1 \input texinfo @c -*- texinfo -*-
3 @settitle FFmpeg Documentation
6 @center @titlefont{FFmpeg Documentation}
13 FFmpeg is a very fast video and audio converter. It can also grab from
14 a live audio/video source.
16 The command line interface is designed to be intuitive, in the sense
17 that FFmpeg tries to figure out all parameters that can possibly be
18 derived automatically. You usually only have to specify the target
21 FFmpeg can also convert from any sample rate to any other, and resize
22 video on the fly with a high quality polyphase filter.
27 @section Video and Audio grabbing
29 FFmpeg can use a video4linux compatible video source and any Open Sound
36 Note that you must activate the right video source and channel before
37 launching FFmpeg with any TV viewer such as xawtv
38 (@url{http://bytesex.org/xawtv/}) by Gerd Knorr. You also
39 have to set the audio recording levels correctly with a
44 FFmpeg can grab X11 display.
47 ffmpeg -f x11grab -vd x11:0.0 /tmp/out.mpg
50 0.0 is display.screen numbers of your X11 server.
51 You can check $DISPLAY variable.
53 @section Video and Audio file format conversion
55 * FFmpeg can use any supported file format and protocol as input:
59 * You can use YUV files as input:
62 ffmpeg -i /tmp/test%d.Y /tmp/out.mpg
65 It will use the files:
67 /tmp/test0.Y, /tmp/test0.U, /tmp/test0.V,
68 /tmp/test1.Y, /tmp/test1.U, /tmp/test1.V, etc...
71 The Y files use twice the resolution of the U and V files. They are
72 raw files, without header. They can be generated by all decent video
73 decoders. You must specify the size of the image with the @option{-s} option
74 if FFmpeg cannot guess it.
76 * You can input from a raw YUV420P file:
79 ffmpeg -i /tmp/test.yuv /tmp/out.avi
82 test.yuv is a file containing raw YUV planar data. Each frame is composed
83 of the Y plane followed by the U and V planes at half vertical and
84 horizontal resolution.
86 * You can output to a raw YUV420P file:
89 ffmpeg -i mydivx.avi hugefile.yuv
92 * You can set several input files and output files:
95 ffmpeg -i /tmp/a.wav -s 640x480 -i /tmp/a.yuv /tmp/a.mpg
98 Converts the audio file a.wav and the raw YUV video file a.yuv
101 * You can also do audio and video conversions at the same time:
104 ffmpeg -i /tmp/a.wav -ar 22050 /tmp/a.mp2
107 Converts a.wav to MPEG audio at 22050Hz sample rate.
109 * You can encode to several formats at the same time and define a
110 mapping from input stream to output streams:
113 ffmpeg -i /tmp/a.wav -ab 64 /tmp/a.mp2 -ab 128 /tmp/b.mp2 -map 0:0 -map 0:0
116 Converts a.wav to a.mp2 at 64 kbits and to b.mp2 at 128 kbits. '-map
117 file:index' specifies which input stream is used for each output
118 stream, in the order of the definition of output streams.
120 * You can transcode decrypted VOBs
123 ffmpeg -i snatch_1.vob -f avi -vcodec mpeg4 -b 800k -g 300 -bf 2 -acodec mp3 -ab 128 snatch.avi
126 This is a typical DVD ripping example; the input is a VOB file, the
127 output an AVI file with MPEG-4 video and MP3 audio. Note that in this
128 command we use B-frames so the MPEG-4 stream is DivX5 compatible, and
129 GOP size is 300 which means one intra frame every 10 seconds for 29.97fps
130 input video. Furthermore, the audio stream is MP3-encoded so you need
131 to enable LAME support by passing @code{--enable-mp3lame} to configure.
132 The mapping is particularly useful for DVD transcoding
133 to get the desired audio language.
135 NOTE: To see the supported input formats, use @code{ffmpeg -formats}.
142 The generic syntax is:
145 @c man begin SYNOPSIS
146 ffmpeg [[infile options][@option{-i} @var{infile}]]... @{[outfile options] @var{outfile}@}...
149 @c man begin DESCRIPTION
150 If no input file is given, audio/video grabbing is done.
152 As a general rule, options are applied to the next specified
153 file. Therefore, order is important, and you can have the same
154 option on the command line multiple times. Each occurrence is
155 then applied to the next input or output file.
157 * To set the video bitrate of the output file to 64kbit/s:
159 ffmpeg -i input.avi -b 64k output.avi
162 * To force the frame rate of the input and output file to 24 fps:
164 ffmpeg -r 24 -i input.avi output.avi
167 * To force the frame rate of the output file to 24 fps:
169 ffmpeg -i input.avi -r 24 output.avi
172 * To force the frame rate of input file to 1 fps and the output file to 24 fps:
174 ffmpeg -r 1 -i input.avi -r 24 output.avi
177 The format option may be needed for raw input files.
179 By default, FFmpeg tries to convert as losslessly as possible: It
180 uses the same audio and video parameters for the outputs as the one
181 specified for the inputs.
185 @section Main options
198 Show available formats, codecs, protocols, ...
207 Overwrite output files.
210 Set the recording time in seconds.
211 @code{hh:mm:ss[.xxx]} syntax is also supported.
214 Set the file size limit.
217 Seek to given time position in seconds.
218 @code{hh:mm:ss[.xxx]} syntax is also supported.
220 @item -itsoffset offset
221 Set the input time offset in seconds.
222 @code{[-]hh:mm:ss[.xxx]} syntax is also supported.
223 This option affects all the input files that follow it.
224 The offset is added to the timestamps of the input files.
225 Specifying a positive offset means that the corresponding
226 streams are delayed by 'offset' seconds.
231 @item -timestamp time
237 @item -copyright string
240 @item -comment string
253 Control amount of logging.
256 Specify target file type ("vcd", "svcd", "dvd", "dv", "dv50", "pal-vcd",
257 "ntsc-svcd", ... ). All the format options (bitrate, codecs,
258 buffer sizes) are then set automatically. You can just type:
261 ffmpeg -i myfile.avi -target vcd /tmp/vcd.mpg
264 Nevertheless you can specify additional options as long as you know
265 they do not conflict with the standard, as in:
268 ffmpeg -i myfile.avi -target vcd -bf 2 /tmp/vcd.mpg
271 @item -dframes number
272 Set the number of data frames to record.
275 Force subtitle codec ('copy' to copy stream).
278 Add a new subtitle stream to the current output stream.
281 Set the ISO 639 language code (3 letters) of the current subtitle stream.
285 @section Video Options
289 Set the video bitrate in bit/s (default = 200 kb/s).
290 @item -vframes number
291 Set the number of video frames to record.
293 Set frame rate (Hz value, fraction or abbreviation), (default = 25).
295 Set frame size. The format is @samp{wxh} (default = 160x128).
296 The following abbreviations are recognized:
309 Set aspect ratio (4:3, 16:9 or 1.3333, 1.7777).
311 Set top crop band size (in pixels).
312 @item -cropbottom size
313 Set bottom crop band size (in pixels).
315 Set left crop band size (in pixels).
316 @item -cropright size
317 Set right crop band size (in pixels).
319 Set top pad band size (in pixels).
320 @item -padbottom size
321 Set bottom pad band size (in pixels).
323 Set left pad band size (in pixels).
325 Set right pad band size (in pixels).
326 @item -padcolor (hex color)
327 Set color of padded bands. The value for padcolor is expressed
328 as a six digit hexadecimal number where the first two digits
329 represent red, the middle two digits green and last two digits
330 blue (default = 000000 (black)).
