vector unsigned char align = vec_lvsr(0,dst),
mask = vec_lvsl(0, dst);
- t0 = vec_ld(0, dst);
#if 0 //FIXME: there is still something wrong
if (step == 2) {
int y;
#endif
if (step == 1 && src3 == 0)
for (i=0; i<len-3; i+=4) {
+ t0 = vec_ld(0, dst+i);
t1 = vec_ld(15, dst+i);
s0 = vec_ld(0, src0+i);
s1 = vec_ld(0, src1+i);
t0 = vec_perm(edges, d, align);
vec_st(t1, 15, dst+i);
vec_st(t0, 0, dst+i);
- t0 = t1;
}
else
ff_vector_fmul_add_add_c(dst, src0, src1, src2, src3, len, step);