @tab @tab X
842 @tab Multimedia formats used in Westwood Studios games.
843 @item Id Cinematic (.cin) @tab @tab X
844 @tab Used in Quake II.
845 @item FLIC format @tab @tab X
847 @item Sierra VMD @tab @tab X
848 @tab Used in Sierra CD-ROM games.
849 @item Sierra Online @tab @tab X
850 @tab .sol files used in Sierra Online games.
851 @item Matroska @tab @tab X
852 @item Electronic Arts Multimedia @tab @tab X
853 @tab Used in various EA games; files have extensions like WVE and UV2.
854 @item Nullsoft Video (NSV) format @tab @tab X
855 @item ADTS AAC audio @tab X @tab X
856 @item Creative VOC @tab X @tab X @tab Created for the Sound Blaster Pro.
857 @item American Laser Games MM @tab @tab X
858 @tab Multimedia format used in games like Mad Dog McCree
859 @item AVS @tab @tab X
860 @tab Multimedia format used by the Creature Shock game.
861 @item Smacker @tab @tab X
862 @tab Multimedia format used by many games.
863 @item GXF @tab X @tab X
864 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley playout servers.
865 @item CIN @tab @tab X
866 @tab Multimedia format used by Delphine Software games.
867 @item MXF @tab @tab X
868 @tab Material eXchange Format SMPTE 377M, used by D-Cinema, broadcast industry.
869 @item SEQ @tab @tab X
870 @tab Tiertex .seq files used in the DOS CDROM version of the game Flashback.
873 @code{X} means that encoding (resp. decoding) is supported.
875 @section Image Formats
877 FFmpeg can read and write images for each frame of a video sequence. The
878 following image formats are supported:
880 @multitable @columnfractions .4 .1 .1 .4
881 @item Supported Image Format @tab Encoding @tab Decoding @tab Comments
882 @item PGM, PPM @tab X @tab X
883 @item PAM @tab X @tab X @tab PAM is a PNM extension with alpha support.
884 @item PGMYUV @tab X @tab X @tab PGM with U and V components in YUV 4:2:0
885 @item JPEG @tab X @tab X @tab Progressive JPEG is not supported.
886 @item .Y.U.V @tab X @tab X @tab one raw file per component
887 @item animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated.
888 @item PNG @tab X @tab X @tab 2 bit and 4 bit/pixel not supported yet.
889 @item Targa @tab @tab X @tab Targa (.TGA) image format.
890 @item TIFF @tab @tab X @tab Only 24 bit/pixel images are supported.
891 @item SGI @tab X @tab X @tab SGI RGB image format
894 @code{X} means that encoding (resp. decoding) is supported.
896 @section Video Codecs
898 @multitable @columnfractions .4 .1 .1 .4
899 @item Supported Codec @tab Encoding @tab Decoding @tab Comments
900 @item MPEG-1 video @tab X @tab X
901 @item MPEG-2 video @tab X @tab X
902 @item MPEG-4 @tab X @tab X
903 @item MSMPEG4 V1 @tab X @tab X
904 @item MSMPEG4 V2 @tab X @tab X
905 @item MSMPEG4 V3 @tab X @tab X
906 @item WMV7 @tab X @tab X
907 @item WMV8 @tab X @tab X @tab not completely working
908 @item WMV9 @tab @tab X @tab not completely working
909 @item VC1 @tab @tab X
910 @item H.261 @tab X @tab X
911 @item H.263(+) @tab X @tab X @tab also known as RealVideo 1.0
912 @item H.264 @tab @tab X
913 @item RealVideo 1.0 @tab X @tab X
914 @item RealVideo 2.0 @tab X @tab X