332 Disable video recording.
334 Set video bitrate tolerance (in bit/s).
335 @item -maxrate bitrate
336 Set max video bitrate tolerance (in bit/s).
337 @item -minrate bitrate
338 Set min video bitrate tolerance (in bit/s).
340 Set rate control buffer size (in bits).
342 Force video codec to @var{codec}. Use the @code{copy} special value to
343 tell that the raw codec data must be copied as is.
345 Use same video quality as source (implies VBR).
348 Select the pass number (1 or 2). It is useful to do two pass
349 encoding. The statistics of the video are recorded in the first
350 pass and the video is generated at the exact requested bitrate
353 @item -passlogfile file
354 Set two pass logfile name to @var{file}.
357 Add a new video stream to the current output stream.
361 @section Advanced Video Options
364 @item -pix_fmt format
367 Set the group of pictures size.
369 Use only intra frames.
373 Use fixed video quantizer scale (VBR).
375 minimum video quantizer scale (VBR)
377 maximum video quantizer scale (VBR)
379 maximum difference between the quantizer scales (VBR)
381 video quantizer scale blur (VBR)
382 @item -qcomp compression
383 video quantizer scale compression (VBR)
386 minimum video lagrange factor (VBR)
388 max video lagrange factor (VBR)
390 minimum macroblock quantizer scale (VBR)
392 maximum macroblock quantizer scale (VBR)
394 These four options (lmin, lmax, mblmin, mblmax) use 'lambda' units,
395 but you may use the QP2LAMBDA constant to easily convert from 'q' units:
397 ffmpeg -i src.ext -lmax 21*QP2LAMBDA dst.ext
400 @item -rc_init_cplx complexity
401 initial complexity for single pass encoding
402 @item -b_qfactor factor
403 qp factor between P- and B-frames
404 @item -i_qfactor factor
405 qp factor between P- and I-frames
406 @item -b_qoffset offset
407 qp offset between P- and B-frames
408 @item -i_qoffset offset
409 qp offset between P- and I-frames
410 @item -rc_eq equation
411 Set rate control equation (@pxref{FFmpeg formula
412 evaluator}) (default = @code{tex^qComp}).
413 @item -rc_override override
414 rate control override for specific intervals
416 Set motion estimation method to @var{method}.
417 Available methods are (from lowest to best quality):
420 Try just the (0, 0) vector.
427 exhaustive search (slow and marginally better than epzs)
431 Set DCT algorithm to @var{algo}. Available values are:
434 FF_DCT_AUTO (default)
447 @item -idct_algo algo
448 Set IDCT algorithm to @var{algo}. Available values are:
451 FF_IDCT_AUTO (default)
475 Set error resilience to @var{n}.
478 FF_ER_CAREFUL (default)
484 FF_ER_VERY_AGGRESSIVE
488 Set error concealment to @var{bit_mask}. @var{bit_mask} is a bit mask of
489 the following values:
492 FF_EC_GUESS_MVS (default = enabled)
494 FF_EC_DEBLOCK (default = enabled)
498 Use 'frames' B-frames (supported for MPEG-1, MPEG-2 and MPEG-4).
503 FF_MB_DECISION_SIMPLE: Use mb_cmp (cannot change it yet in FFmpeg).
505 FF_MB_DECISION_BITS: Choose the one which needs the fewest bits.
507 FF_MB_DECISION_RD: rate distortion
511 Use four motion vector by macroblock (MPEG-4 only).
513 Use data partitioning (MPEG-4 only).
515 Work around encoder bugs that are not auto-detected.
516 @item -strict strictness
517 How strictly to follow the standards.
519 Enable Advanced intra coding (h263+).
521 Enable Unlimited Motion Vector (h263+)
524 Deinterlace pictures.
526 Force interlacing support in encoder (MPEG-2 and MPEG-4 only).
527 Use this option if your input file is interlaced and you want
528 to keep the interlaced format for minimum losses.
529 The alternative is to deinterlace the input stream with
530 @option{-deinterlace}, but deinterlacing introduces losses.
532 Calculate PSNR of compressed frames.
534 Dump video coding statistics to @file{vstats_HHMMSS.log}.
536 Insert video processing @var{module}. @var{module} contains the module
537 name and its parameters separated by spaces.
539 top=1/bottom=0/auto=-1 field first
542 @item -vtag fourcc/tag
543 Force video tag/fourcc.
546 @item -vbsf bitstream filter
547 Bitstream filters available are "dump_extra", "remove_extra", "noise".
550 @section Audio Options
553 @item -aframes number
554 Set the number of audio frames to record.
556 Set the audio sampling frequency (default = 44100 Hz).
558 Set the audio bitrate in kbit/s (default = 64).
560 Set the number of audio channels (default = 1).
562 Disable audio recording.
564 Force audio codec to @var{codec}. Use the @code{copy} special value to
565 specify that the raw codec data must be copied as is.
567 Add a new audio track to the output file. If you want to specify parameters,
568 do so before @code{-newaudio} (@code{-acodec}, @code{-ab}, etc..).
570 Mapping will be done automatically, if the number of output streams is equal to
571 the number of input streams, else it will pick the first one that matches. You
572 can override the mapping using @code{-map} as usual.
576 ffmpeg -i file.mpg -vcodec copy -acodec ac3 -ab 384 test.mpg -acodec mp2 -ab 192 -newaudio
579 Set the ISO 639 language code (3 letters) of the current audio stream.
582 @section Advanced Audio options:
585 @item -atag fourcc/tag
586 Force audio tag/fourcc.
587 @item -absf bitstream filter
588 Bitstream filters available are "dump_extra", "remove_extra", "noise", "mp3comp", "mp3decomp".
591 @section Subtitle options:
595 Force subtitle codec ('copy' to copy stream).
597 Add a new subtitle stream to the current output stream.
599 Set the ISO 639 language code (3 letters) of the current subtitle stream.
602 @section Audio/Video grab options
606 sEt video grab device (e.g. @file{/dev/video0}).
