{
H264Context *h = s->avctx->priv_data;
struct vdpau_render_state *render;
+ int i;
render = (struct vdpau_render_state *)s->current_picture_ptr->data[0];
assert(render);
if (render->info.h264.slice_count < 1)
return;
- for (int i = 0; i < 2; ++i) {
+ for (i = 0; i < 2; ++i) {
int foc = s->current_picture_ptr->field_poc[i];
if (foc == INT_MAX)
foc = 0;