915 @item MJPEG @tab X @tab X
916 @item lossless MJPEG @tab X @tab X
917 @item JPEG-LS @tab X @tab X @tab fourcc: MJLS, lossless and near-lossless is supported
918 @item Apple MJPEG-B @tab @tab X
919 @item Sunplus MJPEG @tab @tab X @tab fourcc: SP5X
920 @item DV @tab X @tab X
921 @item HuffYUV @tab X @tab X
922 @item FFmpeg Video 1 @tab X @tab X @tab experimental lossless codec (fourcc: FFV1)
923 @item FFmpeg Snow @tab X @tab X @tab experimental wavelet codec (fourcc: SNOW)
924 @item Asus v1 @tab X @tab X @tab fourcc: ASV1
925 @item Asus v2 @tab X @tab X @tab fourcc: ASV2
926 @item Creative YUV @tab @tab X @tab fourcc: CYUV
927 @item Sorenson Video 1 @tab X @tab X @tab fourcc: SVQ1
928 @item Sorenson Video 3 @tab @tab X @tab fourcc: SVQ3
929 @item On2 VP3 @tab @tab X @tab still experimental
930 @item On2 VP5 @tab @tab X @tab fourcc: VP50
931 @item On2 VP6 @tab @tab X @tab fourcc: VP62
932 @item Theora @tab @tab X @tab still experimental
933 @item Intel Indeo 3 @tab @tab X
934 @item FLV @tab X @tab X @tab Sorenson H.263 used in Flash
935 @item Flash Screen Video @tab @tab X @tab fourcc: FSV1
936 @item ATI VCR1 @tab @tab X @tab fourcc: VCR1
937 @item ATI VCR2 @tab @tab X @tab fourcc: VCR2
938 @item Cirrus Logic AccuPak @tab @tab X @tab fourcc: CLJR
939 @item 4X Video @tab @tab X @tab Used in certain computer games.
940 @item Sony Playstation MDEC @tab @tab X
941 @item Id RoQ @tab @tab X @tab Used in Quake III, Jedi Knight 2, other computer games.
942 @item Xan/WC3 @tab @tab X @tab Used in Wing Commander III .MVE files.
943 @item Interplay Video @tab @tab X @tab Used in Interplay .MVE files.
944 @item Apple Animation @tab @tab X @tab fourcc: 'rle '
945 @item Apple Graphics @tab @tab X @tab fourcc: 'smc '
946 @item Apple Video @tab @tab X @tab fourcc: rpza
947 @item Apple QuickDraw @tab @tab X @tab fourcc: qdrw
948 @item Cinepak @tab @tab X
949 @item Microsoft RLE @tab @tab X
950 @item Microsoft Video-1 @tab @tab X
951 @item Westwood VQA @tab @tab X
952 @item Id Cinematic Video @tab @tab X @tab Used in Quake II.
953 @item Planar RGB @tab @tab X @tab fourcc: 8BPS
954 @item FLIC video @tab @tab X
955 @item Duck TrueMotion v1 @tab @tab X @tab fourcc: DUCK
956 @item Duck TrueMotion v2 @tab @tab X @tab fourcc: TM20
957 @item VMD Video @tab @tab X @tab Used in Sierra VMD files.
958 @item MSZH @tab @tab X @tab Part of LCL
959 @item ZLIB @tab X @tab X @tab Part of LCL, encoder experimental
960 @item TechSmith Camtasia @tab @tab X @tab fourcc: TSCC
961 @item IBM Ultimotion @tab @tab X @tab fourcc: ULTI
962 @item Miro VideoXL @tab @tab X @tab fourcc: VIXL
963 @item QPEG @tab @tab X @tab fourccs: QPEG, Q1.0, Q1.1
964 @item LOCO @tab @tab X @tab
965 @item Winnov WNV1 @tab @tab X @tab
966 @item Autodesk Animator Studio Codec @tab @tab X @tab fourcc: AASC
967 @item Fraps FPS1 @tab @tab X @tab
968 @item CamStudio @tab @tab X @tab fourcc: CSCD
969 @item American Laser Games Video @tab @tab X @tab Used in games like Mad Dog McCree
970 @item ZMBV @tab @tab X @tab
971 @item AVS Video @tab @tab X @tab Video encoding used by the Creature Shock game.