608 Set video grab channel (DV1394 only).
609 @item -tvstd standard
610 Set television standard (NTSC, PAL (SECAM)).
614 Set audio device (e.g. @file{/dev/dsp}).
616 Request grabbing using.
621 @section Advanced options
624 @item -map input stream id[:input stream id]
625 Set stream mapping from input streams to output streams.
626 Just enumerate the input streams in the order you want them in the output.
627 [input stream id] sets the (input) stream to sync against.
628 @item -map_meta_data outfile:infile
629 Set meta data information of outfile from infile.
631 Print specific debug info.
633 Add timings for benchmarking.
635 Dump each input packet.
637 When dumping packets, also dump the payload.
639 Only use bit exact algorithms (for codec testing).
641 Set packet size in bits.
643 Read input at native frame rate. Mainly used to simulate a grab device.
645 Loop over the input stream. Currently it works only for image
646 streams. This option is used for automatic FFserver testing.
647 @item -loop_output number_of_times
648 Repeatedly loop output for formats that support looping such as animated GIF
649 (0 will loop the output infinitely).
652 @item -vsync parameter
653 Video sync method. Video will be stretched/squeezed to match the timestamps,
654 it is done by duplicating and dropping frames. With -map you can select from
655 which stream the timestamps should be taken. You can leave either video or
656 audio unchanged and sync the remaining stream(s) to the unchanged one.
657 @item -async samples_per_second
658 Audio sync method. "Stretches/squeezes" the audio stream to match the timestamps,
659 the parameter is the maximum samples per second by which the audio is changed.
660 -async 1 is a special case where only the start of the audio stream is corrected
661 without any later correction.
664 @node FFmpeg formula evaluator
665 @section FFmpeg formula evaluator
667 When evaluating a rate control string, FFmpeg uses an internal formula
670 The following binary operators are available: @code{+}, @code{-},
671 @code{*}, @code{/}, @code{^}.
673 The following unary operators are available: @code{+}, @code{-},
676 The following functions are available:
698 The following constants are available:
727 @settitle FFmpeg video converter
730 ffserver(1), ffplay(1) and the HTML documentation of @file{ffmpeg}.
741 The filename can be @file{-} to read from standard input or to write
744 FFmpeg also handles many protocols specified with an URL syntax.
746 Use 'ffmpeg -formats' to see a list of the supported protocols.
748 The protocol @code{http:} is currently used only to communicate with
749 FFserver (see the FFserver documentation). When FFmpeg will be a
750 video player it will also be used for streaming :-)
755 @item For streaming at very low bitrate application, use a low frame rate
756 and a small GOP size. This is especially true for RealVideo where
757 the Linux player does not seem to be very fast, so it can miss
758 frames. An example is:
761 ffmpeg -g 3 -r 3 -t 10 -b 50k -s qcif -f rv10 /tmp/b.rm
764 @item The parameter 'q' which is displayed while encoding is the current
765 quantizer. The value 1 indicates that a very good quality could
766 be achieved. The value 31 indicates the worst quality. If q=31 appears
767 too often, it means that the encoder cannot compress enough to meet
768 your bitrate. You must either increase the bitrate, decrease the
769 frame rate or decrease the frame size.
771 @item If your computer is not fast enough, you can speed up the
772 compression at the expense of the compression ratio. You can use
773 '-me zero' to speed up motion estimation, and '-intra' to disable
774 motion estimation completely (you have only I-frames, which means it
775 is about as good as JPEG compression).
777 @item To have very low audio bitrates, reduce the sampling frequency
778 (down to 22050 kHz for MPEG audio, 22050 or 11025 for AC3).
780 @item To have a constant quality (but a variable bitrate), use the option
781 '-qscale n' when 'n' is between 1 (excellent quality) and 31 (worst
784 @item When converting video files, you can use the '-sameq' option which
785 uses the same quality factor in the encoder as in the decoder.
786 It allows almost lossless encoding.
791 @chapter external libraries
793 FFmpeg can be hooked up with a number of external libraries to add support
798 AMR comes in two different flavors, WB and NB. FFmpeg can make use of the
799 AMR WB (floating-point mode) and the AMR NB (both floating-point and
800 fixed-point mode) reference decoders and encoders.
804 @item For AMR WB floating-point download TS26.204 V5.1.0 from
805 @url{http://www.3gpp.org/ftp/Specs/archive/26_series/26.204/26204-510.zip}
806 and extract the source to @file{libavcodec/amrwb_float/}.
808 @item For AMR NB floating-point download TS26.104 REL-5 V5.1.0 from
809 @url{http://www.3gpp.org/ftp/Specs/archive/26_series/26.104/26104-510.zip}
810 and extract the source to @file{libavcodec/amr_float/}.
811 If you try this on Alpha, you may need to change @code{Word32} to
812 @code{int} in @file{amr/typedef.h}.
814 @item For AMR NB fixed-point download TS26.073 REL-5 V5.1.0 from
815 @url{http://www.3gpp.org/ftp/Specs/archive/26_series/26.073/26073-510.zip}
816 and extract the source to @file{libavcodec/amr}.
817 You must also add @code{-DMMS_IO} and remove @code{-pedantic-errors}
818 to/from @code{CFLAGS} in @file{libavcodec/amr/makefile}, i.e.
819 ``@code{CFLAGS = -Wall -I. \$(CFLAGS_\$(MODE)) -D\$(VAD) -DMMS_IO}''.
824 @chapter Supported File Formats and Codecs
826 You can use the @code{-formats} option to have an exhaustive list.
828 @section File Formats
830 FFmpeg supports the following file formats through the @code{libavformat}
833 @multitable @columnfractions .4 .1 .1 .4
834 @item Supported File Format @tab Encoding @tab Decoding @tab Comments
835 @item MPEG audio @tab X @tab X
836 @item MPEG-1 systems @tab X @tab X
837 @tab muxed audio and video
838 @item MPEG-2 PS @tab X @tab X
839 @tab also known as @code{VOB} file
840 @item MPEG-2 TS @tab @tab X
841 @tab also known as DVB Transport Stream
842 @item ASF@tab X @tab X
843 @item AVI@tab X @tab X
844 @item WAV@tab X @tab X
845 @item Macromedia Flash@tab X @tab X
846 @tab Only embedded audio is decoded.
