The public API should not depend on the build configuration.
bitstream.o \
bitstream_filter.o \
codec_desc.o \
+ d3d11va.o \
dv_profile.o \
imgconvert.o \
log2_tab.o \
OBJS-$(CONFIG_ADPCM_YAMAHA_ENCODER) += adpcmenc.o adpcm_data.o
# hardware accelerators
-OBJS-$(CONFIG_D3D11VA) += d3d11va.o dxva2.o
+OBJS-$(CONFIG_D3D11VA) += dxva2.o
OBJS-$(CONFIG_DXVA2) += dxva2.o
OBJS-$(CONFIG_VAAPI) += vaapi.o
OBJS-$(CONFIG_VDA) += vda.o
#include <stddef.h>
#include "config.h"
+
+#if CONFIG_D3D11VA
#include "libavutil/error.h"
#include "libavutil/mem.h"
res->context_mutex = INVALID_HANDLE_VALUE;
return res;
}
+#else
+struct AVD3D11VAContext *av_d3d11va_alloc_context(void);
+
+struct AVD3D11VAContext *av_d3d11va_alloc_context(void)
+{
+ return NULL;
+}
+#endif /* CONFIG_D3D11VA */