972 @item Smacker Video @tab @tab X @tab Video encoding used in Smacker.
973 @item RTjpeg @tab @tab X @tab Video encoding used in NuppelVideo files.
974 @item KMVC @tab @tab X @tab Codec used in Worms games.
975 @item VMware Video @tab @tab X @tab Codec used in videos captured by VMware.
976 @item Cin Video @tab @tab X @tab Codec used in Delphine Software games.
977 @item Tiertex Seq Video @tab @tab X @tab Codec used in DOS CDROM FlashBack game.
980 @code{X} means that encoding (resp. decoding) is supported.
982 @section Audio Codecs
984 @multitable @columnfractions .4 .1 .1 .1 .7
985 @item Supported Codec @tab Encoding @tab Decoding @tab Comments
986 @item MPEG audio layer 2 @tab IX @tab IX
987 @item MPEG audio layer 1/3 @tab IX @tab IX
988 @tab MP3 encoding is supported through the external library LAME.
989 @item AC3 @tab IX @tab IX
990 @tab liba52 is used internally for decoding.
991 @item Vorbis @tab X @tab X
992 @item WMA V1/V2 @tab @tab X
993 @item AAC @tab X @tab X
994 @tab Supported through the external library libfaac/libfaad.
995 @item Microsoft ADPCM @tab X @tab X
996 @item MS IMA ADPCM @tab X @tab X
997 @item QT IMA ADPCM @tab @tab X
998 @item 4X IMA ADPCM @tab @tab X
999 @item G.726 ADPCM @tab X @tab X
1000 @item Duck DK3 IMA ADPCM @tab @tab X
1001 @tab Used in some Sega Saturn console games.
1002 @item Duck DK4 IMA ADPCM @tab @tab X
1003 @tab Used in some Sega Saturn console games.
1004 @item Westwood Studios IMA ADPCM @tab @tab X
1005 @tab Used in Westwood Studios games like Command and Conquer.
1006 @item SMJPEG IMA ADPCM @tab @tab X
1007 @tab Used in certain Loki game ports.
1008 @item CD-ROM XA ADPCM @tab @tab X
1009 @item CRI ADX ADPCM @tab X @tab X
1010 @tab Used in Sega Dreamcast games.
1011 @item Electronic Arts ADPCM @tab @tab X
1012 @tab Used in various EA titles.
1013 @item Creative ADPCM @tab @tab X
1014 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
1015 @item RA144 @tab @tab X
1016 @tab Real 14400 bit/s codec
1017 @item RA288 @tab @tab X
1018 @tab Real 28800 bit/s codec
1019 @item RADnet @tab X @tab IX
1020 @tab Real low bitrate AC3 codec, liba52 is used for decoding.
1021 @item AMR-NB @tab X @tab X
1022 @tab Supported through an external library.
1023 @item AMR-WB @tab X @tab X
1024 @tab Supported through an external library.
1025 @item DV audio @tab @tab X
1026 @item Id RoQ DPCM @tab @tab X
1027 @tab Used in Quake III, Jedi Knight 2, other computer games.
1028 @item Interplay MVE DPCM @tab @tab X
1029 @tab Used in various Interplay computer games.
1030 @item Xan DPCM @tab @tab X
1031 @tab Used in Origin's Wing Commander IV AVI files.
1032 @item Sierra Online DPCM @tab @tab X
1033 @tab Used in Sierra Online game audio files.
1034 @item Apple MACE 3 @tab @tab X
1035 @item Apple MACE 6 @tab @tab X
1036 @item FLAC lossless audio @tab @tab X
1037 @item Shorten lossless audio @tab @tab X
1038 @item Apple lossless audio @tab @tab X
1039 @tab QuickTime fourcc 'alac'
1040 @item FFmpeg Sonic @tab X @tab X
1041 @tab experimental lossy/lossless codec
1042 @item Qdesign QDM2 @tab @tab X
1043 @tab there are still some distortions
1044 @item Real COOK @tab @tab X
1045 @tab All versions except 5.1 are supported
1046 @item DSP Group TrueSpeech @tab @tab X
1047 @item True Audio (TTA) @tab @tab X
1048 @item Smacker Audio @tab @tab X
1049 @item WavPack Audio @tab @tab X
1050 @item Cin Audio @tab @tab X
1051 @tab Codec used in Delphine Software games.