847 @item FLV @tab X @tab X
848 @tab Macromedia Flash video files
849 @item Real Audio and Video @tab X @tab X
850 @item Raw AC3 @tab X @tab X
851 @item Raw MJPEG @tab X @tab X
852 @item Raw MPEG video @tab X @tab X
853 @item Raw PCM8/16 bits, mulaw/Alaw@tab X @tab X
854 @item Raw CRI ADX audio @tab X @tab X
855 @item Raw Shorten audio @tab @tab X
856 @item SUN AU format @tab X @tab X
857 @item NUT @tab X @tab X @tab NUT Open Container Format
858 @item QuickTime @tab X @tab X
859 @item MPEG-4 @tab X @tab X
860 @tab MPEG-4 is a variant of QuickTime.
861 @item Raw MPEG4 video @tab X @tab X
862 @item DV @tab X @tab X
863 @item 4xm @tab @tab X
864 @tab 4X Technologies format, used in some games.
865 @item Playstation STR @tab @tab X
866 @item Id RoQ @tab @tab X
867 @tab Used in Quake III, Jedi Knight 2, other computer games.
868 @item Interplay MVE @tab @tab X
869 @tab Format used in various Interplay computer games.
870 @item WC3 Movie @tab @tab X
871 @tab Multimedia format used in Origin's Wing Commander III computer game.
872 @item Sega FILM/CPK @tab @tab X
873 @tab Used in many Sega Saturn console games.
874 @item Westwood Studios VQA/AUD @tab @tab X
875 @tab Multimedia formats used in Westwood Studios games.
876 @item Id Cinematic (.cin) @tab @tab X
877 @tab Used in Quake II.
878 @item FLIC format @tab @tab X
880 @item Sierra VMD @tab @tab X
881 @tab Used in Sierra CD-ROM games.
882 @item Sierra Online @tab @tab X
883 @tab .sol files used in Sierra Online games.
884 @item Matroska @tab @tab X
885 @item Electronic Arts Multimedia @tab @tab X
886 @tab Used in various EA games; files have extensions like WVE and UV2.
887 @item Nullsoft Video (NSV) format @tab @tab X
888 @item ADTS AAC audio @tab X @tab X
889 @item Creative VOC @tab X @tab X @tab Created for the Sound Blaster Pro.
890 @item American Laser Games MM @tab @tab X
891 @tab Multimedia format used in games like Mad Dog McCree
892 @item AVS @tab @tab X
893 @tab Multimedia format used by the Creature Shock game.
894 @item Smacker @tab @tab X
895 @tab Multimedia format used by many games.
896 @item GXF @tab X @tab X
897 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley playout servers.
898 @item CIN @tab @tab X
899 @tab Multimedia format used by Delphine Software games.
900 @item MXF @tab @tab X
901 @tab Material eXchange Format SMPTE 377M, used by D-Cinema, broadcast industry.
902 @item SEQ @tab @tab X
903 @tab Tiertex .seq files used in the DOS CDROM version of the game Flashback.
906 @code{X} means that encoding (resp. decoding) is supported.
908 @section Image Formats
910 FFmpeg can read and write images for each frame of a video sequence. The
911 following image formats are supported:
913 @multitable @columnfractions .4 .1 .1 .4
914 @item Supported Image Format @tab Encoding @tab Decoding @tab Comments
915 @item PGM, PPM @tab X @tab X
916 @item PAM @tab X @tab X @tab PAM is a PNM extension with alpha support.
917 @item PGMYUV @tab X @tab X @tab PGM with U and V components in YUV 4:2:0
918 @item JPEG @tab X @tab X @tab Progressive JPEG is not supported.
919 @item .Y.U.V @tab X @tab X @tab one raw file per component
920 @item animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated.
921 @item PNG @tab X @tab X @tab 2 bit and 4 bit/pixel not supported yet.
922 @item Targa @tab @tab X @tab Targa (.TGA) image format.
923 @item TIFF @tab @tab X @tab Only 24 bit/pixel images are supported.
924 @item SGI @tab X @tab X @tab SGI RGB image format
927 @code{X} means that encoding (resp. decoding) is supported.
929 @section Video Codecs
931 @multitable @columnfractions .4 .1 .1 .4
932 @item Supported Codec @tab Encoding @tab Decoding @tab Comments
933 @item MPEG-1 video @tab X @tab X
934 @item MPEG-2 video @tab X @tab X
935 @item MPEG-4 @tab X @tab X
936 @item MSMPEG4 V1 @tab X @tab X
937 @item MSMPEG4 V2 @tab X @tab X
938 @item MSMPEG4 V3 @tab X @tab X
939 @item WMV7 @tab X @tab X
940 @item WMV8 @tab X @tab X @tab not completely working
941 @item WMV9 @tab @tab X @tab not completely working
942 @item VC1 @tab @tab X
943 @item H.261 @tab X @tab X
944 @item H.263(+) @tab X @tab X @tab also known as RealVideo 1.0
945 @item H.264 @tab @tab X
946 @item RealVideo 1.0 @tab X @tab X
947 @item RealVideo 2.0 @tab X @tab X
948 @item MJPEG @tab X @tab X
949 @item lossless MJPEG @tab X @tab X
950 @item JPEG-LS @tab X @tab X @tab fourcc: MJLS, lossless and near-lossless is supported
951 @item Apple MJPEG-B @tab @tab X
952 @item Sunplus MJPEG @tab @tab X @tab fourcc: SP5X
953 @item DV @tab X @tab X
954 @item HuffYUV @tab X @tab X
955 @item FFmpeg Video 1 @tab X @tab X @tab experimental lossless codec (fourcc: FFV1)
956 @item FFmpeg Snow @tab X @tab X @tab experimental wavelet codec (fourcc: SNOW)
957 @item Asus v1 @tab X @tab X @tab fourcc: ASV1
958 @item Asus v2 @tab X @tab X @tab fourcc: ASV2
959 @item Creative YUV @tab @tab X @tab fourcc: CYUV
960 @item Sorenson Video 1 @tab X @tab X @tab fourcc: SVQ1
961 @item Sorenson Video 3 @tab @tab X @tab fourcc: SVQ3
962 @item On2 VP3 @tab @tab X @tab still experimental
963 @item On2 VP5 @tab @tab X @tab fourcc: VP50
964 @item On2 VP6 @tab @tab X @tab fourcc: VP62
965 @item Theora @tab @tab X @tab still experimental
966 @item Intel Indeo 3 @tab @tab X
967 @item FLV @tab X @tab X @tab Sorenson H.263 used in Flash
968 @item Flash Screen Video @tab @tab X @tab fourcc: FSV1
969 @item ATI VCR1 @tab @tab X @tab fourcc: VCR1
970 @item ATI VCR2 @tab @tab X @tab fourcc: VCR2
971 @item Cirrus Logic AccuPak @tab @tab X @tab fourcc: CLJR
972 @item 4X Video @tab @tab X @tab Used in certain computer games.
