This naming scheme is used elsewhere, so it's sensible to be consistent.
* DSP utils
*/
-#include "high_bit_depth.h"
+#include "bit_depth_template.c"
static inline void FUNC(copy_block2)(uint8_t *dst, const uint8_t *src, int dstStride, int srcStride, int h)
{
* @author Michael Niedermayer <michaelni@gmx.at>
*/
-#include "high_bit_depth.h"
+#include "bit_depth_template.c"
#define op_scale1(x) block[x] = av_clip_pixel( (block[x]*weight + offset) >> log2_denom )
#define op_scale2(x) dst[x] = av_clip_pixel( (src[x]*weights + dst[x]*weightd + offset) >> (log2_denom+1))
* @author Michael Niedermayer <michaelni@gmx.at>
*/
-#include "high_bit_depth.h"
+#include "bit_depth_template.c"
#ifndef AVCODEC_H264IDCT_INTERNAL_H
#define AVCODEC_H264IDCT_INTERNAL_H
*/
#include "mathops.h"
-#include "high_bit_depth.h"
+
+#include "bit_depth_template.c"
static void FUNCC(pred4x4_vertical)(uint8_t *_src, const uint8_t *topright, int _stride){
pixel *src = (pixel*)_src;