1052 @item Intel Music Coder @tab @tab X
1055 @code{X} means that encoding (resp. decoding) is supported.
1057 @code{I} means that an integer-only version is available, too (ensures high
1058 performance on systems without hardware floating point support).
1060 @chapter Platform Specific information
1064 FFmpeg should be compiled with at least GCC 2.95.3. GCC 3.2 is the
1065 preferred compiler now for FFmpeg. All future optimizations will depend on
1066 features only found in GCC 3.2.
1070 BSD make will not build FFmpeg, you need to install and use GNU Make
1075 @subsection Native Windows compilation
1078 @item Install the current versions of MSYS and MinGW from
1079 @url{http://www.mingw.org/}. You can find detailed installation
1080 instructions in the download section and the FAQ.
1082 @item If you want to test the FFplay, also download
1083 the MinGW development library of SDL 1.2.x
1084 (@file{SDL-devel-1.2.x-mingw32.tar.gz}) from
1085 @url{http://www.libsdl.org}. Unpack it in a temporary directory, and
1086 unpack the archive @file{i386-mingw32msvc.tar.gz} in the MinGW tool
1087 directory. Edit the @file{sdl-config} script so that it gives the
1088 correct SDL directory when invoked.
1090 @item Extract the current version of FFmpeg.
1092 @item Start the MSYS shell (file @file{msys.bat}).
1094 @item Change to the FFmpeg directory and follow
1095 the instructions of how to compile FFmpeg (file
1096 @file{INSTALL}). Usually, launching @file{./configure} and @file{make}
1097 suffices. If you have problems using SDL, verify that
1098 @file{sdl-config} can be launched from the MSYS command line.
1100 @item You can install FFmpeg in @file{Program Files/FFmpeg} by typing
1101 @file{make install}. Don't forget to copy @file{SDL.dll} to the place
1102 you launch @file{ffplay} from.
1109 @item The target @file{make wininstaller} can be used to create a
1110 Nullsoft based Windows installer for FFmpeg and FFplay. @file{SDL.dll}
1111 must be copied to the FFmpeg directory in order to build the
1114 @item By using @code{./configure --enable-shared} when configuring FFmpeg,
1115 you can build @file{avcodec.dll} and @file{avformat.dll}. With
1116 @code{make install} you install the FFmpeg DLLs and the associated
1117 headers in @file{Program Files/FFmpeg}.
1119 @item Visual C++ compatibility: If you used @code{./configure --enable-shared}
1120 when configuring FFmpeg, FFmpeg tries to use the Microsoft Visual
1121 C++ @code{lib} tool to build @code{avcodec.lib} and
1122 @code{avformat.lib}. With these libraries you can link your Visual C++
1123 code directly with the FFmpeg DLLs (see below).
1127 @subsection Visual C++ compatibility
1129 FFmpeg will not compile under Visual C++ -- and it has too many
1130 dependencies on the GCC compiler to make a port viable. However,
1131 if you want to use the FFmpeg libraries in your own applications,
1132 you can still compile those applications using Visual C++. An
1133 important restriction to this is that you have to use the
1134 dynamically linked versions of the FFmpeg libraries (i.e. the
1135 DLLs), and you have to make sure that Visual-C++-compatible
1136 import libraries are created during the FFmpeg build process.
1138 This description of how to use the FFmpeg libraries with Visual C++ is
1139 based on Visual C++ 2005 Express Edition Beta 2. If you have a different
1140 version, you might have to modify the procedures slightly.
1142 Here are the step-by-step instructions for building the FFmpeg libraries
1143 so they can be used with Visual C++:
1147 @item Install Visual C++ (if you haven't done so already).