973 @item Sony Playstation MDEC @tab @tab X
974 @item Id RoQ @tab @tab X @tab Used in Quake III, Jedi Knight 2, other computer games.
975 @item Xan/WC3 @tab @tab X @tab Used in Wing Commander III .MVE files.
976 @item Interplay Video @tab @tab X @tab Used in Interplay .MVE files.
977 @item Apple Animation @tab @tab X @tab fourcc: 'rle '
978 @item Apple Graphics @tab @tab X @tab fourcc: 'smc '
979 @item Apple Video @tab @tab X @tab fourcc: rpza
980 @item Apple QuickDraw @tab @tab X @tab fourcc: qdrw
981 @item Cinepak @tab @tab X
982 @item Microsoft RLE @tab @tab X
983 @item Microsoft Video-1 @tab @tab X
984 @item Westwood VQA @tab @tab X
985 @item Id Cinematic Video @tab @tab X @tab Used in Quake II.
986 @item Planar RGB @tab @tab X @tab fourcc: 8BPS
987 @item FLIC video @tab @tab X
988 @item Duck TrueMotion v1 @tab @tab X @tab fourcc: DUCK
989 @item Duck TrueMotion v2 @tab @tab X @tab fourcc: TM20
990 @item VMD Video @tab @tab X @tab Used in Sierra VMD files.
991 @item MSZH @tab @tab X @tab Part of LCL
992 @item ZLIB @tab X @tab X @tab Part of LCL, encoder experimental
993 @item TechSmith Camtasia @tab @tab X @tab fourcc: TSCC
994 @item IBM Ultimotion @tab @tab X @tab fourcc: ULTI
995 @item Miro VideoXL @tab @tab X @tab fourcc: VIXL
996 @item QPEG @tab @tab X @tab fourccs: QPEG, Q1.0, Q1.1
997 @item LOCO @tab @tab X @tab
998 @item Winnov WNV1 @tab @tab X @tab
999 @item Autodesk Animator Studio Codec @tab @tab X @tab fourcc: AASC
1000 @item Fraps FPS1 @tab @tab X @tab
1001 @item CamStudio @tab @tab X @tab fourcc: CSCD
1002 @item American Laser Games Video @tab @tab X @tab Used in games like Mad Dog McCree
1003 @item ZMBV @tab X @tab X @tab Encoder works only on PAL8
1004 @item AVS Video @tab @tab X @tab Video encoding used by the Creature Shock game.
1005 @item Smacker Video @tab @tab X @tab Video encoding used in Smacker.
1006 @item RTjpeg @tab @tab X @tab Video encoding used in NuppelVideo files.
1007 @item KMVC @tab @tab X @tab Codec used in Worms games.
1008 @item VMware Video @tab @tab X @tab Codec used in videos captured by VMware.
1009 @item Cin Video @tab @tab X @tab Codec used in Delphine Software games.
1010 @item Tiertex Seq Video @tab @tab X @tab Codec used in DOS CDROM FlashBack game.
1013 @code{X} means that encoding (resp. decoding) is supported.
1015 @section Audio Codecs
1017 @multitable @columnfractions .4 .1 .1 .1 .7
1018 @item Supported Codec @tab Encoding @tab Decoding @tab Comments
1019 @item MPEG audio layer 2 @tab IX @tab IX
1020 @item MPEG audio layer 1/3 @tab IX @tab IX
1021 @tab MP3 encoding is supported through the external library LAME.
1022 @item AC3 @tab IX @tab IX
1023 @tab liba52 is used internally for decoding.
1024 @item Vorbis @tab X @tab X
1025 @item WMA V1/V2 @tab @tab X
1026 @item AAC @tab X @tab X
1027 @tab Supported through the external library libfaac/libfaad.
1028 @item Microsoft ADPCM @tab X @tab X
1029 @item MS IMA ADPCM @tab X @tab X
1030 @item QT IMA ADPCM @tab @tab X
1031 @item 4X IMA ADPCM @tab @tab X
1032 @item G.726 ADPCM @tab X @tab X
1033 @item Duck DK3 IMA ADPCM @tab @tab X
1034 @tab Used in some Sega Saturn console games.
1035 @item Duck DK4 IMA ADPCM @tab @tab X
1036 @tab Used in some Sega Saturn console games.
1037 @item Westwood Studios IMA ADPCM @tab @tab X
1038 @tab Used in Westwood Studios games like Command and Conquer.
1039 @item SMJPEG IMA ADPCM @tab @tab X
1040 @tab Used in certain Loki game ports.
1041 @item CD-ROM XA ADPCM @tab @tab X
1042 @item CRI ADX ADPCM @tab X @tab X
1043 @tab Used in Sega Dreamcast games.
1044 @item Electronic Arts ADPCM @tab @tab X
1045 @tab Used in various EA titles.
1046 @item Creative ADPCM @tab @tab X
1047 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
1048 @item RA144 @tab @tab X
1049 @tab Real 14400 bit/s codec
1050 @item RA288 @tab @tab X
1051 @tab Real 28800 bit/s codec
1052 @item RADnet @tab X @tab IX
1053 @tab Real low bitrate AC3 codec, liba52 is used for decoding.
1054 @item AMR-NB @tab X @tab X
1055 @tab Supported through an external library.
1056 @item AMR-WB @tab X @tab X
1057 @tab Supported through an external library.
1058 @item DV audio @tab @tab X
1059 @item Id RoQ DPCM @tab @tab X
1060 @tab Used in Quake III, Jedi Knight 2, other computer games.
1061 @item Interplay MVE DPCM @tab @tab X
1062 @tab Used in various Interplay computer games.
1063 @item Xan DPCM @tab @tab X
1064 @tab Used in Origin's Wing Commander IV AVI files.
1065 @item Sierra Online DPCM @tab @tab X
1066 @tab Used in Sierra Online game audio files.
1067 @item Apple MACE 3 @tab @tab X
1068 @item Apple MACE 6 @tab @tab X
1069 @item FLAC lossless audio @tab @tab X
1070 @item Shorten lossless audio @tab @tab X
1071 @item Apple lossless audio @tab @tab X
1072 @tab QuickTime fourcc 'alac'
1073 @item FFmpeg Sonic @tab X @tab X
1074 @tab experimental lossy/lossless codec
1075 @item Qdesign QDM2 @tab @tab X
1076 @tab there are still some distortions
1077 @item Real COOK @tab @tab X
1078 @tab All versions except 5.1 are supported
1079 @item DSP Group TrueSpeech @tab @tab X
1080 @item True Audio (TTA) @tab @tab X
1081 @item Smacker Audio @tab @tab X
1082 @item WavPack Audio @tab @tab X
1083 @item Cin Audio @tab @tab X
1084 @tab Codec used in Delphine Software games.
1085 @item Intel Music Coder @tab @tab X
1088 @code{X} means that encoding (resp. decoding) is supported.
1090 @code{I} means that an integer-only version is available, too (ensures high
1091 performance on systems without hardware floating point support).
1093 @chapter Platform Specific information
1097 FFmpeg should be compiled with at least GCC 2.95.3. GCC 3.2 is the
1098 preferred compiler now for FFmpeg. All future optimizations will depend on
1099 features only found in GCC 3.2.
1103 BSD make will not build FFmpeg, you need to install and use GNU Make
1108 @subsection Native Windows compilation
1111 @item Install the current versions of MSYS and MinGW from
1112 @url{http://www.mingw.org/}. You can find detailed installation
1113 instructions in the download section and the FAQ.
1115 @item If you want to test the FFplay, also download
1116 the MinGW development library of SDL 1.2.x
1117 (@file{SDL-devel-1.2.x-mingw32.tar.gz}) from
1118 @url{http://www.libsdl.org}. Unpack it in a temporary directory, and
1119 unpack the archive @file{i386-mingw32msvc.tar.gz} in the MinGW tool
1120 directory. Edit the @file{sdl-config} script so that it gives the
1121 correct SDL directory when invoked.
1123 @item Extract the current version of FFmpeg.
1125 @item Start the MSYS shell (file @file{msys.bat}).
1127 @item Change to the FFmpeg directory and follow
1128 the instructions of how to compile FFmpeg (file
1129 @file{INSTALL}). Usually, launching @file{./configure} and @file{make}
1130 suffices. If you have problems using SDL, verify that
1131 @file{sdl-config} can be launched from the MSYS command line.
1133 @item You can install FFmpeg in @file{Program Files/FFmpeg} by typing
1134 @file{make install}. Don't forget to copy @file{SDL.dll} to the place
1135 you launch @file{ffplay} from.
1142 @item The target @file{make wininstaller} can be used to create a
1143 Nullsoft based Windows installer for FFmpeg and FFplay. @file{SDL.dll}
1144 must be copied to the FFmpeg directory in order to build the
1147 @item By using @code{./configure --enable-shared} when configuring FFmpeg,
1148 you can build @file{avcodec.dll} and @file{avformat.dll}. With
1149 @code{make install} you install the FFmpeg DLLs and the associated
1150 headers in @file{Program Files/FFmpeg}.
1152 @item Visual C++ compatibility: If you used @code{./configure --enable-shared}
1153 when configuring FFmpeg, FFmpeg tries to use the Microsoft Visual
1154 C++ @code{lib} tool to build @code{avcodec.lib} and
1155 @code{avformat.lib}. With these libraries you can link your Visual C++
1156 code directly with the FFmpeg DLLs (see below).
1160 @subsection Visual C++ compatibility
1162 FFmpeg will not compile under Visual C++ -- and it has too many
1163 dependencies on the GCC compiler to make a port viable. However,
1164 if you want to use the FFmpeg libraries in your own applications,
1165 you can still compile those applications using Visual C++. An
1166 important restriction to this is that you have to use the
1167 dynamically linked versions of the FFmpeg libraries (i.e. the
1168 DLLs), and you have to make sure that Visual-C++-compatible
1169 import libraries are created during the FFmpeg build process.
1171 This description of how to use the FFmpeg libraries with Visual C++ is
1172 based on Visual C++ 2005 Express Edition Beta 2. If you have a different
1173 version, you might have to modify the procedures slightly.
1175 Here are the step-by-step instructions for building the FFmpeg libraries
1176 so they can be used with Visual C++:
1180 @item Install Visual C++ (if you haven't done so already).
1182 @item Install MinGW and MSYS as described above.
1184 @item Add a call to @file{vcvars32.bat} (which sets up the environment
1185 variables for the Visual C++ tools) as the first line of
1186 @file{msys.bat}. The standard location for @file{vcvars32.bat} is
1187 @file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat},
1188 and the standard location for @file{msys.bat} is
1189 @file{C:\msys\1.0\msys.bat}. If this corresponds to your setup, add the
1190 following line as the first line of @file{msys.bat}:
1192 @code{call "C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat"}
1194 @item Start the MSYS shell (file @file{msys.bat}) and type @code{link.exe}.
1195 If you get a help message with the command line options of @code{link.exe},
1196 this means your environment variables are set up correctly, the
1197 Microsoft linker is on the path and will be used by FFmpeg to
1198 create Visual-C++-compatible import libraries.
1200 @item Extract the current version of FFmpeg and change to the FFmpeg directory.
1202 @item Type the command
1203 @code{./configure --enable-shared --disable-static --enable-memalign-hack}
1204 to configure and, if that didn't produce any errors,
1205 type @code{make} to build FFmpeg.
1207 @item The subdirectories @file{libavformat}, @file{libavcodec}, and
1208 @file{libavutil} should now contain the files @file{avformat.dll},
1209 @file{avformat.lib}, @file{avcodec.dll}, @file{avcodec.lib},
1210 @file{avutil.dll}, and @file{avutil.lib}, respectively. Copy the three
1211 DLLs to your System32 directory (typically @file{C:\Windows\System32}).
1215 And here is how to use these libraries with Visual C++:
1219 @item Create a new console application ("File / New / Project") and then
1220 select "Win32 Console Application". On the appropriate page of the
1221 Application Wizard, uncheck the "Precompiled headers" option.
1223 @item Write the source code for your application, or, for testing, just
1224 copy the code from an existing sample application into the source file
1225 that Visual C++ has already created for you. (Note that your source
1226 filehas to have a @code{.cpp} extension; otherwise, Visual C++ won't
1227 compile the FFmpeg headers correctly because in C mode, it doesn't
1228 recognize the @code{inline} keyword.) For example, you can copy
1229 @file{output_example.c} from the FFmpeg distribution (but you will
1230 have to make minor modifications so the code will compile under
1233 @item Open the "Project / Properties" dialog box. In the "Configuration"
1234 combo box, select "All Configurations" so that the changes you make will
1235 affect both debug and release builds. In the tree view on the left hand
1236 side, select "C/C++ / General", then edit the "Additional Include
1237 Directories" setting to contain the complete paths to the
1238 @file{libavformat}, @file{libavcodec}, and @file{libavutil}
1239 subdirectories of your FFmpeg directory. Note that the directories have
1240 to be separated using semicolons. Now select "Linker / General" from the
1241 tree view and edit the "Additional Library Directories" setting to
1242 contain the same three directories.