1149 @item Install MinGW and MSYS as described above.
1151 @item Add a call to @file{vcvars32.bat} (which sets up the environment
1152 variables for the Visual C++ tools) as the first line of
1153 @file{msys.bat}. The standard location for @file{vcvars32.bat} is
1154 @file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat},
1155 and the standard location for @file{msys.bat} is
1156 @file{C:\msys\1.0\msys.bat}. If this corresponds to your setup, add the
1157 following line as the first line of @file{msys.bat}:
1159 @code{call "C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat"}
1161 @item Start the MSYS shell (file @file{msys.bat}) and type @code{link.exe}.
1162 If you get a help message with the command line options of @code{link.exe},
1163 this means your environment variables are set up correctly, the
1164 Microsoft linker is on the path and will be used by FFmpeg to
1165 create Visual-C++-compatible import libraries.
1167 @item Extract the current version of FFmpeg and change to the FFmpeg directory.
1169 @item Type the command
1170 @code{./configure --enable-shared --disable-static --enable-memalign-hack}
1171 to configure and, if that didn't produce any errors,
1172 type @code{make} to build FFmpeg.
1174 @item The subdirectories @file{libavformat}, @file{libavcodec}, and
1175 @file{libavutil} should now contain the files @file{avformat.dll},
1176 @file{avformat.lib}, @file{avcodec.dll}, @file{avcodec.lib},
1177 @file{avutil.dll}, and @file{avutil.lib}, respectively. Copy the three
1178 DLLs to your System32 directory (typically @file{C:\Windows\System32}).
1182 And here is how to use these libraries with Visual C++:
1186 @item Create a new console application ("File / New / Project") and then
1187 select "Win32 Console Application". On the appropriate page of the
1188 Application Wizard, uncheck the "Precompiled headers" option.
1190 @item Write the source code for your application, or, for testing, just
1191 copy the code from an existing sample application into the source file
1192 that Visual C++ has already created for you. (Note that your source
1193 filehas to have a @code{.cpp} extension; otherwise, Visual C++ won't
1194 compile the FFmpeg headers correctly because in C mode, it doesn't
1195 recognize the @code{inline} keyword.) For example, you can copy
1196 @file{output_example.c} from the FFmpeg distribution (but you will
1197 have to make minor modifications so the code will compile under
1200 @item Open the "Project / Properties" dialog box. In the "Configuration"
1201 combo box, select "All Configurations" so that the changes you make will
1202 affect both debug and release builds. In the tree view on the left hand
1203 side, select "C/C++ / General", then edit the "Additional Include
1204 Directories" setting to contain the complete paths to the
1205 @file{libavformat}, @file{libavcodec}, and @file{libavutil}
1206 subdirectories of your FFmpeg directory. Note that the directories have
1207 to be separated using semicolons. Now select "Linker / General" from the
1208 tree view and edit the "Additional Library Directories" setting to
1209 contain the same three directories.
1211 @item Still in the "Project / Properties" dialog box, select "Linker / Input"
1212 from the tree view, then add the files @file{avformat.lib},
1213 @file{avcodec.lib}, and @file{avutil.lib} to the end of the "Additional
1214 Dependencies". Note that the names of the libraries have to be separated
1217 @item Now, select "C/C++ / Code Generation" from the tree view. Select
1218 "Debug" in the "Configuration" combo box. Make sure that "Runtime
1219 Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in
1220 the "Configuration" combo box and make sure that "Runtime Library" is
1221 set to "Multi-threaded DLL".