1244 @item Still in the "Project / Properties" dialog box, select "Linker / Input"
1245 from the tree view, then add the files @file{avformat.lib},
1246 @file{avcodec.lib}, and @file{avutil.lib} to the end of the "Additional
1247 Dependencies". Note that the names of the libraries have to be separated
1250 @item Now, select "C/C++ / Code Generation" from the tree view. Select
1251 "Debug" in the "Configuration" combo box. Make sure that "Runtime
1252 Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in
1253 the "Configuration" combo box and make sure that "Runtime Library" is
1254 set to "Multi-threaded DLL".
1256 @item Click "OK" to close the "Project / Properties" dialog box and build
1257 the application. Hopefully, it should compile and run cleanly. If you
1258 used @file{output_example.c} as your sample application, you will get a
1259 few compiler errors, but they are easy to fix. The first type of error
1260 occurs because Visual C++ doesn't allow an @code{int} to be converted to
1261 an @code{enum} without a cast. To solve the problem, insert the required
1262 casts (this error occurs once for a @code{CodecID} and once for a
1263 @code{CodecType}). The second type of error occurs because C++ requires
1264 the return value of @code{malloc} to be cast to the exact type of the
1265 pointer it is being assigned to. Visual C++ will complain that, for
1266 example, @code{(void *)} is being assigned to @code{(uint8_t *)} without
1267 an explicit cast. So insert an explicit cast in these places to silence
1268 the compiler. The third type of error occurs because the @code{snprintf}
1269 library function is called @code{_snprintf} under Visual C++. So just
1270 add an underscore to fix the problem. With these changes,
1271 @file{output_example.c} should compile under Visual C++, and the
1272 resulting executable should produce valid video files.
1276 @subsection Cross compilation for Windows with Linux
1278 You must use the MinGW cross compilation tools available at
1279 @url{http://www.mingw.org/}.
1281 Then configure FFmpeg with the following options:
1283 ./configure --enable-mingw32 --cross-prefix=i386-mingw32msvc-
1285 (you can change the cross-prefix according to the prefix chosen for the
1288 Then you can easily test FFmpeg with Wine
1289 (@url{http://www.winehq.com/}).
1291 @subsection Compilation under Cygwin
1293 Cygwin works very much like Unix.
1295 Just install your Cygwin with all the "Base" packages, plus the
1296 following "Devel" ones:
1298 binutils, gcc-core, make, subversion
1301 Do not install binutils-20060709-1 (they are buggy on shared builds);
1302 use binutils-20050610-1 instead.
1307 ./configure --enable-static --disable-shared
1310 to make a static build or
1313 ./configure --enable-shared --disable-static
1316 to build shared libraries.
1318 If you want to build FFmpeg with additional libraries, download Cygwin
1319 "Devel" packages for Ogg and Vorbis from any Cygwin packages repository
1320 and/or SDL, xvid, faac, faad2 packages from Cygwin Ports,
1321 (@url{http://cygwinports.dotsrc.org/}).
1323 @subsection Crosscompilation for Windows under Cygwin
1325 With Cygwin you can create Windows binaries that don't need the cygwin1.dll.
1327 Just install your Cygwin as explained before, plus these additional
1330 gcc-mingw-core, mingw-runtime, mingw-zlib
1333 and add some special flags to your configure invocation.
1335 For a static build run
1337 ./configure --enable-mingw32 --enable-memalign-hack --enable-static --disable-shared --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
1340 and for a build with shared libraries
1342 ./configure --enable-mingw32 --enable-memalign-hack --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
1347 The configure script should guess the configuration itself.
1348 Networking support is currently not finished.
1349 errno issues fixed by Andrew Bachmann.
1353 François Revol - revol at free dot fr - April 2002
1355 The configure script should guess the configuration itself,
1356 however I still didn't test building on the net_server version of BeOS.
1358 FFserver is broken (needs poll() implementation).
1360 There are still issues with errno codes, which are negative in BeOS, and
1361 that FFmpeg negates when returning. This ends up turning errors into
1362 valid results, then crashes.
1365 @chapter Developers Guide
1369 @item libavcodec is the library containing the codecs (both encoding and
1370 decoding). Look at @file{libavcodec/apiexample.c} to see how to use it.
1372 @item libavformat is the library containing the file format handling (mux and
1373 demux code for several formats). Look at @file{ffplay.c} to use it in a
1374 player. See @file{output_example.c} to use it to generate audio or video
1379 @section Integrating libavcodec or libavformat in your program
1381 You can integrate all the source code of the libraries to link them
1382 statically to avoid any version problem. All you need is to provide a
1383 'config.mak' and a 'config.h' in the parent directory. See the defines
1384 generated by ./configure to understand what is needed.
1386 You can use libavcodec or libavformat in your commercial program, but
1387 @emph{any patch you make must be published}. The best way to proceed is
1388 to send your patches to the FFmpeg mailing list.
1391 @section Coding Rules
1393 FFmpeg is programmed in the ISO C90 language with a few additional
1394 features from ISO C99, namely:
1397 the @samp{inline} keyword;
1401 designated struct initializers (@samp{struct s x = @{ .i = 17 @};})
1403 compound literals (@samp{x = (struct s) @{ 17, 23 @};})
1406 These features are supported by all compilers we care about, so we won't
1407 accept patches to remove their use unless they absolutely don't impair
1408 clarity and performance.
1410 All code must compile with GCC 2.95 and GCC 3.3. Currently, FFmpeg also
1411 compiles with several other compilers, such as the Compaq ccc compiler
1412 or Sun Studio 9, and we would like to keep it that way unless it would
1413 be exceedingly involved. To ensure compatibility, please don't use any
1414 additional C99 features or GCC extensions. Especially watch out for:
1417 mixing statements and declarations;
1419 @samp{long long} (use @samp{int64_t} instead);
1421 @samp{__attribute__} not protected by @samp{#ifdef __GNUC__} or similar;
1423 GCC statement expressions (@samp{(x = (@{ int y = 4; y; @})}).
1427 The presentation is the one specified by 'indent -i4 -kr -nut'.
1428 The TAB character is forbidden outside of Makefiles as is any
1429 form of trailing whitespace. Commits containing either will be
1430 rejected by the Subversion repository.