1223 @item Click "OK" to close the "Project / Properties" dialog box and build
1224 the application. Hopefully, it should compile and run cleanly. If you
1225 used @file{output_example.c} as your sample application, you will get a
1226 few compiler errors, but they are easy to fix. The first type of error
1227 occurs because Visual C++ doesn't allow an @code{int} to be converted to
1228 an @code{enum} without a cast. To solve the problem, insert the required
1229 casts (this error occurs once for a @code{CodecID} and once for a
1230 @code{CodecType}). The second type of error occurs because C++ requires
1231 the return value of @code{malloc} to be cast to the exact type of the
1232 pointer it is being assigned to. Visual C++ will complain that, for
1233 example, @code{(void *)} is being assigned to @code{(uint8_t *)} without
1234 an explicit cast. So insert an explicit cast in these places to silence
1235 the compiler. The third type of error occurs because the @code{snprintf}
1236 library function is called @code{_snprintf} under Visual C++. So just
1237 add an underscore to fix the problem. With these changes,
1238 @file{output_example.c} should compile under Visual C++, and the
1239 resulting executable should produce valid video files.
1243 @subsection Cross compilation for Windows with Linux
1245 You must use the MinGW cross compilation tools available at
1246 @url{http://www.mingw.org/}.
1248 Then configure FFmpeg with the following options:
1250 ./configure --enable-mingw32 --cross-prefix=i386-mingw32msvc-
1252 (you can change the cross-prefix according to the prefix chosen for the
1255 Then you can easily test FFmpeg with Wine
1256 (@url{http://www.winehq.com/}).
1258 @subsection Compilation under Cygwin
1260 Cygwin works very much like Unix.
1262 Just install your Cygwin with all the "Base" packages, plus the
1263 following "Devel" ones:
1265 binutils, gcc-core, make, subversion
1268 Do not install binutils-20060709-1 (they are buggy on shared builds);
1269 use binutils-20050610-1 instead.
1274 ./configure --enable-static --disable-shared
1277 to make a static build or
1280 ./configure --enable-shared --disable-static
1283 to build shared libraries.
1285 If you want to build FFmpeg with additional libraries, download Cygwin
1286 "Devel" packages for Ogg and Vorbis from any Cygwin packages repository
1287 and/or SDL, xvid, faac, faad2 packages from Cygwin Ports,
1288 (@url{http://cygwinports.dotsrc.org/}).
1290 @subsection Crosscompilation for Windows under Cygwin
1292 With Cygwin you can create Windows binaries that don't need the cygwin1.dll.
1294 Just install your Cygwin as explained before, plus these additional
1297 gcc-mingw-core, mingw-runtime, mingw-zlib
1300 and add some special flags to your configure invocation.
1302 For a static build run
1304 ./configure --enable-mingw32 --enable-memalign-hack --enable-static --disable-shared --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
1307 and for a build with shared libraries
1309 ./configure --enable-mingw32 --enable-memalign-hack --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
1314 The configure script should guess the configuration itself.
1315 Networking support is currently not finished.
1316 errno issues fixed by Andrew Bachmann.
1320 François Revol - revol at free dot fr - April 2002
1322 The configure script should guess the configuration itself,
1323 however I still didn't test building on the net_server version of BeOS.
1325 FFserver is broken (needs poll() implementation).
1327 There are still issues with errno codes, which are negative in BeOS, and
1328 that FFmpeg negates when returning. This ends up turning errors into
1329 valid results, then crashes.
1332 @chapter Developers Guide
1336 @item libavcodec is the library containing the codecs (both encoding and
1337 decoding). Look at @file{libavcodec/apiexample.c} to see how to use it.
1339 @item libavformat is the library containing the file format handling (mux and
1340 demux code for several formats). Look at @file{ffplay.c} to use it in a
1341 player. See @file{output_example.c} to use it to generate audio or video
1346 @section Integrating libavcodec or libavformat in your program
1348 You can integrate all the source code of the libraries to link them
1349 statically to avoid any version problem. All you need is to provide a
1350 'config.mak' and a 'config.h' in the parent directory. See the defines
1351 generated by ./configure to understand what is needed.
1353 You can use libavcodec or libavformat in your commercial program, but
1354 @emph{any patch you make must be published}. The best way to proceed is
1355 to send your patches to the FFmpeg mailing list.
1358 @section Coding Rules
1360 FFmpeg is programmed in the ISO C90 language with a few additional
1361 features from ISO C99, namely:
1364 the @samp{inline} keyword;
1368 designated struct initializers (@samp{struct s x = @{ .i = 17 @};})
1370 compound literals (@samp{x = (struct s) @{ 17, 23 @};})
1373 These features are supported by all compilers we care about, so we won't
1374 accept patches to remove their use unless they absolutely don't impair
1375 clarity and performance.
1377 All code must compile with GCC 2.95 and GCC 3.3. Currently, FFmpeg also
1378 compiles with several other compilers, such as the Compaq ccc compiler
1379 or Sun Studio 9, and we would like to keep it that way unless it would
1380 be exceedingly involved. To ensure compatibility, please don't use any
1381 additional C99 features or GCC extensions. Especially watch out for:
1384 mixing statements and declarations;
1386 @samp{long long} (use @samp{int64_t} instead);
1388 @samp{__attribute__} not protected by @samp{#ifdef __GNUC__} or similar;
1390 GCC statement expressions (@samp{(x = (@{ int y = 4; y; @})}).
1394 The presentation is the one specified by 'indent -i4 -kr -nut'.
1395 The TAB character is forbidden outside of Makefiles as is any
1396 form of trailing whitespace. Commits containing either will be
1397 rejected by the Subversion repository.
1399 Main priority in FFmpeg is simplicity and small code size (=less
1402 Comments: Use the JavaDoc/Doxygen
1403 format (see examples below) so that code documentation
1404 can be generated automatically. All nontrivial functions should have a comment
1405 above them explaining what the function does, even if it's just one sentence.
1406 All structures and their member variables should be documented, too.
1419 typedef struct Foobar@{
1420 int var1; /**< var1 description */
1421 int var2; ///< var2 description
1422 /** var3 description */
1430 * @@param my_parameter description of my_parameter
1431 * @@return return value description
1433 int myfunc(int my_parameter)
1437 fprintf and printf are forbidden in libavformat and libavcodec,
1438 please use av_log() instead.
1440 @section Development Policy
1444 You must not commit code which breaks FFmpeg! (Meaning unfinished but
1445 enabled code which breaks compilation or compiles but does not work or
1446 breaks the regression tests)
1447 You can commit unfinished stuff (for testing etc), but it must be disabled
1448 (#ifdef etc) by default so it does not interfere with other developers'
1451 You don't have to over-test things. If it works for you, and you think it
1452 should work for others, then commit. If your code has problems
1453 (portability, triggers compiler bugs, unusual environment etc) they will be
1454 reported and eventually fixed.
1456 Do not commit unrelated changes together, split them into self-contained
1459 Do not change behavior of the program (renaming options etc) without
1460 first discussing it on the ffmpeg-devel mailing list. Do not remove
1461 functionality from the code. Just improve!
1463 Note: Redundant code can be removed.
1465 Do not commit changes to the build system (Makefiles, configure script)
1466 which change behavior, defaults etc, without asking first. The same
1467 applies to compiler warning fixes, trivial looking fixes and to code
1468 maintained by other developers. We usually have a reason for doing things
1469 the way we do. Send your changes as patches to the ffmpeg-devel mailing
1470 list, and if the code maintainers say OK, you may commit. This does not
1471 apply to files you wrote and/or maintain.
1473 We refuse source indentation and other cosmetic changes if they are mixed
1474 with functional changes, such commits will be rejected and removed. Every
1475 developer has his own indentation style, you should not change it. Of course
1476 if you (re)write something, you can use your own style, even though we would
1477 prefer if the indentation throughout FFmpeg was consistent (Many projects
1478 force a given indentation style - we don't.). If you really need to make
1479 indentation changes (try to avoid this), separate them strictly from real
1482 NOTE: If you had to put if()@{ .. @} over a large (> 5 lines) chunk of code,
1483 then either do NOT change the indentation of the inner part within (don't
1484 move it to the right)! or do so in a separate commit
1486 Always fill out the commit log message. Describe in a few lines what you
1487 changed and why. You can refer to mailing list postings if you fix a
1488 particular bug. Comments such as "fixed!" or "Changed it." are unacceptable.