1432 Main priority in FFmpeg is simplicity and small code size (=less
1435 Comments: Use the JavaDoc/Doxygen
1436 format (see examples below) so that code documentation
1437 can be generated automatically. All nontrivial functions should have a comment
1438 above them explaining what the function does, even if it's just one sentence.
1439 All structures and their member variables should be documented, too.
1452 typedef struct Foobar@{
1453 int var1; /**< var1 description */
1454 int var2; ///< var2 description
1455 /** var3 description */
1463 * @@param my_parameter description of my_parameter
1464 * @@return return value description
1466 int myfunc(int my_parameter)
1470 fprintf and printf are forbidden in libavformat and libavcodec,
1471 please use av_log() instead.
1473 @section Development Policy
1477 You must not commit code which breaks FFmpeg! (Meaning unfinished but
1478 enabled code which breaks compilation or compiles but does not work or
1479 breaks the regression tests)
1480 You can commit unfinished stuff (for testing etc), but it must be disabled
1481 (#ifdef etc) by default so it does not interfere with other developers'
1484 You don't have to over-test things. If it works for you, and you think it
1485 should work for others, then commit. If your code has problems
1486 (portability, triggers compiler bugs, unusual environment etc) they will be
1487 reported and eventually fixed.
1489 Do not commit unrelated changes together, split them into self-contained
1492 Do not change behavior of the program (renaming options etc) without
1493 first discussing it on the ffmpeg-devel mailing list. Do not remove
1494 functionality from the code. Just improve!
1496 Note: Redundant code can be removed.
1498 Do not commit changes to the build system (Makefiles, configure script)
1499 which change behavior, defaults etc, without asking first. The same
1500 applies to compiler warning fixes, trivial looking fixes and to code
1501 maintained by other developers. We usually have a reason for doing things
1502 the way we do. Send your changes as patches to the ffmpeg-devel mailing
1503 list, and if the code maintainers say OK, you may commit. This does not
1504 apply to files you wrote and/or maintain.
1506 We refuse source indentation and other cosmetic changes if they are mixed
1507 with functional changes, such commits will be rejected and removed. Every
1508 developer has his own indentation style, you should not change it. Of course
1509 if you (re)write something, you can use your own style, even though we would
1510 prefer if the indentation throughout FFmpeg was consistent (Many projects
1511 force a given indentation style - we don't.). If you really need to make
1512 indentation changes (try to avoid this), separate them strictly from real
1515 NOTE: If you had to put if()@{ .. @} over a large (> 5 lines) chunk of code,
1516 then either do NOT change the indentation of the inner part within (don't
1517 move it to the right)! or do so in a separate commit
1519 Always fill out the commit log message. Describe in a few lines what you
1520 changed and why. You can refer to mailing list postings if you fix a
1521 particular bug. Comments such as "fixed!" or "Changed it." are unacceptable.
1523 If you apply a patch by someone else, include the name and email address in
1524 the log message. Since the ffmpeg-cvslog mailing list is publicly
1525 archived you should add some SPAM protection to the email address. Send an
1526 answer to ffmpeg-devel (or wherever you got the patch from) saying that
1527 you applied the patch.
1529 Do NOT commit to code actively maintained by others without permission.
1530 Send a patch to ffmpeg-devel instead. If noone answers within a reasonable
1531 timeframe (12h for build failures and security fixes, 3 days small changes,
1532 1 week for big patches) then commit your patch if you think it's OK.
1533 Also note, the maintainer can simply ask for more time to review!
1535 Subscribe to the ffmpeg-cvslog mailing list. The diffs of all commits
1536 are sent there and reviewed by all the other developers. Bugs and possible
1537 improvements or general questions regarding commits are discussed there. We
1538 expect you to react if problems with your code are uncovered.
1540 Update the documentation if you change behavior or add features. If you are
1541 unsure how best to do this, send a patch to ffmpeg-devel, the documentation
1542 maintainer(s) will review and commit your stuff.
1544 Never write to unallocated memory, never write over the end of arrays,
1545 always check values read from some untrusted source before using them
1546 as array index or other risky things.
1548 Remember to check if you need to bump versions for the specific libav
1549 parts (libavutil, libavcodec, libavformat) you are changing. You need
1550 to change the version integer and the version string.
1551 Incrementing the first component means no backward compatibility to
1552 previous versions (e.g. removal of a function from the public API).
1553 Incrementing the second component means backward compatible change
1554 (e.g. addition of a function to the public API).
1555 Incrementing the third component means a noteworthy binary compatible
1556 change (e.g. encoder bug fix that matters for the decoder).
1558 If you add a new codec, remember to update the changelog, add it to
1559 the supported codecs table in the documentation and bump the second
1560 component of the @file{libavcodec} version number appropriately. If
1561 it has a fourcc, add it to @file{libavformat/avienc.c}, even if it
1565 We think our rules are not too hard. If you have comments, contact us.
1567 Note, these rules are mostly borrowed from the MPlayer project.
1569 @section Submitting patches
1571 First, (@pxref{Coding Rules}) above if you didn't yet.
1573 When you submit your patch, try to send a unified diff (diff '-up'
1574 option). I cannot read other diffs :-)
1576 Also please do not submit patches which contain several unrelated changes.
1577 Split them into individual self-contained patches; this makes reviewing
1580 Run the regression tests before submitting a patch so that you can
1581 verify that there are no big problems.
1583 Patches should be posted as base64 encoded attachments (or any other
1584 encoding which ensures that the patch won't be trashed during
1585 transmission) to the ffmpeg-devel mailing list, see
1586 @url{http://lists.mplayerhq.hu/mailman/listinfo/ffmpeg-devel}
1588 It also helps quite a bit if you tell us what the patch does (for example
1589 'replaces lrint by lrintf'), and why (for example '*BSD isn't C99 compliant
1590 and has no lrint()')
1592 We reply to all submitted patches and either apply or reject with some
1593 explanation why, but sometimes we are quite busy so it can take a week or two.
1595 @section Regression tests
1597 Before submitting a patch (or committing to the repository), you should at least
1598 test that you did not break anything.
1600 The regression tests build a synthetic video stream and a synthetic
1601 audio stream. These are then encoded and decoded with all codecs or
1602 formats. The CRC (or MD5) of each generated file is recorded in a
1603 result file. A 'diff' is launched to compare the reference results and
1606 The regression tests then go on to test the FFserver code with a
1607 limited set of streams. It is important that this step runs correctly
1610 Run 'make test' to test all the codecs and formats.
1612 Run 'make fulltest' to test all the codecs, formats and FFserver.
1614 [Of course, some patches may change the results of the regression tests. In
1615 this case, the reference results of the regression tests shall be modified