1490 If you apply a patch by someone else, include the name and email address in
1491 the log message. Since the ffmpeg-cvslog mailing list is publicly
1492 archived you should add some SPAM protection to the email address. Send an
1493 answer to ffmpeg-devel (or wherever you got the patch from) saying that
1494 you applied the patch.
1496 Do NOT commit to code actively maintained by others without permission.
1497 Send a patch to ffmpeg-devel instead. If noone answers within a reasonable
1498 timeframe (12h for build failures and security fixes, 3 days small changes,
1499 1 week for big patches) then commit your patch if you think it's OK.
1500 Also note, the maintainer can simply ask for more time to review!
1502 Subscribe to the ffmpeg-cvslog mailing list. The diffs of all commits
1503 are sent there and reviewed by all the other developers. Bugs and possible
1504 improvements or general questions regarding commits are discussed there. We
1505 expect you to react if problems with your code are uncovered.
1507 Update the documentation if you change behavior or add features. If you are
1508 unsure how best to do this, send a patch to ffmpeg-devel, the documentation
1509 maintainer(s) will review and commit your stuff.
1511 Never write to unallocated memory, never write over the end of arrays,
1512 always check values read from some untrusted source before using them
1513 as array index or other risky things.
1515 Remember to check if you need to bump versions for the specific libav
1516 parts (libavutil, libavcodec, libavformat) you are changing. You need
1517 to change the version integer and the version string.
1518 Incrementing the first component means no backward compatibility to
1519 previous versions (e.g. removal of a function from the public API).
1520 Incrementing the second component means backward compatible change
1521 (e.g. addition of a function to the public API).
1522 Incrementing the third component means a noteworthy binary compatible
1523 change (e.g. encoder bug fix that matters for the decoder).
1525 If you add a new codec, remember to update the changelog, add it to
1526 the supported codecs table in the documentation and bump the second
1527 component of the @file{libavcodec} version number appropriately. If
1528 it has a fourcc, add it to @file{libavformat/avienc.c}, even if it
1532 We think our rules are not too hard. If you have comments, contact us.
1534 Note, these rules are mostly borrowed from the MPlayer project.
1536 @section Submitting patches
1538 First, (@pxref{Coding Rules}) above if you didn't yet.
1540 When you submit your patch, try to send a unified diff (diff '-up'
1541 option). I cannot read other diffs :-)
1543 Also please do not submit patches which contain several unrelated changes.
1544 Split them into individual self-contained patches; this makes reviewing
1547 Run the regression tests before submitting a patch so that you can
1548 verify that there are no big problems.
1550 Patches should be posted as base64 encoded attachments (or any other
1551 encoding which ensures that the patch won't be trashed during
1552 transmission) to the ffmpeg-devel mailing list, see
1553 @url{http://lists.mplayerhq.hu/mailman/listinfo/ffmpeg-devel}
1555 It also helps quite a bit if you tell us what the patch does (for example
1556 'replaces lrint by lrintf'), and why (for example '*BSD isn't C99 compliant
1557 and has no lrint()')
1559 We reply to all submitted patches and either apply or reject with some
1560 explanation why, but sometimes we are quite busy so it can take a week or two.
1562 @section Regression tests
1564 Before submitting a patch (or committing to the repository), you should at least
1565 test that you did not break anything.
1567 The regression tests build a synthetic video stream and a synthetic
1568 audio stream. These are then encoded and decoded with all codecs or
1569 formats. The CRC (or MD5) of each generated file is recorded in a
1570 result file. A 'diff' is launched to compare the reference results and
1573 The regression tests then go on to test the FFserver code with a
1574 limited set of streams. It is important that this step runs correctly
1577 Run 'make test' to test all the codecs and formats.
1579 Run 'make fulltest' to test all the codecs, formats and FFserver.
1581 [Of course, some patches may change the results of the regression tests. In
1582 this case, the reference results of the regression tests shall be modified